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RimWorld => Mods => Unfinished => Topic started by: Thirite on September 30, 2016, 12:51:22 AM

Title: [A15][WIP] Taiga Creatures
Post by: Thirite on September 30, 2016, 12:51:22 AM
I've been working on a mod which adds some more variety to the animals of RimWorld, most notably those found in the Boreal Forests, or 'Taiga' biomes. While there's obviously some overlap with other biomes, that's the main focus of the mod. I'm trying to remain as vanilla friendly as possible- graphically, balance-wise, and in animal design. Currently I have eight new animals.

(http://imgur.com/7hGwURR.png)
Black bear
Exactly what you'd expect. Smaller, more common, and less dangerous bear.

(http://imgur.com/p5L8Vsr.png)
Fisher
A dog-sized mammal related to weasels. Very vicious and very wild.

(http://imgur.com/oAFmJSQ.png)
Horse
Just your typical friendly horses. You can't ride them, unfortunately.

(http://imgur.com/R33SMT4.png)
Jackalope
A type of rabbit with pointy antlers protruding from between its ears.

(http://imgur.com/MIcoYch.png)
Woolyhorse
A bizarre omnivorous horse that can live in incredibly cold climates.

(http://imgur.com/nbCg8u0.png)
Ermine
A cute little stoat with an almost pure white winter coat.

(http://imgur.com/wLIArnX.png)
Megabadger
A very large and incredibly dangerous predator. Best to simply avoid.

(http://imgur.com/FLuDBo6.png)
Chipmunk
A tiny critter that serves mostly to be eaten by hungry predators.

(http://i.imgur.com/ZkZcE4n.png)
Wooly Rhino
A throwback to the cold-weather rhinoceros of the ice-age.


Sizes shown are not accurate representations of size comparisons in-game.



v0.3 testing release:
Download here (https://mega.nz/#!gkUWiaBD!g_SJ4tHwBq3-tCy3o0_CK3U16Qyo7XUDZcS4dVw6rK0)

A Dog Said... compatibility patch  (https://mega.nz/#!ZwczARoB!5_hY-PwHh0vDNxQxDvVvFcRv16NS6qvVCmw_eGFuXKk)
Thanks to kaptain_kavern for helping with this one. I may simply integrate this compatch into the mod and make ADS required to use Taiga Creatures in the future.

Changelog
v0.1 - Initial release. Added blackbear, fisher, horse, jackalope, woolyhorse
v0.2 - Lots of cleanup, added ermine, megabadger, and chipmunk. Added compatch for A Dog Said...
v0.3 - Added Wooly Rhino

Suggestions and feedback are more than welcome.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Malinov on September 30, 2016, 09:27:26 AM
I have to say, these look really good (in-game too), they blend in perfectly with vanilla animals. Will definitely start in a boreal forest now with my next colony, keep up the good work!
Title: Re: [A15][WIP] Taiga Creatures
Post by: Cpt.Ohu on September 30, 2016, 10:30:14 AM
Those are some really nice assets, keep up the good work. I especially like the jackalope, makes me think of a planet entirely inhabited by fearsome critters.
Title: Re: [A15][WIP] Taiga Creatures
Post by: LustrousWolf on September 30, 2016, 01:12:55 PM
Cannot wait for these! They look so like vanilla animals its great! (similar art style)
Title: Re: [A15][WIP] Taiga Creatures
Post by: Onion on September 30, 2016, 02:26:25 PM
These look great!  They perfectly capture the vanilla style while still looking better than the default animals.  My only criticism is that (for me) the horse's legs are a little long for the vanilla style.  I would love to see how the horses look with a little bit shorter/rounder legs.  Everything looks great though and I'm excited to see what else you make!  ;D
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on September 30, 2016, 05:50:16 PM
Quote from: Onion on September 30, 2016, 02:26:25 PM
I would love to see how the horses look with a little bit shorter/rounder legs.
Yeah, I'll have to shorten them a bit. Wasn't really sure how long they ought to be.

Thanks for the comments guys. Glad to hear they're looking mostly as intended.
Title: Re: [A15][WIP] Taiga Creatures
Post by: kaptain_kavern on September 30, 2016, 08:13:01 PM
Oh man that bear look both vanilla and badass. Take it from someone that cannot draw even a straight line  ;D

Really like it and also about time we get horses  :P

Great job
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on September 30, 2016, 09:33:21 PM
You need to team up with the other animal mod(s) and make one big animal mod!

Also my sudgestion from the other thread.

Quote from: Hydromancerx on September 25, 2016, 09:06:39 PM
Boreal Forest
- Alpaca
- Beaver
- Bison
- Boar
- Chinchilla
- Cougar
- Elk
- Grizzly
- Grouse
- Ibex
- Moa
- Moose
- Otter
- Porcupine
- Raccoon
- Red Fox
- Salamander
- Squirrel
- Snow Tiger
- Timber Wolf
- Warg
- Wolverine

(http://vignette3.wikia.nocookie.net/farmville/images/f/fa/Wolverine-icon.png/revision/latest?cb=20110415101337)(http://vignette2.wikia.nocookie.net/farmville/images/6/62/Red_Grouse-icon.png/revision/latest?cb=20130306141313)(http://vignette2.wikia.nocookie.net/farmville/images/b/ba/Moose-icon.png/revision/latest?cb=20100125002330)(http://vignette3.wikia.nocookie.net/farmville/images/6/6b/Porcupine-icon.png/revision/latest?cb=20100204024822)(http://vignette2.wikia.nocookie.net/farmville/images/5/55/Canadian_Goose-icon.png/revision/latest?cb=20110918161851)(http://vignette3.wikia.nocookie.net/farmville/images/e/e3/Bison-icon.png/revision/latest?cb=20100709021439)(http://vignette2.wikia.nocookie.net/farmville/images/2/22/Spotted_Salamander-icon.png/revision/latest?cb=20120618180334)(http://vignette2.wikia.nocookie.net/farmville/images/c/c4/Moa-icon.png/revision/latest?cb=20120430092432)
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on October 01, 2016, 02:07:28 AM
Quote from: Hydromancerx on September 30, 2016, 09:33:21 PM
You need to team up with the other animal mod(s) and make one big animal mod!
...
Maybe in the future when the mod is better developed, it could be integrated into something like that. CK Animal & Plant Pack looks like it is following close to the same standards, so I could see a merge with them potentially happening.

As for the animals you listed, some are definitely on my mind, but I haven't decided concretely. Wolverines and Porcupines are likely, though.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on October 10, 2016, 10:57:45 AM
v0.2 testing release now available in the OP.
Title: Re: [A15][WIP] Taiga Creatures
Post by: skullywag on October 10, 2016, 11:43:54 AM
I havent checked as im not near a pc but is this using the wildbiomes on the racedef to add the animals to the biome? Just checking for compatibility purposes.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on October 10, 2016, 12:55:31 PM
Yes, it is. Taiga Creatures should be fully compatible with any mod that does not add creatures with identical def names, as I didn't use a special prefix on them.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on October 10, 2016, 04:26:08 PM
Yay an update! Keep up the good work! :D
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on October 16, 2016, 10:07:02 PM
I made you some woolly rhino art (see attachments). The art needs a bit of cleaning up but it should get you started.

[attachment deleted by admin - too old]
Title: Re: [A15][WIP] Taiga Creatures
Post by: jmababa on October 20, 2016, 02:55:32 AM
I want these and also add some for arid desert like badger, cobra, lizrd but there's already 1 type of lizrd there, desert toad, javellina, roadrunnerand lastly scorpions its been missin in the arid desert
Title: Re: [A15][WIP] Taiga Creatures
Post by: kaptain_kavern on October 24, 2016, 12:39:05 AM
Hey look what I've committed done with the .psd/.xcf files you provide (thanks for that ;))

(http://i.imgur.com/kvwxfGf.png)

As I'm a complete noob about all of this I'm quite happy on how it looks (I just re-cut a bigger layer with zebra texture the same shape as the horse). But I have completely no idea on how to the face and back version while keeping the impression it is the same animal (on how to draw the zebra's, in which direction and all of that) :p

So, deal with it  :P It was more to say thank you for the psd files
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on October 24, 2016, 03:50:15 AM
The zebra should have vertical stripes on its chest. More like this (http://gallery.yopriceville.com/var/resizes/Free-Clipart-Pictures/Animals-PNG/Zebra_PNG_Clipart_Image.png?m=1445524980).
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on October 27, 2016, 12:23:55 AM
Quote from: Hydromancerx on October 16, 2016, 10:07:02 PM
I made you some woolly rhino art (see attachments). The art needs a bit of cleaning up but it should get you started.

Oh hey, not bad. I haven't had a lot of time recently, but I'll see if I can work on getting this into the mod sometime soon.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on November 05, 2016, 04:35:57 AM
Quote from: Thirite on October 27, 2016, 12:23:55 AM
Quote from: Hydromancerx on October 16, 2016, 10:07:02 PM
I made you some woolly rhino art (see attachments). The art needs a bit of cleaning up but it should get you started.
Oh hey, not bad. I haven't had a lot of time recently, but I'll see if I can work on getting this into the mod sometime soon.


Thank you! I look forward to them!
Title: Re: [A15][WIP] Taiga Creatures
Post by: Pajama Zach on November 05, 2016, 02:15:27 PM
These are gorgeous. Looking forward to seeing more.
Title: Re: [A15][WIP] Taiga Creatures
Post by: demeggy on November 05, 2016, 05:23:59 PM
Beautiful artwork :)
Title: Re: [A15][WIP] Taiga Creatures
Post by: Pink Omega on November 05, 2016, 05:29:29 PM
Great mod!
I also have an suggestion, what about re-doing the Jackalope texture using a vanilla hare?
I think it would be more vanilla-like.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on November 08, 2016, 10:34:47 PM
I'm not 100% happy with the Jackalope graphic, but I thought the vanilla hare graphic was sort of lackluster in comparison to the other vanilla animals, hence why I made my own.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on November 09, 2016, 12:42:41 AM
Quote from: Hydromancerx on October 16, 2016, 10:07:02 PM
...
I used your art as a template and have integrated them in the mod. They'll be in the next testing release. ^^
(http://imgur.com/ZkZcE4n.png)(http://imgur.com/Rx0oigT.png)
Title: Re: [A15][WIP] Taiga Creatures
Post by: kaptain_kavern on November 09, 2016, 12:50:51 AM
Oh the younger one is too cute  :)
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on November 09, 2016, 04:40:12 PM
The baby is soooo cute! Nice job!  8)

(https://ludeon.com/forums/index.php?action=dlattach;topic=26265.0;attach=16707;image)(https://ludeon.com/forums/index.php?action=dlattach;topic=26265.0;attach=16710;image)

EDIT: Also kaptain_kavern made the code for for my Aurochs art (https://ludeon.com/forums/index.php?action=dlattach;topic=26265.0;attach=16717). If you want to add those too be my guest. Otherwise these can stay as a stand alone mod. Combining just helps reduce the mod clutter. Here is the original post (https://ludeon.com/forums/index.php?topic=26265.msg275938#msg275938) about them.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on November 10, 2016, 03:27:59 PM
Hm, I don't really see Aurochs fitting in. They look too much like modern cows to be unique and don't fit the bill for "taiga creatures".
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on November 11, 2016, 01:10:26 AM
(https://s-media-cache-ak0.pinimg.com/736x/3b/98/7e/3b987e7685cefd669db92611d20e59ef.jpg)

Dose it help they were around during the ice age too?
Title: Re: [A15][WIP] Taiga Creatures
Post by: Pink Omega on November 11, 2016, 03:11:48 PM
Hello! Can I ask you something? I'm currently doing a mod, so, in wich program did you made the creatures?
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on November 11, 2016, 07:06:33 PM
I made them all using GIMP. If you download the mod and look inside the textures folder of each animal, you'll find the source xcfs so you can sort of see how I did things.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on November 19, 2016, 07:09:24 PM
Please update soon! I cannot wait for the woolly rhinos!  ;D
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on November 19, 2016, 09:40:26 PM
Well, I've been working on another and far more complex mod for a bit. So I can just update what I have now. Check the OP.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on November 20, 2016, 05:23:19 AM
Awesome! Thank you!  ;D
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on November 20, 2016, 06:01:51 AM
Ok I made some Snow and Rock Rock Ptarmigans (https://en.wikipedia.org/wiki/Rock_ptarmigan). Both Male and Female too. (see attachment) I did not do a baby but I assume you can use the base game baby chick art for both.

Many thanks in advance!  ;D

The art below are just an example. The full set is in the WinRAR



[attachment deleted by admin due to age]
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on December 02, 2016, 02:12:15 AM
Were the Ptarmigans useful?
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on December 02, 2016, 12:54:32 PM
Didn't get the time to add them, sorry. I'll probably brush up the textures and add them to a 1.1 release. Mostly I feel like I've been sitting on this mod for a while and just wanted to push it out the door at this point since it's quite stable and usable.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Pink Omega on December 08, 2016, 07:46:06 PM
I made some Helmeted guineafowl sprites, or guiné as we call it here on brazil. You can use it if you want, I think it fits the mod.

If you like it, I can make the male one.

Yo, you can also consider this as a gift for helping me with my raptor mod. :^)

[attachment deleted by admin due to age]
Title: Re: [A15][WIP] Taiga Creatures
Post by: Hydromancerx on December 08, 2016, 09:05:13 PM
Those are cool but not very Boreal. Perhaps the Jungle animal mod (https://ludeon.com/forums/index.php?topic=26265.0) would use them. We seriously need like a Desert or Savanna animal mod too.
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on December 09, 2016, 12:57:20 AM
No kidding. One of the games I started on a desert, and there is such a lacking of animal variety there.
Title: Re: [A15][WIP] Taiga Creatures
Post by: lazuli42 on January 11, 2017, 08:14:20 PM
Great mod, Thirite! The sprites are very high quality and it adds a lot of flavor to the north. I can't imagine making a boreal settlement anymore without this mod! I have a question though, now that we can form caravans, do you plan setting "pack animal" to true for horses, and possibly other large animals like the rhino and megabadger?
Title: Re: [A15][WIP] Taiga Creatures
Post by: Thirite on January 11, 2017, 09:52:14 PM
Thanks, and yes, that's the next thing on my todo list for Taiga Creatures. I'll be locking this thread though since it's better to talk about it in its 'Release' thread (https://ludeon.com/forums/index.php?topic=27694.0).