BaconBits' Mods
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Fireplaces
(https://s25.postimg.org/6fim3fdhb/New+Fireplaces.png)
Description:So, you're sittin' there watching your pawns do their daily work assignments, when you start looking at all the rooms. Then it hits you like a ton of bricks, "My pawns need a fireplace", but, there isn't one in the game. Not to fear, BaconBits is here! (that sounded better in my head)
Anyways, two sizes and types of fireplaces for your pawns to enjoy.
Features:Cooking
Joy Objects
Heat Source
Beauty Objects
Wood Fueled And Electric
Built Out Of Any Material
No Set Mod Order
Save Game Safe
Does Not Require CCL
Located Under Temperature
AuthorBaconBits
Creditskaptain_kavern - For error corrections and cleaning up my messy code
DownloadFireplace Mod V1.4 A15
V1.4
-Updated to A15
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V1.3
-New Vanilla Textures
-Fireplaces now heat faster
-Now a little smaller
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V1.2
-Now only two Fueled Fireplaces
-Added two Electric Fireplaces
-Added cooking back in
-More texture changes
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V1.10a
-Added Meditative Joy
-Fixed Fireplace Placement Issue
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V1.10
-Alpha Release
-Added Small Fireplace
-Added Large Fireplace
-Small Texture Changes
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V1.01
- Removed cooking
- Added joy
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V1.00
-Initial Release
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Wall Torch
(https://s25.postimg.org/dywhqlb7j/capture-20160808-215142.png)
Description:Umm........yeah. It's a torch that goes on the wall.
AuthorBaconBits
DownloadWall Torch V1.1 A15
V1.1
-Updated to A15
-New Texture
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V1.0
-Initial Release
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Animal Feed Trough
(https://s25.postimg.org/wnta9fgn3/capture_20160813_173923.png)
Description:Tired of watching your animals eat off the floor like filthy...um ???...animals?
Not any more. Get the 'Animal Feed Trough' and those pigs will be eating in style.
*A wooden trough specifically for Hay and Kibble
AuthorBaconBits
DownloadAnimal Feed Trough V1.1 A15
V1.1
-Updated to A15
-New Texture
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V1.0
-Initial Release
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How to install Mods:- Delete older versions of the Mods
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Q & A:Q: Can modpack makers include your mods in their modpack?
A: Yes. (Just let me know about it and credit me as the original author.)
Q: Can other modders make derivative mods based on yours?
A: Yes. (Just let me know about it and credit me as the original author.)
Q: Will you put your mods be on the Steam Workshop?
A: Nope.
License: (https://s25.postimg.org/ti8oj7y0v/88x31.png)
Creative Commons License (https://creativecommons.org/licenses/by-sa/4.0/)
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Please provide feedback of any and all kinds.
Thanks for reading and/or downloading, hope you enjoy!
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Mods Moved To: https://ludeon.com/forums/index.php?topic=25580.0 (https://ludeon.com/forums/index.php?topic=25580.0)
Nice. And welcome in the modder family ;-)
Somewhat the links are broken (random characters in the URL), and when I fix them, I have no access to the file on Google Drive.
I requested it, tho.
EDIT: While I was writing this you added a Dropbox link. Still broken with random characters, but now is downloadable :)
i had to search a bit with the url :p
https://www.dropbox.com/s/rrs1qy4vaj0m6pm/Fireplace_V1.0_A14.rar
For OP : there is a button to help you post link.
From (http://imgur.com/E3sjB3y.jpg) to (https://imgur.com/HCBSEuY.jpg)
For yours it should be : [url=https://www.dropbox.com/s/rrs1qy4vaj0m6pm/Fireplace%20V1.0%20A14.rar?dl=0]Dropbox[/url]
[url=https://drive.google.com/open?id=0Bxq0rYMvuq1EOHphcFRZbmxvNUk]Google Drive[/url]
Quote from: Igan on August 01, 2016, 01:52:04 PM
Somewhat the links are broken (random characters in the URL), and when I fix them, I have no access to the file on Google Drive.
I requested it, tho.
EDIT: While I was writing this you added a Dropbox link. Still broken with random characters, but now is downloadable :)
Yeah, I'm trying to fix it :-\
Quote from: kaptain_kavern on August 01, 2016, 01:55:35 PM
For yours it should be : [url=https://www.dropbox.com/s/rrs1qy4vaj0m6pm/Fireplace%20V1.0%20A14.rar?dl=0]Dropbox[/url]
[url=https://drive.google.com/open?id=0Bxq0rYMvuq1EOHphcFRZbmxvNUk]Google Drive[/url]
Thanks. I used those links, they work now.
I must say that my living room feels a lot more cozy and rustic than ever! Out there winter has come and having the fireplace helps the inmertion.
Updated to V1.01 - See Change Log ;)
Quote from: Igan on August 02, 2016, 02:24:29 PM
I must say that my living room feels a lot more cozy and rustic than ever! Out there winter has come and having the fireplace helps the inmertion.
Glad you like it.
Tried to download but the links are broken, looks like a very nice mod though!
Quote from: iowahawkeyedave on August 02, 2016, 03:13:41 PM
Tried to download but the links are broken, looks like a very nice mod though!
Fixed ;)
Thanks! :D
Updated ;)
Hi. this is a really interesting mod. It's strange that no one before has created fireplace :D I really like it, now I can make a big tavern for my guests. Thanks.
EDIT: When I looked at textures, they are fine, but next to a wall it's somehow weird looking.
Maybe something like this. (sorry I'm not an art guy) Now you can make Christmas theme with socks , and candy hanging on it, or vanilla theme with mushrooms and meat that are drying... which brings me to another point, a recipe for dried food. ;)
(https://s32.postimg.org/5agou48s5/Fireplace_Large_changed.png)
Well that's getting downloaded.
Can't believe no-one ever thought of this before. Can we get a joy activity for colonists sitting on furniture in front of it, ala the TVs? (Would probably be meditative rather than passive type though.)
Quote from: Degraine on August 04, 2016, 08:38:22 AM
Can we get a joy activity for colonists sitting on furniture in front of it, ala the TVs?
Could also be extra enjoyable for pyromaniacs
Quote from: Grogfeld on August 04, 2016, 07:56:15 AM
Hi. this is a really interesting mod. It's strange that no one before has created fireplace :D I really like it, now I can make a big tavern for my guests. Thanks.
EDIT: When I looked at textures, they are fine, but next to a wall it's somehow weird looking.
Maybe something like this. (sorry I'm not an art guy) Now you can make Christmas theme with socks , and candy hanging on it, or vanilla theme with mushrooms and meat that are drying... which brings me to another point, a recipe for dried food. ;)
I agree that the textures are off somehow. I am currently working on them.
I did have cooking at the fireplace at one time. For some reason not all of the recipies worked so I took them out. I will be looking at adding them back in soon.
As far as the the whole Chritmas thing, that would be nice to have. I'll play around with it.
Quote from: Degraine on August 04, 2016, 08:38:22 AM
Well that's getting downloaded.
Can't believe no-one ever thought of this before. Can we get a joy activity for colonists sitting on furniture in front of it, ala the TVs? (Would probably be meditative rather than passive type though.)
I do remember seeing a [WIP] mod back around Alpha 9 i think, but nothing since then.
I forgot to put that in. Thanks for reminding me.
Quote from: Serenity on August 04, 2016, 10:08:10 AM
Could also be extra enjoyable for pyromaniacs
That's sounds interesting. I'll have to look into that.
I should have an update that includes the reworked textures and added joy, sometime later today.
Thanks for all the feedback.
By the way, does this need to be fueled with wood?
finally some heater. make my tribalism become perfect . awesome mod, anything ideas who is not use electricity ?
Updated to V1.10a - See Change Log
Quote from: Serenity on August 04, 2016, 06:09:19 PM
By the way, does this need to be fueled with wood?
Yes, for now they are only wood fuled. Not electric yet.
I can't decide if I want to add Electric Fireplaces or not, so, I add a poll.
Tell me what your thoughts are on the matter.
Hey nice to see this one growing. Keep up the good job !
I want to help a bit :
Quote from: from OPThings to do:
Possibly out of other materials
You just have to use a
<stuffCategories> tag
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
in your
<ThingDef> in the file Fireplaces.xml.
You can look at the code for doors in \Core\Defs\ThingDefs_Buildings\Buildings_Structure.xml
Quote from: BaconBitsI did have cooking at the fireplace at one time. For some reason not all of the recipies worked so I took them out. I will be looking at adding them back in soon.
In theory all you have to do is link the recipes to your buildings via the building's code itself (like for the campfire in \Core\Defs\ThingDefs_Buildings\Buildings_Temperature.xml). Like that :
<recipes>
<li>CookMealSimpleCampfire</li>
<li>MakePemmicanCampfire</li>
</recipes>
You just have to be sure to add them all (look the files in Defs\RecipeDefs\Recipes_Food.xml and Recipes_Meals.xml i guess)
I noticed that the resource cost for small and medium fireplace is the same, is it intentional?
Quote from: kaptain_kavern on August 07, 2016, 02:44:21 AM
Hey nice to see this one growing. Keep up the good job !
I want to help a bit
Thanks for the help. in the next update, I put cooking back in and fireplaces can be made of other stuff. The problem I'm having is that my pawns will not prioritze cooking and I can not right click to make them.
Quote from: picatso on August 07, 2016, 01:29:03 PM
I noticed that the resource cost for small and medium fireplace is the same, is it intentional?
No it wasn't lol. That issue is fixed in the next update.
Quote from: BaconBits on August 07, 2016, 08:00:14 PM
The problem I'm having is that my pawns will not prioritze cooking and I can not right click to make them.
It's because of a lack of
workgivers definition.
(i will come back to edit this with proper indication)Here the Defs/WorkGiverDefs/WorkGivers.xml in
Marijuana mod (but you can look in your Core folder for examples, it's just because this one is shorter as it only concern the only modded bench in the mod) -
link to the file (https://github.com/kaptain-kavern/Marijuana-Mod/blob/master/Defs/WorkGiverDefs/WorkGivers.xml)It's where you define
which building (
<fixedBillGiverDefs>) use
which working skills (
<workType>) and it's
priority (
<priorityInType>).
The
<requiredCapacities> is to specify what capacity this job use for like when a colonist can't do manual jobs or intellectual ones
Quote from: kaptain_kavern on August 07, 2016, 08:42:44 PM
Quote from: BaconBits on August 07, 2016, 08:00:14 PM
The problem I'm having is that my pawns will not prioritze cooking and I can not right click to make them.
It's because of a lack of workgivers definition. (i will come back to edit this with proper indication)
Yeah, I have a WorkGiverDef. I think there is a conflict with the the fireplace being a joy object. I'm testing now.
Updated ;D ;D
How much heat this give off? I've noticed that I still need my electrical heater to keep my dining/entertainment room at around 20°C. It's pretty large, but I thought the fireplace could replace the heater. I haven't done a lot of testing though and it's currently end of summer in my game. I will try again next winter.
Quote from: Serenity on August 09, 2016, 01:38:03 AM
How much heat this give off? I've noticed that I still need my electrical heater to keep my dining/entertainment room at around 20°C. It's pretty large, but I thought the fireplace could replace the heater. I haven't done a lot of testing though and it's currently end of summer in my game. I will try again next winter.
They should put out more heat now. In the right sized room, they should keep it around 70F.
Wood fuels very useful if using map with tree available . but it's useless if playing in tundra map. where the trees is nothing availability. can you put both version in 1 mod ?
Quote from: ruzackovich on August 09, 2016, 07:08:34 AM
Wood fuels very useful if using map with tree available . but it's useless if playing in tundra map. where the trees is nothing availability. can you put both version in 1 mod ?
I'm currently working on it. Be up soon.
I've always felt a fireplace was needed. Well done bro. Keep up the good work and don't let anyone stop you from modding, your textures look really good for your first time making a working mod.
Quote from: PotatoeTater on August 09, 2016, 12:24:03 PM
I've always felt a fireplace was needed. Well done bro. Keep up the good work and don't let anyone stop you from modding, your textures look really good for your first time making a working mod.
Thank you very much. :D
Ok, I put both types of fireplaces in one mod. Let me know if you have any problems.
Quote from: BaconBits on August 09, 2016, 12:53:50 PM
Ok, I put both types of fireplaces in one mod. Let me know if you have any problems.
WOW , that's fastest things i ever seen , i testing it right now. if there is problem i will let you know , if it's not its mean i on enjoying it. ;D ;D lol.nuh either way i will tell you soon .
EDIT ; i tested and nothing seems problem , everything just fine , nice job.
Well not that it is important, but for aesthetics sake, I think that having a fireplace that is even in size, would be nice, but having to many fireplaces of different sizes is also something that I don't know one would want so, I guess I'll just stick to having my fireplaces off centered in my even sized rooms.
That said, great work and I am looking forward to see what other mods you might make in the future.
Quote from: JLBShecky on August 13, 2016, 04:17:17 PM
Well not that it is important, but for aesthetics sake, I think that having a fireplace that is even in size, would be nice, but having to many fireplaces of different sizes is also something that I don't know one would want so, I guess I'll just stick to having my fireplaces off centered in my even sized rooms.
That said, great work and I am looking forward to see what other mods you might make in the future.
I totaly get what you're saying and I do have another update planned for that mod, I'm just waiting on textures. I will play around with it and see how it looks.
Other than the sizes, I'm glad you like 'em.
BTW, I will be releasing a new , small, mod today.
Nicely done!
For medieval time periods or just those cold maps, this is so much better than needing to toss campfires in everyones rooms for warmth; and great job for your first mod creation. 8)
@Lady Wolf: Thank you for the kind words. I hope you enjoy. :)
A New Mod for you all. Enjoy!! ;)
Animal Feed Trough Downloads are down for bug fixing - sorry, it shouldn't take long
Fixed - Links are up
Lovely, the feed trough makes the fenced in farm areas feel much more polished, nicely done! :D
Ok, Tell me (Honestly) what you think. Keep in mind that this is the first time I've made textures for RW. These are for the new mod I'm working on.
BBQ Grill
(https://s25.postimg.org/5vcb8ui2n/BBQGrill.png)
Electric Grill
(https://s25.postimg.org/j0rteyby7/ElectricGrill.png)
I like'em, they fit well with the over all theme and aren't too different so as to feel out of place. I especially like the gradient shading of the red color palette.
I don't know nothing about drawing and all but I find them nice too
I was afraid they didn't have enough detail. I was trying to keep them as vanilla as possible.
However, it's all for nothing if I can't fix all the code errors. I keep trying, but, I don't seem to gain any headway. I'm about to scrap the whole mod to be honest. LOL, at least I remember how to use Photoshop. :P
Quote from: BaconBits on August 18, 2016, 12:08:36 AM
I'm about to scrap the whole mod to be honest.
Why not just release it as a texture replacement for the vanilla stove?
@Lady Wolf: If it ends up that I need a .dll to make the mod do what I want, then I'll probably just release it as a stand alone BBQ Grill mod.
What is the problem (but i know nearly nothing about C# and dll)
I don't know C# either, and I'm still learning xml. I'm not even sure what the problem is, I've redone the code so many times. I knew this mod was a big step for my lack of skills, but, I had to try. I'll post the output log in my WIP page.
Fireplaces Updated
A suggestion: have the electric fireplaces require Electricity to be researched.
Quote from: bigbantha on August 20, 2016, 01:58:09 AM
A suggestion: have the electric fireplaces require Electricity to be researched.
As a Tribe you have to research electricity and as a colony you have electricity to start. However, I have toyed around with the idea of requiring research for the electric fireplaces. I might do it in the next update, which might be soon. I noticed a bug in the graphics I need to fix. Thanks for the suggestion. :)
Any ETA on a A15 update for the Feed Troughs?
Hi there, BaconBit's SO here. No ETA at the moment as life is happening, unfortunately. Sorry.
Quote from: Statistical_Insanity on August 28, 2016, 05:11:31 PM
Any ETA on a A15 update for the Feed Troughs?
I will update it and add as attachment. When BaconBits will return he will fix hes stuff in main post.
Mods Update.
For the future you can update it by yourself. This are only XML files so most of the time there are no major changes (or non since alpha 12, I guess) which means that the only thing that you need to fix is version number in About.xml file. :)
If something changes and you find bugs just let me know.
[attachment deleted by admin - too old]
Thanks mate.
@Grogfeld: Thanks for doing the updates bud!
I will have new A15 updates as soon as I can. Dealing some issues IRL atm. Till then, use Grogfeld's updates which are two posts up. Thanks for understanding.
Quote from: BaconBits on August 30, 2016, 12:21:32 AM
I will have new A15 updates as soon as I can. Dealing some issues IRL atm. Till then, use Grogfeld's updates which are two posts up. Thanks for understanding.
Good luck man. I know how life can get sometimes, just remember to keep working at it and to never give up. I wish you the best of luck.
All mods Officially updated to A15. Enjoy ;)
YaY 8)
All mods moved to: https://ludeon.com/forums/index.php?topic=25580.0 (https://ludeon.com/forums/index.php?topic=25580.0)
Does this fireplace heat up the room during the summer? That is my biggest concern while using it, because there is no way to turn it off or tell people to stop fueling it.
Speaking of that, your wood fireplaces really need a way to turn off resupply so they can burn out and be unused in the summer. Something like the wood fueled generators. Because my fireplaces are still consuming fuel over the summer.