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RimWorld => Mods => Unfinished => Topic started by: kaptain_kavern on August 26, 2016, 11:50:44 PM

Poll
Question: Which theme would you prefer to see in games
Option 1: Warhammer 40K
Option 2: Starwars
Option 3: Both!
Option 4: Something else
Title: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 26, 2016, 11:50:44 PM
So I'm willing to make a mod with a bigger scope than things I have already done. I was thinking of adding new factions, items (weapons and table/recipes maybe), races, etc - anything that can be done with pure XML

I think i know enough of xml modding to do something like that. The challenge drives me in but the real problem I have is I can't produce art by myself. That's why I spend the last few days lurking on the outdated mods section + some of the older mod posts I found...

And the thing is there is quite some assets left from old mods for Warhammer 40K and/or Starwars mod but idk if there are already/still some mods like that

So far I found armor and weapons for those two themes. If I were to start something like that I will want to work open sourcely on Github for any one to be able to contribute (hell I will be happy to work on/maintain a community-made mod).

I also have in mind to try to make a template for creating factions more easily. I want more diversity in my rim world factions choice. (Fallout, Terminator, Cavemen, ... you will help me add more after the framework is ready)

Any advices/recommendations/requests/art donations will be greatly appreciated.

Thanks in advance



Warhammer40K weapons (https://ludeon.com/forums/index.php?topic=11953) mod just updated to A14
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 27, 2016, 12:43:22 AM
(http://vignette3.wikia.nocookie.net/warhammer40kfanon/images/1/10/ImEagleWhite.png)
Yet Another WH40K Mod


Intended Work-flow :

Have the assets put together in order to have new factions in games (both hostile and friendly - with traders - when possible) and maybe after seeing about having playable faction with custom scenarii.
I'd like to keep things minimal (If something justifying adding features I'm OK with the project growing but I don't want to add 50 strains of the same weapon/armor) and somewhat vanilla-balanced.

Future Notes

As there is already some weapon/armor working i will focus on creating factions for starters


  • (http://wh40k.lexicanum.com/mediawiki/images/8/82/Crux_Terminatus.png) Space marines (http://wh40k.lexicanum.com/mediawiki/images/8/82/Crux_Terminatus.png)

Spreadsheets Baby! (https://docs.google.com/spreadsheets/d/1Oc8zCXz-60Jpwxp8No4ydGfDqlYjr1TK7YadNNa4jxE/pubhtml)


There is already a mod with weapons and some armor by Trashman : https://ludeon.com/forums/index.php?topic=22399.0.
Also Bess666 provided a Bolter turrets (https://ludeon.com/forums/index.php?topic=22399.msg245679#msg245679)

So far I have a Space Marine faction that can be hostile or friendly and i'm working on creating Pawns for it (Scout, Brother, Neophyte, Captain, Techmarine, etc) and try to force them to spawn with the adequate equipment (https://ludeon.com/forums/index.php?topic=25040.msg256579#msg256579)
  • Orks
Done by Cpt.Ohu
Thx to Darque for some ork faces (https://ludeon.com/forums/index.php?topic=25040.msg256217#msg256217)
  • Imperial Guards
Maypex and Cpt.Ohu are working on that
  • Eldars
Done by Cpt.Ohu



A quick look at some of the pieces I've found (again : nothing is from me, I can't draw) :

(https://i.imgur.com/xFH8MlV.jpg) (https://i.imgur.com/xFH8MlV.jpg)




Some notes for myself :
Weapons : http://warhammer40k.wikia.com/wiki/Weapons_of_the_Imperium
Chapter Organisation : http://wh40k.lexicanum.com/wiki/Chapter
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 27, 2016, 12:43:38 AM
Yet Another StarWars Mod
Intended Work-flow :

Have the assets put together in order to have new factions in games (both hostile and friendly - with traders - when possible) and maybe after seeing about having playable faction with custom scenarii.
I'd like to keep things minimal (If something justifying adding features I'm OK with the project growing but I don't want to add 50 strains of the same weapon/armor) and somewhat vanilla-balanced

Future Notes
For the StarWars I have even less graphical assets at my disposal but here is what I want to try to do "Faction-wise"

  • Jawas!!! Even if I have to draw them myself (You've been warned ^^) I want my Jawas : Trader neutral/friendly Faction
  • Bounty Hunters in place of pirates/raiders
  • Ideally some Jedi/Sith - But have to think a bit on how to implement them as a Faction/Enclave .... Maybe an Academy ...
  • Ideally some droids too but for them more than ever I'm in need of graphical assets

So far i also found arts from a "new republic" mod but it's not that old and doesn't specify if the work can be used by others



A quick look at some of the pieces I've found (again : nothing is from me, I can't draw) :

(https://i.imgur.com/7cKoxlU.jpg) (https://i.imgur.com/7cKoxlU.jpg)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 27, 2016, 12:43:49 AM
[RESERVED]
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 27, 2016, 12:44:03 AM
[RESERVED]
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 27, 2016, 12:45:38 AM
[RESERVED]
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Darque on August 27, 2016, 03:31:46 AM
Would the attached graphics work for a WH40K Ork head?

[attachment deleted by admin - too old]
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 27, 2016, 10:28:37 AM
Hey thanks, I will try to do something with it. (And i think i can yes)

Anything that anybody can provide will help me
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on August 27, 2016, 12:28:37 PM
I voted for 40k because I like it more at the moment, for the grittier and dirtier feeling it has.
Also it's inherent evilness fits more to the gameplay described by most :P

But maybe some of the player need a new hope in the game for a lighter feeling :)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 27, 2016, 02:04:09 PM
You know if things went smoothly I may be ending up doing both :p (that's 95% sure)




For know, step one : I will try to make a Space Marine Faction that use the weapons and armor from Trashman's mod.





Edit :
Trashman if there is a problem about using your mod please just tell me and I will use anything else, but honestly your graphics are the best I've found  :D
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on August 27, 2016, 07:01:00 PM
Nice. Will you split the thread or leave it as combined thread for all the WH40K and Star Wars purposes ?

I reread and reread the chapter about the creation of Space Marines and the Implanting Process.
If I get it to work the way I want, everybody will hate me :)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 27, 2016, 07:47:38 PM
You make me feel I need to re-read my WH40K lore a bit (pardon me I'm more Blood bowl player when it comes to real table top games).

Iirc SM have a something special gland/implant that need to he harvested and re implanted in order to "produce" a new SM right? That is something that seems very modable ( "just" creating a new race with a specific body with the new organ in it - but i'm afraid that require C# modding, something I don't know yet).

About the thread I'm leaving it that way (at least during the vote) when the real work will start I'm mostly will use the github pages only and post progression here.

You look quite enthusiastic about the project so I will ask for you to contribute please :-p
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on August 27, 2016, 08:36:29 PM
Allready on it, don't tell anybody yet, I am trying my luck with APOE as a base to fiddle out the implants.
I am no Tabletop Player either. I am a pen and paper fan and of course most of the digital games, and so I love
to read some really extensive and fucked up lore. ( Not meaning it is bad, the good kind of fucked up :) )

And if it were only the geneseed :)
Thats should actually quite easy now, you just have to make the Space Marine milkable and shearable.
and it will a put a large dampener on how fast a Chapter can grow.
I was talking about the other hard restrictions like Implants can only be implanted before 18 years of age and
that Nephytes actually need to be gene-compatible to the geneseed and respond to the hypno-teaching something ( i did not find the exacts of this ) to become a Space Marine.
This screams "Trait " to me.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Dimbledorf on August 27, 2016, 09:13:57 PM
If you want to catch up to WH lore quickly, check out arch warhammer on youtube
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 28, 2016, 01:26:15 AM
Progressions Post :



Updated OP + added some screenshots and link to my WIP working spreadsheet (https://docs.google.com/spreadsheets/d/1Oc8zCXz-60Jpwxp8No4ydGfDqlYjr1TK7YadNNa4jxE/pubhtml)


QuoteSo far I have a Space Marine faction that can be hostile or friendly and i'm working on creating Pawns for it (Scout, Brother, Neophyte, Captain, Techmarine, etc) and try to force them to spawn with the adequate equipment

This is nearly done. The FactionDefs files is mostly finished i'd say and i'm slowly adding several pawns trying to reflect/mimic a chapter hierarchy (http://wh40k.lexicanum.com/wiki/Portal:Space_Marines) (Chapter Master, Captain, Veteran, Sergeant, Brother, Scout, Neophyte)
(https://i.imgur.com/xd14y0N.jpg)

The same guys with faction set to aggressive for you see them with weapons
(https://i.imgur.com/hhaP7ww.jpg)

Plus I may have good news that can make progressions even quicker but I can't say much more before settle things more with the person I may work with.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 28, 2016, 02:03:19 AM
... Like 12 seconds later ...

(https://i.imgur.com/MpZsR3P.jpg)




Anyway .... 
"First Github commit" Winter is coming ...


And meanwhile I have updated the Hedgehogs! mod (https://ludeon.com/forums/index.php?topic=14935.msg256169#new) ;-)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on August 28, 2016, 11:38:54 AM
At first I thought it was some other caravan your Marine Faction met,
now I know this pic is just wrong :)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on August 28, 2016, 10:39:48 PM
Progressions Post :



Still progressed a bit with my Data's spreadsheet (https://docs.google.com/spreadsheets/d/1Oc8zCXz-60Jpwxp8No4ydGfDqlYjr1TK7YadNNa4jxE/pubhtml) (If you happen to read those doc keep in mind that i haven't balanced values yet - This is why I need the spreadsheet in the first time).

The goal in parallel is also to understand more how faction/pawn/specifics tags on weapons and apparels are working together (That is why I take my time) in order to produce a template for helping wannabe-modder implementing faction and more...
QuotePlus I may have good news that can make progressions even quicker but I can't say much more before settle things more with the person I may work with.

About that, I now can reveal that we are gonna merge our efforts with Cpt.Ohu (https://ludeon.com/forums/index.php?action=profile;u=59497) (The guy behind the Humanoid Alien Races (https://ludeon.com/forums/index.php?topic=24469.0) framework).
I'm very pleased he contact me because :

1/- I were to use his framework to create alien races (His mod/framework ease the hassle of creating/implement new races in the game) and it's more cool working directly together

2/- He already was working on a WH40K mod also, and he already have quite some !PLAYABLE! assets so we are gonna progress even quicker.



Just some screenshots to keep you guys motivated :p





(https://i.imgur.com/NyV0T2w.jpg) (https://i.imgur.com/NyV0T2w.jpg)(https://i.imgur.com/ZoIWY35.jpg) (https://i.imgur.com/ZoIWY35.jpg)
(https://i.imgur.com/Jg6fyUE.jpg) (https://i.imgur.com/Jg6fyUE.jpg)(https://i.imgur.com/iOXbA7N.jpg) (https://i.imgur.com/iOXbA7N.jpg)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on August 29, 2016, 09:48:30 AM
Finally, the Funguy 's in the Rim
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Maugan Ra on August 30, 2016, 05:16:51 AM
Pretty awesome seeing some Eldar :D do you plan to add all the main factions, Necrons, Tau and Nids?
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Shelter on August 30, 2016, 07:45:29 AM
Excited about what I'm seeing so far, keep up the good work.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on August 30, 2016, 08:43:20 AM
I am Motivated. I am :)

For the EMPORAAAH !!!!


WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHH!!!
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Shelter on September 01, 2016, 11:47:14 AM
You have any stub pistols/guns or autoguns for early game?
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: damibonf on September 01, 2016, 01:36:50 PM
I'm the author of the star wars: attack of the clones old republic stuff mod, feel free to use anything you need from that. The code was all mine but some pieces of a shielded armor from skullywag (indirectly, just a reference in code) and I modified some of the arts after asking the original authors if I could use them (they sounded glad that their stuff was used). If you need help I'd be glad to do some sith stuff I had in mind
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Shelter on September 01, 2016, 03:00:49 PM
Got motivated and made a few weapon sprites if you have a use for em

[attachment deleted by admin - too old]
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 01, 2016, 07:00:56 PM
The Implants are coming along .. slowly but steady :)

[attachment deleted by admin - too old]
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 02, 2016, 02:07:24 AM
All Implants defined and implantable,
now they only need to do something ^^

[attachment deleted by admin - too old]
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on September 02, 2016, 05:50:43 AM
Progressions Post :


Ok no shiny pictures to show you today.

Progress on my side were slow today, I'm still gathering all vanilla data about weapons, armors and apparels in spreadsheets (https://ludeon.com/forums/index.php?topic=25433.0) in order to balance all the ones the mod will introduce. It takes time but I think it's important to be done at the very first.

The good news is the mod progression is not depending only my work now. We have a proper artist on the board now with MayPeX (https://ludeon.com/forums/index.php?action=profile;u=45333) who will works with what Cpt.Ohu (https://ludeon.com/forums/index.php?action=profile;u=59497) had already drawn ("just" all the assets for orks and eldars) and they will expand on it. Cpt.Ohu is also polishing his C# piece of code that will ensure that factions will wear uniforms of the same color and facilitate the creation/implementation of humanoid races and factions. (but I haven't tried the last "nightly-build" he sent me)

So far between their work I think we have graphical assets for SpaceMarines, Orks, Eldars and Imperial Guards done or nearly done. (Guys feel free to post screenshots in the thread  8) )

Special mention to SpaceDorf who works in advance on the creation of a playable completely modded races for Space Marines using this mod as a base (It could even be an addon to this mod, what you think?)




Quote from: damibonf on September 01, 2016, 01:36:50 PM
I'm the author of the star wars: attack of the clones old republic stuff mod, feel free to use anything you need from that. The code was all mine but some pieces of a shielded armor from skullywag (indirectly, just a reference in code) and I modified some of the arts after asking the original authors if I could use them (they sounded glad that their stuff was used). If you need help I'd be glad to do some sith stuff I had in mind
First, thanks a lot for your permission.
I'm currently more focused on the WH40K mod (as we are now several people working on it) but the StarWars mod will follow (more quickly as my current work is mostly gathering data (https://ludeon.com/forums/index.php?topic=25433.0) in order to have a standardized framework for when creating factions & races)


Quote from: Shelter on September 01, 2016, 03:00:49 PM
Got motivated and made a few weapon sprites if you have a use for em
Thank you so very much for the weapons. They could come handy, even for another mod if the guys doesn't need them for this one. (With your permission and proper credits given where it's due)


Quote from: SpaceDorf on September 02, 2016, 02:07:24 AM
All Implants defined and implantable,
now they only need to do something ^^
This look like a proper implanted Space Marine ^^
...but...
Hey you're progressing too quickly comparing to my progresses  >:(  ;D
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 02, 2016, 06:13:13 AM
Quote from: kaptain_kavern on September 02, 2016, 05:50:43 AM

Quote from: SpaceDorf on September 02, 2016, 02:07:24 AM
All Implants defined and implantable,
now they only need to do something ^^
This look like a proper implanted Space Marine ^^
...but...
Hey you're progressing too quickly comparing to my progresses  >:(  ;D

Well compared to your data gathering, this is not much more.
It was mostly copy and paste data typing. And I am not trying to create a race of Space Marines,
I am trying to create Space Marines out of Human Pawns while upholding the Rules of 40k Lore.

I still need a way to create the Implants ingame, the Marines have to lay eggs to create more Geneseed ( or an apothecary has to milk them .. ) and I can't draw worth shit.

Also I have to learn C# to include only half what those implants should do. And a bit of balancing is never wrong.


So yeah, if someone volunteers to help me out with 3 items and a Building I would be very grateful.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Berengar on September 02, 2016, 04:13:26 PM
here is my old star wars mod, hope it helps. :)

https://ludeon.com/forums/index.php?topic=8370.0
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on September 02, 2016, 04:37:22 PM
Quote from: Berengar on September 02, 2016, 04:13:26 PM
here is my old star wars mod, hope it helps. :)

https://ludeon.com/forums/index.php?topic=8370.0

In due time, it will my friend. Thx a lot. You are all great folks letting other using your works like that. I personally think the same way (in fact I don't even put copyright mention in my mod threads and always put them on Github, that way anybody can fork and continue/expand) but I already had clashes here for that. So thx a lot again
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 02, 2016, 04:47:58 PM
HIIII HOOOO ! *dorfs gotta sing* HiHO HiHO ..
i like my modding so ..
I made a heart, I made a heart
with my machine out of parts
hi ho hi ho ..

now it's copy and paste again *sob*
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 03, 2016, 10:29:55 PM
For the HOLY EMPEROR !

more motivation for this project ..

https://www.youtube.com/watch?v=lYt3aFiheEI (https://www.youtube.com/watch?v=lYt3aFiheEI)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 06, 2016, 02:10:46 AM
Hi guys, I need a little input here,
how much stronger and harder should the space marines be than normal pawns ?

at the moment I try to balance the implants in a way, that the Marines are at 150% in all health functions except eating and talking. On top of this I try to give every bodypart 50% more hp.
Do you think this is to much, not enough ?

Also I would like to know which bodily functions are involved in healing ?
I know blood filtration is mainly against sickness and infections.
But what affects hp regeneration, bloodloss and reduction and scars ?
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on September 06, 2016, 02:43:47 AM
errrr... Balance is always complicated IMHO because in the end it's really a matter of tastes I'd say. So for the 150% bonus for me, it will be overpowered if any "complication"/difficulty doesn't came to balance this big bonus. But for some it could be otherwise, I always find delicate to balance. That's why most of the time I tried to stick to Vanilla/Core to "judge" how powerful an addition should be (but sometimes you haven't any clues in Vanilla/Core like in that case...)

Now for the healing processes, I'm quasi sure that scars doesn't heal naturally (in fact AFAIK the only way to "heal" them by XML modding only is by "respawning" the organ in a surgery_recipe). But for the rest I really don't know at all. I was in the impression that Breathing, Blood Pumping and Metabolism were just here because the pawn died if they reach 0% but I wasn't aware of any others uses
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 06, 2016, 03:35:26 AM
For balance I looked to epoe. The most powerful bionics give +35 each so arms and legs could reach +70.
The expense in my case would be that 19 implants and operations are required to reach that level.

I don't know what the bodyfunctions do either thats why i am asking. And i did not want to know how to remove scars i want to know when scars are created.

I create a new thread to ask about that.


Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Darque on September 07, 2016, 11:14:31 AM
Quote from: SpaceDorf on September 06, 2016, 02:10:46 AM
Hi guys, I need a little input here,
how much stronger and harder should the space marines be than normal pawns ?

at the moment I try to balance the implants in a way, that the Marines are at 150% in all health functions except eating and talking. On top of this I try to give every bodypart 50% more hp.
Do you think this is to much, not enough ?
I think a 33% bonus would be more balanced.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 07, 2016, 03:14:32 PM
Nope.

( sadly picture is not by me :) )

(http://i57.tinypic.com/14t29fa.jpg)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Deimos Rast on September 07, 2016, 03:45:45 PM
if you want another vote, I vote WH40k. I'm a huge star wars fan, but I don't see it fitting in well with Rimworld. People would want force powers, which you'd have to figure out how to make. Probably could make a gun that shoots "Force Lightning" but meh.
I know little about 40k, but I know there are a ton of assets out there for it. Project Armory on Nexus mods has more bolters than you can shake a stick at. Should definitely check it out (not the git hub version, that's just 20th century at the moment).
What seems to be lacking is armor. It looks like JuliaEllie's 40k mod has some solid pieces by Trashman, so maybe you already know about those.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Deimos Rast on September 07, 2016, 03:57:54 PM
Quote from: kaptain_kavern on September 02, 2016, 04:37:22 PM
I personally think the same way (in fact I don't even put copyright mention in my mod threads and always put them on Github, that way anybody can fork and continue/expand) but I already had clashes here for that. So thx a lot again
OT:
Actually, you should always include a license, even if it's just "No License" or "Public License". I'm often left wondering if I can redistribute/maintain a person's work, but don't see a license, so out of politeness and respect I try to contact the person first by asking. Which takes time, and sometimes you never hear back from them. I've also seen many great mods die, not for want of people to maintain them, but because nobody knew what the license was and didn't want to violate the author's unwritten wishes.
In short, state your license please, and clearly. ;)

Edit:
you're also encouraging the behavior of people equating "no license = free for all" when it could very well be "no license = I forgot to include one" two very different things. Many people who mod aren't used to thinking in terms of licensing (as are many users) and it's easy to overlook.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on September 09, 2016, 06:10:47 AM
Progressions Post :



Well, it's Friday. Time for another update  ;D

(http://z07t.imgup.net/Corruption3258.jpg) (http://z07i.imgup.net/Corruption3258.png)

Introducing the Corruption-Mechanic. Pawns now have a new property (or rather a need) which is purity of the soul. It gets reduced or elevated by using certain items (e.g. corrupted weapons vs. holy clothing) and performing certain tasks (praying to the Emperor vs. worshipping dark idols).

The impact of these things is of course dependent on the pawns view on religion. An atheist will neither gain as much much joy from praying, nor get corrupted as quickly as a religious fanatic.

Once a pawns purity drops below a threshold, he gets the attention of the chaotic gods, and one of them may become the new patron. At this stage even atheists and agnostics fall victim to religious fervor.

Each patron confers traits that affect the pawns mood and behavior (Prevent a Khornate pawn from killing something for too long and he WILL go berserk).

Stay tuned for further updates on the most extensive 40k Mod for Rimworld!
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Shelter on September 10, 2016, 11:32:02 AM
Quote from: Cpt.Ohu on September 09, 2016, 06:10:47 AM
Progressions Post :



Well, it's Friday. Time for another update  ;D

(http://z07t.imgup.net/Corruption3258.jpg) (http://z07i.imgup.net/Corruption3258.png)

Introducing the Corruption-Mechanic. Pawns now have a new property (or rather a need) which is purity of the soul. It gets reduced or elevated by using certain items (e.g. corrupted weapons vs. holy clothing) and performing certain tasks (praying to the Emperor vs. worshipping dark idols).

The impact of these things is of course dependent on the pawns view on religion. An atheist will neither gain as much much joy from praying, nor get corrupted as quickly as a religious fanatic.

Once a pawns purity drops below a threshold, he gets the attention of the chaotic gods, and one of them may become the new patron. At this stage even atheists and agnostics fall victim to religious fervor.

Each patron confers traits that affect the pawns mood and behavior (Prevent a Khornate pawn from killing something for too long and he WILL go berserk).

Stay tuned for further updates on the most extensive 40k Mod for Rimworld!

Finally a legitimate reason for my commissar to blam people  ;D
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Matnjord on September 10, 2016, 01:57:52 PM
Okay, this addition of religion is pretty damn fantastic. Was this ever done before in other mods?

I guess when this is released I shall have fun with a colony of yao-ed up khornates!
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on September 15, 2016, 07:18:44 PM
Quote from: Matnjord on September 10, 2016, 01:57:52 PM
Okay, this addition of religion is pretty damn fantastic. Was this ever done before in other mods?

There's a fantastic, silly little mod called Pastafarianism (https://ludeon.com/forums/index.php?topic=22672.0) which inspired my implementation.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on September 23, 2016, 04:16:48 PM
Progressions Post :




Well, it's Friday again. It's been a bit quiet in here for the last weeks, so here are some more screenshots to show what's going on behind the scenes.

Most of the team is focussig on Imperial Guard and Space Marines, but there are other factions within the Imperium that may take interest in your colony.

Adeptus Mechanicus:
(http://f51t.imgup.net/Screen_Mec2dea.jpg) (http://f51i.imgup.net/Screen_Mec2dea.png)

Maybe you'll get a visit from a Tech priests with his very own Skitarii / Battle-Servitor retinue. ServoSkulls included of course.

Adeptus Sororitas:
(http://n43t.imgup.net/Screen_Sordb86.jpg) (http://n43i.imgup.net/Screen_Sordb86.png)

If you're lucky, the sisters of battle may aid you in your time of need. Alternatively if you run a chaos-tainted hellhole, they'll probably also want a word with you (heretic scum).

Which brings us to these guys.

Chaos Cultists:
(http://q80t.imgup.net/Screen_Nurf046.jpg) (http://q80i.imgup.net/Screen_Nurf046.png)

(http://s18t.imgup.net/Screen_Kho472e.jpg) (http://s18i.imgup.net/Screen_Kho472e.png)

Your planet may be host to a variety of Chaos Cults dedicated to different deities. Quite unfriendly chaps.



And of course, there's still Eldar and Orks running around as well:
(http://a72t.imgup.net/Screen_Btl5cbc.jpg) (http://a72i.imgup.net/Screen_Btl5cbc.png)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Darque on September 23, 2016, 04:32:54 PM
It's looking great!  Good job this week.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on September 23, 2016, 05:29:07 PM
Oh man that's gonna be epic!

As we were waiting for CCL to update you didn't slack, omg those arts are amazing
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: SpaceDorf on September 23, 2016, 06:56:13 PM
Yeah it is. *sigh*

In the grim future of the Rimworld, there is only War.

This Cpt. is one dedicated WH40k guy. And I am a bit jealous to see he allready integrated ServoSkulls and Servitors.
I was wondering myself on how to create Servitors in a colony. Prisoners or Bodies ?
ServoSkulls are made from reverent dead and Servitors from what(who)ever is not useful enough ?
I am getting self-touchy feely when I think about how Grim Dark a 40k Research Path could make the Rim.

There are going to be Rogue Traders I hope ?
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on September 28, 2016, 08:07:11 AM
Quote from: SpaceDorf on September 23, 2016, 06:56:13 PM
There are going to be Rogue Traders I hope ?

Yes, Rogue Traders are definitely making an appearance. We are talking about RimWorlds after all, and a setting close to the Imperial galactic borders is the most sensible explanation for some of the stuff we do.

In the meantime meet Witch Hunter Bren and his new friends:

(http://q84t.imgup.net/Screen_WDa9cc.jpg) (http://q84i.imgup.net/Screen_WDa9cc.png)

Bloodletters, Plaguebearers, Daemonettes and Feathered Horrors are waiting to visit your colony.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Matnjord on September 29, 2016, 11:06:32 AM
Keep that gravy train going Cpt! :)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Onion on September 30, 2016, 02:36:29 PM
This mod is looking super impressive!  I've never had an interest in WH40K but I'm pretty sure this will be my first entry into it  ;D

To Cpt. Ohu - you created an assembly for custom race graphics, AND added custom traits AND added religion AND you're good at art???  I'm seriously jealous.  Plus with kaptain_kavern and whoever else is working on this mod it seems like you got a bit of a dream team going on.  I'm definitely looking forward to seeing this completed!  ;D
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on September 30, 2016, 04:48:24 PM
TBH all that Cpt Ohu have posted the last few weeks is his work alone afaik. Me I spend this time working on "CK-Animal and Plant Pack" with Coercion  ;)

Officially we are waiting for CCL to update before starting real works. But Cpt Ohu seems to went frenzy and made all of what we all see lately. But he does that all alone and I'm like you drooling on those screenshots waiting for next :p
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on October 02, 2016, 05:42:53 PM
Well, I only have this one mod, and simply not modding while waiting for CCL is not an option ;)

So here's another update:

Progressions Post :



(http://q71t.imgup.net/Screen_Ser9feb.jpg) (http://q71i.imgup.net/Screen_Ser9feb.png)

Introducing sermons. You can build altars and assign a preacher who will hold morning and evening sermons (both options can be switched off). Other colonists can come by and listen to them. The results of holding/attending a sermon are manifold. The preacher's conviction and mood-boost depends on how many pawns are listening. And based on his rhetoric (= social) skill, affiliation and devotion he will have different effects on his listeners (also taking into consideration their affiliation/devotion).

In the example above you can see the result for two pawns on the right, one moderately religious pawn thought it was a nice sermon, while the atheist questions this nonsense. Of course in 40k, if you assign a preacher who worships the dark gods, any pure pawns listening will get a debuff and vice versa an Emperor-loyal preacher will annoy chaos worshippers.

In these cases the pawn won't return to listen to this particular preacher again.


Of course this system could be adapted for a lot of fun experiments. You could make a Dead Poets Society and let the pawns recite poems to each other. Or you could call for a RimRally and let pawns run for president ;)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Shelter on October 03, 2016, 01:41:16 PM
on the topic of experimenting with that system what about electing a chapter master amongst your marine pawns?
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on October 03, 2016, 05:07:28 PM
It should be possible to create such a voting system. However in this case I would make it a player choice and not randomized. Additionally, I think making a chapter out of a colony is a bit too far fetched. Being a recruitment (death-)world should be enough for starters ;)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Matnjord on October 04, 2016, 05:46:13 AM
Oh man, I can't wait to build some snazzy temple to the dark gods!
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: orannj on October 04, 2016, 02:50:41 PM
Nice! :) Feel free to take anything at all you want from my Tau stuff.

http://steamcommunity.com/sharedfiles/filedetails/?id=764156320

Credit is all I ask! :)
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on October 05, 2016, 07:57:55 PM
Quote from: orannj on October 04, 2016, 02:50:41 PM
Nice! :) Feel free to take anything at all you want from my Tau stuff.

http://steamcommunity.com/sharedfiles/filedetails/?id=764156320

Credit is all I ask! :)

Thanks a thousand times! You have a great heart, sir!

/me is bowing in front of orannj
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on October 11, 2016, 08:00:06 PM
Thank you orannj, your offer is appreciated. I adapted my faction-coloring to include camouflage-colors based on biome and presence of snow, which might suit your Tau-armors.

And here are yet more hostiles to defend against:

(http://z72t.imgup.net/Screen_Darf79a.jpg) (http://z72i.imgup.net/Screen_Darf79a.png)

Dark Eldar Raiders. They use special projectiles that do little direct damage, but transmit toxins that'll slowly (and painfully) kill your colonists.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Addeptis on October 11, 2016, 08:53:05 PM
I hate to be that guy, but any idea when we can murder xenos. Even just having the factions that are ready would be nice.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on October 12, 2016, 03:14:01 AM
My factions require the detours from CCL, so until that update I can't release them.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: Cpt.Ohu on November 06, 2016, 10:02:14 AM
It's been awfully quiet in here. Let's change that.

Progressions Post :



Introducing Psykers. You can't have a proper 40k conversion without those.

(http://u18t.imgup.net/ScreenPsykdbef.jpg) (http://u18i.imgup.net/ScreenPsykdbef.png)

Meet Bahareion, our psyker for the day, using an Eldritch Storm (lightning-bolts enabled by SkullyWags Laser Weapons (https://ludeon.com/forums/index.php?topic=13992.0)) to battle raiders and Unnatural Growth to speed up the maturation of crops. This is how this new gimmick works:

Every pawn starts out with a different disposition to the warp, ranging from 100% psy-inertia (rated OMEGA by the Inquisition) up to having the potential to turn an entire planet upside down (in this mod capping at the DELTA level).
Pawns with a high enough psyker level may start out knowing or slowly learn of certain ways to manipulate the warp. These psyker powers include temporary buffs/debuffs of stats, miraculous healing and of course offensive spells.

The more powerful one such ability is, the more difficult it is to wield. Certain powers cannot even be mastered if the pawn is below a certain psyker level. Some powers can only be unleashed when channeled through a special weapon.
In any case, using such powers always includes a risk.

First off, the exposure to the warp may slowly corrupt the mind, so a pawn that overrelies on his psychic abilities may soon fall to the clutches of chaos if no precautions are taken (like regularly praying to the Emperor or carrying consecrated items).

Secondly, using psyker powers puts strain on the caster. If he doesn't concentrate fully on maintaining control, he may feel very unpleasant side-effects. This may only mean that the body's revulsion to the warp manifests as heavy vomiting. It may however also lead to a psychic shock that renders the pawn unconscious.

And of course, there's the most dire threat to any psyker: Demonic possession. A psyker stands out like a lighthouse in the torrents of the warp, and attracts unwanted company. In some very rare instances, the pawn may become possessed by a demon that slowly takes over the mind and eventually bursts free violently.

That's the fluff perspective. From a gameplay view, these powers work like any weapon. Depending on their power they have a very long cast-time and an even longer reload-time that locks the use of any psyker power. So in the time one high-level power takes to be cast and then recuperate from its use, the psyker could have cast a handful of low-level powers.

Together with the risk of failure this is meant to balance out psykers. These are supplements, not a replacement for normal gameplay styles. Further down the line the social impact will also be factored in, since psykers are rarely well liked among the normal population. Having a powerful psyker in your colony may be a nice boost for survival chances, but also put a strain on the colony. And in time the Inquisition may want to have a word with you...




Looking for Contributors

That's about it for the update. On the general state of affairs: Work has never ceased in the last weeks and the mod has become way bigger than originally anticipated. Due to my limited time I can't do a lot of long-term testing for the various mechanics and I'm also rubbish at balancing.

So I'm looking for Testers to spot errors I haven't identified and to get some input on balance.

Also since I'm generally better at enabling something rather than actually making use of it, a lot of the additons I made are a bit barebones and would benefit from a creative mind to flesh out various descriptions and to come up with additional psyker-powers, faction-details and items.

Therefore I'm also looking for XML-Modders to help on elementary stuff.

If you are a 40k fan and would like to play around with some of the stuff posted in here or go a step further and help in moving towards an official release, get in contact via PM.
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: kaptain_kavern on November 06, 2016, 11:37:15 AM
How awesome! You're marvelous buddy.

Did you manage to get started with the all Github thing? I can use it to report issues/feedbacks. As I'm working on other projects at the same time it can be easier for me to only use one platform to check/work on them all.

Man the more you work on this the more I'm excited!  I have played with last version you sent me but don't know what you expect more precisely.

As you stated everything is rough/raw and i'm not sure if you have precise ideas on how to set/organize factions, how you see the balancing of weapons and powers, etc... (It could help if you can rift that down somewhere or if you want me/helpers to try to organize this from scratch)

Anyway I'm more and more impressed as you add more and more
Title: Re: Yet another Starwars or WH40K mod - help me choose please
Post by: TrashMan on February 06, 2017, 05:41:36 AM
You need a hand with this mod?