Pretty self-explanatory, this mod adds a Designator(Zone tool, however you may call it) that creates a Growing zone on only the soil you selected.
License: MIT License
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=784123492
Direct DL: https://drive.google.com/open?id=0Bwk4-IZSd9QhQVVjRWVhREVlVTA
Source: https://github.com/PaulRitter/EasierGrowingzones
Excellent!
But that's a bit limited. How about maps where you are struggling to find soil among all the gravel? Having some way of selecting which soil type you want to target would be awesome.
Quote from: Rock5 on November 13, 2016, 11:05:30 AM
Excellent!
But that's a bit limited. How about maps where you are struggling to find soil among all the gravel? Having some way of selecting which soil type you want to target would be awesome.
Check there then https://ludeon.com/forums/index.php?topic=17094.0
Quote from: kaptain_kavern on November 13, 2016, 12:55:37 PM
Quote from: Rock5 on November 13, 2016, 11:05:30 AM
Excellent!
But that's a bit limited. How about maps where you are struggling to find soil among all the gravel? Having some way of selecting which soil type you want to target would be awesome.
Check there then https://ludeon.com/forums/index.php?topic=17094.0
Tbh thats an awesome tool. I'll just add a dropdown selector like the one for the structure tab. (idk if this is worded correctly)
Hey Paul I just realized maybe what i've done (posting the link like that) could be interpreted as a "discredit" against yours.
It wasn't my inttention at all, friend :-X
But it seems you haven't take it that way at all.
(idk if mine is worded correctly either, i'm French ;D)
Quote from: Paul.R on November 13, 2016, 04:08:33 PM
Tbh thats an awesome tool. I'll just add a dropdown selector like the one for the structure tab. (idk if this is worded correctly)
Yeah, that would work.
I was thinking about something similar: a brush that would draw a square shaped growing zone in the same soil you are clicking on.
But that's helpful anyway, , thanks.
Both of your posts were worded almost perfectly if not perfectly
Quote from: Wishmaster on November 14, 2016, 04:49:15 PM
I was thinking about something similar: a brush that would draw a square shaped growing zone in the same soil you are clicking on.
But that's helpful anyway, , thanks.
As long as you can still extend the zone in any direction and it doesn't stop you from extending to a lower fertility area if you wanted to.
Quote from: kaptain_kavern on November 13, 2016, 04:29:10 PM
Hey Paul I just realized maybe what i've done (posting the link like that) could be interpreted as a "discredit" against yours.
It wasn't my inttention at all, friend :-X
But it seems you haven't take it that way at all.
(idk if mine is worded correctly either, i'm French ;D)
No worrys, you're fine :D
Quote from: Wishmaster on November 14, 2016, 04:49:15 PM
I was thinking about something similar: a brush that would draw a square shaped growing zone in the same soil you are clicking on.
But that's helpful anyway, , thanks.
So kinda like in Cities: Skylines?
Oh, and I added that:
Quote from: Rock5 on November 13, 2016, 11:05:30 AM
But that's a bit limited. How about maps where you are struggling to find soil among all the gravel? Having some way of selecting which soil type you want to target would be awesome.
no idea what ive done wrong, but i cant get it working.
must be a mod conflict :(
But that's helpful anyway, , thanks.
[/quote]
So kinda like in Cities: Skylines?
I haven't play this game. I don't know.
Quote from: Paul.R on November 13, 2016, 06:48:15 AM
Pretty self-explanatory, this mod adds a Designator(Zone tool, however you may call it) that creates a Growing zone on only the soil you selected.
It is absolutely
not self explanatory. In fact, even after your explanation, I still don't get it. How is this different from the vanilla method? It sounds
exactly the same. I could just DL the mod to find out, but most people won't be willing to DL a mod they don't even know wtf it does. When you answer the question, remember that it might be a dumbass like me reading it so choose words carefully :)
Getting error. Why?
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I think I figured out the cause of the error. You need to add the .dll extension to the assembly. Seems to be working now.