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RimWorld => Releases => Mods => Outdated => Topic started by: orannj on November 04, 2016, 04:01:31 PM

Title: [A17] German Wehrmacht
Post by: orannj on November 04, 2016, 04:01:31 PM
Hello friends.

A17 Updated-----
Currently working on - Tank unit.

(http://images.akamai.steamusercontent.com/ugc/99475253737716618/3A03C3BAAF187368AB8C8EB69DD5A095C3F35D93/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside%7C637:358&composite-to%3D%2A%2C%2A%7C637%3A358&background-color=black)

Let me give you a run down of what I want to include out of this.


Plans:

Infantry
Wehrmacht Infantry: Regular infantry of the Heer. Equipped with lower tier weapons, these troops are used to en masse assault enemy positions. Equipment: Field jacket, Mauser 98k, MP40, Stielhandgrenate.(Done)
Wehrmacht Machinegunner: More veteran than their standard infantry counterparts, machinegunners are equipped with light and heavy machine guns. Equipment: MG32, Field Jacket.(Done)
Wehrmacht Captain: Officers command the standard troops around them. Commonly equipped with MP40's. The officers engaged in fighting would often be lower tier officers, i.e. First and Second lieutenants. Equipment: Luger 9mm, MP40, Officers Jacket.

Panzergrenadier Infantry: Veteran infantry of the Heer. Equipped with higher tier weapons, these troops are used to tactically assault enemy positions. Equipment: Field jacket, Panzergrenadier camouflage field poncho(Done), Gewehr43, MP40, FG42, Stielhandgrenate. (Done)
Panzergrenadier Machinegunner: Veteran infantry of the Heer. Equipped with higher tier weapons, these troops are used to tactically assault enemy positions. Equipment: Field jacket, Panzergrenadier camouflage field poncho, MG34(Done)/42

Artillery
Pak38 Anti Tank: A towed artillery piece, designed to pierce enemy armored hulls. Can also be loaded with HE to provide explosive support against infantry. (Done)
2cm Flak Cannon: Towed artillery, designed to support infantry movements. High explosive shells, extremely effective at decimating enemy soft targets. (Done)

Faction
Developed faction, allowing for raids / assaults(Done).

Research
Research tree to develop various weapon systems. (Done)



More to be added depending on feedback / interest. This mod is specifically designed to represent the German army - I will not be adding other forces of WWII to this mod.

I would like to add various non-combat items. Feel free to post suggestions. :)

Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=793443438 (http://steamcommunity.com/sharedfiles/filedetails/?id=793443438)

Direct DL: https://drive.google.com/open?id=0B7d9u6vllEYQTTZjZzczT3hCWG8 (https://drive.google.com/open?id=0B7d9u6vllEYQTTZjZzczT3hCWG8)
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: SeniorScore on November 04, 2016, 09:03:17 PM
I've always wanted to fight Nazis on the Rim
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: lc-soz on November 04, 2016, 09:06:58 PM
Would be cool an URSS theme. I would love to destroy Stalin troops. :)
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: Daman453 on November 04, 2016, 10:09:22 PM
WW2 mod when?
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: orannj on November 04, 2016, 10:17:29 PM
Quote from: Daman453 on November 04, 2016, 10:09:22 PM
WW2 mod when?

when i feel like it. or someone else does :D wanna flesh out these guys a bit more, we'll see if vehicles pop into A16 and then i'll consider tanks.

otherwise, may move on to other nations, GB, Russia, maybe Italy.
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: FridayBiology on November 05, 2016, 04:02:21 AM
If your after small drones to support a raid party perhaps check out "Talons v1.5" mod.

https://ludeon.com/forums/index.php?topic=20513.0
here is an example in this youtube clip > https://youtu.be/tT8f1cdVxV8?t=4m8s
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: orannj on November 05, 2016, 10:08:31 AM
Updated with machinegunners & the MG34.

Also, what?
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: Pink Omega on November 05, 2016, 12:59:54 PM
Is there a non-steam download link?..
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: orannj on November 05, 2016, 01:22:04 PM
Yup, will update in main post.

https://drive.google.com/open?id=0B7d9u6vllEYQTTZjZzczT3hCWG8
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: Pink Omega on November 05, 2016, 01:24:27 PM
Quote from: orannj on November 05, 2016, 01:22:04 PM
Yup, will update in main post.

https://drive.google.com/open?id=0B7d9u6vllEYQTTZjZzczT3hCWG8
Ah! thank you for the fast reply!
I love Germany :p
I suggest you to add more clothes if possible.
Great mod btw
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: orannj on November 09, 2016, 03:28:35 AM
Updated
irritated
disconnectedfromitall

++ Panzergrenadier ponchos
++ Mg34
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: Razzoriel on November 09, 2016, 04:38:46 PM
Hi.

Do you mind if I use your textures for this mod compilation I'm creating? I'll give due credit to you as the creator of the textures, and the original mod for them, as for all modders. Thanks in advance!
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: orannj on November 09, 2016, 05:16:23 PM
Sure thing, go ahead.
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: DARK3063 on November 10, 2016, 10:06:51 PM
can there be an ally chance or neutral because you should be fine if your not jewish
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: Ramsis on November 11, 2016, 02:39:11 PM
While I'm not the biggest fan of Dark's comment you're working on a mod based around a faction of the world's history that did horrible things to Jewish individuals.... I mean his statement isn't wrong, just bold.

Please refrain from reporting him in the future folks. It's not like we can just act like it never happened; just don't get into GIANT DISCUSSIONS on the page about morality, actions, etc. This is a mod adding content, keep it about the content being added or future content.
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: fetusthebard on November 11, 2016, 03:02:12 PM
Is Nazi symbolism in the modding community actually allowed? Maybe I'm just remembering the information wrong, but I thought all Nazi things were ruled out. I guess I might be thinking of something else?
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: orannj on November 11, 2016, 08:20:04 PM
At no point have I included any nazi symbolism in this mod. The flag on the main page is that of the Wehrmacht. The Nazis were a political party. I am representing the army proper. Most WWII games today do the same, you rarely see the nazi flag in any of those games unless it's modded in.
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: DARK3063 on November 13, 2016, 08:08:22 PM
Quote from: Ramsis on November 11, 2016, 02:39:11 PM
While I'm not the biggest fan of Dark's comment you're working on a mod based around a faction of the world's history that did horrible things to Jewish individuals.... I mean his statement isn't wrong, just bold.

Please refrain from reporting him in the future folks. It's not like we can just act like it never happened; just don't get into GIANT DISCUSSIONS on the page about morality, actions, etc. This is a mod adding content, keep it about the content being added or future content.
they did a lot of bad things but every government has done equally bad things in the past and peace is better than going to war with nothing, I'm very bold person by nature if I have a true enemy I destroy them but I do not pick unnecessary fights with someone who hates jews when there maybe no jews on the planet your on and without the jews the nazi aren't monsters no monster=no reason to fear. who knows maybe they aren't that bad of people once you look past all the nazi propaganda
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: orannj on November 14, 2016, 09:52:38 AM
Jesus christ, enough already. I just wanted to make a mod with WWII era troops. There's no political statement to be made, just raw troop information. If you don't like the mod, great! Don't use it. But this forum thread is dedicated to the mod, not discussions about the political history of a certain group. If you have anything to say about the MOD, please feel free, but enough about everything else. Take it to off topic if you want.
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: Razzoriel on November 14, 2016, 10:08:24 AM
Quote from: orannj on November 14, 2016, 09:52:38 AM
Jesus christ, enough already. I just wanted to make a mod with WWII era troops. There's no political statement to be made, just raw troop information. If you don't like the mod, great! Don't use it. But this forum thread is dedicated to the mod, not discussions about the political history of a certain group. If you have anything to say about the MOD, please feel free, but enough about everything else. Take it to off topic if you want.

The textures look amazing. Ignore the critics who want to disqualify your job because of political views, this is not what your mod is all about. I'd be glad to see more of your work from other sides of the WW II, because its quite a nice period of history where a lot of military technology advanced.

There's a lot of fearmongering from people who eat whatever the media throws at them now that USA has elected someone who is not willing to be complicit with estabilishment corruption, and just so everyone here knows, this rustled some jimmies.

Now, people like to bash Nazi Germany/fascism for killing people, but forget to look at communism death toll which reaches the 100 million deaths, and its milder cousin, socialism, which just as much kills and destroys entire countries from within (Cuba, Venezuela, North Korea).

If I were you, I'd just make the Wehrmacht's weapons slightly better than vanilla's, so I can take my chair, grab some popcorn and watch the salt of these people saying you support fascism and nazism because you made them better than vanilla. These people have no qualms in their witchhunt. Just ignore and keep rocking.
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: DARK3063 on November 15, 2016, 02:30:02 PM
Quote from: Killface on November 14, 2016, 07:20:18 AM
Quote from: DARK3063 on November 13, 2016, 08:08:22 PM
Quote from: Ramsis on November 11, 2016, 02:39:11 PM
While I'm not the biggest fan of Dark's comment you're working on a mod based around a faction of the world's history that did horrible things to Jewish individuals.... I mean his statement isn't wrong, just bold.

Please refrain from reporting him in the future folks. It's not like we can just act like it never happened; just don't get into GIANT DISCUSSIONS on the page about morality, actions, etc. This is a mod adding content, keep it about the content being added or future content.
they did a lot of bad things but every government has done equally bad things in the past and peace is better than going to war with nothing, I'm very bold person by nature if I have a true enemy I destroy them but I do not pick unnecessary fights with someone who hates jews when there maybe no jews on the planet your on and without the jews the nazi aren't monsters no monster=no reason to fear. who knows maybe they aren't that bad of people once you look past all the nazi propaganda
I guess you're either American or have never seen a European history book. https://en.wikipedia.org/wiki/War_crimes_of_the_Wehrmacht Read and learn. There are many more articles on wikipedia regarding Germany/Europe 1933-1945 which should hopefully clear your mind regarding fascism or 60-80 million dead people during that time. There is no way to "compare" crimes of this scale in order to justify or legitimate them. 
I can't say anything bad about this mod as long as it doesn't touch politics. Reading the posts of some users on the other hand show me that sometime people are too stupid to learn even a single bit from history.

/irony on
"maybe ISIS isn't also that bad of people once you look past all the propaganda"
/irony off

(https://i.redd.it/9ebdhdrf4tvx.jpg)

IF the people around Haven't killed anyone yet in cold how does that make you any different from them if murder people who have nothing to do with that part of there DARK history not all the people in germany in WW2 wanted to kill anyone would you really want to cut them down for something they had no control over. yes i agree fascism is bad but what gives you the right to cut them down when you yourself just might die in the process it's a entire planet you don't even have to look at each other
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: DARK3063 on November 15, 2016, 03:39:42 PM
Quote from: Killface on November 14, 2016, 11:02:14 AM
@orannj: Don't get me wrong. I wrote that there's nothing wrong with your mod, it's not touching politics or fascism in general, and has great artwork - which I like.
But I just can't stand stupid comments by people who obviously have no idea of history of the 20th century and talking bullshit and think it's funny.

@Razzoriel: you also start comparing deaths, that's the same argumentation Dark used to state his opinion and which I criticized. As I wrote "There is no way to "compare" crimes of this scale in order to justify or legitimate them." So maybe read my post again before repeating my words and using them against me. Thanks.
it's not my fault killface is being a asshole i have zero problem with the mod i just figure there should be a peace option and sir killface just wants to commit planetary genocide on them just for being fascist, there's already enough enemies in game as is. Witch is like saying just because Stalin killed more people then Hitler that all commies need to die his point is redecluse and at the most makes you no different then the pray you are hunting i just put down my first reply as a idea for a option it's a entire planet you literally never have to look at each other even once.

I prefer to work together with people around me as long as they are willing to act civilized if the fascists aren't doing anything wrong on the planet why not try to be a bit neighbourly towards them a little kindness can go a long way and the Christmas cease fire is nothing but proof of that
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: Ramsis on November 15, 2016, 04:42:20 PM
I'm getting incredibly tired of seeing hate getting slung around and it's going to lead to bans really soon to multiple people. Consider this the final warning because I won't be posting another threat, you'll just be gone for a while. Act civilized or stop posting, two easy options here.
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: DARK3063 on November 15, 2016, 08:52:40 PM
Quote from: Ramsis on November 15, 2016, 04:42:20 PM
I'm getting incredibly tired of seeing hate getting slung around and it's going to lead to bans really soon to multiple people. Consider this the final warning because I won't be posting another threat, you'll just be gone for a while. Act civilized or stop posting, two easy options here.
ok admin ill stop but don't know if he's not going blow things out of proportion again
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: jmababa on November 15, 2016, 08:55:58 PM
Quote from: Ramsis on November 15, 2016, 04:42:20 PM
I'm getting incredibly tired of seeing hate getting slung around and it's going to lead to bans really soon to multiple people. Consider this the final warning because I won't be posting another threat, you'll just be gone for a while. Act civilized or stop posting, two easy options here.

Ban them hate seing people like that in forums
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: DARK3063 on November 15, 2016, 09:00:53 PM
Quote from: jmababa on November 15, 2016, 08:55:58 PM
Quote from: Ramsis on November 15, 2016, 04:42:20 PM
I'm getting incredibly tired of seeing hate getting slung around and it's going to lead to bans really soon to multiple people. Consider this the final warning because I won't be posting another threat, you'll just be gone for a while. Act civilized or stop posting, two easy options here.
that wasn't problem I originally posted why not have option have them as a ally or neutral faction and he blew things out of proportion
Ban them hate seing people like that in forums
Title: Re: [A15] [v 1.0] German Wehrmacht
Post by: DARK3063 on November 16, 2016, 10:57:25 AM
Quote from: Killface on November 16, 2016, 04:24:40 AM
Quote from: DARK3063 on November 15, 2016, 08:52:40 PM
Quote from: Ramsis on November 15, 2016, 04:42:20 PM
I'm getting incredibly tired of seeing hate getting slung around and it's going to lead to bans really soon to multiple people. Consider this the final warning because I won't be posting another threat, you'll just be gone for a while. Act civilized or stop posting, two easy options here.
ok admin ill stop but don't know if he's not going blow things out of proportion again
read my posts again and stop making false accusations. you were the one who went out of proportions by calling me "asshole" in the first place.
just leave me alone if you want to get banned thats your choice but you know your comment blew things out of proportion =.=
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: orannj on December 21, 2016, 12:12:14 PM
Updated to A16!
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: Tgr on December 21, 2016, 06:18:21 PM
Am I the only one noticing these weapons seem ... incredibly powerful?

I'm having people with these weapons one-shotting Glittertech commandos.
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: joaonunes on December 21, 2016, 07:30:27 PM
Quote from: TREH on December 21, 2016, 06:18:21 PM
Am I the only one noticing these weapons seem ... incredibly powerful?

I'm having people with these weapons one-shotting Glittertech commandos.

*German Engineering* ;)
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: Facepunch on December 21, 2016, 08:19:02 PM
Quote from: TREH on December 21, 2016, 06:18:21 PM
Am I the only one noticing these weapons seem ... incredibly powerful?

I'm having people with these weapons one-shotting Glittertech commandos.

Germans were OP in real life, too.
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: orannj on December 22, 2016, 01:37:12 AM
I'll take a gander and see what's up. There's always more tweaking to do. :)
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: orannj on December 22, 2016, 07:52:41 PM
Updated to fix the comm console error. Should be good to go. Oh, also, traders.
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: WolfWoof on December 27, 2016, 05:49:55 PM
Hey there can you also upload the version with bug fixed console to google drive?
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: MrGarretto on December 29, 2016, 02:28:59 AM
I'm here to report that the Comms Console issue isn't fixed. I really like this faction and your Russian factions but they both break the comms console. I replied on the Russian faction topic about what seems like the problem but I can't actually test it cause I'm scrub lord when it comes to actually fixing things. The reply on the Russian faction topic has more info on what I found. The same issue I'm having happens on both the Russian faction and this faction, both made by you. Neither faction ever has a leader.
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: orannj on December 31, 2016, 03:36:09 PM
Forgot to update the google drive mods. Comm console fix should be working on those. Apologies, fix has been up on steam.
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: Robloxsina66 on December 31, 2016, 03:36:49 PM
and here?
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: orannj on December 31, 2016, 03:38:20 PM
Yep, as I said. Use the google drive link and it should be updated to the new version. Let me know if that's working alright for you, I haven't had any issues.
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: Dacksi on January 01, 2017, 04:11:08 AM
Hello, Healthy New Year first.

If I want to build up the MG42 HMG gun and want to man it, he always tells me no bullets nearby.

Where can I make them?
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: Glass on January 02, 2017, 10:47:24 AM
I really enjoy this and your Russian mod, but I am having the same issue as mentioned above with the mG42, even if i have ammo near it 1-2 squares away, i keep getting errors saying there is no ammo nearby

The pak 38 works great, and i think the weps are pretty balanced right now, i added another wep mod recently and it seemed way overpowered in comparison to these weps.


Also i keep getting an issue in my debug log from the russian mod

config error in soviet_radio1: prioritizeNewest is not supported with sustainers
it will say this 4 times with soviet_radio1-4
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: orannj on January 02, 2017, 07:04:45 PM
Don't worry about the radio errors, those aren't factored in at the moment due to the removed radio system. I've updated the mod on the workshop for both the Wehrmacht and Russia, and your HMG rounds should be working again, relabeled. Let me know if that works for you. I'll get the direct link up in a little bit.

Edit: Link's up.
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: Tgr on January 02, 2017, 10:55:44 PM
While I know it's ahistoric, I think it would be better to not have to worry about caliber when using the various HMGs/support weapons. The vast majority of mods and base game only use shells for artillery, meaning it's hard enough to justify using your support weapons that require ammo already...
Title: Re: [A16] [v 1.5] German Wehrmacht - Turrets and Guns Problem
Post by: johnarcie009123 on January 07, 2017, 04:42:30 AM
HMG's and the 40mm Cannon doesn't appear in-game I cannot install them. I need help. there also times where my pawns just take off their tunics on their own and the uniforms will just be lost. please help me. The mods I was using when I first have this mod were: FireDept and the Soviet, I later on added mods that expands prostheses in game.
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: DARK3063 on January 15, 2017, 11:50:12 PM
all guns are supposed to be powerful it's hot lead coming right for you
Title: Re: [A16] [v 1.5] German Wehrmacht
Post by: Ober11 on February 04, 2017, 02:38:46 PM
The mod looks great (same as the Red Army one), and everything seems to be working fine, but I'm not sure if anyone else has ran into this issue, but I can seem to find the 2cm Flak? I went through Dev mode to make sure I wasn't looking over anything, but even in God-mode it's not under the security tab, and if I use the "spawn" command in the dev console, the Flak emplacement is no where to be found. The shells are still in game, and I even tried to spawn in a Wehrmacht siege to see if they'd build one, but they didn't either. In the security xml the info is still there, but I'm wondering if this is an issue on my end that I'm just overlooking?
Title: Re: [A17] German Wehrmacht
Post by: orannj on June 02, 2017, 07:22:44 PM
A17 Updated. Google drive link not updated yet, steam link is good. I have attempted to fix the Pak38 issue, let me know if you still have issues.
Title: Re: [A17] German Wehrmacht
Post by: KbronCT on June 15, 2017, 12:29:10 PM
When you will update the Google link?
Thanks
Title: Re: [A17] German Wehrmacht
Post by: orannj on June 15, 2017, 04:15:11 PM
It is updated.
Title: Re: [A17] German Wehrmacht
Post by: leeadriancatfox on June 22, 2017, 06:23:07 PM
It feels lacking~ I've been playing Company of Heroes that I know there are much more German Arsenal is missing. Like the "Panzershreck" or the  "Nebelwerfer 41 and 42".
Title: Re: [A17] German Wehrmacht
Post by: KnightsCross on September 18, 2017, 02:12:21 AM
Hey nice work man. i have a request tho. can you add the stahlhelm. and fix the panzergrenadier's helmet. to look a lot like this
(http://i.ebayimg.com/00/s/NTMyWDgwMA==/z/5lMAAOSwnHZYdGZh/$_35.JPG?set_id=880000500F)
Title: Re: [A17] German Wehrmacht
Post by: SpaceDorf on September 18, 2017, 09:01:30 AM
I wonder who would be the worlds big bad if it wasn't for the Nazis.  ;D
Title: Re: [A17] German Wehrmacht
Post by: werty112 on September 18, 2017, 10:59:57 AM
But I cant still have my lovely elite Panzergrenadiers form Kaumfgruppe Lehn (no STGs 44 and Panzersherks)

EDIT: Can this mod include Goliathans (aka hugeass bomb on tracks)?
Title: Re: [A17] German Wehrmacht
Post by: DiamondBorne on September 19, 2017, 09:09:33 AM
QuoteI wonder who would be the worlds big bad if it wasn't for the Nazis.  ;D

Easy, Arabian terrorists. However even they cannot compete with the sharply dressed, Daimler-Benz riding, efficient as a well oiled killing machine that was the Nazi. Any villians simply don't come close.
Title: Re: [A17] German Wehrmacht
Post by: SpaceDorf on September 19, 2017, 09:36:30 AM
Now you are mixing up the Wehrmacht and the Nazis WaffenSS again :)

One was a great army, trying to win while following the the stupid as fuck Ideas of their leadership :)

The others were a Fanatic Police Force and Intelligence Agency suppressing the population and acting as Assholes in general, not so different in behavior as the Chinese and Russian Commisaries.
Title: Re: [A17] German Wehrmacht
Post by: SergeshD123 on December 19, 2017, 07:22:20 AM
Any ETA on b18? Planning on an evil playthrough as the Reich
Title: Re: [A17] German Wehrmacht
Post by: Harry_Dicks on December 20, 2017, 11:32:22 AM
This and Rainbeau's Faction Control mod... oh boy!