Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: duduluu on October 12, 2016, 07:31:56 PM

Title: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 12, 2016, 07:31:56 PM
Isekawa's Moe Gears
Dash and Mech!



Welcome to Isekawa's Moe Gears mod!

This mod contains various contents, not limited to what its name suggests: ranging from combat gears, controllable mech (every colony should have one!), to powerful foes that randomly drop on your colony.





Valkyrie Armor suit:

A highly mobile combat suit with 2 additional skills: dash and switch weapon. This suit is for combat only and it will greatly hamper its wearer's working efficiency. You can dash 6 grids every 6 sec, recommended for hit-and-run tactic.

You can acquire this suit of random quality with Alter of Sacrifice (buildable in Misc), by sacrificing enough animals, enemies, prisoners or your colonists.


(http://ww2.sinaimg.cn/large/a15b4afegw1f8qc91yte0g20mh0dwqr5)

(http://ww2.sinaimg.cn/large/a15b4afegw1f8qcmsizrug20mh0dw7wj)





Thrud Mech:

A formidable Mech, also with 2 skills: siege mode and fortitude shield. Siege mode anchors a Thrud to ground, but allows it to use Thrud Siege Gun, a long range bombardment weapon. Fortitude shield makes a Thrud invulnerable for 30 sec, at the cost of huge power consumption.

A Thrud must recharge on a recharge station. If body parts of a Thrud is ripped off, you can repair it using Cyborg Part Forger.


(http://ww2.sinaimg.cn/large/a15b4afegw1f8qd7edzzdg20mh0dwnph)

(http://ww2.sinaimg.cn/large/a15b4afegw1f8qdkvid9jj20mh0dwk4e)





Boss - Psionic Fox:

a notorious thief as well as a very very dangerous beast. But if you have enough fire power, you can retake what is stolen from you.

(http://ww2.sinaimg.cn/large/a15b4afegw1f8qdpu32qvj20mh0dwwhl)





Boss - Pallbearers:

this boss examines your overall use of tactic, micros, and the knowledge of this game. It grows stronger as you stay longer on this world (measure by years). It can single handedly destroy hundreds of enemies, as well as your colony. Yet there are various ways to kill this boss and claim your trophy: Qiling's Amulet. This accessory stops time on its wearer, and cure all his/her diseases.

pallbearers can summon powerful lightning storms to strike their foes. They also have a decent probability to absorb incoming damage by fortitude shieldsdz, which is suspected to have the same origin with the Thruds. On taking damage, they can heal themselves overtime.


(http://ww2.sinaimg.cn/large/a15b4afegw1f8qduzdwfej20mh0dw1ax)

(http://ww2.sinaimg.cn/large/a15b4afegw1f8qfohyh2pg20mh0dw4qs)

(http://ww2.sinaimg.cn/large/a15b4afegw1f8qfyp1419g20mh0dw4qw)


If you like challenges, you can summon bosses with Trans-atmospheric Flare Cannon, it has 0.2 chance to summon a Psionic Fox and 0.1 chance to summon a Pallbearer.





Author

    Isekawa: the original maker of this mod, developer
    UAllJilao: developer
    duduluu: nearly all textures of this mod come from her, forum release

Special Thanks to:

    Rooki1: owner of the textures of Valkyrie armor suit, who kindly granted me the right to use his textures
    Haplo: I stole part of his code to build my mech
    Rikiki: I borrowed his idea to make helmet luminous
    Blizzard:: Stole a lot of icons from SCII lol

Note:
    I(@UAllJilao) am not releasing this mod on steam myself.
    Whoever is doing it is apparently not keeping track with the latest version of this mod.
    I recommend that for those who are interested in this mod, please download the newest version from this thread.
    First, I would like to give thanks to all that helped in the make of this mod.

Forum release is managed by Feng's Qiling, since I myself do not use online community very often (don't even have an active steam account); I may not be able to give timely response to any questions or bugs raised on forum or on Steam. Please do not hesitate to contact Qiling(who is posting this thread) if you have any problem or suggestions with the mod; she is an experienced modder as well.






Download on Dropbox Click here! (https://www.dropbox.com/sh/g8f9iz5kniy4x88/AADgvpdp9zwX0rzU3ugjQOxda?dl=0)

Files:
    - Isekawa_MoeGears_0.14.r16.zip - for RimWorld A14
    - Isekawa_MoeGears_0.15.r17.zip - for RimWorld A15
    - Isekawa_EPOEpatch_for_A14A15.zip - patch for Compatible with EPOE Mod (Expanded Prosthetics and Organ Engineering (https://ludeon.com/forums/index.php?topic=10571.0))

How to install:
    - Unzip the contents and place them in your RimWorld/Mods folder.
    - Activate the mod in the mod menu in the game.
    - If you has EPOE, activate the Isekawa_EPOE patch after the two mod.

Friendly to existing colony. :-)


Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Shawnthony on October 12, 2016, 09:31:02 PM
This is gonna be a nice addition to my game. :)
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: pktongrimworld on October 12, 2016, 11:34:51 PM
Interesting, hmmm how do you build the mechs, and are they an item a colonist gets inside of?
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 13, 2016, 01:39:32 AM
Quote from: pktongrimworld on October 12, 2016, 11:34:51 PM
Interesting, hmmm how do you build the mechs, and are they an item a colonist gets inside of?
No, the colonist is not in the mech. It's the fushion of a young woman and the machine.
Build a Unfinished Thrud Mech, then sacrifice a girl to activitive the mech - the girl must less than 30 years old.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on October 13, 2016, 02:22:58 AM
Hehe, sound animé inspiring :-)
Very nice and NEW things and threats. Need to try it out :-)

You should add to the description if the mod work with existing colonies or do need a new one.


Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 13, 2016, 12:17:52 PM
Quote from: Canute on October 13, 2016, 02:22:58 AM
Hehe, sound animé inspiring :-)
Very nice and NEW things and threats. Need to try it out :-)

You should add to the description if the mod work with existing colonies or do need a new one.
It's friendly to existing colony.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: pktongrimworld on October 13, 2016, 01:00:58 PM
Quote from: duduluu on October 13, 2016, 01:39:32 AM
Quote from: pktongrimworld on October 12, 2016, 11:34:51 PM
Interesting, hmmm how do you build the mechs, and are they an item a colonist gets inside of?
No, the colonist is not in the mech. It's the fushion of a young woman and the machine.
Build a Unfinished Thrud Mech, then sacrifice a girl to activitive the mech - the girl must less than 30 years old.

Interesting... cool. :D

Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Thirite on October 13, 2016, 02:15:11 PM
Quote from: duduluu on October 12, 2016, 07:31:56 PM
You can acquire this suit of random quality with Alter of Sacrifice (buildable in Misc), by sacrificing enough animals, enemies, prisoners or your colonists.
...

Quote from: duduluu on October 13, 2016, 01:39:32 AM
No, the colonist is not in the mech. It's the fushion of a young woman and the machine.
Build a Unfinished Thrud Mech, then sacrifice a girl to activitive the mech - the girl must less than 30 years old.

(http://imgur.com/SNaElVR.png)


Never change, Japan.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 13, 2016, 02:24:22 PM
Quote from: Thirite on October 13, 2016, 02:15:11 PM
Quote from: duduluu on October 12, 2016, 07:31:56 PM
You can acquire this suit of random quality with Alter of Sacrifice (buildable in Misc), by sacrificing enough animals, enemies, prisoners or your colonists.
...

Quote from: duduluu on October 13, 2016, 01:39:32 AM
No, the colonist is not in the mech. It's the fushion of a young woman and the machine.
Build a Unfinished Thrud Mech, then sacrifice a girl to activitive the mech - the girl must less than 30 years old.

(http://imgur.com/SNaElVR.png)


Never change, Japan.

What do you mean?  Is there anything with Japan?
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on October 13, 2016, 02:59:55 PM
Geeeshh.
A Centipede is like a papertiger against a Psi fox.
He is fast, he hit faster then a pawn with adv. power arms and throw lightning.
My poorly underdevelopmented colony don't get a chance. And he magical steal silver out of your stockpiles even from distance.
He is truely a Boss and not a "merciful god's pet" maybe a "snickering devil's pet".

Maybe remove the uranium part from the altar, so you can build it early and start sacrifice. Mosttimes i rarely found uranium on the map.



Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: nachtfalter on October 14, 2016, 10:15:32 PM
Wooow that all looks like some quality content.
Damn impressive and great sprites.
Love the fact that you actually made preview GIF.
Gotta try that stuff in my next run.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 14, 2016, 10:40:16 PM
Quote from: Canute on October 13, 2016, 02:59:55 PM
Geeeshh.
A Centipede is like a papertiger against a Psi fox.
He is fast, he hit faster then a pawn with adv. power arms and throw lightning.
My poorly underdevelopmented colony don't get a chance. And he magical steal silver out of your stockpiles even from distance.
He is truely a Boss and not a "merciful god's pet" maybe a "snickering devil's pet".

Maybe remove the uranium part from the altar, so you can build it early and start sacrifice. Mosttimes i rarely found uranium on the map.

I had tell Ji'Lao known, he would remove uranium requires next update.
And he said:
There are no devils above the rimworlds, only the all merciful Ji'Lao god. (http://ww2.sinaimg.cn/large/a15b4afegw1f8sr5l57m4j200u00uq2s)
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on October 16, 2016, 03:01:33 AM
About the Sacrifice,
it shouldn't be possible to sacrifice wild animals.
They need to be sleeping or downed, at this way you can catch and sacrifice them.
Background there is a "strange beast" animal from the  Call of Cthulhu mod, not a very big threat but still dangerous foe for a single pawn.
But my diplo just can move to it, catch , and sacrifice it. And it give twice even alot of points.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 16, 2016, 05:28:03 PM
Quote from: Canute on October 16, 2016, 03:01:33 AM
About the Sacrifice,
it shouldn't be possible to sacrifice wild animals.
They need to be sleeping or downed, at this way you can catch and sacrifice them.
Background there is a "strange beast" animal from the  Call of Cthulhu mod, not a very big threat but still dangerous foe for a single pawn.
But my diplo just can move to it, catch , and sacrifice it. And it give twice even alot of points.
Actually thank you for mentioning this. Here is what I think about balance. If you sacrifice a downed psyonic fox, a lot of points; if you sacrifice a downed pallbearer, a huge amount of points. I believe that when modder design their pawns, they take the value of the pawn into account, i.e. more valuable, more rare or powerful. As a modder I cannot dictate how other modders set the value of their pawns, but if this modder set a very high value for this "strange beast", it is my belief that he/she thinks the beast is either rare or strong. If you sacrifice one of these beasts to the merciful god, he is going to be happy. Balanced? I do not know. I try to balance my mod to vanilla but not everyone do the same. Not everyone believe the same. I think for those players who does not play cluthu mod, sacrificing animal may be a big part of their process in getting valkyrie suit, so I do not intend to change sacrificing mechanism. If you still believe this "strange beast" is imbalanced in term of value, I may ask Feng's Qiling (the nice lady who is posting this thread) to contact the maker of cluthu mod.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on October 17, 2016, 04:23:06 AM
No, it isn't about the points, yes the strange beast is strong and worth the points.
The point is, i don't even need to fight animals. I just send order the pawn to sacrifice an animal, he go and grab the animal and run back to the altar, no fight.
That works with the most animals i encounter so far, even with thumbo's.
And this isn't very balanced, since it works with wild aggresive vanila animals too.

Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 18, 2016, 07:25:49 PM
Quote from: Canute on October 17, 2016, 04:23:06 AM
No, it isn't about the points, yes the strange beast is strong and worth the points.
The point is, i don't even need to fight animals. I just send order the pawn to sacrifice an animal, he go and grab the animal and run back to the altar, no fight.
That works with the most animals i encounter so far, even with thumbo's.
And this isn't very balanced, since it works with wild aggresive vanila animals too.
You have a good point. I'll check my code whenever I have time and improve it in the next update.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on October 19, 2016, 07:42:34 AM
I just want warn anyone who use this mod, don't mess with the Pallbearer until you have 50 pawns and/or other good defence tech like mortar blocking shields.
My 9 pawns with Railguns/4 valkyrie armor + 1 Mech got slaughtered and the boss still got 80% left.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Justas love on October 19, 2016, 12:08:43 PM
wow, such a vanilla friendly mod, will be using this on my next colony.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: shirlierox on October 19, 2016, 03:43:02 PM
Wow looks super fun I'm definately going to be giving this a go
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 21, 2016, 10:43:31 AM
Quote from: Canute on October 19, 2016, 07:42:34 AM
I just want warn anyone who use this mod, don't mess with the Pallbearer until you have 50 pawns and/or other good defence tech like mortar blocking shields.
My 9 pawns with Railguns/4 valkyrie armor + 1 Mech got slaughtered and the boss still got 80% left.
Just FYI, with appropriate tactic, you can take down a pallbearer with 4 human and 2 Thrud. Of course there are multiple ways to do it. You are welcomed to try different tactics. Note that lightning strike has a range.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: zmadz on October 24, 2016, 10:40:52 AM
First i wanna say that i like what this mods brings to the table. Textures look amazing but i feel it needs some rework,would it be possible to make a defensive positions mod patch i think it might be overwriting the dash from valkyrie armor? Sacrifice needs a rework you can just put everything up there without even being injured, also the constant bleeding effect it has makes it painful to clean if you put in your home zone. The missile launch keeps giving you some materials back once launched. How do truds rest , they seem to be always tired and can we put some clothes on them so they don't have feel naked all the time. I love the idea that you have, hope to see an update where we can use truds as a battle suit not a permanent condition, also that description on valkyrie made me laugh :)
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on October 31, 2016, 11:35:00 AM
Quote from: zmadz on October 24, 2016, 10:40:52 AM
First i wanna say that i like what this mods brings to the table. Textures look amazing but i feel it needs some rework,would it be possible to make a defensive positions mod patch i think it might be overwriting the dash from valkyrie armor? Sacrifice needs a rework you can just put everything up there without even being injured, also the constant bleeding effect it has makes it painful to clean if you put in your home zone. The missile launch keeps giving you some materials back once launched. How do truds rest , they seem to be always tired and can we put some clothes on them so they don't have feel naked all the time. I love the idea that you have, hope to see an update where we can use truds as a battle suit not a permanent condition, also that description on valkyrie made me laugh :)

Thank you for liking this mod. I'm going to adjust sacrificing mechanism a little bit in the next release. However most believe the bleeding effect is cool although I admit it is a pain to clean. I use my mod myself so I do know. I suggest you put it outside of your living area. About Thrud, it is an OP combat unit, so I will not make it more OP by letting the "pilot" out. That is why I made up this fusing young girls to mech story. Hope you like it :) my personal solution to being always tired and naked is 1) set 24 hrs sleeping schedule for Thrud 2) set clothing preference to nudist
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on October 31, 2016, 03:21:59 PM
It is allready hard to create a thud, if you don't have yound femals around.
And once you got it, you have a fast hauler too.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: RigelAgar on November 07, 2016, 08:53:09 PM
Hello please help me because after done sacrificing i got the things right. But when i suit the helmet on it keeps punishing me for some reason please help. :(
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on November 08, 2016, 03:11:16 AM
Did you read the description of the helmet/suit ?
FEMALE only !
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: duduluu on November 09, 2016, 08:44:03 PM
Quote from: RigelAgar on November 07, 2016, 08:53:09 PM
Hello please help me because after done sacrificing i got the things right. But when i suit the helmet on it keeps punishing me for some reason please help. :(

Please note that valkyrie helmet is only equiptable by females. Would you like to see a man with blond double tail lol?
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: RigelAgar on November 09, 2016, 11:54:05 PM
Quote from: duduluu on November 09, 2016, 08:44:03 PM
Quote from: RigelAgar on November 07, 2016, 08:53:09 PM
Hello please help me because after done sacrificing i got the things right. But when i suit the helmet on it keeps punishing me for some reason please help. :(

Please note that valkyrie helmet is only equiptable by females. Would you like to see a man with blond double tail lol?
LOL! hope you fix it to use the helmet not only for female but for men's too. Oh btw im working in a ww2 mod that has all the factions in ww2 and uniforms but its so hard to make this mod so tiring in the eye lol.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Syraxen on November 17, 2016, 07:58:05 PM
(http://i.imgur.com/EIhi0GF.png)
6 Merc.God Pet's in a row. 0.2%?! Are you kidding me?!
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Kumai0214 on November 18, 2016, 03:18:08 PM
While playing with this mod I've run into an issue and it is the fact that none of my females can wear the valkyrie helmet. They put it up and instantly they strip. One's already naked because of nudist perk so only thing that came off was the hat but the other colonist who was 20 yrs old, just completely paraded with her birthday suit after putting the helmet on.

Edit: Oh.. Nevermind, I found out why they'd strip themselves. I set it so my colonist salvage apparel that is poor quality and the valkyrie armor turned out to be poor. Heh..
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: TBOWES on December 22, 2016, 09:46:08 PM
Just wondering if this is going to be updated to Alpha 16? i have been messing around with this mod and its quite fun to use. the Pallbearers  are so strong even the kill command dose not stop them, truly immortal.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: MMDGLaDOS on December 23, 2016, 06:46:44 PM
i hope this is updated to a16
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: ChaosChronicler on December 23, 2016, 09:05:12 PM
Well, I wanted some sort of mech for rimworld. Not what I was thinking though.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Navy1227 on March 02, 2017, 11:23:15 AM
Quote from: ChaosChronicler on December 23, 2016, 09:05:12 PM
Well, I wanted some sort of mech for rimworld. Not what I was thinking though.
Precisely what I was thinking. I personally would like a mech I can toss a colonist in to to give them abilities otherwise unavailable. With research I could make it autonomous through AI Persona cores but incapable of doing 'chores', purely or mostly a combat based unit. Being a sucker for modular stuff, it'd even be cool to equip it with various weapons that mimic colonist weapons but typically bigger and stronger... why am I writing this post at this point...


On topic;
This mod does look very enticing and does draw some inspiration and ideas for me, thank you! I have not read this full thread yet, but is there any form of reference behind this? Like a television show or a movie?
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on March 02, 2017, 01:30:23 PM
Yeah serveral Manga/Anime's ! :-)
Thats why you only can put very young femals into the mech's ! :-)
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Grabarz on March 02, 2017, 03:24:41 PM
Can we ask for update for alpha 16 ?
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Codexehow on March 02, 2017, 09:06:23 PM
Nice mod. If you update to A16, can we get a version without the sacrifice stuff? Just very expensive recipes, requiring uranium, gold, silver, plasteel, steel, magnetic coil, etc. For those of us who want to make more realistic runs.

Thanks for your consideration.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: PrincessOfBankai on March 02, 2017, 10:58:11 PM
Im not sure what happened to the first post i posted. But is there a way i can get this mod to work with EDB Prepare Carefully? Cuz when i use this with it i get a Null error as if something is missing from EDB. But Im using alot of other mods with EDB just fine. Its just with this by itself and EDB it doesnt want to open the Prepare Carefully menu when selecting pawns.

[attachment deleted by admin due to age]
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on March 03, 2017, 02:09:22 AM
Do you realy still play rimworld  A15 or A16 ?
And when you play A16, where do you got a A16 Version of this mod ?
When you use this current A15 version, that can't work.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: meat man on March 03, 2017, 12:28:36 PM
is there a version a16 coming soon??? 
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: jecrell on March 03, 2017, 12:48:26 PM
This mod looks incredible. I am very surprised it exists and I had no idea it even existed! BOSSES?! GIANT MECHS?!
Sacrificial circles omg
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: PrincessOfBankai on March 04, 2017, 01:34:36 AM
Quote from: Canute on March 03, 2017, 02:09:22 AM
Do you realy still play rimworld  A15 or A16 ?
And when you play A16, where do you got a A16 Version of this mod ?
When you use this current A15 version, that can't work.
I dont see why it "cant" work. Cuz i have 5 other mods from a15, a14, and a13. And they work fine even if i dont change the version number. But is that why it doesnt work? Cuz its just not made for a16? Thats a bit strange honestly.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Canute on March 04, 2017, 02:09:37 AM
Ohhh you blueeyed hime  ! :-)
Serveral things at the Rimworld game self change. Not only it got new content. Tag's for command's and variable changes, internal things how Rimworld handle things change.
I am not a mod author i can't tell you more about this.
Sure some mod's can work, these are the mod they are 1-2 day after a new release with a new version too.

But honestly i never would use any previous version mod on a new release.
Title: Re: [A15] Isekawa’s Moe Gears - Dash and Mech!
Post by: Heni on August 09, 2017, 11:06:14 AM
I am crying right now because your mod dont work on A17 ;-;