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RimWorld => Releases => Mods => Outdated => Topic started by: jamieg on April 03, 2014, 11:49:20 PM

Title: [MODPACK] The BIG Bang any day now
Post by: jamieg on April 03, 2014, 11:49:20 PM
(https://scontent-a-ams.xx.fbcdn.net/hphotos-frc3/t1.0-9/1551466_10152143866023439_1654965494_n.jpg)

post last updated:21/09/2014

YES! Its true! After dozens of angry Rimworld fans have emailed me expressing their concerns over the fact my mod pack went dead and seeing loads of comments all over the forum with people moaning that other mod packs were not the BIG BANG I have decided to get back in the game.... but im hoping to use IRIM instead of better power this time round If the developer gets it finished in time :D

FOR MORE INFO CHECK OUT THE SHORT VIDEO IVE JUST PUT UP AT: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

ALSO:
if your wanting to know when this will be released then check out https://www.youtube.com/watch?v=FcdmlOJ-x0E&list=UUr1sEPUEhFqy01q16zGisIg

Ill also be putting regular videos up so you guys know whats going on.... remember to leave me some comments too!!


OVER 5000 DOWLOADS WITH THE PREVIOUS VERSIONS

THIS WAS FOR THE ALPHA 3 VERSION AND IS NOW GOING TO GET AN UPDATE!!


Check out some cool You-tube play throughs I found on the mod pack:
- https://www.youtube.com/watch?v=AFyepr436xs - Yippee Ki Yay Mr Falcon
- https://www.youtube.com/watch?v=J8yNhiiykTw - Eckyman
- https://www.youtube.com/watch?v=mr-ACorkLNw - Blitzkriegsler
- https://www.youtube.com/watch?v=yUBaQOLqPnE - AnUnExpectedWall


WELL HERES THE MODS (that were in it)

-Animal Rugs             from - ItchyFlea - http://ludeon.com/forums/index.php?topic=2569.0
-BetterPower+            from - Architect - http://ludeon.com/forums/index.php?topic=2249.0
(It is possible to replace BetterPower+ with IdustrialRim for a whole new feel to this mod pack)
-Clutter                     from - Mrofa - http://ludeon.com/forums/index.php?topic=2541.0
-E-Furniture               from - Evul - http://ludeon.com/forums/index.php?topic=2149.0
-Embrasures              from - Sunspots - http://ludeon.com/forums/index.php?topic=2222.0
-Project Armory 2         from - Project armory Dev Team - http://ludeon.com/forums/index.php?topic=1950.0
-Synthmeat                  from - Psyckosama - http://ludeon.com/forums/index.php?topic=2380.0
-Practise Target             from - ItchyFlea - http://ludeon.com/forums/index.php?topic=2158.0
-Galactic Trader             From - Zelldot - http://ludeon.com/forums/index.php?topic=2872.0
-Workplaces                  from - Haplo - http://ludeon.com/forums/index.php?topic=2354.0
-Wood Economy            from - ItchyFlea http://ludeon.com/forums/index.php?topic=2162.0
-Power Switch               from - Haplo http://ludeon.com/forums/index.php?topic=2890.0
-More Edibles              from - jamieg - http://ludeon.com/forums/index.php?topic=3001.0
-Turrets Package        from - Killroy http://ludeon.com/forums/index.php?topic=2349.0
-Small Walls              from - Kirid http://ludeon.com/forums/index.php?topic=2990.0
-Alpha Muffalo           from - Kiriid http://ludeon.com/forums/index.php?topic=3060.0
-Extra Research        from - Kirid http://ludeon.com/forums/index.php?topic=3246.0
-Electro Slag Smelt   from - Zelldot http://ludeon.com/forums/index.php?topic=3111.0
-Tectronics               from - Zelldot (no link available)

Adds over 225 new things to your rimworld!

-more items
-more buildings
-more structures
-more research
-more guns
-more trade-ables
-more craft-ables
-more grow-ables
-more power
-more food

RECENT CHANGES:
well non, buuuuut I am going to be working on some changes like reviving this!!

Need help installing mods?? check out the Rimworld wiki modding section @ http://rimworldwiki.com/Modding or more about mod packs @ http://rimworldwiki.com/Mods or feel free to contact jamieg or Zelldot in the Ludeon forums :D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Title: Re: The BIG Bang Alpha 3 modpack
Post by: mkire on April 10, 2014, 02:07:48 PM
I've downloaded the pack and i think i've found an issue: Wood economy doesn't show up in the activation list for mods for me.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: City Builder on April 10, 2014, 02:11:14 PM
Same here. no Wood Economy in the mod listing of my game.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 10, 2014, 02:17:14 PM
The WE and BP patch is Wood Economy if you activate all the mods and load a new map you will see all the wood economy stuff is there! ;)
Title: Re: The BIG Bang Alpha 3 modpack
Post by: mkire on April 10, 2014, 02:56:26 PM
What mod changes metal doors into 'powered doors', and thus makes them cost 75 metal? I want to know which one i should disable.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Cala13er on April 10, 2014, 02:57:23 PM
Quote from: mkire on April 10, 2014, 02:56:26 PM
What mod changes metal doors into 'powered doors', and thus makes them cost 75 metal? I want to know which one i should disable.

The core does that, That's part of the Alpha 3 update, not a mod. So you could disable core, but then your game wouldn't work. :P
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 10, 2014, 02:59:58 PM
THANKS Callum ;D
Title: Re: The BIG Bang Alpha 3 modpack
Post by: mkire on April 10, 2014, 03:25:30 PM
Quote from: Cala13er on April 10, 2014, 02:57:23 PM
Quote from: mkire on April 10, 2014, 02:56:26 PM
What mod changes metal doors into 'powered doors', and thus makes them cost 75 metal? I want to know which one i should disable.

The core does that, That's part of the Alpha 3 update, not a mod. So you could disable core, but then your game wouldn't work. :P

oh, thanks.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: City Builder on April 10, 2014, 04:19:58 PM
Okay, so I installed this mod and activated them all from the mods button area in the Alpha 3 game.

Now when I start up Alpha 3 I am presented with a massively long list of problems (I assume they are problems) in the upper left corner of my screen (too many to capture them all in a screenshot).  Have I simply skipped a step by just adding all the mods to the mods folder?  Was there something else I was supposed to do besides put all the folders into the mods folder and then activate them in the game?

This is the only mod that I've added to my game ever for Rimworld.  The only other mod folders inside of the games mod folder are those that came with the download of Alpha 3 (just to be clear, this is a legitimate copy of the game and when I say the download of Alpha 3, I'm talking about from the official source that sends me an email when ever there is a new update to the game to allow me to go download it up to 5 times).

Thanks
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 10, 2014, 04:33:17 PM
Have you found any in game issues?? i know there are alot off XML/cross referencing error messages but i have tried putting every item,building ect and issued orders for every job and watched to make sure they get done, and we found no issues, BASICALLY when you play the game everything will work fine, regardless the error messages. I think its because alot of the mods are still Alpha 2 compatible and its magical they still work :p
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Haplo on April 10, 2014, 04:36:03 PM
I've tried it and found the problem mods.
There are four of them right now who throw all those errors:
Animal Rugs, Clutter, Syntmeat and Workplaces.

I have a newer version of Workplaces released, so you can update that. The other three, you have to disable them until the modders updated them to an alpha 3 version.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Architect on April 10, 2014, 04:37:49 PM
Frankly I'm surprised BetterPower+ isn't one of them at the moment... It's such a mess right now you wouldn't believe, I've got files across all three of my screens and about three windows on each screen too. Really hope to have it more presentable and fully operational by midnight.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 10, 2014, 04:38:55 PM
Quote from: Haplo on April 10, 2014, 04:36:03 PM
I've tried it and found the problem mods.
There are four of them right now who throw all those errors:
Animal Rugs, Clutter, Syntmeat and Workplaces.

I have a newer version of Workplaces released, so you can update that. The other three, you have to disable them until the modders updated them to an alpha 3 version.

you dont need to disable them, they work fine when playing, in fact my guys are making synthmeat right now just hit the ` key to turn the console screen off and enjoy ;) i will update them when possible.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 10, 2014, 04:40:21 PM
Quote from: Architect on April 10, 2014, 04:37:49 PM
Frankly I'm surprised BetterPower+ isn't one of them at the moment... It's such a mess right now you wouldn't believe, I've got files across all three of my screens and about three windows on each screen too. Really hope to have it more presentable and fully operational by midnight.

SERIOUSLY?? like i said i removed the litwalls and now it works fine, i just feel sorry for the 1st 4 downnloaders that got the version with lit walls  :-\
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Nixonisback on April 10, 2014, 05:35:15 PM
I have a problem with the mods. for the wood economy. i tell my people to cut trees but it gives me no wood!
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Architect on April 10, 2014, 05:39:23 PM
Quote from: jamieg on April 10, 2014, 04:40:21 PM
Quote from: Architect on April 10, 2014, 04:37:49 PM
Frankly I'm surprised BetterPower+ isn't one of them at the moment... It's such a mess right now you wouldn't believe, I've got files across all three of my screens and about three windows on each screen too. Really hope to have it more presentable and fully operational by midnight.

SERIOUSLY?? like i said i removed the litwalls and now it works fine, i just feel sorry for the 1st 4 downnloaders that got the version with lit walls  :-\

It runs, some of the features aren't quite working properly though, which is why I'm working to fix it all up now. What I sent you was the version with all the crashing issues simply removed, not fixed.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 10, 2014, 05:46:41 PM
sweet, well i believe alot of people are experiencing issue with mod compatibility atm but everyone seems to be working hard to get them fixed. this pack will be 100% soon (with a full version of betterpower+) im hoping, really depends how fast the mod issues get fixed ;), but tbh i have a really cool colony now using this pack with conveyor belts carrying all my crops and meat into the kitchen and im making a fortune from selling crates off human bodies to cannibal trades ha, BUT i can confirm that me and 2 friends have put many hours into playing this pack and ignoring the error messages seems to work for us :D like i said though im trying to get the error messages sorted ASAP.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 10, 2014, 06:09:09 PM
Quote from: Nixonisback on April 10, 2014, 05:35:15 PM
I have a problem with the mods. for the wood economy. i tell my people to cut trees but it gives me no wood!

Can you send me your save so i can see please :) i am not experiencing these issue, i think that only the large trees yield wood im not sure but im definetely able to gather wood.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Evul on April 10, 2014, 06:50:13 PM
A update for PA is coming really soooooon.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 10, 2014, 06:59:43 PM
Quote from: Evul on April 10, 2014, 06:50:13 PM
A update for PA is coming really soooooon.

Ill keep my eye out for it
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Architect on April 10, 2014, 07:04:16 PM
BetterPower+ and BetterPowerHard are now live with everything back to full operational standards. Now I can get back to working on new stuff rather than stopping the old stuff from going pretty colours XD
Title: Re: The BIG Bang Alpha 3 modpack
Post by: DDRMANIAC007 on April 10, 2014, 09:34:17 PM
A massive list of errors comes up upon startup on the top left and I can't close it no matter what I do.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: mrofa on April 10, 2014, 09:42:14 PM
Press ~ on your keyboard to toggle it, since sometimes X on window dont work
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 11, 2014, 05:20:33 AM
Quote from: ItchyFlea on April 11, 2014, 12:26:10 AM
Quote from: Nixonisback on April 10, 2014, 05:35:15 PM
I have a problem with the mods. for the wood economy. i tell my people to cut trees but it gives me no wood!
Once the trees reach ~80% growth, they will drop wood. It's best to wait for them to be at 100% though, so you get the full amount of wood possible. Selecting the tree will show you it's current stage of growth down by the Architect Menu. Example: http://i.imgur.com/HwXxqNS.png

An unofficial test version of Wood Economy is being used in this pack. It has known issues and should not have been included in this pack.
Please download the official release version of Wood Economy here: [MOD] (Alpha 3) Wood Economy (v.0.94) (http://ludeon.com/forums/index.php?topic=2162.0) and replace the one from this pack with that one. Also download the BetterPower+ Compatibility Mini-mod and follow the directions for installing that.

This pack is also using the old version of Animal Rugs which is incompatible with Alpha 3. Please download the updated version here: [MOD] (Alpha 3) Animal Rugs v1.0 (http://ludeon.com/forums/index.php?topic=2569.0) and replace the one from this pack with that one.

Will do today, but i had to use what i could to get a playable version out before A3 the reason i did not use the up to date version is because they have only just been released.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Haplo on April 11, 2014, 06:26:52 AM
Maybe you could integrate some kind of changelog?
So that we can see, if a new version is up and what was changed?
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 11, 2014, 06:28:47 AM
just updated :D adding changlog as you wrote this be up in a min

Well ive put what ive updated :D nearly all the error messages destroyed :p
Title: Re: The BIG Bang Alpha 3 modpack
Post by: rsdworker on April 11, 2014, 08:14:56 AM
EDIT: its solved now - i did clean install and worked
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Kirid on April 11, 2014, 05:48:56 PM
If you want, you have my permission to use the medical beds mod. It shouldn't have any conflicts or bugs.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: City Builder on April 11, 2014, 07:53:24 PM
Has anybody had any issues with loading a saved game that is using this mod pack?

I've not used mods in Rimworld before so this is my first time doing so.  I only installed this mod pack.  When I go to load the saved game the debug window pops up (after loading the game) and literally starts to stream red error messages one right after the other without stopping for as long as I have the game open.

The other problem that I experienced is that the menu system (architect) is missing unless I press the ESC key when it shows back up but is unusuable.

The strange thing is that I was able to play the game just fine with this mod pack installed when I first started my game and I played for about 3 or 4 hours.  Then saved the game and tried to load it up about 6 hours later when now all it does is give me problems.

As said, I'm not using any other mods only this mod pack with the exception of the two mods that jamieg listed above a couple post.

Anybody else have any issues with their game using this mod pack after playing it for 3 or more hours and then trying to load up the save of that same game?

Title: Re: The BIG Bang Alpha 3 modpack
Post by: laston on April 11, 2014, 08:19:14 PM
Quote from: City Builder on April 11, 2014, 07:53:24 PM
Has anybody had any issues with loading a saved game that is using this mod pack?

I've not used mods in Rimworld before so this is my first time doing so.  I only installed this mod pack.  When I go to load the saved game the debug window pops up (after loading the game) and literally starts to stream red error messages one right after the other without stopping for as long as I have the game open.

The other problem that I experienced is that the menu system (architect) is missing unless I press the ESC key when it shows back up but is unusuable.

The strange thing is that I was able to play the game just fine with this mod pack installed when I first started my game and I played for about 3 or 4 hours.  Then saved the game and tried to load it up about 6 hours later when now all it does is give me problems.

As said, I'm not using any other mods only this mod pack with the exception of the two mods that jamieg listed above a couple post.

Anybody else have any issues with their game using this mod pack after playing it for 3 or more hours and then trying to load up the save of that same game?

Did you download Alpha3b version?
It was a silent update.  If you don't have it, download it again and you should have it. I was having the same problem and Tyn solved it.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: City Builder on April 11, 2014, 08:31:51 PM
Thanks for that info.  I did not know that he updated to 3b so I downloaded it again and now it seems to be working okay again, at least it loaded up the same save file that was causing issues that I wrote about.

Much appreciation for the info.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Gombol on April 12, 2014, 03:05:44 AM
Newest update broke all these mods. Gombol sad. :(
Title: Re: The BIG Bang Alpha 3 modpack
Post by: ItchyFlea on April 12, 2014, 05:56:51 AM
Quote from: Gombol on April 12, 2014, 03:05:44 AM
Newest update broke all these mods. Gombol sad. :(
Just checked. This pack works fine in Alpha3c, well, apart from the list of errors that is.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 12, 2014, 06:08:05 AM
Quote from: ItchyFlea on April 12, 2014, 05:56:51 AM
Quote from: Gombol on April 12, 2014, 03:05:44 AM
Newest update broke all these mods. Gombol sad. :(
Just checked. This pack works fine in Alpha3c, well, apart from the list of errors that is.

I think Ty waits till i sleep and updates  :-\ ill take a look today and see what i can do
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 12, 2014, 06:12:36 AM
Quote from: Kirid on April 11, 2014, 05:48:56 PM
If you want, you have my permission to use the medical beds mod. It shouldn't have any conflicts or bugs.

I looked at medical bed but the only thing i didnt like is that you have to use them instead of normal beds, if there was a way that you can set injured colonist to prioritize being put into the beds i defo would :D
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Ermantis on April 12, 2014, 11:57:57 AM
Nice pack, thanks !
Title: Re: The BIG Bang Alpha 3 modpack
Post by: dannyepsin on April 12, 2014, 12:01:13 PM
how come industrial rim isnt in this pack?
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 12, 2014, 03:19:23 PM
Quote from: dannyepsin on April 12, 2014, 12:01:13 PM
how come industrial rim isnt in this pack?

Idustrialrim is not compatible with alot of the mods in the pack i have spoken to the creator of industrialrim about creating a pack for it but i need to get this one perfect 1st ;)
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 12, 2014, 03:20:14 PM
Quote from: Ermantis on April 12, 2014, 11:57:57 AM
Nice pack, thanks !

your welcome :D glad your enjoying it
Title: Re: The BIG Bang Alpha 3 modpack
Post by: dannyepsin on April 12, 2014, 03:44:56 PM
Quote from: jamieg on April 12, 2014, 03:19:23 PM
Quote from: dannyepsin on April 12, 2014, 12:01:13 PM
how come industrial rim isnt in this pack?

Idustrialrim is not compatible with alot of the mods in the pack i have spoken to the creator of industrialrim about creating a pack for it but i need to get this one perfect 1st ;)

its not. from what i can see its compatible with
animal rugs
clutter
efurniture
embrasures
project armory
synthmeat
practise target
galactic meat trader
workplaces
wood economy
power switch
and more growables.

just not better power +.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: serphilith on April 13, 2014, 11:33:16 AM
Hey, now to modding Rimworld, I use A3 and this pack. My game keeps spawning Geysers till the whole land is full. What mod is that and how do I turn it down or off? https://twitter.com/serphilith/status/455365937990864896
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Architect on April 13, 2014, 11:35:13 AM
That would be BetterPower+, but it shouldn't be happening that often?
Title: Re: The BIG Bang Alpha 3 modpack
Post by: serphilith on April 13, 2014, 12:06:08 PM
I think it's after about 3 hours of play. After that it starts 'bombing' my town and underground base.
EDIT: before the 3 hour mark I get messages every 20m or so but thats somewhere in the wilds.
EDIT2:  ;) Also, Great Mod! <3 From me!
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Architect on April 13, 2014, 12:08:24 PM
Quote from: serphilith on April 13, 2014, 12:06:08 PM
I think it's after about 3 hours of play. After that it starts 'bombing' my town and underground base.

Thank you for that feedback. I'm putting out a fix for a bug with my conveyor belts soon, so I'll put out a fix for being bombed by asteroids with it. Should be save compatible too assuming that you are running V2.3.0?
Title: Re: The BIG Bang Alpha 3 modpack
Post by: Jaxxa on April 14, 2014, 05:34:05 AM
Hey, can we please have version numbers. Both for the modpack itself and for knowing the mods version within it.

It would make it much easier to see when a new version is out.
Title: Re: The BIG Bang Alpha 3 modpack
Post by: jamieg on April 14, 2014, 08:31:19 AM
Quote from: jaxxa on April 14, 2014, 05:34:05 AM
Hey, can we please have version numbers. Both for the modpack itself and for knowing the mods version within it.

It would make it much easier to see when a new version is out.

Thanks for the tip buddy, I plan to work on this mod pack later on today after I have been out ;) I will sort that out for you and be updating some mods from the pack and even adding a few new ones :D
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 14, 2014, 08:53:33 AM
BetterPower+ is on 2.3.3 now, and as far as I can tell it is now issue free :P
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 14, 2014, 09:50:18 AM
i just got fresh downloads of all the mods, and a couple of new ones! they all work fine together with no error messages, all the items and jobs work fine, ZELLDOT is just working on the textures for my more edibles mod and i will post the updated pack and tidy up the post a bit :D but i can tell you this is going to be awesome :D im buzzin for it and ive already got it :p
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 14, 2014, 11:33:10 AM
UPDATED
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: keith_rb on April 14, 2014, 12:55:05 PM
Doesn't seem to be working on latest alpha 3e
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Cala13er on April 14, 2014, 12:59:50 PM
Quote from: keith_rb on April 14, 2014, 12:55:05 PM
Doesn't seem to be working on latest alpha 3e

Leaving my mod already ;)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: keith_rb on April 14, 2014, 01:01:26 PM
Quote from: Cala13er on April 14, 2014, 12:59:50 PM
Quote from: keith_rb on April 14, 2014, 12:55:05 PM
Doesn't seem to be working on latest alpha 3e

Leaving my mod already ;)

My mines stopped working for some reason and the coveyors stopped moving stuff so I thought I would see what else is broken
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Cala13er on April 14, 2014, 01:02:08 PM
Quote from: keith_rb on April 14, 2014, 01:01:26 PM
Quote from: Cala13er on April 14, 2014, 12:59:50 PM
Quote from: keith_rb on April 14, 2014, 12:55:05 PM
Doesn't seem to be working on latest alpha 3e

Leaving my mod already ;)

My mines stopped working for some reason and the coveyors stopped moving stuff so I thought I would see what else is broken

Yeah the researches for them break them! That would be your problem :)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: keith_rb on April 14, 2014, 01:03:12 PM
Quote from: Cala13er on April 14, 2014, 01:02:08 PM
Quote from: keith_rb on April 14, 2014, 01:01:26 PM
Quote from: Cala13er on April 14, 2014, 12:59:50 PM
Quote from: keith_rb on April 14, 2014, 12:55:05 PM
Doesn't seem to be working on latest alpha 3e

Leaving my mod already ;)

My mines stopped working for some reason and the coveyors stopped moving stuff so I thought I would see what else is broken

Yeah the researches for them break them! That would be your problem :)

ahh very well
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Cala13er on April 14, 2014, 01:05:42 PM
Quote from: keith_rb on April 14, 2014, 01:03:12 PM
Quote from: Cala13er on April 14, 2014, 01:02:08 PM
Quote from: keith_rb on April 14, 2014, 01:01:26 PM
Quote from: Cala13er on April 14, 2014, 12:59:50 PM
Quote from: keith_rb on April 14, 2014, 12:55:05 PM
Doesn't seem to be working on latest alpha 3e

Leaving my mod already ;)

My mines stopped working for some reason and the coveyors stopped moving stuff so I thought I would see what else is broken

Yeah the researches for them break them! That would be your problem :)

ahh very well

Fixed in 1.1.0 which is releasing tonight or tomorrow morning.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: keith_rb on April 14, 2014, 01:09:03 PM
Quote from: Cala13er on April 14, 2014, 01:05:42 PM
Quote from: keith_rb on April 14, 2014, 01:03:12 PM
Quote from: Cala13er on April 14, 2014, 01:02:08 PM
Quote from: keith_rb on April 14, 2014, 01:01:26 PM
Quote from: Cala13er on April 14, 2014, 12:59:50 PM
Quote from: keith_rb on April 14, 2014, 12:55:05 PM
Doesn't seem to be working on latest alpha 3e

Leaving my mod already ;)

My mines stopped working for some reason and the coveyors stopped moving stuff so I thought I would see what else is broken

Yeah the researches for them break them! That would be your problem :)

ahh very well

Fixed in 1.1.0 which is releasing tonight or tomorrow morning.

So is it the conveyor speed and mine efficiency researches that are bugged? or all of them?
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Cala13er on April 14, 2014, 01:14:01 PM
Pneumatic Drills research and conveyor belt speed are broken.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 14, 2014, 05:15:41 PM
Quote from: keith_rb on April 14, 2014, 12:55:05 PM
Doesn't seem to be working on latest alpha 3e

Sorry buddy the newest update to this pack is currently compatible with A3C I will get this updated as the mods from the pck get updated, although if you play the newest update i think you'll be happy.....


i haven't tested it yet but as far as i know you can replace Betterpower with industrialrim if you like, just not together :( but both are cool either way :D
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: dannyepsin on April 14, 2014, 07:19:18 PM
there needs to be a modpack with industrial rim in it
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 14, 2014, 07:38:19 PM
how comes?? you can replace better power with industrialrim?? what is the point in me putting a whole new pack just to switch 1 mod over, if you have industrialrim just switch better power off and that on.... i spoke to Callum about creating a mod pack for his mod, but there is not much i can do with the small amount of mods there are atm, hen there is 3-4 times the amount i can create packs that solely focus on certain areas :D
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: NephilimNexus on April 15, 2014, 03:46:30 AM
Bug: Light walls cannot be repaired nor removed.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 15, 2014, 05:34:19 AM
Thanks :)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 15, 2014, 06:48:23 AM
Quote from: NephilimNexus on April 15, 2014, 03:46:30 AM
Bug: Light walls cannot be repaired nor removed.

Thats me again, sorry, fixed it now :/ Rest assured that now I've got the last of the bugs mopped up, I will not be putting out a new release until it has been very thoroughly tested by people other than me, because apparently I am blind :P
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 15, 2014, 06:55:39 AM
Quote from: Architect on April 15, 2014, 06:48:23 AM
Quote from: NephilimNexus on April 15, 2014, 03:46:30 AM
Bug: Light walls cannot be repaired nor removed.

Thats me again, sorry, fixed it now :/ Rest assured that now I've got the last of the bugs mopped up, I will not be putting out a new release until it has been very thoroughly tested by people other than me, because apparently I am blind :P

Clearly so am I! was going to message you about this when I got in but clearly your on top of things ;)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Sheenariel on April 15, 2014, 02:07:32 PM
Every now and then, an unidentified object is crashing down... and I can do absolutely nothing with it, aside of waiting until it explodes and turns into slag debries. And I can not pin it dow nto any of the mods :(
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Tynan on April 15, 2014, 02:17:28 PM
Just look through all the IncidentDefs, there can't be that many.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 15, 2014, 02:28:03 PM
Quote from: Sheenariel on April 15, 2014, 02:07:32 PM
Every now and then, an unidentified object is crashing down... and I can do absolutely nothing with it, aside of waiting until it explodes and turns into slag debries. And I can not pin it dow nto any of the mods :(

Its Betterpower+ i believe.... im sure the creator knows but ill message him now, im just not at my computer yet so im unable to upload updates till i get home.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Sheenariel on April 15, 2014, 03:30:32 PM
Quote from: jamieg on April 15, 2014, 02:28:03 PM
Quote from: Sheenariel on April 15, 2014, 02:07:32 PM
Every now and then, an unidentified object is crashing down... and I can do absolutely nothing with it, aside of waiting until it explodes and turns into slag debries. And I can not pin it dow nto any of the mods :(

Its Betterpower+ i believe.... im sure the creator knows but ill message him now, im just not at my computer yet so im unable to upload updates till i get home.

Correct Mod found... should have tried looking within the graphics. There is an "EnginePart" which looks exactly like the debries... but the IncidentDefs of it give nothing away I could work with ^^
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 15, 2014, 03:41:00 PM
Quote from: Sheenariel on April 15, 2014, 02:07:32 PM
Every now and then, an unidentified object is crashing down... and I can do absolutely nothing with it, aside of waiting until it explodes and turns into slag debries. And I can not pin it dow nto any of the mods :(

You can deconstruct it before it goes critical? 2.4.0 is gonna add some more to the mysterious object, I just didn't get time to do it for the alpha 3 release.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 15, 2014, 03:43:05 PM
Quote from: Tynan on April 15, 2014, 02:17:28 PM
Just look through all the IncidentDefs, there can't be that many.

Ty i thought this was for me saying you had read through error messages :p thats why i asked what version lol but now i read this i think you were talking to Sheenariel? and Shee do you get lightning everywhere whilst waiting for it to explode?
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Tynan on April 15, 2014, 03:44:23 PM
Yeah I was responding to Shee.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 15, 2014, 03:53:32 PM
It only explodes after a certain period of time, you can deconstruct it or destroy it first to avoid the plasma storm, but its part of an ongoing plan of mine that didnt quite get done in time.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 15, 2014, 03:57:51 PM
I think Architect gets off knowing he sets our worlds on fire with his magic storms ;)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: juslovemusic on April 15, 2014, 04:45:47 PM
You guys are almost making life to easy! Thanks to the modders and compiler. I get to be lazy and enjoy all of these with very minimal effort lol
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 15, 2014, 04:56:41 PM
Quote from: juslovemusic on April 15, 2014, 04:45:47 PM
You guys are almost making life to easy! Thanks to the modders and compiler. I get to be lazy and enjoy all of these with very minimal effort lol

Thats the whole point :p im really happy your enjoying all the mods in the pack!!
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: NephilimNexus on April 15, 2014, 05:56:12 PM
Good to see the lights fixed so quickly.   :D

Now my next question, not a bug, is about the event where an asteroid crashes and opens a stream vent on the planet: How do I turn this off?  It was really cool at first, as more geothermal is always welcome, but then they started hitting inside my base and filling the interior with steam vents, too.  This was not a good thing.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 15, 2014, 06:03:37 PM
Quote from: NephilimNexus on April 15, 2014, 05:56:12 PM
Good to see the lights fixed so quickly.   :D

Now my next question, not a bug, is about the event where an asteroid crashes and opens a stream vent on the planet: How do I turn this off?  It was really cool at first, as more geothermal is always welcome, but then they started hitting inside my base and filling the interior with steam vents, too.  This was not a good thing.

May I ask what storyteller you use? I have had a few reports of huge numbers of this and other events taking place constantly, yet I have yet to find the issue myself. As of yet I have only done long game testing of up to 80 days natural game play with Cassandra classic, and the event only took place the once. I am wondering if it has something to do with how the story tellers perceive the colony's progression, in which case I do need to do some urgent balancing.

But yeah, any information you can provide me with including how many times this has happened, how long your save is, what story teller, and anything else you may think is relevant would be much appreciated. Believe me when I say any issue you have with my mod is an issue I have with it too, and I like to deal with issues quickly and neatly :P
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: NephilimNexus on April 15, 2014, 06:09:41 PM
I use Chill Callie, so I at least have time to put a single turret up before fifty raiders jump me.   ;D
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 15, 2014, 06:20:26 PM
Quote from: NephilimNexus on April 15, 2014, 06:09:41 PM
I use Chill Callie, so I at least have time to put a single turret up before fifty raiders jump me.   ;D

And how many times in a single game does the asteroid incident occur? And roughly how many days is that game?
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: NephilimNexus on April 15, 2014, 06:38:30 PM
One hits about once a week, roughly.  About one in ten lands inside my base, but that's on a small map.  On a max size map I've yet to have one land inside my base, but that I suspect is just the laws of probability being slanted in my favor by the map's size.

Wouldn't be an issue except that you can't pave over steam vents.  If you could I would just do that and ignore the occasional internal strike as a "cost of living" expense and not worry about it.

Another issue, possibly a bug but not sure, with BetterPower+ (I assume): I've done the entire research tree entirely and only the only new generator that came up was the basic wind turbine... which I cannot get to work no matter where or what facing I place it.  I remember the original BetterPower had large wind turbines as well as at least two other generator types, yet none of these appear now.  Should I switch back to the original BetterPower mod?
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 15, 2014, 06:52:40 PM
no dont switch back, you would have to switch your rimworld version back too? Im sure Architect will have a look at it, he has just been busy with his work recently ;) ill take a look and make sure its not the pack too :)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 15, 2014, 07:29:05 PM
BetterPower for alpha 2 was made up of a hack job from the geothermal generator, so i redid it all from scratch in proper code for alpha 3. You should have found the lightning rod, coal plant, nuclear control, and wind turbines from your research? If not that is an issue with the modpack, as it works fine as of the standalone mod.

As for getting the turbines to work, they need a space two in front of them, and two behind them to work, as wind needs to blow through them :P However, they also cannot have roofs over them either, an there is a bug where any buildable thing including power conduits count as filling up space in front and behind. Items, pawns, and debris do not. I'll certainly see what I can do about how often the events take place for you, and try to get a better balance working.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Jaxxa on April 15, 2014, 07:30:51 PM
Can I suggest an Air Deference building to counter the asteroids event.

It would have to be researched and take a moderate amount of power, but when it is active and asteroids that come down, instead of creating steam vents would be shot down by a laser and explode overhead, maybe setting things on fire and raining down some metal / platinum.

This lets you choose if you want more vents to run the risk of impacts in your base or pay a power tax to get an amount of metal instead.

Explain that only asteroids are shot down because everything else (drop pods / unknown objects) is too fast / small.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 15, 2014, 07:34:13 PM
Quote from: jaxxa on April 15, 2014, 07:30:51 PM
Can I suggest an Air Deference building to counter the asteroids event.

It would have to be researched and take a moderate amount of power, but when it is active and asteroids that come down, instead of creating steam vents would be shot down by a laser and explode overhead, maybe setting things on fire and raining down some metal / platinum.

This lets you choose if you want more vents to run the risk of impacts in your base or pay a power tax to get an amount of metal instead.

Explain that only asteroids are shot down because everything else (drop pods / unknown objects) is too fast / small.

Not a bad idea at all actually :D However can I ask that further BetterPower+ specific stuff gets raised on my post or messaged to me? I don't really want to clutter Jamieg's post, there are plenty of other awesome mods in this modpack too :P
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 15, 2014, 07:40:09 PM
YES there is :D
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Sheenariel on April 16, 2014, 02:44:03 AM
Quote from: Architect on April 15, 2014, 03:53:32 PM
It only explodes after a certain period of time, you can deconstruct it or destroy it first to avoid the plasma storm, but its part of an ongoing plan of mine that didnt quite get done in time.

No way to deconstruct it... at least on my end. I tried it with all commands and nothing is marked.
Due to all the silent updates and redownloading it at sendowl, my download-counter for Rimworld gets kinda low by now, not replenishing, so I stopped with v410 for now while using the actual BB-compilation

The world was started new for v410 and ... now I know why there were so many lightnings
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 16, 2014, 06:54:00 AM
Quote from: Sheenariel on April 16, 2014, 02:44:03 AM
Quote from: Architect on April 15, 2014, 03:53:32 PM
It only explodes after a certain period of time, you can deconstruct it or destroy it first to avoid the plasma storm, but its part of an ongoing plan of mine that didnt quite get done in time.

No way to deconstruct it... at least on my end. I tried it with all commands and nothing is marked.
Due to all the silent updates and redownloading it at sendowl, my download-counter for Rimworld gets kinda low by now, not replenishing, so I stopped with v410 for now while using the actual BB-compilation

The world was started new for v410 and ... now I know why there were so many lightnings

Just redownload the BetterPower+ mod, and replace it with the one currently in your mods folder. That will fix up the undeconstructable lightning storm from hell device :P
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: NephilimNexus on April 16, 2014, 09:00:13 AM
One thing that perplexes me is the laser drill.  Does it actually do anything besides suck up a lot of power?  I was under the impression that it would (eventually?) open up a new steam vent at the location of my own choosing, thus allowing more geothermal plants afterward... but so far it's been humming along for several days now and hasn't done actually anything.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 16, 2014, 09:32:27 AM
Quote from: NephilimNexus on April 16, 2014, 09:00:13 AM
One thing that perplexes me is the laser drill.  Does it actually do anything besides suck up a lot of power?  I was under the impression that it would (eventually?) open up a new steam vent at the location of my own choosing, thus allowing more geothermal plants afterward... but so far it's been humming along for several days now and hasn't done actually anything.

It takes 200 in game Rareticks before it does anything, but trust me it does work :P If there is no power during the TickRare that it functions, that Raretick doesnt count. FYI, there is 250 ticks in a Rare tick.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Dr. Z on April 16, 2014, 12:22:52 PM
What does TMPT mean? Can you tell when the modpack will be optimized for Alpha 3f?
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 16, 2014, 12:28:53 PM
the mod pack team ;) and it will be ready for A3F at some point today hopefully but WoodE is currently not working in it :(
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Haplo on April 16, 2014, 02:46:54 PM
ItchyFlea informed me of the problem this morning. It seems that there was a change to the interface for storages.
I've send ItchyFlea the update, so hopefully he can test and release it soon :)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 16, 2014, 02:56:28 PM
hopefully :)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Tynan on April 16, 2014, 02:58:10 PM
Yes, storage categories are defined in defs now. This means mods can add new ones without replacing the entire tree, enhancing mod interoperability.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Andouce on April 16, 2014, 04:20:55 PM
This is a really good modpack. Large majority of the modding community here make some nice additions to rimworld. Nice to see things "taking off" so to speak ^^
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 16, 2014, 06:15:16 PM
cheers for the nice comment!! and im very close to having the Alpha 3F version ready
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: StorymasterQ on April 16, 2014, 08:25:21 PM
Quote from: Dr. Z on April 16, 2014, 12:22:52 PM
What does TMPT mean? Can you tell when the modpack will be optimized for Alpha 3f?

Surely it means Teenage Mutant Pirate Turtles.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: NephilimNexus on April 17, 2014, 03:01:43 AM
Quote from: Architect on April 16, 2014, 09:32:27 AMIt takes 200 in game Rareticks before it does anything, but trust me it does work :P If there is no power during the TickRare that it functions, that Raretick doesnt count. FYI, there is 250 ticks in a Rare tick.

Ok so when it's done how will I know?  Is there a message, a graphic, a sound?  Will the vent be under it or next to it?  Do I have to take it down when it's down or build a generator over it?
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 17, 2014, 05:43:16 AM
Quote from: StorymasterQ on April 16, 2014, 08:25:21 PM
Quote from: Dr. Z on April 16, 2014, 12:22:52 PM
What does TMPT mean? Can you tell when the modpack will be optimized for Alpha 3f?

Surely it means Teenage Mutant Pirate Turtles.

Shhh thats top secret info ;)
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Architect on April 17, 2014, 06:24:59 AM
Quote from: NephilimNexus on April 17, 2014, 03:01:43 AM
Quote from: Architect on April 16, 2014, 09:32:27 AMIt takes 200 in game Rareticks before it does anything, but trust me it does work :P If there is no power during the TickRare that it functions, that Raretick doesnt count. FYI, there is 250 ticks in a Rare tick.

Ok so when it's done how will I know?  Is there a message, a graphic, a sound?  Will the vent be under it or next to it?  Do I have to take it down when it's down or build a generator over it?

Nothing so fancy unfortunately as I never got the time :P It should just destroy itself on the spot after 50 in game hours of being fully powered.
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: jamieg on April 17, 2014, 10:10:22 AM
UPDATED..... Unless theres a new alpha :p
Title: Re: The BIG Bang Alpha 3 modpack~TMPT~
Post by: Sheenariel on April 17, 2014, 05:33:50 PM
Quote from: Architect on April 16, 2014, 06:54:00 AM
Quote from: Sheenariel on April 16, 2014, 02:44:03 AM
Quote from: Architect on April 15, 2014, 03:53:32 PM
It only explodes after a certain period of time, you can deconstruct it or destroy it first to avoid the plasma storm, but its part of an ongoing plan of mine that didnt quite get done in time.

No way to deconstruct it... at least on my end. I tried it with all commands and nothing is marked.
Due to all the silent updates and redownloading it at sendowl, my download-counter for Rimworld gets kinda low by now, not replenishing, so I stopped with v410 for now while using the actual BB-compilation

The world was started new for v410 and ... now I know why there were so many lightnings

Just redownload the BetterPower+ mod, and replace it with the one currently in your mods folder. That will fix up the undeconstructable lightning storm from hell device :P

Okay... game seems not to like me... maybe I need to learn how to do backflips... but even the redownload of the packaged version nor using the download from the mod-thread is working for me, including the deletion of the mod ... that darn object rejects any interactions!

Bright side of the issue... the storms ignite the green stuff close to the graves and empty some of them in the process ^^
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Coenmcj on April 18, 2014, 02:54:24 AM
First post says it's for A3E. I take it you didn't notice the silent A3F update or forgot to update the post?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 18, 2014, 05:35:47 AM
Quote from: Coenmcj on April 18, 2014, 02:54:24 AM
First post says it's for A3E. I take it you didn't notice the silent A3F update or forgot to update the post?

should work fine for 3F too :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Coenmcj on April 18, 2014, 07:57:48 AM
After playing it for a good while I only seem to get the odd Enumeration operation Error when dealing with radioactives
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 18, 2014, 09:49:20 AM
Radioactives?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 18, 2014, 09:55:21 AM
I'm not bothered but how come this modpack is pinned?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: DaPieGuy on April 18, 2014, 10:08:58 AM
Can someone please make a drop down menu for the game. its quite annoying when the box with all the stuff in takes up the entire screen.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Stankor on April 18, 2014, 10:10:16 AM
I think one of these mods removes the vanilla unpowered door introduced in alpha 3, the one that costs 20 metal. You do get the wood door later on, but it would be nice to have it back.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 18, 2014, 11:27:03 AM
Quote from: DaPieGuy on April 18, 2014, 10:08:58 AM
Can someone please make a drop down menu for the game. its quite annoying when the box with all the stuff in takes up the entire screen.

I know :( the only thing i can recommend for now is playing a previous version
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 18, 2014, 11:29:25 AM
Quote from: Stankor on April 18, 2014, 10:10:16 AM
I think one of these mods removes the vanilla unpowered door introduced in alpha 3, the one that costs 20 metal. You do get the wood door later on, but it would be nice to have it back.

I believe that is a core change unfortunately but im only 90% on that.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Evul on April 18, 2014, 11:50:33 AM
I added the pack to the Project Armory first topic under misc section. :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 18, 2014, 12:03:24 PM
Quote from: Evul on April 18, 2014, 11:50:33 AM
I added the pack to the Project Armory first topic under misc section. :)

Awesome dude!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: ItchyFlea on April 18, 2014, 06:19:18 PM
I replaced the unpowered door with the wood door in Wood Economy.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: kullm82 on April 18, 2014, 06:59:23 PM
I really am not sure how this can happen but ever since the unidentified object exploded out on day 117, thunderstorm keeps happening for 7 days in a row and I have out of food to keep my colony up and running. The exploded object just keeps flashing badly so that my PC lags a lot even it is i7 8GB 560ti. Any idea for me? Thanks!

Found out solution by myself. Updated BetterPower+ mod but it was still doing it. I looked up some error message again before the object exploded then it was telling about a thing named EnginePart3824513 so I deleted that thing from my save file :D and that solved out the issue.

      <thing Class="Misc.Building_EnginePart">
         <def>EnginePart</def>
         <id>EnginePart3824513</id>
         <pos>(299, 0, 136)</pos>
         <health>280</health>
      </thing>
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: LittleMikey on April 18, 2014, 10:42:54 PM
Hey guys! I've just downloaded this modpack and was playing with it all day yesterday. I'm still learning all the things, but can somebody explain to me how conveyor belts work? This is my current testing setup:
(http://imgur.com/b2UvE4N)

I'm wondering what I've done wrong... if anyone can point it out that would be great ^_^

*EDIT*

Nevermind, I realised that the loader block was aligned the wrong way, couldn't see the arrow on the top of it!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Architect on April 19, 2014, 04:08:40 AM
For those having issues with BP+, I am so sorry. I'm scrapping 2.4.0 until i know 2.3 is working fully without issue for you guys, however I'm having some issues currently. Any BetterPower related issues please put on my main thread as other people may be having them too, and it makes it a lot easier for me to see all the issues in one place.

again, I'm so sorry guys, but this is my first mod, so I'm still getting the basics of extensive testing and releasing down :/
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 19, 2014, 07:50:08 AM
Quote from: LittleMikey on April 18, 2014, 10:42:54 PM
Hey guys! I've just downloaded this modpack and was playing with it all day yesterday. I'm still learning all the things, but can somebody explain to me how conveyor belts work? This is my current testing setup:
(http://imgur.com/b2UvE4N)

I'm wondering what I've done wrong... if anyone can point it out that would be great ^_^

*EDIT*

Nevermind, I realised that the loader block was aligned the wrong way, couldn't see the arrow on the top of it!

honestly atm i use them to secretly move my human meat from the body room into the crate room.... this way my colonist dont know there packing up human :p in my head anyway lol
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 19, 2014, 08:35:53 AM
About to hit 2500 downloads.... how crazy is that :p
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: LittleMikey on April 19, 2014, 09:07:09 AM
Quote from: jamieg on April 19, 2014, 07:50:08 AM
Quote from: LittleMikey on April 18, 2014, 10:42:54 PM
Hey guys! I've just downloaded this modpack and was playing with it all day yesterday. I'm still learning all the things, but can somebody explain to me how conveyor belts work? This is my current testing setup:
(http://imgur.com/b2UvE4N)

I'm wondering what I've done wrong... if anyone can point it out that would be great ^_^

*EDIT*

Nevermind, I realised that the loader block was aligned the wrong way, couldn't see the arrow on the top of it!

honestly atm i use them to secretly move my human meat from the body room into the crate room.... this way my colonist dont know there packing up human :p in my head anyway lol

Haha just got to make sure that the guy who chops up the corpses keeps his mouth shut ;D
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Haplo on April 19, 2014, 09:08:59 AM
Quote from: jamieg on April 19, 2014, 08:35:53 AM
About to hit 2500 downloads.... how crazy is that :p
Wow, awesome number of downloads. Congratulations ;D
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 19, 2014, 09:13:48 AM
Quote from: Haplo on April 19, 2014, 09:08:59 AM
Quote from: jamieg on April 19, 2014, 08:35:53 AM
About to hit 2500 downloads.... how crazy is that :p
Wow, awesome number of downloads. Congratulations ;D

and too you also :D it means your mod was also DL that many times :p
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Haplo on April 19, 2014, 09:20:04 AM
Yeah, but my mods are only a small part of your collection. And the collection itself was your idea, so that the people have one centralized mod, where they can find a whole bunch of mods that work together.
So.. Congratulations to your successful collection. ;)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 19, 2014, 01:00:05 PM
dammit keep seeing Haplo instead of HALO on the tv ;) my eyes are playing tricks on me!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Haplo on April 19, 2014, 04:42:00 PM
I have honestly no idea, how you get to Haplo. Where ever did you get that name from? Such a strange thing..
Oh and before I'll forget: (Calling the Force) *** These aren't the Haplo's your searching for! You have seen nothing, it just was HALO.. ***  8)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: murlocdummy on April 20, 2014, 02:12:03 AM
I'm starting to have issues with loading up the savegames.  Is it because I'm using version 3f instead of 3e?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 20, 2014, 06:51:13 AM
Quote from: murlocdummy on April 20, 2014, 02:12:03 AM
I'm starting to have issues with loading up the savegames.  Is it because I'm using version 3f instead of 3e?

Im not too sure :( never heard of this issue and the modpack sorry
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Viceroy on April 20, 2014, 02:46:21 PM
If the save was generated using anything pre-3f then it will be incompatible as 3f breaks older saves.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Evul on April 20, 2014, 02:53:09 PM
Save with mods - update mod (may cause issue if the item object is precent.)
Save with mods - update game version (may cause issues)
Save with out mods - add mods (work fine)
Save with mods - remove mods (may cause issues.)
Save with out mods - update gameversion  (may cause issues.)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: murlocdummy on April 21, 2014, 05:18:07 PM
Okay, I got the savegames to load.  It just seems to take forever to do so.

My main issues right now are the Fertlizer Pump, which doesn't work, and the "fix" for it by Machine doesn't work, either.

Also, the conveyor belts don't seem to work properly, either.  One of my pawns placed some Wood Mulch on the belt, and the first batch moved long just fine, but when the second batch came along, the entire thing broke.  I'm having to deconstruct, then reconstruct the Belt Feeder just to get it to start up again.

I've been trying to streamline the production of Wood Economy and Cannibal items, but so far, due to belts not working, I've been manually designating stockpile priorities to goad my pawns into moving stuff between workshops and sales stockpiles.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Architect on April 21, 2014, 06:03:51 PM
Quote from: murlocdummy on April 21, 2014, 05:18:07 PM
Okay, I got the savegames to load.  It just seems to take forever to do so.

My main issues right now are the Fertlizer Pump, which doesn't work, and the "fix" for it by Machine doesn't work, either.

Also, the conveyor belts don't seem to work properly, either.  One of my pawns placed some Wood Mulch on the belt, and the first batch moved long just fine, but when the second batch came along, the entire thing broke.  I'm having to deconstruct, then reconstruct the Belt Feeder just to get it to start up again.

I've been trying to streamline the production of Wood Economy and Cannibal items, but so far, due to belts not working, I've been manually designating stockpile priorities to goad my pawns into moving stuff between workshops and sales stockpiles.

Can you be a little more specific as to how the belts aren't working? If you're having an issue than others may be having the same issue. What exactly are you doing which is causing them to behave in a way you wouldn't expect?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 22, 2014, 05:46:05 AM
he put them upside down on the floor and is now wondering why they keep running away ;)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: murlocdummy on April 22, 2014, 09:45:47 PM
Quote from: Architect on April 21, 2014, 06:03:51 PM

Can you be a little more specific as to how the belts aren't working? If you're having an issue than others may be having the same issue. What exactly are you doing which is causing them to behave in a way you wouldn't expect?

I'm just trying to move Planks and Mulch from the workshops to the stockpiles around the Orbital Beacon.  The pawn sticks the Mulch into the Belt Feed, and it goes along just fine.  The second batch of Mulch either doesn't go anywhere or goes too fast and hits knocks the first batch off of the belt, and subsequent batches don't go anywhere and just pile up on the Belt Feed.  Eventually, the Belt Feed gets full, and the pawn just takes his handful of Mulch or Planks and walks it over to the stockpile.

It makes the conveyor belts totally useless.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 23, 2014, 07:12:33 AM
Just thought I would let you know, This isn't the "first Full conversion mod". Me and Evul are working on Project sky. Which is a full conversion mod.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 23, 2014, 08:42:26 AM
Quote from: Cala13er on April 23, 2014, 07:12:33 AM
Just thought I would let you know, This isn't the "first Full conversion mod". Me and Evul are working on Project sky. Which is a full conversion mod.

Maybe you can post something in unfinished as I just searched project sky and this is the 1st mention of project sky ever in this forum?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 23, 2014, 08:45:34 AM
Quote from: jamieg on April 23, 2014, 08:42:26 AM
Quote from: Cala13er on April 23, 2014, 07:12:33 AM
Just thought I would let you know, This isn't the "first Full conversion mod". Me and Evul are working on Project sky. Which is a full conversion mod.

Maybe you can post something in unfinished as I just searched project sky and this is the 1st mention of project sky ever in this forum?

http://ludeon.com/forums/index.php?topic=3115.0
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 23, 2014, 08:46:06 AM
Ive found project sky strange how its not searchable?? ill sort my title out now
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 23, 2014, 08:46:53 AM
Quote from: jamieg on April 23, 2014, 08:46:06 AM
Ive found project sky strange how its not searchable??

Hmmm. Honestly no idea how it's not searchable.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 23, 2014, 08:48:30 AM
If you search "Project Sky" it works, including the quotation marks. If you just search project sky, it doens't work. I'm guessing the website includes the quotation marks as part of the word.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 23, 2014, 08:50:54 AM
Strange, can you get some screen shots up so i can see were its gong please :) looks interesting but you gave nothing away ;)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 23, 2014, 08:52:55 AM
Quote from: jamieg on April 23, 2014, 08:50:54 AM
Strange, can you get some screen shots up so i can see were its gong please :) looks interesting but you gave nothing away ;)

Me and Evul are keeping the whole thing secret until release. Mainly because we've still got tons, of tons to work on. Project Sky is completely independant and does not require "Core" to be activated for it to work. Sorry mate :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 23, 2014, 09:02:21 AM
Loads left to do... we know that feeling ;)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: ItchyFlea on April 23, 2014, 09:13:01 AM
An FYI for those making mods that replace the Core mod:
There is a bug where entering the Mod Menu after restarting the game may reactivate the Core mod. Just untick it before you leave the Mod Menu and you won't have any problems.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 23, 2014, 10:38:04 AM
we are making our conversion so it works with or without core so shouldnt be an issue :) thx fr the heads up scratchy, oooppps i ment itchy sorry dude ;)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: lordbok on April 24, 2014, 04:20:14 AM
Any chance we can get industrial RIM into this mod pack? as it is one of my favorite mods
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 24, 2014, 04:59:30 AM
Quote from: lordbok on April 24, 2014, 04:20:14 AM
Any chance we can get industrial RIM into this mod pack? as it is one of my favorite mods

Thanks mate, however it has been madr very clear industrial rim will not be the mod pack, they recommend deleting better power + and then move my mod into there instead.

However I do have an upcoming mod pack which will have it in. So when that comes out just get that instead,  just waiting on the final permission.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 24, 2014, 05:02:56 AM
Quote from: Cala13er on April 24, 2014, 04:59:30 AM
Quote from: lordbok on April 24, 2014, 04:20:14 AM
Any chance we can get industrial RIM into this mod pack? as it is one of my favorite mods

Thanks mate, however it has been madr very clear industrial rim will not be the mod pack, they recommend deleting better power + and then move my mod into there instead.


We dont recommend deleting anything, but it is a way for you to play IRIM with this pack i will edit the actual post to let people know this...

Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 24, 2014, 05:29:55 AM
Sorry, I'll correct myself. "I recommend if you want industrial rim in this pack" etc...
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 24, 2014, 05:31:49 AM
I recommend changing the 2 round for a nice difference defo!! but you shouldnt delete either!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 24, 2014, 05:41:27 AM
Quote from: jamieg on April 24, 2014, 05:31:49 AM
I recommend changing the 2 round for a nice difference defo!! but you shouldnt delete either!

Its more space issues than incompatibility. The mod pack already makes the architect tabs spam packed. Having industrial rim on top of better power+ and wood economy makes the list even bigger. The screen almost dissappears.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: lordbok on April 24, 2014, 06:32:12 AM
Oh cool So if I disable better power and activate IRIM it should be fine? because I remember with my old mod settings I had to delete the turrets from IRIM to use the turret pack and the weapons to use project armory? I assume I do the same still
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 24, 2014, 10:20:46 AM
Quote from: lordbok on April 24, 2014, 06:32:12 AM
Oh cool So if I disable better power and activate IRIM it should be fine? because I remember with my old mod settings I had to delete the turrets from IRIM to use the turret pack and the weapons to use project armory? I assume I do the same still

Well i havent personally tested it, but ive been told by many that this works so may be worth trying it, let me know if it does :) BUT i believe(not 100%) callum(IRIM) edited his mod sligtly before A3, removing the clashing guns....
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 24, 2014, 10:22:50 AM
Quote from: Cala13er on April 24, 2014, 05:41:27 AM
Quote from: jamieg on April 24, 2014, 05:31:49 AM
I recommend changing the 2 round for a nice difference defo!! but you shouldnt delete either!

Its more space issues than incompatibility. The mod pack already makes the architect tabs spam packed. Having industrial rim on top of better power+ and wood economy makes the list even bigger. The screen almost dissappears.

Finaly someone else that sees the main issue i see :D dammit i was starting to wonder that my screen was the only one filled up.... i just hook my laptop up to my big tv then no issues :D
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 24, 2014, 02:16:15 PM
Quote from: jamieg on April 24, 2014, 10:20:46 AM
Quote from: lordbok on April 24, 2014, 06:32:12 AM
Oh cool So if I disable better power and activate IRIM it should be fine? because I remember with my old mod settings I had to delete the turrets from IRIM to use the turret pack and the weapons to use project armory? I assume I do the same still

Well i havent personally tested it, but ive been told by many that this works so may be worth trying it, let me know if it does :) BUT i believe(not 100%) callum(IRIM) edited his mod sligtly before A3, removing the clashing guns....

That's correct, however I did actually remove all guns :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 24, 2014, 02:18:37 PM
Quote from: jamieg on April 24, 2014, 10:22:50 AM
Quote from: Cala13er on April 24, 2014, 05:41:27 AM
Quote from: jamieg on April 24, 2014, 05:31:49 AM
I recommend changing the 2 round for a nice difference defo!! but you shouldnt delete either!

Its more space issues than incompatibility. The mod pack already makes the architect tabs spam packed. Having industrial rim on top of better power+ and wood economy makes the list even bigger. The screen almost dissappears.

Finaly someone else that sees the main issue i see :D dammit i was starting to wonder that my screen was the only one filled up.... i just hook my laptop up to my big tv then no issues :D

My modpack did similar, I have moved all the lights from the furniture to the structure. Now every tab (Apart from Orders and security) has 4 complete lines, Furniture having 4 lines and a half. Both our modpacks are completely unplayable on notebooks as the menu goes off the screen ;). Alpha 4 will fix this problem though thank god!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: iame6162013 on April 24, 2014, 02:21:08 PM
Quote from: Cala13er on April 24, 2014, 02:18:37 PM
Quote from: jamieg on April 24, 2014, 10:22:50 AM
Quote from: Cala13er on April 24, 2014, 05:41:27 AM
Quote from: jamieg on April 24, 2014, 05:31:49 AM
I recommend changing the 2 round for a nice difference defo!! but you shouldnt delete either!

Its more space issues than incompatibility. The mod pack already makes the architect tabs spam packed. Having industrial rim on top of better power+ and wood economy makes the list even bigger. The screen almost dissappears.

Finaly someone else that sees the main issue i see :D dammit i was starting to wonder that my screen was the only one filled up.... i just hook my laptop up to my big tv then no issues :D

My modpack did similar, I have moved all the lights from the furniture to the structure. Now every tab (Apart from Orders and security) has 4 complete lines, Furniture having 4 lines and a half. Both our modpacks are completely unplayable on notebooks as the menu goes off the screen ;). Alpha 4 will fix this problem though thank god!

is yours out then?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Cala13er on April 24, 2014, 02:22:23 PM
No, still waiting on the final permission.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: daft73 on April 24, 2014, 02:22:29 PM
Quote from: Cala13er on April 24, 2014, 02:18:37 PM....
My modpack did similar, I have moved all the lights from the furniture to the structure. Now every tab (Apart from Orders and security) has 4 complete lines, Furniture having 4 lines and a half. Both our modpacks are completely unplayable on notebooks as the menu goes off the screen ;). Alpha 4 will fix this problem though thank god!

Glad to hear about the fix for menu-overflowitis ??? ::)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: lordbok on April 25, 2014, 09:14:12 AM
I see, So When I deleted the weapons file from IRIM I might have deleted something important lol
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Ribas on April 25, 2014, 12:20:42 PM
I noticed that there are two mods "conflicting" or unbalanced in this modpack.

1-Blacksmith (Workplaces):
Converts 1 debrislag to 3 metal bars
Each metal bar = ~9,5 metal | 2 metal bars = 19 metal | 3 metal bars = 28,5 metal
Converts 15 metal to 1 metal bar | 15 - 9,5 = 5,5 metal loss

2-Electro Slag (Electro Slag Remelting):
Converts 1 debrislag to 10 metal
______________________________________
28,5 (blacksmith) - 10 (electro) = 18,5 metal loss
Blacksmith converts 1 slag to 28,5 metal
Electroslag converts 1 slag to 10 metal
Blacksmith converts almost 3x more metal. Also, it gives more xp too.

Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 25, 2014, 01:25:23 PM
I know, Im busted :p i was hoping nobody would find this out :p its because electro slag melting goes with the tektronics preview but workplaces makes guns :) and i would never remove Haplos work from this pack as it is a key feature
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Haplo on April 25, 2014, 02:23:47 PM
And I thank you for providing my Workplaces a home to live ;)
I've made the definitions of what comes out of the metal bars based on the costs of the weapons.
The Slag Debries to Metal Bars was a guess on my side, but It could be wrong.
The easiest sollution is to change in workplaces the amount of metal bars produced from slag debris from 3 to 2 or even 1.
You can find the definition in the file "..\RecipeDefs\Recipe_Blacksmith_Base.xml" Row 25:

<products>
<li>
<thingDef>MetalBars</thingDef>
<count>3</count>
</li>
</products>

It should be open to discussion what should be changed, but this is the easiest way to change from my side..
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Ribas on April 25, 2014, 07:05:05 PM
Quote from: Haplo on April 25, 2014, 02:23:47 PM
And I thank you for providing my Workplaces a home to live ;)
I've made the definitions of what comes out of the metal bars based on the costs of the weapons.
The Slag Debries to Metal Bars was a guess on my side, but It could be wrong.
The easiest sollution is to change in workplaces the amount of metal bars produced from slag debris from 3 to 2 or even 1.
You can find the definition in the file "..\RecipeDefs\Recipe_Blacksmith_Base.xml" Row 25:

<products>
<li>
<thingDef>MetalBars</thingDef>
<count>3</count>
</li>
</products>

It should be open to discussion what should be changed, but this is the easiest way to change from my side..

3 metal bars are balanced.
Electroslag consumes more power and has a greater cost, so it will be more balanced if this produce 4 metal bars.
Metalsmith is a manual process, don't need to be powered, they doesn't needed electricity in the medieval era and don't need today too. (To balance - increase work time).
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Blitz on April 26, 2014, 08:35:14 PM
Hey guys, was playing today with the modpack turned on and dropped down to 3 fps. I tried disabling all animals, killed all raiders, and drafted all colonists to see if it was a pathfinding bug, it isn't. Can anyone help me out?

The file size is too big to attach when compressed, here is a db link: https://www.dropbox.com/s/fckgp7nyj7cza8d/Modded%20Ep%206.rar

Blitz
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: zkullz on April 26, 2014, 09:27:15 PM
I can not unzip the file after I have downloaded it because it is a .rar file not a .zip file. Please help?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Jaxxa on April 26, 2014, 09:52:33 PM
Quote from: zkullz on April 26, 2014, 09:27:15 PM
I can not unzip the file after I have downloaded it because it is a .rar file not a .zip file. Please help?

I would suggest using http://www.7-zip.org/
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: zkullz on April 26, 2014, 10:13:14 PM
Im on a mac...
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: mrofa on April 26, 2014, 10:17:26 PM
http://macs.about.com/od/faq1/f/How-To-Zip-And-Unzip-Files-And-Folders-On-A-Mac.htm (http://macs.about.com/od/faq1/f/How-To-Zip-And-Unzip-Files-And-Folders-On-A-Mac.htm)

mac stuff
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 27, 2014, 06:38:52 AM
Quote from: Blitzkriegsler on April 26, 2014, 08:35:14 PM
Hey guys, was playing today with the modpack turned on and dropped down to 3 fps. I tried disabling all animals, killed all raiders, and drafted all colonists to see if it was a pathfinding bug, it isn't. Can anyone help me out?

The file size is too big to attach when compressed, here is a db link: https://www.dropbox.com/s/fckgp7nyj7cza8d/Modded%20Ep%206.rar

Blitz

yooo BLITZ im updating this pack today maybe worth waiting ;)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: Blitz on April 27, 2014, 11:25:38 AM
Quote from: jamieg on April 27, 2014, 06:38:52 AM
yooo BLITZ im updating this pack today maybe worth waiting ;)

I can do that. Does it fix the bug?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang
Post by: jamieg on April 27, 2014, 11:39:15 AM
I hope so... are you not getting Error msg pop up when its happening, ive encountered bugs similar to what you spoke about a few time, either conveyor belt issue which to my knowledge where fixed before this version of the big bang (basically items stacking up funny causing lag... It could be 2 colonists trying to eat the same food (if this occurs switch all colonist to soldier mode and then back to colonist mode to fix) or maybe 2 dead bodies(or possibly 2 different items or guns) accidently stacked on top of each other.... my only suggestions to why this is caused, if it is wrongly stacked items just haul them away from each other and as soon as they are removed the game fps will instantly pick up, for some reason i cannot load your save properly to try these myself :(
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Zigmidge on April 27, 2014, 12:53:46 PM
Did you update the link? Your post says V3F but the mediafire link is V3E from 04-17.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on April 27, 2014, 01:09:47 PM
New link just went up.... Ive had a few issues with my laptop today... my ctrl button isnt working so when im copying links it isnt actually copying  :-\ all sorted now though, thanks for telling me
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: daft73 on April 27, 2014, 01:25:19 PM
Quote from: jamieg on April 27, 2014, 01:09:47 PM
New link just went up.... Ive had a few issues with my laptop today... my ctrl button isnt working so when im copying links it isnt actually copying  :-\ all sorted now though, thanks for telling me
Excellent, I was just about to report the same. ???
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Blitz on April 27, 2014, 02:34:26 PM
I think it may be 2 nuclear wastes stacked on eachother.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on April 27, 2014, 02:36:07 PM
maybe.... just try playing trough the lag util they move them like i said if its that it will instantly increase your fps again one last thing blitz, it also isnt necessarily a mod causing this issue and maybe core, i will investigate and let you know if i find anything else out :) after all you have too keep the play through going or i have to find something else to take up 30 mins of my day 
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Blitz on April 27, 2014, 10:27:44 PM
I let it run for about 30 minutes. I think it has something to do with the power. I would have a connected rate of 6000 from a nuke plant, then it would switch to like -345234525 instantly.

Also, the new pack is not compatible with the old.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Haplo on April 28, 2014, 12:48:54 AM
That looks like an variable overflow issue. I think there was such an issue with the emergency lights from BetterPower. Do you have emergency lights built? They may cause the problem, when there is a code problem and they are in an switching loop..
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on April 28, 2014, 04:22:52 AM
Quote from: Haplo on April 28, 2014, 12:48:54 AM
That looks like an variable overflow issue. I think there was such an issue with the emergency lights from BetterPower. Do you have emergency lights built? They may cause the problem, when there is a code problem and they are in an switching loop..

The emergency part of the wall lights was removed in the latest update of BetterPower? If this mod pack is running the latest version, there shouldn't be any issues from BetterPower.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on April 28, 2014, 06:26:57 AM
MORNING ALL! Yep the mod pack has all the latest mods versions i downloaded all of them fresh :) and what do you mean not compatible with the old blitz mate?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on April 28, 2014, 06:30:04 AM
I think he means the save files, you can't run the latest pack on a save file using the previous pack version.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Haplo on April 28, 2014, 06:42:24 AM
Quote from: Architect on April 28, 2014, 04:22:52 AM
Quote from: Haplo on April 28, 2014, 12:48:54 AM
That looks like an variable overflow issue. I think there was such an issue with the emergency lights from BetterPower. Do you have emergency lights built? They may cause the problem, when there is a code problem and they are in an switching loop..

The emergency part of the wall lights was removed in the latest update of BetterPower? If this mod pack is running the latest version, there shouldn't be any issues from BetterPower.

I didn't meant your current build, as I know that you worked something out there. I think he is trying to get the older built to run, as he doesn't want to loose his savegame. It just was a suggestion for him to try to repair his older game, not a slight on your work :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on April 28, 2014, 06:53:31 AM
Quote from: Haplo on April 28, 2014, 06:42:24 AM
Quote from: Architect on April 28, 2014, 04:22:52 AM
Quote from: Haplo on April 28, 2014, 12:48:54 AM
That looks like an variable overflow issue. I think there was such an issue with the emergency lights from BetterPower. Do you have emergency lights built? They may cause the problem, when there is a code problem and they are in an switching loop..

The emergency part of the wall lights was removed in the latest update of BetterPower? If this mod pack is running the latest version, there shouldn't be any issues from BetterPower.

I didn't meant your current build, as I know that you worked something out there. I think he is trying to get the older built to run, as he doesn't want to loose his savegame. It just was a suggestion for him to try to repair his older game, not a slight on your work :)

Oh right, my mistake XD yeah, the issue with the older build is actually hard coded, so the only fix I can suggest there is to simply not use the wall lights I'm afraid :/

I didn't take it as a dig at me anyway dude, no need to worry, I'm not that highly strung yet XD
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on April 28, 2014, 07:05:53 AM
old saves wont work as there is alot of new stuff in there :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Blitz on April 28, 2014, 07:23:49 AM
Yeah, I have the emergency lighting. I kind of had a feeling that was an issue. I will get rid of them and see if that fixes the problem.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on April 28, 2014, 09:31:21 AM
Quote from: Blitzkriegsler on April 28, 2014, 07:23:49 AM
Yeah, I have the emergency lighting. I kind of had a feeling that was an issue. I will get rid of them and see if that fixes the problem.

did you fix it?? hope so :) the new mod pack doesnt have these issues as all the mods are up to date as of yesterday, but you wont be able to load old maps :(
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Psyckosama on April 28, 2014, 10:51:41 AM
Would you consider adding atomic power to the mix? At its current point it has some major bonuses and... problems for the colonists to keep an eye on.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Blitz on April 28, 2014, 12:16:35 PM
Quote from: jamieg on April 28, 2014, 09:31:21 AM
did you fix it?? hope so :) the new mod pack doesnt have these issues as all the mods are up to date as of yesterday, but you wont be able to load old maps :(

I haven't had a chance yet. I will work on it tonight.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on April 28, 2014, 02:59:39 PM
Quote from: Psyckosama on April 28, 2014, 10:51:41 AM
Would you consider adding atomic power to the mix? At its current point it has some major bonuses and... problems for the colonists to keep an eye on.

I would definitely consider it :D I'm SOOO happy to have a modder approach me and ask rather than it be the other way around :p I'll have a look into it and if it works fine and doesn't conflict or unbalance the game i will for sure! gimme a couple of days as i like to have a good play to ensure no ovious bugs :)

AND BLITZ, hurry! lol ;)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Psyckosama on April 28, 2014, 03:55:50 PM
Quote from: jamieg on April 28, 2014, 02:59:39 PM
Quote from: Psyckosama on April 28, 2014, 10:51:41 AM
Would you consider adding atomic power to the mix? At its current point it has some major bonuses and... problems for the colonists to keep an eye on.

I would definitely consider it :D I'm SOOO happy to have a modder approach me and ask rather than it be the other way around :p I'll have a look into it and if it works fine and doesn't conflict or unbalance the game i will for sure! gimme a couple of days as i like to have a good play to ensure no ovious bugs :)

AND BLITZ, hurry! lol ;)

It produces a massive amount of power, which makes it seem unbalanced until you realize that it also decays and if it decays too far it explodes in a giant fire ball that will redecorate your base in quite an interesting manner (if you enjoy fire and debris). It also pumps out hard radiation which will hurt your colonists badly (and demoralize the hell out of them.) if they enter the same room as an active reactor.

Basically it is your one stop power solution if you're willing to keep an eye on it. If not, if you get distracted and forget about it, it will happily ruin your day in one of several humorous ways.

And as always, do not taunt Happy Fun Ball.

I'll also offer up my cremation chamber. It's a fast and easy way to dispose of unwanted corpses that makes sense in game.

My main objective in game is it fits the "feel" of the game visually and functionally without overcomplicating things.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on April 28, 2014, 05:22:45 PM
I will most definitely have a look and get back to you :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Blitz on April 28, 2014, 09:27:55 PM
It was the energy wall things. All better now!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Psyckosama on April 28, 2014, 09:39:28 PM
Quote from: jamieg on April 28, 2014, 05:22:45 PM
I will most definitely have a look and get back to you :)

Probably going to rebalance it a little bit but thats all.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: pawnstorm on April 29, 2014, 12:32:39 AM
Quote from: jamieg on April 28, 2014, 02:59:39 PM
Quote from: Psyckosama on April 28, 2014, 10:51:41 AM
Would you consider adding atomic power to the mix? At its current point it has some major bonuses and... problems for the colonists to keep an eye on.

I would definitely consider it :D I'm SOOO happy to have a modder approach me and ask rather than it be the other way around :p I'll have a look into it and if it works fine and doesn't conflict or unbalance the game i will for sure! gimme a couple of days as i like to have a good play to ensure no ovious bugs :)

AND BLITZ, hurry! lol ;)
In that case... how about adding Battle Formations? :P
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on April 29, 2014, 06:08:16 AM
Quote from: pawnstorm on April 29, 2014, 12:32:39 AM
Quote from: jamieg on April 28, 2014, 02:59:39 PM
Quote from: Psyckosama on April 28, 2014, 10:51:41 AM
Would you consider adding atomic power to the mix? At its current point it has some major bonuses and... problems for the colonists to keep an eye on.

I would definitely consider it :D I'm SOOO happy to have a modder approach me and ask rather than it be the other way around :p I'll have a look into it and if it works fine and doesn't conflict or unbalance the game i will for sure! gimme a couple of days as i like to have a good play to ensure no ovious bugs :)

AND BLITZ, hurry! lol ;)
In that case... how about adding Battle Formations? :P

I'll take a look  :D thanks sounds cool
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Tynan on April 30, 2014, 11:18:33 AM
Removed some now-irrelevant discussion.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: DDRMANIAC007 on May 01, 2014, 03:05:11 PM
What do you do with the artifacts? I researched them, but I still can't interact with them.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on May 01, 2014, 03:26:43 PM
Quote from: DDRMANIAC007 on May 01, 2014, 03:05:11 PM
What do you do with the artifacts? I researched them, but I still can't interact with them.

If im completely honest with you I will have to do some research to find out which mod its from and then Ill be able to help more, Its a little hard keeping track of it all now the pack has got so BIG :) but ill get back to you as soon as I can :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on May 02, 2014, 09:19:04 AM
5000 DOWNLOADS!! make sure you vote at http://ludeon.com/forums/index.php?topic=3378.0 in the next 2 days!!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: DDRMANIAC007 on May 02, 2014, 11:20:36 AM
Quote from: jamieg on May 01, 2014, 03:26:43 PM
Quote from: DDRMANIAC007 on May 01, 2014, 03:05:11 PM
What do you do with the artifacts? I researched them, but I still can't interact with them.

If im completely honest with you I will have to do some research to find out which mod its from and then Ill be able to help more, Its a little hard keeping track of it all now the pack has got so BIG :) but ill get back to you as soon as I can :)
Find it yet?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on May 02, 2014, 11:23:44 AM
Which "Artefacts" are you referring too? because im stumped  :-\
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Darkfirephoenix on May 02, 2014, 11:40:15 AM
Maybe he means the stuff that drops from space implemented by Power+ .... Thrusters I think... The only action you can do with them is deconstruct or destroy as far as I know
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on May 02, 2014, 11:50:01 AM
If that is what is ment then yes de construct it or shoot it till it blows. in the future im sure you will be able to do more with it.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on May 02, 2014, 12:08:54 PM
Quote from: jamieg on May 02, 2014, 11:50:01 AM
If that is what is ment then yes de construct it or shoot it till it blows. in the future im sure you will be able to do more with it.

Yeah, improved functionality for it is what I am working on after I leave school on study leave on the 9th.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on May 04, 2014, 09:02:45 AM
can you give me some details of the problem so i can help :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on May 07, 2014, 07:08:18 PM
Quote from: Duffman3005 on May 06, 2014, 03:40:17 AM
What's better yielding, electro slag smelting, or processing the slag in the smith workshop?

Also, seems not all weapons work with the break down weapon bill?  Selling isn't bad, it's just that I have guns on the ground everywhere while playing on the hardest difficulty.

My best advice for any questions regarding the mod pack is to contact the mod creator to the mod which the question relates too.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: LittleMikey on May 11, 2014, 11:44:38 AM
Thanks heaps for putting this pack together. It's heaps of fun!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Ruin on May 11, 2014, 07:37:11 PM
I really appreciate your efforts in putting it all together and the author's efforts creating these great mods.  I noticed a small balancing issue when using two of my favorite mods in conjunction: BetterPower+ and Power Switch.

You can create a funnel entering areas you don't want raiders going (like your base in general).  It doesn't need to be large... maybe 3 squares of one wide corridor.  Lay down a few charged wire (from BP+) in the corridor on a switch (from PS).  When raiders attack, you just turn on the charged wire.  They die by the job lot.  If a few make it through, they have 10 or 20 health and can be one-shotted by your colonists (or a turret).  When they are done, turn it off and the area is safe for your colonists to clean up. The only problem is cleaning out the 50 or 100 corpses that pile up in the death corridor.

It seems like too effective a strategy for such a small investment in resources.  I am not sure what the right balancing solution is.  Maybe just don't use it.  Or, once artillery is implemented, it will be much less effective.  They are still great mods overall that I would suggest anyone check out.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Dr. Z on May 12, 2014, 03:55:28 PM
I have a question about the advanced comms console and I don't know to which mod it belongs: Is this thing actually usefull? The only difference to the original comms console I could figure out is that it can't recognize traders which makes it kind of useless in my opinion.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Austupaio on May 13, 2014, 03:55:37 AM
Well, it's neat that it's a lot smaller, but since it doesn't work without a normal one that limits its usefulness. I tend to use it for my secondary colonies.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: gamehawk on May 18, 2014, 01:07:39 PM
Could we have minE and unifier as well?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Crimsonknight3 on May 18, 2014, 04:21:43 PM
Is the pack going to be updated with the newer releases of some of the mods?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Coenmcj on May 19, 2014, 12:22:43 AM
May I suggest adding in the inventory mod?
Considering there are so many resources, it seems like a good idea.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Thracian on May 19, 2014, 02:22:37 AM
Can you add Start with more Colonists mod an MapGen+? And can you combine BetterPower+ and Industrial RIM mod?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jaredis1 on May 19, 2014, 07:03:41 PM
I would like my mod, Riley's All in one Crafting mod with this mod pack if that is okay?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: ItchyFlea on May 21, 2014, 05:24:29 PM
Removed several unnecessary posts.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: laston on May 21, 2014, 11:39:40 PM
So having a problem where colonist miss when looking for things... For example the attached file had all of the big bang mods, but there is one colonist that won't eat meal... starving, but won't eat meal... Another file that I have, cooks won't cook...

Edit: Apparently I can't attach, because even zipped, they run 352kb and the other is 429kb.... Any ideas?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: ItchyFlea on May 22, 2014, 12:45:39 AM
Quote from: laston on May 21, 2014, 11:39:40 PM
Edit: Apparently I can't attach, because even zipped, they run 352kb and the other is 429kb.... Any ideas?
Upload them to a file-sharing website, such as Mediafire, and post the download links here. :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: murlocdummy on May 22, 2014, 04:58:12 PM
There really needs to be a way to remove steam geysers.  My map is full of holes, and I can't find the code responsible for randomly generating them.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Cala13er on May 22, 2014, 05:02:12 PM
Quote from: murlocdummy on May 22, 2014, 04:58:12 PM
There really needs to be a way to remove steam geysers.  My map is full of holes, and I can't find the code responsible for randomly generating them.

That would be part of betterpower+, One of it's incidentworkers cause this. :) Hope this helps.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: laston on May 22, 2014, 05:13:25 PM
Quote from: laston on May 21, 2014, 11:39:40 PM
So having a problem where colonist miss when looking for things... For example the attached file had all of the big bang mods, but there is one colonist that won't eat meal... starving, but won't eat meal... Another file that I have, cooks won't cook...

Edit: Apparently I can't attach, because even zipped, they run 352kb and the other is 429kb.... Any ideas?

Links....
https://drive.google.com/file/d/0BxasLXuyL9A3X0ZDTnltaW84QU0/edit?usp=sharing
https://drive.google.com/file/d/0BxasLXuyL9A3cTg2bmRjblVEVm8/edit?usp=sharing
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: murlocdummy on May 24, 2014, 06:48:26 PM
Quote from: Cala13er on May 22, 2014, 05:02:12 PM
Quote from: murlocdummy on May 22, 2014, 04:58:12 PM
There really needs to be a way to remove steam geysers.  My map is full of holes, and I can't find the code responsible for randomly generating them.

That would be part of betterpower+, One of it's incidentworkers cause this. :) Hope this helps.

I've found out how to fix it, thanks.  Now, I can't figure out how the Laser Drills determine how long to make a Steam Geyser.  They don't seem to do anything other than sit there and draw power for weeks on end.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: mrofa on May 24, 2014, 06:50:07 PM
In bp+ you need to connect it with belt thingy for it to start producing something.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: ItchyFlea on May 25, 2014, 04:14:43 AM
Quote from: murlocdummy on May 24, 2014, 06:48:26 PM
I've found out how to fix it, thanks.  Now, I can't figure out how the Laser Drills determine how long to make a Steam Geyser.  They don't seem to do anything other than sit there and draw power for weeks on end.
IIRC They take about 12 in-game days. When they are finished they will dismantle themselves leaving behind a fresh steam geyser.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on May 25, 2014, 07:55:34 AM
Quote from: ItchyFlea on May 25, 2014, 04:14:43 AM
Quote from: murlocdummy on May 24, 2014, 06:48:26 PM
I've found out how to fix it, thanks.  Now, I can't figure out how the Laser Drills determine how long to make a Steam Geyser.  They don't seem to do anything other than sit there and draw power for weeks on end.
IIRC They take about 12 in-game days. When they are finished they will dismantle themselves leaving behind a fresh steam geyser.

14 exactly :P
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: mrofa on May 25, 2014, 07:56:43 AM
Damn last time i did try it out i did spawn coal :P
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: murlocdummy on May 25, 2014, 06:25:51 PM
Quote from: Architect on May 25, 2014, 07:55:34 AM
Quote from: ItchyFlea on May 25, 2014, 04:14:43 AM

IIRC They take about 12 in-game days. When they are finished they will dismantle themselves leaving behind a fresh steam geyser.

14 exactly :P

The number is actually totally random.  It's no less than 10 days, and the most it's ever taken for one of mine is 89 days.  I suspect that it can potentially take more.  If you're lucky, it'll take less than 20 days, but there's no guarantee.

I changed the Steam Geyser's category to Building, which solved both the too many Steam Geysers problem and the Laser Drill being useless at the same time.  I can now construct or blow up Steam Geysers at will.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Coenmcj on May 26, 2014, 07:36:58 AM
Uhh.... "Project Armory 2"?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on May 26, 2014, 08:42:55 AM
Quote from: murlocdummy on May 25, 2014, 06:25:51 PM
Quote from: Architect on May 25, 2014, 07:55:34 AM
Quote from: ItchyFlea on May 25, 2014, 04:14:43 AM

IIRC They take about 12 in-game days. When they are finished they will dismantle themselves leaving behind a fresh steam geyser.

14 exactly :P

The number is actually totally random.  It's no less than 10 days, and the most it's ever taken for one of mine is 89 days.  I suspect that it can potentially take more.  If you're lucky, it'll take less than 20 days, but there's no guarantee.

I changed the Steam Geyser's category to Building, which solved both the too many Steam Geysers problem and the Laser Drill being useless at the same time.  I can now construct or blow up Steam Geysers at will.

uh, i hate to rain on your parade, but im the maker of the mod. I can categorically promise you it is 14 days assuming your version hasn't been tampered with.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: murlocdummy on May 27, 2014, 04:30:03 AM
Quote from: Architect on May 26, 2014, 08:42:55 AM
Quote from: murlocdummy on May 25, 2014, 06:25:51 PM

The number is actually totally random.  It's no less than 10 days, and the most it's ever taken for one of mine is 89 days.  I suspect that it can potentially take more.  If you're lucky, it'll take less than 20 days, but there's no guarantee.

I changed the Steam Geyser's category to Building, which solved both the too many Steam Geysers problem and the Laser Drill being useless at the same time.  I can now construct or blow up Steam Geysers at will.

uh, i hate to rain on your parade, but im the maker of the mod. I can categorically promise you it is 14 days assuming your version hasn't been tampered with.

It takes 14 consecutive days, assuming that you always keep it powered on for all 14 days in a row without a single power outage.  If a Solar Flare event happens, then the count starts over.  It can take a practically indefinite amount of time due to the requirement that the building be powered non-stop.

What you programmed the mod to do and what it does are two completely different things.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on May 27, 2014, 08:48:58 AM
Quote from: murlocdummy on May 27, 2014, 04:30:03 AM
Quote from: Architect on May 26, 2014, 08:42:55 AM
Quote from: murlocdummy on May 25, 2014, 06:25:51 PM

The number is actually totally random.  It's no less than 10 days, and the most it's ever taken for one of mine is 89 days.  I suspect that it can potentially take more.  If you're lucky, it'll take less than 20 days, but there's no guarantee.

I changed the Steam Geyser's category to Building, which solved both the too many Steam Geysers problem and the Laser Drill being useless at the same time.  I can now construct or blow up Steam Geysers at will.

uh, i hate to rain on your parade, but im the maker of the mod. I can categorically promise you it is 14 days assuming your version hasn't been tampered with.

It takes 14 consecutive days, assuming that you always keep it powered on for all 14 days in a row without a single power outage.  If a Solar Flare event happens, then the count starts over.  It can take a practically indefinite amount of time due to the requirement that the building be powered non-stop.

What you programmed the mod to do and what it does are two completely different things.

What I programmed it to do and what it does are exactly the same thing, the difference being whether what it does is what I expected it to do. I'll note the fact it restarts upon a solar flare as a bug then, however I cannot guarantee that the fix will come any time soon as development is currently at a null pace.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: murlocdummy on May 27, 2014, 09:27:07 PM
Quote from: Architect on May 27, 2014, 08:48:58 AM

What I programmed it to do and what it does are exactly the same thing, the difference being whether what it does is what I expected it to do. I'll note the fact it restarts upon a solar flare as a bug then, however I cannot guarantee that the fix will come any time soon as development is currently at a null pace.

It's too bad that something like that tends to be somewhat complex to do.  Setting up a construction-like system that saves the point at which a timer stops is a pain to set up and get working correctly.  The only real remedy is to decrease the timer amount, even if it doesn't fix the underlying issue.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on May 28, 2014, 07:48:43 AM
Quote from: murlocdummy on May 27, 2014, 09:27:07 PM
Quote from: Architect on May 27, 2014, 08:48:58 AM

What I programmed it to do and what it does are exactly the same thing, the difference being whether what it does is what I expected it to do. I'll note the fact it restarts upon a solar flare as a bug then, however I cannot guarantee that the fix will come any time soon as development is currently at a null pace.

It's too bad that something like that tends to be somewhat complex to do.  Setting up a construction-like system that saves the point at which a timer stops is a pain to set up and get working correctly.  The only real remedy is to decrease the timer amount, even if it doesn't fix the underlying issue.

Nah not at all, I have it so it is simply an integer that gets ticked down one every TickRare. I'll just use Tynan's saving system to save the integer and load it again when need be. It's not actually a hard one to fix at all, I just don't have the time to do it right now what with my exams, my own game, my jobs, and my social life XD
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: JorDash on May 31, 2014, 12:15:13 AM
This mod pack is exactly what I needed.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: MrSamsa on June 01, 2014, 02:12:07 PM
Does this mod add any way to dispose of dead raiders? It gets tedious dealing with corpses.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Cala13er on June 01, 2014, 02:33:48 PM
Quote from: MrSamsa on June 01, 2014, 02:12:07 PM
Does this mod add any way to dispose of dead raiders? It gets tedious dealing with corpses.

Have a look at both of these !

Cremation Inc (http://ludeon.com/forums/index.php?topic=2413.0)

Cremation Chamber (http://ludeon.com/forums/index.php?topic=2409.0)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jaredis1 on June 01, 2014, 03:30:07 PM
Quote from: MrSamsa on June 01, 2014, 02:12:07 PM
Does this mod add any way to dispose of dead raiders? It gets tedious dealing with corpses.

Also look at my sig (Riley's All In One Crafting Mod), you can make power from the dead corpses!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: a89a89 on June 01, 2014, 04:09:07 PM
Quote from: jaredis1 on June 01, 2014, 03:30:07 PM
Quote from: MrSamsa on June 01, 2014, 02:12:07 PM
Does this mod add any way to dispose of dead raiders? It gets tedious dealing with corpses.

Also look at my sig (Riley's All In One Crafting Mod), you can make power from the dead corpses!
powered by blood and plants. Lmao!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Manly on June 11, 2014, 11:24:46 AM
It's too bad this died...much thanks go to jamieg for trying to put the mods into an easy to use pack for knuckleheads like me who have a hard time finding and downloading mods that work and are good.  It was nice just grabbing this and then going to the game and picking the mods I wanted with an easy click.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Crimsonknight3 on June 11, 2014, 01:15:11 PM
Quote from: Manly on June 11, 2014, 11:24:46 AM
It's too bad this died...much thanks go to jamieg for trying to put the mods into an easy to use pack for knuckleheads like me who have a hard time finding and downloading mods that work and are good.  It was nice just grabbing this and then going to the game and picking the mods I wanted with an easy click.

If big bang iS dead ill probably make a similar pack when more of the more important mods have updated
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Manly on June 11, 2014, 01:35:17 PM
Please don't make this into a kerfluffle.  Crimson just offered to put together a modpack that would help the community and I am very grateful for any time he would put into doing so.  Just as I am grateful for the time all modders put into trying to make this fun game even more fun.

Rather than find something to nitpick at, perhaps it would be nicer (and easier) to let perceived slights slide and assume that he didn't mean any offense to anyone.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Cala13er on June 11, 2014, 01:37:02 PM
Quote from: Manly on June 11, 2014, 01:35:17 PM
Please don't make this into a kerfluffle.  Crimson just offered to put together a modpack that would help the community and I am very grateful for any time he would put into doing so.  Just as I am grateful for the time all modders put into trying to make this fun game even more fun.

Rather than find something to nitpick at, perhaps it would be nicer (and easier) to let perceived slights slide and assume that he didn't mean any offense to anyone.

You get my point exactly.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Architect on June 11, 2014, 02:16:47 PM
Have I missed half a conversation here? Or have the comments been deleted?
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: Coenmcj on June 11, 2014, 05:32:09 PM
Probably deleted by the looks, on topic.

From what I understand the majority of mods in Big bang are being updated in the next few days, so there is nothing that can be done until then.
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on June 12, 2014, 11:15:05 AM
Hello everyone long time since i've been around these parts, Id recommend someone making a new mod pack!! as someone recently said the BIG bang is dead.... Im going to be busy working on a game of my own over the net couple of months I love the way you build in Rimworld and Prison Architect and love the combat in rimworld, only thing is...THERES NO MULTIPLAYER!! So after alot of thought ive decided to make some sort of colony/rts sim MULTIPLAYER so I have no time what so ever to carry on with this..... This will probs be a Kickstarter project so if this is something that excites you make sure you keep an eye out for it over the next few months :) anyways guys TAKE CARE, all the best!
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: mrofa on June 12, 2014, 11:16:51 AM
Cool good luck mate :)
Title: Re: [MODPACK] (Alpha 3) The BIG Bang Supernova Edition
Post by: jamieg on September 17, 2014, 05:13:22 PM
Heard about me updating this modpack.....

YES! Its true! After dozens of angry Rimworld fans have emailed me expressing their concerns over the fact my mod pack went dead and seeing loads of comments all over the forum with people moaning that other mod packs were not the BIG BANG I have decided to get back in the game....

FOR MORE INFO CHECK OUT THE SHORT VIDEO IVE JUST PUT UP AT: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg

Ill also be putting regular videos up so you guys know whats going on remember to leave me some comments too!!
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: LunchboxKilla on September 18, 2014, 01:06:50 PM
(http://www.quickmeme.com/img/e8/e8ae30105f96686beee1fef42e2dfd1550b629adf833daefd9c3ed862963005a.jpg)
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: mrofa on September 18, 2014, 01:12:05 PM
Good to have you back mate :)
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: Architect on September 18, 2014, 02:41:15 PM
Looking forward to its return dude, however you'll have to find a substitute for BetterPower+, I'm leaving it to quietly die now.
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: jamieg on September 18, 2014, 04:44:56 PM
Quote from: Architect on September 18, 2014, 02:41:15 PM
Looking forward to its return dude, however you'll have to find a substitute for BetterPower+, I'm leaving it to quietly die now.

why would you do that??
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: Architect on September 18, 2014, 06:26:31 PM
Quote from: jamieg on September 18, 2014, 04:44:56 PM
Quote from: Architect on September 18, 2014, 02:41:15 PM
Looking forward to its return dude, however you'll have to find a substitute for BetterPower+, I'm leaving it to quietly die now.

why would you do that??

I hate modding for this game. I spend so much of my time trying to make the XML stuff work, and the constraints of having to mod things rather than just building them from scratch infuriates me. Also, I lost all of the source code for BP+, and frankly now I can make a far better mod if I wanted to. Who knows, maybe some time in the future I will, however for now there are other mods coming to take different components of BP+ over, and they will likely do a far better job of it.

But essentially I just really hate XML :P
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: Haplo on September 18, 2014, 06:46:43 PM
Quote from: Architect on September 18, 2014, 06:26:31 PM
But essentially I just really hate XML :P

Solution: Make everything in C# (or die trying; like me) ;D

Hmm, if you let it die.. Is it ok, if I take (parts of?) your windturbine code and integrate it maybe in the .dll example?
It would be a really nice companion alongside the dark matter generator :)
I'm not 100% sure yet, but maybe it would be a nice addition to it.
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: Zeta Omega on September 18, 2014, 07:40:31 PM
Could you update mechatronics?
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: Jaxxa on September 18, 2014, 07:43:19 PM
Thanks Architect for all your work.

Can you please specify your licensing for if we want to use parts of BetterPower+. For example do we have to ask you specifically for each part or can you give blanket permission to use it with credit?
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: kutch on September 18, 2014, 09:00:09 PM
Many thanks!  Am really looking forward to latest version!
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: jamieg on September 19, 2014, 02:17:19 AM
Quote from: kutch on September 18, 2014, 09:00:09 PM
Many thanks!  Am really looking forward to latest version!

So am I my friend... I wont lie ill probs be rolling out the mod pack shorty after the update :)
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: Manly on September 19, 2014, 10:48:25 AM
I have always been a huge fan of your efforts and sincerely appreciate your hard work providing us with the hard work of the giant brained creators of the mods you include in the pack.  I tried so many mods that I never would have if you didnt put them in the Big Bang Pack and loved them.

Thanks again to you and EVERYONE who works so hard on these mods!  You have a LOT of fans!
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: jamieg on September 19, 2014, 12:41:34 PM
Quote from: Manly on September 19, 2014, 10:48:25 AM
I have always been a huge fan of your efforts and sincerely appreciate your hard work providing us with the hard work of the giant brained creators of the mods you include in the pack.  I tried so many mods that I never would have if you didnt put them in the Big Bang Pack and loved them.

Thanks again to you and EVERYONE who works so hard on these mods!  You have a LOT of fans!

nice to hear!! if you like you can subscibe to my channel this is a great way to say thanks, and on top of that ill be posting updates for the big bang on there!! anyways peace brother thanks for the awesome comment!!
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: skullywag on September 20, 2014, 12:04:46 PM
as i Just saw your note in the BP+ thread, feel free to use anything of mine and give me a shout if you want anything in particular added.
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: jamieg on September 20, 2014, 03:03:16 PM
Quote from: skullywag on September 20, 2014, 12:04:46 PM
as i Just saw your note in the BP+ thread, feel free to use anything of mine and give me a shout if you want anything in particular added.

:D nice one man!
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: Zeta Omega on September 20, 2014, 05:10:10 PM
Guess that's a no to the mechatronics revival then.....
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: zelldot on September 21, 2014, 05:52:42 AM
Quote from: Zeta Omega on September 20, 2014, 05:10:10 PM
Guess that's a no to the mechatronics revival then.....

I have no idea what mechatonics is?? we made a mod for alpha 3 called tecktronics?? by we I mean myself and jamieg
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: Architect on September 21, 2014, 05:55:29 AM
He means the mechatronics mod
Title: Re: [MODPACK] The BIG Bang REVIVAL!
Post by: zelldot on September 21, 2014, 10:46:10 AM
maybe that message was not for me :p anyways architect get your crap together and give us better power!! me you and jamieg can make miracles together ;)
Title: Re: [MODPACK] The BIG Bang Release info :D
Post by: jamieg on September 21, 2014, 01:33:07 PM
just released some more info on when the modpack will be released you can see it at https://www.youtube.com/watch?v=FcdmlOJ-x0E&list=UUr1sEPUEhFqy01q16zGisIg SEE YA SOON GUYS!!
Title: Re: [MODPACK] The BIG Bang Release info :D
Post by: jamieg on October 06, 2014, 01:30:11 PM
I'm updating this over the next few days as more mods get updated :D
Title: Re: [MODPACK] The BIG Bang Release info :D
Post by: Coenmcj on October 07, 2014, 05:31:02 AM
Woah. You're back. I must of missed a thing or two.

Can't wait to see the modpack back up and running! Great to have you back here Jamie! :)
Title: Re: [MODPACK] The BIG Bang Release info :D
Post by: jamieg on October 15, 2014, 04:32:14 PM
For anyone wondering I apologise for delay I've been extremely busy at work! I'm off for a week now so shall be ready in next few days ;)
Title: Re: [MODPACK] The BIG Bang Release info :D
Post by: Coenmcj on October 16, 2014, 07:45:16 PM
Take your time, good things are worth the wait. (Cough) Rimworld alphas (cough)
Title: Re: [MODPACK] The BIG Bang Release info :D
Post by: Manly on October 24, 2014, 12:22:31 PM
So I have been biting my nails to the quick waiting for this.  No pressure....but I neeeeeeds my preeeeeeeeeeeeeeeeeeeecious.....PRESSSSSSSSSSSSHHHHHUUUUUUSSSSSSSSS....
Title: Re: [MODPACK] The BIG Bang Release info :D
Post by: jamieg on October 26, 2014, 08:47:14 PM
I'll try have it ready for tommoro I hadn't played rimworld for ages and so much changed it's taken a while to get to grips with it lol sorry for the delay really am plus in wanna do a lets play on it for my channel (youtube.com/chatstuff) think it will be a lot of fun
Title: Re: [MODPACK] The BIG Bang any day now
Post by: pajok on October 27, 2014, 04:57:16 AM
Custom Events is awesome mod. Any chance to use in the pack?
https://ludeon.com/forums/index.php?topic=3859.0
Title: Re: [MODPACK] The BIG Bang any day now
Post by: rchaves007 on November 01, 2014, 02:39:17 PM
not trying to sound pushy or anything but when do u think u'll get this thing going? :)
Title: Re: [MODPACK] The BIG Bang any day now
Post by: Smasher5523 on November 01, 2014, 08:33:50 PM
I used to love this modpack. Untill it went dead and I found ttm. Be better than tech tree minami and I will love again. Lol