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RimWorld => Releases => Mods => Outdated => Topic started by: MasterDihtung on October 18, 2016, 04:16:31 PM

Title: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 18, 2016, 04:16:31 PM
MasterDihtung's Minor Mods and Mod Addons

Intoduction:
First of all, let me say that I am really glad that this game has such a strong modding community (especially for an early alpha game) and that new mods are released on almost daily basis! Can't wait to see final release of this game!

I always loved modding and tinkering and I made a huge number of mods throughout the years, for a number of games apart from Rimworld (Cortex Command, Dominions 3, Total Annihilation, etc.). But I never uploaded a single mod up until recently, and I'm glad that you people liked it (no mater how pointless and simple it was). I always made them specifically for myself and thought they weren't release worthy and that most people won't find them interesting or useful.

Since the release of Vegetable Garden, Industrialization, Aparello, Medieval Times and many other, I haven't played a single game without them and over time made some smaller mods that are meant to be an addition to these mods.

Here are some of them and I hope you like 'em.



Also, since "I English much good comrade, да!", please let me know if you run into any of my bad spelling or grammar errors!
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 18, 2016, 04:16:43 PM
[A15] MasterDihtung's Ore Pack
eatKenny's Industrialization Addon

Description:
This is a small mod that adds a number of new metals, alloys, stones, as well as some new natural stone types.

New Natural Rock Types
(https://s11.postimg.org/iazzxsxfn/new_rocks.png)

Just some new rock types that will appear when you create a new world. They are balanced to work with vanilla rock types and are, pretty much, just a cosmetic addition to the game, since I got tired of same old marble, granite and sandstone...
New types of natural rock are:
- Basalt
- Travertine
- Serpentinite
- Diorite

New Metals and Ores
(https://s16.postimg.org/kaz95kgmd/new_metals.png)

Some new metals and gemstones. They are more or less balanced (some feedback on that is welcome) and won't appear that often (apart from bronze), so you won't be seeing every single ruin or weapon caried by a npc pawn made of these materials. Some of the alloys won't occur naturally and you'll have to make them yourself, using Kenny's Electric Arc Furnace.

(https://s16.postimg.org/bhetv41j9/stuff.png)

New metals and alloys:
- Bronze (common as copper, worse than steel but slighly more beautiful)
- Electrum (made from gold and silver, also found in veins. Worth less than gold, more than silver. Can be made using an Electronic Arc Furnace)
- Molctite (soft and quite light. Used primarily for art objects. Has high beauty, but still less than gold and silver. It has a low melting point, so it's vulnerable to fire.)
- Platinum (heaviest and most expensive metal, least common)
- Seleymite (Redish alloy that is slightly heavier and stronger than steel. It also has a high melting point, so it won't burn as fast.)
- Tumbaga (An alloy of gold and copper. Won't occur naturaly and it has to be made using Electronic Arc Furnace. It has higher beauty than copper  but still less than gold)
- Voidglass (not really a metal, but it functions as one. Purple volcanic glass . Good for sharp weapons and art, but not for blunt weapons.)
- Yaddrakk (dark naturally occurring metal. Lighter, stronger and uglier than steel)


New stones:
- Onyx (common as jade and about as valuable)
- Azurite (more or less, same as onyx...just different color. Stats still differentiate for both of these, even if they are barely noticable)

Author/Mod Team
MasterDihtung
eatKenny

Important
You need to have eatKenny's Industrialization mod for this to work!
https://ludeon.com/forums/index.php?topic=8902.0

Also there are some alternate textures for the metal ingots in the mods Textures folder, so you can replace the existing ones if you like or use them for whatever you want.


Download
Dropbox:
https://www.dropbox.com/sh/w9skq14dre9c9yz/AADyFFwQOYvKMhu_VwKEaeH8a?dl=0

Stand-alone version:
Since some people want the new stones or metals separately, here are the butchered versions that do not require Kenny's Industrialization mod. You won't be able to smelt some alloys yourself in this version.

Just stones:
https://www.dropbox.com/sh/oxr81t6ume2hpla/AACUwXWptiTuirGg2i75VmeKa?dl=0

Just metals:
https://www.dropbox.com/sh/3k976gijum1fdaj/AACqlXzJBEt9R-U9cJc27cjua?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 18, 2016, 04:16:56 PM
MasterDihtung's Archaic Weaponry

Description:
This is a quick mod I made to add some more medieval weapons. I was feeling lazy so I just used sprites from Blizzard's™ Diablo I. I don't own these sprites and never will, but I'll eventually redraw these myself, as well as add some more weapons.

(https://s17.postimg.org/ckvf0e0f3/Preview.png)

New Weapons
- Scimitar
- Flanged Mace
- Flanged Hammer
- Morningstar
- Great Sword


This mod is compatible with Vindar's Medieval Times, and his knights and soldiers will occasionally appear carrying these weapons.
https://ludeon.com/forums/index.php?topic=22316.0

These weapon's are not historically accurate and won't fit so well with his realistic medieval mod, but as I sad, this was a small, lazy mod I made and I'll remake and expand it in time.


Download
Dropbox:
https://www.dropbox.com/sh/r0qjvqkdalm34h2/AACllmspLx40S8yoxk_SvD9ia?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 18, 2016, 04:17:07 PM
[A15] MasterDihtung's Pottery Mod - v1.01

Description:
This is a small mod that adds a number of craftable pottery. All pottery items are crafted at the sculpting table.

(https://s14.postimg.org/pgepheb5d/Forum_Preview.png)

Currently this mod contains decorative urns, small decorative pottery and pottery display stand. It has 5 different varieties of urns and 4 varieties of small pottery. More will be added later.

Urns have less beauty than sculptures, but are easier to make and require less materials. Small pottery require a very small amount of materials but it is more time consuming to make, since it contains several different pieces of pottery, and it has less beauty than urns.
Pottery display stand requires a lot resources as well as some wood. It take a while to make but has more beauty than medium sculpture. 
All pottery can be crafted from stones, woods and metals.

V1.01 Additions:

Small pottery
(http://i.imgur.com/9kCR9rO.png)

Pottery display stand
(http://i.imgur.com/WoFowQJ.png)

Author/Credits:
Autor: MasterDihtung

Special thanks to sulusdacor for helping me out with this!

Download
Dropbox:
https://www.dropbox.com/sh/vwcpc4a3v483tu0/AACQAZ5WB8KgExRBGnbRHWXWa?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 18, 2016, 04:17:19 PM
[A∞] MasterDihtung's Sculpture Mod

Description:
Have you grown tired of the same 3 different sculpture textures? So have I.
This mod adds more sculpture textures...that's pretty much it. Enjoy!

It should work with all previous versions of the game, as well as all future ones (hopefully).
It is compatible with all your other installed mods, your grandmother's mods and your dog's mods.

(https://preview.ibb.co/kGLdqk/Sculpture_Preview.png) (https://ibb.co/g9QpwQ)


Author/Credits:
Autor: MasterDihtung

Thanks to Dr_Zhivago for helping people out with installing this, while I was away.

If you want to use this in your mod, modpack, or whatever, feel free to do so. Just leave a credit to me.

Download
Just textures (drop into Core folder):
https://www.dropbox.com/s/no5qouh7i7o7nof/MasterDihtungSculptures.rar?dl=0

Mod version:
https://www.dropbox.com/s/vm1lv8tg08wkxvz/MasterDihtung%27s%20Sculptures%20Mod.rar?dl=0

How to install:
- If you're using just the texture version unzip the contents and place the sculpture folders into your RimWorld\Mods\Core\Textures\Things\Building\Art\ folder. (If these folders don't exist already, make them yourself. The game will use these textures instead of the ones from the default library.)
OR
- Download the Mod version and extract the file into Rimworld\Mods\ folder.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 18, 2016, 04:17:31 PM
[reserved]
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 18, 2016, 04:17:46 PM
[reserved]
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: zloitermit on October 18, 2016, 04:58:23 PM
So what?
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: zloitermit on October 18, 2016, 05:02:04 PM
you say in Russian
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 18, 2016, 05:07:24 PM
Quote from: zloitermit on October 18, 2016, 04:58:23 PM
So what?

I'm uploading them.

Quote from: zloitermit on October 18, 2016, 05:02:04 PM
you say in Russian

Not russian, but still a slav.... How did you get that from this text? I though I didn't make any mistakes or grammar errors. Do I have an obvious accent even when I type?
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: Malinov on October 19, 2016, 05:36:29 PM
These floors look really good, I'll definitely utilize some of them in my current playthrough (even if it forces me to turn to the devconsole for thr resources  :P)

Mind if I ask btw, where are the stone chunk/stone wall graphics are from? Those look pretty cool as well.  :)
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: skyarkhangel on October 19, 2016, 06:07:02 PM
Looks really cool, зае*ись :)
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 22, 2016, 05:24:07 AM
Quote from: Malinov on October 19, 2016, 05:36:29 PM
These floors look really good, I'll definitely utilize some of them in my current playthrough (even if it forces me to turn to the devconsole for thr resources  :P)
Quote from: skyarkhangel on October 19, 2016, 06:07:02 PM
Looks really cool, зае*ись :)
Thank you!

Quote from: Malinov on October 19, 2016, 05:36:29 PM
Mind if I ask btw, where are the stone chunk/stone wall graphics are from? Those look pretty cool as well.  :)

Those are sprites zzz1000 did a while ago!
You can find his mod here: https://ludeon.com/forums/index.php?topic=20343.msg222714#msg222714
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: animagus_kitty on October 22, 2016, 06:21:28 AM
Just posting so i can keep track of this for my next download spree. Looks great, can't wait for my current colony to fail miserably so i can use it!
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 22, 2016, 12:17:43 PM
Quote from: animagus_kitty on October 22, 2016, 06:21:28 AM
Just posting so i can keep track of this for my next download spree. Looks great, can't wait for my current colony to fail miserably so i can use it!

Hehe! I secretly hope for that, every time I see some new mod that I wanna try!  That's exactly why I haven't seen the endgame so far.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: animagus_kitty on October 24, 2016, 03:22:25 AM
Can you consider separating this from Industrialization for those of us who just want new stone types and not deep drilling and concrete and whatnot? ^_^
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 24, 2016, 07:47:35 PM
Quote from: animagus_kitty on October 24, 2016, 03:22:25 AM
Can you consider separating this from Industrialization for those of us who just want new stone types and not deep drilling and concrete and whatnot? ^_^

But concrete is your friend! So is copper and aluminum!
Well, I guess I could. I'll post a stand alone version in the next couple of days.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: animagus_kitty on October 24, 2016, 08:21:11 PM
You're the best!

EDIT:: just for the record, I didn't see any issues with requiring Industrialization until I saw the Water Patch and couldn't find a way to get rid of it. So really, what I object to is adding water to all of my cooking recipes.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: Rock5 on October 25, 2016, 02:00:37 AM
I'm not into more content mods but I do like your tile textures. Any chance you could make a mod that just replaces the default stone tiles?


Edit: Never mind. I finally figured out how the texture folder works. What I did was download the Travertine texture (because it's paler and I figured it would color better) and renamed it to

RimWorld1284Win\Mods\Core\Textures\Terrain\Surfaces\TileStone.jpg

You need to create the Textures folder and sub folders if they don't exit.

Ps. Thanks for putting me on to the zSprites. They are nice replacements for default textures.

[attachment deleted by admin due to age]
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: kaptain_kavern on October 25, 2016, 03:16:42 AM
Hey, now that you got that, maybe you could find of interest knowing that there was an old "complete overhaul" graphic pack made by Jabbamonkey iirc. If the download links are still alive you could cheery pick some nice textures.

I was like , I'm not sure but maybe it could interest you.

I still have to look at if it can be revived/updated on day

Edit: https://ludeon.com/forums/index.php?topic=10895
And links look like they work
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 25, 2016, 08:18:02 AM
Quote from: Rock5 on October 25, 2016, 02:00:37 AM
I'm not into more content mods but I do like your tile textures. Any chance you could make a mod that just replaces the default stone tiles?


Edit: Never mind. I finally figured out how the texture folder works. What I did was download the Travertine texture (because it's paler and I figured it would color better) and renamed it to

There! You got your textures on your own and I got to not do anything productive! Everybody wins!

Quote from: kaptain_kavern on October 25, 2016, 03:16:42 AM
Hey, now that you got that, maybe you could find of interest knowing that there was an old "complete overhaul" graphic pack made by Jabbamonkey iirc. If the download links are still alive you could cheery pick some nice textures.

I was like , I'm not sure but maybe it could interest you.

I still have to look at if it can be revived/updated on day

Edit: https://ludeon.com/forums/index.php?topic=10895
And links look like they work

Actually, I don't mind the vanilla textures for most part! It was pretty much, just the rocks, that looked like blobs, that bothered me.
But thanks anyway, I might dig through these to see if there's something interesting! 
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on October 26, 2016, 11:37:08 AM
The Pottery Mod will be moved and updated on this thread from now on.


EDIT: Stand-alone versions of Ore Pack are up. One containing just new natural rocks and one with metals and alloys.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: animagus_kitty on October 27, 2016, 01:17:43 AM
Quote from: MasterDihtung on October 26, 2016, 11:37:08 AM
EDIT: Stand-alone versions of Ore Pack are up. One containing just new natural rocks and one with metals and alloys.

<3
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: Hydromancerx on November 18, 2016, 07:20:28 AM
Quote from: MasterDihtung on October 25, 2016, 08:04:44 AM
Quote from: Hydromancerx on October 25, 2016, 07:23:18 AM
This is a great small mod! Can you make one like this but for Baskets? Thanks in advance!

I was planning on updating this later today. I got some more pottery to add. After that, yeah, baskets could be next on to-do list! I'll just combine it into a big crappy tribal arts and crafts mod.

You still going to make baskets?
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: faltonico on November 19, 2016, 11:20:05 AM
Hello there!
Just so you know, the new types of rocks your mods adds, can be introduced to an existing save game using the Deep Core Miner mod (https://ludeon.com/forums/index.php?topic=25346.0).
Add the following code at the end of the Deep Core Miner stone add-on.
Delete all of the existing recipes from the core drill before adding this.
<RecipeDef>
<defName>MiningDeepBasalt</defName>
<label>mining deep basalt</label>
<description>mining deep basalt.</description>
<jobString>Mining deep basalt.</jobString>
<workAmount>1500</workAmount>
<!--<efficiencyStat>MiningSpeed</efficiencyStat>-->
<effectWorking>CutStone</effectWorking>
<workSkillLearnFactor>0.2</workSkillLearnFactor>
<products>
<ChunkBasalt>1</ChunkBasalt>
</products>
<workSkill>Mining</workSkill>
<recipeUsers>
<li>CoreDrill</li>
</recipeUsers>
</RecipeDef>

<RecipeDef>
<defName>MiningDeepTravertine</defName>
<label>mining deep travertine</label>
<description>mining deep travertine.</description>
<jobString>Mining deep travertine.</jobString>
<workAmount>1500</workAmount>
<!--<efficiencyStat>MiningSpeed</efficiencyStat>-->
<effectWorking>CutStone</effectWorking>
<workSkillLearnFactor>0.2</workSkillLearnFactor>
<products>
<ChunkTravertine>1</ChunkTravertine>
</products>
<workSkill>Mining</workSkill>
<recipeUsers>
<li>CoreDrill</li>
</recipeUsers>
</RecipeDef>

<RecipeDef>
<defName>MiningDeepSerpentinite</defName>
<label>mining deep serpentinite</label>
<description>mining deep serpentinite.</description>
<jobString>Mining deep serpentinite.</jobString>
<workAmount>1500</workAmount>
<!--<efficiencyStat>MiningSpeed</efficiencyStat>-->
<effectWorking>CutStone</effectWorking>
<workSkillLearnFactor>0.2</workSkillLearnFactor>
<products>
<ChunkSerpentinite>1</ChunkSerpentinite>
</products>
<workSkill>Mining</workSkill>
<recipeUsers>
<li>CoreDrill</li>
</recipeUsers>
</RecipeDef>

<RecipeDef>
<defName>MiningDeepDiorite</defName>
<label>mining deep diorite</label>
<description>mining deep diorite.</description>
<jobString>Mining deep diorite.</jobString>
<workAmount>1500</workAmount>
<!--<efficiencyStat>MiningSpeed</efficiencyStat>-->
<effectWorking>CutStone</effectWorking>
<workSkillLearnFactor>0.2</workSkillLearnFactor>
<products>
<ChunkDiorite>1</ChunkDiorite>
</products>
<workSkill>Mining</workSkill>
<recipeUsers>
<li>CoreDrill</li>
</recipeUsers>
</RecipeDef>

All credit goes to theubie (https://ludeon.com/forums/index.php?action=profile;u=11188) for creating the Deep Core Miner and the base code for the add-on!.

I'm guessing you can add metals the same way, but i'm really not very interested in those now ^^'
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: samuk190 on November 19, 2016, 01:35:35 PM
Thanks. Beautiful mods!
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on November 20, 2016, 06:24:14 AM
Quote from: Hydromancerx on November 18, 2016, 07:20:28 AM

You still going to make baskets?

Yes, just not anytime soon, unfortunately... I have been preoccupied with work lately and I barely have any time for modding (or myself for that matter).

I'll start updating as soon as I can.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: Etherdreamer on December 19, 2016, 03:14:00 PM
How about making urns as Funerary urns options? There a possibility of making urns for storing food with improved stacking? Plus obviously the beauty factor.

Also dunno how much will you go deep with this mod, but you could do special urns than give boosts in an area.

Ancient Alien (insert some type of weird pottery name here) vase.
Those vases are rarely found mining / drilling / excavating with a lot of mods out there.

Also those relics can somewhat buff / debuff enemies/ animals / plants. Possibilities are big!
http://www.artemisgallery.com/media/images-2013/110854_6.jpg
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: FreyaMaluk on February 05, 2017, 08:02:08 PM
These mods are amazing!! I hope you can update to A16 soon! :)
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on February 17, 2017, 04:50:15 AM
I am terribly sorry everyone, but I will have to discontinue all of my mods so far.
I have recently moved from my home country to Australia and had to find some more permanent accommodation, a new job and basically start my life from scratch again. I thought that I would at least have some time to update these mods to current version, but unfortunately, I couldn't even find some time to do that.

It might be a long time before I start uploading/updating stuff again, so the only reasonable thing to do is to leave these mods for someone else to maintain/update for the time being...

As always, everything from these mods is available for everyone to use.

Thank you all for your support!
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: katherineironfist on March 07, 2017, 04:59:51 PM
HOLY CRAP O_O!!!

That Seleymite stuff looks hellza fucking pretty!! O_O;;;;; *drools*

Thank you for this mod! Also, can you consider adding new ores like Rubies, Diamonds, Sapphires, etc. and making a new crafting table where you can create jewelry and stuff to sell or whatever, maybe to increase social skill chance? :D
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on May 09, 2017, 04:28:29 AM
Just a quick update, before i disappear for months, again.
I uploaded some sculpture sprites that I have made long time ago. Enjoy!
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: RxSniper007 on May 11, 2017, 02:20:37 PM
Quote from: MasterDihtung on May 09, 2017, 04:28:29 AM
Just a quick update, before i disappear for months, again.
I uploaded some sculpture sprites that I have made long time ago. Enjoy!
thanks for updating the sculptures :D

I'm gonna use this and the pottery mod :D

good luck with your new life ^_^
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Thoughtless on May 11, 2017, 05:38:18 PM
Don't want to sound like a huge idiot, but my core folder doesn't have a texture file, I created one to put this in, but as I assumed that didn't work. I also searched the other folders looking for where the games stock .PNG's were and couldn't find those either.

I know I'm missing something obvious, but I can't figure out where to put these, also is anybody getting pottery to work, I get a ton of errors when I load it up.
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Dr_Zhivago on May 12, 2017, 04:17:01 AM
Quote from: Thoughtless on May 11, 2017, 05:38:18 PM
I know I'm missing something obvious, but I can't figure out where to put these, also is anybody getting pottery to work, I get a ton of errors when I load it up.

OP made a mistake with the upload. The texture folder needs to be like this "MasterDihtung's More Sculptures\Textures\Things\Building". Currently it's just "MasterDihtung's More Sculptures\Building". Otherwise you just need to activate it and it's good to go.

It'll show up as red b/c there's no "about" file included with the mod. I assume this is to make it compatible with every version. If you want it to show up as grey instead, just add an about file and update the version number for each new alpha of RimWorld. I've included a download if you want the result without the work, or just to see what I mean.

[attachment deleted by admin due to age]
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Thoughtless on May 12, 2017, 01:19:38 PM
Thanks, I've been modding long enough to know the way I had it set up wasn't going to work, it'll be a little while before I'll know if this fixed it or not, I probably should have put 2 and 2 together on my own, but I thought that this was trying to bypass the mod route and add png's to the base game. 

As far as his pottery mod is concerned, do you have any idea why it'd through an error saying that it couldn't reference the mods png's, the png's are there and the file structure looks correct, is it just not usable in A16? 
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Dr_Zhivago on May 12, 2017, 01:37:08 PM
Quote from: Thoughtless on May 12, 2017, 01:19:38 PM
As far as his pottery mod is concerned, do you have any idea why it'd through an error saying that it couldn't reference the mods png's, the png's are there and the file structure looks correct, is it just not usable in A16?

Actually at a quick glance, it looks like a similar error. The folders are all there, but this time the folder names are not capitalized. I did not try, but if you change the folder names to "Textures\Things\Building\Art" it should work.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on May 13, 2017, 06:11:02 AM
Quote from: RxSniper007 on May 11, 2017, 02:20:37 PM
Quote from: MasterDihtung on May 09, 2017, 04:28:29 AM
Just a quick update, before i disappear for months, again.
I uploaded some sculpture sprites that I have made long time ago. Enjoy!
good luck with your new life ^_^

Thank you! ^_^

Quote from: Thoughtless on May 11, 2017, 05:38:18 PM
Don't want to sound like a huge idiot, but my core folder doesn't have a texture file, I created one to put this in, but as I assumed that didn't work. I also searched the other folders looking for where the games stock .PNG's were and couldn't find those either.

I know I'm missing something obvious, but I can't figure out where to put these, also is anybody getting pottery to work, I get a ton of errors when I load it up.

Yeah, you have to make these folders yourself. I saw that i made a mistake with the folder path and I corrected it now. Alternatively, you can just use the version Dr_Zhivago made. Also, thanks Zhivago for making it!

The pottery mod is still A15 and it probably won't work properly on current version of the game.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: Dr_Zhivago on May 13, 2017, 07:29:09 AM
Quote from: MasterDihtung on May 13, 2017, 06:11:02 AM
Also, thanks Zhivago for making it!
;)
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Switter on May 27, 2017, 09:53:24 AM
This is the feeling when the floor texture looks better than the texture of the colonist, the walls and generally everything in the game)
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Plasmatic on May 27, 2017, 12:47:29 PM
I'm looking at the sculptures more, but i can't understand how to install it..

My core folder has no textures folder inside it.. should I just make one?
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Canute on May 27, 2017, 01:07:51 PM
And why should RW use these textures instead the regular ones ?
Adding new folder/files in core don't do anythings.
Download the sculpture pack, look how the sculptures are named, search for this name at the core, then you know where you need to copy these.
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: MasterDihtung on May 28, 2017, 05:52:42 AM
Quote from: Plasmatic on May 27, 2017, 12:47:29 PM
I'm looking at the sculptures more, but i can't understand how to install it..

My core folder has no textures folder inside it.. should I just make one?

Sorry for late reply. I put up a regular Mod version, since a lot of people had trouble with getting these installed. Should be way simpler now.

Quote from: Canute on May 27, 2017, 01:07:51 PM
And why should RW use these textures instead the regular ones ?
Adding new folder/files in core don't do anythings.
Download the sculpture pack, look how the sculptures are named, search for this name at the core, then you know where you need to copy these.

What do you mean? I have these textures placed in RimWorld\Mods\Core\Textures\Things\Building\Art\SculptureGrand etc. and the game has been loading them from there instead of the default textures. I have made several other replacement textures over time and they all have been used in the game in this way.
There's also another texture pack made by zzz1000 that replaces steel slag and stone chunk textures in this way and I have been using that since A13 or A14, can't really remember.

Check it out, he's textures are awesome:
https://ludeon.com/forums/index.php?topic=20343.msg222714#msg222714

Quote from: Switter on May 27, 2017, 09:53:24 AM
This is the feeling when the floor texture looks better than the texture of the colonist, the walls and generally everything in the game)

Just don't download that mod dude, it's dated (unless you're still playing A15). I'll update these at some point in time, between now and when our sun goes supernova.
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Plasmatic on May 28, 2017, 06:32:02 AM
Quote from: MasterDihtung on May 28, 2017, 05:52:42 AM
Quote from: Plasmatic on May 27, 2017, 12:47:29 PM
I'm looking at the sculptures more, but i can't understand how to install it..

My core folder has no textures folder inside it.. should I just make one?

Sorry for late reply. I put up a regular Mod version, since a lot of people had trouble with getting these installed. Should be way simpler now.


Thanks, that helps a lot :)
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: Canute on May 28, 2017, 06:35:39 AM
Quote from: MasterDihtung on May 28, 2017, 05:52:42 AM
Quote from: Canute on May 27, 2017, 01:07:51 PM
And why should RW use these textures instead the regular ones ?
Adding new folder/files in core don't do anythings.
Download the sculpture pack, look how the sculptures are named, search for this name at the core, then you know where you need to copy these.

What do you mean? I have these textures placed in RimWorld\Mods\Core\Textures\Things\Building\Art\SculptureGrand etc. and the game has been loading them from there instead of the default textures. I have made several other replacement textures over time and they all have been used in the game in this way.
There's also another texture pack made by zzz1000 that replaces steel slag and stone chunk textures in this way and I have been using that since A13 or A14, can't really remember.

Sorry my bad, i wasn't aware of this feature.
Title: Re: [A15] MasterDihtung's Minor Mods and Mod Addons
Post by: RxSniper007 on June 18, 2017, 01:28:00 PM
Quote from: MasterDihtung on May 13, 2017, 06:11:02 AM
Quote from: RxSniper007 on May 11, 2017, 02:20:37 PM
Quote from: MasterDihtung on May 09, 2017, 04:28:29 AM
Just a quick update, before i disappear for months, again.
I uploaded some sculpture sprites that I have made long time ago. Enjoy!
good luck with your new life ^_^

Thank you! ^_^



The pottery mod is still A15 and it probably won't work properly on current version of the game.

hmmm, so okay, just a quick noobie question (since i have no idea how mods work XD )

how does the pottery mod(A15) would not work properly in A16?
i mean, it feels simple enough to me... it works "like" a sculpture right?
and it just adds an extra workbench and display table...

so basically my question would be...
what would go wrong with it? XD
buggy beauty stat?
buggy behavior etc etc. XD


i really wanna use this mod too XD




Quote from: MasterDihtung on May 28, 2017, 05:52:42 AM
Quote from: Plasmatic on May 27, 2017, 12:47:29 PM
I'm looking at the sculptures more, but i can't understand how to install it..

My core folder has no textures folder inside it.. should I just make one?

Sorry for late reply. I put up a regular Mod version, since a lot of people had trouble with getting these installed. Should be way simpler now.



And Thanks again for making a proper mod version of this XD

i forgot about this mod(sculptures) after the first time i posted in this thread XD
so luckily(?) i didnt get confused by the first version...
(though even if i did try that one out i probably would've figured out the puzzle myself haha XD )

anyway downloaded this now...
+1 <3 for you :P
Title: Re: [A17...not really] MasterDihtung's Minor Mods and Mod Addons
Post by: faltonico on July 09, 2017, 04:22:36 AM
In case anyone wants the pottery mod for A17:
https://www.mediafire.com/?xwz32sz72khmoja

It wasn't hard to update (capitalization be damned *shakes fist*)

But i took the liberty of reducing the <WorkToMake> of the urn and the pots to be less of that of a small sculpture, taking into account that MasterDihtung made them have less beauty than that.