Ludeon Forums

RimWorld => Mods => Help => Topic started by: Lockdown on September 03, 2016, 12:04:35 PM

Title: Overwrite translations
Post by: Lockdown on September 03, 2016, 12:04:35 PM
Is it not possible to overwrite translations with a mod? When I try, I get a "duplicate code-linked translation key" warning, and the game still uses the string from Core, not from my mod.
Title: Re: Overwrite translations
Post by: RawCode on September 05, 2016, 03:52:08 AM
provide code and log as text files.
Title: Re: Overwrite translations
Post by: Lockdown on September 05, 2016, 10:35:25 AM
There's no code, I was trying to modify the display text of a core Alert class. I guess it doesn't work because it's out of scope.

In the end, I disabled the core alert and created a new one with its own translations.