Camp fire
Description:This mod adds a camp fire to the game. Your colonist can now use the power of fire to grill a tasty muffalo steak. To build the camp fire you need metal and muffalo meat. After that light the fire, wait and finally enjoy the taste of a muffalo steak grilled on an open fire.
Update: a new texture which looks a bit more like a camp fire ;D
Update: Smoke stove added.You can now use the smoke stove to make more durable meals.
Mod Team:- bolti1703 (http://ludeon.com/forums/index.php?action=profile)
Download:(http://i.imgur.com/KwibIVn.png) (http://ludeon.com/forums/index.php?action=dlattach;topic=2511.0;attach=1400)
Screens:(http://ludeon.com/forums/index.php?action=dlattach;topic=2511.0;attach=1356)
How to install:- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Notes:The fire has a build in lighter but you can also fire it up in other way .
There are two versions of the mod. One for vanilla game and one when you use the wood economy (http://ludeon.com/forums/index.php?topic=2162.0).The wood version needs logs instead metal to be build. I added a smoke stove. The wood version needs wood mulch. Install the preferred one.
Changelog:(Version 1.0)
(Version 1.1 change the nutrion gain to 35 out of 5 muffalo meat)
(Version 1.1b new camp fire texture)
(Version 2.0 new smoke stove added)
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Nice. Finally a way to cook without electricity.
Quote from: harpuea on March 12, 2014, 05:52:21 PM
Nice. Finally a way to cook without electricity.
that was the intention but i made a mistake with the nutrion gain. I change it now to 35 out of 5 muffalo meats ( 80 out of 10 when you cook a normal meal) and set the spoil rate to 2 days. Since the steak takes some time it should be not the main diet source but useful in times of misery
Clever implementation of this idea. I laughed when the campfire exploded.
Suggestion: make poverty grass drop a grass resource when cut, and make that resource a requirement for the campfire in games without the wood economy. Is that possible? I've thought about it, but haven't checked.
Quote from: Nasikabatrachus on March 12, 2014, 07:33:55 PM
Clever implementation of this idea. I laughed when the campfire exploded.
Suggestion: make poverty grass drop a grass resource when cut, and make that resource a requirement for the campfire in games without the wood economy. Is that possible? I've thought about it, but haven't checked.
yeah, thats the mighty power of fire ;D... you re right,building a camp fire with metal isnt really satisfying, thats the reason for the wood edition. i dont really want to make a whole new resource just for one little thing like a camp fire. but your idea is really nice, i think i try something along this lines... thx for inspiration 8)