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RimWorld => Releases => Mods => Outdated => Topic started by: BaconBits on September 03, 2016, 07:26:57 PM

Title: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: BaconBits on September 03, 2016, 07:26:57 PM
(https://s25.postimg.cc/l5brk794v/Bacon_Bits_Sig.png)



Fireplace V1.9b ~  (https://ludeon.com/forums/index.php?topic=25580.msg259996#msg259996)B18 Currently has a bug

Wall Torch V1.1 ~  (https://ludeon.com/forums/index.php?topic=25580.msg259997#msg259997)B18

Electric Wall Torch V1.0 ~  (https://ludeon.com/forums/index.php?topic=25580.msg259997#msg259997)B18

Animal Feed Trough V1.1 ~  (https://ludeon.com/forums/index.php?topic=25580.msg259998#msg259998)B18

Mamuffalo V1.04 ~  (https://ludeon.com/forums/index.php?topic=25580.msg259999#msg259999)B18

Alpha Muffalo ~  (https://ludeon.com/forums/index.php?topic=25580.msg260000#msg260000)B18

Barn Stall V1.0 ~  (https://ludeon.com/forums/index.php?topic=25580.msg260001#msg260001)B18

Cobblestone Floors V1.0 ~  (https://ludeon.com/forums/index.php?topic=25580.msg260005#msg260005)B18



How to install Mods:
~ Delete older versions of the Mods ~
~ Unzip the contents and place them in your RimWorld/Mods folder ~
~ Activate the mod in the mod menu in the game ~


Q & A:
Q: Can modpack makers include your mods in their modpack?
A: Yes. (Just let me know about it and credit me as the original author.)

Q: Can other modders make derivative mods based on yours?
A: Yes. (Just let me know about it and credit me as the original author.)

Q: Will you put your mods be on the Steam Workshop?
A: Nope.


License:
(https://s25.postimg.org/ti8oj7y0v/88x31.png)
Creative Commons License (https://creativecommons.org/licenses/by-sa/4.0/)

--------------------------------------------------------------------
Please provide feedback of any and all kinds.
Thanks for reading and/or downloading, hope you enjoy!
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LOADING.........PLEASE WAIT!  :P
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 03, 2016, 07:27:14 PM
(https://s25.postimg.cc/czp48avi7/Fireplace_Pic.png)

Description:
So, you're sittin' there watching your pawns do their daily work assignments, when you start looking at all the rooms.
Then it hits you like a ton of bricks, "My pawns need a fireplace", but, there isn't one in the game.
Not to fear, BaconBits is here! (that sounded better in my head)
Anyways, two sizes and types of fireplaces for your pawns to enjoy.

Features:
Joy Objects
Heat Source
Beauty Objects
Wood Fueled And Electric
Built Out Of Any Material
No Set Mod Order
Save Game Safe
Located Under Temperature


Author
BaconBits

Credits
KapTaiN_KaVerN (https://ludeon.com/forums/index.php?action=profile;u=43580)
~ For helping me with my first mod ~

Download
Fireplace Mod 1.9b A17
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/9c583f5lo3ptqrz/Fireplace%20Mod%20V1.9b%20A17.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1EbkFqOS1ER3I5VnM)
Download
Fireplace Mod V1.9b B18
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/8ap6o429bp4aeyb/Fireplace%20Mod%20V1.9b%20B18.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=1wRnob0BcZtdivJzGu4aOZ3nqX2wh8fDc)



V1.9
-Updated to B18

---------------------------------

V1.9
Updated to A17
Cooking removed for now due to breakage

---------------------------------

V1.8a
-Fixed electric fireplace heating issue

---------------------------------

V1.8
-Updated to A16

---------------------------------

V1.7
-Adjusted Fuel amount

---------------------------------

V1.6
-Fixed mod compatibility issue

---------------------------------

V1.5
-Fixed texture blurring when zooming out
-One last texture change....I hope

---------------------------------

V1.4
-Updated to A15

---------------------------------

V1.3
-New Vanilla Textures
-Fireplaces now heat faster
-Now a little smaller

---------------------------------

V1.2
-Now only two Fueled Fireplaces
-Added two Electric Fireplaces
-Added cooking back in
-More texture changes

---------------------------------

V1.10a
-Added Meditative Joy
-Fixed Fireplace Placement Issue

---------------------------------

V1.10
-Alpha Release
-Added Small Fireplace
-Added Large Fireplace
-Small Texture Changes

---------------------------------

V1.01
- Removed cooking
- Added joy

---------------------------------

V1.00
-Initial Release

Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 03, 2016, 07:27:25 PM
(https://s25.postimg.cc/lkifzh5of/Wall_Torch_Pic.png)

Description:
Umm........yeah. It's a torch that goes on the wall.

Author
BaconBits
A17 Update by KapTaiN_KaVerN (https://ludeon.com/forums/index.php?action=profile;u=43580)

Download
Wall Torch V1.1 A17
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/ooelr0f63td0wu3/Wall_Torch%20A17.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1EMjl0VzFWMkFNRE0)
Download
Wall Torch V1.1 B18
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/qikbkp6qnzjvaxv/Wall_Torch%20B18.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=1_8u8_I4FYphKupeivhvxMxKZsU4bPVzk)


V1.1
-Updated to B18

--------------------------------
V1.1
-Updated to A17 by KapTaiN_KaVerN

--------------------------------

V1.1
-Updated to A16

--------------------------------

V1.1
-Updated to A15
-New Texture

--------------------------------

V1.0
-Initial Release



Electric Wall Torch
(https://s25.postimg.cc/c2q1lf30f/E_Wal_Torch.png)

Description:
Umm........yeah. It's an electric torch that goes on the wall, complete with illusionary fire!

Author
BaconBits / Dave-In-Texas (https://ludeon.com/forums/index.php?action=profile;u=12926)
A17 Update by KapTaiN_KaVerN (https://ludeon.com/forums/index.php?action=profile;u=43580)

Download
Electric Wall Torch V1.0 A17
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/z9j3g5p84gosdnq/Electric%20Wall%20Torch%20Mod%20V1.0%20A17.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1EMnBCWktLQURwVWM)
Download
Electric Wall Torch V1.0 B18
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/gx7mcoh1znd7ls2/Electric%20Wall%20Torch%20B18.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=10j_z3H2AFlyuyyrKK4K4HIRh-kAmoXF_)


V1.0
-Updated to B18

--------------------------------

V1.0
-Updated to A17 by KapTaiN_KaVerN

--------------------------------

Updated to A16

--------------------------------

V1.0
-Initial Release

Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 03, 2016, 07:27:33 PM
(https://s25.postimg.cc/a52mllpfj/Feed_Trough.png)
Image by: ChaosKittee (https://ludeon.com/forums/index.php?action=profile;u=53935)

Description:
Tired of watching your animals eat off the floor like filthy...um ???...animals?
Not any more. Get the 'Animal Feed Trough' and those pigs will be eating in style.
*A wooden trough specifically for Hay and Kibble

Author
BaconBits

Download
Animal Feed Trough V1.1 A17
Update by KapTaiN_KaVerN (https://ludeon.com/forums/index.php?action=profile;u=43580)
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/c13iu7vh1j7m50e/Animal%20Feed%20Trough%20A17.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1EMk9VRGtTck51VlE)
Download
Animal Feed Trough V1.1 B18
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/zsdznmjc8ae8i31/Animal%20Feed%20Trough%20B18.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=1-xTrYj65bdi-ipA_YpFMFH3NLGkk3SZc)

*Vegetable Garden now adds "Silage" to the Animal Feed Trough.*


Updated to B18

------------------------------------------

Updated to A17

------------------------------------------

Updated to A16

------------------------------------------

V1.1
-Updated to A15
-New Texture

------------------------------------------

V1.0
-Initial Release

Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 03, 2016, 07:27:43 PM
(https://s25.postimg.cc/4iplxdqtb/Mamuffalo_Pic.png)


Description:
Genetically engineered as part of a Prehistoric Revival Experiment, the Mamuffalo is a  VERY large herding herbivore and peaceful unless disturbed like it's cousin the Muffalo. While somewhat coarse, mamuffalo wool's long fibres make it very strong and provides very good insulation. Wool clothes can keep the body warm even in extreme conditions.

Mamuffalo can be kept like other farm animals.
They produce wool and the females are milkable.
Tusks drop when butchering.
They are also fully trainable.

When adding Mamuffalo to a saved game, you have to manually add all parts of the Mamuffalo to their corresponding storage areas.

With Pack Mamuffalo
(https://s25.postimg.cc/rcn5kd4vz/Pack_Mamuffalo_side.png)
Requested by: skullywag

Author
BaconBits
A17 Update by KapTaiN_KaVerN (https://ludeon.com/forums/index.php?action=profile;u=43580)

Credits
mrofa
Graphics for the Mamuffalo were freely given and found here:
https://ludeon.com/forums/index.php?topic=2390.150 (https://ludeon.com/forums/index.php?topic=2390.150)

Download
Mamuffalo V1.04 A17
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/q4gt5htpq5wdeyn/Mamuffalo%20V1.04%20A17.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1ETDR4RGJPajZfMFU)
Download
Mamuffalo V1.04 B18
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/qjgr1ut6rno9u74/Mamuffalo%20V1.04%20B18.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=1y0gzBH1_2Q3-dlaZwAFV2uHXyv10ngZ7)



V1.04
Updated to B18

------------------------------------------

V1.04
Updated to A17 by KapTaiN_KaVerN

------------------------------------------

V1.04
-Fixed "defaultCooldownTime"
-Minor bug fixes

--------------------------------

V1.03
-A16 Update

--------------------------------

V1.02
-Now with Pack Mamuffalo
-Added to ice sheet biome
-More minor bug fixes

--------------------------------

V1.01
-Fixed Tusks not dropping
-Fixed training issue

------------------

V1.00
-Initial Release

Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 03, 2016, 07:27:57 PM
Alpha Muffalo
(https://s25.postimg.cc/ro4r7nawv/A_Muffalo_side.png)
(https://s25.postimg.org/jwo1936rj/AMuffalo_front.png)

Updated version of the A13 mod by skullywag (https://ludeon.com/forums/index.php?action=profile;u=13346) . Original post is here: MuffaloOverhaul
https://ludeon.com/forums/index.php?topic=18659.0 (https://ludeon.com/forums/index.php?topic=18659.0)
All credits and license still apply.

Downloads

Alpha Muffalo A17
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/72j7cefu9mjgkx2/Alpha%20Muffalo%20A17.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1EVDRpSFpYX2pVVVE)

Alpha Muffalo B18
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/w07dgev4us6t42m/Alpha%20Muffalo%20B18.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=1UX8OOaKcRNqhRV2HQr4j0JgtLLKvrljr)



-Updated to B18

------------------------------------------

V1.15
-Updated to A17

------------------

V1.15
-Updated to A15

------------------

V1.00
-Initial Release
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 03, 2016, 07:28:07 PM
(https://s25.postimg.cc/ojwp8ky67/Barn_Stall.png)

Description:
A simple stall for your barn animals to use. Stats are slightly better that the animal bed and it looks better.  ;)
Straw floor (shown above) is from T's-More Floors (https://ludeon.com/forums/index.php?topic=4373.0) and are not included in this mod

Author
BaconBits
A17 update by KapTaiN_KaVerN (https://ludeon.com/forums/index.php?action=profile;u=43580)

Download
Barn Stall V1.0 A17
[(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/c724yim6y5xovuh/Barn%20Stall%20A17.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1EWm1rVWdROEV5Uk0)
Download
Barn Stall V1.0 B18
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/digb0g5wgm64ich/Barn%20Stall%20B18.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=1QqVoCvciGzUYFERD7FrwFLU8AmiwZ7-c)


Updated to B18

------------------------------------------

Updated to A17

----------------------------------

Updated to A16

----------------------------------

V1.00
-Initial Release

Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 03, 2016, 07:29:57 PM
(https://s25.postimg.cc/xirczcsfz/Cobblestone_Floors.png)

Description:
Adds a cobblestone floor that is built from loose stones on the ground at no cost.
Like we had back in A13.

Author
BaconBits

Download
Cobblestone Floors A17
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/oaylfog9ktipno6/Cobblestone%20Floors%20A17.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1EbktiakhNa1p3bDA)
Download
Cobblestone Floors B18
(https://s25.postimg.cc/bm22qqlmn/Dropbox_Button.png) (https://www.dropbox.com/s/hmqs4ph9oke0uc7/Cobblestone%20Floors%20B18.rar?dl=0)(https://s25.postimg.cc/7qyoo62gv/Google_Drive_Button.png) (https://drive.google.com/open?id=1IHOEm-46gIDQfLWShGmutvLwNO9tu3xv)


Updated to B18

----------------------------------

Updated to A17

----------------------------------

Updated to A16

-------------------------------

V1.00
-Initial Release

Title: Re: [A15] BaconBits' Mods - Updated (09/03/16)
Post by: BaconBits on September 03, 2016, 08:56:12 PM
Fireplace Mod Updated

Mamuffalo Mod Updated
Title: Re: [A15] BaconBits' Mods - New Updates (09/03/16)
Post by: hatdatsat on September 04, 2016, 01:19:41 AM
could i be so bold to request you get this on steam workshop? i try to use mostly workshop so easy link for my viewers to my collection. Thanks in advance! and keep up the great work!
Title: Re: [A15] BaconBits' Mods - New Updates (09/03/16)
Post by: BaconBits on September 04, 2016, 02:44:01 AM
Quote from: hatdatsat on September 04, 2016, 01:19:41 AM
could i be so bold to request you get this on steam workshop? i try to use mostly workshop so easy link for my viewers to my collection. Thanks in advance! and keep up the great work!

I'm not a Steam user for reasons I won't go into, but, I'll think will about it.
Title: Re: [A15] BaconBits' Minor Mods ~ New Updates ~ Including Pack Mamuffalo (09/03/16)
Post by: Dave-In-Texas on September 07, 2016, 10:08:14 PM
Baconbits, I love your mods - at least fireplace and wall torch that i've tried, thank you for them.

I like your wall lamp texture better than the default standing lamp so I spent a few minutes and made an electric version which glows the same color as the torch but a slightly smaller radius, complete with colored variants (red/blue/green/white).  The base for it was the a14 version (which worked in a14) and all of my stuff is in a separate file 'EWallTorch.xml' so it should drop into your latest version no problem.  feel free to include/use or not - just wanted to give back a bit.

screen shot: (https://www.dropbox.com/s/2g46ete47s6mxtf/screenshot1.png?dl=0)
Link to ss (https://www.dropbox.com/s/2g46ete47s6mxtf/screenshot1.png?dl=0)

Link to Dropbox/Wall Torch Modified (https://www.dropbox.com/s/fszrvypk04vrjsm/Wall%20Torch%20Modified.zip?dl=0)
Title: Re: [A15] BaconBits' Minor Mods ~ New Updates ~ Including Pack Mamuffalo (09/03/16)
Post by: BaconBits on September 07, 2016, 10:31:30 PM
@Dave-In-Texas: Well this is a first for me. I'm happy you like the mods. You Electric Wall Torch's are very nice. I think the A14 Texture works better as an electric mod. I will add it to the OP so everyone can grab it.
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 08, 2016, 02:17:02 AM
New Mods  ;)
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: pktongrimworld on September 08, 2016, 11:28:30 AM
sqeee!

*barn stall

now I can play a very adult version of stardew valley.
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: Huntakilla on September 08, 2016, 01:10:44 PM
These mods look fantastic! wall torch/light, fireplace, barn? Why hasn't no one thought of these before?!
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: kaptain_kavern on September 08, 2016, 01:33:59 PM
Quote from: Huntakilla on September 08, 2016, 01:10:44 PM
These mods look fantastic! wall torch/light, fireplace, barn? Why hasn't no one thought of these before?!
That's exactly what I keep saying to him :p
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: Serenity on September 08, 2016, 01:54:13 PM
How about replacing the flame of the electric torch with a small light bulb?
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 08, 2016, 02:37:12 PM
@Serenity:  My concern is that it would be too similar to the wall light in the Additional Lighting Mod. But, I can play around with it.
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: BaconBits on September 08, 2016, 07:00:25 PM
New Mod  :P
Title: Re: [A15] BaconBits' Minor Mods ~ New ~ Cobblestone Floors (09/08/16)
Post by: BaconBits on September 09, 2016, 12:33:17 PM
Fireplace Updated.
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: Serenity on September 09, 2016, 08:55:40 PM
Getting this error with the Pack Muffalo:
Quote
XML Error: could not find Parent Node named "AnimalBase" for node "PawnKindDef". Full node: <PawnKindDef Name = PackMuffllo"

:(

And with the Fireplace I now get something about "Could not resolve cross-reference to Verse.ThingDef named Bamboo"
At least it happens just as I load that mod. And when I remove and restart the game the error is gone. Earlier it worked, but I just switched as many mods as I could to Steam. But I'm not sure if I had the latest Fireplace version before.
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: kaptain_kavern on September 09, 2016, 09:10:17 PM
This problem I know. Just change "AnimalBase" to "AnimalKindBase" in the code.

"AnimalBase" was in prior versions (A13?A14?) IIRC




I'm currently working on modded animals  ;)
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: BaconBits on September 09, 2016, 11:28:13 PM
@Serenity: Thanks, I'll get on them both.
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: BaconBits on September 09, 2016, 11:41:58 PM
Both are fixed and the links are updated.  ;)
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: CardiacKid on September 11, 2016, 05:37:07 AM
Hey BaconBits,

Love the mods, thanks for creating!

I am having a bit of an issue tho with your Barn Stall and Animal Feed Trough mods. Both are throwing the same error upon game startup about the target version. Screenshot of the debug log is attached.

Thank-you!

[attachment deleted by admin - too old]
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: BaconBits on September 11, 2016, 09:58:10 PM
Glad you like 'em. Version should be fixed now, links are updated.  ;)
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: CardiacKid on September 12, 2016, 06:41:08 PM
Quote from: BaconBits on September 11, 2016, 09:58:10 PM
Glad you like 'em. Version should be fixed now, links are updated.  ;)

Thank you very much!
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: Arnold Rimmer on September 12, 2016, 07:32:11 PM
BaconBits, Are you aware of a possible BEP (Bug/Exploit/Problem) with the fireplaces regarding their
"consumption" of wood? I just noticed that a fireplace i built, but did NOT fill with wood
heats as good as the one next door which i DID fill with wood after construction.
I closed the room with the "broken" fireplace and am now waiting out the 7 days period
to see, if it isn't just burning from some wood that was "put in" as it was constructed.
(the small window says "Fuel:0/50" but maybe there's some hidden stuff?)

The chance for an exploit is not really THAT big, since you cannot forbid colonists to refuel it.
But to me, that's still not how it should work in a simulation :)
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: BaconBits on September 12, 2016, 08:30:39 PM
@Arnold Rimmer: Thanks for the feedback, I'll take look at it.
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: Mackinz on September 13, 2016, 02:52:11 PM
Your mods and mod updates are rather amazing. Have you considered uploading them to the Steam Workshop as well as here? Many people would enjoy your animal related mods, for example.
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/09/16)
Post by: Chrysander on September 13, 2016, 03:58:36 PM
Those look absolutely great! The best mods are often the ones where you think, "Tynan should have thought about that!" :)
I do have a suggestion, though: "Alpha" muffalo for the males confuses me. Alpha animals are usually the one dominant animal in their group, male or female. How do you feel about "Muffalo bull" instead? Also, sounds a bit like the RimWorld version of Buffalo Bill as an added bonus. ;)
Keep up the great work and thank you for making the game experience richer!
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: BaconBits on September 14, 2016, 12:39:35 AM
@Mackinz: Thanks, I'm happy people like them. I am not a Steam user, but, if someone wants put them on there all they need to do is ask me.  :)

@Chrysander: The Pack and Alpha Muffalo Mods are not mine and I was only given permission to update not alter them. It's difficult to make just one male the alpha. If possible, that would require C# coding which I don't know. I hope you're enjoying the mods.  :)

~ New Update ~
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: Chrysander on September 14, 2016, 02:42:05 AM
Goodness no, I wasn't suggesting to implement only one of the pack to be the Alpha. That'd be quite work intensive as you say.
Thanks for your answer and yes I'm enjoying the mods a lot! :)
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: Mackinz on September 21, 2016, 04:40:23 PM
I've noticed that several traders also use Dromedaries (camels) as pack animals for caravans. Any chance you could also make Pack Dromedaries like you have Pack Muffalos?
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: MintyFr3sh on September 21, 2016, 07:09:44 PM
These mods are great!
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: nachtfalter on September 27, 2016, 08:25:12 AM
The fireplace looks awesome. Definitely helps my colonists feeling at home =D
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: Tammabanana on October 08, 2016, 07:57:33 AM
Hi, Baconbits,

I love these. The graphics are gorgeous!

I'm tinkering with some cooking-related mods; I'd like to incorporate your fireplaces, if you don't mind? Obv, I'll credit you and link back to this forum post for the originals. (For ref, I'm using Steam.)

I'm poking around in the Fireplace code; I think some of your intended Joy aspects aren't going to trigger. "Social Relax" is working fine - as far as I can tell (I'm new at modding), that triggers off the "CompGatherSpot" that you have in the building base, and that's all you need for that. But it looks like you want the colonists to do some meditating at the fire, too?

Have a look at the Core files in Defs/Joy/JoyGivers.xml . I think you need to invent a fireplace-specific <JoyGiverDef> in that style, proooobably analogous to the ones for PlayChess or WatchTelevision or UseTelescope, depending on where you want the person to stand. And an invented fireplace-specific <JobDef>, like you would find in Defs/JobDefs/Jobs_Joy.xml. They might look something like this (I'm riffing off the PlayChess example, to use the SitAdjacent-ness of it):

  <JoyGiverDef>
    <defName>WarmHands</defName>
    <giverClass>JoyGiver_InteractBuildingSitAdjacent</giverClass>
    <baseChance>1.5</baseChance>
    <thingDefs>
      <li>FueledFireplaceSmall</li>
    <li>FueledFireplaceBig</li>
    </thingDefs>
    <jobDef>WarmHands</jobDef>
    <joyKind>Meditative</joyKind>
<!-- I think this part refers to the pawn's health status. If they can't see, they can't play chess. I'd chuck this for warming hands by the fire... unless maybe they lost their hands... but am just commenting it out for the example.
    <requiredCapacities>
      <li>Sight</li>
      <li>Manipulation</li>
    </requiredCapacities>
-->
  </JoyGiverDef>

  <JobDef>
    <defName>WarmHands</defName>
    <driverClass>JobDriver_SitFacingBuilding</driverClass>
    <reportString>warming hands at the fire.</reportString>
    <joyDuration>4000</joyDuration>
    <joyMaxParticipants>2</joyMaxParticipants>
    <joyGainRate>1</joyGainRate>
<!-- This is where you would let the Joy activity give skillups to something, if appropriate. I'd chuck this for warming hands by the fire, but am just commenting it out for the example.
    <joySkill>Research</joySkill>
    <joyXpPerTick>0.002</joyXpPerTick>
-->
    <joyKind>Meditative </joyKind>
  </JobDef>

Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: ReconCrow on October 18, 2016, 04:30:21 AM
Good mod.
But I think you should merge some mod packs.
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: kaptain_kavern on October 18, 2016, 11:14:07 AM
Quote from: Tammabanana on October 08, 2016, 07:57:33 AM
I'm poking around in the Fireplace code; I think some of your intended Joy aspects aren't going to trigger. "Social Relax" is working fine - as far as I can tell (I'm new at modding), that triggers off the "CompGatherSpot" that you have in the building base, and that's all you need for that. But it looks like you want the colonists to do some meditating at the fire, too?

Have a look at the Core files in Defs/Joy/JoyGivers.xml . I think you need to invent a fireplace-specific <JoyGiverDef> in that style, proooobably analogous to the ones for PlayChess or WatchTelevision or UseTelescope, depending on where you want the person to stand. And an invented fireplace-specific <JobDef>, like you would find in Defs/JobDefs/Jobs_Joy.xml. They might look something like this (I'm riffing off the PlayChess example, to use the SitAdjacent-ness of it):
You are absolutely right about that!
Jeez I was helping Bacon Buddy a bit when he does this and we missed that one. Good catch
Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: Darkmark8910 on December 03, 2016, 12:11:48 PM
So uhhhh... BaconBits.

You know, I really like Bacon. I'm vegetarian and I love Bacon. I love eating Bacon.

Can you add in a mod that lets colonists make Bacon? Eat Bacon? LOVE Bacon? Pork bacon turkey bacon soy bacon all the damn bacon in the woooooooooooooooorld ^.O Ain't nobody gonna have a nervous breakdown when they get BACON for breakfast

Title: Re: [A15] BaconBits' Minor Mods ~ New Update (09/13/16)
Post by: Knedl on December 23, 2016, 06:57:47 AM
Hey baconBits! I love your mods and would like to ask if you plan to update to A16?
Title: Re: [A15/A16] BaconBits' Mods ~ New Updates!!
Post by: BaconBits on December 29, 2016, 10:52:17 PM
A16 Versions are up. If you have any issues let me know.
Title: Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/29/16)
Post by: asquirrel on December 30, 2016, 10:50:41 AM
Any news on Mamuffalo being updated for A16?  I miss the big guy. :)
Title: Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/29/16)
Post by: Alenerel on December 30, 2016, 03:13:08 PM
If you made wall torch why not wall lamp?
Title: Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/29/16)
Post by: Knedl on December 30, 2016, 03:42:02 PM
Hell yeah! Tnx for updating! :D
Title: Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/30/16)
Post by: BaconBits on December 30, 2016, 07:23:24 PM
Mamuffalo Updated to A16. If you have any issues let me know.
Title: Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/30/16)
Post by: rudew on January 01, 2017, 05:43:31 PM
Quote from: BaconBits on December 30, 2016, 07:23:24 PM
Mamuffalo Updated to A16. If you have any issues let me know.
Is the mamuffalo meant to only attack once every real life day? And if not, is that a issue on my end or yours?
Im willing to bet its a issue on my end, and If I just reinstalled it it would go away, and I will try that, but ya know, may as well ask now.
Title: Re: [A16] BaconBits' Mods ~ New Updates!! (12/30/16)
Post by: asquirrel on January 01, 2017, 07:14:56 PM
Thanks BB!  Mamuffalo on the loose!! :)
Title: Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/29/16)
Post by: Dave-In-Texas on January 01, 2017, 09:14:20 PM
Quote from: Alenerel on December 30, 2016, 03:13:08 PM
If you made wall torch why not wall lamp?

because the electric wall torch is a fancy lamp :)
Title: Re: [A16] BaconBits' Mods ~ New Updates!! (12/30/16)
Post by: BlackGyver on January 03, 2017, 11:09:00 AM
I've just noticed the Mamuffalo has his cooldown between attacks set to 100s, giving him a whooping total of 0.1DPS. You read that right. Is this intended behavior? As of right now, a group of three of them could probably be taken down by a rabbit.
Title: Re: [A16] BaconBits' Mods ~ New Updates!! (12/30/16)
Post by: BaconBits on January 03, 2017, 11:59:06 AM
I'll have it fixed soon
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/03/17)
Post by: BaconBits on January 04, 2017, 12:50:50 AM
Mamuffalo Updated
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/03/17)
Post by: TLNTG on January 04, 2017, 06:15:07 AM
I really enjoy the fireplace mod, but I think I found a problem with it.
I don't think the electric fireplaces have any heat generation. Built a small electric fireplace in a 5x5 room, failed to heat anything. Installed a vanilla heater, instant heat. The fueled fireplaces seem fine, but the electric ones drink 400w of power for zero heat.
Now, I've never modded anything super seriously, but I did open up the ThingDefs/Buildings/Fireplace_Building. Looking through, the fueled fireplace have a heat push of 30, whatever that means. (I think I know what it means...). The electric fireplaces lack any such information for heat.
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/03/17)
Post by: BaconBits on January 04, 2017, 11:40:11 AM
@TLNTG: Thanks for the feedback. I will look into it.
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: BaconBits on January 04, 2017, 06:06:57 PM
Fireplace fixed and up.
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Akabu on January 05, 2017, 04:29:01 AM
It's about mamufallo. By default they can't be used as pack animal. But we have PackMamuffalo texture. So i added <packAnimal>true</packAnimal> to Races_Animal_Mamuffalo. It's work, but instead PackMamuffalo texture now i have this really pretty purple square.

(http://i.imgur.com/Mz9FPgc.png)

How to fix it?
p.s. Sorry for my English.
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: BaconBits on January 06, 2017, 12:15:25 AM
Unfortunately, I will not be able to do any more updates of fixes for a while. I am going to be without internet for a few months. Sorry
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: ambivalence on January 09, 2017, 09:22:37 PM
Cannot haul mamufalo corpse to any of stockpiles unless «allow all» is set. Is it the creature's problem or some other mod messes things up?
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Qwynn on January 12, 2017, 12:34:31 AM
Hey there!

There seems to be an issue with the fireplace mod. I cannot use it for cooking, as no bill options show up.

Accessing the bill menu produces the following error.


Exception filling tab RimWorld.ITab_Bills: System.InvalidCastException: Cannot cast from source type to destination type.
  at RimWorld.ITab_Bills.get_SelTable () [0x00000] in <filename unknown>:0
  at RimWorld.ITab_Bills.FillTab () [0x00000] in <filename unknown>:0
  at Verse.InspectTabBase+<DoTabGUI>c__AnonStorey3C6.<>m__566 () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.<DoTabGUI>c__AnonStorey3C6:<>m__566()
Verse.ImmediateWindow:DoWindowContents(Rect)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)


Here's the full log (https://gist.github.com/HugsLibRecordKeeper/8221b7293e6ff76d6478110c33c2ae35) as well!
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Igan on January 12, 2017, 06:28:02 AM
The electric wall torches aren't appearring on my architect menu, but the normal ones do.

I tried deactivating the normal ones and putting the electric at the bottom so it loaded last, but nothing.
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: timeandtherani on January 12, 2017, 02:34:10 PM
I had that too.  It's in a different spot. Look in Miscellaneous. 
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Cassiopea on January 13, 2017, 10:49:31 AM
Quote from: Akabu on January 05, 2017, 04:29:01 AM
It's about mamufallo. By default they can't be used as pack animal. But we have PackMamuffalo texture. So i added <packAnimal>true</packAnimal> to Races_Animal_Mamuffalo. It's work, but instead PackMamuffalo texture now i have this really pretty purple square.

(http://i.imgur.com/Mz9FPgc.png)

How to fix it?
p.s. Sorry for my English.

Maybe you have a conflict somewhere or you added the line in the wrong place? I've just put it in line 45 and while it doesn't use the texture for the pack, it doesn't give a purple blob.

On another I noticed that shearing gives Muffalo wool because it's set to that in line 29 which is an oversight I think. MamuffaloWool is declared and works fine so it's just a matter of replacing the wooldef.
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Der Failer on January 13, 2017, 03:02:59 PM
Just noticed that Animal Feed Trough (VG) and Barn Stall suffers from the "buildings are build instantly" problem.
This is because in buildings <WorkToMake> has changed to <WorkToBuild>, but RW doesn't throw a error and instead just defaults it to 1 work, so it is easy to overlook.

I'm only using Animal Feed Trough (VG) and Barn Stall, so you may want to check for this in your other mods as well.
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Aghiuta on January 27, 2017, 08:25:06 PM
Quote from: Cassiopea on January 13, 2017, 10:49:31 AM

On another I noticed that shearing gives Muffalo wool because it's set to that in line 29 which is an oversight I think. MamuffaloWool is declared and works fine so it's just a matter of replacing the wooldef.
I saw the notice that the OP can no longer update the mod, so I updated it myself so that Mamuffalo will give proper wool.
(I will also try and make him give soy milk to see if possible)
LE: made them give chocomilk from vegetable garden, works without any problems. (not in the updated file)
Unofficial update 1.05
(https://s25.postimg.org/bm22qqlmn/DropboxButton.png) (https://www.dropbox.com/s/lcu5p1ghi26euo6/Mamuffalo%20V1.05%20A16.rar?dl=0)
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Thicondrious on January 31, 2017, 06:21:12 AM
Quote from: Akabu on January 05, 2017, 04:29:01 AM
It's about mamufallo. By default they can't be used as pack animal. But we have PackMamuffalo texture. So i added <packAnimal>true</packAnimal> to Races_Animal_Mamuffalo. It's work, but instead PackMamuffalo texture now i have this really pretty purple square.

(http://i.imgur.com/Mz9FPgc.png)

How to fix it?
p.s. Sorry for my English.

For those that have this problem with a pink box or missing bags on the pack mamuffalo, it is caused by the fact that the texture files in "\Textures\Things\Pawn\Animal\Mamuffalo" have the wrong name.
They say "PackMamuffalo_back.png" but to get the textures to work they need to be named "MamuffaloPack_back.png" and so on.
This solved it for me anyway, hope it helps.  :D
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: ebrius on January 31, 2017, 02:37:46 PM
Quote from: Qwynn on January 12, 2017, 12:34:31 AM
Hey there!

There seems to be an issue with the fireplace mod. I cannot use it for cooking, as no bill options show up.

Accessing the bill menu produces the following error.


Exception filling tab RimWorld.ITab_Bills: System.InvalidCastException: Cannot cast from source type to destination type.
  at RimWorld.ITab_Bills.get_SelTable () [0x00000] in <filename unknown>:0
  at RimWorld.ITab_Bills.FillTab () [0x00000] in <filename unknown>:0
  at Verse.InspectTabBase+<DoTabGUI>c__AnonStorey3C6.<>m__566 () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.<DoTabGUI>c__AnonStorey3C6:<>m__566()
Verse.ImmediateWindow:DoWindowContents(Rect)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)


Here's the full log (https://gist.github.com/HugsLibRecordKeeper/8221b7293e6ff76d6478110c33c2ae35) as well!

I see this as well, nothing pops out as being wrong in the xml,
I thought this worked at some point prior so I wonder if it's a mod conflict. Any chance we can get access to the source? I'm sure it would be pretty easy to debug
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Tanelorn on January 31, 2017, 07:26:18 PM
@BaconBits

Sorry you are without internet for months. When you can, please consider adding an option to stop fueling the fireplaces. Even in the summertime when the rooms are warm they are consuming fuel (fully stocked lasts 4 days). I don't know if it is limited to generators, but the fueled generators have this option. If code limits this, perhaps one workaround would be to give the fireplace power generation at a very low level and / or not provide a connection. Just so we can choose not to refuel them.
Title: Re: [A15/A16] BaconBits' Mods ~ New Updates!! (12/30/16)
Post by: FreyaMaluk on February 01, 2017, 10:46:01 PM
Quote from: BaconBits on December 30, 2016, 07:23:24 PM
Mamuffalo Updated to A16. If you have any issues let me know.

Thanks for this beauty :)
Can you please update the Alpha Muffalo as well to A16, please?
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: skullywag on February 02, 2017, 03:50:46 PM
https://github.com/Skullywag/MuffaloOverhaul/releases/tag/MuffaloOverhaul-1.0
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: FreyaMaluk on February 02, 2017, 04:35:08 PM
Quote from: skullywag on February 02, 2017, 03:50:46 PM
https://github.com/Skullywag/MuffaloOverhaul/releases/tag/MuffaloOverhaul-1.0

Ty :)
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: xocowo on February 24, 2017, 03:57:51 PM
Could anyone help with the Electric Wall Torch mod?

it is not showing itself in the buildings menu! checked every one of them. tried disabling the normal one, i can't find it.

thank you in advance.
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Ruisuki on March 27, 2017, 04:55:14 AM
i read in a previous version of fireplace it wasnt possible to shut off? Is it now?

Also what mod are the seats next to the tables in the picture, im assuming not included
http://s25.postimg.org/czp48avi7/Fireplace_Pic.png
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Tammabanana on March 27, 2017, 08:46:13 AM
Those look like Modular Tables. https://ludeon.com/forums/index.php?topic=10623.0
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: RxSniper007 on May 07, 2017, 11:51:36 AM

Quote from: skullywag on February 02, 2017, 03:50:46 PM
https://github.com/Skullywag/MuffaloOverhaul/releases/tag/MuffaloOverhaul-1.0

woah thanks for this i was about to post an issue regarding the alpha(male) muffalo's that came with a traders caravan showed up with pink textures :3
(i downloaded and used the a15 version on the frontpage for my a16 save)
lemme check if this fixes things.
Though when i tested the pack alphamuffalos with the dev mode they spawned fine... (with textures)
only when i was playing normally did the traders show up with some pink alphalos XD
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: kaptain_kavern on May 19, 2017, 02:39:44 PM
I'm currently updating those to A17 at the moment. As BaconBits said he will be gone for a while I will upload them here. Unless or until he ask otherwise  ;D

I think it will be done in a couple of hours

Already done :

[attachment deleted by admin due to age]
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: kaptain_kavern on May 20, 2017, 04:01:31 PM
Just finished Fireplace mod. See previous post attachments
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Dr_Zhivago on May 20, 2017, 07:23:06 PM
Quote from: kaptain_kavern on May 20, 2017, 04:01:31 PM
Just finished Fireplace mod. See previous post attachments

Thank you for this
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: pktongrimworld on May 27, 2017, 09:26:15 PM
thanks!
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: DenVildeHest on May 27, 2017, 11:26:42 PM
What of the pack and alpha muffalo mods? Do they still work? They have some xml files that might be outdated
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Sefiriot on June 12, 2017, 02:47:07 AM
Quote from: kaptain_kavern on May 19, 2017, 02:39:44 PM
I'm currently updating those to A17 at the moment. As BaconBits said he will be gone for a while I will upload them here. Unless or until he ask otherwise  ;D

I think it will be done in a couple of hours

Already done :

Ah, would you kindly please update the Vegetable Garden version of Animal Feed Troughs as well? I tried patching it myself but couldn't get it working, odd. Thanks!
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: kaptain_kavern on June 12, 2017, 07:44:45 AM
I can't do it right now, not on the right computer.

But (If Silage is still in VG and haven't be renamed), it's "just" a matter of adding a tiny line.

Search for this piece of code, in the end of the xml file

                    <building>
<fixedStorageSettings>
<priority>Important</priority>
<filter>
<thingDefs>
<li>Hay</li>
<li>Kibble</li>
</thingDefs>
<disallowedSpecialFilters>
<li>AllowRotten</li>
</disallowedSpecialFilters>
</filter>
</fixedStorageSettings>
</building>


and add this line (in red) :


<building>
         <fixedStorageSettings>
            <priority>Important</priority>
            <filter>
               <thingDefs>
                  <li>Hay</li>
                  <li>Kibble</li>
                  <li>Silage</li>
               </thingDefs>
               <disallowedSpecialFilters>
                  <li>AllowRotten</li>
               </disallowedSpecialFilters>
            </filter>
         </fixedStorageSettings>
      </building>

I will check back later to see if you managed
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: Sefiriot on June 12, 2017, 01:21:49 PM
Quote from: kaptain_kavern on June 12, 2017, 07:44:45 AM
I can't do it right now, not on the right computer.

But (If Silage is still in VG and haven't be renamed), it's "just" a matter of adding a tiny line.

Search for this piece of code, in the end of the xml file

                    <building>
<fixedStorageSettings>
<priority>Important</priority>
<filter>
<thingDefs>
<li>Hay</li>
<li>Kibble</li>
</thingDefs>
<disallowedSpecialFilters>
<li>AllowRotten</li>
</disallowedSpecialFilters>
</filter>
</fixedStorageSettings>
</building>


and add this line (in red) :


<building>
         <fixedStorageSettings>
            <priority>Important</priority>
            <filter>
               <thingDefs>
                  <li>Hay</li>
                  <li>Kibble</li>
                  <li>Silage</li>
               </thingDefs>
               <disallowedSpecialFilters>
                  <li>AllowRotten</li>
               </disallowedSpecialFilters>
            </filter>
         </fixedStorageSettings>
      </building>

I will check back later to see if you managed

Actually, that was the first thing I tried, without success. It's why I pinged you here asking for help. After asking around in the Discord, spdskatr helped me solve the problem with an xpath patch as below. I'm not sure exactly why that one line change you suggested won't work any more, but at least now it seems to be working without any obvious issues.

<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<Operation Class="PatchOperationAdd">
<xpath>*/ThingDef[defName="AnimalFeedTrough"]/building/fixedStorageSettings/filter/thingDefs</xpath>
<value>
  <li>Silage</li>
</value>

</Operation>
</Patch>
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: timeandtherani on June 12, 2017, 01:44:34 PM
Thank you so much for updating!
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: dismar on June 12, 2017, 09:20:57 PM
Quote from: Sefiriot on June 12, 2017, 01:21:49 PM
Quote from: kaptain_kavern on June 12, 2017, 07:44:45 AM
I can't do it right now, not on the right computer.

But (If Silage is still in VG and haven't be renamed), it's "just" a matter of adding a tiny line.

Search for this piece of code, in the end of the xml file

                    <building>
<fixedStorageSettings>
<priority>Important</priority>
<filter>
<thingDefs>
<li>Hay</li>
<li>Kibble</li>
</thingDefs>
<disallowedSpecialFilters>
<li>AllowRotten</li>
</disallowedSpecialFilters>
</filter>
</fixedStorageSettings>
</building>


and add this line (in red) :


<building>
         <fixedStorageSettings>
            <priority>Important</priority>
            <filter>
               <thingDefs>
                  <li>Hay</li>
                  <li>Kibble</li>
                  <li>Silage</li>
               </thingDefs>
               <disallowedSpecialFilters>
                  <li>AllowRotten</li>
               </disallowedSpecialFilters>
            </filter>
         </fixedStorageSettings>
      </building>

I will check back later to see if you managed

Actually, that was the first thing I tried, without success. It's why I pinged you here asking for help. After asking around in the Discord, spdskatr helped me solve the problem with an xpath patch as below. I'm not sure exactly why that one line change you suggested won't work any more, but at least now it seems to be working without any obvious issues.

<?xml version="1.0" encoding="utf-8" ?>
<Patch>

<Operation Class="PatchOperationAdd">
<xpath>*/ThingDef[defName="AnimalFeedTrough"]/building/fixedStorageSettings/filter/thingDefs</xpath>
<value>
  <li>Silage</li>
</value>

</Operation>
</Patch>


I've added a built in patch that looks for this mod then adds Silage automatically. It will be in the next version I post...
Title: Re: [A16] BaconBits' Mods ~ New Update!! (01/04/17
Post by: BaconBits on June 13, 2017, 01:53:10 PM
Hey everyone , I have internet once again so now I will begin updating to A17. A big thank you to everyone who helped out with mod issues and everything else. Please be patient with me as update, thank you .
Title: Re: [A16] BaconBits' Mods ~ Updating to A17
Post by: AngleWyrm on June 13, 2017, 08:18:34 PM

(https://s6.postimg.org/wmmfa2lht/piggy.png)Welcome back
been missing the feed trough
Title: Re: [A16] BaconBits' Mods ~ Updating to A17
Post by: kaptain_kavern on June 15, 2017, 10:39:57 AM
Hey you are back !  8)
Title: Re: [A16-A17] BaconBits' Mods ~ New Updates - 06/15/17
Post by: BaconBits on June 15, 2017, 05:10:12 PM
Some A17 Updates are available now. A huge shout out to KapTaiN_KaVerN (https://ludeon.com/forums/index.php?action=profile;u=43580) for the updates posted on page 6 while I was absent.
Title: Re: [A16-A17] BaconBits' Mods ~ New Updates - 06/15/17
Post by: BaconBits on June 15, 2017, 07:56:50 PM
Fireplace Mod updated to V1.9 A17 (see the OP for new update)
Cooking removed  for  now  due  mod breakage , sorry for  the  inconvenience.
Title: Re: [A16-A17] BaconBits' Mods ~ All Mods Updated - 06/15/17
Post by: BaconBits on June 16, 2017, 12:43:22 AM
Ok, the Mamufflo and Alpha Muffalo updates complete this list. Hope you enjoy and if you have any issues let me know.
Title: Re: [A16-A17] BaconBits' Mods ~ All Mods Updated - 06/15/17
Post by: Tanelorn on June 16, 2017, 05:42:39 PM
A17, I LOVE YOU! These are some of my favorite must have mods.

However, PLEASE add a "turn off" option for the wood fireplaces, as they continue to burn in summer and consume resources.
Title: Re: [A16-A17] BaconBits' Mods ~ All Mods Updated - 06/15/17
Post by: BaconBits on June 17, 2017, 07:39:11 PM
@Tanelorn...Making the fueled fireplace flick-able won't work. The only way I know of is to just forbid it from interaction.
Title: Re: [A16-A17] BaconBits' Mods ~ All Mods Updated - 06/15/17
Post by: Tanelorn on June 22, 2017, 04:18:00 AM
Quote from: BaconBits on June 17, 2017, 07:39:11 PM
@Tanelorn...Making the fueled fireplace flick-able won't work. The only way I know of is to just forbid it from interaction.

Actually forbidding it is fine (although I don't want to see the giant X all summer). I don't remember seeing a forbid option. I am using a mod that lets you uninstall everything so that's my current solution (but not realistic for a fireplace).
Title: Re: [A16-A17] BaconBits' Mods ~ All Mods Updated - 06/15/17
Post by: asquirrel on June 26, 2017, 06:37:52 PM
Hi Baconbits!

I installed your Alpha Muffalo mod and it seems to be invisible. Could you help me troubleshot this? :)

[attachment deleted by admin due to age]
Title: Re: [A16-A17] BaconBits' Mods ~ All Mods Updated - 06/15/17
Post by: BaconBits on June 26, 2017, 08:01:20 PM
yeah, I'm currently working on a fix. Thanks for the feedback.  :)
Title: Re: [A16-A17] BaconBits' Mods ~ 06/15/17
Post by: dismar on June 28, 2017, 07:08:34 PM
Oh Bacon no need for a separate version for my Vegetable Garden. I have a patch that automatically adds silage if your mod is loaded with mine.


Cheers.
Title: Re: [A16-A17] BaconBits' Mods ~ 06/15/17
Post by: BaconBits on June 28, 2017, 08:29:51 PM
Fireplace is now forbiddable

Alpha Muffalo fixed. They should spawn normally with working textures.

Animal Feed Trough for Vegetable Garden is now discontinued.

A Big shout out to  ~ dismar ~ for patching V.G. to add silage to the feed trough.
Title: Re: [A16-A17] BaconBits' Mods ~ 06/15/17
Post by: Tanelorn on July 05, 2017, 01:28:41 PM
Quote from: BaconBits on June 28, 2017, 08:29:51 PM
Fireplace is now forbiddable

Yay!

(https://hydra-media.cursecdn.com/conanexiles.gamepedia.com/3/35/Icon_wall_torch-1.png)

Also, if possible, the wall torch needs to be a permanent fixture. Currently if you don't refuel them, they disappear. 5 steel down the drain per torch.
.
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: desert on July 11, 2017, 04:42:00 PM
Are the wall torches meant to block an entire square? The images in the main post suggest that squares with wall torches are still passable to pawns and zoneable for items.
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: Tanelorn on July 11, 2017, 08:07:09 PM
Quote from: desert on July 11, 2017, 04:42:00 PM
Are the wall torches meant to block an entire square? The images in the main post suggest that squares with wall torches are still passable to pawns and zoneable for items.
They take up a space.
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: desert on July 11, 2017, 09:00:32 PM
Did they not in the past? If they take up a space, at least for my play they are not a useful alternative to the standing lamp once its power usage is adjusted.
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: Der Failer on July 27, 2017, 02:16:25 PM
Barn Stall
Small bug i just noticed, your barn stall still uses "WorkToMake" instead of "WorkToBuild" and is therefore build in one tick.

[attachment deleted by admin: too old]
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: rwulf on July 29, 2017, 09:11:36 PM
Quick question - are the alpha muffalo and mamuffalo compatible with A Dog Said?
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: IWannaChaos on August 16, 2017, 04:48:50 PM
From what I can see, the Mamuffalo has carrying capacity (300) but it's info doesn't have Pack Animal - Yes like muffalo and other pack animals. Also the tusks seems overly valuable, almost as much as Thrumbo horns but they come from animals that are a lot less rare and tough. Overall a good mod though.
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: Sefiriot on November 20, 2017, 12:40:40 PM
Hey Bacon! Not sure if you're around right now, but will your mods get an update to B18? Thanks!
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: kaptain_kavern on November 20, 2017, 04:43:44 PM
If he doesn't shows up, I will do the update, like previous time, no problems
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: BaconBits on November 20, 2017, 05:59:00 PM
Updates in progress
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: kaptain_kavern on November 20, 2017, 07:07:52 PM
Yeah!  8)

Nice to see you back :p
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: Sefiriot on November 20, 2017, 09:03:31 PM
That's great news! Thanks BaconBits!
Title: Re: [A16-A17] BaconBits' Mods ~ 06/28/17
Post by: Malaras on November 24, 2017, 04:12:53 AM
Quote from: BaconBits on November 20, 2017, 05:59:00 PM
Updates in progress

I've Updated your Trough and Stall if you would like them?
Title: Re: [A16-B18] BaconBits' Mods ~ New Updates ~11/26/17
Post by: BaconBits on November 26, 2017, 10:53:07 PM
Some updates are done
Title: Re: [A16-B18] BaconBits' Mods ~ New Updates ~11/30/17
Post by: BaconBits on November 30, 2017, 04:17:50 PM
Fireplace updated
Title: Re: [A16-B18] BaconBits' Mods ~ Fireplace Updated ~11/30/17
Post by: kaptain_kavern on November 30, 2017, 05:19:03 PM
Thanks  8)
Title: Re: [A16-B18] BaconBits' Mods ~ Updated ~11/30/17
Post by: BaconBits on November 30, 2017, 05:57:54 PM
@kaptain_kavern: You're welcome bud. ;D

Updates Complete!!!   :P
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Iusticia on December 13, 2017, 01:34:51 AM
Thanks for update, makes my colonist's homes have a more 'homier' feeling.

I noticed a bug (or feature): the fueled fireplace's don't require fuel, to heat a room, beyond the first refueling.

Cheers
Title: Re: [A15] BaconBits' Minor Mods ~ New Mods ~ (09/08/16)
Post by: avyjeha on December 21, 2017, 02:24:35 AM
Quote from: BaconBits on September 03, 2016, 07:27:43 PM
(https://s25.postimg.org/4iplxdqtb/MamuffaloPic.png)


Description:
Genetically engineered as part of a Prehistoric Revival Experiment, the Mamuffalo is a  VERY large herding herbivore and peaceful unless disturbed like it's cousin the Muffalo. While somewhat coarse, mamuffalo wool's long fibres make it very strong and provides very good insulation. Wool clothes can keep the body warm even in extreme conditions.

Mamuffalo can be kept like other farm animals.
They produce wool and the females are milkable.
Tusks drop when butchering.
They are also fully trainable.

When adding Mamuffalo to a saved game, you have to manually add all parts of the Mamuffalo to their corresponding storage areas.

With Pack Mamuffalo
(https://s25.postimg.org/rcn5kd4vz/PackMamuffalo_side.png)
Requested by: skullywag

Author
BaconBits
A17 Update by KapTaiN_KaVerN (https://ludeon.com/forums/index.php?action=profile;u=43580)

Credits
mrofa
Graphics for the Mamuffalo were freely given and found here:
https://ludeon.com/forums/index.php?topic=2390.150 (https://ludeon.com/forums/index.php?topic=2390.150)

Download
Mamuffalo V1.04 A17
(https://s25.postimg.org/bm22qqlmn/DropboxButton.png) (https://www.dropbox.com/s/q4gt5htpq5wdeyn/Mamuffalo%20V1.04%20A17.rar?dl=0)(https://s25.postimg.org/7qyoo62gv/GoogleDriveButton.png) (https://drive.google.com/open?id=0Bxq0rYMvuq1ETDR4RGJPajZfMFU)
Download
Mamuffalo V1.04 B18
(https://s25.postimg.org/bm22qqlmn/DropboxButton.png) (https://www.dropbox.com/s/qjgr1ut6rno9u74/Mamuffalo%20V1.04%20B18.rar?dl=0)(https://s25.postimg.org/7qyoo62gv/GoogleDriveButton.png) (https://drive.google.com/open?id=1y0gzBH1_2Q3-dlaZwAFV2uHXyv10ngZ7)



V1.04
Updated to B18

------------------------------------------

V1.04
Updated to A17 by KapTaiN_KaVerN

------------------------------------------

V1.04
-Fixed "defaultCooldownTime"
-Minor bug fixes

--------------------------------

V1.03
-A16 Update

--------------------------------

V1.02
-Now with Pack Mamuffalo
-Added to ice sheet biome
-More minor bug fixes

--------------------------------

V1.01
-Fixed Tusks not dropping
-Fixed training issue

------------------

V1.00
-Initial Release


hello Bacon, i really love this mod because finally i can have an OP muffalo. but I encountered a problem, my muffs cannot carry weight when i form a caravan, i wonder why? :( here's the pict
(https://lazywonderland.files.wordpress.com/2017/12/mamuffalo.png)
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Canute on December 21, 2017, 03:23:34 AM
Quotehello Bacon, i really love this mod because finally i can have an OP muffalo. but I encountered a problem, my muffs cannot carry weight when i form a caravan, i wonder why? :( here's the pict
Do you use other animal mods ?
Did you try to move that mod at the end of the modlist ?

Edit:
Hmm when these Mamuffalo got some white stripes, i would call it Baconmuffalo.:-)
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Harry_Dicks on December 26, 2017, 01:22:55 PM
Is there a way to make the barn stall accept 4 small animals? As it is now, only the 2 front spots are being used. With my large overcrowded barn, it would make more since right now to use the vanilla animal beds, sense I can get 4 of them instead of 2 in the same space. But I really like the barn stalls and want to keep using them! (and I probably won't swap them out just for the aesthetics...) Is there anything that could be done? Thanks! :)
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Tanelorn on January 13, 2018, 04:32:12 PM
BaconBits, please consider the following improvements:

1. Fireplaces. Fireplaces continue to burn and consume fuel even in summer in the heat. Please implement an option to stop fueling / burning like the switch used for other items.

2. Wall torches. Even though they use steel, if they run out of fuel they disappear like regular torches. Please make wall torches permanent fixtures.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: ertzuiop on January 14, 2018, 03:59:25 PM
Got the same bug like avyjeha.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: docssy on January 20, 2018, 10:57:14 PM
There may be issues with your mod. Cataloged at https://ludeon.com/forums/index.php?topic=38296.15
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Kori on January 31, 2018, 06:48:32 AM
B18 of the Fireplace mod is bugged, freezing pawns and creating a massive amount of log errors. I think it is related to the added/ modified jobs.
More info here:

https://ludeon.com/forums/index.php?topic=38897.0
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Eversharpe on April 12, 2018, 06:05:38 PM
For the life of me I cannot find the download links for this. It's making me slightly paranoid because I've used some in the past.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: harpo99999 on April 12, 2018, 06:47:34 PM
it looks to me that either there has been another server cleanup on ludeon.com, or the links to the downloads have been re-set for all of bacon's mods
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Tanelorn on April 12, 2018, 07:00:14 PM
Quote from: Kori on January 31, 2018, 06:48:32 AM
B18 of the Fireplace mod is bugged, freezing pawns and creating a massive amount of log errors. I think it is related to the added/ modified jobs.
More info here:

https://ludeon.com/forums/index.php?topic=38897.0

Confirmed. I've been in the process of determining which mod was doing it for me and this was one suspect. I hope BB can fix it because I love fireplaces for tribal starts.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: gehennianviceroy on April 20, 2018, 12:48:45 PM
For anyone that might need the A17 versions like me:

https://web.archive.org/web/20170901181353/https://ludeon.com/forums/index.php?topic=25580.0
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Zwaryczuk on April 22, 2018, 11:05:03 PM
Does anyone have  link for 18? Seems the Dropbox and drive links area gone.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Tanelorn on April 23, 2018, 01:25:14 AM
It's been a while now, BBits, are you looking into the fireplace bugs? It's a big deal for tribal starts, medieval, etc.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Canute on April 23, 2018, 02:54:55 AM
Tanelorn,
take a look at BB's profile.
Last Active:
    December 19, 2017, 02:54:45 PM

Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Tanelorn on April 23, 2018, 07:16:59 PM
Quote from: Canute on April 23, 2018, 02:54:55 AM
Tanelorn,
take a look at BB's profile.
Last Active:
    December 19, 2017, 02:54:45 PM

:-[

Anyone want to take over and / or make a patch?
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: BaconBits on May 03, 2018, 04:20:57 PM
All links should be fixed.

I'll look into the Fireplace Mod as soon as I can. Life has me pretty busy. If someone is able to fix it, be my guest, and, I'll post it with your credit.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Chaos17 on May 09, 2018, 06:34:26 PM
*try to make a barn then realize that I've no furniture for farm animals*
Thank you for your mods  8)
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Kori on May 10, 2018, 03:03:38 PM
Quote from: BaconBits on May 03, 2018, 04:20:57 PM
I'll look into the Fireplace Mod as soon as I can. Life has me pretty busy. If someone is able to fix it, be my guest..

I have fixed the problem by removing the changes to jobs.
Go to the Defs folder and delete the three job related subfolders, only leaving the ThingDefs-folder and the CoreAbstracts.xml.
Fireplaces and campfires work fine now and they can still be used as a gather spot.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: zmadz on September 29, 2018, 12:53:48 PM
anyone willing to work on this, having a nostalgic trow back for barns :)
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: GlowingBear0696 on November 10, 2018, 08:53:22 AM
BaconBits,

I've taken the liberty of updating/fixing your Cobblestone Floors to work with RimWorld 1.0
I'm including the zip in this post.

Do what you wish with the upload. If you desire I'll remove this.

Enjoy

GlowingBear0696

[attachment deleted due to age]
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: lorebot on November 11, 2018, 05:48:41 AM
hoping for a 1.0 release of the Mamuffalo and the wall torch mods...I miss my big furry friends...
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Tanelorn on November 11, 2018, 11:35:38 AM
In my opinion the fireplace mod is the most vital mod to update as it is the most useful. A permanent source of indoor heat pre electricity that isn't a freaking campfire.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: ambivalence on December 19, 2018, 12:59:49 PM
can't wait to see Mamuffalo for 1.0 – it painted so beautifully, fits vanilla perfectly.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Hydromancerx on December 20, 2018, 08:53:52 PM
I really miss the barn stalls and food trough.

EDIT: The barn stalls seem to still work but the food trough is pink.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Kirby23590 on December 22, 2018, 06:27:08 AM
I feel like i'm going to miss the Alpha Muffalos a lot... :(
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Kori on December 22, 2018, 07:35:20 AM
I have updated the barn stall and the feeding trough and both wall torches mods to 1.0.

[attachment deleted due to age]
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: ambivalence on December 24, 2018, 10:30:18 AM
found the mamuffalo reincarnation (https://steamcommunity.com/sharedfiles/filedetails/?id=1236921420&searchtext=hide).
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Kirby23590 on January 20, 2019, 05:51:27 PM
What about the Alpha Muffalos?

I guess it doesn't hurt to try bringing them to 1.0?
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Hydromancerx on February 27, 2020, 05:57:38 PM
Could the Barn Stall  and Cobblestone Floors  be updated for 1.1 by someone? Please?

I see above some people made updates for 1.0 for them.
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: TeflonJim on March 05, 2020, 11:28:00 AM
Cobblestone Floors:

https://github.com/TeflonJim/CobblestoneFloors/releases
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: dismar on April 08, 2020, 11:51:04 AM
Updated Mamuffalo here 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2053120429
Title: Re: [A16-B18] BaconBits' Mods ~ Updated to B18 ~11/30/17
Post by: Lost56 on April 09, 2020, 05:16:38 AM
Any chance for the Alpha Muffalo to get updated?