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RimWorld => Mods => Topic started by: shadowtajun on March 05, 2014, 06:21:28 AM

Title: Art Modifications - Resources
Post by: shadowtajun on March 05, 2014, 06:21:28 AM
Disclaimer -- I'm not quite sure if this is supposed to go here so feel free to put it where it needs to go.

Hey guys, I've been doing some art modifications for the resources. Here is what I have so far.

Big Meat:
(http://s13.postimg.org/n3l6kz3tv/Meat_Big_2.png) (http://postimage.org/)
I thought a steak would be most fitting for the large meat.

Small Meat:
1) (http://s26.postimg.org/rvw6e1ekl/Meat_Small_2.png) or
2) (http://s26.postimg.org/anu8mlfyd/Meat_Small_3.png) or
3) (http://s26.postimg.org/x8l0s62h1/Meat_Small_5.png)

I'm not too sure what to use for the small meat (from squirrels and boomrats). I was thinking it would be good to show the drumsticks for small meat - it was the smallest recognisable meat type I could think of (other than jerky).

Let me know what you think - all ideas and feedback would be handy and most welcome. - Cheers Kylie
Title: Re: Art Modifications - Resources
Post by: Rob on March 05, 2014, 07:18:32 AM
I really like the big Meat and the 1st Small Meat, you have talent :3
Hope the other guys will work with you (I saw you posted on their texture request topic) because then we will have mods with good looks ;D

You have a fan already ^,^

btw, first post ;D
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 05, 2014, 07:29:17 AM
Oh shucks you just made my night, thank you! and YAY! First post!  ;D

I just snapped up a few more things - I'm really trying to show essence of the item not necessarily the actual item. So here's more:

Berries:
1) (http://s26.postimg.org/qh05tcd8l/red_berries2.png)
2) (http://s26.postimg.org/mw4aa48p1/blue_berries2.png)
If you're colourblind please let me know if you can/cannot see the shape of the berries

And Uranium (I know Uranium is really silver but when I think radioactive material, I think green).
(http://s26.postimg.org/bqf16a4ud/Uranium7.png)

Time for bed for me :)
Title: Re: Art Modifications - Resources
Post by: keensta on March 05, 2014, 05:03:14 PM
You have some talent there. These textures are great are you planning on making sort of texture pack in the future?
As I'll be downloading it if you do.

Keep the art coming can't wait to see what other things you come up with.
Title: Re: Art Modifications - Resources
Post by: daft73 on March 05, 2014, 08:30:37 PM
You have some talent there. These textures are great are you planning on making sort of texture pack in the future?
As I'll be downloading it if you do.

Keep the art coming can't wait to see what other things you come up with.
I must agree, nice textures..there are a few looking for talent  ItchyFlea  (http://ludeon.com/forums/index.php?topic=2262.0),  Cala13er  (http://ludeon.com/forums/index.php?topic=2339.0)
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 05, 2014, 09:38:09 PM
Thanks :)

I did contact them but I don't think they've noticed yet - we'll see. Architect has contacted me though.
Title: Re: Art Modifications - Resources
Post by: palandus on March 05, 2014, 09:53:55 PM
Very nice artwork.

Can anyone utilize these in their mods:
1) by just crediting you
OR
2) by requesting permission first and then crediting you?
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 05, 2014, 10:09:32 PM
Please request permission and then credit me, I'd love to see what mods and the like these are used for!

Feel free to PM me any time
Title: Re: Art Modifications - Resources
Post by: palandus on March 05, 2014, 10:12:25 PM
Alrity, thanks!

Is it okay to ask for requests?
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 05, 2014, 11:35:36 PM
Sure thing!
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 06, 2014, 06:42:03 AM
Here's a sketch of a wind turbine

(http://s26.postimg.org/ds7pf62v9/Wind_Turbine.png)
The image is small I know. Is there somewhere I can get recommended dimensions?
Title: Re: Art Modifications - Resources
Post by: Nasikabatrachus on March 06, 2014, 06:06:21 PM
Great stuff, shadowtajun. I'll probably have some requests for you in the near future.

There's no list of recommended dimensions that I know of, but Tynan posted a zip of RW's core art in this thread, so you could use the base game's art as a guide:

http://ludeon.com/forums/index.php?topic=2325.0
Title: Re: Art Modifications - Resources
Post by: Evul on March 06, 2014, 06:10:04 PM
Nice art work shadowtajun! :D
Title: Re: Art Modifications - Resources
Post by: palandus on March 07, 2014, 12:16:59 AM
A couple requests shadowtajun / Kylie (which do you prefer?; do you want reference ideas with a request?):

-> Could you do a wall with possibly a horizontal opening, similar to how concrete pillbox looks / bunker?
-> Could you do a door retexture, say one that looks like its made from scrap metal?
-> Could you do a table retexture, say one that looks like its made from scrap metal?
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 07, 2014, 12:52:03 AM
Hi, Shadow suggested I put my stone table and chair here...so here it is!


[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 07, 2014, 12:59:13 AM
A couple requests shadowtajun / Kylie (which do you prefer?; do you want reference ideas with a request?):

-> Could you do a wall with possibly a horizontal opening, similar to how concrete pillbox looks / bunker?
-> Could you do a door retexture, say one that looks like its made from scrap metal?
-> Could you do a table retexture, say one that looks like its made from scrap metal?

Call me Shadow :) I would love reference ideas with the request, say colours or an example would work great. I assume you want the pillbox hole to work a little like sandbag wall does (but with more cover). I can sort of see how that would work. It might be a little difficult top-down but I'll try. I do have other commitments but I'll try some sketches and post them up soon. Do you want the finished examples here? or directly in your PM box?

Also would you mind if I chuck up the WIP shots on here?

Hi, Shadow suggested I put my stone table and chair here...so here it is!

WooHOO! indeed I did Serrate Bloodrage (awesome name btw). If there's anyone else doing random art put it in here! Would love to see it!
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 07, 2014, 03:39:56 AM
I happen to have a table I made out of a composite image of the slag metal from game, not sure if that's what you were talking about palandus. Feel free to use it, though it looks terrible. I did actually mean it that way lol, no pretty slag metal tables for my colonists!
The art belongs to Ludeon Studios, I just mashed it together...badly.

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: palandus on March 07, 2014, 01:16:48 PM
Well Shadow, you can post both the WIP and Finished Images here. That way if someone else wants to use the same thing, then they can (by permission and crediting of course).

1] Door
http://www.pinterest.com/pin/225602262557627801/ (A scrap metal door; looks like a bunch of metal plates fused together with rivets everywhere; I'd like to see if it could look like oxidized iron [rusty red], similar to this shot = http://www.oxfordcounty.ca/Services-for-You/Garbage-and-Recycling/Recycling/Specialty-Recycling-Depots/Scrap-metal-depots)

2] Table
http://www.tipsbytom.com/index.php/metal-table-top/ (Start with something simple like this, and add a similar texture to it like the door; riveted metal with a rusty iron red tinge to it, to make it look like it was cobbled together from bits and pieces of scrap metal)

3] Bunker = Yes, you have the right idea; I've the code to make it work, but it looks funny if I just use normal walls ingame.
http://en.wikipedia.org/wiki/File:PanoBunker.jpg (Heres an example of what I'm looking for; though somewhat difficult to do in 2D I'm sure)

4] Metal Walls
(Do something similar to the doors/tables; have walls that look like they are made from scrap metal fused and bolted together)

I'm building a mod that goes for more of a "survivalistic" approach, where initial equipment should look like it is cobbled together from whatever they can find, rather than looking like smooth, polished work right from the start. (Smooth and polished stuff should come later with time, research, better equipment and skills). So my mod is looking to have a more Fallout 3 -esque or the Matrix look to it. And one of the best ways to give that feeling is with different textures.

@ Serrate Bloodrage; not quite what I'm looking for, but thanks for the offer. I'm trying to avoid using ingame textures for my mod, and would prefer to have completely new ones... if at all possible.
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 07, 2014, 06:41:21 PM
D you want this top down? or front on?
Title: Re: Art Modifications - Resources
Post by: palandus on March 07, 2014, 08:50:02 PM
Hmmm. Good question.

Partially front on, but mostly top down. Now, I know that may not make much sense so I'll try to give some examples:

If you take a look at the wall texture ingame, it shows (via shadowing) the top of the wall, the front of the wall, and the sides. This has (in my eye) a partial front on view AND a mostly top-down view. 2.5D if you will or a 2D texture that appears to be 3D without being 3D (hence 2.5D)

The ingame door or table however is full on Top Down view.

Whereas the Sandbags or Droppod Beacon is more front on view, than top down view.

I'd personally like (if you can think of a way) to go for a partial front on view but mostly top down view, so it appears that you look at objects from a top down view at an angle, rather than fully top down viewing. It also, makes it so that you can add additional details to an object that a full on top down view wouldn't allow. (ie a Top Down door has very little space for detail)

The benefit of a partial front view and mostly top down view is that it will look dramatically different that vanilla textures, and allow you to have a larger canvas to show off your fine detail work. Does that work for you; can you maybe whip a WIP image of what you think I mean (to see if my explanation is understandable or not, so that we are on the same page)
Title: Re: Art Modifications - Resources
Post by: Darker on March 08, 2014, 05:14:00 PM
I'd be very grateful for your ideas based on this: http://media.desura.com/images/mods/1/12/11495/TeslaCoilProRender.jpg

It's a turret that blasts enemies using electricity. It charges for a short duration, than blasts. It can overheat.
Currently, I'm stuck with this: (http://u8.8u.cz/images/turret1.png)
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 08, 2014, 10:57:54 PM
Hey Darker,
Top down view, see what you think.

Add: Unpowered one

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: Darker on March 09, 2014, 06:59:22 AM
Oh man! This is awesome - and it totally fits the game design!
I wish I could do such things.

Now, I'm getting to work the firing animation, that might take a while.

If there was a problem, that's that the images are a little bit pixelated. I think higher resolution might fix that.



[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 09, 2014, 07:08:37 AM
Nice work Bloodrage! looking awesome
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 09, 2014, 08:51:06 AM
Yeah it does look a bit rough doesn't it. I should be able to clean it up pretty easily, which I will do tomorrow morning after I get the kids on the school bus.
@Shadow- My first go at using Aseprite, ty for suggesting it ^^
Title: Re: Art Modifications - Resources
Post by: Darker on March 09, 2014, 09:20:50 AM
Blending the charged sprite over the tower didn't go as expected...
(http://[attach1])
Until I figure it out (or rather someone helps me :D) I'll stick to non-alpha overdrawing:
(http://[attach2])

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: palandus on March 09, 2014, 02:35:58 PM
Why don't you make it alpha for just one color (what I did to make my preview.png work), such as black?
Title: Re: Art Modifications - Resources
Post by: Darker on March 09, 2014, 03:14:30 PM
What do you mean? The white centre is slowly fading in as the turret charges.
Serrate Bloodrage originally wanted all parts of the tower to fade, but I think that the top is enough.
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 09, 2014, 05:43:00 PM
I increased the pixels and cleaned up the edges, looks good in my game but test it in yours.
As for the weapon firing animation- whatever works, I didn't try it in game, I just had a new animation toy to play with and wanted to see what it could do :)

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: Psyckosama on March 09, 2014, 06:37:42 PM
I could also do some art if people are interested.
Title: Re: Art Modifications - Resources
Post by: palandus on March 09, 2014, 07:44:06 PM
What I mean is replace a single color with transparency... I don't know how you do it for other programs, but for GIMP 2.8:

1) EDIT -> Select All
2) LAYER -> Transparency -> Color to Alpha -> [Click on button From ___ to Alpha; to choose a color] -> Move the pointer to Black (uppermost leftmost corner).

That's what I mean Darker.

@Others; I'm also looking for new textures for weapons, pawn clothing, and other ingame objects for anyone who is interested. If someone is interested, I'll post specifics here.

Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 09, 2014, 07:54:59 PM
post them up :) someone will be interested in doing it :)
Title: Re: Art Modifications - Resources
Post by: palandus on March 09, 2014, 08:26:09 PM
Sounds like a plan to me, Shadow.

For my mod, I'm looking to have basically all of the textures eventually replaced with community drawn ones. I like the visual theme that Tynan uses, for the base game, but for my mod, it just won't work. So, in a lot of ways my mod will be very uncanonical; it won't follow the same rules or history of the base game.

I'll also release the mod to whoever wants it, but I'm unlikely to post it in the modding section, as I'll have to rebuild my mod (probably entirely) everytime a new Alpha is released as it will be aiming to fully convert the base game into the game I would like it to play as.

As for textures, people use your imagination, and if possible post some WIP shots to ensure we are on the same page.

Weapons Textures: (Preferably a gun texture that looks futuristic; the [] is to just give an idea of what kind of ammo it would use: Bullets, Shells, Lasers, Plasma, etc...); If someone wants to do different bullet textures that would be swell too!

3-Shot Burst Pistol (Replace Pistol) [Bullets]
Assault Shotgun (Replace Shotgun) [Shells]
Marksman Rifle (Replace Enfield) [Bullets]
Machine Gun (Replace M16) [Bullets]
Penetrator Rifle (Replace M24) [Bullets]
Submachine Gun (Replace Uzi) [Bullets]
Plasma Rifle (Replace R4) [Plasma]

Pawn Clothing:
-> Patchwork Hide Armor (from animal skins)
-> Iron Half-Plate Armor (made from scrap metal, with a reddish rusty look to it)
-> Combat Armor (Something like looks somewhat reminiscent of Halo infantry armor, with metal plates in specific places)
-> Power Armor (Something that fully encases a colonist)

Other ingame objects:
-> Retextures of any of the other objects
-> Also looking for someone who can make a:
Cyropod, Concrete Barricade, Barbed Wire, Fence, and a Mini Solar Cell (1x1).
-> Will have more ideas later.

Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 09, 2014, 10:08:53 PM
What perspective are we talking? isometric, front on, top down?
Title: Re: Art Modifications - Resources
Post by: palandus on March 10, 2014, 03:25:14 AM
Guns and Armor is front on I believe (if I understand the term correctly)

Barricade, Fence, Cyropod, Barbed Wire, and Mini Solar Cell are isometric (an illusion of 3D, right?)
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 13, 2014, 12:28:29 AM
Palandus, tell me what you think of this? Not sure of the feel you are going for exactly, however I thought I'd give a rifle a go.

Don't be shy to say it isn't the style you are looking for. I do most using simple paint tools and the paintbrush so I'm well aware it wont be to everyone's taste :)

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: palandus on March 13, 2014, 03:01:17 PM
They look good. I like them a lot!
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 13, 2014, 07:33:58 PM
Here's another two. Not happy with the marksman rifle, but the size of the cell and number of pixels gives me some limitations


Add: smg, no point making multi-posts just to add a new image

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 13, 2014, 07:36:03 PM
Maybe I used to much solid black on both of them today...I can soften them if there is to big a contrast between the weapons when they are in game (I haven't tried out any of it in game to tell. They just look quite different with the background colour of this forum)
Title: Re: Art Modifications - Resources
Post by: palandus on March 17, 2014, 08:19:48 PM
They look fine to me. However, I am moving forward in life in general and I no longer have time to do any modding. So if anyone wants to utilize the artwork go for it. Have a good day!
Title: Re: Art Modifications - Resources
Post by: shadowtajun on March 17, 2014, 11:38:22 PM
Can we edit the core images? if so how?

I'd love to see some of these images in my game.
Title: Re: Art Modifications - Resources
Post by: Darker on March 21, 2014, 09:13:14 AM
You might try overriding original Def's... Like if there's:

Code: [Select]
<ThingDef ParentName="DoorBase">
<defName>DoorSimple</defName>
<label>Simple door</label>
<description>Seals rooms apart. Must be manually opened and closed, which slows people down.</description>
<workToBuild>150</workToBuild>
<texturePath>Things/Building/Door/DoorSimple_Movable</texturePath>
<menuIconPath>Things/Building/Door/DoorSimple_MenuIcon</menuIconPath>
<costList>
<li>
<thingDef>Metal</thingDef>
<count>20</count>
</li>
</costList>
</ThingDef>
I haven't tryed this, but maybe if you create a new def:
Code: [Select]
<ThingDef>
<defName>DoorSimple</defName>
<texturePath>Things/Building/Door/DoorSimple_Movable</texturePath>
<menuIconPath>Things/Building/Door/DoorSimple_MenuIcon</menuIconPath>
</ThingDef>
And you only define the textures, it might override the original textures. Try it and tell me :)
Title: Re: Art Modifications - Resources
Post by: Cala13er on March 21, 2014, 10:27:04 AM
Palandus, tell me what you think of this? Not sure of the feel you are going for exactly, however I thought I'd give a rifle a go.

Don't be shy to say it isn't the style you are looking for. I do most using simple paint tools and the paintbrush so I'm well aware it wont be to everyone's taste :)

Those are just downscaled versions of the guns with an outline right? Because that looks exactly like a downscaled image.
Title: Re: Art Modifications - Resources
Post by: Serrate Bloodrage on March 22, 2014, 07:18:35 AM
If you are asking if I drew them big then shrunk them to fit, then yes. I tried cleaning them up a bit where it didn't translate well.
Title: Re: Art Modifications - Resources
Post by: Hancake on March 23, 2014, 12:15:47 PM
I am really, really interested in making a texture pack for rimworld. However..I don't have the foggiest how to go about it. Do I need any coding knowledge to be able to make it? Are texture packs even compatible with rimworld at its current development?

What software are people using to make these images- I typically use PS, but I noticed aseprite mentioned somewhere in there. Clueless :')
Title: Re: Art Modifications - Resources
Post by: Kirid on March 23, 2014, 01:50:34 PM
Photoshop works fine, I haven't had any issues with it. Others use different programs, but as long as the picture used in the mod is a PNG it will work. You will need to code a bit to get it to work. And most are open for texture changes atm. If by texture pack you mean new terrains, that's one thing I'm uncertain we can retexture yet.
If you havent's seen them:
http://ludeon.com/forums/index.php?topic=2397.0 Here's where we discussed how to replicate the art.
My post is a list for reference, but it gives a general idea what every item should be like. Tynan gave a good summary.
http://ludeon.com/forums/index.php?topic=2325.0 Download the core art file.
Title: Re: Art Modifications - Resources
Post by: Hancake on March 23, 2014, 01:54:10 PM
Ohh gosh darnit I have no coding knowledge at all, that sucks.

Thanks for giving me this info though, it's great :)
Title: Re: Art Modifications - Resources
Post by: Kirid on March 23, 2014, 02:09:31 PM
You're welcome, I was going crazy making textures that didn't fit.
If you're willing to learn..
In your Rimworld/mods folder there should be a folder called RoyalBed. Its a good sample mod. Shows how to organize them, and how much needs edited to get a new item to work.
The Core folder contains the XML files for most of the game.
I learned most about how the coding works by just reading the files. This game is actually super simple to mod. It can take me several hours for a texture, then a couple minutes to finish the code. Copy and paste helps alot.
More complex answers: http://ludeon.com/forums/index.php?topic=2495.0
Title: Re: Art Modifications - Resources
Post by: shadowtajun on April 02, 2014, 07:43:00 AM
If anyone wants conveyor belts here you go they couldn't be used for the mod I was arting for. If you do use them please PM or reply here so I can see them in action. Also crediting would be greatly appreciated.

(http://s26.postimg.org/waehmvyth/cornerconveyorbelt.png)

(http://s26.postimg.org/hshaew7id/straightconveyorbelt.png)
Title: Re: Art Modifications - Resources
Post by: mrofa on April 09, 2014, 10:37:24 PM
Can you do a barber wire ?
Kinda got a problem with it :D
Title: Re: Art Modifications - Resources
Post by: shadowtajun on April 10, 2014, 10:26:18 PM
Can you do a barber wire ?
Kinda got a problem with it :D

I sure can try :)
Title: Re: Art Modifications - Resources
Post by: AlyxMS on April 24, 2014, 10:04:11 PM
I've made a really random mod back in Alpha 2
Here are the resources.

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: mrofa on May 25, 2014, 10:58:34 AM
(http://s29.postimg.org/z892mtecz/Wood_Crate_small.png)

(http://s23.postimg.org/7e4pqhxs7/Wood_Crate.png)

Just found them while cleaning, maybe someone will have some use of them
Title: Re: Art Modifications - Resources
Post by: Austupaio on May 25, 2014, 12:35:17 PM
Last two posts are pretty cute, like the assets there.

The semi-random stack of boxes doesn't really need the shadow though, since the game does so much of the lighting itself.

Edit; actually, unless someone plans to make use of this stuff, I'll go ahead and put it all in-game, if that's alright, Mrofa, Alyx?
Title: Re: Art Modifications - Resources
Post by: mrofa on May 25, 2014, 02:39:42 PM
Sure thats why they are here :)
Title: Re: Art Modifications - Resources
Post by: AlyxMS on May 26, 2014, 12:49:31 AM
Yeah same as Mrofa
Title: Re: Art Modifications - Resources
Post by: Austupaio on May 26, 2014, 08:31:58 PM
I've got the basis of it done, I'll be making a thread soon-ish.
Title: Re: Art Modifications - Resources
Post by: Pulaskimask on May 27, 2014, 01:18:52 AM
Quote
If you're colourblind please let me know if you can/cannot see the shape of the berries

I think it's really nice that you're thinking of the colorblind :)
Title: Re: Art Modifications - Resources
Post by: shadowtajun on May 27, 2014, 02:18:01 AM
Quote
If you're colourblind please let me know if you can/cannot see the shape of the berries

I think it's really nice that you're thinking of the colorblind :)

Thanks, I don't want to have people left out of the fun. I try to make sure everything I do for games is somehow readable by the colourblind. :)
Title: Re: Art Modifications - Resources
Post by: Evul on June 05, 2014, 06:18:34 PM
Have anyone experienced white borders on textures added?
It especially happen when making connector like textures.Some one happen to know how to bypass it?
Title: Re: Art Modifications - Resources
Post by: Kirid on June 05, 2014, 10:19:20 PM
Have anyone experienced white borders on textures added?
It especially happen when making connector like textures.Some one happen to know how to bypass it?
I put a gaussian blur on all my textures, seems to fix it. Just like 0.1% - 0.3% I think. The minimal amount so it only blurs it by a tiny bit.
Title: Re: Art Modifications - Resources
Post by: Psyckosama on July 08, 2014, 04:49:02 PM
Since a cremation bench is now in the game, I'd like to offer up the bench in my cremation mod up to anyone who needs an art resource and thinks they could use it. Just make sure to give a nod for the source of the art.
(http://ludeon.com/forums/index.php?action=dlattach;topic=2409.0;attach=1764;image)
Title: Re: Art Modifications - Resources
Post by: Austupaio on July 09, 2014, 03:04:32 AM
Have anyone experienced white borders on textures added?
It especially happen when making connector like textures.Some one happen to know how to bypass it?
I put a gaussian blur on all my textures, seems to fix it. Just like 0.1% - 0.3% I think. The minimal amount so it only blurs it by a tiny bit.
Interesting, what I've been personally doing is to include a 255,000,255,002 background for the entire image. It's easy enough to colour wand or whatever since it'll appear purple in your colour selector, but the alpha is low enough it's invisible in-game. It prevents any lines from appearing for me so far.
Title: Re: Art Modifications - Resources
Post by: mrofa on July 17, 2014, 08:15:51 AM
(http://s27.postimg.org/eyah2tzi7/Uranium_Container.png)

Was made as uranium container for compression mod but since uranium isnt in much use and there isnt much of it, maybe some else will have use of this :)
Title: Re: Art Modifications - Resources
Post by: XanderDox on July 18, 2014, 01:16:37 AM
I'm looking for a boar texture, Boars without tusks please. If someone can manage this, I'd be really happy!
Title: Re: Art Modifications - Resources
Post by: Shinzy on July 21, 2014, 08:39:11 AM
I'm looking for a boar texture, Boars without tusks please. If someone can manage this, I'd be really happy!

A hairy pig then, is it?
something like this?
tried to keep the looks as close to the other animals as possible
as for the size I don't know if it's adequate or not! I only used muffalo from google as reference image =P
I don't know how much larger it would be compared to boomrat
I'm really lazy when it comes to doing any sort of research prior working on stuff =P


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Title: Re: Art Modifications - Resources
Post by: XanderDox on July 21, 2014, 11:42:50 PM
I'm looking for a boar texture, Boars without tusks please. If someone can manage this, I'd be really happy!

A hairy pig then, is it?
something like this?
tried to keep the looks as close to the other animals as possible
as for the size I don't know if it's adequate or not! I only used muffalo from google as reference image =P
I don't know how much larger it would be compared to boomrat
I'm really lazy when it comes to doing any sort of research prior working on stuff =P

It looks awesome! But I'd kinda need it in three different pictures if you wouldnt mind :/ on of its back, on of it facing the right and one of it facing forwards, but all seperate.... If you could manage that I'd be so thankful!!!!
Title: Re: Art Modifications - Resources
Post by: Shinzy on July 22, 2014, 06:12:33 AM
It looks awesome! But I'd kinda need it in three different pictures if you wouldnt mind :/ on of its back, on of it facing the right and one of it facing forwards, but all seperate.... If you could manage that I'd be so thankful!!!!

oh gee I don't know.. it seems awful lot of wooork
*poke*

hehe sorry =P there you go!
I'm glad you like him


[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: XanderDox on July 22, 2014, 01:06:43 PM

oh gee I don't know.. it seems awful lot of wooork
*poke*

hehe sorry =P there you go!
I'm glad you like him

Eeeeeeee!!! Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Art Modifications - Resources
Post by: Berengar on July 27, 2014, 12:27:32 PM
I made some Orc and Star Wars pawns, when you want, i can upload a package.

(http://img5.fotos-hochladen.net/uploads/face4uei0rkx5sa.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/face3sidekaoiy90v5h.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/face538gbhvu40i.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/nakedhulkfronc3z8voj7ut.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/maleaveragepocglsvim8yj.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/malenarrowwid31gv70qzcf.png) (http://www.fotos-hochladen.net)
Title: Re: Art Modifications - Resources
Post by: Shinzy on July 28, 2014, 03:24:01 AM
I made some Orc and Star Wars pawns, when you want, i can upload a package.

(http://img5.fotos-hochladen.net/uploads/face4uei0rkx5sa.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/face3sidekaoiy90v5h.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/face538gbhvu40i.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/nakedhulkfronc3z8voj7ut.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/maleaveragepocglsvim8yj.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/malenarrowwid31gv70qzcf.png) (http://www.fotos-hochladen.net)

starwars pawns?

oo meesa want someone to make a cantina band mod!

they'd drop in with drop pods, set up a stage and play until you get fed up
and they'd only leave if you pay them off
Title: Re: Art Modifications - Resources
Post by: shadowtajun on August 09, 2014, 07:58:33 AM
I made some Orc and Star Wars pawns, when you want, i can upload a package.

(http://img5.fotos-hochladen.net/uploads/face4uei0rkx5sa.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/face3sidekaoiy90v5h.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/face538gbhvu40i.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/nakedhulkfronc3z8voj7ut.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/maleaveragepocglsvim8yj.png) (http://www.fotos-hochladen.net)

(http://img5.fotos-hochladen.net/uploads/malenarrowwid31gv70qzcf.png) (http://www.fotos-hochladen.net)

starwars pawns?

oo meesa want someone to make a cantina band mod!

they'd drop in with drop pods, set up a stage and play until you get fed up
and they'd only leave if you pay them off

Oh I love it! someone make this happen!
Title: Re: Art Modifications - Resources
Post by: muffins on August 12, 2014, 04:30:58 PM
Here's some pawn graphics for an undead marine if anyone wants them. I got it into the game ok, and it would even drop power armour, but I didn't have the know-how to make them spawn like hostile wildlife with a gun, and I'm not going to have much time to work on this because of work, so ... free graphics! Yay!



Grab the images from the attachments below because I'm not sure if imgur compresses or otherwise mess around with smaller images.

EDIT - Removed the Imgur images since the forum displays attachments anyway

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: Shinzy on August 12, 2014, 04:52:23 PM
Here's some pawn graphics for an undead marine if anyone wants them.

These are amazing, Ooooley moley! I hope someone finds use for them soon enough
Title: Re: Art Modifications - Resources
Post by: Bog on August 12, 2014, 08:23:14 PM
Here's some pawn graphics for an undead marine if anyone wants them. I got it into the game ok, and it would even drop power armour, but I didn't have the know-how to make them spawn like hostile wildlife with a gun, and I'm not going to have much time to work on this because of work, so ... free graphics! Yay!
Cool. I might find a way to use them or modify them for use somewhere.

I made some muffalos spawn with guns a while ago as a joke, so already know how to arm the wildlife. I could probably get these bad boys working for you in just a couple of minutes if you're interested. Would you like that?
Title: Re: Art Modifications - Resources
Post by: muffins on August 12, 2014, 08:44:15 PM
Here's some pawn graphics for an undead marine if anyone wants them. I got it into the game ok, and it would even drop power armour, but I didn't have the know-how to make them spawn like hostile wildlife with a gun, and I'm not going to have much time to work on this because of work, so ... free graphics! Yay!
Cool. I might find a way to use them or modify them for use somewhere.

I made some muffalos spawn with guns a while ago as a joke, so already know how to arm the wildlife. I could probably get these bad boys working for you if you're interested. Would you like that?
That would be *super* awesome if you have the time. Seriously super awesome. I actually wanted something like this in the game, to make the natural environment more hostile, like in Dwarf Fortress, but I've got a whole bunch of work coming up so I don't have the time to learn how to do it.

If you manage it, post it in the released mod section and take credit for it, since the code makes up 90% of any mod  ;D
Title: Re: Art Modifications - Resources
Post by: StorymasterQ on August 12, 2014, 08:50:38 PM
Here's some pawn graphics for an undead marine if anyone wants them.

Presumably you'd need another graphic for the left-facing side, since he's not symmetrical.
Title: Re: Art Modifications - Resources
Post by: Bog on August 13, 2014, 05:17:45 PM
That would be *super* awesome if you have the time. Seriously super awesome. I actually wanted something like this in the game, to make the natural environment more hostile, like in Dwarf Fortress, but I've got a whole bunch of work coming up so I don't have the time to learn how to do it.
Alright, I'd try to get it done today. I'm going to be busy for the next ~4 hours though.

If you manage it, post it in the released mod section and take credit for it, since the code makes up 90% of any mod  ;D
It'll be split credit, you're not getting away with this anonymously. ;)

Anyways, last time I coded a similar item the coding took me maybe 10-15 minutes, because I think that's the easy bit. Non-weapon textures on the other hand usually take me a lot longer and make me want to pull out my hair and don't look anything as nice as yours in the end anyways.

So if you're up for it, whenever you have time for modding work I'd suggest maybe trying to make some textures for people, since there are those of us who have a hard time doing it. ;D Just a thought.

PS: I don't think that I'll be able to make the undead marine shoot with his shoulder gun. The only way I can think of to do that would be to make an "invisible gun" that is destroyed on drop, but even then I think they'd shoot out of their lower chest like everybody else.

Is it okay if they carry a gun as well as their shoulder weapon, and only use the one that they're holding?
Title: Re: Art Modifications - Resources
Post by: muffins on August 14, 2014, 03:23:33 AM
That would be *super* awesome if you have the time. Seriously super awesome. I actually wanted something like this in the game, to make the natural environment more hostile, like in Dwarf Fortress, but I've got a whole bunch of work coming up so I don't have the time to learn how to do it.
Alright, I'd try to get it done today. I'm going to be busy for the next ~4 hours though.

If you manage it, post it in the released mod section and take credit for it, since the code makes up 90% of any mod  ;D
It'll be split credit, you're not getting away with this anonymously. ;)

Anyways, last time I coded a similar item the coding took me maybe 10-15 minutes, because I think that's the easy bit. Non-weapon textures on the other hand usually take me a lot longer and make me want to pull out my hair and don't look anything as nice as yours in the end anyways.

So if you're up for it, whenever you have time for modding work I'd suggest maybe trying to make some textures for people, since there are those of us who have a hard time doing it. ;D Just a thought.

PS: I don't think that I'll be able to make the undead marine shoot with his shoulder gun. The only way I can think of to do that would be to make an "invisible gun" that is destroyed on drop, but even then I think they'd shoot out of their lower chest like everybody else.

Is it okay if they carry a gun as well as their shoulder weapon, and only use the one that they're holding?
I only put the gun there for show lol I wasn't sure if arming wildlife was possible so I added the gun just in case the guns were invisible for wildlife  :D
Title: Re: Art Modifications - Resources
Post by: rooki1 on October 06, 2014, 05:26:25 AM
I draw some weapons. Rifle, SMG, Assault pistol, Anti mechanoid railgun, Heavy rail pistol, ETCs.
Free for anyone.

[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: mrofa on October 13, 2014, 11:27:43 AM
Secretly learning art of Shinzy-tsu :D
And for some odd reason i did end up with a turret.... which i wont use, unless furniture start shooting people, so its free to use.
(http://s14.postimg.org/mlnqmalcx/turretbase.png)
(http://s14.postimg.org/snvdcs9sx/turretfull.png)
(http://s14.postimg.org/q3zqiom8x/turrettop.png)
Title: Re: Art Modifications - Resources
Post by: Shinzy on October 13, 2014, 11:50:43 AM
Secretly learning art of Shinzy-tsu :D

Oh? I think you've mixed Shinzy-tsu with something else there
What I think you meant to say was "-Secretly mastering art of Mrofa-Do-Jutsu"
because Shinzy-tsu is the art of cutting corners wherever you can *ahem*

Just pointing it out!

p.s. those are friggin amazing! ...what are they? ;D
Title: Re: Art Modifications - Resources
Post by: mrofa on October 13, 2014, 12:01:57 PM
I still cant make your damn washing machine(Which looks amazing btw :D) so yehh im still learning your stuff ^^
Title: Re: Art Modifications - Resources
Post by: Shinzy on October 13, 2014, 12:15:45 PM
I still cant make your damn washing machine(Which looks amazing btw :D) so yehh im still learning your stuff ^^


Where'd you think I took inspiration for it in the first place!
(http://i.imgur.com/UrSoVGl.png)
Title: Re: Art Modifications - Resources
Post by: mrofa on October 13, 2014, 12:23:07 PM
(http://awesomegifs.com/wp-content/uploads/big-red-nope-button.gif)
Title: Re: Art Modifications - Resources
Post by: Shinzy on October 13, 2014, 12:44:44 PM
-nope-
what colour is the nope button (cause my face is about the same) Haha *tears* you win =P
That gif never fails
Title: Re: Art Modifications - Resources
Post by: Kirid on October 17, 2014, 09:44:08 PM
Secretly learning art of Shinzy-tsu :D
Nice turret! It's like a magic trick! I'm dying to know how it was done...
You've got me inspired. I need to work on drawing techy-looking panels on stuff.
Title: Re: Art Modifications - Resources
Post by: Shinzy on October 18, 2014, 01:18:12 AM
Secretly learning art of Shinzy-tsu :D
Nice turret! It's like a magic trick! I'm dying to know how it was done...
You've got me inspired. I need to work on drawing techy-looking panels on stuff.

How ever it was done I'm sure it wasn't just a trick Mrofa's clearly cheating and using the dark arts

The Fill pattern tool and custom patterns could really save you lot of time (and nerves) on having that kinda techy texture on the surface on your things I'm not sure how Mrofs would do it but I can totally see him scraping each detail by hand ;D
Title: Re: Art Modifications - Resources
Post by: mrofa on October 18, 2014, 03:07:08 AM
Nahh i just did barrels fully by hand, everything else is like you said with pattern, overlay and dark magic :D

Here (https://www.sendspace.com/file/jl05n1) is .psd
Title: Re: Art Modifications - Resources
Post by: skullywag on October 18, 2014, 10:25:44 AM
mrofa when i scrolled down quickly my brain went "OOOOOH NEW SHIP GFX", seriously use the same art style and make new ship tex's, that turret looks like an engine.
Title: Re: Art Modifications - Resources
Post by: Shinzy on October 18, 2014, 02:38:46 PM
mrofa when i scrolled down quickly my brain went "OOOOOH NEW SHIP GFX", seriously use the same art style and make new ship tex's, that turret looks like an engine.
Spaaaceshiiiiiiiiiiipp!

mniiaaaaauuuu
(http://i.imgur.com/d9Pf4Vt.png)


 ::)
Title: Re: Art Modifications - Resources
Post by: mrofa on October 18, 2014, 02:42:27 PM
Hahaha thats amazing shinzy :D

skullywag i dont know, thers no mod i seen that makes space ships
Title: Re: Art Modifications - Resources
Post by: skullywag on October 18, 2014, 03:29:01 PM
Theres one that makes spaceship parts, not sure they work as the ship is hardcoded to need the vanilla parts. I just meant a mod to change the vanilla textures to ones like this.

Also Shinzy *shakes head* what are we gonna do with you?
Title: Added some stuff
Post by: spiritus80 on October 19, 2014, 05:11:44 PM
I modified the solar panel and the battery.
Solar panel can be stretched in any direction since its uniform.
Recommended configurations is 1x1 or 1x3

Battery is rebuildt from scratch with layer and added fancy coloring. (1x2)

The amount of colors are kept to a minimum.


I added some other parts I planned to use in the future.



[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: mrofa on October 20, 2014, 05:47:56 AM
Nice stuff, love the solar panel, looks like advenced solar collector on space ship :D
You can have a problem with battery since charge bar will take most middle part of it.

Edit: It was boting day at work :D
So here is another wierd thing, for thous interested
(http://s27.postimg.org/swyqg353j/Plasma_Thing.png)
Title: Re: Art Modifications - Resources
Post by: spiritus80 on October 20, 2014, 01:48:03 PM
The battery fits the animated yellow line if 1 it has 1x2 configuration.



Btw, I will  release a wall bump map as well, spendt better half of the day...im happy with the result.

Should be the same size as the stock ones, not all that hard to recolor either.


Edit: Added two ships as alternative to communication console.

<size>(5,5)</size> or higher is recommended

The preview.jpg display how the ship and solarcell + battery will look like ingame. I've used the cell as a hopper to the battery.
 



[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: mrofa on October 22, 2014, 07:58:49 AM
Walls look preety nice , especialy for some advenced plating like look :D
And basicly you just did the hardest thing i the entire texture modding on rimworld

Ships engiene looks awsome !
Title: Re: Art Modifications - Resources
Post by: JuliaEllie on October 24, 2014, 10:07:25 AM
I know this isnt a request thread but I need some werewolf head textures :D nothing big no different genders or forms only one recolorable (white/greyscale) texture with all positions.

Thank you very much :D
Title: Re: Art Modifications - Resources
Post by: Shinzy on October 24, 2014, 10:37:16 AM
I know this isnt a request thread but I need some werewolf head textures :D nothing big no different genders or forms only one recolorable (white/greyscale) texture with all positions.

Thank you very much :D

Wolves and dragons have always been hard for me but I can do a wererat if that's okay ;D

Here you go! and an extra one with fox hat, sunglasses and ribbon on the house!



[attachment deleted by admin: too old]
Title: Re: Art Modifications - Resources
Post by: JuliaEllie on October 24, 2014, 12:36:19 PM
Thank you very much :)
Title: Re: Art Modifications - Resources
Post by: Shinzy on October 24, 2014, 01:10:36 PM
Thank you very much :)

I'm excpeting a werewulf mod by 31st so chop chop! ;D
(you're welcome)
Title: Re: Art Modifications - Resources
Post by: JuliaEllie on October 29, 2014, 11:42:34 PM
Sir yes sir!
Title: Re: Art Modifications - Resources
Post by: JuliaEllie on October 30, 2014, 12:38:01 PM
I could also use some body textures for the werewolf heads :D Thanks :p
Title: Re: Art Modifications - Resources
Post by: mrofa on October 30, 2014, 12:42:35 PM
But you got already perfect and basicly lore fitting body :D
(http://s23.postimg.org/cznbkhncn/Ware_Squieerl.png)
Title: Re: Art Modifications - Resources
Post by: Shinzy on October 30, 2014, 03:27:04 PM
But you got already perfect and basicly lore fitting body :D
(http://s23.postimg.org/cznbkhncn/Ware_Squieerl.png)

now if you combine that with this
(http://i.imgur.com/R0sFn0B.png)

and have an army of them! imagine the terror!
Title: Re: Art Modifications - Resources
Post by: JuliaEllie on October 30, 2014, 04:04:34 PM
But you got already perfect and basicly lore fitting body :D
(http://s23.postimg.org/cznbkhncn/Ware_Squieerl.png)

now if you combine that with this
(http://i.imgur.com/R0sFn0B.png)

and have an army of them! imagine the terror!

This is the best beaver with a minigun I have ever seen :D
Title: Re: Art Modifications - Resources
Post by: mrofa on November 05, 2014, 12:28:45 PM
(http://s28.postimg.org/ka9a8x8d9/Tent.png)
Title: Re: Art Modifications - Resources
Post by: Shinzy on November 05, 2014, 12:51:58 PM
(http://s28.postimg.org/ka9a8x8d9/Tent.png)

if you look at the lower half and shut out the tent part from your brain entirely it looks like a fat man's jacket (Just a thought! Did not need to share it with anyone but did anyway)
Title: Re: Art Modifications - Resources
Post by: skullywag on November 05, 2014, 12:55:10 PM
I dont see it...:(
Title: Re: Art Modifications - Resources
Post by: Shinzy on November 05, 2014, 01:03:50 PM
I dont see it...:(

(http://i.imgur.com/MwZ9KMZ.png)

Well! You're not sinister hawkeyed inspector, I can't expect you to see things ;D
Title: Re: Art Modifications - Resources
Post by: skullywag on November 05, 2014, 01:06:18 PM
How in the.....magics!
Title: Re: Art Modifications - Resources
Post by: Matthiasagreen on November 05, 2014, 01:09:57 PM
i actually quickly threw something together using paint and the head of Cartman from South Park to help, but since someone already helped and mine showed off my extreme lack of skills in image editing, I won't post it here.
Title: Re: Art Modifications - Resources
Post by: Shinzy on November 05, 2014, 01:13:26 PM
i actually quickly threw something together using paint and the head of Cartman from South Park to help, but since someone already helped and mine showed off my extreme lack of skills in image editing, I won't post it here.
Aw, sorry! =P your efforts may have gone for the crows but I'm glad somebody else saw it, too!
Title: Re: Art Modifications - Resources
Post by: skullywag on November 05, 2014, 01:14:47 PM
i actually quickly threw something together using paint and the head of Cartman from South Park to help, but since someone already helped and mine showed off my extreme lack of skills in image editing, I won't post it here.

Post it. Double dare you.
Title: Re: Art Modifications - Resources
Post by: Matthiasagreen on November 05, 2014, 01:24:54 PM
i actually quickly threw something together using paint and the head of Cartman from South Park to help, but since someone already helped and mine showed off my extreme lack of skills in image editing, I won't post it here.

Post it. Double dare you.

I don't back down from dares. Curse you!

Well at least somewhere, someone who feels like they have no skills will look upon this post and feel better about themselves.

http://imgur.com/ZocORrR

P.S. it is so bad, the forum won't let me imbed it.

 
Title: Re: Art Modifications - Resources
Post by: SEND THE SQUIRELLS!!!! on November 10, 2014, 11:05:02 AM
well.
the schools internet is bugged so i can't see shit

from what i read it seems like a good peice of art
Title: Re: Art Modifications - Resources
Post by: Berengar on November 20, 2014, 01:31:59 PM
Greetings Guys.
I want to introduce you with Mia..
So.. thats the Version of Mia that my colonist build.  :D

(http://img5.fotos-hochladen.net/uploads/nakedmiafrontgvker5udnt.png)
(http://img5.fotos-hochladen.net/uploads/nakedmiaback35oaght7ej.png)
(http://www.fotos-hochladen.net/uploads/nakedmiaside5yr4lag8ih.png)
(http://img5.fotos-hochladen.net/uploads/femaleaveragetufpd3s7km.png)

PS: The side and back Head has to be invisible^^
Title: Re: Art Modifications - Resources
Post by: Ink. on December 14, 2014, 02:56:48 PM
Has anyone made or is willing to make an object that appears to be a head on a spike?
Title: Re: Art Modifications - Resources
Post by: Shinzy on December 14, 2014, 03:12:58 PM
Has anyone made or is willing to make an object that appears to be a head on a spike?

Here's an object that appears to be a head on a spike!

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: Ink. on December 14, 2014, 06:36:41 PM
Has anyone made or is willing to make an object that appears to be a head on a spike?

Here's an object that appears to be a head on a spike!

Now that's just incredible.
Title: Re: Art Modifications - Resources
Post by: Viperlol on December 16, 2014, 12:00:53 AM
So if anyone wants any textures for weapons, just throw me a PM and il whip some up for you ASAP.
Title: Re: Art Modifications - Resources
Post by: Igabod on December 16, 2014, 01:33:12 AM
So if anyone wants any textures for weapons, just throw me a PM and il whip some up for you ASAP.

I'm not doing weapons at the moment. But I am looking for some contributions to my Xtra Plants mod. New trees and flowers are especially wanted, but I'd be happy for someone just to redo or adjust any of the textures I've already done. If you or anybody else is interested then check out the thread for it Here (https://ludeon.com/forums/index.php?topic=7328) and see if there is something you want to contribute.
Title: Re: Art Modifications - Resources
Post by: john pretzel on December 19, 2014, 08:34:48 PM
(http://i61.tinypic.com/344tco0.png)

A little attempt at modification of the original art. Maybe it can inspire other modders to make something like this - guerrilla costume.
Title: Re: Art Modifications - Resources
Post by: Berengar on December 24, 2014, 08:28:27 PM
Greetings!
Aehm.. i createt something real creapy...
Colonist with faces!
Just want to post that, because i found its funny^^
(http://puu.sh/dIpDK/c1540ef823.jpg)
(http://img5.fotos-hochladen.net/uploads/maleaveragenooc0b8etlau.png)
(http://img5.fotos-hochladen.net/uploads/maleaveragepo60vlfums4w.png)
Title: Re: Art Modifications - Resources
Post by: john pretzel on December 25, 2014, 08:58:09 PM
 ;D ;D ;D very funny

Can you post a screenshot with troll face guys?
Title: Re: Art Modifications - Resources
Post by: mrofa on December 28, 2014, 03:55:31 AM
This is the stuff that i did made for Better Power mod by Architect, but since he wont continue his and there is alot new mods that might im unfreezing this stuff so feel free to use it:D
If you need .psd of any of them pm me
(http://s10.postimg.org/xm1vufguh/AAgun_Base.png) (http://postimage.org/)

(http://s10.postimg.org/ajbcv9fd5/AAgun_Full.png) (http://postimage.org/)

(http://s10.postimg.org/67mr698g9/AAgun_Top.png) (http://postimage.org/)

(http://s10.postimg.org/ei8ke3405/Acc_plates_destroyed.png) (http://postimage.org/)

(http://s10.postimg.org/5tlf6nocl/Barber_wire_sample2.png) (http://postimage.org/)

(http://s10.postimg.org/8dh20rbwl/belt_end.png) (http://postimage.org/)

(http://s10.postimg.org/b015vfshx/Belt_mid.png) (http://postimage.org/)

(http://s10.postimg.org/5ncbhb4lh/Belt_mid1.png) (http://postimage.org/)

(http://s10.postimg.org/kxgs28phh/Belt_mid2.png) (http://postimage.org/)

(http://s10.postimg.org/fakf4rmyt/Belt_mid3.png) (http://postimage.org/)

(http://s10.postimg.org/4c95mkydh/Belt_mid4.png) (http://postimage.org/)

(http://s10.postimg.org/hhonsos91/Belt_mid5.png) (http://postimage.org/)

(http://s10.postimg.org/v9yhaktmt/Belt_mid_Grill.png) (http://postimage.org/)

(http://s10.postimg.org/dimuw4e85/Belt_mid_Scanner1.png) (http://postimage.org/)

(http://s10.postimg.org/hhk2ey2v9/Belt_mid_Scanner2.png) (http://postimage.org/)

(http://s10.postimg.org/s5ntdscud/Belt_mid_Scanner3.png) (http://postimage.org/)

(http://s10.postimg.org/6xa4wcydh/Belt_mid_Scanner4.png) (http://postimage.org/)

(http://s10.postimg.org/kgqz22ccl/Belt_mid_Scanner5.png) (http://postimage.org/)

(http://s10.postimg.org/ry06ha1vp/Belt_mid_Scanner6.png) (http://postimage.org/)

(http://s10.postimg.org/qgeq5px51/Belt_mid_Scanner7.png) (http://postimage.org/)

(http://s10.postimg.org/t82la2l1h/Belt_mid_Thing.png) (http://postimage.org/)

(http://s10.postimg.org/v15hye685/Bp_ETS_Core.png) (http://postimage.org/)

(http://s10.postimg.org/tndv336yt/Bp_Side_Thurster_Broken.png) (http://postimage.org/)

(http://s10.postimg.org/gki8jtgqt/Charging_Station.png) (http://postimage.org/)

(http://s10.postimg.org/4l6qcib5x/Computer_Frame.png) (http://postimage.org/)

(http://s10.postimg.org/bflmfxt6x/Drill_platform.png) (http://postimage.org/)

(http://s10.postimg.org/nc8nmo5qd/Egg.png) (http://postimage.org/)

(http://s10.postimg.org/qlro6vj7p/Energy_Cell_Empty.png) (http://postimage.org/)

(http://s10.postimg.org/jjtqkoflx/Energy_Cell_Full.png) (http://postimage.org/)

(http://s10.postimg.org/q02paro5l/Ex_Bikie.png) (http://postimage.org/)

(http://s10.postimg.org/mui3kk5j9/Green_Waste_Lamp.png) (http://postimage.org/)

(http://s10.postimg.org/4g7kgkt8l/Green_Waste_Lamp2.png) (http://postimage.org/)

(http://s10.postimg.org/u09un0emd/Hopper_after.png) (http://postimage.org/)

(http://s10.postimg.org/sz9lxvxmt/Lift.png) (http://postimage.org/)

(http://s10.postimg.org/w7e3axjwp/Liquid_Tank.png) (http://postimage.org/)

(http://s10.postimg.org/ofxdcdfr9/Loading_OFF.png) (http://postimage.org/)

(http://s10.postimg.org/o4kidcop1/Loading_On.png) (http://postimage.org/)

(http://s10.postimg.org/n3k9o87ph/Medical_Scanner.png) (http://postimage.org/)

(http://s10.postimg.org/i66p345qd/Power_Draw_Thing.png) (http://postimage.org/)

(http://s10.postimg.org/eb3b0jmkp/Thinker_Workbench.png) (http://postimage.org/)

(http://s10.postimg.org/m53wlxudh/Thurster_Destroyed.png) (http://postimage.org/)

(http://s10.postimg.org/5vdqj1jph/Top_Drill.png) (http://postimage.org/)

(http://s10.postimg.org/ymak93pj9/Top_Drill_Base.png) (http://postimage.org/)

(http://s10.postimg.org/f5pumkuf9/Top_Drill_Top.png) (http://postimage.org/)

(http://s10.postimg.org/60hhspr0l/Un_Loading_OFF.png) (http://postimage.org/)

(http://s10.postimg.org/ma7nvm1ol/Un_Loading_On.png) (http://postimage.org/)

(http://s10.postimg.org/t3cm5mhvp/Waste.png) (http://postimage.org/)

(http://s10.postimg.org/vyppchlvt/wind_turbine.png) (http://postimage.org/)
Title: Re: Art Modifications - Resources
Post by: Shinzy on December 28, 2014, 06:00:41 AM
(http://s10.postimg.org/q02paro5l/Ex_Bikie.png)

Better power huh? =P

"if you want this compound to stay warm you keep cycling! ..All of you!"
Title: Re: Art Modifications - Resources
Post by: mrofa on December 28, 2014, 07:06:48 AM
Who knows maybe that what he did inteded to do with it :D
Title: Re: Art Modifications - Resources
Post by: redlabel on December 28, 2014, 03:16:59 PM
mrofa thats some amazing art, would love to study the psd, im working on some textures myself for rimworld as a overhaul; will post some art soon
Title: Re: Art Modifications - Resources
Post by: mrofa on December 28, 2014, 03:27:39 PM
Tell me which one you want since i cant upload eveything they weight to much and im to lazy to do it one by one ;p
Title: Re: Art Modifications - Resources
Post by: Berengar on December 29, 2014, 04:19:08 AM
Ohh thats some nice Stuff! Think will use some of these, when you dont mind. :)
Title: Re: Art Modifications - Resources
Post by: Telkir on December 29, 2014, 05:48:04 AM
These were a couple of new plant types (and harvested resources) that I'd made graphics for - was originally going to use them in TMods but ultimately decided not to use after Alpha 8 added herbal medicine.

Feel free to recolour / do whatever the deuce you like with them :)

Nymph Hair is just your average plant, growing one per square. The leaf strands are harvested into a bundle.

(http://s13.postimg.org/hzn9fuko3/Nymph_Hair.png) (http://postimage.org/) (http://s13.postimg.org/9y3mborab/Nymph_Hair_Plant.png) (http://postimage.org/)

Rotbell is designed to be a dandelion-style plant (i.e. several small flowers will grow on a single square).

(http://s13.postimg.org/mmtbhm80z/Rotbell.png) (http://postimage.org/) (http://s13.postimg.org/qx7zd7d43/Rotbell_Plant.png) (http://postimage.org/)
Title: Re: Art Modifications - Resources
Post by: Igabod on December 29, 2014, 05:56:31 AM
These were a couple of new plant types (and harvested resources) that I'd made graphics for - was originally going to use them in TMods but ultimately decided not to use after Alpha 8 added herbal medicine.

Feel free to recolour / do whatever the deuce you like with them :)

Nymph Hair is just your average plant, growing one per square. The leaf strands are harvested into a bundle.

(http://s13.postimg.org/hzn9fuko3/Nymph_Hair.png) (http://postimage.org/) (http://s13.postimg.org/9y3mborab/Nymph_Hair_Plant.png) (http://postimage.org/)

Rotbell is designed to be a dandelion-style plant (i.e. several small flowers will grow on a single square).

(http://s13.postimg.org/mmtbhm80z/Rotbell.png) (http://postimage.org/) (http://s13.postimg.org/qx7zd7d43/Rotbell_Plant.png) (http://postimage.org/)

I might use those in my Xtra Plants mod. I've been considering adding some more plants that are evolved forms of plants found on Earth. I already added one flower that fits that description. Obviously I'll credit you for them. I'm probably just going to have them be random plants that spawn on the map but not make them harvestable (like the bushes, but with a beauty modifier).
Title: Re: Art Modifications - Resources
Post by: mrofa on December 29, 2014, 08:27:01 AM
Ohh thats some nice Stuff! Think will use some of these, when you dont mind. :)


That is free to use graphic mate so go wild :D
Title: Re: Art Modifications - Resources
Post by: Evul on December 29, 2014, 09:49:54 AM
(http://i61.tinypic.com/344tco0.png)

A little attempt at modification of the original art. Maybe it can inspire other modders to make something like this - guerrilla costume.

That one was cool!
Title: Re: Art Modifications - Resources
Post by: redlabel on December 30, 2014, 10:13:47 AM
Mrofa, any tiles will do thx, as i stated before im working on some art myself, so here is some im working on, not finished yet as i want to complete all the items in the game; if anyone wants to use my work please do so no credits required.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: Igabod on December 30, 2014, 10:23:38 AM
Mrofa, any tiles will do thx, as i stated before im working on some art myself, so here is some im working on, not finished yet as i want to complete all the items in the game; if anyone wants to use my work please do so no credits required.

wow, those look great. I'm especially impressed with your plants. When you finish the current project, if you're looking for a new project to tackle then I'd love to see your version of the plants I added in my Xtra Plants mod.
Title: Re: Art Modifications - Resources
Post by: redlabel on December 30, 2014, 10:28:25 AM
Sure Igabod, i like making plants, maybe i can add them in this tileset ill check out your mod and see what i can make, and thx for the support
Title: Re: Art Modifications - Resources
Post by: Shinzy on December 30, 2014, 10:34:41 AM
Ooo
they give me real jrpg vibe, they're fabulous redlab!
Title: Re: Art Modifications - Resources
Post by: mrofa on December 30, 2014, 01:04:47 PM
Love  Telkir and redlabel plants , mostly becouse im not good at it and secound that they look awsome :D
If i had such talent you be swiming now in alien jungle mods :D
Title: Re: Art Modifications - Resources
Post by: Shinzy on December 30, 2014, 03:51:01 PM
Love  Telkir and redlabel plants , mostly becouse im not good at it and secound that they look awsome :D
If i had such talent you be swiming now in alien jungle mods :D

Time to practise then Mrofster!! less cyberpunk moar nature! ;D
the jungle biome does need some more junglifying to happen (it's not jungley enough)


Ninja Edit for deployment of very very secret textures! Shh!

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: redlabel on January 04, 2015, 04:11:58 PM
Just finished the new rock texture and new grass, and im making some more tests too see how it looks :)


[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: mrofa on January 04, 2015, 05:17:50 PM
This rocks look quite good, grass ... lets face it im blind  :P
Title: Re: Art Modifications - Resources
Post by: Shinzy on January 04, 2015, 06:07:04 PM
This rocks look quite good, grass ... lets face it im blind  :P

That's what you get from doing art in too high definition! you need to squint your eyes and you go blind!

But I can tell you the grass looks grape! the trees are even better ;D
Title: Re: Art Modifications - Resources
Post by: john pretzel on January 04, 2015, 07:56:47 PM
Looks very good!  :o
Title: Re: Art Modifications - Resources
Post by: redlabel on January 04, 2015, 10:03:13 PM
thx guys will post some more when ill finish some more art
Title: Re: Art Modifications - Resources
Post by: mipen on January 13, 2015, 01:09:21 AM
It's probably not appropriate for me to post a request for some art help here, but...
I was wondering if anyone would want to do a little robot for me. It is a hauling / cleaning robot, and the look I thinking of for it is a little crab like thing which is just below knee height and would scrabble around picking stuff up / cleaning. Would greatly appreciate anyone will to help me out :)
Title: Re: Art Modifications - Resources
Post by: Shinzy on January 13, 2015, 10:41:07 AM
By Iggy's request! https://ludeon.com/forums/index.php?topic=9213.msg92008#msg92008
here's cupla apparel templates for hats/hair and stuff

they have all the body types in one file each in their own layer (So you'll need like a gimp or photoshop, or whatever else that supports psd files)
and fat and narrow heads for comparind/determining the size of your hat so that they fit all the head types (also tidied them up a bit so they're not so messy as the ones I use ;D cause they're a literbox)

Also! someone make Wall-E/Roomba for Mippy! (I'd do one myself but I think imma be either extremely busy or then have tons of time in my hands but I can't yet tell which so I can't promise a thing ;D )

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: skullywag on January 13, 2015, 12:44:06 PM
Theres a github repo with an old mod in it containing some droids. 1 of which is a roomba. ITOS of these forums made it. Perhaps hed allow it to be used?

https://github.com/gertvv/rimworld-droids

Its be a waste to let such a nice texture not be used.
Title: Re: Art Modifications - Resources
Post by: Igabod on January 13, 2015, 08:33:00 PM
By Iggy's request! https://ludeon.com/forums/index.php?topic=9213.msg92008#msg92008
here's cupla apparel templates for hats/hair and stuff

they have all the body types in one file each in their own layer (So you'll need like a gimp or photoshop, or whatever else that supports psd files)
and fat and narrow heads for comparind/determining the size of your hat so that they fit all the head types (also tidied them up a bit so they're not so messy as the ones I use ;D cause they're a literbox)

Thanks Shinzy! I can't wait to attempt and fail at making some new clothes. Maybe I'll get lucky and make a decent hat or something. I've been thinking about making a sailor's hat (harkening back to my days in the U.S. Navy). It is a pretty simple design and it looks the same from all sides so there's not much room for error in it.

[edit to add]
(http://www.carnivalstore.co.uk/controlpanel/shoppics/3322M.jpg)
Title: Re: Art Modifications - Resources
Post by: Shinzy on January 14, 2015, 03:37:28 AM
Thanks Shinzy! I can't wait to attempt and fail at making some new clothes. Maybe I'll get lucky and make a decent hat or something. I've been thinking about making a sailor's hat (harkening back to my days in the U.S. Navy). It is a pretty simple design and it looks the same from all sides so there's not much room for error in it.

nonono! it does *not* look same from all sides! don't even try go the lazy route!
it needs to be tilted slightly on the side, then show more top on the back and less on the front
Title: Re: Art Modifications - Resources
Post by: Igabod on January 16, 2015, 06:46:59 PM
Thanks Shinzy! I can't wait to attempt and fail at making some new clothes. Maybe I'll get lucky and make a decent hat or something. I've been thinking about making a sailor's hat (harkening back to my days in the U.S. Navy). It is a pretty simple design and it looks the same from all sides so there's not much room for error in it.

nonono! it does *not* look same from all sides! don't even try go the lazy route!
it needs to be tilted slightly on the side, then show more top on the back and less on the front

The picture I linked to showed the hat tilted to the side, but that's against regulations in the U.S. Navy. The hat is supposed to be worn perfectly level on the head and is supposed to look the same from all sides (except for people with fat heads, it sorta bows out in the sides for them).
Title: Re: Art Modifications - Resources
Post by: john pretzel on January 16, 2015, 09:38:21 PM
Here's something I thought it could be fun...  :)

(http://i57.tinypic.com/2h7l6w4.png)

(http://i59.tinypic.com/2pzzcj9.png)

(http://i58.tinypic.com/15qoshy.png)

Then just scale to fit a more appropriate size in pixels.
Title: Re: Art Modifications - Resources
Post by: Shinzy on January 17, 2015, 06:17:59 AM
It's Wall-EVE!
Title: Re: Art Modifications - Resources
Post by: StorymasterQ on January 18, 2015, 07:28:12 PM
Silly Shinzy, that's M-O.
Title: Re: Art Modifications - Resources
Post by: SuperCaffeineDude on February 10, 2015, 09:04:22 PM
Here are some bits I worked on, but cba at the moment to mod in
(http://3.bp.blogspot.com/-VowLHI9EjoI/VNq2fNbUuTI/AAAAAAAAC4o/kaHx4-Mj5Yg/s1600/RimWorldSprites.png)
Not as cool as a lot of the work here, but feel free to use anything.
Title: Re: Art Modifications - Resources
Post by: Shinzy on February 11, 2015, 03:39:14 AM
Here are some bits I worked on, but cba at the moment to mod in
(http://3.bp.blogspot.com/-VowLHI9EjoI/VNq2fNbUuTI/AAAAAAAAC4o/kaHx4-Mj5Yg/s1600/RimWorldSprites.png)
Not as cool as a lot of the work here, but feel free to use anything.

the weapon sprites are literally artgasmic, I haven''t said that to anyone ever but then
I've never seen anyone use two pixel thick borders and the kind of pastel colour
hnnnng *faints*
Title: Re: Art Modifications - Resources
Post by: Viceroy on February 11, 2015, 05:32:45 PM
It does look friggin' good. Looks downright edible.
Title: Re: Art Modifications - Resources
Post by: jabbamonkey on February 20, 2015, 09:31:29 PM
I just wanted to post a link to where I am putting all of my texture revisions...

View my Post with all my textures (https://ludeon.com/forums/index.php?topic=7109.0)

I have core textures for download, and even textures for individual mods.
Title: Re: Art Modifications - Resources
Post by: T-Wrecks on March 08, 2015, 06:12:08 AM
Hey guys, here are some guns I have been working on. Keen on partnering up with someone who can put my guns in their mod. :)

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: mrofa on March 16, 2015, 03:36:21 PM
Due that ice sheet mod wont be continued i got a mamuffalo to spare for thous intrested :P
(http://s1.postimg.org/6e6g9agz3/Mamuffalo_front.png)

(http://s1.postimg.org/k94qrrbe7/Mamuffalo_side.png)

(http://s1.postimg.org/wl31ri9v3/Mamuffalo_Back.png)
Title: Re: Art Modifications - Resources
Post by: Shinzy on March 16, 2015, 04:29:54 PM
Oo he looks tasty! I hadn't seen him before
Title: Re: Art Modifications - Resources
Post by: mrofa on March 16, 2015, 05:34:43 PM
Can feed your colony for a week... unless they are vegetarians :D
Title: Re: Art Modifications - Resources
Post by: skullywag on March 16, 2015, 05:37:48 PM
Can feed your colony for a week... unless they are vegetarians :D

why isnt that a trait? and in the same regard, carnivore....Tynan?
Title: Re: Art Modifications - Resources
Post by: apljee on March 17, 2015, 12:16:34 AM
Here's some weird blue ray gun... thing. I don't know. I was focused on texturing something else and then I got sidetracked and made this.

I guess it's a weird blue glowy raygun. Feel free to use at your own disposal.

(http://i.imgur.com/fdwHwud.png)

Note:texture is 64x64, just to let you guys know for some reason.. ?
Title: Re: Art Modifications - Resources
Post by: skullywag on March 22, 2015, 05:54:49 PM
Anyone have a small ship or have time to make a small ship. Im thinking unmanned drone but from this universe, I cant find a style i like on my own so am throwing it open to the masses, if I like it and you have the time it could spread into more stuff, the mod im working on has potential for all areas really, armour, weapons etc... the only stipulation I have at the moment is a colour scheme which is white and mint green (think the mass effect/mirrors edge style of block colours, stripes etc) and would fit a 3x2 (3 high, 2 wide in cells)
Title: Re: Art Modifications - Resources
Post by: Shinzy on March 23, 2015, 04:54:33 AM
Anyone have a small ship or have time to make a small ship. Im thinking unmanned drone but from this universe, I cant find a style i like on my own so am throwing it open to the masses, if I like it and you have the time it could spread into more stuff, the mod im working on has potential for all areas really, armour, weapons etc... the only stipulation I have at the moment is a colour scheme which is white and mint green (think the mass effect/mirrors edge style of block colours, stripes etc) and would fit a 3x2 (3 high, 2 wide in cells)

Issitgnabeatraderdroid!? I'd do one if I had the time to spare (11 hour day of sitting about and "studying/exams" today, whee! mite keel over and die)

#Newtrader #droidswelookingfor #hype
Title: Re: Art Modifications - Resources
Post by: skullywag on March 23, 2015, 05:09:21 AM
someones done their research....yes I have a space bound trader which will send an unmanned trade drone to land on the planet on behalf of a certain Corporation.
Title: Re: Art Modifications - Resources
Post by: Shinzy on March 23, 2015, 06:08:21 AM
someones done their research....yes I have a space bound trader which will send an unmanned trade drone to land on the planet on behalf of a certain Corporation.

well knowing what the textures are for helps alot with making it look the part =P *poke*
that and I keep tabs on the help forums just to see if there's anything I can have use for ;D
Title: Re: Art Modifications - Resources
Post by: mipen on March 23, 2015, 06:52:15 AM
Would anyone be really nice and be able to do a simple coal texture for me? Pwetty pwease? :)
Title: Re: Art Modifications - Resources
Post by: apljee on March 24, 2015, 10:09:02 PM
Here's some weird Gold Sword texture that I did a while back to test if I could do some swords well and for a gold refinery mod that I never got committed enough to do.
(http://i.imgur.com/FWdAVhW.png)
Title: Re: Art Modifications - Resources
Post by: KEBW1144 on March 31, 2015, 11:28:18 AM
Here made combining the vanilla with Jabbermonkey's texture that he got from somewhere thought I would share.

- Cheers!

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: KEBW1144 on April 03, 2015, 06:31:21 PM
More doodles

Cheers

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: soltysek on April 09, 2015, 11:31:44 AM
I'm looking Artist for TheLittleMod - unfortunetly i can handle code moding but i hit a wall - texturies ! So any one that intrest join in creation of gigantic mod i made will be welcome :) pls help ! :) 

Some information about mod you can find in WIP thread of this forum more info i can provide on PM .
Title: Re: Art Modifications - Resources
Post by: skullywag on May 18, 2015, 03:29:58 PM
Anyone got time to knock me up a spinning wheel (wooden) and a loom or electric cotton processing workstation of sorts, the spinning wheel is more important for my needs. Potential to do art alongside me on a rather large mod if youve got time also.
Title: Re: Art Modifications - Resources
Post by: dismar on May 29, 2015, 09:37:57 PM
wooden spinning wheel. kinda basic.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: MarvinKosh on June 28, 2015, 04:57:50 PM
I tried adding more bloodstains to the game, but it seems intent on using just the basic three. :/

Anyway! If you guys can use these, go right ahead.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: AshbornK9 on July 12, 2015, 03:37:04 PM
I could use help with some textures for my Fallout mod, if anyone is interested. I am utterly clueless with textures, and mine don't turn out very high quality.
Title: Re: Art Modifications - Resources
Post by: mrofa on September 05, 2015, 03:30:15 PM
A bit of leftovers from my weapons and stuff mod
Guns:
(http://s15.postimg.org/au8k7q03r/Alloy_Bummerang.png) (http://postimage.org/)

(http://s15.postimg.org/xmrknjmyv/Dart_Carabin.png) (http://postimage.org/)

(http://s15.postimg.org/9t8bilj47/Energy_Shotgun.png) (http://postimage.org/)

(http://s15.postimg.org/46byl4glj/Heavy_Rifle.png) (http://postimage.org/)

(http://s15.postimg.org/72yzlemfb/Plasma_Blaster.png) (http://postimage.org/)

Ammo Boxes:
(http://s29.postimg.org/iswknc1lv/Energy_AP.png) (http://postimage.org/)

(http://s29.postimg.org/bqyn14y03/Energy_Box.png) (http://postimage.org/)

(http://s29.postimg.org/byhojwjkz/Fire_Box.png) (http://postimage.org/)

(http://s29.postimg.org/rza9wvhgj/HEBox.png) (http://postimage.org/)

(http://s29.postimg.org/m9u1ckbab/Poison_Box.png) (http://postimage.org/)

(http://s29.postimg.org/uxbu4behv/Poison_Box_Weak.png) (http://postimage.org/)

Projectile Plasma Graphic_Flicker:
(http://s21.postimg.org/oojf3wilf/Overcharged_Plasma_Sphere1.png) (http://postimage.org/)

(http://s21.postimg.org/jsfsc7ig3/Overcharged_Plasma_Sphere2.png) (http://postimage.org/)

(http://s21.postimg.org/hdsi5irkz/Overcharged_Plasma_Sphere3.png) (http://postimage.org/)

(http://s21.postimg.org/ofludz5sz/Overcharged_Plasma_Sphere4.png) (http://postimage.org/)

(http://s21.postimg.org/l67f7ihpf/Overcharged_Plasma_Sphere5.png) (http://postimage.org/)

(http://s4.postimg.org/u7e3b30jt/Plasma_Sphere1.png) (http://postimage.org/)

(http://s4.postimg.org/3xt0saemh/Plasma_Sphere2.png) (http://postimage.org/)

(http://s4.postimg.org/5tft3g3gp/Plasma_Sphere3.png) (http://postimage.org/)

(http://s4.postimg.org/lqel05vux/Plasma_Sphere4.png) (http://postimage.org/)

(http://s4.postimg.org/nkrfhwivd/Plasma_Sphere5.png) (http://postimage.org/)

Projectiles normal:

(http://s23.postimg.org/sw8nei413/Bio_Dart.png) (http://postimage.org/)

(http://s23.postimg.org/wrc1h2n6v/Combustion.png) (http://postimage.org/)

(http://s23.postimg.org/o7snjbeuf/Dart.png) (http://postimage.org/)

(http://s23.postimg.org/n48j7cu7b/Ignition.png) (http://postimage.org/)

(http://s23.postimg.org/b8qugau3r/Type_IISuperconductive_Pellets.png) (http://postimage.org/)

(http://s23.postimg.org/hl5zq4x5z/Type_ISuperconductive_Pellets.png) (http://postimage.org/)


Title: Re: Art Modifications - Resources
Post by: Fluffy (l2032) on September 06, 2015, 06:54:40 AM
The ammo boxes are pure beauty!
Title: Re: Art Modifications - Resources
Post by: skullywag on September 06, 2015, 11:06:44 AM
im so annoyed that the light grid isnt fast enough to react to a comp glower on a projectile...your plasma looks great but the glow looks meh...
Title: Re: Art Modifications - Resources
Post by: FMJ Penguin on September 08, 2015, 12:46:17 AM
ooooooohhhhhh meat!!!!!!!!!!! nom nom   ;D

There a place to order a steak around here?

Seriously would it be too much bother to get a "grilled" steak outa that very first chop you made there? Always seemed just wrong that I couldn't make a plain old steak from meat in the game :P
Title: Re: Art Modifications - Resources
Post by: Grizzlyadamz on October 01, 2015, 07:35:27 PM
here's a gift http://www.nexusmods.com/rimworld/mods/96/?

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: T-Wrecks on October 08, 2015, 01:55:27 AM
Heres a little thing I made. I used the RTG image as a base. :)

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: A Friend on October 17, 2015, 01:43:07 AM
So I just found out about this thread and decided to make something.
Been thinking of giving a bit more variety in the looks of the vanilla clothing especially parkas and dusters. Can't find parka and tuque textures though.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: A Friend on October 23, 2015, 11:19:38 PM
Welding Helmet

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: T-Wrecks on October 26, 2015, 04:09:44 AM
Those are seriously cool a friend!
I like them.
Title: Re: Art Modifications - Resources
Post by: Mmgfrcs on October 31, 2015, 05:46:28 AM
Oh my god, all of this is awesome!
By the way, can someone tell me about the license (and whether I must ask for permission) of ALL these?
Literally, ALL of it. I wanted to use only SOME of it for my mod though, undecided of which one

Mod Link (Extended RimWorld): https://ludeon.com/forums/index.php?topic=16715.0 (https://ludeon.com/forums/index.php?topic=16715.0)
Title: Re: Art Modifications - Resources
Post by: apljee on November 01, 2015, 07:42:42 PM
If anyone is willing to do art for a mod, hit me up on steam.
My username is apljee.
Title: Re: Art Modifications - Resources
Post by: mrofa on November 02, 2015, 05:03:48 AM
Oh my god, all of this is awesome!
By the way, can someone tell me about the license (and whether I must ask for permission) of ALL these?
Literally, ALL of it. I wanted to use only SOME of it for my mod though, undecided of which one

Mod Link (Extended RimWorld): https://ludeon.com/forums/index.php?topic=16715.0 (https://ludeon.com/forums/index.php?topic=16715.0)

All stuff in this topic in theory is free to use
Title: Re: Art Modifications - Resources
Post by: cuproPanda on November 06, 2015, 01:51:28 AM
I recently posted a collection of assets I made to OpenGameArt (http://opengameart.org/content/cupropandas-rimworld-assets). It's CC0, so do whatever you'd like if you find it useful. I removed a few things from that collection if they contained graphics from the core game, though, so some things would have to come from my mod releases. I have a Textures/Source folder for most textures I use.
Title: Re: Art Modifications - Resources
Post by: mrofa on November 06, 2015, 06:22:00 AM
They look amazing, and the tree stump chair is a greate idea for a mod :D
Title: Re: Art Modifications - Resources
Post by: cuproPanda on November 06, 2015, 06:24:27 PM
They look amazing, and the tree stump chair is a greate idea for a mod :D
Thanks!
Title: Re: Art Modifications - Resources
Post by: A Friend on November 28, 2015, 11:09:14 AM
I made this swamp alien hydralisk monster thing... Thinkin' about making a whole set of "Alpha predators" for each biome.


[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: A Friend on November 29, 2015, 10:56:23 AM
For tundra and ice sheet biomes.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: Khall on November 29, 2015, 11:07:10 AM
These are incredible, completely in sync with vanilla art. Looking forward to the rest
Title: Re: Art Modifications - Resources
Post by: Shinzy on November 29, 2015, 12:09:58 PM
You're showing too much leg friend! Too much leg! you're such an end in swedish! (or danish, I don't judge) gosh
Title: Re: Art Modifications - Resources
Post by: A Friend on November 29, 2015, 08:37:03 PM
You're showing too much leg friend! Too much leg! you're such an end in swedish! (or danish, I don't judge) gosh

Rimworld cat HD
(http://i2.kym-cdn.com/photos/images/newsfeed/000/221/046/f19.jpg)
Title: Re: Art Modifications - Resources
Post by: A Friend on November 30, 2015, 12:37:15 AM
Megamegascarab for arid/desert biomes. Up next is a Bear/Mole hybrid for temperate forests. I'll probably include a bunch of lore-ish description for these little fellas soon.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: A Friend on November 30, 2015, 06:21:59 AM
A giant honey badger thing for temperate forests. Next up for desert biomes is either a scorpion that can shoot incendiary projectiles from its tail or a cactus with legs that runs into things. I have no idea yet for Boreal Forests.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: skullywag on November 30, 2015, 09:41:48 AM
Cactus witg legs = porcupine
Title: Re: Art Modifications - Resources
Post by: A Friend on November 30, 2015, 10:14:54 AM
Cactus witg legs = porcupine
Jackpot
Title: Re: Art Modifications - Resources
Post by: Shinzy on December 01, 2015, 01:35:34 AM
Cactus witg legs = porcupine
Jackpot
Skully please! Rimcactipine?
also no legs, stubbles at most
Title: Re: Art Modifications - Resources
Post by: A Friend on December 01, 2015, 07:42:00 AM
Though I still want to do a Saguaro cactus with legs...
Title: Re: Art Modifications - Resources
Post by: milon on December 02, 2015, 06:05:30 AM
Like Cactrot (https://www.google.com/search?q=cactrot&tbm=isch)?  ;)
Title: Re: Art Modifications - Resources
Post by: A Friend on December 02, 2015, 06:43:19 AM
Yeah, something like that. Though I've thought of a giraffe with a cactus neck as well. Haven't done it yet cause I'm still sizing up how big the Thrumbo is, so that I don't make it a bit too big.
Title: Re: Art Modifications - Resources
Post by: mrofa on December 02, 2015, 08:00:21 AM
Hover cat, a cat of the feature!
Only now with anti-mouse eye lasers!

Friend if your bored you could make a texture pack for vanilia stuff :P
Title: Re: Art Modifications - Resources
Post by: A Friend on December 02, 2015, 09:06:54 AM
Hover cat, a cat of the feature!
Only now with anti-mouse eye lasers!

Friend if your bored you could make a texture pack for vanilia stuff :P


I have good ol' Fallout 4 to keep me hostage company when it happens. Anyways, CACTUS MAN!

(Note: I couldn't do the stubble leg thing as it resembled something a little too inappropriate to see running around.)

Edit: Also, I still have no idea for Boreal forest biomes, anyone got ideas?

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: mrofa on December 02, 2015, 12:07:08 PM
Yehh f4 keeps me .... company aswell i feel your ... joy :P

well legs do looks wierd when they dont move or are to long.


Title: Re: Art Modifications - Resources
Post by: milon on December 03, 2015, 07:22:18 AM
Tundra: How about a wolverine and/or sasquatch inspired creature with arachnid features?

Also, the Swamp Crab thing - that's for Rain Forest, yes?
Title: Re: Art Modifications - Resources
Post by: mrofa on December 04, 2015, 04:00:37 AM
SasSquieerl!
Title: Re: Art Modifications - Resources
Post by: milon on December 04, 2015, 09:36:20 AM
So I did a Google Image search for sasquatch squirrel (https://www.google.com/search?q=sasquatch+squirrel&tbm=isch), and it's a little terrifying.  I think it could work.  ;)
Title: Re: Art Modifications - Resources
Post by: Khall on December 04, 2015, 09:50:59 AM
Maybe some kind of giant, albino spider with thick shaggy fur.
Title: Re: Art Modifications - Resources
Post by: A Friend on December 07, 2015, 07:51:07 AM
Maybe some kind of giant, albino spider with thick shaggy fur.

I like the idea, but it's kind of tricky to make. It keeps looking like a feather duster with eyes instead of a spider...

Anyways, another one for the Desert Biome:

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: A Friend on December 10, 2015, 07:45:49 AM
Well I actually managed to make it look like a spider without having to resort to uncomfortably long legs. Gave it a racoon-ish color scheme for the fur though.

Giant spider thing for Boreal Forests and/or Temperate Forests:

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: Austupaio on December 10, 2015, 02:24:39 PM
That thing is adorable.
Title: Re: Art Modifications - Resources
Post by: A Friend on December 12, 2015, 09:02:55 AM
Another for Ice Sheet/Tundra Biomes. I think that's enough animals for now, im running low on ideas and shapes to work with ok
I think I covered all of the biomes. Gonna see what I can do for decriptions.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: mrofa on December 13, 2015, 01:14:07 PM
They do look awsome
But they got legs, you should equip them with the anti grav device like the cat :D
Title: Re: Art Modifications - Resources
Post by: A Friend on December 13, 2015, 10:37:50 PM
My itch to make legs intensifies!
But yeah, having legs would look weird ingame... so I just added tiny ones. Aside from the cactus, lion, and spider.

I'll see what I can do. I don't think I can change the spider though as legs are kind of its prime features. Oh and colors might change a bit since I forgot to save the gradient schemes.

Hopefully the cactus won't end up looking like a green dildo.
Title: Re: Art Modifications - Resources
Post by: mrofa on December 27, 2015, 06:09:48 AM
make 3 balls insted of legs should look preety decent :)
Title: Re: Art Modifications - Resources
Post by: A Friend on December 28, 2015, 03:49:28 AM
Something like this?
(http://i.imgur.com/pqnQKfc.png)

Also I still can't find a way of reducing the cactus' legs without it looking like a walking pickle or worse.
I may try adding arms.
Title: Re: Art Modifications - Resources
Post by: mrofa on December 28, 2015, 06:16:34 AM
Dats my proposition, thrugh at this points its mainly personal preference so its up to you since YOUR THE ARTIST HERE :D

(http://s10.postimg.org/44vmvw3hl/spidy.gif)
Title: Re: Art Modifications - Resources
Post by: mrofa on January 02, 2016, 05:31:34 AM
My another fail attempt to make a vanilia looking turret, but maybe someone will find it usefull for something :D
(http://s30.postimg.org/7bmowlk0t/Full_Gun.png) (http://postimage.org/)

(http://s30.postimg.org/90vs4nzq5/Gun_Base.png) (http://postimage.org/)

(http://s30.postimg.org/mj2ogybvh/Gun_Top.png) (http://postimage.org/)
Title: Re: Art Modifications - Resources
Post by: A Friend on January 07, 2016, 10:57:28 AM
Steel Helmet w/ gas mask.


[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: A Friend on January 08, 2016, 08:45:24 AM
Steel Helmet w/ Goggles

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: A Friend on January 10, 2016, 08:17:58 PM
Ammo box.

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: A Friend on January 19, 2016, 09:29:42 AM
Camo Helmet! next up, Camo Uniform!

[attachment deleted due to age]
Title: Re: Art Modifications - Resources
Post by: catter on January 30, 2016, 02:45:09 PM
Hello, got some Cyborg resources. These are for a cyborg race that needs to be coded. Hope you like it!  ;D
(http://s18.postimg.org/iupbvsh79/Cyborg_back.png)
(http://s12.postimg.org/58qnch6qx/Cyborg_front.png)
(http://s16.postimg.org/zfl5rilwh/Cyborg_side_L.png)
(http://s28.postimg.org/ct63z32a1/Cyborg_side_R.png)
Title: Re: Art Modifications - Resources
Post by: sanya02 on February 18, 2016, 04:25:20 PM
yes))
Title: Re: Art Modifications - Resources
Post by: Kaiser on March 08, 2016, 12:42:15 PM
How do I install the animals from the textures here?
Title: Re: Art Modifications - Resources
Post by: A Friend on March 08, 2016, 10:26:49 PM
Oh, they aren't available yet. But you can track some of its progress here - https://ludeon.com/forums/index.php?topic=17087.0
Title: Re: Art Modifications - Resources
Post by: A Friend on March 12, 2016, 09:46:41 PM
Landmine
(http://i.imgur.com/xvzo0ZD.png)
Title: Re: Art Modifications - Resources
Post by: A Friend on April 08, 2016, 05:51:35 AM
Muffalo pouches.

[attachment deleted by admin - too old]
Title: Re: Art Modifications - Resources
Post by: A Friend on April 08, 2016, 07:06:57 AM
Centipacks

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Title: Re: Art Modifications - Resources
Post by: dareddevil7 on April 16, 2016, 11:23:40 PM
I put a little Punisher skull on the vests except for the tiny because it didn't look good any way I did that

[attachment deleted by admin - too old]
Title: Free to use
Post by: xeva on April 17, 2016, 05:12:11 AM
Free to use :)

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Title: Free to use
Post by: xeva on April 17, 2016, 05:14:22 AM
Free to use :)

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Title: Free to use
Post by: xeva on April 17, 2016, 05:16:25 AM
Free to use :)

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Title: Free to use
Post by: xeva on April 17, 2016, 05:18:31 AM
Free to use :)

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Title: Free to use
Post by: xeva on April 17, 2016, 05:19:59 AM
Free to use :)

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Title: Free to use
Post by: xeva on April 17, 2016, 05:21:08 AM
Free to use

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Title: Free to use
Post by: xeva on April 17, 2016, 05:22:57 AM
Free to use

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Title: Free to use
Post by: xeva on April 17, 2016, 05:23:38 AM
Free to use

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Title: Free to use
Post by: xeva on April 17, 2016, 05:24:26 AM
Free to use

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Title: Free to use
Post by: xeva on April 17, 2016, 05:25:14 AM
Free to use

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Title: Free to use
Post by: xeva on April 17, 2016, 05:26:21 AM
Free to use

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Title: Free to use
Post by: xeva on April 17, 2016, 05:27:27 AM
Free to use

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Title: Free to use
Post by: xeva on April 17, 2016, 05:28:33 AM
Free to use

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Title: Re: Art Modifications - Resources
Post by: cuproPanda on April 18, 2016, 09:13:25 PM
I make tEM!

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Title: Re: Art Modifications - Resources
Post by: Orion on April 20, 2016, 03:21:14 PM
Awesome hair, xeva!

I quickly put it into a mod so people can use it.

[attachment deleted by admin - too old]
Title: Re: Art Modifications - Resources
Post by: branch? on April 23, 2016, 01:28:44 AM
How do I go about replacing Vanilla textures with some of these?

The Wind Turbine would be awesome if I could replace it with this

(http://s10.postimg.org/vyppchlvt/wind_turbine.png)

And Rock with this

(https://ludeon.com/forums/index.php?action=dlattach;topic=2390.0;attach=5768;image)

And also does anyone have any good texture of Astroturf?
Title: Re: Art Modifications - Resources
Post by: mrofa on April 26, 2016, 03:11:48 AM
This wind turbine is a vanilia texture :D


Title: Re: Art Modifications - Resources
Post by: Kilroy232 on May 04, 2016, 12:39:24 AM
Would anyone mind helping make a fairly simple texture?

I am looking to make a texture for an S-Mine (https://www.google.ca/search?q=s-mine&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjv4KDPyb_MAhUqkYMKHbnRCJYQ_AUIBygB&biw=1366&bih=599#imgrc=x8AQORbphxtHCM%3A). I did make a few attempts myself but I didn't care for them because I didn't think they fit the games style quite right and that is important to me. Probably didn't help that I was trying to make it an isometric view so you could get an idea of it s cylindrical shape, like I said I am not the best artist.

Title: Re: Art Modifications - Resources
Post by: Shinzy on May 04, 2016, 05:05:20 AM
Would anyone mind helping make a fairly simple texture?

I am looking to make a texture for an S-Mine (https://www.google.ca/search?q=s-mine&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjv4KDPyb_MAhUqkYMKHbnRCJYQ_AUIBygB&biw=1366&bih=599#imgrc=x8AQORbphxtHCM%3A). I did make a few attempts myself but I didn't care for them because I didn't think they fit the games style quite right and that is important to me. Probably didn't help that I was trying to make it an isometric view so you could get an idea of it s cylindrical shape, like I said I am not the best artist.

That's the best I could do without giving it too much of my time ;D (see the attachment)
It's not entirely in the correct angle but it should do the job more than well!


[attachment deleted by admin - too old]
Title: Re: Art Modifications - Resources
Post by: Kilroy232 on May 04, 2016, 11:54:46 AM
That's the best I could do without giving it too much of my time ;D (see the attachment)
It's not entirely in the correct angle but it should do the job more than well!

You are too generous, it is a much more polished version of what I tried to make and so I thank you very much for your help :)
Title: Re: Art Modifications - Resources
Post by: Weeping_Birth on July 24, 2016, 07:34:05 PM
This is all good stuff, good job.  ::)
Title: Re: Art Modifications - Resources
Post by: branch? on August 02, 2016, 04:39:44 PM
Can someone create a simple high quality meat paste item? Like... a corpse was run through a grinder and out spurts some paste-bone meat stuff.

Thanks in advance!
Title: Re: Art Modifications - Resources
Post by: LouisTBR on August 04, 2016, 03:08:24 PM
Hi, would it be at all possible if you could create a RPG sprite picture, about the size of an LMG in-game, following this sort of style attached? Thanks very much for your time!

[attachment deleted by admin - too old]
Title: Re: Art Modifications - Resources
Post by: A Friend on August 12, 2016, 05:26:12 AM
Textures that I either have no use of or leftovers from stuff I did for other mods. Has some of the previous stuff I posted that got took down because the link was too old.
https://www.dropbox.com/s/tofqbn7rt0lhysv/A.%20Friend%27s%20Textures%20n%20shit.rar?dl=0

Contains:
- A bunch of helmet variations.
- Welding Mask.
- Mechanoid Flamethrower.
- C4/Remote explosive trap.
- Trader Muffalo/Centipede textures.
Title: Re: Art Modifications - Resources
Post by: Shinzy on August 12, 2016, 06:24:09 AM
Textures that I either have no use of or leftovers from stuff I did for other mods. Has some of the previous stuff I posted that got took down because the link was too old.
https://www.dropbox.com/s/tofqbn7rt0lhysv/A.%20Friend%27s%20Textures%20n%20shit.rar?dl=0

Contains:
- A bunch of helmet variations.
- Welding Mask.
- Mechanoid Flamethrower.
- C4/Remote explosive trap.
- Trader Muffalo/Centipede textures.

Ooo this is fortunate! I was meaning to ask you if I could borrow your animal bag texture
but now I can shamelessly grab it without permission! Ah hah hah hah hee hoo!
Title: Re: Art Modifications - Resources
Post by: kaptain_kavern on August 12, 2016, 08:16:39 PM
Again thx to all like you, that give people like me (who can't even draw a line^^) free graphical assets

Many thanks
Title: Re: Art Modifications - Resources
Post by: bloodtrailkiller on August 22, 2016, 03:48:10 PM
Dunno if there'll be copyright shenanigans, buuuut...
Worked on some Doom-Marine armor[only the front], and a Supershotgun; I might try and make it into my own full blown mod, but it's unlikely because numbers make me cry.
I've included both the scaled up version, HD fantastic funtimes stuff. Then a very sloppily scaled down  version.

Praetor Armor
I'll be working on the side views and back in a day or so.
[big]  http://orig02.deviantart.net/3ce9/f/2016/235/1/b/doomarmor_by_bloodtrailkiller-daf0k5c.png
[small]  http://orig08.deviantart.net/26af/f/2016/235/6/d/doomarmorsmall_by_bloodtrailkiller-daf0wpx.png
__________________
Supershotgun
Here's to hoping for ludicrous levels of gibbage.
[big]  http://orig04.deviantart.net/d7de/f/2016/235/5/9/doomsshotgun_by_bloodtrailkiller-daf0k3u.png
[small]  http://orig12.deviantart.net/e667/f/2016/235/8/c/doomsshotgunsmall_by_bloodtrailkiller-daf0wpu.png

Aaaand the DL itself; sorry if it doesn't work. This whole mod-making scene is new to me ;u;
https://drive.google.com/file/d/0B5gNx_MKso4nXzI5TUhpdEg0Nmc/view?usp=sharing

Doubly, doublydoubly; I wouldn't mind any tips or the like from other people that make more to-scale sprites(?, images? graphics?). I'm not too good at the whole 'less is more' ordeal "n~n
Title: Re: Art Modifications - Resources
Post by: Shinzy on August 23, 2016, 11:05:56 AM
Doubly, doublydoubly; I wouldn't mind any tips or the like from other people that make more to-scale sprites(?, images? graphics?). I'm not too good at the whole 'less is more' ordeal "n~n

You need lot of practise with the less is moreness =P
these are beautiful but waaaay too detailed
my best suggestion is to draw them directly on the correct sized canvas (weapons need to fit in 64x64 canvas, so)
thataway you're forced to leave out the detail and focus on the most important features of the thing you wanna make

Title: Re: Art Modifications - Resources
Post by: bloodtrailkiller on August 24, 2016, 05:13:47 AM
Did the side and back views; I tried doing that mod thing people do but it seems I'll need to throw words around a little harder... thoughitwouldbeniceifsomeonedidthatforme
https://drive.google.com/open?id=0B5gNx_MKso4nRGU1NGhiWWZTT3M
___
Doom Marine Suit
(http://orig07.deviantart.net/66b2/f/2016/237/1/a/doomarmor_base_by_bloodtrailkiller-daf7ii0.png)
(http://orig15.deviantart.net/2fed/f/2016/237/7/4/doomarmor_side_by_bloodtrailkiller-daf7ihx.png)
(http://orig06.deviantart.net/2a58/f/2016/237/b/8/doomarmor_back_by_bloodtrailkiller-daf7ihs.png)

Super Shotgun
(http://orig05.deviantart.net/9f1f/f/2016/237/a/8/doomsshotgun_by_bloodtrailkiller-daf7iht.png)
_________________________

I'm inclined to agree! I feel it'd make the process much less arduous and streamline it all to focus on the actual numbers bit of the modding scene.
However, I'm unsure if I could bring myself to work on those canvas scales ;o;
Truly a terrifying prospect, but I will try it out next time around. I enjoy having the freedom a large canvas allows, probably habit as well.
At anyrate, thank you for the tip n_n
I dunno if I'll be able to pull my little brain together to make a mod in earnest, but I hope at least someone can! I had fun trying out this style, and I look forward to trying again and again until I get it down to a science >:o

By the by; I had noted, in Rimsenal - Federation off the top of my mind, that the guns were scaled to 128x128, ala my rationale to put my armor and weapons to that scale.

Oh, quick question: do graphics allow for different turn graphics?
ie; can there be a '_leftside' and a '_rightside' view? I hadn't noticed it before in other armors, I kind of just presumed but I dug a bit and found that there was usually only 1 universal 'side' view. I say usually since I'd be pleased for another alternative.
Title: Re: Art Modifications - Resources
Post by: Shinzy on August 24, 2016, 05:47:14 AM
-

I believe the game will force the weapon sprites to 64 on it's own, then
and nooo, there can bo only one ..side

Making a mod is suuper simple! See Apparello or FashionRIMsta for an example of how to get your marine suit ingame
(I'd recommend the Fashionrim cause it's smaller and way easier to dig through to see what makes it tick) =P
Title: Re: Art Modifications - Resources
Post by: Deimos Rast on September 04, 2016, 06:30:31 PM
this thread is great! so much to choose from - already made files for the doom marine; maybe I'll do some power armor next...or a turret...choices choices!
thanks for sharing ;D
Title: Re: Art Modifications - Resources
Post by: Helpful Bot on September 09, 2016, 08:05:55 PM
I second what Lord Shinzy said; if you wanted to make a mod just for something like the space marine mod, it really would'nt take long nor require c# knowledge. All you need is notepad++ or your choice of notepad software, and someone else's mod to see how they did theirs. Done.
Title: Re: Art Modifications - Resources
Post by: A Friend on September 10, 2016, 12:13:22 PM
Animal Pack variants if anyone wants em.
(http://i.imgur.com/1rI91yg.png)(http://i.imgur.com/7CYXIJJ.png)
https://www.dropbox.com/s/q8k8jo5imwboydv/Pack%20Variants.rar?dl=0
Title: Re: Art Modifications - Resources
Post by: kaptain_kavern on September 10, 2016, 12:43:32 PM
Animal Pack variants if anyone wants em.

Awesome, thx
Title: Re: Art Modifications - Resources
Post by: Helpful Bot on September 11, 2016, 03:12:08 PM

The marsh is more complex than the rich soil in which i just added small green flecks and upped the saturation. Marsh is more green and has cyan tributaries interspersed between islands of green.
Marshier marsh. Richer rich soil. No more squinting to see if its actually marsh or rich soil!

ALL FILES ALTERED FOR SPACE LIMITATIONS. images at about 90% quality jpegs.

[attachment deleted by admin - too old]
Title: Re: Art Modifications - Resources
Post by: Helpful Bot on September 11, 2016, 03:15:07 PM
Glass wall art assets to be used in my forthcoming lighting mod. Anyone can use them if they would like. Credit would be appreciated.

[attachment deleted by admin - too old]
Title: Re: Art Modifications - Resources
Post by: Deimos Rast on September 11, 2016, 10:54:57 PM
Glass wall art assets to be used in my forthcoming lighting mod. Anyone can use them if they would like. Credit would be appreciated.
Those could almost pass for Ice Walls....not that anyone would ever think of building a wall of solid Ice.... ;D
Title: Re: Art Modifications - Resources
Post by: Zhentar on September 12, 2016, 09:16:25 PM
Would anyone be up for making me a sprite or two for Rimworld not-dogs (like weird gene-engineered pigs or something)? Basically I want to replace Huskies & Labradors with something that's similarly clean and easy to train for hauling, but doesn't remind me of my precious fur babies and make me feel awful whenever they get hurt at all.
Title: Re: Art Modifications - Resources
Post by: Arnold Rimmer on September 20, 2016, 10:49:59 PM
I have not yet found a mod which provides diagonal or rounded walls.
This would really help in making bases look more natural/pretty/less boring.
Is the lack of such walls a technical problem or
very very much work or simply not thought about yet?
Title: Re: Art Modifications - Resources
Post by: Shinzy on September 21, 2016, 04:53:59 AM
I have not yet found a mod which provides diagonal or rounded walls.
This would really help in making bases look more natural/pretty/less boring.
Is the lack of such walls a technical problem or
very very much work or simply not thought about yet?

shadows on corner pieces would look really edgy (yay for pun)
same thing with diagonal walls
the textures wouldn't really be a problem but doing something about them shadows might need (alot of?) codemancery
which usually is the line lot of people don't want to cross
Title: Re: Art Modifications - Resources
Post by: Arnold Rimmer on September 21, 2016, 08:10:37 AM
I see, i wonder if that would annoy me.
You know, the benefit of having round and diagonal walls versus the
ugliness of the shadows.

Although, thinking about shadows as they are now, that can get pretty ugly already,
especially regarding shadows from pawns which seem to get inverted when the pawn
crosses shadows from walls.

Personally, i would not mind having no shadows at all, if i had more variety in walltypes.
Title: Re: Art Modifications - Resources
Post by: Pravus on September 28, 2016, 10:37:40 PM
Slapped these together earlier using art assets from the CK - Animal and Plant Pack as bases while fooling around with an idea I had for a sort of silly mod.  I got bored with the project before anything of merit was produced.  Figured I'd post them in case anyone else wanted to clean them up some and use them for...  whatever, lol.  Say hello to Harambe and Pepe:

(http://i.imgur.com/FGFazSH.png)(http://i.imgur.com/JxvryjK.png)(http://i.imgur.com/BagmUv9.png)(http://i.imgur.com/aDDVoh3.png)(http://i.imgur.com/s0Lhe9O.png)(http://i.imgur.com/OrlEfiA.png)

you cucked, bro?
Title: Re: Art Modifications - Resources
Post by: Orion on September 29, 2016, 01:13:52 AM
Harambe storyteller: Raids are based on how many animals you kill.
Title: Re: Art Modifications - Resources
Post by: Hydromancerx on November 23, 2016, 12:39:56 AM
I found some great sprites on Deviant Art. They apparently can be used if you give them credit.

http://neoriceisgood.deviantart.com/gallery/46067098/100-x-Pixelart
Title: Re: Art Modifications - Resources
Post by: HeroinĂ³mano34 on December 19, 2016, 08:56:51 AM
I found some great sprites on Deviant Art. They apparently can be used if you give them credit.

http://neoriceisgood.deviantart.com/gallery/46067098/100-x-Pixelart

not is bad but need diferent sprites of same character. i do one really nice to statue:
Title: Re: Art Modifications - Resources
Post by: sera13 on February 11, 2017, 01:49:01 AM
I made a hi-rez psd template of the vanilla vegetable produce container for modders to use. It has both a front and back layer so you can easily put your produce in the box.
(http://i.imgur.com/POapmm9.png)
(http://i1032.photobucket.com/albums/a409/wingbull/DropboxDownloadButton_zpsgrq5odp9.png) (https://www.dropbox.com/s/ainwhcl491k1du5/hirez%20rimworld%20produce%20container.psd?dl=0)

here is what it looks like scaled down
(http://i.imgur.com/9vtpQW2.png)
(http://i.imgur.com/L9NF2vO.png)


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Title: Re: Art Modifications - Resources
Post by: mrofa on June 22, 2017, 07:27:12 PM
Benches for da wicked

(https://s10.postimg.org/ctyyqmzhh/Bench1_back.png) (https://postimg.org/image/ctyyqmzhh/)

(https://s10.postimg.org/5s114fvvp/Bench1_front.png) (https://postimg.org/image/5s114fvvp/)

(https://s10.postimg.org/5gjkroffp/Bench1_side.png) (https://postimg.org/image/5gjkroffp/)

(https://s10.postimg.org/pp6ydeeqt/bench2_back.png) (https://postimg.org/image/pp6ydeeqt/)

(https://s10.postimg.org/8egjldn39/bench2_front.png) (https://postimg.org/image/8egjldn39/)

(https://s10.postimg.org/oo6po9xr9/bench2_side.png) (https://postimg.org/image/oo6po9xr9/)

(https://s10.postimg.org/phjbgw3s5/Bench3_back.png) (https://postimg.org/image/phjbgw3s5/)

(https://s10.postimg.org/4m1mjdwyt/Bench3_front.png) (https://postimg.org/image/4m1mjdwyt/)

(https://s10.postimg.org/3tud6g3dx/Bench3_side.png) (https://postimg.org/image/3tud6g3dx/)

Title: Re: Art Modifications - Resources
Post by: kaptain_kavern on June 25, 2017, 12:28:24 PM
Thank you :p
Title: Re: Art Modifications - Resources
Post by: Mectus on June 27, 2017, 11:50:17 PM
Working on military styled art for furniture, feel free to use these as long as you credit me or pm me if anyone with a furniture mod out there, I'd love to contribute and I got time this summer.

I don't know how to mod for this game but I know my way around Ps.

(http://i.imgur.com/P3LOmHA.png)

(http://i.imgur.com/SzJ03uz.png)

(http://i.imgur.com/tsMhbDq.png)(http://i.imgur.com/0BQVPYx.png)
Title: Re: Art Modifications - Resources
Post by: BajtMe on July 12, 2017, 11:34:10 AM
Don't mind me. Just doing some trolling...

(https://preview.ibb.co/jUh5ga/Rimtroll.png) (https://ibb.co/g0N5ga)

7zip with layered psd's and a normal .png for those with no photoshop. Comes in 2 colours but with the psd's you can easily make your very own pink troll in about 30 seconds if that's what you want.

Updated the 7.zip and added a version with thinner outlines that look a lot better if you want to make a bigger troll. The old one had outlines more suitable for a human sized pawn. The old ones are still in the archive as well in case anyone wants them.
https://sabercathost.com/hygK/RimTroll.7z (https://sabercathost.com/hygK/RimTroll.7z)
Title: Re: Art Modifications - Resources
Post by: Little Hell on July 12, 2017, 10:12:08 PM
I made a hi-rez psd template of the vanilla vegetable produce container for modders to use. It has both a front and back layer so you can easily put your produce in the box.
(http://i.imgur.com/POapmm9.png)
(http://i1032.photobucket.com/albums/a409/wingbull/DropboxDownloadButton_zpsgrq5odp9.png) (https://www.dropbox.com/s/ainwhcl491k1du5/hirez%20rimworld%20produce%20container.psd?dl=0)

here is what it looks like scaled down
(http://i.imgur.com/9vtpQW2.png)
(http://i.imgur.com/L9NF2vO.png)

That's pretty good but I think that there's two crates, one in front of the other. I am wrong?
Title: Re: Art Modifications - Resources
Post by: The-Eroks on July 15, 2017, 08:11:03 PM
Don't mind me. Just doing some trolling...
(http://i66.tinypic.com/2wom0li.png)

7zip with layered psd's and a normal .png for those with no photoshop. Comes in 2 colours but with the psd's you can easily make your very own pink troll in about 30 seconds if that's what you want.
https://sabercathost.com/993q/Cavetroll.7z

This looks great!
Title: Re: Art Modifications - Resources
Post by: Dr Roach on July 18, 2017, 05:21:25 PM
Does anyone have any idea on how to draw a raptor facing forward in Rimworld style? I can't seem to figure out how to draw it and not make it look stupid/humanoid.
Title: Re: Art Modifications - Resources
Post by: kaptain_kavern on July 18, 2017, 11:50:20 PM
There is a raptor in this (not so) old mod by rooki1 : Rimbeasts  (https://ludeon.com/forums/index.php?topic=16037.0 (https://ludeon.com/forums/index.php?topic=16037.0))
Title: Re: Art Modifications - Resources
Post by: Lionny on August 28, 2017, 12:45:02 PM
Hey guys, i tried to make some design changes for the arts in the game, but don't have idea how to put the changes to work..  I tried to overlay the core folder files, but nothing has changed  :'(

Does anyone,please, know how to do it? Or, where can I get this information?
(I do not know if it's written. I'm not native, sorry. PS: ''Verification:" is always a true test for me aehuhauehuhue   ::)  ;D
Title: Re: Art Modifications - Resources
Post by: jabbamonkey on August 28, 2017, 06:42:40 PM
Does anyone,please, know how to do it? Or, where can I get this information?
(I do not know if it's written. I'm not native, sorry. PS: ''Verification:" is always a true test for me aehuhauehuhue   ::)  ;D

You can get the core artwork from here:
https://ludeon.com/forums/index.php?topic=2325.0
This will show the correct image FILE NAMES, and the PATHS of where to place the files.

Rather than replacing images in the CORE folder, it is best to create a MOD. If you want, download my SCULPTURE texture mod and use it as an example:
https://ludeon.com/forums/index.php?topic=35198.0

1. Unzip the file
2. Rename the Mods folder to something else (from "JabbaSculptures" to something unique to your mod)
3. Now, go into your new mods folder and then into the ABOUT folder. Open About.xml using a text editor and change the information to describe your new mod. Save it.
4. Go back, in your mods folder is a TEXTURES folder. This is where you place your textures, based on the original paths...  For example, my sculpture retextures were located in the TEXTURES > THINGS > BUILDINGS > ART ...  Delete the THINGS folder, and then create the path to your new images.
Title: Re: Art Modifications - Resources
Post by: jabbamonkey on August 29, 2017, 09:36:47 AM
Below are a bunch of assets I created a long time ago (A10?). Some were used in mods that are discontinued, other were just never used at all. Feel free to use them in any mods you create.

(http://www.classicgaming.cc/mods/rimworld/images/unused/batteries.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/battery2.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/batterymod.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/beacon.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/chemicals.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/chest.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/circuit-chip.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/circuit2.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/circuitboard.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/circuitry.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/concrete.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/concretebrick.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/construct.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/crate.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/cryofridge.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/crystal.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/dispenser.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/drill2.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/drill3.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/drilla.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/drillb.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/drillc.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/droidcharger.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/energycore.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/energypack.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/fabricantmachine.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/fabricants.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/fan-engine.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/fansys.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/gem-pink.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/gem-ruby.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/gems.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/glass-art.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/glass-safety.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/glass.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/green-oil.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/greenbox.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/greenvent.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/gunparts.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/hammer.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/herb-green.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/herb-red.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/herb-yel.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/laptop.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/mechengine.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/med-supplies.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/modifier.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/oil-can.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/oiltank.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/oiltank2.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/petridish.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/pills.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/pipe2.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/pipes.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/sandpile.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/silicon.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/solarmod.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/solarnine.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/solarpans.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/sonarmod.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/soylent.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/speakers.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/staticball.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/targetmod.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/tongs.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/toolbox-gray.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/toolbox-red.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/tools.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/uvm.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/walky.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/barrel.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/Firepit.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/Fishnet.png)
(http://www.classicgaming.cc/mods/rimworld/images/unused/Industrial_Mine.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/raidtower1.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/raidtower2.png)(http://www.classicgaming.cc/mods/rimworld/images/unused/oil-refinery.png)
Title: Re: Art Modifications - Resources
Post by: The-Eroks on September 02, 2017, 02:49:51 PM
Those are very good!  :) I think I'm going to borrow a few for Epic Omega (https://ludeon.com/forums/index.php?topic=31476.0).
Title: Re: Art Modifications - Resources
Post by: jabbamonkey on September 03, 2017, 09:13:13 AM
Those are very good!  :) I think I'm going to borrow a few for Epic Omega (https://ludeon.com/forums/index.php?topic=31476.0).

Enjoy... most of the mods these were created for are obsolete, so I don't think anyone's using them (yet).
Title: Re: Art Modifications - Resources
Post by: Cala13er on November 21, 2017, 07:41:16 AM
Those are very good!  :) I think I'm going to borrow a few for Epic Omega (https://ludeon.com/forums/index.php?topic=31476.0).

Enjoy... most of the mods these were created for are obsolete, so I don't think anyone's using them (yet).

These are brilliant! Can I use some of these for my mod Industrial Rim that I'm making? I'm awful at textures, and If you want to get back making textures. Could do someone as skilful as you. I'm awful at textures. I'll stick to putting words into visual studio and hoping it works.
Title: Re: Art Modifications - Resources
Post by: BajtMe on March 18, 2018, 06:44:53 PM
I was going to make a winter clothing mod, but as usual i lost interest half way, so here's a bunch of new parkas.
Civilian and military models with and without hoods. The file contains both game-ready .png's and layered .psd files in larger resolutions that can be used to easily change details or colors, or they can be used as a template for making your own parkas, saving you a bit of time.

(https://image.ibb.co/c8xNVH/Parkas.png) (https://imgbb.com/)

https://sabercathost.com/lXoX/RWParkas.7z (https://sabercathost.com/lXoX/RWParkas.7z)
Title: Re: Art Modifications - Resources
Post by: Rafaelkb on April 02, 2018, 08:00:06 AM
uranium can be a barrel of radioactive material.
Title: Re: Art Modifications - Resources
Post by: Chicken Plucker on April 27, 2019, 03:41:00 PM
Chicken's Combat Gear Package
https://drive.google.com/open?id=1_HWYU2XRk_HaHeTpkIR3hixMR0tqs7ct

(https://i.imgur.com/Mz6FrlL.png)(https://i.imgur.com/45PQ3mZ.png)(https://i.imgur.com/o3x2wYu.png)(https://i.imgur.com/ll374Sh.png)

(https://i.imgur.com/4XJSeWD.png)(https://i.imgur.com/sa3ikdb.png)(https://i.imgur.com/GkcyqZm.png)

(https://i.imgur.com/fVa9DNE.png)(https://i.imgur.com/h74Mf5d.png)


(https://i.imgur.com/LKGG2Sv.png)
Chicken's Combat Gear Package
https://drive.google.com/open?id=1_HWYU2XRk_HaHeTpkIR3hixMR0tqs7ct

Hello, I've made a few tactical mods I've posted around the workshop, some few examples:

(https://i.imgur.com/LsyDUfx.png)

(https://i.imgur.com/xxlOVpj.png)

So minus the backpacks/daysacks and other civilian looking gear (which I didn't make templates for) you can design your own military with the BDUs, few selections of body armor and helmet presets in this .psd kit.

I've tried my darnest to make it as easy as possible for the user to mass-produce the same gear with different appearances i.e. (MICH, ACH and LWH. All of which are supposed to be different helmets used by Army, Marine Corps and etc. in the US but similarly shaped)

(https://i.imgur.com/FMaGvrl.png)(https://i.imgur.com/0JQmSiX.png)(https://i.imgur.com/A8A1r91.png)(https://i.imgur.com/bT3a8nW.png)(https://i.imgur.com/SsCGg8C.png)(https://i.imgur.com/dTEcgAX.png)

I allow for these textures to be used to create your own mods, create your own private army to take over the world but nobody is permitted to use these textures for profit.

NOTES:
- You shade the onskins using the preset Shadows.rar file or folder within, you just stick your merged onskin in there and drag it in the sub-folder that has the inner shadows enabled. Same goes for body armor.
- Use the flat coloured shapes of helmets with the wand tool to get camo versions.
- Add strokes/outlines to things and lower it to 2 (or check how my other ones do it) after getting a new color or camo
- The red hole in the shirts are meant to be highlighted with the wand tool and erased when you get to the preset shading stuff, it's meant to be a hole in the clothing for the pawn's heads.
- That's about all I can remember. Save often!

Happy hunting, may be confusing at first but any user will get the hang of things when they see how things work.