License:
This mod is licensed under the Creative Commons Attribution-ShareAlike 4.0 International license.
(https://imgur.com/gfkBZG1.png)
Description:
inspired by mod Medieval Times (https://ludeon.com/forums/index.php?topic=22316.0), this mod adds some additional ancient asian weapons. If you have any further interesting weapons want to add just leave a comment. ;)
List of added melee weapons:
- Feng-Huo-Lun
- Kabutowari
- Ninjato
- Kukri
- Kris
- Chui
- Jian
- Dao
- Dah
- Kampilan
- Katana
- Bo
- Naginata
- Yari
- Ji
List of added ranged weapons:
- Blowgun (shoots poisoned darts)
- Shuriken
- Chu-Ko-Nu (shoots 4 arrows)
Weapon sheet:
Ancient Asian Weapons (https://docs.google.com/spreadsheets/d/1xF97i_3ssVSswpFYMSlmUNDPcHAM-VV_WikSYgnENAc/edit?usp=sharing)
DOWNLOAD R1.2:
Mediafire (http://www.mediafire.com/file/m7sof1xgrfjoa81/Ancient_Asian_Weapons_R1.2.zip/file)
If you like this mod please support me, it will make me motivated ;)
(https://imgur.com/JEoABxv.png) (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=24ADCBAADULZU&source=url)
The graphics look really good. Personally I'm not really for the whole "folded a gorillion times katana", though. Historically speaking, the katana was not functionally 'better' than a European longsword. The reason weapons in feudal Japan took so much effort to make was largely due to poor ore quality that required a lot of purification, and also its scarcity (hence wooden armour). The curvature of the blade allowed for a better cut with a swing, but the longsword's sheer length and weight largely made up for the lack of a curved cutting edge. A straight blade also allows for more controlled parries than a curved blade, and this is evident in medieval swordplay tactics. Despite common belief, a katana was perfectly capable of effective stabs; hell, I've seen modern videos of it punching through steel plate. Of course, the European longsword was also fully capable of piercing attacks and typically at a greater length.
To sum things up the katana wasn't a super amazing sword, it had its strengths and weaknesses like many other melee combat weapons.
Quote from: Thirite on October 10, 2016, 07:38:38 AM
The graphics look really good. Personally I'm not really for the whole "folded a gorillion times katana", though. Historically speaking, the katana was not functionally 'better' than a European longsword. The reason weapons in feudal Japan took so much effort to make was largely due to poor ore quality that required a lot of purification, and also its scarcity (hence wooden armour). The curvature of the blade allowed for a better cut with a swing, but the longsword's sheer length and weight largely made up for the lack of a curved cutting edge. A straight blade also allows for more controlled parries than a curved blade, and this is evident in medieval swordplay tactics. Despite common belief, a katana was perfectly capable of effective stabs; hell, I've seen modern videos of it punching through steel plate. Of course, the European longsword was also fully capable of piercing attacks and typically at a greater length.
To sum things up the katana wasn't a super amazing sword, it had its strengths and weaknesses like many other melee combat weapons.
good point, i guess i got wrong impression from R. Lee Ermey (https://www.youtube.com/watch?v=EDkoj932YFo). However almost double the workamount for 0,55 more DPS seems balanced to me.
PS: after some youtube research i will say katana is sharper but more fragile, longsword is more durable. so i guess some extra DPS for katana makes sense, maybe i should also put a higher deterioration rate to katana as balance.
That's a good point, realism always should stand aside to gameplay mechanics/balance.
Quote from: Thirite on October 10, 2016, 03:04:40 PM
That's a good point, realism always should stand aside to gameplay mechanics/balance.
Quote from: eatKenny on October 10, 2016, 02:47:22 PM
Quote from: Thirite on October 10, 2016, 07:38:38 AM
The graphics look really good. Personally I'm not really for the whole "folded a gorillion times katana", though. Historically speaking, the katana was not functionally 'better' than a European longsword. The reason weapons in feudal Japan took so much effort to make was largely due to poor ore quality that required a lot of purification, and also its scarcity (hence wooden armour). The curvature of the blade allowed for a better cut with a swing, but the longsword's sheer length and weight largely made up for the lack of a curved cutting edge. A straight blade also allows for more controlled parries than a curved blade, and this is evident in medieval swordplay tactics. Despite common belief, a katana was perfectly capable of effective stabs; hell, I've seen modern videos of it punching through steel plate. Of course, the European longsword was also fully capable of piercing attacks and typically at a greater length.
To sum things up the katana wasn't a super amazing sword, it had its strengths and weaknesses like many other melee combat weapons.
good point, i guess i got wrong impression from R. Lee Ermey (https://www.youtube.com/watch?v=EDkoj932YFo). However almost double the workamount for 0,55 more DPS seems balanced to me.
PS: after some youtube research i will say katana is sharper but more fragile, longsword is more durable. so i guess some extra DPS for katana makes sense, maybe i should also put a higher deterioration rate to katana as balance.
I like that this didn't turn into a pissing match about swords. Also yes, very nice looking mod.
Any plans for more weapons, such as the naginata, yari, or kabutowari?
Quote from: res34 on October 10, 2016, 03:33:38 PM
Any plans for more weapons, such as the naginata, yari, or kabutowari?
sure, looking for suggestions and ideas like this...
When are you going to update high caliber? I love that you're adding different variants of weapons, but your high caliber mod hasn't received any updates in quite some time, and I think adding different types of guns would really bring it to the people's attention.
Quote from: ChromeMax on October 11, 2016, 10:34:10 AM
When are you going to update high caliber? I love that you're adding different variants of weapons, but your high caliber mod hasn't received any updates in quite some time, and I think adding different types of guns would really bring it to the people's attention.
run out of ideas of new guns. and i think it's already enough guns/weapons of different variants.
Quote from: eatKenny on October 11, 2016, 12:09:48 PM
Quote from: ChromeMax on October 11, 2016, 10:34:10 AM
When are you going to update high caliber? I love that you're adding different variants of weapons, but your high caliber mod hasn't received any updates in quite some time, and I think adding different types of guns would really bring it to the people's attention.
run out of ideas of new guns. and i think it's already enough guns/weapons of different variants.
Blasphemy! You can never have enough guns in any game ever!
5 new weapons added, enjoy. ;)
Most lovely. Now I can fight at range with melee tribesmen with such deadly polearms, and my ranged fighters can have cannons!
I decided to look around some more, and found a few more weapons that might pique your interest. Admittedly, these might not all be considered truly medieval, as some might by from slightly earlier or later time periods.
Japanese:
- Kanabō (https://en.wikipedia.org/wiki/Kanab%C5%8D)
- Ōtsuchi (https://en.wikipedia.org/wiki/%C5%8Ctsuchi)
- Yumi (https://en.wikipedia.org/wiki/Yumi)
- Kusarigama (https://en.wikipedia.org/wiki/Kusarigama)
Chinese:
- Zhanmadao (https://en.wikipedia.org/wiki/Zhanmadao)
- Ji (polearm) (https://en.wikipedia.org/wiki/Ji%20(polearm))
- Thunder crash bomb (https://en.wikipedia.org/wiki/Thunder%20crash%20bomb)
- Monk's spade (https://en.wikipedia.org/wiki/Monk's%20spade)
- Jian (https://en.wikipedia.org/wiki/Jian)
- Wind and fire wheels (https://en.wikipedia.org/wiki/Wind%20and%20fire%20wheels)
In the title... Asain... your spelling is making my Grammar Nazi heart cry.
Quote from: Dante King on October 15, 2016, 11:31:07 AM
In the title... Asain... your spelling is making my Grammar Nazi heart cry.
:P
Quote from: res34 on October 15, 2016, 08:25:33 AM
Most lovely. Now I can fight at range with melee tribesmen with such deadly polearms, and my ranged fighters can have cannons!
I decided to look around some more, and found a few more weapons that might pique your interest. Admittedly, these might not all be considered truly medieval, as some might by from slightly earlier or later time periods.
Japanese:
- Kanabō (https://en.wikipedia.org/wiki/Kanab%C5%8D)
- Ōtsuchi (https://en.wikipedia.org/wiki/%C5%8Ctsuchi)
- Yumi (https://en.wikipedia.org/wiki/Yumi)
- Kusarigama (https://en.wikipedia.org/wiki/Kusarigama)
Chinese:
- Zhanmadao (https://en.wikipedia.org/wiki/Zhanmadao)
- Ji (polearm) (https://en.wikipedia.org/wiki/Ji%20(polearm))
- Thunder crash bomb (https://en.wikipedia.org/wiki/Thunder%20crash%20bomb)
- Monk's spade (https://en.wikipedia.org/wiki/Monk's%20spade)
- Jian (https://en.wikipedia.org/wiki/Jian)
- Wind and fire wheels (https://en.wikipedia.org/wiki/Wind%20and%20fire%20wheels)
thanks mate, some of them looks rather interesting.
updated, added some new weapons from suggestions and some spawn and balance tweaks, enjoy!
These should be fun! By the way, found a website you might find interesting, as it appears to go into detail about various weapons from the Ming dynasty and such. I found it while looking up the grenade.
http://greatmingmilitary.blogspot.com/2016/09/weaponised-shields-of-ming-dynasty.html
I love how you looked into the actual names of the weapons. Zhen stands for earquake, tian stands for sky, and lei stands for lighting. The chinese actually used to use these in combat as hand grenades during the 13th century.
add Yoyo its an Philippine ancient weapon including kris
Quote from: jmababa on October 18, 2016, 07:21:10 AM
add Yoyo its an Philippine ancient weapon including kris
kris looks badass, but yoyo?
(http://cdn6.bigcommerce.com/s-8ndhalpa/products/277/images/613/duncan-hello-kitty-pro-yo-yoyo-15__90815.1404161701.1280.1280.jpg?c=2)
I was surprised enough : http://ipfactly.com/ancient-filipinos-used-the-yoyo-as-a-weapon/
Went hunting again:
- Kampilan (https://en.wikipedia.org/wiki/Kampilan)
- Kalis (https://en.wikipedia.org/wiki/Kalis)
- Mandau (https://en.wikipedia.org/wiki/Mandau%20(knife))
- Kujang (https://en.wikipedia.org/wiki/Kujang%20(weapon))
Amazing Texture and the Damage are balance and the range weapon are balance damage and great texture and the melee weapon balance damage but some of weapon are not balance the damage and the hwacha are amazing they Launch many arrows to the enemy and i will wait for the next update for this mod
Version 1.15.1
Melee Weapons : 9.4/10
Range Weapons : 9.7/10
Average 9.6/10
P.S : this rating can be change on next update and also Keep a Great Work :)
just updated to A16, removed the blowgun since there is a more sophisticated blowgun mod (https://ludeon.com/forums/index.php?topic=27744.0)
I get an error about the Shou Chong and Zhen-Tian-Lei.
Quote from: Hydromancerx on December 24, 2016, 05:25:47 AM
I get an error about the Shou Chong and Zhen-Tian-Lei.
i just checked, there are some yellow sound errors. they are harmless but i will try fix them tomorrow.
There is an incompatibility with Medieval Times... When i have the two active at the same time Colonists heads became invisible.
Nice mod, the art is well done. Would be could to see some armor (samurai especially) to go along with the weapons, just a suggestion though.
fixed the soundDef, please redownload the mod.
Mine gives an error saying cannot find "parent node" for Zhen-Tian-Lei.
Yeah I think its conflicting with one of the other mods. I cannot tell which. :(
Do you plan to make some clothes from asian culture?
A ninja custom or that straw hat ("sharp razor blade hat" from Kung Lao for example) would be great additions.
Is anyone else getting an XML error on start? Also, how do you craft them? I only get the option to craft a few of the ranged weapons.
Edit. Never mind. I found out how to make the items.
Just installed this, getting the same xml error that others have mentioned.
Quote from: ChaoticFool on January 22, 2017, 08:27:55 PM
Just installed this, getting the same xml error that others have mentioned.
i should have already fixed this bug, can you redownload this mod and try again?
Any chance you could make a combat realism patch? Medieval Times has one in it's second-to-last forum page if you'd like some kind of template.
Tried re-downloading, same problem. Here's the output log, error is on line 170
https://gist.github.com/HugsLibRecordKeeper/f7d04ad80973e1a859c764b738221ca7
Quote from: ChaoticFool on January 23, 2017, 08:39:49 AM
Tried re-downloading, same problem. Here's the output log, error is on line 170
https://gist.github.com/HugsLibRecordKeeper/f7d04ad80973e1a859c764b738221ca7
oh i see, thanks for the report, i will fix this bug ASAP
Quote from: ChaoticFool on January 23, 2017, 08:39:49 AM
Tried re-downloading, same problem. Here's the output log, error is on line 170
https://gist.github.com/HugsLibRecordKeeper/f7d04ad80973e1a859c764b738221ca7
just fixed this bug, please redownload
Working now, thanks.
I translated AAW to Chinese: https://github.com/RimWorld-zh/eatKenny-AncientAsianWeapons-zh
And I made a Preview.png: https://github.com/RimWorld-zh/eatKenny-AncientAsianWeapons-zh/blob/master/About/Preview.png
Posted on Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=864412707
High Caliber is in progress.
thanks for the uploading ;)
A17 update uploaded 8)
Nice to see you again Kenny !
and thank you
It would be awesome if this is combat extended compatible.
bookmarking....
looks like a really nice mod... any chance adding asian themed armors??
Would it be to much to ask for you to do an armor side to this mod.
the chinese need guan dao, fu tao,ji
picture for ji type (https://upload.wikimedia.org/wikipedia/commons/thumb/d/da/Chinese_dagger-axe_and_related_polearms.svg/440px-Chinese_dagger-axe_and_related_polearms.svg.png)
also maybe ad some mongol weapon and bow
here some example for mongol sword dunno the name because most mongol movie depict them using arabian scimitar (yuck!)
would be nice too if you ad india and south east asian weapon they have many type and shape but i have no knowledge about it.
(https://vignette.wikia.nocookie.net/deadliestwarrior/images/a/a6/Turko_Mongol_Saber.jpg/revision/latest?cb=20111221045640)
thanks for the suggestion, i will take a look and may add some of them in A18 patch ;)
Hoping to see this continue, great complimentary mod for others w/out a doubt!
Hope you guys don't mind. I've done this little texture for my mod, if you want to use it for yours, that's perfect. eatKenny is a better artist so will probably outperform this anyway.
[attachment deleted due to age]
Any plans on a 1.0 update?
due to lock down i do have a lot of free time, i'm currently updating this mod ;)
finally updated to 1.1, leave any feedback and/or bug reports if you like. ;)
new "Relic" extension added, this extension adds special perks for melee weapons. ;)
just updated to 1.2, enjoy ;)
Quote from: eatKenny on November 08, 2020, 04:38:32 PM
just updated to 1.2, enjoy ;)
Are you ever going to include the Hwacha in the mod again?
Great mod and thanks in advance for the update.
Greetings
This is a great mod! I came here for the katana, I never thought I would see the very sexy Kris here.
Are you planning to make this Combat Extended compatible or is it far from the future?
Thanks for this mod