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RimWorld => Releases => Mods => Outdated => Topic started by: jecrell on September 16, 2016, 12:48:05 AM

Title: [A16] Jecrell's Tobacco and Cigarettes V1.3c
Post by: jecrell on September 16, 2016, 12:48:05 AM
(https://cdn3.patreon.com/1/patreon.posts/17897501111309389384.png?v=z8aJcRXtCkzyfjwMMTcB9orX4dreKxBh0YIQ5ea82QI%3D)
Jecrell's Tobacco and Cigarettes 1.3c for A16

DESCRIPTION
Why are my gruff colonists getting high on smokeleaf? Whatever happened to tobacco, you might ask. Well, now your colonists can finally grow and harvest tobacco plants. Just like with smokeleaf joints, cigarettes can be crafted at any crafting spot. Have fun!

(http://images.akamai.steamusercontent.com/ugc/255966555933199436/C3CACAF627EA77B529899B9A33E3D6614BE1AE35/)

(http://images.akamai.steamusercontent.com/ugc/255967091001922958/CCFF4E9D68BC1FEF74FB4CBDEB3838CB493CF90D/)

FEATURES
New Crop - Tobacco
New Items - Cigarette, Cigar, Chocolate Cigar
New Drug - Nicotine
*Clothes and hats are part of the Call of Cthulhu expansion WIP -- available below.

FURTHER INFORMATION

DOWNLOAD A16
Patreon (https://www.patreon.com/posts/7575846)
Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=764301651)


DOWNLOAD A15
Google Drive (https://drive.google.com/open?id=0BxB6pyXWZSBkTV9jSXpfbE1fZGs)

Like Cthulhu? Want to play with Lovecraftian monsters? Check out this mod in development.
Call of Cthulhu Expansion Pack WIP Thread (https://ludeon.com/forums/index.php?topic=26078.0)


Q&A
Q) Can I use your mods in my mod?
A) Yes, but please PM me first. ^^

License
(https://i.creativecommons.org/l/by-sa/4.0/88x31.png) (http://creativecommons.org/licenses/by-sa/4.0/)
This work is licensed under a
Creative Commons Attribution-ShareAlike 4.0 International License (http://).

Code: [Select]
ChangeLog
V1.3c (12/25/2016)
*Updated for A16
*Added minor carcinoma and asthma chance after becoming tolerant to nicotine.
V1.3 (11/6/2016)
*Nerfed drug effects.
*Added mass production.
*Changed in-game sprites.
V1.2 (9/22/2016)
*Added cigars and chocolate cigars to the game.
V1.1
*Fixed accidental replacement of SmokeLeaf.
Title: Re: [A15] Jecrell's Tabacco and Cigarettes
Post by: delheit on September 16, 2016, 03:34:26 AM
What exactly is the tobaccos stats? Is it more or less as effective or totally different from smoke leaf? Is this meant as a substitute, replacement or an alternative choice?

Sorry I sometimes just wish mods would list things like that so I can tell if it sounds balanced to me before downloading.

However, sounds great, thanks for the mod, nice work. I wish tobacco was in vanilla.
Title: Re: [A15] Jecrell's Tabacco and Cigarettes
Post by: jecrell on September 16, 2016, 04:40:32 AM
What exactly is the tobaccos stats? Is it more or less as effective or totally different from smoke leaf? Is this meant as a substitute, replacement or an alternative choice?

Sorry I sometimes just wish mods would list things like that so I can tell if it sounds balanced to me before downloading.

However, sounds great, thanks for the mod, nice work. I wish tobacco was in vanilla.

Firstly, thanks for helping me better present this mod with your concerns. I'll add all my answers to the first post, as well as here.

Title: Re: [A15] Jecrell's Tabacco and Cigarettes
Post by: Fluffe on September 16, 2016, 09:33:13 AM
Is it Tabacco or Tobacco lol
Title: Re: [A15] Jecrell's Tabacco and Cigarettes
Post by: gamhd on September 16, 2016, 11:44:51 AM
what about a little feature like we had to dry those tobacco leaves in high temperature room before being able to craft cigarettes ?

As beer in A15 it would add more realism.
Title: Re: [A15] Jecrell's Tabacco and Cigarettes
Post by: jecrell on September 16, 2016, 03:15:57 PM
Is it Tabacco or Tobacco lol

I need to facepalm.

Thanks for pointing it out.
Title: Re: [A15] Jecrell's Tabacco and Cigarettes
Post by: jecrell on September 16, 2016, 03:17:17 PM
what about a little feature like we had to dry those tobacco leaves in high temperature room before being able to craft cigarettes ?

As beer in A15 it would add more realism.

But would it be fun to do that? It seems like more busywork to me.
Title: Re: [A15] Jecrell's Tabacco and Cigarettes
Post by: Fluffe on September 16, 2016, 05:18:36 PM
Is it Tabacco or Tobacco lol

I need to facepalm.

Thanks for pointing it out.

No problem lol
Title: Re: [A15] Jecrell's Tobacco and Cigarettes
Post by: delheit on September 16, 2016, 08:49:37 PM
Cool, so a little less effective then smoke leaf and slightly more addictive but better for staying on task and not being stoned. (Right?) Sounds good to me.

Now we just need to cross hybrid this plant with a tomato plant so we can grow Tomaco. (Simpsons Joke) jk I like the tobacco without Tomaco.

Will download and try maybe with my current save maybe with a new one. Kept my colony for two days irl surprised I'm still alive the crash-landing mod is nuts.

Nice work on the mod.


(Modified to avoid double posting) It just occurred to me I don't see any mention of how much growing skill it requires to grow. Does it require a certain amount of growing skill?
Title: Re: [A15] Jecrell's Tobacco and Cigarettes
Post by: jecrell on September 16, 2016, 11:07:45 PM
Not sure if I did something wrong but after loading this mod Smokeleaf vanished from the list of plants when gardening. I had Jecrell's Tobacco and Cigarettes Loaded at the bottom of my list and when I went to plant I found the Tobacco on the list but no smoke leaf. So I opened a second instance of the game (on a slightly further back autosave) with this mod disabled and smokeleaf was back but of course without Tabacco.

I do have other mods installed but none to add or remove plants. I took some screenshots. First one shows smoke leaf just below psychoid plant and the second it is gone but tobacco is at the bottom.

Sorry for large images, I tried to add a spoiler tag around em but I couldn't get it to work.

Fixed it. Thanks for letting me know! I forgot to change a name in one place. My fault.
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.1
Post by: delheit on September 17, 2016, 12:19:07 AM
Re-Downloaded so far looks good. I was able to plant both.

I removed the post above since it has been fixed now.
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.1
Post by: delheit on September 18, 2016, 05:59:51 AM
Everything seams to work. Personally I think it could give a little more joy or something, I know it's not meant to be replacement for smoke leaf but it takes alot of cigarettes to have much of effect. I know smokers often become chain smokers but also people tend to smoke for stress relief at the moment I think these act more like coffee, lol. With the conciseness increase.

I have several ideas that might work to make em more like smokes but don't know if your interested. But I think the funnest idea is making a recipe to combine tobacco leaves with chocolate to make a flavored cigar that would give more joy. I also had idea for mod where mixing psychoid leaf and milk would make chocolate. (Like how cocoa beans and milk in real life but the leaves are used for cocaine but the beans don't exist in game.)

Anyway I might make a mod like that in the future but idea would be you could make your own chocolate from the same plant that yayo and flake are made from which I Imagine as cocaine and crack, and then grow your own tobacco and make your own chocolate flavored cigars.

Well this grew into a wall of text. I won't put all my ideas on how cigarettes could possibly work, lol. I could go on forever with ideas.

TLDR works fine, nice mod, chocolate cigars.
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.1
Post by: jecrell on September 20, 2016, 10:25:15 PM
Everything seams to work. Personally I think it could give a little more joy or something, I know it's not meant to be replacement for smoke leaf but it takes alot of cigarettes to have much of effect. I know smokers often become chain smokers but also people tend to smoke for stress relief at the moment I think these act more like coffee, lol. With the conciseness increase.

I have several ideas that might work to make em more like smokes but don't know if your interested. But I think the funnest idea is making a recipe to combine tobacco leaves with chocolate to make a flavored cigar that would give more joy. I also had idea for mod where mixing psychoid leaf and milk would make chocolate. (Like how cocoa beans and milk in real life but the leaves are used for cocaine but the beans don't exist in game.)

Anyway I might make a mod like that in the future but idea would be you could make your own chocolate from the same plant that yayo and flake are made from which I Imagine as cocaine and crack, and then grow your own tobacco and make your own chocolate flavored cigars.

Well this grew into a wall of text. I won't put all my ideas on how cigarettes could possibly work, lol. I could go on forever with ideas.

TLDR works fine, nice mod, chocolate cigars.

You're a GENIOUS! I LOVE chocolate cigarettes as an idea. I will definitely do that when I get home tonight. The slight mood buff sounds reasonable, as well.

Cigars I can do as well.
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.1
Post by: Fluffe on September 21, 2016, 12:17:20 AM
You could delve even deeper in the flavor spectrum and make electronic cigarettes  o boy so many flavors lol
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.1
Post by: Facepunch on September 21, 2016, 07:38:13 AM
Might be worth looking into increasing the chance of lung carcinomas slightly for people who are dependant on cigarettes. Possibly also a boost to social impact (Trading price, recruit chance, social chats) because everybody knows cigarettes make you cooler.
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.1
Post by: jecrell on September 21, 2016, 12:20:33 PM
Might be worth looking into increasing the chance of lung carcinomas slightly for people who are dependant on cigarettes. Possibly also a boost to social impact (Trading price, recruit chance, social chats) because everybody knows cigarettes make you cooler.

Good ideas as well. I looked into stat boosts but it requires writing C# code that I'm not really familiar with at this time. So I'll leave the 'cool boost' for now.

I'll look into the carcinomas after I put out another Cosmic Horror update. It makes sense and it's not hard to edit in XML.
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.2
Post by: jecrell on September 21, 2016, 12:37:59 PM
Updated with cigars! Cigars are also available in chocolate flavors. Hurray!
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.2
Post by: poolday on September 23, 2016, 01:40:41 AM
Great job on the mod! I was really wanting this for vanilla.
Do you think the cigarettes/cigars would be more consistent if they make you less hungry and less stressed instead of faster movement? I'm not a modder yet though, so I don't know if it would be balanced or not.
Anyway I'm enjoying your mod very much :) Cheers!
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.2
Post by: delheit on September 28, 2016, 08:19:57 AM
Been busying playing hardcore sk on alpha 14, but I am glad I came back to check on this. I look forward to the changes and love the idea of cigarettes make you cooler and lung issues, lol. This mod is becoming awesome.

Next time I play Alpha 15 I'll be sure to re-download it.
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.2
Post by: Orion on September 30, 2016, 10:38:32 AM
Great addition!

Unfortunately I'm encountering an error (every few seconds) since I've been using this mod for a while. Could be coincidence, but I can't see what other mod would cause it. Here's my log. The error's at the end ;)

[attachment deleted by admin - too old]
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.2
Post by: Dingo on September 30, 2016, 11:13:28 AM
You're missing <?xml version="1.0" encoding="utf-8" ?> in the cigar XML. I don't know if that causes issues or not, but I've never made an XML without it.

You're also missing all the bases you're using with your drugs. This is not a huge deal, but you should have them included in your mod (https://ludeon.com/forums/index.php?topic=19499.msg212672#msg212672). I think you can just copy the DrugBases.xml into your Defs/Drugs folder.
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.2
Post by: jecrell on November 06, 2016, 02:46:07 AM
You're missing <?xml version="1.0" encoding="utf-8" ?> in the cigar XML. I don't know if that causes issues or not, but I've never made an XML without it.

You're also missing all the bases you're using with your drugs. This is not a huge deal, but you should have them included in your mod (https://ludeon.com/forums/index.php?topic=19499.msg212672#msg212672). I think you can just copy the DrugBases.xml into your Defs/Drugs folder.

Fixed and added the bases.

I also revamped the drugs -- nerfed them severely.
I added 'mass production', so that now it's possible to create entire packs of cigarettes from crafting stations at a very quick rate.
I also changed the default cigarette pack sprite.
(https://cdn.discordapp.com/attachments/237951283296731137/244729017918291970/cigarette_b.png)
Title: Re: [A15] Jecrell's Tobacco and Cigarettes V1.3
Post by: jmababa on November 06, 2016, 03:04:21 AM
Nice never knew there was cigarette mod here might consider using this
Title: Re: [A16] Jecrell's Tobacco and Cigarettes V1.3c
Post by: jecrell on December 24, 2016, 08:28:38 PM
Update for A16 released!

Minor lung effects have been added to match the new vanilla changes.

Best wishes and happy holidays friends!
Title: Re: [A16] Jecrell's Tobacco and Cigarettes V1.3c
Post by: Sebastian Cigar on July 18, 2017, 10:42:27 PM
Any chance this will ever be updated to A17? Can I use the A16 version with the current game build? I love this mod  :'(
Title: Re: [A16] Jecrell's Tobacco and Cigarettes V1.3c
Post by: LiteEmUp on July 26, 2017, 02:49:09 AM
so i know that the steam version of this is on a17...

so any known mod conflicts?? compatible with a17 vegetable garden? of course im refering to the a17 steam version
Title: Re: [A16] Jecrell's Tobacco and Cigarettes V1.3c
Post by: Jake on September 26, 2017, 12:34:00 AM
so any known mod conflicts?? compatible with a17 vegetable garden? of course im refering to the a17 steam version
It loads okay with VG, but you end up with a duplicate entry for tobacco because the latter mod already has its own. Though I think this take on it is rather better.