Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: Andrew on August 30, 2016, 10:09:49 PM

Title: [A15] Rim PhD - Pharmaceutical Drugs (1.0.4) [9/27/2016]
Post by: Andrew on August 30, 2016, 10:09:49 PM
Rim PhD 1.0.4




Version 1.0.4 | Adds various new drugs and medicine. Feedback on balance and such would be very appriciated!

Every update requires you remake your drug policies for the new drugs to appear. I appologies for this inconvenience.




Download




- Subscribe on Steam
Steam WorkShop (http://steamcommunity.com/sharedfiles/filedetails/?id=755249240)

Or

(http://i1032.photobucket.com/albums/a409/wingbull/DropboxDownloadButton_zpsgrq5odp9.png) (https://www.dropbox.com/sh/m15nz2h4lncs58j/AAAPv5XGqMZKtU2M5hisADR4a?dl=0)

- Download in top right corner
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.




Change Log:

1.0.4
1.0.3
1.0.2
1.0.1
1.0
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.1) [8/30/2016]
Post by: skywyze on September 02, 2016, 07:52:31 AM
QuoteAdds various new drugs and medicine.
Could you expand on that? What sorts of drugs and medicines? Does it make regular medicines craftable?
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.1) [8/30/2016]
Post by: Facepunch on September 04, 2016, 12:53:08 AM
Would be nice to see something like liver damage and cirrhosis as a result of drug overdose
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.1) [8/30/2016]
Post by: Andrew on September 04, 2016, 01:14:27 AM
Quote from: skywyze on September 02, 2016, 07:52:31 AM
QuoteAdds various new drugs and medicine.
Could you expand on that? What sorts of drugs and medicines? Does it make regular medicines craftable?

Sorry wasn't checking the forums. If you check the update log it should give you an idea of what kind. And I am pretty sure regular medicine is craft-able in vanilla now.
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.3) [9/4/2016]
Post by: SpaceDorf on September 04, 2016, 02:48:45 PM
You know that the Vitamin C hype is just that ?
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.3) [9/4/2016]
Post by: Aristocat on September 20, 2016, 01:18:34 AM
I used your mod in my mod pack and got this error. I removed modification and used only this mod and still got the same error.


There was an exception thrown by the PawnGenerator during generating a starting pawn. Trying one more time...
Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.HediffMaker.MakeHediff (Verse.HediffDef def, Verse.Pawn pawn, Verse.BodyPartRecord partRecord) [0x00000] in <filename unknown>:0
  at RimWorld.PawnAddictionHediffsGenerator.GenerateAddictionsFor (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateInitialHediffs (Verse.Pawn pawn, PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.DoGenerateNewNakedPawn (Verse.PawnGenerationRequest& request, System.String& error, Boolean ignoreScenarioRequirements) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest& request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.StartingPawnUtility.NewGeneratedStartingPawn () [0x00000] in <filename unknown>:0
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.3) [9/4/2016]
Post by: Adventurer on September 20, 2016, 09:21:11 AM
Andrew, I'm sorry, but your mod needs a major refactor.

HediffGiver_Custom is a complete mess... it is not being properly called and is throwing errors left and right. The inheritance of HediffGiver means that the custom fields you're setting at the top are not being used at all.

I would advise you test your mod thoroughly in developer mode, and spawn pawns using the debug tool. It is far from functional.
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.3) [9/4/2016]
Post by: skullywag on September 20, 2016, 09:25:20 AM
I was helping Adventurer to try and clean this up a bit but as he states its a bit of a mess. (its fixable though, just confusing for someone who didnt write it or hasnt been doing this for years) If you wanna jump in the modders slack and work through this with some of guys, PM me your email and ill invite you in.
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.3) [9/4/2016]
Post by: Andrew on September 26, 2016, 11:47:37 PM
I haven't been checking or updating the forum, sorry. Not sure if these issues still exist in the latest version currently on steam.
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.4) [9/27/2016]
Post by: Andrew on September 27, 2016, 02:51:16 AM
Just updated dropbox to the one on steam. On a side note, I do testing in development mode. No one on steam had reported any issues so maybe just the one on drop box has issues?
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.4) [9/27/2016]
Post by: lc-soz on October 20, 2016, 06:37:22 PM
I was getting an error in all items added by this mod, was basically:

Collection cannot init: No textures found at path Things/Item/Drugs/[drug name]

The problem is that in the zip file the path is:

things/item/drugs


To solve the problem I edited the folders name to match the mod. I think that's because xml files are case sensitive.
Title: Re: [A15] Rim PhD - Pharmaceutical Drugs (1.0.4) [9/27/2016]
Post by: lc-soz on October 26, 2016, 11:18:02 AM
You developed one of my favorite mods! Thank you a lot, but I think I have found an issue.

I had one pawn (Mongoose) with a little pain and after take Pain-Away he got downed with Pain-Away (String) synthon [+500% Pain / x40% Pain / -20% Consciousness].


[attachment deleted by admin due to age]