Is it not possible to overwrite translations with a mod? When I try, I get a "duplicate code-linked translation key" warning, and the game still uses the string from Core, not from my mod.
provide code and log as text files.
There's no code, I was trying to modify the display text of a core Alert class. I guess it doesn't work because it's out of scope.
In the end, I disabled the core alert and created a new one with its own translations.