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RimWorld => Releases => Mods => Outdated => Topic started by: Rokiyo on March 01, 2014, 03:28:41 AM

Title: [MOD] (Alpha 2) Moats
Post by: Rokiyo on March 01, 2014, 03:28:41 AM
Moats



Description:
This mod adds some very simple moats to the game.
I have no idea where the water comes from, nor can I explain why all sentient life has become inexplicably hydrophobic... But hey, at least you now have additional options for routing colonists and raiders alike!

Features:
Download:
(http://www.modsaholic.com/forums/index.php/files/file/524-moats/)
(http://ludeon.com/forums/index.php?action=dlattach;topic=2264.0;attach=1018)

Screens:


How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Known Issues:

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Title: Re: [MOD] (Alpha 2) Simple Moats
Post by: Evul on March 01, 2014, 03:41:46 AM
Amazing O.O Nice work!
Title: Re: [MOD] (Alpha 2) Simple Moats
Post by: Rokiyo on March 01, 2014, 08:44:24 AM
Just uploaded a new version. The old one was overriding the default construction sound/animation on stuff it wasn't supposed to.

Oops.
Title: Re: [MOD] (Alpha 2) Simple Moats
Post by: Architect on March 01, 2014, 08:46:46 AM
Very nice :D I was wondering if anyone was going to take up this challenge
Title: Re: [MOD] (Alpha 2) Simple Moats
Post by: Psyckosama on March 01, 2014, 10:30:05 AM
How about changing it from a water filled moat to a punji spike lined one? That way you don't have to have the excuse of life becoming hydrophobic, just... not overly interested in their own personal in impalement.

Plus a water moat on a desert planet is kinda wiggy.
Title: Re: [MOD] (Alpha 2) Simple Moats
Post by: Architect on March 01, 2014, 10:46:16 AM
I can see this becoming a 'various ditches' mod, which would be cool XD
Title: Re: [MOD] (Alpha 2) Simple Moats
Post by: Rokiyo on March 01, 2014, 10:53:19 AM
Quote from: Psyckosama on March 01, 2014, 10:30:05 AM
How about changing it from a water filled moat to a punji spike lined one? That way you don't have to have the excuse of life becoming hydrophobic, just... not overly interested in their own personal in impalement.

Plus a water moat on a desert planet is kinda wiggy.
Agreed on all counts, that would be better. Unfortunately, my artistic skills fail me completely: I made the moat texture by inverting the rock wall texture and pasting some water over the top of it, and even that was stretching my abilities somewhat!

I'm happy to create as many re-skinned versions of this as people like, if they can provide the artwork.


Quote from: Architect on March 01, 2014, 10:46:16 AM
I can see this becoming a 'various ditches' mod, which would be cool XD
Hah, well you take a peek inside the mod's XML, you'll see that this is exactly how this mod started out (Moat extends from a generic DitchBase).

Adding more types of ditches is really just a matter of artwork at this stage.

I'll probably rename it once I've got more than one type of ditch in. :)
Title: Re: [MOD] (Alpha 2) Simple Moats
Post by: Architect on March 01, 2014, 02:17:31 PM
That's exactly what I did with my better power mod - calling it after one feature, than changing it once I'd got a load more in :P IMO, your current moat texture looks plenty good to me :) Might I suggest making a shallow moat or something like that to significantly slow up foes without harming them, but that can still be crossed and costs no metal? Just a suggestion.
Title: Re: [MOD] (Alpha 2) Moats
Post by: Psyckosama on March 02, 2014, 09:34:21 AM
post the waterless art file and I'll see what I can do.
Title: Re: [MOD] (Alpha 2) Moats
Post by: Rokiyo on March 02, 2014, 09:51:36 AM
Here you go. Just disable the water layer in this Paint.NET file and you'll get my empty original ditch.

The empty ditch itself was created by taking the Rock_Atlas texture from the core game and flipping each section vertically, and removing the thick black borders.

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Title: Re: [MOD] (Alpha 2) Moats
Post by: Psyckosama on March 02, 2014, 02:55:36 PM
Quote from: Rokiyo on March 02, 2014, 09:51:36 AM
Here you go. Just disable the water layer in this Paint.NET file and you'll get my empty original ditch.

The empty ditch itself was created by taking the Rock_Atlas texture from the core game and flipping each section vertically, and removing the thick black borders.

How do you get the textures out of the core game anyways?
Title: Re: [MOD] (Alpha 2) Moats
Post by: Rokiyo on March 03, 2014, 10:08:04 AM
I extracted them from the game's resource files using the Unity Assets Explorer, but that is no longer necessary has Tynan has posted all of the art files here: http://ludeon.com/forums/index.php?topic=2325.0 (http://ludeon.com/forums/index.php?topic=2325.0)
Title: Re: [MOD] (Alpha 2) Moats
Post by: keylocke on March 03, 2014, 10:31:40 AM
just imagine building a moat in front of a sandbag placed in a killzone so that enemies can no longer rush you to induce friendly fire. oh so exploitable!  ;D
Title: Re: [MOD] (Alpha 2) Moats
Post by: Psyckosama on March 03, 2014, 03:43:57 PM
Done!

It has metal spikes in the bottom so you might want to consider adding a little metal cost or something but if you don't like them being metal youcould always run them through a color filter.

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Title: Re: [MOD] (Alpha 2) Moats
Post by: Rokiyo on March 03, 2014, 04:49:15 PM
Awesome, thanks!

I'll incorporate this later on. I agree that some metal cost is appropriate.

I might make the spike pit much quicker to build with a metal cost, and the moat much much slower to build but free (to represent the time spend hauling buckets of water).
Title: Re: [MOD] (Alpha 2) Moats
Post by: Psyckosama on March 03, 2014, 07:16:12 PM
Quote from: Rokiyo on March 03, 2014, 04:49:15 PM
Awesome, thanks!

I'll incorporate this later on. I agree that some metal cost is appropriate.

I might make the spike pit much quicker to build with a metal cost, and the moat much much slower to build but free (to represent the time spend hauling buckets of water).

Wasn't able to test it out, but I'd love to know if it looks good. Please, tell me what you think.
Title: Re: [MOD] (Alpha 2) Moats
Post by: DarkXess on March 04, 2014, 07:06:54 AM
Thanks for posting your release. Please update your release post with our download links too :)

You can find our mirror here:

(http://www.modsaholic.com/forums/index.php/files/file/524-moats/)
Title: Re: [MOD] (Alpha 2) Moats
Post by: Blastar on May 04, 2014, 10:34:49 PM
It's maybe late XD but :

"I have no idea where the water comes from" ---> from ship traders ?
Title: Re: [MOD] (Alpha 2) Moats
Post by: SurvivoroftheNoobs on May 14, 2014, 08:51:37 PM
Just becarful i somehow surrounded my main building with a moat and 29 poeple ended up starving since they couldnt cross it to get food.....
Title: Re: [MOD] (Alpha 2) Moats
Post by: JKTD1919 on July 09, 2014, 10:19:42 PM
This is also a shame to not be updated anymore! Someone should bring this back. I like the "Various Ditches" idea.