Ludeon Forums

RimWorld => Mods => Topic started by: Evul on March 01, 2014, 05:50:39 AM

Title: Project Armory Recruitment
Post by: Evul on March 01, 2014, 05:50:39 AM
(http://dev.evul.nu/rimworld/ProjectArmory/gfx/graphics/logo-recruitment.png) (https://ludeon.com/forums/index.php?topic=1950.0)

(http://button.moddb.com/popularity/medium/mods/24707.png) (http://www.moddb.com/mods/project-armory) (http://button.moddb.com/rating/medium/mods/24707.png) (http://www.moddb.com/mods/project-armory)

The Recruitment board:
This is the recruitment board for Project Armory (https://ludeon.com/forums/index.php?topic=1950.0) this board is used for recruitment to the PA development team.


Available Positions:
*Note that tester recruitment are a separate board.


Requirements:


How to Apply:
When you think you can handle the 3 requirements you can apply.

Send your application in a PM (http://ludeon.com/forums/index.php?action=pm;sa=send;u=511) to Evul (http://ludeon.com/forums/index.php?action=profile;u=511):

Subject: PA Application: [PositionA,PositionB,PositionC].
Message:
What position are you applying for and what level of skill do you posses?

Why are you applying?

How much time are you able to dedicate to Project Armory?

Have you been in any mod teams before or have you worked on a mod your self? (Please add a link.)

Have you worked with a SVN server before?

Have you worked with a Mantis before?

Something else you want us to know?


Feel free ask questions in this the forum thread.
Title: Re: Project Armory Recruiting
Post by: TimMartland on March 01, 2014, 06:14:56 AM
Well, I used to do Minecraft texture packs so I'm no stranger to pixel art. However, I'm really not that good at uploading/sharing/sending images and I dont have a good texturing program, so I probably wont be able to help. My coding skills are non existent too.
Title: Re: Project Armory Recruiting
Post by: Architect on March 01, 2014, 06:22:21 AM
I can work my way round the XML files with competency, but actually in C# I know very little. I was actually hoping to learn through modding this game. Basically, if you're recruiting for XML stuff, I'm applying, and if its for C#, I'm applying for an apprenticeship XD
Title: Re: Project Armory Recruiting
Post by: Hexxagon on March 01, 2014, 09:54:37 AM
I´m no graphic man, but I can help with coding, I am quite good at C#, I´m actually 'studying' it at my school  :)
Title: Re: Project Armory Recruiting
Post by: Evul on March 01, 2014, 11:48:01 AM
I'm searching a bunch of coders for XML coding and it is the highest priority cause it is the major modding languish and the one this mod will focus on.
Title: Re: Project Armory Recruiting
Post by: Architect on March 01, 2014, 12:09:25 PM
In that case I am most certainly applying :P
Title: Re: Project Armory Recruiting
Post by: Hexxagon on March 01, 2014, 12:20:00 PM
I understood the RimWorld original xml files quite good, and with a little bit of coding experience I coul probably help out, so if you need urgent help, I´d try it :D
Title: Re: Project Armory Recruiting
Post by: Entityofsin on March 01, 2014, 01:24:28 PM
I've been doing YouTube related stuff for a little over 1.5 years off and on. So I could help with that.

I also do have a little bit of art skills and can create stuff in photoshop so I guess there's that as well.
Title: Re: Project Armory Recruiting
Post by: dbltap441 on March 01, 2014, 01:26:59 PM
I have skills in coding for over 2 years in LUA and HTML and I know how to use Photoshop and flash proficiently if you want me to show you some of my works I can provide...
Title: Re: Project Armory Recruiting
Post by: TimMartland on March 02, 2014, 06:33:02 AM
Here is an M249 SAW I did quickly. Unfortunately, imgur hates me so the background is white and its been blurred a little (Ok, alot). I will try find a workaround, but you could try just shaving off all the bits outside the black outline and using it.

[img] http://i.imgur.com/ixohBOss.png?1 [/image]
Title: Re: Project Armory Recruiting
Post by: Evul on October 10, 2014, 04:19:32 PM
Hello!
I am looking on new ways on doings the kit switcher
It whould be awesome if some on could help me out rebuilding and make it easier to costumiz and mentain. :)

An idé i have is have a customizable ini file (or somthing) that makes the kits. Example:

Kit{
All_Weapons;"All weapons"
Allf_scifiweapons;"All SciFi Weapons"
}

All_Weapons;
{
PA_Filename1.xml;"Weapon name1";
PA_Filename2.xml;"Weapon name2";
PA_Filename3.xml;"Weapon name3";
}
Allf_scifiweapons{
PA_Filename1.xml;"Weapon name1";
PA_Filename2.xml;"Weapon name2";
}
Etc...



In that way it will be easy to make up your own kits :)
Title: Re: Project Armory Recruiting
Post by: Felime on October 12, 2014, 12:47:54 PM
I've got a good amount of coding experience, but a lot of it's more data processing than this. I can do regular art, but pixel art is haaaaard. Might cut my teeth by tinkering with textures that exist already.
Title: Re: Project Armory Recruiting
Post by: Evul on October 13, 2014, 03:13:52 AM
You have helpt us so you are welcome aboard anytime :)
I can send you a pm with descriptions and login information for our development build :)
Title: Re: Project Armory Recruiting
Post by: Felime on October 13, 2014, 11:42:58 AM
Do that, or poke me on the IRC, I'll try to hang around there for a bit, and I can shoot you my skype if I'm there when you do.
Title: Re: Project Armory Recruiting
Post by: Kantalope on October 13, 2014, 03:11:29 PM
I would like to help I can do pixel art and i know some coding. I tried making a mod before and it didn't turn out so well, but my pixel art isn't bad.
Title: Re: Project Armory Recruiting
Post by: Evul on October 13, 2014, 04:21:41 PM
Awesome sende my your skype names via pm and i'll give you a call!
Also time zone so i know when to call and expect awnser. :P

EDIT: or add me: cold.evil
Title: Re: Project Armory Recruiting
Post by: «Temple» on October 15, 2014, 01:06:19 PM
I am good at xml coding but not the best.
Title: Re: Project Armory Recruiting
Post by: Jaxxa on October 15, 2014, 09:04:20 PM
Hey Evul

I would be willing to help out as a C# Programmer.
No guarantees of how much time I can spend on this though, but If you want to get in contact and see if I can help.

Jaxxa

Title: Re: Project Armory Recruiting
Post by: blaze7736 on November 16, 2014, 06:01:42 PM
Hey Evul
i am a good xml coder and would love to help with the project if you still need people
Title: Re: Project Armory Recruiting
Post by: Minus on November 19, 2014, 12:10:38 AM
This topic is old, but incase you are still looking for people, I can do XML. I'm not hugely experienced, but I've fixed all my bugs just fine. I'm also free to work on mods EVERY DAY, which is probably the best thing about me.
As for pixel art, been doing it on and off for about 10 years now. Had a lot of game projects that have sadly never been finished, but did teach me a lot about sprites. I'm gonna be rusty, but once I get going I expect you'll be pleased!
Title: Re: Project Armory Recruiting
Post by: Evul on November 19, 2014, 04:15:01 AM
I do accept people in to the development :)
I just haven't had anytime to read this topics that is all. :)

There are some things that needs to be done. Take a look on the manits and see if there are something that you can take hand on helping out with :)

It is thees to in particular we need to handle:
http://dev.evul.nu/mantis/view.php?id=192
http://dev.evul.nu/mantis/view.php?id=329
Title: Re: Project Armory Recruitment
Post by: Evul on December 15, 2014, 09:40:35 AM
New way of handling applications!
First of sorry for not being available on this thread.
I have updated the Recruitment processes to make it a little more personal and more open. So everyone that have applied in the forum thread i want to follow the new processes stated in the first post.

(Sorry if you feel i neglected or missed some one in this thread. That is not my intention. Fell free to send a PM!)
Title: PA SPECIAL RECRUITMENT
Post by: Evul on January 15, 2015, 08:58:03 PM
SPECIAL RECRUITMENT
We are looking for someone willing to help us out with a "copy paste" job in them mod so we can make a 2.18 release in current speed we will be done in 1-2 months and we want to speed it up. :)

The job include this:
* Renaming defName to a new standard so weapons are easier to find.
* Renaming and move the bulletDef to a new file for easier future ammo modifications.
* Renaming files to new standard
* Use a ready formula to calculate Bullet Range and Damage (I use a excel form and just add the values and its done.)
* Use a ready formula to calculate Range for weapons.
* (Voluntary) Update the wikipages weapon list with the new values and add the weapon to it.
All of this is listed in a Manual for easy use so its more or less a no brainier.