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RimWorld => Ideas => Topic started by: ProfessorMangot on September 27, 2016, 12:10:23 AM

Poll
Question: What do you think about C4/Claymores?
Option 1: Yes! votes: 4
Option 2: No! votes: 7
Title: Better Defense Positions
Post by: ProfessorMangot on September 27, 2016, 12:10:23 AM
Having the ability to defend your colony is an important part of the game, but what I'm suggesting is to add more defense buildings/structures that can be used to defend your colony from raiders or mechanoids.

  • Static/Mounted Machine Gun: Basically a MG that can either be an entity that is crewed, or mounted on a sandbag for a better static defense.
  • Spike/Punjii Traps: Spike Traps covered with leaves, that are hidden and can be activated.
If you have any other suggestions post a reply!
Title: Re: Better Defense Positions
Post by: TomatoWalrus on September 27, 2016, 03:00:20 AM
There are a few mods that adds more turrets and some defensive structures. In example combat realism adds barbed wire.
Title: Re: Better Defense Positions
Post by: Wex on September 27, 2016, 12:01:14 PM
Claymore mines.
It's some C4, some shotgun pellets and a detonator linked to a wire.
Pretty bad in close range.
Title: Re: Better Defense Positions
Post by: SpaceDorf on September 27, 2016, 12:04:23 PM
Quote from: Wex on September 27, 2016, 12:01:14 PM
Claymore mines.
It's some C4, some shotgun pellets and a detonator linked to a wire.
Pretty bad in close range.

Also quite easily homemade from all kind of shrapnell, so its pretty easy and convincing early game tech. Which would greatly reduce your ability to make prisoners ^^
Title: Re: Better Defense Positions
Post by: JuicyPVP on September 27, 2016, 03:29:01 PM
I think some type of "Tower" would be a good option as well. I know the game is 2d, but you could have it be like the ladder is on a certain side of it, and it adds a bonus for shooting accuracy and a bonus for defense.
Title: Re: Better Defense Positions
Post by: JuicyPVP on September 27, 2016, 03:40:51 PM
Or maybe a Bunker if a tower would be too hard to model due to height.
Title: Re: Better Defense Positions
Post by: redindy on September 27, 2016, 05:27:52 PM
But we have IED's, why do we need claymores
Title: Re: Better Defense Positions
Post by: Wex on September 27, 2016, 11:14:35 PM
IED detonates, or burns. That's whildly different from the damage of a claymore mine.
A claymore pelts, in a range of about 100m and inan arc of 60 degrees, a zone with a shotgun blast. The explosion is irrelevant unless you are standing right next to it when it goes off.
Think of it as a one-shot huge shotgun blast.
Title: Re: Better Defense Positions
Post by: carbon on September 27, 2016, 11:23:44 PM
A shotgun shell includes propellant and shrapnel.

An IED includes propellant and shrapnel.

Sooo...?

Quote from: redindy on September 27, 2016, 05:27:52 PM
But we have IED's, why do we need claymores
Title: Re: Better Defense Positions
Post by: Wex on September 27, 2016, 11:30:22 PM
You don't get it. It's DIRECTIONAL.
It explodes toward a direction.
It's used IRL for ambushes and to counter ambushes, because it's controllable, you can have the troops relatively close to it and it doesn't affect them.
Title: Re: Better Defense Positions
Post by: Morze on September 28, 2016, 01:56:33 AM
Well, you can make a makeshift claymore from steel bucket, some (plastic)explosive, detonation system and scrap metal irl, so it would be reasonable to include it in a game. Have it have two effects: a very small explosion and a shrapnel effect at target area. As much as I'd like to have the detonation done with a wire and button, but some kind of area trigger is probably easier to code.
Title: Re: Better Defense Positions
Post by: asquirrel on October 02, 2016, 02:44:19 AM
I like the bunker for extra cover that pawns can go into.  Some of them can have heavy weapons inside.
I like the tower idea as well. Have it so that you have extra range if you go in but less cover.
Title: Re: Better Defense Positions
Post by: deslona on October 03, 2016, 04:02:43 AM
I like this idea, not because of the actual claymore but for what could be done with the mechanic if it were implemented properly.
What is needed:
To be able to set an object with a set 'facing' direction (implemented already with furniture)
To have a 'cone' activation area when a hostile pawn enters the activation zone (not radii)
To have another larger cone area that will fire simultaneous bullets randomly to the maximum range of that cone. some bits will miss, others will pretty much shred the closest standing pawns. I think the games current mechanic works perfectly for this system.

If this were implemented mods could (maybe they can already, I don't know) use it for other traps or opening doors at long range etc.
Title: Re: Better Defense Positions
Post by: BetaSpectre on October 03, 2016, 04:11:11 AM
There are mods for these things, the biggest reason why some aren't in atm IMO is because of game balance. Back when the AI wasn't good, and spawning was also really whack.

So it was a requirement to make kill boxes. Now IMO with things like taming zerg swarms are much less an issue.