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RimWorld => Mods => Releases => Topic started by: twoski on September 03, 2016, 01:20:05 AM

Title: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on September 03, 2016, 01:20:05 AM
I really dislike how infestation currently works. The hives grow at an exponential rate and don't do much else than that. It just feels lazy and uninspired.

This mod changes how the infestation event works.

Instead of producing additional hives over time, hives will now periodically send out aggressive manhunter insects. If there are more hives, expect to see manhunter insects more frequently. Manhunter insects will attack living beings and attempt to haul them back to their hive. Deal with the hives quickly to avoid having these manhunter insects invade your colony.

Get it now: http://steamcommunity.com/sharedfiles/filedetails/?id=757053824

Non-steam link (and source code): https://bitbucket.org/twoski/rimworldmods/downloads


Licensing:

You may include this mod in a modpack, however do keep in mind that i may update it. It is better if you add this to a steam-based modpack since steam automatically updates when i submit my changes.

You may derive from this mod but please add a visible link to this mod if you do.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Fafn1r on September 03, 2016, 03:56:10 AM
I like it. :D

I have an idea. Drones already have jobs to tend to hives. How about expanding that, instead of simply adding the manhunter effect? Give hunting jobs to megaspiders and hauling to carry the bodies back. Butchering and producing jelly for drones.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Dingo on September 03, 2016, 04:01:26 AM
twoski, I love your mods! Must-have mod for me I think, I like the balance.

*I just wish you had a normal repo, not this everything combined in one source thing.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 03, 2016, 11:27:47 AM
Quote from: Nimander on September 03, 2016, 03:56:10 AM
I like it. :D

I have an idea. Drones already have jobs to tend to hives. How about expanding that, instead of simply adding the manhunter effect? Give hunting jobs to megaspiders and hauling to carry the bodies back. Butchering and producing jelly for drones.

I like this idea. Right now i don't think the manhunters actually kill pawns, they just down them (which is strange since manhunters are supposed to kill downed pawns).

The drones could carry back downed pawns though. I'll have to look into it more.

I got a bug report (lol) that this event wasn't working properly, can anyone confirm?
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Serenity on September 03, 2016, 11:33:06 AM
But before the man hunter phase they will behave as now and stay with the hives?
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 03, 2016, 11:39:23 AM
Quote from: Serenity on September 03, 2016, 11:33:06 AM
But before the man hunter phase they will behave as now and stay with the hives?

If there are less than 6 hives, the insects will focus on growing the hive. Once the limit is hit, then the hives start producing manhunter insects instead of new hives. The other insects will stay and guard the hives while the manhunters leave to kill colonists.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Master Bucketsmith on September 03, 2016, 11:46:16 AM
:O Fantastic
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 03, 2016, 03:45:14 PM
i updated the mod to scale better from earlygame to lategame

- Hives take between roughly 4 to 6 days to reproduce.

- The maximum limit for hives is now greatly reduced and will vary based on the difficulty level of the event occurring. For example, if the event happens early in the game, the hive limit will be around 5. Late game, the limit will be around 10.

- Once the hives reproduce and hit the current hive limit, the hives will periodically send out aggressive manhunter insects. If there are more hives, expect to see manhunter insects more frequently.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 11, 2016, 03:12:04 PM
Made some big changes.

hives no longer spawn in your home area (if at all possible)...

i made the hives reproduce slightly faster than before...

and now insects will attack animals as well as humans and haul them back (live or dead) to their hive. kind of like in starship troopers.

(http://i.imgur.com/kUWLVP6.jpg)
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Nanao-kun on September 11, 2016, 04:23:29 PM
By home area, do you mean within the home zone or something else? Also, sounds like it'll make mountain bases much more risk free (not really a good thing).
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Facepunch on September 11, 2016, 04:48:49 PM
I encountered a few bugs...And they ate my colony.

Like what this mod does, but what the above says, sounds like removes the worry of infestations from mountain bases for the most part.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 11, 2016, 08:47:57 PM
Quote from: Nanao-kun on September 11, 2016, 04:23:29 PM
By home area, do you mean within the home zone or something else? Also, sounds like it'll make mountain bases much more risk free (not really a good thing).

The hives will prioritize starting in a cave.

If the player tries to outsmart this by setting all caves as the home area, then it will spawn them in your home area if it can't find any other spot.

So basically, bases that have large underground sections are still vulnerable to this event. Even if a hive starts in an area that isn't in your base, the hives still have to be dealt with before they spawn manhunter insects or else you're going to have a hard time defending your base under a constant assault by insects.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Nanao-kun on September 11, 2016, 09:29:08 PM
Quote from: twoski on September 11, 2016, 08:47:57 PM
The hives will prioritize starting in a cave.

If the player tries to outsmart this by setting all caves as the home area, then it will spawn them in your home area if it can't find any other spot.

So basically, bases that have large underground sections are still vulnerable to this event. Even if a hive starts in an area that isn't in your base, the hives still have to be dealt with before they spawn manhunter insects or else you're going to have a hard time defending your base under a constant assault by insects.

Ah. That doesn't sound too bad.

Also - I haven't updated to the new version yet (is the non-steam version updated?), but I have an Infestation right near my base and they haven't attacked me at all. It's been there for a pretty long while (maybe half a year or more).
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 11, 2016, 11:37:28 PM
If you click on a hive it will say whether it is reproducing. If a hive is not reproducing then it should spawn new insects periodically.

I am not sure what happens if you update while a game has an  older version of the stuff running, but i assume it should work fine.

I will update the non-steam version now before i forget to.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: mabor0shi on September 13, 2016, 01:01:09 AM
Sounds like u could set all caves except one in the farthest corner of the map to "home area", thus ensuring yor base distance from infestations. But if that's how u want to play the game, the whole point of using mods is to customize the game as u see fit, right? I like the idea that the mod cud b exploited to isolate hives, giving it an optional use for insectophobes. I wanna use this mod as Twoski intended, cuz (now that Twoski pointed it out) I think that vanilla infestations r underpowered. I ain't afraid of no bugs! Bring it on!
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Adventurer on September 13, 2016, 02:29:50 AM
Brilliant mod.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 13, 2016, 07:52:47 AM
Quote from: mabor0shi on September 13, 2016, 01:01:09 AM
Sounds like u could set all caves except one in the farthest corner of the map to "home area", thus ensuring yor base distance from infestations. But if that's how u want to play the game, the whole point of using mods is to customize the game as u see fit, right? I like the idea that the mod cud b exploited to isolate hives, giving it an optional use for insectophobes. I wanna use this mod as Twoski intended, cuz (now that Twoski pointed it out) I think that vanilla infestations r underpowered. I ain't afraid of no bugs! Bring it on!

If it cant find a non-home cave then it spawns them in your home area.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Dingo on September 13, 2016, 08:52:07 AM
Yeah but what he meant is it'll only have one area to spawn the cave, because that's the only place -outside- your home area.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 13, 2016, 09:50:24 AM
ah. well maybe i'll just introduce a small random chance to have it spawn in the home area regardless then.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: mabor0shi on September 13, 2016, 10:16:22 PM
Quote from: Dingo on September 13, 2016, 08:52:07 AM
Yeah but what he meant is it'll only have one area to spawn the cave, because that's the only place -outside- your home area.
thx Dingo. I was saying u cud pick one cave to leave"unzoned" and that cave wud become yor designated hive spot. I don't think it wud b worthwhile, no matter how much u hate bugs. But if ppl want to use (exploit) the mod in that manner, why stop them? Anyway, looking forward to my colony's first Improved Infestation!
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: picollo on September 14, 2016, 06:49:47 AM
Could you possibly think about adding infestations as another option for Ancient Danger locations.
I.e. during map generation game could spawn Mechanoids, cryptosleep chamber, or Insect nest.
Insect nest would be spawned in random place in the  mountain (generate simple cave), and it owuld be invisibile at the begining. But it would be possible that at some point of the game, drones can dig their way to outside world, and then FUN would start.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: code99xx on September 14, 2016, 07:03:45 AM
IDK if this is normal or .... in my current game I had a hive spawn so I sent my 2 best shots (i had 3 guys with guns, 1 sucked at it) to kill it. I couldnt kill the thing and had to fall back thinking Ill procure some explosives or something. I said to myself, how hard can it be to defend against the bugs.

Well, it turns out REALLY hard. Every few seconds a new bug would spawn and head straight towards my colony. I kept killing them over and over as they came towards my line of defense but they were just way too many.

I ended up using cheats to destroy the hives, it was impossible to kill them all.

Is this normal?
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 14, 2016, 10:19:39 AM
it sounds like i may have committed my debug code which makes the hives reproduce 1000% faster.. oops

are you using steam or nonsteam? Try grabbing an updated version if you're not using steam
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: twoski on September 25, 2016, 07:46:39 PM
ok i did an update. hives now spawn in a random place with a roof. it might be your  base, or it might be some cave. it's totally random.

let me know if i broke something!
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: O Negative on September 25, 2016, 08:59:10 PM
Definitely using this in my next play through :)

Just the idea of having to save a downed colonist from the main hive is amazing. Worthy of being added to the base-game, in my opinion.

Thanks for putting the work into this!
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Etherdreamer on September 25, 2016, 11:14:44 PM
How much you´re going to mod the Hives? I mean, this have a big potential to make a big mod:
Building hives can try to make an base, even with defenders or "organic" hive defenses, also your knowledge could be used to mod Mechanoics, for making them base builders to send attacks periodically, or creating a big attack wave, creating a "landing site" where the mechanoids could come faster from outer space.

Even this it´s aplicable to organized / advanced riders.
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: mabor0shi on September 26, 2016, 04:27:35 AM
 
Quote from: Etherdreamer on September 25, 2016, 11:14:44 PM...also your knowledge could be used to mod Mechanoics, for making them base builders to send attacks periodically, or creating a big attack wave, creating a "landing site" where the mechanoids could come faster from outer space.
Sounds awesome to me! I think the most basic version is to make a poison ship part work for mechanoids the way a hive works for bugs. That's a start.
Quote from: Etherdreamer on September 25, 2016, 11:14:44 PMEven this it´s aplicable to organized / advanced riders.
An interesting idea! Siege raiders just hav a preset formation for their sandbags and mortars, but to add turrets and maybe some walls into that doesn't sound hard to me (i know nothing about modding, just an optimist ;D)
Title: Re: [A15] Improved Infestation - Less Hives, More Aggressive Bugs
Post by: Lexmechanic on September 26, 2016, 01:51:26 PM
*Fewer hives. Hives are discrete objects, so you would have a distinct number of them. The word "fewer" applies best to this situation. The change would soothe my sensibilities, if you are feeling kind.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Etherdreamer on September 27, 2016, 12:48:53 AM
@mabor0shi
Dunno if how much possible it´s if they are "semi intelligent" to check what are your weak points in your base, also if they can just "retread" in their base for healing or improving / calling for help, taking resources nearly etc. Dunno I just having crazy dreams. And also could be really interesting if they actually get camouflage waiting your pawn falls in their traps. Or gets ninja´d sniped.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Canute on October 07, 2016, 02:06:02 AM
Quote- The maximum limit for hives is now reduced and will vary based on the difficulty level of the event occurring. For example, if the event happens early in the game, the hive limit will be around 5. Late game, the limit will be around 10. The number of initially spawned hives also increases with difficulty.
I am playing with the H.P.Lovecraft storyteller on rought and got 4 pawns.
And that are a bit more then 5-10 hives :-)


[attachment deleted by admin - too old]
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Jdalt40 on October 07, 2016, 02:24:02 AM
Hey Twoski, what about changing it so hives depend on fresh corpses to reduce the reproduction timer, so the bugs would have a reason to hunt animals and colonists
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Canute on October 07, 2016, 05:52:47 AM
Yep, would be nice if the hive got his own economy.
Megaspider hunt for nearest living being.
Spelopeda expand area around hive and harvest flora
Megascarab haul anything eatable for the hive.

The hive expand every x ticks or when it gather enough food.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: GenericUsername on December 26, 2016, 07:49:09 AM
Any chance of getting this for A16?

I forgot how much I hated the infestation mechanics.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Didact04 on December 26, 2016, 08:58:00 AM
Has anyone tested this for it it works in A16? I don't know enough about the update to know if it would break the mechanics implemented.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Dingo on December 26, 2016, 09:49:06 AM
It will definitely not work for A16 if it is not updated.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Love on December 26, 2016, 09:50:18 AM
twoski has actually PMed me a while ago (I mentioned this mod specifically) and said he is working on updates but the holidays were just cutting into his time. It'll be updated.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Didact04 on December 26, 2016, 10:10:32 AM
Excellent. I didn't realize how much I hate the infestation mechanics till I saw this mod, where it dawned on me that I just go dev mode and destroy the hives instantly than deal with them. Interesting bugs would be preferred as well.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: dethbeginsagain on December 30, 2016, 11:44:15 PM
To the mod creator, will you make this mod in the new update? also i have a way for you to get them to attack downed pawns, use the wargs hunting algorithm, it makes them actively hunt anything that they see as a meal. Lastly thank you for the mod! i loved it in my many play-throughs and thought it made the infestation a little more challenging. PS. take a look into making the mining tasks of the infestation's insects making them expand their hives much faster or in a more understandable manner, it seemed like they only mined stone randomly... giving them a reasoning to attack, like how sappers work would make them even more of a threat to fight.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on January 02, 2017, 12:03:39 PM
i should have an update out in like a week. there were a lot of changes in a16 that affected this mod.
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: dethbeginsagain on January 02, 2017, 06:26:24 PM
thanks for letting the community know, also what will be new with it? or will it just be ported over how it is?
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: asquirrel on January 14, 2017, 06:50:05 PM
Quote from: twoski on January 02, 2017, 12:03:39 PM
i should have an update out in like a week. there were a lot of changes in a16 that affected this mod.

Thanks for the news!  I'm missing this great mod!! :)
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on January 14, 2017, 08:07:33 PM
updated for a16, let me know if (code) bugs are encountered
Title: Re: [A16] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: dethbeginsagain on January 14, 2017, 09:02:49 PM
Any new possible changes in this update?? I would love to see something a little new since your the only one to mod how the hives work!
Title: Re: [A15] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: notfood on January 14, 2017, 10:05:23 PM
Quote from: Canute on October 07, 2016, 05:52:47 AM
Yep, would be nice if the hive got his own economy.
Megaspider hunt for nearest living being.
Spelopeda expand area around hive and harvest flora
Megascarab haul anything eatable for the hive.

The hive expand every x ticks or when it gather enough food.

This is a neat idea. I support!
Title: Re: [A16] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on January 15, 2017, 12:58:40 AM
Quote from: dethbeginsagain on January 14, 2017, 09:02:49 PM
Any new possible changes in this update?? I would love to see something a little new since your the only one to mod how the hives work!

I did not make any changes other than those needed to port it to a16.
Title: Re: [A16] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Fafn1r on January 15, 2017, 06:03:44 AM
Thanks for the update! :D
I'll be adding this mod to next release of my mod pack (https://ludeon.com/forums/index.php?topic=29447.0).
Title: Re: [A16] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: asquirrel on January 15, 2017, 02:50:28 PM
Just downloaded this:  twoski-rimworldmods-f620bfc02f94 from here:  https://bitbucket.org/twoski/rimworldmods/downloads

I know that infestation was updated for A16 (thanks!).  Are any of these other mods in the archive updated as well?
BetterSurgery
Bradley
Meltdown
Synthmeat
TombWorld
Title: Re: [A16] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on January 15, 2017, 08:20:36 PM
BetterSurgery and Bradley are not updated to a16. The rest work with a16 (but you need MISC-MapGenerator and MISC-Core by Haplo to use TombWorld).
Title: Re: [A17] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on June 03, 2017, 09:57:01 PM
updated for a17, please post bug reports on the steam page
Title: Re: [A17] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: notfood on June 03, 2017, 10:26:47 PM
Thank you. Much appreciated. This mod definitely improves the bug experience.
Title: Re: [A17] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: vinzzz001 on June 07, 2017, 05:14:48 PM
How about creating a kind of 'Hive Queen'. A large, dangerous, insect that will eat the amassed food. Once she has eaten enough, she will settle somewhere to create a new hive, replacing the normal hive recreation method.

An alternative would be completely replacing hives with queens, eggs and the likes. the hives could still be there as a starting point/way to produce insect-jelly, but reproduction would be done by the queen.
Title: Re: [A17] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Ashardalon411 on June 08, 2017, 07:04:29 AM
Ow some almost zergs unit ? Niceu !
Title: Re: [A17] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Modo44 on September 17, 2017, 03:34:03 PM
I think the "hive sends hunters" events should show up with some kind of warning, similar to how you get warned about raids starting.
Title: Re: [A17] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Canute on September 18, 2017, 04:20:52 AM
You sure it is an event ?
They are predator on the prey for food, just like other animal predator, and you don't get a warning there too.
Title: Re: [A17] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on September 28, 2017, 11:52:07 AM
Quote from: Modo44 on September 17, 2017, 03:34:03 PM
I think the "hive sends hunters" events should show up with some kind of warning, similar to how you get warned about raids starting.

It will give a warning message on the top of the screen when a hunter bug goes out to hunt.
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on September 12, 2018, 10:22:57 PM
Updated to B19.
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: rawrfisher on September 12, 2018, 10:34:26 PM
Before I try this mod I want to ask if you know how this mod plays with the infested ship chunk event from sparkling worlds
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on September 13, 2018, 11:13:48 AM
it only changes hive behaviour. if infested chunk spawns hives then those hives won't reproduce, they will send out manhunters.
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: rawrfisher on September 13, 2018, 12:05:58 PM
Just not in swarms of 500+ bugs tho right?


Error in GenStep: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.GenStep_CaveHives.TrySpawnHive (Verse.Map map) [0x00000] in <filename unknown>:0
  at RimWorld.GenStep_CaveHives.Generate (Verse.Map map, GenStepParams parms) [0x00000] in <filename unknown>:0
  at Verse.MapGenerator.GenerateContentsIntoMap (IEnumerable`1 genStepDefs, Verse.Map map, Int32 seed) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:GenerateMap(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:InitNewGame_Patch3(Object)
Verse.Root_Play:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Just gonna toss this out for lulz.  Will update with an actual bug report once I decide on a point for my next colony

Oh and infested ship chunks are basiclly armored hives that have the potential to spawn endless amounts of megascarabs

Ok so the ship chunks reproduce but the hives they generate dont. 
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on September 14, 2018, 12:52:30 PM
Strange error... I'm guessing it's a mod conflict?
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: rawrfisher on September 14, 2018, 01:06:46 PM
Not sure about the error.
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on September 15, 2018, 07:57:27 PM
do you have any other mods that mess with the insect hives?
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: rawrfisher on September 15, 2018, 08:06:36 PM
https://git.io/fA1lG

I dont think so.

This is my output log
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on September 16, 2018, 12:54:04 AM
you have some serious errors there, probably caused by one of your other mods. i can't even see any messages pertaining to hives here.
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: crusader2010 on September 30, 2018, 06:12:55 PM
Hello. Getting an  error from the Advanced Cooler mod:

Could not find a type named Building_AdvCooler
Verse.Log:Error(String, Boolean)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Any quick way to fix it?
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: Canute on October 01, 2018, 03:32:41 AM
crusader2010,
arn't you a bit wrong here ?
Adv. cooler is a steam only mod, maybe you should ask the modder in his discussion.
Or does the error only pop up when you got this mod activate too ?
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: crusader2010 on October 01, 2018, 06:03:14 AM
Wrong how, Canute? Seriously? Do you even think before you write?
In the first post there is a link to all of the mods made by twoski. I went there and downloaded the Advanced Cooler mod and installed it in my game.

Why should it be steam only? And even if it theoretically is, there's also a website from which you can download files from the Workshop without having to buy the game on Steam. Also, it's just a simple .zip file - so should I refrain myself from using the mod if it were Steam-only (which it isn't)?

I haven't found a post about the Advanced Cooler mod so I wrote here the error that I was getting (which is probably just the building base class def missing from the xml, but I'm not sure about the details), since it's the most recent thread I could find where the author is active.

Sorry for the offtopic. Not gonna derail this further.
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on October 02, 2018, 01:18:39 PM
Did you use that mod in a new game or add it to an existing game? I haven't received that error before.
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: crusader2010 on October 02, 2018, 03:41:37 PM
Quote from: twoski on October 02, 2018, 01:18:39 PM
Did you use that mod in a new game or add it to an existing game? I haven't received that error before.

It was a new game. Freshly installed B19. I do have lots of other mods, though I doubt they could override your advanced cooler (not using any that add similar stuff).
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on October 02, 2018, 04:42:32 PM
seems like you're missing the DLL that comes with the mod... i'd recommend unsubbing, restart the game, then resub and make sure it loads at the bottom of the mod list. hope that will fix it.

maybe an antivirus removed the DLL or something?
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on October 02, 2018, 04:56:50 PM
Oh i see the issue now - you were using the bitbucket download, and i forgot to upload the DLL there. redownload it and it should be fine
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: crusader2010 on October 02, 2018, 06:45:27 PM
Quote from: twoski on October 02, 2018, 04:56:50 PM
Oh i see the issue now - you were using the bitbucket download, and i forgot to upload the DLL there. redownload it and it should be fine

Thank you, that was it! :)
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: crusader2010 on November 27, 2018, 03:51:12 PM
Hi :)
Any chance for an update to 1.0 ?
Thanks
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: twoski on December 22, 2018, 06:36:21 PM
steam version is updated, i'll update the nonsteam one in january
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: notfood on December 23, 2018, 12:10:50 PM
Yissss
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: GenericUsername on January 13, 2019, 12:40:13 PM
Quote from: twoski on December 22, 2018, 06:36:21 PM
steam version is updated, i'll update the nonsteam one in january

It's January, news?
Title: Re: [B19] Improved Infestation - Fewer Hives, More Aggressive Bugs
Post by: modderei53 on March 27, 2019, 10:26:34 AM
An update would be most appreciated  :)