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RimWorld => Releases => Mods => Outdated => Topic started by: AlcoholV on December 02, 2016, 09:12:53 PM

Title: [A15/A16] Enhanced Crafting
Post by: AlcoholV on December 02, 2016, 09:12:53 PM
(http://images.akamai.steamusercontent.com/ugc/96095810326938276/053BF346838DF4A94AFD07B498905B2CBC09783F/)
(http://images.akamai.steamusercontent.com/ugc/96095810327143363/88D27AB7FC1B6F3D70B74C00C367A48D4CC11161/)
(http://images.akamai.steamusercontent.com/ugc/96095810326920813/C90FE69CA524D461974A6F183B9D3C8D315944A0/)
(http://images.akamai.steamusercontent.com/ugc/96095810326920540/1F42B3A57904110103DF41C99D959A02C1F1C3E9/)
(http://images.akamai.steamusercontent.com/ugc/96095810326920267/ECB31904311FBE0485C5D8721686F10EEE05D27B/)
(http://images.akamai.steamusercontent.com/ugc/96095810327203297/425635514C3D844B8A46FE6B89980BB5DD936B20/)

Description :
Provides enhanced bill capabilities and UI.

Features  :
- Rename bill
- Assign Worker
- Descending sort list
- Worker and transportation settings can be set in the bill overview window by icon
- Minimum stock threshold settings
- Improved quantity button UI

Update :
v1.1 Implement function key, A16 implement
- Shift-Click : Increase or decrease by 5x
- Ctrl-Click : Increase or decrease by 10x
- Alt-Click : Increase or decrease min stock count

Cautions :
Recommend start with a new game.
It is not compatible with the mod that following class overrided. (Crafting Hysteresis, etc)
: Bill, BillUtility, ITab_Bills, Bill_Production, Bill_ProductionWithUft, Dialog_BillConfig




Enhanced Crafting A16              (https://ludeon.com/forums/index.php?topic=27716.msg281314)Provides enhanced bill capabilities and UI.                                Github       (https://github.com/AlcoholV/Rim.AcEnhancedCrafting)WorkShop (http://steamcommunity.com/sharedfiles/filedetails/?id=809961552)

Title: Re: [A15] Enhanced Crafting
Post by: SteelRev on December 02, 2016, 10:00:23 PM
Awesomeness. Will gladly disable crafting hysteresis for the ability to assign the workers.
Title: Re: [A15] Enhanced Crafting
Post by: 14m1337 on December 02, 2016, 10:54:06 PM
damn it! that's awesome!
the only thing is ... I really don't want to remove crafting hysteresis from my mods-in-use.

Could you combine your modding powers with ZorbaTHut's, so that your mod and Crafting Hysteresis can be combined into one mod ?
Title: Re: [A15] Enhanced Crafting
Post by: caesius on December 03, 2016, 12:15:30 AM
Quote from: 14m1337 on December 02, 2016, 10:54:06 PM
damn it! that's awesome!
the only thing is ... I really don't want to remove crafting hysteresis from my mods-in-use.

Could you combine your modding powers with ZorbaTHut's, so that your mod and Crafting Hysteresis can be combined into one mod ?

you dont need crafting Hysteresis. this mod includes the mod's function fully.
Title: Re: [A15] Enhanced Crafting
Post by: AlcoholV on December 03, 2016, 02:53:05 AM
Quote from: 14m1337 on December 02, 2016, 10:54:06 PM
damn it! that's awesome!
the only thing is ... I really don't want to remove crafting hysteresis from my mods-in-use.

Could you combine your modding powers with ZorbaTHut's, so that your mod and Crafting Hysteresis can be combined into one mod ?
I am also a fan of crafting hysteresis.
When I realized that I would disable that mod, I had two choice.

1. Make it compatible.
I have tried many ways I can, because it is famous, and I also love it.  but the inheritance structure of the base class was complex and I realized that my skills are not possible at all.

2. Including all functions.
Both mods overriding the same class, but the internal structure is different. and this way could be blamed for copying despite being made with an MIT license.

So I decided to re-implement the core features of that mod and included it in the mod I made.
Not exactly the same, but you can use core functionality.
Title: Re: [A15] Enhanced Crafting
Post by: Canute on December 03, 2016, 02:57:41 AM
QuoteFeatures  :
- Assign Worker

A long wish became true ! :-)

Title: Re: [A15] Enhanced Crafting
Post by: 14m1337 on December 03, 2016, 03:38:41 AM
Quote from: caesius on December 03, 2016, 12:15:30 AM
you dont need crafting Hysteresis. this mod includes the mod's fuction fully.

I didn't recognize this. tyvm!
Title: Re: [A15] Enhanced Crafting
Post by: Adalah217 on December 04, 2016, 05:17:21 PM
I don't really understand why some reciepes become "Paused" rather than "SUSPENDED". What's the difference? And how can I disable it?
Title: Re: [A15] Enhanced Crafting
Post by: AlcoholV on December 04, 2016, 06:19:48 PM
Quote from: Adalah217 on December 04, 2016, 05:17:21 PM
I don't really understand why some reciepes become "Paused" rather than "SUSPENDED". What's the difference? And how can I disable it?

paused - It's activate when use "do until you have X". It means your product stack is over min stack threshold and under x. It will resume when stack count is under the min stack threshold value.
If you set min stack threshold to maximum(means set min stack threshold value equal to X) then it act as vanilla.

SUSPENDED - It means that the player has completely interrupted bill. It does not resume itself.
Title: Re: [A15] Enhanced Crafting
Post by: Adalah217 on December 04, 2016, 09:35:21 PM
Quote from: AlcoholV on December 04, 2016, 06:19:48 PM
paused - It's activate when use "do until you have X". It means your product stack is over min stack threshold and under x. It will resume when stack count is under the min stack threshold value.
If you set min stack threshold to maximum(means set min stack threshold value equal to X) then it act as vanilla.

Doh. I didn't even see the "threshold" values. Its default was not the maximum. My bad. Thanks!
Title: Re: [A15] Enhanced Crafting
Post by: caesius on December 05, 2016, 02:53:14 AM
its cool mod but many people who already have used Crafting Hysteresis think that "using this mod = cant use C.H's function".

it would be good to mention the fact explicitly that "this mod 'includes' the C.H's function fully".
people seems to be coufused and unnoticed about it easily unless author mention things concretly in main thread.
Title: Re: [A15] Enhanced Crafting
Post by: Serenity on December 05, 2016, 10:49:22 AM
Fantastic :)

And yeah you should emphasize the CH functionality clearly. It becomes obvious when you think about it for a bit, but it's not immediately apparent.
Title: Re: [A15] Enhanced Crafting
Post by: 14m1337 on December 05, 2016, 04:11:09 PM
Quote from: Serenity on December 05, 2016, 10:49:22 AM
And yeah you should emphasize the CH functionality clearly. It becomes obvious when you think about it for a bit, but it's not immediately apparent.


you may see me as a good example for this theory
Title: Re: [A15] Enhanced Crafting
Post by: AlcoholV on December 06, 2016, 11:20:23 PM
If I declare this mod have all the features of the other specific mod,
someone might blame me for stolen ideas and be blamed as imitators.
I want to respect other people's ideas.
And actually it is a little different.
Title: Re: [A15] Enhanced Crafting
Post by: Fafn1r on December 07, 2016, 12:51:27 PM
There's a bug with infinite loop when I pick specific pawn for smelting weapons at electric smelter. It starts when I open the pick-pawn menu. My guess is, it tries to use Shooting skill to sort pawn names and fails somehow.

Also Achtung! (and newest Combat Realism) conflicts with EC and disables interrupting other pawn's job.
Title: Re: [A15] Enhanced Crafting
Post by: AlcoholV on December 07, 2016, 01:03:15 PM
Quote from: Fafn1r on December 07, 2016, 12:51:27 PM
There's a bug with infinite loop when I pick specific pawn for smelting weapons at electric smelter. It starts when I open the pick-pawn menu. My guess is, it tries to use Shooting skill to sort pawn names and fails somehow.

Also Achtung! (and newest Combat Realism) conflicts with EC and disables interrupting other pawn's job.

Thank you for your feedback.
I'll check soon.
Title: Re: [A15] Enhanced Crafting
Post by: Fafn1r on December 07, 2016, 04:03:17 PM
That pawn interrupting is from Look At Me, I'm The Worker Now, so it's not a conflict between Achtung! and EC.
Title: Re: [A15] Enhanced Crafting
Post by: SteelRev on December 07, 2016, 07:48:22 PM
I've encountered the infinite loop on the dye VAT from another MOD.
Title: Re: [A15] Enhanced Crafting
Post by: Etherdreamer on December 11, 2016, 06:05:48 PM
Was  going to use crafting hysteresis, but this mod just improve the utility, very nice!
Title: Re: [A15/A16] Enhanced Crafting
Post by: lance789 on December 17, 2016, 03:56:56 PM
download link?
Title: Re: [A15/A16] Enhanced Crafting
Post by: joaonunes on December 17, 2016, 05:25:56 PM
How likely, from "Very Likely" to "Certain", am I to break my save by "swapping" this mod to Crafting Hysteresis' place without starting a new game?
Title: Re: [A15/A16] Enhanced Crafting
Post by: Nanao-kun on December 17, 2016, 06:45:52 PM
Quote from: joaonunes on December 17, 2016, 05:25:56 PM
How likely, from "Very Likely" to "Certain", am I to break my save by "swapping" this mod to Crafting Hysteresis' place without starting a new game?

I tried, just doesn't load.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Krolon on December 17, 2016, 07:15:19 PM
I have the biggest possible problem. I don't see download button...
Title: Re: [A15/A16] Enhanced Crafting
Post by: joaonunes on December 17, 2016, 08:34:02 PM
Quote from: Nanao-kun on December 17, 2016, 06:45:52 PM
I tried, just doesn't load.

Ohh... So sad to hear that... This mod truly is an upgrade to the other, I guess I'll wait for the end of my current save before changing mods... Thanks for the warning though!
Title: Re: [A15/A16] Enhanced Crafting
Post by: Lubricus on December 18, 2016, 04:07:42 AM
Quote from: lance789 on December 17, 2016, 03:56:56 PM
download link?
https://ludeon.com/forums/index.php?topic=27551.msg279561#msg279561
Title: Re: [A15/A16] Enhanced Crafting
Post by: Krolon on December 18, 2016, 06:56:22 AM
Still doesn't see anything.
Title: Re: [A15/A16] Enhanced Crafting
Post by: joaonunes on December 18, 2016, 07:07:47 AM
Quote from: KrolCwanPL on December 18, 2016, 06:56:22 AM
Still doesn't see anything.

scroll up a bit -_-
Title: Re: [A15/A16] Enhanced Crafting
Post by: Etherdreamer on December 18, 2016, 12:50:07 PM
Quote from: Lubricus on December 18, 2016, 04:07:42 AM
Quote from: lance789 on December 17, 2016, 03:56:56 PM
download link?


https://ludeon.com/forums/index.php?topic=27551.msg279561#msg279561

Thanks for the link, but the OP of this thread don´t have any, weird because some days ago was there, and today disappeared.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Chiasm on December 18, 2016, 01:43:50 PM
Quote from: Nanao-kun on December 17, 2016, 06:45:52 PM
Quote from: joaonunes on December 17, 2016, 05:25:56 PM
How likely, from "Very Likely" to "Certain", am I to break my save by "swapping" this mod to Crafting Hysteresis' place without starting a new game?

I tried, just doesn't load.

It worked fine for me on an existing save. Try deleting and adding the crafting bill.
Title: Re: [A15/A16] Enhanced Crafting
Post by: joaonunes on December 18, 2016, 02:48:06 PM
Quote from: Chiasm on December 18, 2016, 01:43:50 PM
It worked fine for me on an existing save. Try deleting and adding the crafting bill.

After checking the save files I noticed the only difference was the bill data, but after a hard siege from the spacers my colony is now in ruins, again... That means I'll start a new colony anyways :P
Title: Re: [A15/A16] Enhanced Crafting
Post by: Delmain on December 21, 2016, 02:51:09 AM
Just a quick thing, the links in the OP for the Steam Workshop are backwards. The A15 line links to the A16 Workshop item and vice versa for the A16 line.

Love the mod, thanks!
Title: Re: [A15/A16] Enhanced Crafting
Post by: AlcoholV on December 26, 2016, 01:21:38 AM
v1.12 updated
- throws an error when try to assign someone to cremate apparal, the error talks about looking for shooting skill.
-> Since the pawn doesn't have a "hauling" skill, it has been solved by sort "move speed stat".

- Alt key thrown error when try assign unassignable bills.
-> exception fixed.
Title: Re: [A15/A16] Enhanced Crafting
Post by: broccoli on December 26, 2016, 02:15:21 AM
I just wanted to mention that today's update is missing the 'About' folder

Also, thanks for improving my game!

Edit: my mistake, thank you Canute for the clarification
Title: Re: [A15/A16] Enhanced Crafting
Post by: AlcoholV on December 26, 2016, 05:22:33 PM
Quote from: broccoli on December 26, 2016, 02:15:21 AM
I just wanted to mention that today's update is missing the 'About' folder

Also, thanks for improving my game!
I checked it and it's updated.
Where are you talking about?
Title: Re: [A15/A16] Enhanced Crafting
Post by: Adoelrome on December 27, 2016, 09:52:50 AM
I just can not figure out where to download it?
As I understand, steam doesn't allow to download something if you aren't registered.
And your release on github contains only the source code.

Can you add the assembled release so that it can be downloaded?
You can do it right on the github, as it done here: example (http://"https://github.com/TriggerAu/AlternateResourcePanel/releases")
When you release it just below there is an item "add file".
And there you can attach any archive.
Title: Re: [A15/A16] Enhanced Crafting
Post by: BlackSmokeDMax on December 27, 2016, 01:04:10 PM
Quote from: Adoelrome on December 27, 2016, 09:52:50 AM
I just can not figure out where to download it?
As I understand, steam doesn't allow to download something if you aren't registered.
And your release on github contains only the source code.

Can you add the assembled release so that it can be downloaded?
You can do it right on the github, as it done here: example (http://"https://github.com/TriggerAu/AlternateResourcePanel/releases")
When you release it just below there is an item "add file".
And there you can attach any archive.

I normally have no trouble with GitHub downloads, but for some reason I too was getting a weird result* with downloading. I ended up just getting them via Steam and then transferring them to the manual mods folder.

*Weird result was Rimworld reporting errors with version.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on December 27, 2016, 01:38:25 PM
Yes currently this version on github don't got a achive DL with the mod only.
You need to download the complete source (under release), and copy the files/folder from mod into the main folder.

Btw. does anyone else got trouble with the current version 1.12, that the products vanish when the crafter try to haul to the  best stockpile ? With drop on ground it works fine.
Not sure if it is a this mod only or a modconflict.
Edit: Ok, the product vanish when the stockpile didn't got the "allow non-roofed" flag set.

Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on December 28, 2016, 09:41:29 AM
QuoteUpdate :
v1.1 Implement function key, A16 implement
- Shift-Click : Increase or decrease by 5x
- Ctrl-Click : Increase or decrease by 10x
- Alt-Click : Increase or decrease min stock count
Would be nice if you could expand these feature on the tradescreen too.
Yes i know we can input numbers, but sometimes it would be faster to click then to calculate first how many i can buy for x silver.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Tusilos on December 29, 2016, 04:12:46 AM
It doesn't work for me. It says it's the incorrect version. http://imgur.com/a/FlNXx
Title: Re: [A15/A16] Enhanced Crafting
Post by: Kryc8 on December 30, 2016, 11:51:53 AM
Quote from: Tusilos on December 29, 2016, 04:12:46 AM
It doesn't work for me. It says it's the incorrect version. http://imgur.com/a/FlNXx

Try this one https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases
Title: Re: [A15/A16] Enhanced Crafting
Post by: Tusilos on December 30, 2016, 12:04:34 PM
Quote from: Kryc8 on December 30, 2016, 11:51:53 AM
Quote from: Tusilos on December 29, 2016, 04:12:46 AM
It doesn't work for me. It says it's the incorrect version. http://imgur.com/a/FlNXx

Try this one https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases

It still doesn't work. Am I the only one?
Title: Re: [A15/A16] Enhanced Crafting
Post by: Yabushido on December 30, 2016, 02:17:47 PM
Quote from: Tusilos on December 30, 2016, 12:04:34 PM
Quote from: Kryc8 on December 30, 2016, 11:51:53 AM
Quote from: Tusilos on December 29, 2016, 04:12:46 AM
It doesn't work for me. It says it's the incorrect version. http://imgur.com/a/FlNXx

Try this one https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases

It still doesn't work. Am I the only one?

Same issue here
Title: Re: [A15/A16] Enhanced Crafting
Post by: Kryc8 on December 31, 2016, 07:06:47 AM
Nothing work for me too ;/
Title: Re: [A15/A16] Enhanced Crafting
Post by: Kryc8 on December 31, 2016, 07:34:04 AM
I find a reason why it isn't working. Just follow my steps.

1. Download mod https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases

2. Open .zip file

3. Inside there is mod folder. Put it in mods folder.

4. Active mod

5. ? ? ? ? ?

6. Profit

edit: It have version now but still doesn't work.
Title: Re: [A15/A16] Enhanced Crafting
Post by: AlcoholV on January 01, 2017, 10:55:43 PM
There is no problem in the mod.
It's caused by not copying rule of the folder structure.
I'll change folder structure nextime.

until then, extract mod into your rimworld\mods
than rename folder name to whatever you want.

http://rimworldwiki.com/wiki/Installing_mods
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on January 02, 2017, 03:56:16 AM
Another suggestion.
After playing A16 now alot, the damn surgery fail chance is much worser and the consequenes are harder.
Could you modify the operation window, so you can assign a doctor to it ?

QuoteThere is no problem in the mod.
You are right, because there is no mod to download on github.
Only the source zip , which include the modfiles.
Title: Re: [A15/A16] Enhanced Crafting
Post by: cainiao on January 04, 2017, 06:18:21 AM
very useful mod.
Title: Re: [A15/A16] Enhanced Crafting
Post by: skullywag on January 08, 2017, 05:27:45 AM
This is a great mod that is now part of my personal modpack at all times, not sure its been suggested yet but the only thing missing is the ability to assign more than 1 colonist to a bill. Often I want to set up an "everyone except that guy" bill. Assignable crafting kind of had this with workers assigned to the table, on the bill would be perfect.
Title: Re: [A15/A16] Enhanced Crafting
Post by: AlcoholV on January 09, 2017, 03:34:21 AM
Quote from: skullywag on January 08, 2017, 05:27:45 AM
This is a great mod that is now part of my personal modpack at all times, not sure its been suggested yet but the only thing missing is the ability to assign more than 1 colonist to a bill. Often I want to set up an "everyone except that guy" bill. Assignable crafting kind of had this with workers assigned to the table, on the bill would be perfect.

I agree. I feel that feature is necessary. I will add it soon.
Title: Re: [A15/A16] Enhanced Crafting
Post by: AlcoholV on January 09, 2017, 03:35:22 AM
Quote from: Canute on January 02, 2017, 03:56:16 AM
Another suggestion.
After playing A16 now alot, the damn surgery fail chance is much worser and the consequenes are harder.
Could you modify the operation window, so you can assign a doctor to it ?

QuoteThere is no problem in the mod.
You are right, because there is no mod to download on github.
Only the source zip , which include the modfiles.

I will add it to the next version.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on January 09, 2017, 07:26:54 AM
AlcoholV,
you are a such good modder, but why do you made it so hard for some easy gamer.
Can a gamer download your mod and unzip right in the mod folder like he can do with 90% of the other mod from the forum here ?

No he can't he need to create first a folder and unzip the mod into it.
Don't you know how dump some people are ? So made it please easyer for them to use your mod.
I think on steam workshop you need to follow some rules too ?
Title: Re: [A15/A16] Enhanced Crafting
Post by: skullywag on January 09, 2017, 08:42:25 AM
erm.....

go here:
https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases

click the zip file of a release you want....k? ;)
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on January 09, 2017, 09:10:17 AM
skullywag, not k, sorry. :-(
But i don't need it anyway, i can extract the mod folder from the source zip, i just think at all these computer noobs and rimworld freshlings.
Title: Re: [A15/A16] Enhanced Crafting
Post by: skullywag on January 09, 2017, 09:43:41 AM
Im not understanding, if you download the zip i stated and extract it, the folders are perfect....
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on January 09, 2017, 12:31:43 PM
Sorry, when i download the AcEnhancedCrafting.zip, the zip contains the 4 folders (about,assembly, lang., textures).
Maybe you got a different version ?
Title: Re: [A15/A16] Enhanced Crafting
Post by: skullywag on January 09, 2017, 12:46:52 PM
Ah i picked extractto in 7zip, probably why.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on January 09, 2017, 01:58:38 PM
Yeah, i could download it with jdownloader, and JD will create a folder with the download name and extract it in the same folder, thats all settings. 
But the filestructure of the mod is still wrong, it should have a topfolder with the modname + maybe version.
Or i am wrong ?
Title: Re: [A15/A16] Enhanced Crafting
Post by: BlackSmokeDMax on January 09, 2017, 02:18:19 PM
Quote from: Canute on January 09, 2017, 01:58:38 PM
Yeah, i could download it with jdownloader, and JD will create a folder with the download name and extract it in the same folder, thats all settings. 
But the filestructure of the mod is still wrong, it should have a topfolder with the modname + maybe version.
Or i am wrong ?

I just looked closer at this. When you download from Github, you have to go into the zip, then into the mods folder, then you will find the folder you should be using for installing the mod. It would be very confusing for someone not knowing what they are looking for. I know it messed me up originally, but I didn't really look at it close, it was just quicker at the time to use the Workshop for that one mod.

edit: Or I guess easier, if you click on the /mods/acenhancedcrafting in the list of the main github page you can download the correct thing to begin with. Again, not something that is easy for a person not knowing exactly what they are looking for.
Title: Re: [A15/A16] Enhanced Crafting
Post by: AlcoholV on January 10, 2017, 02:26:01 AM
I recommend that using steam workshop. 。・゚゚・o(iДi)o・゚゚・。

Compress entire folder is the default setting that I used....
I do not see any problems at all.
If I change it, someone will complain why there are two folders... :(

plz try another zip utils..
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on January 10, 2017, 06:19:31 AM
QuoteI recommend that using steam workshop. 。・゚゚・o(iДi)o・゚゚・。
I recommend then that you delete your account here, and just release on steam. :-)

Sorry i avoid to use steam at any way.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Wellenbrecher on January 10, 2017, 06:39:01 AM
Hey AlcoholV, the link to the workshop doesn't work any more. Looking for it on there directly works, so I guess the link is mangled in some way.
Title: Re: [A15/A16] Enhanced Crafting
Post by: AlcoholV on January 10, 2017, 09:22:09 AM
Quote from: Wellenbrecher on January 10, 2017, 06:39:01 AM
Hey AlcoholV, the link to the workshop doesn't work any more. Looking for it on there directly works, so I guess the link is mangled in some way.

Whoops! I forgot to update the link.
Title: Re: [A15/A16] Enhanced Crafting
Post by: BlackGyver on January 12, 2017, 09:51:20 PM
You probably should change the Github link to https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases instead, I accidentally downloaded the master instead of the release the first time around, spent 15 minutes wondering why it wasn't working. ;D

I'm a genius!

Edit: One other thing, just to be sure, Colony Manager does have its own bill dialog, right? So I have to expect a conflict between the two mods? Has anyone successfully run both at the same time?
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on January 13, 2017, 06:50:17 AM
Not sure if this the mod self or a mod conflict, but beside Worktab i don't use any other mod that change work/crafting.

I notice now a few times that other crafter use the bill even when it set to a specified pawn. I use 1.131.



[attachment deleted by admin due to age]
Title: Re: [A15/A16] Enhanced Crafting
Post by: Rock5 on February 10, 2017, 01:58:21 AM
I find it difficult to keep track of which colonists are assigned to which workbenches. Especially when I'm moving colonists between colonies.

AlcoholV, is there any chance we could get some sort of display that shows all the bills in a colony and who are assigned to them? That would make it HUGELY easier to manage.
Title: Re: [A15/A16] Enhanced Crafting
Post by: drakulux on February 10, 2017, 04:51:27 AM
Quote from: Rock5 on February 10, 2017, 01:58:21 AM
I find it difficult to keep track of which colonists are assigned to which workbenches. Especially when I'm moving colonists between colonies.

AlcoholV, is there any chance we could get some sort of display that shows all the bills in a colony and who are assigned to them? That would make it HUGELY easier to manage.
thats one reason i love colony manager.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Rock5 on February 10, 2017, 09:37:17 AM
Can you use ColonyManager without using the automation features? Can you see a list of bills that you set manually?

Still, there are 2 problems I see. One is it wouldn't show the colonists assigned to the bills because that's not a vanilla feature. And the other is it requires a new game.
Title: Re: [A15/A16] Enhanced Crafting
Post by: crazybmanp on February 12, 2017, 04:24:55 PM
I am subscribed on steam,  but found the mod no longer subscribed yesterday. I went back and resubscribed but now i get this error when i load an old map. https://drive.google.com/file/d/0B8-nuQ404VzTXzVmRUkzbVJ1Wmc/view The only mod that has changed is this mod.
Title: Re: [A15/A16] Enhanced Crafting
Post by: SuperSuit12 on February 23, 2017, 04:43:40 PM
Can you make them bring the materials they're going to use to the bench ahead of time? So if I have them set to cook 3 meals, they don't drag 10 corn for every meal but rather take 30 corn, and not have to make multiple trips?

Or do they already do it and I didn't read thoroughly enough?
Title: Re: [A15/A16] Enhanced Crafting
Post by: Canute on February 23, 2017, 05:46:28 PM
No thats not possible, thats why these Bulk meal's recipe mods exist.
Title: Re: [A15/A16] Enhanced Crafting
Post by: Dragoon on February 24, 2017, 04:17:51 PM
Finally I don't have to micromanage to get someone's skill up.
Title: Re: [A15/A16] Enhanced Crafting
Post by: XeoNovaDan on April 19, 2017, 03:10:38 AM
I think this mod needs to see the light of the first page again. BUMP!

Great mod by the way
Title: Re: [A15/A16] Enhanced Crafting
Post by: BlackSmokeDMax on April 19, 2017, 12:17:39 PM
Quote from: XeoNovaDan on April 19, 2017, 03:10:38 AM
I think this mod needs to see the light of the first page again. BUMP!

Great mod by the way

Good call, I see a lot of people using Crafting Hysteresis (which is great!), but this is that plus some more great stuff.
Title: Re: [A15/A16] Enhanced Crafting
Post by: XeoNovaDan on April 19, 2017, 12:22:40 PM
Quote from: BlackSmokeDMax on April 19, 2017, 12:17:39 PM
...

Crafting Hysteresis and DF having a baby :P
Title: Re: [A15/A16] Enhanced Crafting
Post by: Kiame on May 30, 2017, 10:54:41 PM
A17 version is up and is on this page: https://ludeon.com/forums/index.php?topic=33106.0

Please continue all discussion on that thread too  :)