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RimWorld => Releases => Mods => Outdated => Topic started by: Paul.R on November 13, 2016, 06:48:15 AM

Title: [A15] EasierGrowingzones
Post by: Paul.R on November 13, 2016, 06:48:15 AM
Pretty self-explanatory, this mod adds a Designator(Zone tool, however you may call it) that creates a Growing zone on only the soil you selected.

License: MIT License

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=784123492

Direct DL: https://drive.google.com/open?id=0Bwk4-IZSd9QhQVVjRWVhREVlVTA

Source: https://github.com/PaulRitter/EasierGrowingzones
Title: Re: [A15] Rich soil Designator
Post by: Rock5 on November 13, 2016, 11:05:30 AM
Excellent!

But that's a bit limited. How about maps where you are struggling to find soil among all the gravel? Having some way of selecting which soil type you want to target would be awesome.
Title: Re: [A15] Rich soil Designator
Post by: kaptain_kavern on November 13, 2016, 12:55:37 PM
Quote from: Rock5 on November 13, 2016, 11:05:30 AM
Excellent!

But that's a bit limited. How about maps where you are struggling to find soil among all the gravel? Having some way of selecting which soil type you want to target would be awesome.
Check there then https://ludeon.com/forums/index.php?topic=17094.0
Title: Re: [A15] Rich soil Designator
Post by: Paul.R on November 13, 2016, 04:08:33 PM
Quote from: kaptain_kavern on November 13, 2016, 12:55:37 PM
Quote from: Rock5 on November 13, 2016, 11:05:30 AM
Excellent!

But that's a bit limited. How about maps where you are struggling to find soil among all the gravel? Having some way of selecting which soil type you want to target would be awesome.

Check there then https://ludeon.com/forums/index.php?topic=17094.0

Tbh thats an awesome tool. I'll just add a dropdown selector like the one for the structure tab. (idk if this is worded correctly)
Title: Re: [A15] Rich soil Designator
Post by: kaptain_kavern on November 13, 2016, 04:29:10 PM
Hey Paul I just realized maybe what i've done (posting the link like that) could be interpreted as a "discredit" against yours.

It wasn't my inttention at all, friend  :-X

But it seems you haven't take it that way at all.

(idk if mine is worded correctly either, i'm French  ;D)
Title: Re: [A15] Rich soil Designator
Post by: Rock5 on November 14, 2016, 09:59:22 AM
Quote from: Paul.R on November 13, 2016, 04:08:33 PM

Tbh thats an awesome tool. I'll just add a dropdown selector like the one for the structure tab. (idk if this is worded correctly)
Yeah, that would work.
Title: Re: [A15] Rich soil Designator
Post by: Wishmaster on November 14, 2016, 04:49:15 PM
I was thinking about something similar: a brush that would draw a square shaped growing zone in the same soil you are clicking on.

But that's helpful anyway, , thanks.
Title: Re: [A15] Rich soil Designator
Post by: defensestar on November 14, 2016, 09:23:25 PM
Both of your posts were worded almost perfectly if not perfectly
Title: Re: [A15] Rich soil Designator
Post by: Rock5 on November 14, 2016, 09:29:26 PM
Quote from: Wishmaster on November 14, 2016, 04:49:15 PM
I was thinking about something similar: a brush that would draw a square shaped growing zone in the same soil you are clicking on.

But that's helpful anyway, , thanks.
As long as you can still extend the zone in any direction and it doesn't stop you from extending to a lower fertility area if you wanted to.
Title: Re: [A15] Rich soil Designator
Post by: Paul.R on November 16, 2016, 06:28:25 AM
Quote from: kaptain_kavern on November 13, 2016, 04:29:10 PM
Hey Paul I just realized maybe what i've done (posting the link like that) could be interpreted as a "discredit" against yours.

It wasn't my inttention at all, friend  :-X

But it seems you haven't take it that way at all.

(idk if mine is worded correctly either, i'm French  ;D)
No worrys, you're fine :D

Quote from: Wishmaster on November 14, 2016, 04:49:15 PM
I was thinking about something similar: a brush that would draw a square shaped growing zone in the same soil you are clicking on.

But that's helpful anyway, , thanks.
So kinda like in Cities: Skylines?

Oh, and I added that:
Quote from: Rock5 on November 13, 2016, 11:05:30 AM
But that's a bit limited. How about maps where you are struggling to find soil among all the gravel? Having some way of selecting which soil type you want to target would be awesome.
Title: Re: [A15] EasierGrowingzones
Post by: Killaim on November 19, 2016, 05:28:04 PM
no idea what ive done wrong, but i cant get it working.

must be a mod conflict :(
Title: Re: [A15] Rich soil Designator
Post by: Wishmaster on November 20, 2016, 09:54:04 AM

But that's helpful anyway, , thanks.
[/quote]
So kinda like in Cities: Skylines?

I haven't play this game. I don't know.
Title: Re: [A15] EasierGrowingzones
Post by: mabor0shi on November 24, 2016, 08:00:34 PM
Quote from: Paul.R on November 13, 2016, 06:48:15 AM
Pretty self-explanatory, this mod adds a Designator(Zone tool, however you may call it) that creates a Growing zone on only the soil you selected.
It is absolutely not self explanatory. In fact, even after your explanation, I still don't get it. How is this different from the vanilla method? It sounds exactly the same. I could just DL the mod to find out, but most people won't be willing to DL a mod they don't even know wtf it does. When you answer the question, remember that it might be a dumbass like me reading it so choose words carefully :)
Title: Re: [A15] EasierGrowingzones
Post by: Rock5 on December 02, 2016, 08:13:45 PM
Getting error. Why?


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Title: Re: [A15] EasierGrowingzones
Post by: Rock5 on December 02, 2016, 08:57:53 PM
I think I figured out the cause of the error. You need to add the .dll extension to the assembly. Seems to be working now.