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RimWorld => General Discussion => Topic started by: Celthric Aysen on April 06, 2014, 11:17:28 AM

Title: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 06, 2014, 11:17:28 AM
Here's mine:
(http://i62.tinypic.com/262y0zk.png)

Don't be shy, show us your colony!
Title: Re: Show us your colony [Mega Thread]
Post by: Darastrix on April 06, 2014, 03:29:03 PM
My latest one. Currently moving all outdoor assets indoors for better protection!

(http://i1107.photobucket.com/albums/h383/darastrix1/WhiskeyOutpost01.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Monkfish on April 06, 2014, 07:59:57 PM
My last colony, "Blitheron Prime", at day 178 on Chill Callie Classic.

(https://dl.dropboxusercontent.com/u/26582192/games/RimWorld/Blitheron_Prime_Day178.png)

Connected rate shown was with everything on. Turrets were normally switched off, as were all lights in unused areas as well as anything else that's just not in use or essential, to bring consumption down to around 9,000W. 18,000Wd storage capacity meant I could easily run the colony on through an eclipse, although I'd often drop down to essentials only to preserve power for the turrets in case of raiders, of which there were many. Speaking of which, check out those graves! I'm not one for just jumping bodies in a pile and burning them, so I dug a grave for every person that has died. 136 at this point, about 1/3 of which are probably colonists. Population varied between 8-12 for a lot of the time, gaining when several travellers pass through and dropping after each raider attack. Capacity was 15 + 3 prisoners, partly because I gave every bedroom a 6x5 footprint. My intention was to gain the "spacious interior" buff but I later learnt that it doesn't apply when the colonist's sleep.

The colony fell a few days after this screenshot. A solar flare combined with a large raider attack saw pretty much everyone dead, and those that were rescued mid-combat lay in their beds with no-one to tend to them. My current game is on Friendly Phoebe (I fancied seeing how big I could make a colony) and the intake rate has been stupid. The place is already sprawling. I'll post some shots of it soon.
Title: Re: Show us your colony [Mega Thread]
Post by: Morden on April 06, 2014, 08:07:29 PM
With what do you take screens folks ? I tried with the regular screenshot key, but for some reason, it take only my desk.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 06, 2014, 08:09:19 PM
Quote from: Morden on April 06, 2014, 08:07:29 PM
With what do you take screens folks ? I tried with the regular screenshot key, but for some reason, it take only my desk.
If i remember correctly you press F11 while in game.
Title: Re: Show us your colony [Mega Thread]
Post by: BallsMcGee on April 06, 2014, 11:49:47 PM
My current colony, not my biggest but definitely my most efficient.(http://www.anony.ws/i/2014/04/07/QExAH.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 07, 2014, 12:47:05 AM
All this colonies looks awesome!
Title: Re: Show us your colony [Mega Thread]
Post by: FtDLulz on April 07, 2014, 01:31:48 AM
I'd post mine, but in my opinion it is nowhere near complete enough to even hold off the most basic of attacks, let alone look nice :P

Awesome work though.
Title: Re: Show us your colony [Mega Thread]
Post by: Hakello on April 07, 2014, 09:04:21 AM
Well here is my most succesfull colony with only 5 deaths on RandyRandom (3 of which had gone psychotic after fighting of 3 waves right after eachother :P). The most damaging raid was actually a massive squirrel attack consisting of over 10 squirrels rushing in and attacking everywhere. No deaths but over 5 incapacitated lol. Perhaps I should stop feeding them human flesh :(

(http://i58.tinypic.com/2qkq73b.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 07, 2014, 10:32:47 AM
Quote from: Hakello on April 07, 2014, 09:04:21 AM
-snip-
But that grave yard tho, you can burn corpses inside the grave.
Title: Re: Show us your colony [Mega Thread]
Post by: onashu on April 08, 2014, 10:07:04 PM
Nice colonies everybody. Here is my latest one, played on Randy Random. I managed to get really lucky and not get attacked by raiders for the longest time while I set up my base, then when they started coming in waves, I was ready. Only lost one colonist so far.

(http://i1128.photobucket.com/albums/m486/Onashu826/Durante.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 09, 2014, 10:57:03 AM
Quote from: onashu on April 08, 2014, 10:07:04 PM
Nice colonies everybody. Here is my latest one, played on Randy Random. I managed to get really lucky and not get attacked by raiders for the longest time while I set up my base, then when they started coming in waves, I was ready. Only lost one colonist so far.

(http://i1128.photobucket.com/albums/m486/Onashu826/Durante.png)
now thats awesome.
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on April 09, 2014, 06:44:32 PM
Quote from: Blackjack1000K on April 09, 2014, 10:57:03 AM
Quote from: onashu on April 08, 2014, 10:07:04 PM
Nice colonies everybody. Here is my latest one, played on Randy Random. I managed to get really lucky and not get attacked by raiders for the longest time while I set up my base, then when they started coming in waves, I was ready. Only lost one colonist so far.

now thats awesome.

that's simply beautiful.... i do think my next colony shall be built with aesthetics in mind instead of being massively military...
Title: Re: Show us your colony [Mega Thread]
Post by: onashu on April 09, 2014, 08:29:46 PM
I'm glad you guys like it. I think my favorite part is my design for the entrance (top right). North of the picture, where you can't see it there's just a big opening where I let the raiders come as they please. The turrets are all spaced apart just enough so when one blows up it doesn't hit any of the others. I made the walls stone and I also left those gaps in them, because I noticed your colonists receive more cover when poking out from a wall then hiding behind sandbags. And if they start taking hits, I can easily move them into cover before they drop. Even if the raiders manage to get into those positions, the turrets can just turn sideways and light them up. Like I said: only lost one colonist so far!
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on April 09, 2014, 08:35:05 PM
Quote from: onashu on April 09, 2014, 08:29:46 PM
I'm glad you guys like it. I think my favorite part is my design for the entrance (top right). North of the picture, where you can't see it there's just a big opening where I let the raiders come as they please. The turrets are all spaced apart just enough so when one blows up it doesn't hit any of the others. I made the walls stone and I also left those gaps in them, because I noticed your colonists receive more cover when poking out from a wall then hiding behind sandbags. And if they start taking hits, I can easily move them into cover before they drop. Even if the raiders manage to get into those positions, the turrets can just turn sideways and light them up. Like I said: only lost one colonist so far!

yep, standard, but i personally dont use turrets, for me they are way to much of a drain on metal, I prefer to use man power.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 11, 2014, 04:33:07 AM
Anyone have an Alpha 3 Base set up yet? xD
Title: Re: Show us your colony [Mega Thread]
Post by: Monkfish on April 11, 2014, 06:51:36 AM
I started a new colony last night when I realised Alpha 3 was out(!). I'm only a handful of days in so far and have barely done anything, but I'll be working on it tonight and hopefully get something set up.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 11, 2014, 06:58:00 AM
Cool, cant wait to see what your colonies looks like :D
Title: Re: Show us your colony [Mega Thread]
Post by: Nova on April 11, 2014, 08:48:56 AM
Alpha 2, but with many mods. Warning, huge image, 2690x3969 with 1.6 MB. (The PNG version has gigantic 12.7 MB before and 8.4 after compression with OptiPNG... xD)

(http://s14.directupload.net/images/user/140411/temp/nzac54rm.jpg) (http://www.directupload.net/file/u/20014/nzac54rm_jpg.htm)

(Click here (http://s14.directupload.net/images/user/140411/nzac54rm.jpg) for the big version, the other version is so small...)

I can't wait to play with Alpha 3, but this base has priority in the moment. ^^
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 11, 2014, 08:59:24 AM
Quote from: Nova on April 11, 2014, 08:48:56 AM
-snip-
@Nova: Awesome.
@everybody else: PoSt MoAr!
Title: Re: Show us your colony [Mega Thread]
Post by: onashu on April 12, 2014, 04:01:43 AM
Alright... here's me second colony from Alpha 3. My first wasn't really any different than my other colonies I've made. This one, though, I've aptly named "Barren" as you'll see:

(http://i1128.photobucket.com/albums/m486/Onashu826/Barren_in_trouble.png)

You see that little bit of rock on the east of my colony? yeah, that's about 1/3rd of all the rock on the map. When I first generated this map I was so close to leaving (especially since I'm on tough Cleopatra), but I decided to try it out, and man, I've been struggling. I had to quickly wall off a small section between two rocks, and I've had to very carefully and slowly expand outward, since there's not a whole place left to dig. I also have to make sure I use stone walls, because raiders seem to ignore them more often than metal.

And here I am, hovering at about 4-5 colonists at all times, always losing colonists as soon as I gain a new one. I just survived a HUGE attack from a group of tribals I accidentally pissed off by hitting them with friendly fire during a raider attack.

Frankly, I can't believe I've survived long enough with such a tough position and against such tough opposition.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 12, 2014, 04:05:39 AM
Nice base for a tough Cleopatra story teller.
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on April 13, 2014, 11:40:06 AM
In my colony I try to use as many exploits as much as I can  ;D
but I don't use mods, because that would be cheating (just kidding) :P


Overview:
(http://puu.sh/873fv.jpg)


Sleeping Rooms, one single door divides 3 rooms & 1 corridor from each other, this conserves energy (we are eco friendly here :P ) :
(http://puu.sh/873GZ.jpg)


Kitchen, food storage & dining room, (also a comms console):
(http://puu.sh/873Mz.jpg)


Prison & random storage, don't mind the Plan tiles, I'm just spacing out where the lighting should be:
(http://puu.sh/873PV.jpg)


Farm, recreation area & trading, the Sun Lamp have a floating roof over itself to keep it from short circuit, the roof are "held up" by the Farmer's house:
(http://puu.sh/873RZ.jpg)


Outer defense area (Johnston are having a bad time   ;) ) :
(http://puu.sh/87488.jpg)


Last inner 2 lines of defense:
(http://puu.sh/873Uu.jpg)


Cremation chamber, 1 Molotov is enough:
(http://puu.sh/873Yi.jpg)


All pictures here, full size:
Overview: http://puu.sh/873fv.jpg (http://puu.sh/873fv.jpg)
Sleeping Rooms: http://puu.sh/873GZ.jpg (http://puu.sh/873GZ.jpg)
Kitchen, food storage & dining room: http://puu.sh/873Mz.jpg (http://puu.sh/873Mz.jpg)
Prison & random storage: http://puu.sh/873PV.jpg (http://puu.sh/873PV.jpg)
Farm, recreation area & trading: http://puu.sh/873RZ.jpg (http://puu.sh/873RZ.jpg)
Outer defense area: http://puu.sh/87488.jpg (http://puu.sh/87488.jpg)
Inner 2 defense lines: http://puu.sh/873Uu.jpg (http://puu.sh/873Uu.jpg)
Cremation chamber: http://puu.sh/873Yi.jpg (http://puu.sh/873Yi.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: WMP on April 13, 2014, 03:49:38 PM
My post-apocalypse collony:
(http://wstaw.org/m/2014/04/13/rim.png)

And before: (http://wstaw.org/m/2014/04/13/plasma-desktopCq3568.png)
Title: Re: Show us your colony [Mega Thread]
Post by: JamDunc on April 13, 2014, 04:13:13 PM
What happened?
Title: Re: Show us your colony [Mega Thread]
Post by: JamDunc on April 13, 2014, 04:18:45 PM
Well here's my colony, imaginatively titled Alpha 3!

(http://i.imgur.com/Rirv9FT.jpg)

As you can see, nice big bedrooms, prisoner rooms at the bottom. 4 cooks in the kitchen providing fine meals for everyone all the time. The defence courtyard doubles as my trading area.

Oh and I've eradicated poverty grass. All I have that grows now is Agave, except my two growing areas which are potatoes and strawberries.

Randy Random if you're curious.
Title: Re: Show us your colony [Mega Thread]
Post by: WMP on April 13, 2014, 04:25:55 PM
Quote from: JamDunc on April 13, 2014, 04:13:13 PM
What happened?

I havent metal to fix my security, and i have too big enemies :(
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on April 13, 2014, 07:15:34 PM
so, just a question it seems a fair amount of you don't use hydroponics, how come? personally i love hydroponics, as they make less hassle than being outside.
Title: Re: Show us your colony [Mega Thread]
Post by: onashu on April 13, 2014, 10:02:51 PM
I typically do, but at this time I just don't have the room to make a hydroponics room, and I'm still struggling to keep up with the raiders and strengthening my defenses. Not have any rock to mine into kinda sucks, haha.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 13, 2014, 10:20:24 PM
Quote from: JamDunc on April 13, 2014, 04:18:45 PM
Well here's my colony, imaginatively titled Alpha 3!

(http://i.imgur.com/Rirv9FT.jpg)

As you can see, nice big bedrooms, prisoner rooms at the bottom. 4 cooks in the kitchen providing fine meals for everyone all the time. The defence courtyard doubles as my trading area.

Oh and I've eradicated poverty grass. All I have that grows now is Agave, except my two growing areas which are potatoes and strawberries.

Randy Random if you're curious.
Why do you have so many Geothermal generators?
Title: Re: Show us your colony [Mega Thread]
Post by: Monkfish on April 14, 2014, 06:27:39 PM
With Alpha 3 released, I decided to casually test all of the features and build an extravagant, form-over-function, colony to post here. I opted to play Friendly Phoebe for the easy life because bollocks to doing something like this on Randy Random.

Anyway, I bring you... Herpy Town. (http://www.barryboys.co.uk/phpBB2/chat/img/emoticons/smile-big.png)

It started off small with the colony moving into some nearby ruins, where they stayed for 30+ days...
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/SimpleBeginnings.png)

I didn't capture any screenshots early on, so you're seeing it mid-deconstruction whilst moving everyone into the newly built Town Hall.

Closeup of the kitchen and dining area.
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/KitchenDiner.png)

Comms area. Also used for storing silver:
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Comms.png)

Growing area with a weapons room to the side. I believe this to be the most space-efficient way to run several hydroponics tables.
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Garden.png)

Graveyard and battery area. 39Wd storage gives me plenty of headroom:
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Graveyard.png)

Some visitors also came to admire my small collection of dead people:
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/OddVisitors.png)

Stonecutter's table and storage. You can also see 3 of the 4 the "visitors' quarters" and another gun store room, as well as the Orbital Trade Beacon in the centre of a launchpad.
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Stonecutter.png)

General storage. You can also see an area of natural Agave that I kept clear and allowed to spread.
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Storage.png)

Heavy munitions and Radioactive material storage:
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/MunitionsDump.png)
(I wanted to draw a radiation pattern in the carpet, but it doesn't work so this was the best approximation I could come up with)

Just in case that does go all Chernobyl, there's a hospital:
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Hospital.png)

Purely decorative, although having a proper medical area to treat wounded colonists would be awesome. Tynan, pls.

Powerstation 1.
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Powerstation1.png)
Just out of shot to the S/SW are the ruins in which the colony started. The steam vent really helped in getting the colony on its feet power wise. The additional steam vent to the north was found later on when mining metal.

Powerstation2, out in the middle of nowhere with a rock firebreak:
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Powerstation2.png)

A football pitch!
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Football.png)

I don't even like football.  :-\

A quaint cul-de-sac, yesterday.
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/QuaintCul-de-sac.png)

The Town Hall:
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/TownHall.png)

The whole thing:
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/Overview.png)

Fin. :D

(Please, if you're going to quote/reply, don't copy the whole post with pictures. Nobody needs to see that shit twice.)
Title: Re: Show us your colony [Mega Thread]
Post by: Tynan on April 14, 2014, 07:34:21 PM
The football pitch made me laugh. I had to tweet it.
Title: Re: Show us your colony [Mega Thread]
Post by: Monkfish on April 14, 2014, 07:42:23 PM
Quote from: Tynan on April 14, 2014, 07:34:21 PM
The football pitch made me laugh. I had to tweet it.
8)
Title: Re: Show us your colony [Mega Thread]
Post by: renwold on April 14, 2014, 09:00:39 PM
Wow, Monk, this is impressive, I really need to step up my game! Most of my 'decor' tends to be the burnt-out husk of yesterday's colony  ;)

My take-away, though? Stone firebreaks.
Title: Re: Show us your colony [Mega Thread]
Post by: StorymasterQ on April 14, 2014, 09:26:32 PM
Quote from: renwold on April 14, 2014, 09:00:39 PM
My take-away, though? Stone firebreaks.

Indeed. I've always done with two lanes of concrete, but I suppose stone would do.
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on April 14, 2014, 10:21:05 PM
beautiful. simply brilliant, i think that's why all mine end up looking too bad to post, they are on randy random, therefor are way too militaristic, and always have way too much to do then to try and look fancy.
Title: Re: Show us your colony [Mega Thread]
Post by: Xanting on April 15, 2014, 03:09:41 AM
My town on randy random. Even with the new planning tool im so indecisive about where to put walls and I also dont build anything over soil if i can help it. The result is a sorta organic looking town although there still not enough houses for every colonist currently

http://i.imgur.com/93znUGP.jpg
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 15, 2014, 03:26:36 AM
Quote from: Xanting on April 15, 2014, 03:09:41 AM
My town on randy random. Even with the new planning tool im so indecisive about where to put walls and I also dont build anything over soil if i can help it. The result is a sorta organic looking town although there still not enough houses for every colonist currently

http://i.imgur.com/93znUGP.jpg
Awesome base there! :D
Title: Re: Show us your colony [Mega Thread]
Post by: Somz on April 15, 2014, 08:25:14 AM
They just don't want to go down, ever. *Cassandra Classic*

(http://i59.tinypic.com/2cftmh1.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 15, 2014, 08:38:59 AM
Quote from: Cyst on April 15, 2014, 08:25:14 AM
-snip-
(https://31.media.tumblr.com/46704ba11085f51e561de870a8d9b3e0/tumblr_inline_n293r32WCP1rjjzc7.gif)
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on April 15, 2014, 10:46:43 AM
Could someone tell me how this works, when I press insert image there's just this:
[ img] [/img ]
Title: Re: Show us your colony [Mega Thread]
Post by: Monkfish on April 15, 2014, 11:12:51 AM
You paste the link to the image within the [IMG] tags. The image will need to be hosted somewhere online that's publicly accessible. I use Dropbox or my own web hosting.
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on April 15, 2014, 11:32:07 AM
Here's my second Alpha 3 colony after 56 days.
(http://i58.tinypic.com/2d7g87p.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Neone on April 15, 2014, 11:34:59 AM
You need to make your image public and provide a link :) This image is restricted only to your account ;)
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on April 15, 2014, 11:38:20 AM
I made it public, does it work now?
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 15, 2014, 11:43:52 AM
Quote from: Dr. Z on April 15, 2014, 11:38:20 AM
I made it public, does it work now?
Did you use DropBox?
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on April 15, 2014, 11:45:00 AM
Yes
Title: Re: Show us your colony [Mega Thread]
Post by: Somz on April 15, 2014, 11:54:30 AM
Just upload them to Tinypics, you don't even have to make an account to do so. :)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 15, 2014, 11:58:11 AM
Quote from: Dr. Z on April 15, 2014, 11:45:00 AM
Yes
Yeah.. DropBox giving me the annoying SSL Error -_-
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on April 15, 2014, 12:04:45 PM
Do you see it now?
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 15, 2014, 12:12:27 PM
Quote from: Dr. Z on April 15, 2014, 12:04:45 PM
Do you see it now?
Yez!
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on April 15, 2014, 12:21:39 PM
Whoohoo finally  ;D
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 15, 2014, 12:23:36 PM
Quote from: Dr. Z on April 15, 2014, 12:21:39 PM
Whoohoo finally  ;D
Your base is not that bad tho, but i would highly recommend that you move your solar panels away from the battle zone, as it may get destroyed
Title: Re: Show us your colony [Mega Thread]
Post by: Zerkuran on April 15, 2014, 06:26:26 PM
Here my base. It looks in some areas strange but Cleopatra gives me a hard time when it comes to expanding.

(http://i60.tinypic.com/2u7sjmu.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Zerkuran on April 15, 2014, 06:32:26 PM
And finally here my inpenetrable Main Accesspoint Defense (MAD):

(http://i62.tinypic.com/2iaaivl.png)

And for the landing in your base pirates:

(http://i59.tinypic.com/nwkkzm.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Stormkiko on April 16, 2014, 03:24:47 AM
I see all these pictures of people cramming turrets so close together, do they not set off a chain reaction anymore? Or is it just because they are able to place so many of them that they kill off everything first?
Title: Re: Show us your colony [Mega Thread]
Post by: Zerkuran on April 16, 2014, 04:46:25 AM
Quote from: Stormkiko on April 16, 2014, 03:24:47 AM
I see all these pictures of people cramming turrets so close together, do they not set off a chain reaction anymore? Or is it just because they are able to place so many of them that they kill off everything first?

They still set off a chain reaction. But the Raiders directly landing in your base are even on tough so few, that 30 Turrets can easily kill them before any real damage is done.

The only danger comes from "normal" raiders. But setting up a death valley slow them down and they can not shoot back until they reach an unoccupied tile. I have never seen a raid powerfull enough to withstand 60 Seconds (roughly the time needed for reaching a free tile) the fire of 16 Turrets + 7 Miniguns.   

*edit: improved typo*
Title: Re: Show us your colony [Mega Thread]
Post by: dd0029 on April 16, 2014, 09:26:01 AM
For your drop defense, do they prefer to drop at the beacon?
Title: Re: Show us your colony [Mega Thread]
Post by: Zerkuran on April 16, 2014, 02:58:37 PM
Quote from: dd0029 on April 16, 2014, 09:26:01 AM
For your drop defense, do they prefer to drop at the beacon?

No But it seems they can only drop on free tiles without a roof. I have only 2 kinds of non-roofed areas. First the Space around my trade beacons.
Second the 4x4 Squares for the photovoltaic generators. But the generators are buildings so the tile is not empty. Everything around these 4x4 areas is also roofed. Thats why I have sunlamps on my normal cropfields.

Here a picture with my no-roof zoning.
(http://i60.tinypic.com/nqa06s.png)

The solar panels dont produce energy because of an eclipse.
To generate a roof around the panels and on the wider areas, I placed these strange 1 tile Stonebrickwalls where they are needed.
Title: Re: Show us your colony [Mega Thread]
Post by: Captain Scott on April 16, 2014, 07:39:53 PM
I didn't feel like tunneling when I started; however, the whole upper part of the map is basically tunneled out (1 year in game).

(http://ludeon.com/forums/index.php?action=dlattach;topic=2824.0;attach=1872;image)

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: Nasikabatrachus on April 16, 2014, 10:38:00 PM
Here's my latest: Little Dhaka.

http://puu.sh/8bNmM.png

The day is 107. The picture you see now is the colony in the aftermath of a large raid. The Irgo Polema tribe came in at night from the south-west and attacked immediately. As narrow as it is, the open entrance to that part of the map did little to slow their advance. The raiders rushed our defense, incapacitating three and forcing those still standing to retreat. Two colonists died as a result of their wounds, and the Irgo Polema chief, Polar Bear, who had been our captive for some time, escaped.

The large building on the north edge of the colony was originally devoted to hydroponic farming, but it proved too labor intensive, so now it just serves as a convenient warehouse for the immense amount of corpses generated by the raids. Honestly, the leftover bodies are the worst part of the raids. I wish we could put them in piles to burn them.

At this point, I'm just surprised the colony is still alive. I thought I chose Tough Cleopatra, but I don't think it would exist if it were on Cleo.

Dealing with the factions has been kind of interesting, but not very. I managed to alienate the only friendly faction, Hamlet-at-the-forest (love that name), by taking one of their people as a prisoner. Before that, they were the only group that passed by at all; now they don't.
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on April 17, 2014, 06:13:00 AM
Quote from: Nasikabatrachus on April 16, 2014, 10:38:00 PM
Here's my latest: Little Dhaka.


that's quite the sad story i must admit. But you do know about Molotov's right? burn the bodies with alcohol!   
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on April 17, 2014, 06:32:55 AM
Quote from: Captain Scott on April 16, 2014, 07:39:53 PM
I didn't feel like tunneling when I started; however, the whole upper part of the map is basically tunneled out (1 year in game).

That's a really impressive base, and a really imoressive time. Which storyteller do you play with?
But you will have a problem in Alpha 3 (if the base is still standing), because the raiders won't rush all to you front door anymorem but will lit the wall on fire at many different places if you have metal walls.
Title: Re: Show us your colony [Mega Thread]
Post by: Zerkuran on April 17, 2014, 10:38:05 AM
Quote from: Dr. Z on April 17, 2014, 06:32:55 AM
Quote from: Captain Scott on April 16, 2014, 07:39:53 PM
I didn't feel like tunneling when I started; however, the whole upper part of the map is basically tunneled out (1 year in game).

That's a really impressive base, and a really imoressive time. Which storyteller do you play with?
But you will have a problem in Alpha 3 (if the base is still standing), because the raiders won't rush all to you front door anymorem but will lit the wall on fire at many different places if you have metal walls.

So they really are doing this with metal walls? So far I built nearly only with brick walls because I have better use for metal.
Title: Re: Show us your colony [Mega Thread]
Post by: Nasikabatrachus on April 17, 2014, 05:33:08 PM
Quote from: Ender on April 17, 2014, 06:13:00 AM
Quote from: Nasikabatrachus on April 16, 2014, 10:38:00 PM
Here's my latest: Little Dhaka.


that's quite the sad story i must admit. But you do know about Molotov's right? burn the bodies with alcohol!

Yeah, but with these extra-large tribal zerg rush raids there are just so many bodies that finding time to burn them all regularly in between the regular rebuilding, cleaning, and successive raids can be difficult. Overall I think it would make more sense and be more practical if corpses could be thrown into, say, 5x5 tile piles which could stack multiple bodies. All those bodies add up to a fair amount of horizontal space, which makes clearing them more time consuming than it might be.
Title: Re: Show us your colony [Mega Thread]
Post by: Nasikabatrachus on April 17, 2014, 09:35:03 PM
Here's Little Dhaka again at day 159. I'm going for a "Redwall" approach now:

http://puu.sh/8d2ba.png

I was hesitant to try the walling-off strategy because it feels cheap, but I just tried it on the last raid and it worked marvelously. Multiple attackers suffered mental breaks and I managed to capture two of them. The next step is to make the walls double thick so that the defenders don't have to run around repairing everything while the attackers scratch the surface of our defenses. Making a sortie against the enemy is as simple as deconstructing walls, which can even be done while the game is paused. Hopefully the next release will mix things up with artillery.

Before this I tried making fire-trap gatehouses. These gatehouses have floors lined with power conduits, which are flammable, in order to use fire to either damage raiders trying to break down the interior doors or to simply prevent them from pathing into the base. It's fun to use fire as a defense, but the plan went awry during the raid before last, resulting in the death of one and the incapacitation of two.
Title: Re: Show us your colony [Mega Thread]
Post by: DarkMyau on April 18, 2014, 01:16:55 AM
Here is my Alpha 3 Colony Macross

I loved Robotech, so name every city I make Macross lol.

(http://i977.photobucket.com/albums/ae260/damonthe/RimworldAlpha31_zps51b5a581.png?t=1397798173)

This is the North Half of the map.

(http://i977.photobucket.com/albums/ae260/damonthe/RimworldAlpha32_zpsc2e6fcb8.png?t=1397798905)

And this is the South. Its still a work in progress. But I am getting there.

I love the way the stock piles look.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 18, 2014, 01:28:31 AM
Thats alot of graves
Title: Re: Show us your colony [Mega Thread]
Post by: DarkMyau on April 18, 2014, 01:37:14 AM
Yeah. I wanted to see just how big it will get.
Title: Re: Show us your colony [Mega Thread]
Post by: db48x on April 18, 2014, 03:27:50 AM
Fairly compact. Some mods; one of them seems to have broken hydroponics so I have to harvest berries from outside. Luckily there are lots of them.
(http://db48x.net/temp/RimWorld/screenshot2.png)
(http://db48x.net/temp/RimWorld/screenshot3.png)
Title: Re: Show us your colony [Mega Thread]
Post by: db48x on April 18, 2014, 04:16:05 AM
Quote from: Monkfish on April 14, 2014, 06:27:39 PMCloseup of the kitchen and dining area.
(https://dl.dropboxusercontent.com/u/26582192/Games/RimWorld/HerpyTown%28A3%29/KitchenDiner.png)

I like the way you did the hydroponics area, even if that is a lot of power used for the doors.
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on April 18, 2014, 11:58:25 AM
@torgaddon a really well layed out base i must say. though my destructionist side makes me want to see what heppens when a couple raiders get in that big juicy battery room!
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on April 18, 2014, 04:40:37 PM
I see that lots of people use huge fields of graves, but I have never understood why you would do that, can anyone explain?

I always designate a 5x5 body-dumping area under a roof with a Molotov nearby.
Title: Re: Show us your colony [Mega Thread]
Post by: DarkMyau on April 19, 2014, 04:21:24 AM
Quote from: Sion on April 18, 2014, 04:40:37 PM
I see that lots of people use huge fields of graves, but I have never understood why you would do that, can anyone explain?

I always designate a 5x5 body-dumping area under a roof with a Molotov nearby.

Yeah I saw those little cremation rooms.

But I liked the idea of raiders having to cross a field of their own dead to get at me.

And this colony that I posted is on Randy Random, so I have over 50 colonists. And they can build thing really quickly. So setting up 30 graves is a one minute thing. Unlike a Cassandra game where its just not practical.
Title: Re: Show us your colony [Mega Thread]
Post by: Monkfish on April 19, 2014, 11:00:57 AM
I use graves as a tally of how many have died. I mark colonist graves with a plant pot.
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on April 19, 2014, 12:25:36 PM
Quote from: Monkfish on April 19, 2014, 11:00:57 AM
I use graves as a tally of how many have died. I mark colonist graves with a plant pot.

I do the same, except i only make graves for colonists, with a nice plant pot
Title: Re: Show us your colony [Mega Thread]
Post by: Headshotkill on April 19, 2014, 05:45:10 PM
Quote from: Ender on April 19, 2014, 12:25:36 PM
Quote from: Monkfish on April 19, 2014, 11:00:57 AM
I use graves as a tally of how many have died. I mark colonist graves with a plant pot.

I do the same, except i only make graves for colonists, with a nice plant pot

It's weird how even though I know that colonist that just died is nothing but some rules and binary-code I still feel the need to give them a true funeral.
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 19, 2014, 07:20:37 PM
I'm a huge fan of the Planner ;D
(http://i58.tinypic.com/29go905.png)
Title: Re: Show us your colony [Mega Thread]
Post by: keylocke on April 19, 2014, 08:14:54 PM
hmm.. i always start a new colony whenever i feel like testing a new defense..

this one, i call "Maxwell's Demon".  ;D

https://www.youtube.com/watch?v=qa_8ZFYrD6c&feature=youtu.be (https://www.youtube.com/watch?v=qa_8ZFYrD6c&feature=youtu.be)

9 colonists vs 50+ (heavily armed) raiders on vanilla rimworld, tough cleopatra.

i'll post more when i try something new. hehe.

cheers!
Title: Re: Show us your colony [Mega Thread]
Post by: db48x on April 21, 2014, 06:12:22 AM
Quote from: Monkfish on April 19, 2014, 11:00:57 AM
I use graves as a tally of how many have died. I mark colonist graves with a plant pot.

Same here, although it looks like bodies now decay away after a while. Most of my graves have been used twice.
Title: Re: Show us your colony [Mega Thread]
Post by: Freya 'Tail' Fairwing on April 21, 2014, 06:57:44 AM
Here we see my town of NicoFrey. 83 days old and home to 10 people, with only one death.

(http://i.imgur.com/IMN8b7f.png)

I quite like open plan, outside towns, with alleys between the buildings. It helps me set up flanking opportunities and move very freely around in combat, and that's only if raiders can break through the front line of sandbags and darkened pillboxes (Anyone inside them is so hard to hit, I've had greatbowmen hold their own against snipers.)

After a major catastrophe though, in which about 30,000Wd of power exploded, obliterating the top right geothermal plant, I built two little battery boxes (the two battery buildings on the bottom and right.) Those aren't connected to the colony at all, safe for when there is a failure somewhere and I lose my main power reserve.

I'm quite proud of it. It's my most successful colony by far.
Title: Re: Show us your colony [Mega Thread]
Post by: keylocke on April 21, 2014, 08:36:11 AM
Quote from: Torgaddon on April 18, 2014, 01:16:55 AM
(http://i977.photobucket.com/albums/ae260/damonthe/RimworldAlpha31_zps51b5a581.png?t=1397798173)

i kinda like the t-shaped entrance to the killzone on this one. 

thanks for sharing. :)
Title: Re: Show us your colony [Mega Thread]
Post by: Headshotkill on April 21, 2014, 02:25:45 PM
Here's how the colony started,  for the first time I am using shared rooms to sleep in because the mountain I'm digging in to is quiet small and I think for most colony's the bedrooms take up the most space so I had no choice but to keep it compact. First there wasn't a wall around the fields and two solar-panels, I had a small barricade of sandbags to hold of small raider bands.
The workshop above the bedroom, the prison and the kitchen were the first expansion of the base.
(http://imgur.com/pnnBTUz.jpg)

Here we see the latest version of my defenses, I hate using killboxes which feel a bit like cheating to me.
I'm using 3 mods:

Betterpower+
BetterpowerHard
Turretpack

First we have a line of heavy turrets (WHICH AREN'T OVERKILL, I get 40-60 raiders each time.) then we have some sniper turrets to shoot down those who flee. All of the sandbags are surrounded with charged wire, this is needed because when a tribe attacks they just storm towards the sandbags and use it as there cover which nearly killed one of my colonists. This way I'm still able to fight a tribe attack of 60 raiders.
(http://imgur.com/cwnjznZ.jpg)

Here we have a solar-field which provided most of the power early on and still is an important part of the base.
I also had 2 growing-fields here in the beginning before I had hydroponics.
(http://imgur.com/kWCy0jU.jpg)

The room with the large batteries in the middle was first a cremation room to burn the corpses, but people kept wandering in there for some reason getting negative thoughts about corpses so I had to move the cremation chamber down. To the right that geothermal generator was only possible through the use of a laserdrill from the betterpower+ mod which dug the geyser. You can also see the dining hall.
(http://imgur.com/96HhqpI.jpg)

This is the latest expansion of the base, a nuclear reactor with 4 layers of rock wall around it cause I don't know how dangerous this thing is and I don't want to blow up my base. I put some red lights around it to make it look EVEN MORE DANGEROUS!
(http://imgur.com/Io9D9GO.jpg)

Here is the trading beacon, I get 99% of my silver by selling guns, I only buy uranium and metal.
(http://imgur.com/wduFvdY.jpg)

And here is the whole colony, I'm quiet proud of it.
I like how it slowly expanded and in the end uses the whole mountain, I think I will keep using shared rooms as they aren't that bad and very compact.
(http://imgur.com/dliIpnn.jpg)


Thank you for making this game and all the modders, I haven't had so much fun from a game in years.  :D
And thanks to Ortega, the colonist who makes the best food in the universe keeping my colonists happy! (You can see him in several pictures.) :P
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 22, 2014, 04:02:16 AM
Here's my new colony i named it 404 Base not found.
Why you ask? just cuzz anyway here.
(http://i59.tinypic.com/xvqmv.png)
Its a new colony, just started today.
I used the following mods:
1.Industrial Rim
2.Project Armory
3.Animal Skins
4.Wood Economy
5.Clutter
Title: Re: Show us your colony [Mega Thread]
Post by: Headshotkill on April 22, 2014, 09:58:57 AM
Quote from: Blackjack1000K on April 22, 2014, 04:02:16 AM
Here's my new colony i named it 404 Base not found.
Why you ask? just cuzz anyway here.
http://i59.tinypic.com/xvqmv.png
Its a new colony, just started today.
I used the following mods:
1.Industrial Rim
2.Project Armory
3.Animal Skins
4.Wood Economy
5.Clutter

Do you use sunlight for your hydroponics or is it just so bright from the sun-lamps?
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 22, 2014, 10:42:52 AM
Quote from: Headshotkill on April 22, 2014, 09:58:57 AM
Quote from: Blackjack1000K on April 22, 2014, 04:02:16 AM
Here's my new colony i named it 404 Base not found.
Why you ask? just cuzz anyway here.
http://i59.tinypic.com/xvqmv.png
Its a new colony, just started today.
I used the following mods:
1.Industrial Rim
2.Project Armory
3.Animal Skins
4.Wood Economy
5.Clutter

Do you use sunlight for your hydroponics or is it just so bright from the sun-lamps?
Its just bright because of the sunlamps, yes i like to waste 2400W of power :P
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 23, 2014, 01:33:56 PM
Leave it to Vas to show up at my colony, to check for bugs, on an empty stomach. I doubt it will go well for me...my colony is going to get shut down. At least he enjoys the pleasantries of Dugg, Cheech, Bob, and the escaped convict Clarke. (http://i61.tinypic.com/21or5ow.png)
Too bad I can not feed the poor chap.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 23, 2014, 08:44:22 PM
Quote from: daft73 on April 23, 2014, 01:33:56 PM
-snip-
lol i also have a mercenary named Vas
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on April 24, 2014, 12:47:59 PM
Quote from: daft73 on April 23, 2014, 01:33:56 PM
(http://i61.tinypic.com/21or5ow.png)
Your image sparked a thought in me and I created this:

(http://puu.sh/8kylg)
This is a room where all the walls are made of doors  :P
I just wanted to try if the game would recognize it as a room, and it did  ;D
Now I just need to figure out a use for it, the only downside is that when the colonists want to go around it, they go around... but inside the "walls" thru ALL the doors.
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 24, 2014, 01:10:09 PM
Quote from: Sion on April 24, 2014, 12:47:59 PM....
Your image sparked a thought in me and I created this:......
This is a room where all the walls are made of doors  :P
I just wanted to try if the game would recognize it as a room, and it did  ;D
Now I just need to figure out a use for it, the only downside is that when the colonists want to go around it, they go around... but inside the "walls" thru ALL the doors.

hehe, those 'doors' are actually  Glass windows (http://ludeon.com/forums/index.php?topic=3223.0) from a mod.
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on April 24, 2014, 01:35:31 PM
Quote from: daft73 on April 24, 2014, 01:10:09 PM
Quote from: Sion on April 24, 2014, 12:47:59 PM....
Your image sparked a thought in me and I created this:......
This is a room where all the walls are made of doors  :P
I just wanted to try if the game would recognize it as a room, and it did  ;D
Now I just need to figure out a use for it, the only downside is that when the colonists want to go around it, they go around... but inside the "walls" thru ALL the doors.

hehe, those 'doors' are actually  Glass windows (http://ludeon.com/forums/index.php?topic=3223.0) from a mod.

Yeah, but they look like iron doors, that's enough inspiration for me  :D
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 24, 2014, 01:40:05 PM
 ;D Glad I could spark your imagination mate.
Title: Re: Show us your colony [Mega Thread]
Post by: Xanting on April 25, 2014, 06:45:07 AM
It has been a while sense my last post of my colony and as you can see it grew bigger. You can see my aversion of building over soil.

(http://i.imgur.com/0s5dlBS.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Architect on April 25, 2014, 06:59:22 AM
Youve got a proper little village going on there XD
Title: Re: Show us your colony [Mega Thread]
Post by: CountJeffrey on April 25, 2014, 09:33:40 AM
I like all these colonies who have built outside and not the standard inside a mountain like Dwarf Fortress, I think it adds to the challenge of the game and makes it more fun :). I might post my colony later but I tend to lose them before they get as big and powerful like other players here :P.
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on April 25, 2014, 10:09:16 AM
Quote from: Xanting on April 25, 2014, 06:45:07 AM
It has been a while sense my last post of my colony and as you can see it grew bigger. You can see my aversion of building over soil.

(http://i.imgur.com/0s5dlBS.jpg)

How do you defend that?
Could you post some pictures of a battle?
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 25, 2014, 12:22:44 PM
Quote from: Sion on April 25, 2014, 10:09:16 AM....
How do you defend that?Could you post some pictures of a battle?....
Well I have built similar bases and had little to do with raiders. I suppose it all depends on how quickly, if at all, you build turrets. I have not built turrets in a base since Nov-Dec'13, and have lost no base to raiders. The game really does cater to your current setup.
Title: Re: Show us your colony [Mega Thread]
Post by: bleedo on April 25, 2014, 06:34:14 PM
Which means my noob cave will get really beat up. :) Starting to have trouble with the number of peeps coming to hit me.

(http://ludeon.com/forums/index.php?action=dlattach;topic=2824.0;attach=2036;image)

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: dd0029 on April 26, 2014, 10:36:35 AM
This is my most recent Cassandra colony. About the only real challenge anymore is a raider drop in that area to the right of my trade beacon. Even then, 11 mini guns kills everything. I just need to remember not to use the prison room door for cover. Rich nearly got sawed in half doing that last time.

I am using Better Power for lighted walls and buried conduit. I also used the Workplaces mod to arm up earlier than I really should have.

(http://i.imgur.com/WCGIWjs.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 27, 2014, 12:20:28 PM
Never a dull day at El Pueblo Unido... ;D
(http://i59.tinypic.com/x6km6e.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Technotica on April 28, 2014, 01:36:38 PM
This is my little mountain retreat, nice and square but not that big yet:

(http://i62.tinypic.com/izc903.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Geeves on April 28, 2014, 02:14:34 PM
You could do with just the middle Sunlamp on the hydroponics bays.
Other then that, the only problem I see with your colony, is that there are only 3 colours of carpet out there :)
Title: Re: Show us your colony [Mega Thread]
Post by: Technotica on April 28, 2014, 02:24:46 PM
Wait are you saying there are more colors than red blue and green? :)

I put stone walls before the turrets now, it is a nice tower defense game now, the enemies have to come at the towers in small groups which makes them far more manageable!
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 28, 2014, 02:24:58 PM
..
Well those aren't exactly Hydroponics, that is just how I set up my farming areas. Indoor farming, I just remove the roof. Keeps the critters away. ;) The green lights are just there for color. ::)
(http://i59.tinypic.com/2gv8z2v.png)
...Sorry about the mess, some crazy nomads just showed up.
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 28, 2014, 02:29:40 PM
Quote from: Technotica on April 28, 2014, 02:24:46 PM
Wait are you saying there are more colors than red blue and green? :)....
If you use mods, there are others available. pic of older base with alternative carpet colors...
(http://i59.tinypic.com/fdgapi.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Neone on April 28, 2014, 02:30:29 PM
I think he Was talking to Technotica :)
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 28, 2014, 02:33:12 PM
Quote from: Neone on April 28, 2014, 02:30:29 PM
I think he Was talking to Technotica :)
Possibly, though he refers to Hydroponics, I see none on the other base.. :o ::) ;)
Title: Re: Show us your colony [Mega Thread]
Post by: daft73 on April 28, 2014, 02:38:05 PM
Quote from: daft73 on April 28, 2014, 02:33:12 PM
Quote from: Neone on April 28, 2014, 02:30:29 PM
I think he Was talking to Technotica :)
Possibly, though he refers to Hydroponics, I see none on the other base.. :o ::) ;)
lol forgot to scroll the screen..
(http://i60.tinypic.com/okvfbb.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: number1gamer on April 28, 2014, 11:17:03 PM
my alpha 3 base.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on April 29, 2014, 01:16:52 AM
Quote from: number1gamer on April 28, 2014, 11:17:03 PM
my alpha 3 base.
Where is it? i can't see it.
Title: Re: Show us your colony [Mega Thread]
Post by: Technotica on April 29, 2014, 04:44:28 AM
I think he just invented a cloaking generator, that is even better than walls!
Title: Re: Show us your colony [Mega Thread]
Post by: Tormentor on April 29, 2014, 08:40:10 PM
Welcome to Castle Doom

This is my colony @alpha3 using Random AI. Castle Doom is divided as follows: The outer court, living quarters, pantry, armory, the pitt, prison, mining-area, trading-services, gardens, kitchen, workshop, northern|western|southern gates.

(http://i60.tinypic.com/jqgllf.jpg)

*Every gate runs a security block which contains x3 explosives both inside and ouside.
(http://i62.tinypic.com/s1hkc9.jpg)

*If one of the gates falls the outer court is protected by many auto-turrets + sandbags which helps the settlers at castle doom to fight from a distance. However if by any chance every single turret and sandbag is compromised, fighters can run back to the gardens, x3 explosives protect the entrance.
(http://i61.tinypic.com/1dzrf8.jpg)

*OK...lets say 2000 raiders knock at the door and all this fails, well...Castle Doom its a place with many doors, this can be exploited to create many choke points. If however this labyrinth cant hold back an invasion, survivors can run down to the armory for a last stand. A large number of m16s, miniguns and m24s can be located there and fight to the last bullet.
(http://i58.tinypic.com/2mhf2b.jpg)

*The Workshop is where settlers reprocess rock, debris and forge guns.
*The Pitt is where bodies are burned (there is however a graveyard south of the castle for fallen settlers)
*There are some big beds @living quarters for medieval lords only
*The pantry is where gatherers and plant-cutters can keep their resources (there is a stockpile inside the kitchen too, since the gardens are next to it)
*The mining-area is for coalmines which produce energy thanks to the energy-plants, several iron-mines are located here too
*The armory is the main stockpile for metal, copper ingots, uranium, stone blocks and guns (m16s,m24s and miniguns only). Everything is classified by groups here.

(http://i60.tinypic.com/2e49stg.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on April 30, 2014, 09:39:54 AM
Very impressive!
Title: Re: Show us your colony [Mega Thread]
Post by: Garen on April 30, 2014, 06:28:50 PM
sorry for slightly off topic, but does anyone know what the artistic and plantwork disables stop?
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on April 30, 2014, 07:40:35 PM
This will be the last post from this colony, I need to get back to testing new alpha versions, However I will share the save file with you.


Bedrooms:
First we have the bedrooms, they are designed in such a way that every 1 door leads to 4 different rooms, the metal doors are supposed to be the main entrance, and the simple doors are there for faster sideways traversal (no need to go around).
(http://puu.sh/8suyD)

Kitchen & Main Dining room:
Next we have the kitchen and dining room, the only special thing here is the storage area on top of the dining table, where the meals are stored, for super fast access when the colonists are hungry. also a comms console.
(http://puu.sh/8suO8)

Hydroponics room:
With only 4 Sun Lamps I have managed to cover 48 Hydroponics Tables!!! in this version of RimWorld they are supposed to need electricity to work, but it works fine without electricity too, If i were to enable the electricity for all the tables the total power drain for the whole room would be a total of (40W*48 tables + 600W*4SLamps = 4320W) To put it in perspective, that's the total power of OR 1.2 OR 1 and a 5'ths Geothermal generator.
Luckily I have 3 Geothermal Generators.
(http://puu.sh/8swHH)

Outside Food:
If that wasn't enough food for some reason I have cut away all Poverty Grass outside and let the Raspberry and Agave spread freely:
(http://puu.sh/8sycu)
(http://puu.sh/8sydA)

Mental Health Care:
Sometimes the colonists are a little unhappy (especially if you sell prisoners), so a mental healthcare facility has been constructed for them.
(http://puu.sh/8suST)

Spare Time Activity:
Sometimes it gets boring in the colony when there is nothing to do, therefore a dual training facility has been invented and created.
Here the colonists can both work on their aim and simultaneously create something that the other bored colonists can occupy themselves with, namely repairing witch trains their constructing speed.
The floor has been color coded so they know where the danger zone is (not really, because they are stupid), the blue carpet is meant to be the training zone, and the green is a safe zone.
(http://puu.sh/8txqx)

Preparations:
Before an attack it is important that the colonists have suitable weapons for their shooting level, therefore this measure line have been created, if you look closely on the left side of the Power Conduit you can see that there are sideways 1x1 conduits with 5 tiles between, these are skill marks, the lowest Conduit (at the lowest UZI) symbolizes a skill level of 0 (zero) and the next above (5 tiles, at the M16) means a shooting skill level of 5, and so on.
The weapons have been per-determined to a skill level, and a stockpile containing that weapon type have been placed in that range, so the colonists just needs to grab the weapon on his/hers shooting  level.
(http://puu.sh/8sva8)

This is my Minigun wielders, I currently have 6 of them.
(http://puu.sh/8svhA)

General Security Strategy:
I'm using a defense tactic called Defense In Depth https://en.wikipedia.org/wiki/Defence_in_depth (https://en.wikipedia.org/wiki/Defence_in_depth)
I have several defense lines that I can fall back to if/when the current defense line are compromised

Outer Security:
This is my Kill Box (or as I like to think about it: Death's Cathedral because its so large).
The transparent Planing line is just to visualize at what range the colonists starts sending bullet swarms at the raiders.
This setup with walls and sandbags are really great, but only if the raiders comes straight at the defenders, that's why you need the box, the walls provides extra cover and splits the colonists vision, this lets them attack more raiders than if the walls wasn't there, because everyone would focus on the nearest raider and make him very VERY VERY! DEAD, while the others advance unharmed.
Also note the debris on the outside of the wall, makes the raider AI less eager to attack the walls because it's "harder" to reach.
(http://puu.sh/8szfp)

Middle Security:
If the kill box are overrun or more likely: raiders drops from orbit on the "wrong" side (for me) of the kill box, I have an secondary defense line and 2 "bunkers" with self destruct in the middle if they too are compromised.
De left bunker uses a boom rat to show of their strength.
(http://puu.sh/8swpp)

Inner Security:
The last line of defense is some blasting charges, after this line it's only indoor Guerrilla Warfare tactics left.
(http://puu.sh/8suGy)

Body Disposal:
After the fights the colonists always (I) see dead people everywhere, so the bodies needs to perish as fast as possible,
As you can see in this picture the great Wizard Merlin are practicing on one of his Disappearing Acts :P
(http://puu.sh/8szZC)

Prison:
My prison, nothing too special, I have some raw food inside so the prisoners can feed themselves, and if meals are available they can have some.
Nothing special about the prisoner, but you might be curious about the stats.
(http://puu.sh/8suEn)

Overview:
And lastly an overview over the whole base:
(http://puu.sh/8u5pv)
(http://puu.sh/8u5nd)

I had to split the save file in 2 parts because of the upload limit at 300kb, you need both of them in the same folder before extracting, hopefully your extraction program are cleaver enough to extract it correctly, if not I can't help you, I used WinRAR to compress them.

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on April 30, 2014, 07:41:14 PM
Save file part 2:

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: sparda666 on May 01, 2014, 03:28:55 AM
I tend to be a purist so right now Im not using mods

here is a full map
(http://i.imgur.com/2nBkyWD.jpg)


My favorite part is my Kitchen.
I have this assembly line that happens inside the giant walk in fridge.
Hunters haul animals to the meat fridge where butchers chop them up.
My Farmers grow berries and haul them to a veggie stockpile.
I have higher priority stockpiles of meat and veggies close to the chef's stations to make their cooking as efficient as possible while maintaining an aesthetic layout.
Completed meals get served to the bar where patrons eat.
(http://i.imgur.com/TihlH6t.png)

Ive got a shooting range inspired by Sion. Shooters shoot at the stone wall that gets repaired by other colonists. The stalls give it a shooting range feel and the tables prevent repairers from pathing into the line of fire.
(http://i.imgur.com/XjwUa2o.png)

My killbox is not fancy. I have a semicircle of sandbagged stone walls to keep the invaders surrounded  and in clear visibility with the lamps in the middle while keeping my soldiers concealed in darkness (screencap was taken during solar flare). The tiny supports can also be shot down to drop large amounts of rubble on invaders.
(http://i.imgur.com/B9UAB3P.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on May 01, 2014, 08:24:58 AM
So my base itself is not very impressive yet, but with what maybe one aof the smartest base defenses ever I used a few walls to split the map in three parts, so if raiders come from the west or the south-east they wont reach me unless they make it through my 1000 or 2000 HP stonewalls because I think of doubelling them.

My hope is that many animals in one part get mad (sad I'm not on Rany Random, he gave me mad squirrels every two days) and when the raiders come they get killed by the animals.

I'm very exited how this will work.
(http://i59.tinypic.com/2zztgnb.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Architect on May 01, 2014, 08:27:18 AM
And what do you intend to do if they drop on the bit that's on your side of the wall? :P
Title: Re: Show us your colony [Mega Thread]
Post by: Dr. Z on May 01, 2014, 08:33:46 AM
Quote from: Architect on May 01, 2014, 08:27:18 AM
And what do you intend to do if they drop on the bit that's on your side of the wall? :P

Then I will kill them OR use the mad faces of my colonists to scare them so much that they jump over the walls and be happie not to be my colonists range any more.
Title: Re: Show us your colony [Mega Thread]
Post by: sparda666 on May 01, 2014, 01:40:16 PM
Quote from: Sion on April 30, 2014, 07:41:14 PM
Save file part 2:

I noticed on your giant post that you organized your weapons by skill level. how do you organize your pawns by skill level to pick up the right weapon? going one by one and equipping them manually sounds like a drag
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on May 01, 2014, 03:12:51 PM
Quote from: sparda666 on May 01, 2014, 01:40:16 PM
Quote from: Sion on April 30, 2014, 07:41:14 PM
Save file part 2:

I noticed on your giant post that you organized your weapons by skill level. how do you organize your pawns by skill level to pick up the right weapon? going one by one and equipping them manually sounds like a drag

Yes I do it one by one, and it sure is a boring work (I wish for a automatic solution).
I start by drafting everyone and gather them in the flower field then I pause the game and manually sort them one by one by shooting skill, and lastly I tell the ones that need it to upgrade.
Then the battle begins!
Title: Re: Show us your colony [Mega Thread]
Post by: StorymasterQ on May 01, 2014, 10:52:49 PM
Quote from: Sion on May 01, 2014, 03:12:51 PM
Quote from: sparda666 on May 01, 2014, 01:40:16 PM
Quote from: Sion on April 30, 2014, 07:41:14 PM
Save file part 2:

I noticed on your giant post that you organized your weapons by skill level. how do you organize your pawns by skill level to pick up the right weapon? going one by one and equipping them manually sounds like a drag

Yes I do it one by one, and it sure is a boring work (I wish for a automatic solution).
I start by drafting everyone and gather them in the flower field then I pause the game and manually sort them one by one by shooting skill, and lastly I tell the ones that need it to upgrade.
Then the battle begins!

I wonder if weapons can be 'claimed' as beds can. So there's a sense of 'this weapon is mine, and only I can equip it, even though I've equipped something else.'
Title: Re: Show us your colony [Mega Thread]
Post by: Rayleigh on May 03, 2014, 10:36:05 AM
An overview of my base on Randy Random.

(http://i.imgur.com/O5ef0M7.jpg)



Currently powered by two geothermal generators and 15 solar panels. Power supply is separated between the west and east wing.

(http://i.imgur.com/6ya5Eml.jpg)


Defense is basically sandbags. There's two similar killbox set up. The first one will be the front line. If there are too many attackers and they are able to breach the front lines, the colonist will fall back to the second killbox. Attackers will have to go through the second killbox in order to access any parts of the base.

(http://i.imgur.com/CE8hq8h.jpg)


This is the north side of the base. The kitchen, raw vege stockpile, indoor hydroponics farm, and dining area are designed to reduce travel time when colonists are hungry. On the east side, there's the stonemason's room. The stockpile in that room is made sure that there's always rock debris supply and the craftsmen is assigned to always ensure that there are at least 500 stone blocks available at anytime. Somehow, my six batteries for the west wing always run out of juice during night time or on rainy days. Probably have to section off the west wing to have two separate power supplies and battery sets.

(http://i.imgur.com/CxnIbjU.jpg)


This is the residency area on the west wing.

(http://i.imgur.com/OckBG26.jpg)


Residency area on the east wing.

(http://i.imgur.com/7aNmCPu.jpg)


I've also cleared the dirt area below of poverty grass so that the agave plant, berry bush and plain bush can populate the area for emergency rationing, just in case if my indoor hydroponics farm is not producing raw vege fast enough.

(http://i.imgur.com/XS99oqe.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 06, 2014, 12:31:22 PM
any more colonies out there?
we don't want all this compilations lost.
Title: Re: Show us your colony [Mega Thread]
Post by: Rayleigh on May 06, 2014, 01:25:00 PM
With my defense setup, I notice one thing when defending against any group of invaders that might be consider an exploit. This works much better if you have random constructions on the outside of your defense to "distract" and split the invaders into smaller groups.

Basically when the invaders rush through the sandbags to get to the other side, what you do is bring all your colonist to run out through the door. Then the invaders will make a u-turn and try to exit through the funnel. When majority of them are reaching the funnel, you then send all your colonist back to the defense spots to start firing at the invaders again. Rinse and repeat.

However this might not work if the number of invaders that decided to hang about on the outside of the killbox is larger than the number of invaders that rushed the killbox. Then the second killbox comes into play where you can fall back to.
Title: Re: Show us your colony [Mega Thread]
Post by: minami26 on May 07, 2014, 05:54:54 AM
This looks like the thread to post what im trying to make!

Im building a fortress! woot. will post more when im done with it, it's in randy random! :D

(http://i57.tinypic.com/21l25n7.png)

Ive outlined the walls covering the fortress colony, the center is the great halls where they eat and grow food and check in with the daily tasks. That's all for now!
Title: Re: Show us your colony [Mega Thread]
Post by: iame6162013 on May 07, 2014, 09:08:56 AM
wait this has to be for rimworld right? :P
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 08, 2014, 05:19:50 AM
Quote from: iame6162013 on May 07, 2014, 09:08:56 AM
wait this has to be for rimworld right? :P
What do you mean?   ???
Title: Re: Show us your colony [Mega Thread]
Post by: Bodog999 on May 08, 2014, 08:19:31 AM
My Base with some mods.
(https://www.dropbox.com/lightbox/home)
(https://www.dropbox.com/lightbox/home)

Ps. I dont know if you can see the image.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 08, 2014, 08:22:09 AM
Quote from: Bodog999 on May 08, 2014, 08:19:31 AM
My Base with some mods.
(https://www.dropbox.com/lightbox/home)
(https://www.dropbox.com/lightbox/home)

Ps. I dont know if you can see the image.
yep ssl error  :-\
Title: Re: Show us your colony [Mega Thread]
Post by: Bodog999 on May 08, 2014, 08:47:03 AM
Quote from: Blackjack1000K on May 08, 2014, 08:22:09 AM
Quote from: Bodog999 on May 08, 2014, 08:19:31 AM
My Base with some mods.

(http://imgur.com/8BZ3Exa)
(http://imgur.com/8m9aib4)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 08, 2014, 08:48:28 AM
Quote from: Bodog999 on May 08, 2014, 08:47:03 AM
Quote from: Blackjack1000K on May 08, 2014, 08:22:09 AM
Quote from: Bodog999 on May 08, 2014, 08:19:31 AM
My Base with some mods.
(https://www.dropbox.com/lightbox/home)
(https://www.dropbox.com/lightbox/home)

Ps. I dont know if you can see the image.
yep ssl error  :-\
How do I fix this? I've never posted a image on the forums  :P
i recommend using tinypic and use[img] link.png [/img]
Title: Re: Show us your colony [Mega Thread]
Post by: Neone on May 08, 2014, 08:49:33 AM
Dropbox sucks for posting images on forum. You need to publicize file (not a folder) and then manually change url. So better drop this method.

Use some image sharing site, like http://imgur.com/ (http://imgur.com/)

Link from imgur you can easily insert into img tags and everything will be just right :)
Title: Re: Show us your colony [Mega Thread]
Post by: Bodog999 on May 08, 2014, 09:04:07 AM
Hope it works this time

(http://imgur.com/8BZ3Exa)

(http://imgur.com/8m9aib4)
Title: Re: Show us your colony [Mega Thread]
Post by: Neone on May 08, 2014, 09:45:37 AM
You took wrong link - not to an image. On the right of the image you have BBCode tags to copy and paste here.

(http://i.imgur.com/8BZ3Exa.png)
(http://i.imgur.com/8m9aib4.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Bodog999 on May 08, 2014, 09:54:42 AM
Ah tnx I'm a total noob if it comes to post pictures on the forum
Title: Re: Show us your colony [Mega Thread]
Post by: Neone on May 08, 2014, 02:53:53 PM
My colony after more than 500 days. I'm going to abandon it, because my computer is not able to sustain tribal raids (about 100 attackers at once). Had some bad times, two or three times reload save after losing more than 3 colonists at once.


(https://dl.dropboxusercontent.com/s/m1e3tttaff15tha/1.png)

(https://dl.dropboxusercontent.com/s/t3p4gis8no532cs/2.png)

(https://dl.dropboxusercontent.com/s/h45t2f22290f9v4/3.png)

(https://dl.dropboxusercontent.com/s/2ia0cnu3c3nsb0g/4.png)

(https://dl.dropboxusercontent.com/s/u1x8bg1gusycvx7/5.png)

(https://dl.dropboxusercontent.com/s/o9evvr21hin9ejb/6.png)

(https://dl.dropboxusercontent.com/s/cxr8badjms4gtbv/7.png)
Title: Re: Show us your colony [Mega Thread]
Post by: minami26 on May 10, 2014, 06:42:11 AM
Hey guys, here's an update from my colony the other day, spent a day playing!
I Present to you "Colony Trost" it lives with the definition of its name!

Brief History:
A few days after it's founding.
(http://i62.tinypic.com/xbx1z7.jpg)

Farther ahead in the timeline.
(http://i57.tinypic.com/24b4t9i.jpg)

The Colony now!
(http://i60.tinypic.com/214xpjq.jpg)

However it's still under construction! im gonna play with it until the lag is unbearable or until the colony dies, im not loading saves! *I PROMISE!
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 10, 2014, 06:56:12 AM
That is awesome!
Title: Re: Show us your colony [Mega Thread]
Post by: minami26 on May 10, 2014, 07:49:35 AM
Quote from: Blackjack1000K on May 10, 2014, 06:56:12 AM
That is awesome!

is it for my colony? :D haha,,
Living inside a cave gets boring pretty quick, doing urban defense is a ton of fun, Im just thankful those savage neolithic cavemen don't do air raids :D not that I want them to. :))
and challenging yourself not to load a save! :D
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on May 10, 2014, 04:52:28 PM
Quote from: minami26 on May 10, 2014, 06:42:11 AM
Hey guys, here's an update from my colony the other day, spent a day playing!
I Present to you "Colony Trost" it lives with the definition of its name!


Thats Beautiful man... just beautiful.
oh! oh! you have to name someone Eren!
Title: Re: Show us your colony [Mega Thread]
Post by: minami26 on May 11, 2014, 05:56:24 AM
Quote from: Ender on May 10, 2014, 04:52:28 PM
oh! oh! you have to name someone Eren!

HAHAHA, DUDE! you totally got the reference! :P
Title: Re: Show us your colony [Mega Thread]
Post by: UrbanBourbon on May 11, 2014, 06:15:29 AM
Aye, this be me dinky little colony. Thar be nay tribal corpses or blood or loose guts thar now but I'm startinna believe the tribals cannay read! Aye. Bes' let the turrets do the talkin' from now on.

(http://i.imgur.com/5f7JUco.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 20, 2014, 02:23:44 AM
Quote from: minami26 on May 11, 2014, 05:56:24 AM
Quote from: Ender on May 10, 2014, 04:52:28 PM
oh! oh! you have to name someone Eren!

HAHAHA, DUDE! you totally got the reference! :P
Damn did i just forget about Attack of Titan? damn should have know.......
Title: Re: Show us your colony [Mega Thread]
Post by: minami26 on May 20, 2014, 05:44:08 AM
Quote from: Blackjack1000K on May 20, 2014, 02:23:44 AM
Quote from: minami26 on May 11, 2014, 05:56:24 AM
Quote from: Ender on May 10, 2014, 04:52:28 PM
oh! oh! you have to name someone Eren!

HAHAHA, DUDE! you totally got the reference! :P
Damn did i just forget about Attack of Titan? damn should have know.......

took you a long time blackjack1000k, hahahah :))
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 20, 2014, 06:00:20 AM
Quote from: minami26 on May 20, 2014, 05:44:08 AM
Quote from: Blackjack1000K on May 20, 2014, 02:23:44 AM
Quote from: minami26 on May 11, 2014, 05:56:24 AM
Quote from: Ender on May 10, 2014, 04:52:28 PM
oh! oh! you have to name someone Eren!

HAHAHA, DUDE! you totally got the reference! :P
Damn did i just forget about Attack of Titan? damn should have know.......

took you a long time blackjack1000k, hahahah :))
i guess its punishment for watching too much anime :P
Title: Re: Show us your colony [Mega Thread]
Post by: Coenmcj on May 21, 2014, 09:16:11 PM
How has everyone been screenshotting their colonies anyhow,
I've tried both the window's snipping tool and the "Prt Scrn" button and neither have worked, that and I have no idea where Print screen button saves to. Can anyone fill me in please?
Title: Re: Show us your colony [Mega Thread]
Post by: FowlJ on May 21, 2014, 11:06:34 PM
Print screen puts whatever is on screen onto your clipboard. You have to paste it into Paint or something in order to save it.
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 21, 2014, 11:20:34 PM
Quote from: Coenmcj on May 21, 2014, 09:16:11 PM
How has everyone been screenshotting their colonies anyhow,
I've tried both the window's snipping tool and the "Prt Scrn" button and neither have worked, that and I have no idea where Print screen button saves to. Can anyone fill me in please?
Press F11 while in-game to take a screenshot
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on May 22, 2014, 10:45:18 AM
Quote from: Coenmcj on May 21, 2014, 09:16:11 PM
How has everyone been screenshotting their colonies anyhow,
I've tried both the window's snipping tool and the "Prt Scrn" button and neither have worked, that and I have no idea where Print screen button saves to. Can anyone fill me in please?

I use puush (http://puush.me/) to capture and upload the images, works excellent, at least with the command Ctrl+Shift+2.
Title: Re: Show us your colony [Mega Thread]
Post by: Coenmcj on May 22, 2014, 08:05:23 PM
Ah cheers, I'll hopefully get around to taking a pic of Phoenix later.
Title: Re: Show us your colony [Mega Thread]
Post by: wild alaskan on May 23, 2014, 11:57:17 PM
here is the mess I have made, 80 colonists and counting!

(http://i1154.photobucket.com/albums/p531/Sheridan_Joyce/screenshot1_zps0d29bf8b.png) (http://s1154.photobucket.com/user/Sheridan_Joyce/media/screenshot1_zps0d29bf8b.png.html)
Title: Re: Show us your colony [Mega Thread]
Post by: Damien Hart on May 24, 2014, 02:08:03 AM
My latest colony, on Randy. Constant culling of wildlife to maintain framerate has filled the butcher's storage room, and then some. Until now, I've fed my colonist on foraged berries/agave, supplemented by the occasional muffalo herd. Now, it'll pretty much be meat for breakfast, lunch and dinner. Good thing there are no DF style food preferences.

(http://i.imgur.com/xkuNU2z.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Cala13er on May 25, 2014, 08:16:13 AM
Quote from: Damien Hart on May 24, 2014, 02:08:03 AM
My latest colony, on Randy. Constant culling of wildlife to maintain framerate has filled the butcher's storage room, and then some. Until now, I've fed my colonist on foraged berries/agave, supplemented by the occasional muffalo herd. Now, it'll pretty much be meat for breakfast, lunch and dinner. Good thing there are no DF style food preferences.

http://i.imgur.com/xkuNU2z.png

Wow! Really nice work sir! You've got further with my mod than even I managed. Insane, Especially the amount of nano-antenna solar panels you've got! Any chance I could have the gamesave? Could use this for screenshots.
Title: Re: Show us your colony [Mega Thread]
Post by: Damien Hart on May 25, 2014, 11:35:46 PM
Quote from: Cala13er on May 25, 2014, 08:16:13 AM

Wow! Really nice work sir! You've got further with my mod than even I managed. Insane, Especially the amount of nano-antenna solar panels you've got! Any chance I could have the gamesave? Could use this for screenshots.

Thanks. Yeah no problem, I'll upload one when I get a chance.

On a side note, quite a few of the nano panels were just for looks. I made everything on small, self contained circuits (to avoid constant thermonuclear wiring catastrophes) and a couple here and there didn't look as good.

Edit: An update on the colony, day 576

(http://i.imgur.com/tknKdEO.png)

Now to add grass, for that 'homey' feel.  :P

And a save file for Cala13er (and anyone else who wants to take a look ;D)

https://www.dropbox.com/s/erffhnvlcwu718x/City%20of%20Ashes.zip

My active mods list:

-Alpha Muffalo
-Antelope
-Architect+
-Clutter
-Dresser
-Embrasures
-Fertilizer Pump
-Grim Rim
-Industrial Rim
-Miscellaneous (Lifeform Scanner)
-Project Armory
-Royal Bed
-Turrets Pack
Title: Re: Show us your colony [Mega Thread]
Post by: mrofa on May 26, 2014, 07:32:25 PM
Damn nice architecture, it really feels nice
Title: Re: Show us your colony [Mega Thread]
Post by: JinxWolf on May 28, 2014, 10:26:04 PM
(http://tinyurl.com/q5879z9)
Bigger size (http://tinyurl.com/q5879z9)

This is my colony, not much as i've just started it today. Bottom left is geothermal generator. Above that my long line of solar panels. Above that is my utility/power station. Above that is my hydroponics farm. Above that is my soon to be Cafeteria. To the right of the Cafeteria and the Hydroponics Facility is my colonies barracks. Below that is my Killzone or Kill-box. Next to that is my for now simple research center and communication station.

The outside walls of my base is layered with Barbed Wire so that raiders may only funnel inside the kill zone. So far i've taken no losses. Off to the side is my raiders grave yard and below that is for the dogs as they seem to chew up my raiders graves so I just feed the near-by mutts, wolves and dogs with that supply of human meat.

As far as mods go, I have quite a list active:

-BetterpowerHard
-Clutter
-Doors
-Dresser
-E-Furniture
-E-Vehicles
-Fertile Plains - Valleys (BP+)
-Grassless Sand
-Kompression Mod
-Muffalo Breeding
-Project K9
-Shields
-VanillaPlus
Title: Re: Show us your colony [Mega Thread]
Post by: vagineer1 on May 29, 2014, 09:44:57 AM
Quote from: Headshotkill on April 21, 2014, 02:25:45 PM
Here's how the colony started,  for the first time I am using shared rooms to sleep in because the mountain I'm digging in to is quiet small and I think for most colony's the bedrooms take up the most space so I had no choice but to keep it compact. First there wasn't a wall around the fields and two solar-panels, I had a small barricade of sandbags to hold of small raider bands.
The workshop above the bedroom, the prison and the kitchen were the first expansion of the base.
(http://imgur.com/pnnBTUz.jpg)

Here we see the latest version of my defenses, I hate using killboxes which feel a bit like cheating to me.
I'm using 3 mods:

Betterpower+
BetterpowerHard
Turretpack

First we have a line of heavy turrets (WHICH AREN'T OVERKILL, I get 40-60 raiders each time.) then we have some sniper turrets to shoot down those who flee. All of the sandbags are surrounded with charged wire, this is needed because when a tribe attacks they just storm towards the sandbags and use it as there cover which nearly killed one of my colonists. This way I'm still able to fight a tribe attack of 60 raiders.
(http://imgur.com/cwnjznZ.jpg)

Here we have a solar-field which provided most of the power early on and still is an important part of the base.
I also had 2 growing-fields here in the beginning before I had hydroponics.
(http://imgur.com/kWCy0jU.jpg)

The room with the large batteries in the middle was first a cremation room to burn the corpses, but people kept wandering in there for some reason getting negative thoughts about corpses so I had to move the cremation chamber down. To the right that geothermal generator was only possible through the use of a laserdrill from the betterpower+ mod which dug the geyser. You can also see the dining hall.
(http://imgur.com/96HhqpI.jpg)

This is the latest expansion of the base, a nuclear reactor with 4 layers of rock wall around it cause I don't know how dangerous this thing is and I don't want to blow up my base. I put some red lights around it to make it look EVEN MORE DANGEROUS!
(http://imgur.com/Io9D9GO.jpg)

Here is the trading beacon, I get 99% of my silver by selling guns, I only buy uranium and metal.
(http://imgur.com/wduFvdY.jpg)

And here is the whole colony, I'm quiet proud of it.
I like how it slowly expanded and in the end uses the whole mountain, I think I will keep using shared rooms as they aren't that bad and very compact.
(http://imgur.com/dliIpnn.jpg)


Thank you for making this game and all the modders, I haven't had so much fun from a game in years.  :D
And thanks to Ortega, the colonist who makes the best food in the universe keeping my colonists happy! (You can see him in several pictures.) :P

You have a colonist called Ortega too? I had him in one game and afterwards I always name one of my starter (Male) colonists Daniel "Ortega" Ortega.
Title: Re: Show us your colony [Mega Thread]
Post by: Youraputz on May 30, 2014, 07:00:11 PM
271 Days with Randy.  Currently reworking the kill zone (expanding it out to the left).  Base has gone through a couple of major iterations/expansions.  2 large solar/orbital areas with partial roofs to (hopefully) lower the chance of raider drops.  1 kill box with a partial roof so that if they want to drop into something, they drop into their demise.  The initial common area surrounded by bedrooms and growing/storage to the right.  To the north the first major expansion adding a second growing/cooking/sleeping area for more colonists.  I also hollowed out the entire mountain, netting 3 geothermal vents and about 8000 metal.

(http://i.imgur.com/Hrt5hoH.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on May 31, 2014, 01:26:26 AM
wow that kill zone is huge! compared to my kill zone
Title: Re: Show us your colony [Mega Thread]
Post by: SSS on June 01, 2014, 04:53:59 AM
Well, I suppose I'll be moving on. This colony was a lot of fun, but I'm pretty ready for a new one. I wish I had taken a "before" picture now. I'll have to be sure to do so next time, especially since I like building into the landscape.


(https://static.firedrive.com/dynamic/previews/87/256be02a34c060929f7aa19311c8cac9.jpg)

The cafeteria, comms room, three bedrooms, and geothermal room were the beginning of this base. The geothermal generator was outside back then, and there was a huge rock barrier along the south side here. How things have changed! You can see my main energy storage area here as well. Prisoners just sleep on the floor of the main hall.


(https://static.firedrive.com/dynamic/previews/37/6fd9341912f7dd40be8ca48368299c89.jpg)

The main bunk area. I built this pretty early, but the upper two levels came in as I gained colonists. You can see the hydroponics area also.


(https://static.firedrive.com/dynamic/previews/37/7f40d2b943ee80d10d5102163e1eea85.jpg)

Mass food storage. This was carved out of solid rock (you can see a bit of rock roof remainder on the right). This was the first colony I've had where food shortage wasn't a big danger. Mrofa's Kompression mod helps keep the numbers in check.


(https://static.firedrive.com/dynamic/previews/02/34c71227607b915834fa08fb243c4a8b.jpg)

I think I'll stop mentioning how much of this used to be rock now. Anyway, general storage and some light turrets courtesy of the Liandri Corp mod. This is probably the most weakly defended spot in the base. I've had some messy encounters here before...


(https://static.firedrive.com/dynamic/previews/42/a266702c79c3617362d44c3aa1567796.jpg)

Second geotherm generator and my first two growing areas. It was all berries at first, since berries don't cause unhappy thoughts when eaten raw. When I discovered that my colonists still don't want to eat them raw for some reason, I diversified to include potatoes.


(https://static.firedrive.com/dynamic/previews/47/a4441f7399becaded003a7e14da9d98c.jpg)

This third geotherm generator used to be outside of the colony walls (before building the food storage), but I extended the walls later for the power benefits. The axillary solar panels were a mid-game addition. The energy defense turrets can handle small raids all by themselves, but I haven't fought a battle here since before I carved out the food storage area, so they haven't seen much use. You can see my trash pile off to the side... funny how it's safe to leave frag grenades right next to the outside of your fortress wall. :P


(https://static.firedrive.com/dynamic/previews/67/28e192358491959a6ff361be0ef32e60.jpg)

The northern end of the base. I consider that wall to be my main gate, and the massive turret defense reflects that. Pirate raids of 50-70 have been faced down here... I kept meaning to add more cover on the flanks to lessen casualties, but I never got around to it, since I can just keep the gates closed for most raids. When removing all of the dirt and sand to ease the workload on my cleaners, I decided to leave the agave bushes. Those muffalo wandered in just before I closed the gates and started taking pics. :3


(https://static.firedrive.com/dynamic/previews/42/f91253b1cb1035234ea42d3350f07fe4.jpg)

The graveyard. I don't know how many times I've burned this down, but it was numerous. It's one of the few areas in my colony with actual dirt. Lol. I'll get to that hallway in a moment.


(https://static.firedrive.com/dynamic/previews/92/9165093e79faa045aa6e356ceec65f84.jpg)

Secondary bunk area. Since this extends into a full side wing (which we aren't looking at quite yet), the comms unit was added for ease of access. The bottom-right door is where we're going next...


(https://static.firedrive.com/dynamic/previews/52/81b541dce7a003738ad7e00abe773dac.jpg)

My primary solar field. The battery back-up below was my last addition to the colony. It contains more energy than all of my primary batteries put together, and is disconnected from the main power grid.


(https://static.firedrive.com/dynamic/previews/82/628d933bda3a0bde94b94deaa179920e.jpg)

The secondary cafeteria for the side wing. Those blue MRE's are spoil-free versions of meals, an addition of the Kompression mod by mrofa. They're my back-up food source in case of a solar flare.


(https://static.firedrive.com/dynamic/previews/37/e6fb1ef6c5d2e9ecd16e5aceb81406ed.jpg)

The east wing. It took awhile to mine all of that out and develop it. :P


(https://static.firedrive.com/dynamic/previews/12/0565f78720801bfaa8e4d3d4044ea225.jpg)

I mined a bit north of the east wing, but I never ended up developing this area fully.


(https://static.firedrive.com/dynamic/previews/32/42c3dd304a3a075bf08dd26540a52727.jpg)

A peek at the north side of the map, if you were curious. Yes, it does look like a face.


(https://static.firedrive.com/dynamic/previews/22/a74e6c1debca594426d530fe0f570585.jpg)

I built this connector late-game so I could get to...


(https://static.firedrive.com/dynamic/previews/82/e896915d736879d0293aa29467fbbb27.jpg)

...the rich soil over here. Someone should patch the fertilizer mod to turn normal soil into this stuff. It seems to be at least as good as hydroponics. Maybe better. Crops grow really fast here.


(https://static.firedrive.com/dynamic/previews/97/434b5c6a42d0b68b927cb4b66adf289e.jpg)

And finally, my second solar panel field. This really, really helped with the over-the-top power consumption. It's a bit hard to see since it's dark, but I have conduits all over the place for redundancy's sake. I'd rather not have an explosion cut off the power from here. I could actually squeeze more solar panels in, but I like the open space-feel this grassy field has.


(https://static.firedrive.com/dynamic/previews/17/27c4a4a809e1849283fdb70a9cfe6c15.jpg)

That's it. I had a lot of fun on this map. My original three colonists made it through all 440 in-game days and an additional 27 (living) colonists later. I'll probably want to come here again eventually, but for now it's time to go. Special thanks to Austipaio and mrofa for the mod experience. :)
Title: Re: Show us your colony [Mega Thread]
Post by: Sion on June 01, 2014, 05:10:22 AM
Quote from: wild alaskan on May 23, 2014, 11:57:17 PM
here is the mess I have made, 80 colonists and counting!

Picture (http://s1154.photobucket.com/user/Sheridan_Joyce/media/screenshot1_zps0d29bf8b.png.html)

You should NEVER build solar panels without at least 1 gap, preferably 2 or more tiles between them (because fire can "jump" 2 tiles), if it starts burning (lightning strike, short circuit?) you can't put out out the fire and all the solar panels in the cluster are DOOMED, unless it starts raining.
Title: Re: Show us your colony [Mega Thread]
Post by: a89a89 on June 03, 2014, 03:22:11 PM
MY alpha 4 colonie! Trying to do a somewhat urban colony with no mods.(http://i.imgur.com/JgmDjqH.png)
Title: Re: Show us your colony [Mega Thread]
Post by: db48x on June 07, 2014, 07:41:25 PM
Damien, I really like the look of your village.

Here's mine, nestled between all the hills. That was a _very_ conveniently-placed geothermal vent, I must say:

(http://db48x.net/temp/RimWorld/screenshot4.png)

Took this picture while they were out hunting boomrats with grenades.
Title: Re: Show us your colony [Mega Thread]
Post by: wild alaskan on June 07, 2014, 09:40:11 PM
Quote from: Sion on June 01, 2014, 05:10:22 AM
Quote from: wild alaskan on May 23, 2014, 11:57:17 PM
here is the mess I have made, 80 colonists and counting!

Picture (http://s1154.photobucket.com/user/Sheridan_Joyce/media/screenshot1_zps0d29bf8b.png.html)

You should NEVER build solar panels without at least 1 gap, preferably 2 or more tiles between them (because fire can "jump" 2 tiles), if it starts burning (lightning strike, short circuit?) you can't put out out the fire and all the solar panels in the cluster are DOOMED, unless it starts raining.

I seemed to live on a rainy planet, not to mention having 80 priority 1 firefighters ;)
Title: Re: Show us your colony [Mega Thread]
Post by: Nasikabatrachus on June 07, 2014, 10:33:31 PM
Large image warning: I caught a lightning strike and decided I had to make a panorama.

http://puu.sh/9jHID/73fb4c8d53.png

This is Arkham. (I've been reading a bit too much Lovecraft lately.) The valley in the north, largely isolated from the rest of the map, has been thoroughly grazed by that herd of muffalo over the last 100+ days. I find it greatly preferable to have a mountain in the center of the map rather than all along one side, although it's really a pain when allies enter the map on the far side.
Title: Re: Show us your colony [Mega Thread]
Post by: ITypedThis on June 08, 2014, 12:09:47 AM
Here is my most recent colony. Alpha4e, Chill Callie Classic.

(http://i60.tinypic.com/2w5lugy.png)

I don't know what to put here, so... Random Fun Facts:
- Oldest intact corpse: 202.4 days, Menino, the weaver, The Gabela of the Tree (Friendly)
- Number of raids: 26
- Largest supply of boomrat meat at one time: 295 portions
- Colonists: 14
- Longest activity done: waited for trees to grow -- Am I right?
- Most potatoes ever had at one time: 3134
- Most prisoners ever had at one time: 2
- Total number of small animals killed: more than Hitler ever could
- Number of individual stone walls within main wall: 614, equivalent to 4298 stone blocks
Title: Re: Show us your colony [Mega Thread]
Post by: Scotty on June 08, 2014, 09:51:43 AM
I look at your colonys....and shed manly tears

(http://i116.photobucket.com/albums/o11/ss_scotty/icry2_zps39ffd272.png)

Also how to i capture screenshots ingame?
Normal prnsrn captures my second screen D:

Edit: Its F11
(http://i116.photobucket.com/albums/o11/ss_scotty/screenshot1_zps2c98dd52.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Noobier on June 18, 2014, 11:15:56 AM
How can you guys defind yourselfe?

I have this base and get constant attacks by 100 raiders or something and its realy hard to survive, even with blast charges at the doors.
plz tell me how to deal with a 20:1 outnumbering


[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: K.LINE on June 21, 2014, 10:47:48 PM
Noobier do you have your colonists hide behind the rock debris? If so they are probably getting shot by your own turrets when Raiders come in (friendly fire).

Try putting your guys behind the turrets. Also if you have turrets in front of you, the Raiders will target the turrets because they are closer to them when they enter. So you can use them as a shield basically, just make sure if you are close to one that is going to explode soon, that you move your colonists away.

Also one thing I've noticed is if you have sandbags near your turret and a raider has no other cover they will run right up and use the other side of the sandbag as cover. And if they destroy a turret it almost works like a blasting charge/mine. If your turret is going to explode, might as well try and take down the enemy with it haha.
Title: Re: Show us your colony [Mega Thread]
Post by: RandyIsAwesome on June 23, 2014, 06:13:28 PM
Nice colonies here! Here is my newest one (i like randy random... and i like  to go... big)

(http://i.imgur.com/tFlA7OC.jpg)
Welcome to Rimtown (I suck at choosing names, so I went with Default). If offers comfy single-bed rooms for 96 colonists and a massive food production line to supply everybodies needs.

(http://i.imgur.com/XYT6XFm.jpg)
Here a close-up of the green district with the rooms. I ran into some energy problems so I haven't yet equipped them with lights - but it will be installed sometime soon. To save space and walking distance (which is a problem with colonies of that size...) I didn't build corridors and just let them walk through the rooms. Much faster.

(http://i.imgur.com/pDjRpZF.jpg)
My food production. As you might notice, it's not built to its full size yet. But I already have a massive surplus (17700 in stock... ->1770 meals, enough for...5 days when the colony is full. More than enough....)

(http://i.imgur.com/odrW3JK.jpg)
The defense. I am trying to get all colonists equipped with R4's or Miniguns, only about 10 will be Snipers. The rocks are a cheap way of slowing the enemy down or sending them exactly the way I want them to go...

(http://i.imgur.com/amhOEu7.jpg)
Every mountain on the map looks like this. I had to look for metal and... No I am positive that there is no more left on this map.

(http://i.imgur.com/xGwqIHF.png)
just some stats...I am running very low on enemy raids, and most of them are quite weak...

(http://i.imgur.com/884OqXi.jpg)
The shooting range to train all my dear colonists as high as possible! As soon as that wall collapses I rebuild it and shoot it down again and rebuild it and shoot it down again and rebuild it and shoot it down again and rebuild it and shoot it down again...


Fun Fact: If there is a short curcuit it is usually large enoug to blow away everything within a 5 field radius. Everything. Stonewalls, Metalwalls, colonists,...

Will upload again when my colony is done ;D
Title: Re: Show us your colony [Mega Thread]
Post by: wild alaskan on June 30, 2014, 11:22:31 PM
Another massive randy random colony one year in, not sure if its bugged or what but the raiders have not advanced past pilas and haven't had much of a chance. i think i have only had one or two deaths in the colony (boomrat raids). I have completely eradicated all of the poverty grass on the map and secured only a emergency reserve of agave and berries, any animals that come on to the map shortly starve and are collected. I have refined all of the slag and rock debris on the map also. I believe I have 115 colonists.

(http://i1154.photobucket.com/albums/p531/Sheridan_Joyce/screenshot1_zpsf1891036.png) (http://s1154.photobucket.com/user/Sheridan_Joyce/media/screenshot1_zpsf1891036.png.html)

(http://i1154.photobucket.com/albums/p531/Sheridan_Joyce/screenshot2_zps3aec5ae7.png) (http://s1154.photobucket.com/user/Sheridan_Joyce/media/screenshot2_zps3aec5ae7.png.html)
Title: Re: Show us your colony [Mega Thread]
Post by: Nasikabatrachus on July 06, 2014, 03:42:16 AM
Here's my first alpha 5 colony, on tough cleo. It's nothing special, but I have an odd sense of pride about keeping it going for 164 days (and counting). The main reason it's even still going is I figured out you can station a colonist near a siege site and a) enemy mortars will try to hit that colonist rather than your colony b) a colonist with a sniper rifle can do a lot of damage by blowing up mortars. About half the time, the siege dissolves due to enemy pawns having mental breaks from lack of food and sleep.

Humble beginnings:

http://puu.sh/9YRPq/70475f2dbc.png

After some growth:

http://puu.sh/9YRQV/473daceaf2.png

A few months later:

http://puu.sh/9YRYD/104bfc7d90.png

Some bloke named Tynan bravely facing down a Scyther firing squad:

http://puu.sh/9YS9n/c6a3896e6b.png

The first perimeter wall:

http://puu.sh/9YSgi/90246341b0.png

Somewhere along the line, I started to get really mammoth sieges, with mortar installations so dense that destroying one could end the siege with a chain reaction explosion:

http://puu.sh/9YSjI/1c212dedf4.png

A view of a tribal attack and the interior walls I built to help deal with mechanoid attacks (they're much easier to take down up close and separated from each other):

http://puu.sh/9YSoX/f67173c547.png

A view of the landscape outside the walls. Notice there is no grass; from time to time I see boomrats explode as they die of starvation. I actually prefer the way the map looks without grass. It's more desert-y, at least to me.

http://puu.sh/9YSts/d77cefecb5.png

An attack that I thought would wipe the colony:

http://puu.sh/9YReq/4fa4dddae9.png

Somehow, I've made it to december 4, but I don't think I'll last much longer:

http://puu.sh/9YRnI/52aea1cd6c.png

There have been so many sieges, attacks, and ship part crashes (three in total) that something like this is not an uncommon sight:

http://puu.sh/9YRrM/b593437ec3.png

Here's a rare victory of mechanoids over a large raid, primarily because the pirates took cover next to some old mortars, which killed half of them. Usually the mechanoids, despite their toughness, lose against large numbers:

http://puu.sh/9YRvD/0a3d80f8a3.png
Title: Re: Show us your colony [Mega Thread]
Post by: Tynan on July 06, 2014, 10:07:05 AM
Nasik that colony and game look amazing, thank you for the pictures. A lot of that is stuff I've never seen; some of it is pretty hilarious-looking.
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on July 07, 2014, 01:16:11 AM
that is a pretty insane amount of carnage!
Title: Re: Show us your colony [Mega Thread]
Post by: mrofa on July 07, 2014, 01:32:05 PM
Damn you skimp on the walls :D
Title: Re: Show us your colony [Mega Thread]
Post by: TheDrTelos on July 08, 2014, 07:00:29 AM
My second time playing~ My first time I was killed near instantly.

(http://i.imgur.com/VwLMHpj.png)
My base during normal hours. It was undergoing some renovation at the time, and as you can see, I was a little short on metal, so please ignore the incomplete floor.

(http://i.imgur.com/uFjBpcl.png)
This is during high alert. Not only does it aesthetically make sense in my mind, it also is half as many lights, so I can power up my turrets. I cannot believe the power draw of this base.

(http://i.imgur.com/eCvPyLR.png)
As you can see, I have 2.5 layers of defense, although, at Friendly Phoebe, I've never had a raid that was tough enough to break layer one, only early on Boomrat raid and a couple that dropped through holes in my roof.

Side note, I had a ship reactor and 3 other thrusters, but they caught on fire years ago. I'm still waiting for an AI persona core to drop down. Do they never drop on Phoebe?
Title: Re: Show us your colony [Mega Thread]
Post by: Kaiserfi on July 08, 2014, 10:07:49 AM
This was before the raid and centipede domination.

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: Headshotkill on July 10, 2014, 05:56:22 AM
Hello everyone!

My current colony:
(http://i58.tinypic.com/312ww9d.jpg)

A bit more in detail:
(http://i60.tinypic.com/23utmq1.jpg)

Oh noes! I'm under siege, time to fight back!
(http://i60.tinypic.com/2gx2o7c.jpg)

INCOMING!
(http://i57.tinypic.com/2m5jcp4.jpg)

VICTORY!
(http://i58.tinypic.com/25jkw0g.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Evul on July 18, 2014, 12:49:15 PM
This is my current colony project :)

(http://share.coldevil.com/misc/screenshot26.png)
(http://share.coldevil.com/misc/screenshot27.png)
(http://share.coldevil.com/misc/screenshot28.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Celthric Aysen on July 18, 2014, 09:17:28 PM
@Evul
wow that's a pretty awesome base you got there, you really went all out on those furniture.
Title: Re: Show us your colony [Mega Thread]
Post by: Ender on July 19, 2014, 09:42:29 AM
@Evul

Its a very nice, and pretty colony, though it seems your colonists don't really get much priority when it comes to bedding :P
Title: Re: Show us your colony [Mega Thread]
Post by: Rowe on July 20, 2014, 07:04:45 AM
Welcome my friends...

To Bunker

(http://i.imgur.com/Vahb5wJ.jpg)

(http://i.imgur.com/B5y9zWv.jpg)


They are jealous of our riches, of our rainbow carpet and silver lined walls (still being renovated)

(http://i.imgur.com/UbBnWgL.jpg)

Our conveyor belt system from the mines are the wonder of the sector!

(http://i.imgur.com/TVhnhHS.jpg)

Our defences are strong and our weapons numerous 

(http://i.imgur.com/xS3nS7O.jpg)

But the future looks dark, Bunker will prevail!

*Edit bonus pic, dangers of taking in the homeless
(http://i.imgur.com/KPXkycE.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: doffen on July 20, 2014, 03:13:47 PM
(http://s30.postimg.org/84r3nk6gx/rim.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Damien Hart on September 21, 2014, 03:23:20 AM
It would be a shame to see this thread forgotten, and in the lead up to Alpha 7, I think now is the perfect time to revive it!

So before you abandon your Alpha 6 colony for greener (or perhaps redder) pastures, why not post a screenshot for the rest of us to admire!
Title: Re: Show us your colony [Mega Thread]
Post by: Tynan on September 21, 2014, 12:15:42 PM
Quote from: Damien Hart on September 21, 2014, 03:23:20 AM
It would be a shame to see this thread forgotten, and in the lead up to Alpha 7, I think now is the perfect time to revive it!

So before you abandon your Alpha 6 colony for greener (or perhaps redder) pastures, why not post a screenshot for the rest of us to admire!

Hell yeah, some of these colonies are epic. With A7 you'll be able to build walls out of gold and stuff so there will be even more customization.
Title: Re: Show us your colony [Mega Thread]
Post by: PookyJM on September 21, 2014, 05:31:09 PM
Welcome to The Pond, a non modded, ~ 260 days old rough Phoebe colony
The main complex is inside a mountain for protection and is running on 4 geothermal generator. I even found a "hole" deep inside the mountain that i've used to build my space ship away from any danger so I could escape if thing turned to hot (and it did!).
I had 2 layers of defence where each red carpet was a turret, the 1st layer is pretty much destroyed after a bunch of mechanoid droped right on top of it. Almost all the metal of the map was used in building that huge ship for ~25 colonist so that was the point of no return since i could not rebuild my defence anymore.
It was my 1st time finising a spaceship, i know my defence where nothing compare to what is out there but that was a crazy lot of fun !

(http://i58.tinypic.com/2wdstcm.png)
(http://i62.tinypic.com/2q38a6h.png)
Title: Re: Show us your colony [Mega Thread]
Post by: Tynan on September 21, 2014, 05:31:29 PM
Pooky your images aren't loading!
Title: Re: Show us your colony [Mega Thread]
Post by: Simulacrum on September 26, 2014, 06:52:20 PM
Hey guys. First post, etc. Now, on to the colony.

This was my first one (after a unmodded 30 min startup to learn the game), and I think I must've made a bunch of mistakes with it because I just have to abandon it at this point.

Anyway, here's the overview, complete with Squirrel being useless as usual (click for bigger view):
(http://i.imgur.com/Ugaj6Ca.jpg) (http://i.imgur.com/ejpNlQ9.jpg)
Yeah, don't bother helping cleaning up or gathering resources or anything. Just stand there practicing your shooting skill; maybe it'll climb above 20 sometime, eh? Jackass.

I had great plans for the layout, but I can't seem to find the time to properly build it in-between all the massive raids, AI crashlandings, lack of resources, and constant need to focus on repairing and upgrading my defences, leading to many hastily constructed sections that wound up looking more ugly than they did well-planned. I'll have to work on that.

Here's the entrance to the colony, complete with the ever-present pile of bodies:
(http://i.imgur.com/H0JEpAF.jpg) (http://i.imgur.com/cqudDOG.jpg)

It seems my defences are inadequate to deal with the threats of a 3+ years old colony, but I don't get enough time between waves to gather enough resources to improve them.

Doesn't help that the entire surrounding area constantly looks like this:
(http://i.imgur.com/1hy1qms.jpg) (http://i.imgur.com/a1Z4Kr7.jpg)

Raiders drop by to launch their ill-fated assaults on my colony, only to lose their minds on the way there from all the dead bodies they come across, usually like this: One guy loses his mind, the other guys kill him, guys with slightly better mental constitution than him now just watched an ally die, so their minds broke as well, which leads to more mind breaks, and so on, until roughly half of them end up either killing each other or wandering around in a daze outside of my base. They're still happy to kill any of my people who stray outside though, and I've lost too many guys to lucky one-shot-kills at this point to risk sending teams out to clean up anymore.

I kind of feel like the way that dead bodies (and equipment) never truly decay becomes a problem after a while. The entire map right now is filled with bodies and various items:
http://i.imgur.com/R7poHbc.jpg
http://i.imgur.com/8wruIww.jpg
http://i.imgur.com/iZ8aoHg.jpg
http://i.imgur.com/MPtHagI.jpg

Most of these are remnants of the abovementioned mechanic. Their huge horde arrives, to siege me or prepare before the assault or whatever. One guy loses his mind, his buddies kill him, and so the chain begins. The entire map is so filled with dead bodies at this point that sending my colonists out to clean them up risks them losing their minds to psychic pain, or them forgetting to eat before they leave the colony, or them getting really tired on their way there, or something.

I'll have to plan my next colony a little better than this one, which is just one bad drop or solar flare away from oblivion. Maybe take some advice on defences from the dedicated thread on it, eh.

Really great game so far though, gotten tons of fun out of it already. Looking forward to A7 and the ability to finally repair people's legs. I eventually had to put Farmer down, as one of her legs got blown off and she never truly recovered. 3 years after planetfall she's put down like a common animal lived past its purpose. Tragic. Her execu- er, euthenasia was pretty tragic too. The, uhm, skilled professional who handled it was a very skilled doctor but not as skilled a marksman. Let's just say it was a long, sad, very traumatizing process, made no better for being performed with a gatling gun. She's in a better place now, though, having been reduced to soylent green like so many before her. Circle of life right there.

This planet truly is a harsh mistress.
Title: Re: Show us your colony [Mega Thread]
Post by: C. Fenderson on September 27, 2014, 12:15:56 AM
Quote from: Simulacrum on September 26, 2014, 06:52:20 PM
Cut because waaaaay too long
Thankfully I usually have a janitor or two.  Even when i played on Cassandra for about 2 years or so I never had a map littered with bodies and guns.  Burn the bodies, sell the guns/bows/pilas.
Title: Re: Show us your colony [Mega Thread]
Post by: RemingtonRyder on September 27, 2014, 03:01:40 AM
So this is a colony that I just finished up with, because I'm going to try out some new mods. :)

(http://marvinkosh.omniloth.net/wp-content/uploads/2014/09/th-alpha-site.jpg) (http://marvinkosh.omniloth.net/wp-content/uploads/2014/09/alpha-site.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: keylocke on September 29, 2014, 11:46:28 AM
(http://i.imgur.com/EeMV5kR.jpg)

note : i was using a test version of alpha7 when i made this, so i tried to crop away the parts that displays "stuff" that are made of "stuff" that we aren't yet allowed to discuss.  :-\

anyways..

explanations : it's mostly the same as my previous base (but rearranged). but i'm gonna list some new stuff i've added/changed

-added "sectorized" onion skin stone walls (22) : which i think is a bit better than thick stone walls since it allows me to repair everything without going outside. the different "sectors" divides it between the Core areas and the other 2 areas. this limits the access of any enemy that manages to breach this wall.

- i added a repair corridor surrounding the turrets (14 : *typo*), allowing for easy repairs. it also allows me to shoot behind the turrets while being protected by alternate stone walls.

- the quarry is interesting (11) : this allows me to mine and cause it to collapse and give me more stones. without needing to go outside.

- the "Trap" doors (13) are called that, 'coz it attracts the enemy's attention while people from behind the doors will repair it. meanwhile the turrets will be raining down on them.

- i added an "exploding turret" trap ( 8 ) before the entrance to the core area of the base. this defends against anything the gets past the killzone, or anything that drops on the "outdoor garden" (9)

- i also added sandbags to my prison area (7), (this area coupled with the exploding turret, is my primary defense while the main killzone is still incomplete).

---------------------------

- i've arranged the "home zones" to minimize areas that might attract raider drops.

- i've also removed the home zone from my "hoard of goodies" (17) stockpile (i usually remove it's stockpile designation too, but i just added it here to show you where it's at). this is done to prevent wealth to add these items into it's calculation, while keeping the "goodies" close to my selling area

- the selling area is divided into 2 stockpiles (16). the smaller stockpile is my "wallet" that contains silvers, the larger stockpile is my "for sale" area (this is set to "critical" but i only activate this area when i'm about to sell stuff to a trader, and then i order peeps to prioritize hauling).

- i've also removed the spaceship (21) from my home zone. the reason i do this is 'coz most normal raiders are dropped a bit further away, but home zone raider drops are determined by your home zone area. (i might be wrong, but i've noticed that they tend to drop in roofless areas that are within the home zone)

- i've minimized the roofless area for the mortars and the solar panels (18,19). again to minimize the chances of raiders dropping there.

-------------------------------

notes 2 : i've been trying to hold on to this before posting 'coz some of the stuff here aren't made of "stuff" yet. (especially the prison area) but once alpha7 comes out i'd finally be able to discuss why i placed that prison in a prime location with high traffic..

edit : i was reading the "How to bring the colonies out into the open again?" thread.. http://ludeon.com/forums/index.php?topic=6365.45 (http://ludeon.com/forums/index.php?topic=6365.45) which is what made feel like sharing this. 'coz this is an "open field" base, that minimizes effects from raider drops, and it is quite capable of defending itself even against zerg swarms, via attack dilution, limiting wealth detected, limiting roofless home zone areas, etc..

Title: Re: Show us your colony [Mega Thread]
Post by: RemingtonRyder on October 04, 2014, 10:10:04 AM
Snakeville!

(http://marvinkosh.omniloth.net/wp-content/uploads/2014/10/th_snakeville.jpg) (http://marvinkosh.omniloth.net/wp-content/uploads/2014/10/snakeville.jpg)

Over on the right there is the main compound with a prison.  To the south of that there's a tailor's shop.  Then along the road to the west is the hospital, a stonecutter, a butcher's shop, more living quarters, and an as-yet incomplete warehouse for all the surplus meat.

It's called Snakeville because of the abundant cobras nearby. :)
Title: Re: Show us your colony [Mega Thread]
Post by: Rayleigh on October 12, 2014, 03:38:52 AM
I have not played Rimworld for quite some time. A few months later I'm back and Alpha 7 is out. ;D So here is my latest base in Alpha 7.

An overview of my whole base. Note item no.15. I used dev mode to place a geyser underground. The other geysers, except item no.1 are all located far outside of my base, which make them prone to be the primary target for any attackers and sieges. Thus, I cheated a little bit to give me a second underground geyser :P:

(http://i.imgur.com/yb4j6Ut.jpg)


The enemy sieges always appear on the North side of the map. You can see the remains of their sandbag defenses. I've deconstructed the sandbags and mortars from the North Middle area. I've left the dead bodies of the attackers on the North Western side of the map. Those dead bodies really help break down any attackers who set up their siege machines in that area with an instant -20 for seeing dead bodies.

North West of the map:

(http://i.imgur.com/20WlUZr.jpg)


North East of the map:

(http://i.imgur.com/VJU1vxz.jpg)


This is my killbox. So far, the killbox is working quite nicely. Only on a couple of occasion, a few human attackers managed to get past it but that wasn't really much of a problem. By the time they get past the sandbags, they were close to dying anyway. A few stacks of stone are placed in the bypass tunnel so that whenever attackers are heading to the base, a stone wall will be built just before the plasteel doors so that the attackers will always try to enter through the killbox, instead of knocking on the doors:

(http://i.imgur.com/wa6C8zS.jpg)


Since my base in underground, I had to build really thick walls around the spaceship else, it will be the main target of the attackers. That will be a pain since each components costs a whole lot of metal and plasteels are freaking expansive on the market.

(http://i.imgur.com/R5aaeKJ.jpg)

(http://i.imgur.com/Gb2bVnY.jpg)


Just a close up view of the inner base. The base is built in such a way to also provide a place where I can defend from any attackers which managed to break trough the killbox. I've found out that this layout is suitable for guerrilla defense where you can hit and run, especially when dealing with large groups of mechanoids (Centipedes always manage to break through my killbox when they come in group of six and above >:().

The grid layout will, most of the time, split the mechanoids into smaller groups or even individuals. I will then use all the 11 colonist to focus fire on a single target and when they prime their weapon to fire, I'll lead them to hide in one of those corridors before ordering them to get to the hide side of the mechanoids.

(http://i.imgur.com/sza2R7T.jpg)


This is my best sniper, who is fully bionic as far as I could go in the game (2 bionic eyes and arms for increased aiming accuracy, 2 bionic legs to run back to base when attackers start heading toward base. The dentures was not intended because apparently Power Armor Helmet doesn't protects the jaws  >:(). Accuracy with a Shooting level of 15 is 99.34%.

(http://i.imgur.com/XBN3BOQ.jpg)
(http://i.imgur.com/tdUVpX1.jpg)


This is by far, my best colonist with +30% Global Work Speed. This really makes it superb in pretty much anything as he works and gains experience really fast.

(http://i.imgur.com/GTkf7Dd.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: EBrown on October 12, 2014, 02:07:09 PM
So I bought RimWorld a couple weeks ago and I quite enjoy it. This is probably the third or fourth colony I've created so far, with the first few being pure experimentation.

2014-10-12-13-48.png (http://mavraengine.com/rimworld-screenshots/2014-10-12-13-48.png)

The building at the top is the housing building. Left of it (purple zone) is the potato field. South of that (red zone) is the stockpile.

East of that is the dining area, with a stockpile for cooked meals (left building) and the stonecutting/tailoring area (right/centre building, haven't yet built the actual tailoring bench). The big "dome" to the right of that is the trading zone, and the attached building to it is the comms centre and research bench.

The left-most building is the cooking area and nutrient paste dispenser, with food stockpile. Then right of it and south the path is the medical centre, with a stockpile for medicine and body parts. Right of that is the prison. The yellow-ish zone between the prison/trading area/comms centre/stonecutting area is the dumping stockpile. (Only temporary, moving it soon.)

The southmost building is the indoor farm. Right now only the potato hydroponics area is done, as I need more metal to finish the strawberry hydroponics area.

Down the path to the right are the two Geothermal Generators, each inside a small building. (Still building up significant defenses to protect all of this.)

There are a couple turrets around the base, but I have it set on Casual mode so it's pretty small when things attack.

So far I've not had any major catastrophes with this colony.

I'm still finishing the hydroponics building, but I think I'm going to run it on a separate electricity circuit, and throw some solar generators outside of it and run it off those and a bunch of batteries. That area is not nearly as important as the other buildings. (I.e. Medical.) Also working on replacing the items in the prison with stone/stone block stuff, to strengthen it.

Edit: I've finished the prison, at least for now. It's quite small but I really don't care about my prisoners.
2014-10-12-14-46.png (http://mavraengine.com/rimworld-screenshots/2014-10-12-14-46.png)

Thanks,
EBrown
Title: Re: Show us your colony [Mega Thread]
Post by: TemplarGFX on October 12, 2014, 08:05:22 PM
Hi All,

Some awesome looking colonies in this thread, I have been inspired!

Here is my humble first attempt at a Colony

http://imgur.com/31RiNph

I think I might start again after seeing some of the clever ideas in this thread!
Title: Re: Show us your colony [Mega Thread]
Post by: EBrown on October 12, 2014, 08:34:26 PM
Quote from: TemplarGFX on October 12, 2014, 08:05:22 PM
Hi All,

Some awesome looking colonies in this thread, I have been inspired!

Here is my humble first attempt at a Colony

http://imgur.com/31RiNph

I think I might start again after seeing some of the clever ideas in this thread!
Don't you know the risk of using all those batteries? :P

Update: I finished Hydroponics room 2 and added Hydroponics room 3 to the Hydroponics centre, and of course as soon as I start growing the cotton a solar flare.

Thanks,
EBrown
Title: Re: Show us your colony [Mega Thread]
Post by: TemplarGFX on October 12, 2014, 10:19:18 PM
Quote from: EBrown on October 12, 2014, 08:34:26 PM
Don't you know the risk of using all those batteries? :P

Update: I finished Hydroponics room 2 and added Hydroponics room 3 to the Hydroponics centre, and of course as soon as I start growing the cotton a solar flare.

Thanks,
EBrown

Somewhat risky having a tonne of batteries in a wooden shed LOL.  I've had them blow up a few times but I just don't see any other way to keep a large colony powered!  Without enough batteries to last 2 days without the sun, your colony goes downhill really quickly! Especially if an eclipse happens to end just as the sun goes down. Im going to try independently powering my different areas of my colony this time, instead of one huge power map.
Title: Re: Show us your colony [Mega Thread]
Post by: dd0029 on October 13, 2014, 12:13:25 PM
My best colony to date and perhaps my second best starting position. The only better one I had was two steam geysers right on the mountain wall within 30 squares of each other. That one was awesome. This is my first time building a space ship and holy cow is that a lot of resources. I'm inordinately pleased by my palatial prison. Unfortunately the walled garden is not enough to clear out cabin fever.

(http://i.imgur.com/dogAsOG.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: ZephyrSly on October 13, 2014, 02:44:33 PM
Hi guys, this I guess is my first post!  :)
My colony here is called Verdai, currently consisting of over fifty colonists with a little over four years on the clock. Its a Randy Random colony on Normal Challenge, and is my third attempt at the game, which I feel went rather well.
At the moment, a crashed ship part has decided to drop on my doorstep, so fun times!

http://i.imgur.com/bDH1qJC.png
This is an overview of my colony, some parts aren't visible as they didn't fit on screen.

http://i.imgur.com/UCRlLky.png
This is Northern Verdai, which contains the barracks, a housing district and some undeveloped land. This area will be reconstructed soon, as I'm currently struggling with homelessness, due in part to the high influx of colonists I currently recieve.

http://i.imgur.com/UGIoFOK.png
This is Southern Verdai, where the main housing district, the prison and what used to be the R&D lab (the metal paved room in the South right against the wall).

http://i.imgur.com/o6P3Np6.png
This is a much more in depth look at my prison - I'm not very concerned with prisoner comfort at the moment, as you can see (I have about ten wardens working with these prisoners trying to recruit them (even the impossible ones), which can give them upto +99 mood. Through this, they'll never break, even with serious cabin fever, and very cramped enviroments).

http://i.imgur.com/fgdzP9U.png
This is currently the only devloped area outside of Verdai's walls - it contains a large power plant, a farm (soon to be multiple) and a central restaraunt for feeding the hungry.

http://i.imgur.com/ISFz6ef.png
And finally my stats.

Hope you like it!

Thanks,
Zeph



Title: Re: Show us your colony [Mega Thread]
Post by: EBrown on October 13, 2014, 07:24:58 PM
Those are freaking awesome!

Quote from: TemplarGFX on October 12, 2014, 10:19:18 PM
Quote from: EBrown on October 12, 2014, 08:34:26 PM
Don't you know the risk of using all those batteries? :P

Update: I finished Hydroponics room 2 and added Hydroponics room 3 to the Hydroponics centre, and of course as soon as I start growing the cotton a solar flare.

Thanks,
EBrown

Somewhat risky having a tonne of batteries in a wooden shed LOL.  I've had them blow up a few times but I just don't see any other way to keep a large colony powered!  Without enough batteries to last 2 days without the sun, your colony goes downhill really quickly! Especially if an eclipse happens to end just as the sun goes down. Im going to try independently powering my different areas of my colony this time, instead of one huge power map.
Have you tried finding a geyser nearby? They are awesome with consistent power and a lot of it.

Edit: I left my stuff run on autopilot for a while and oh man...so much food. Like damnnnnnn...so much food. I'm looking at 5007 of potatoes and berries right now...just wow. I have no idea what to do with all this food. Sell it maybe? Keep it? I'll have to build a huger food storage area.

Thanks,
EBrown
Title: Re: Show us your colony [Mega Thread]
Post by: TemplarGFX on October 14, 2014, 09:17:16 PM
Base attempt two. this one is so far raider impenetrable

(http://i.imgur.com/FpK0pdy.png)
Having a food storage zone directly where the cook stands speeds up food production by about 500%! (he does not need to move at all to get ingredients and cook and place the cooked food)


This is my "killbox" and it turned out to be incredibly effective (though a little expensive in metal)
(http://i.imgur.com/2qGcLik.png)

This is just after a fight, so 2 turrets are missing from the middle.  But the idea is that in order for a raider to shoot at the turret, they need to enter the box.  The sandbags inside give them a place to take cover, which stops them exiting the killbox.   The turrets in this configuration just nail people and very quickly. However larger groups stupidly attack and destroy the turrets, even though 10-15 of their allies are within range of the explosion that's coming.  So combined with the turret fire, sniper fire inside and the exploding turrets, only one or two melee raiders ever make it inside, and are quickly dispatched by my waiting colonists before they an do anything.
Title: Re: Show us your colony [Mega Thread]
Post by: Ecybopooch on October 17, 2014, 03:27:35 PM
Here's my colony, Salvation. It is day 1123, I have 63 Colonists, 9 Prisoners. I've been doing several renovations over the last little while, but there is still work to be done. I haven't figured out a way to optimize food delivery to my prison; I end up with a dent in my surplus meals any time I have a great number of prisoners.

(http://i.imgur.com/778nTao.jpg)

Title: Re: Show us your colony [Mega Thread]
Post by: Gonorejus on October 19, 2014, 12:45:51 PM
The largest base that I have ever mined out. Got very lucky with 3 geothermals under the "Overhead mountain roof", so they're nice and safe from any pirates dropping down on them in drop pods.

(http://i.imgur.com/ovp7QZW.jpg) (http://imgur.com/ovp7QZW)
Title: Re: Show us your colony [Mega Thread]
Post by: GJM on November 04, 2014, 09:31:22 AM
Welcome to Borderlands!

after 4 years in development hopefully it will have been worth the weight  ;)

(https://imageshack.com/i/ex2NnJ9Mp)
Title: Re: Show us your colony [Mega Thread]
Post by: EBrown on February 15, 2015, 12:38:54 PM
So I just recently restarted an A8 colony, and so far it's gone pretty well. Been having no real issues with it, except that it's quite well exposed, and easy to attack. There's a mountain south of it I think I will move into, now that I have an adequate number of people to help with the move. (7)

http://mavraengine.com/rimworld-screenshots/2015-15-15-12-24.png
http://mavraengine.com/rimworld-screenshots/2015-15-15-12-25.png
http://mavraengine.com/rimworld-screenshots/2015-15-15-12-25-2.png
http://mavraengine.com/rimworld-screenshots/2015-15-15-12-24-2.png
http://mavraengine.com/rimworld-screenshots/2015-15-15-12-26.png

The freezer is set to -9C, which allows me to stockpile food for raids.

All the bodies in the grave are raiders except two of them, who were bystanders that were killed. Need to setup a crematorium to get rid of them.

Thanks,
EBrown
Title: Re: Show us your colony [Mega Thread]
Post by: Wolfen Waffle on February 15, 2015, 10:29:18 PM
Vanilla colony of 15

three guys hiding in the back are melee and will charge in later on

(http://i1330.photobucket.com/albums/w562/WolfWaffle1/Games/screenshot13_zpsbpxqbjaf.png)


While not in combat

(http://i1330.photobucket.com/albums/w562/WolfWaffle1/Games/screenshot17_zps6wat1vrm.png)

(http://i1330.photobucket.com/albums/w562/WolfWaffle1/Games/screenshot16_zpsymoj78sg.png)
Title: Re: Show us your colony [Mega Thread]
Post by: ManWithNoName on February 16, 2015, 02:15:05 PM
This is my current base. Im actually surprised its still going ive had a few mech drops in my kill zone doing quite abit of damage, as you cn see far too much apparel, and too much silver prices really need to be adjusted so you can sell more, just for less but thats my opinion.

Whole base: http://i.imgur.com/uW00ZKW.png
Statistics:  http://i.imgur.com/9IMP4JT.png

Shin and i think Gubia have been with me since day one.
Title: Re: Show us your colony [Mega Thread]
Post by: RemingtonRyder on February 18, 2015, 06:47:31 PM
A small gallery (http://marvinkosh.omniloth.net/?p=407) of colonies from the Alpha 9 test. :)
Title: Re: Show us your colony [Mega Thread]
Post by: RemingtonRyder on March 01, 2015, 01:21:50 PM
This is my latest colony:

(http://marvinkosh.omniloth.net/wp-content/uploads/2015/03/screenshot10_reduced.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Panzer on March 01, 2015, 02:02:44 PM
Haha, keeping the wood ready for the infamous solar flare ;D
Title: Re: Show us your colony [Mega Thread]
Post by: RemingtonRyder on March 01, 2015, 02:16:50 PM
Damn straight I am. :D
Title: Re: Show us your colony [Mega Thread]
Post by: thetj on May 05, 2015, 04:44:20 AM
Here is my baby, The Valley of the Wind! (cause most of the power comes from a crazy wind-farm)

It's been 1547 days on Phoebe Rough, with dashes of Randy extreme here and there. Notice the entertainment room (https://drive.google.com/open?id=0B2gNws0bLLfXMnFtQU5US1RHVzg&authuser=0 (https://drive.google.com/open?id=0B2gNws0bLLfXMnFtQU5US1RHVzg&authuser=0)), and the main entrance choke point (mainly for XXL raids of any sort- if it is mechanoids I have EMP granades and rocket launchers placed for emergency use).

https://drive.google.com/open?id=0B2gNws0bLLfXNE92Y0laX0JvdDg&authuser=0 (https://drive.google.com/open?id=0B2gNws0bLLfXNE92Y0laX0JvdDg&authuser=0)
https://drive.google.com/open?id=0B2gNws0bLLfXLVZHZFVNcG05emM&authuser=0 (https://drive.google.com/open?id=0B2gNws0bLLfXLVZHZFVNcG05emM&authuser=0)

The nice thing about playing on Phoebe is that I can dispense with my kill-boxes and fight the raiders on equal numbers and on the field, using the terrain as cover. Pretty nice.

Thoughts?

[attachment deleted due to age]
Title: Re: Show us your colony [Mega Thread]
Post by: AusTLaiN on May 20, 2015, 04:28:56 PM
My best colony.
http://imgur.com/a/SyHsq#0 (http://imgur.com/a/SyHsq#0)
Title: Re: Show us your colony [Mega Thread]
Post by: TLHeart on May 20, 2015, 06:52:52 PM
My present game, alpha 10, with superior crafting. No turrets allowed.

https://www.facebook.com/photo.php?fbid=961385403892820&set=a.177297855634916.39681.100000641075774&type=1
Title: Re: Show us your colony [Mega Thread]
Post by: Panzer on May 22, 2015, 08:21:42 AM
Alright here we go, welcome to Bingo Beach ;D

(http://i.imgur.com/ofMeM6s.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Diarmuhnd on May 22, 2015, 02:15:09 PM
Hello. I've been playing RimWorld since A5, but I was one of those stalker types. So without further ado let me show you my 1st colony since I came back for A11f.

Note: since it was my 1st game since coming back from an extended cryptosleep. I picked Cassandra Classic on extreme difficulty, on a lush/forested Mountain map with an all year growing cycle. For factions I re-spawned the world to until I had 2 settler settlements, 2 pirates and 1 tribal.

My landing site was in a valley between a lone mountain to the west and a large border hugging mountain, I didn't take any screen shots of my early base so I can only show the finished base near the end of year 2.  The exact location of my landing was where the food paste machine is located. (note: its never been used for meals, only as a storage bin for 2 of the 3 food prep stations built.)

I thought I watched a youtube vid on how to add screenshots to my post, but obviously it does not work so I added the 3 attachments and will go back to trying to figure out how to do this like everyone else. grrr.

i'll be back to edit this post when I've figured it out so I can edit it.

edit: if anyone could point me at a link that explains how I can add my screenshots so there better would be greatly appreciated. thanks a lot.

[attachment deleted due to age]
Title: Re: Show us your colony [Mega Thread]
Post by: Delekhan on May 22, 2015, 07:36:19 PM
Here's one (with quite a few hardcore mode mods active), over 2 years in.

[attachment deleted due to age]
Title: Re: Show us your colony [Mega Thread]
Post by: cuproPanda on May 27, 2015, 03:20:18 PM
My most recent colony. Average beauty is ~12 indoors. Mods at bottom
(http://i.imgur.com/1oDJJ9Z.jpg)

More images found at: http://imgur.com/a/00AID

1st image: The base after a few months. I started with 5 people
2nd image: Colony after about a year. Just finished taking out a raid
3rd image: Newest version colony. Most research is done, everything I can think to build is built, and starting on GlitterWorld Tech
4th image: Closeup of storage, crafting, joy, and meat freezer. I had to build an external freezer because I was being overrun by muffalo
5th image: Closeup of bedrooms, main freezer, kitchen/dining, medical, and prison.

Mods used(some may be disabled):
A10 Nappa v1
A10 Rack em Stack em v1
AdvancedLamps
AlphaMuffalo1.7
AnimuHair
Apothecarius
AutoHuntBeacon
BeanTekRefrigeratedFoodStorage
BetterInspection
Bulk_Meals
CaveworldFlora
Clutter
CombatRealism
Common
Core
CrashLanding
EdBInterface
EdBModOrder
EdBPrepareCarefully
Embrasures 1.4
EMP pistol
ERT 1.6- ResearchConsole
ExpandedProsthetics&OrganEngineering
FastFloors
Finer Things
FishIndustry
FloorLights
Front NPD
Glassworks
GlitterTech
Hedges 1.1
Hospitality
Icons
Icons_install.txt
LessIncidentTrolling
Mannable Turrents 1.2
MD2Base-7
MD2Droids-6
MD2Fortifications-2
MD2Industry-5
MD2Manufacturing-10
MD2Power-3
MD2Storage-3
MedicineKitCrafting 1.3
MIRV Artillery 1.2
Modular Tables
More Vanilla Turrets
MoreHair
OmniEvents
OmniFactions
OmniFloors
Rimfire
Rimsenal
Rimsenal_hair
Rimsenal_Storyteller
RimWorld_ModList_100515.txt
RW_A2B
SmallWalls1.7
SpaceMeals
SurgeryExtendedAndBionics
T-compatibility.txt
T-ConditionRed
T-CoreCropTweaks
T-ExpandedCloth
T-ExpandedCrops
T-license.txt
T-MiscStuff
T-MoreBedsCloth
T-MoreBedsVanilla
T-MoreFloors
T-readme.txt
TargetPractise
TemperatureControl
TilledSoil
ToolsForHaul
Vegetable Garden v1.4
VeinMiner
Weapon Crafting + Rimfire Patch
Weapon Crafting 1.3.5
Title: Re: Show us your colony [Mega Thread]
Post by: Chonchon on May 29, 2015, 12:46:48 PM
We're not a bunch of scruffy castaways; we're an army goddamnit, and we will have army discipline and organization

(http://i331.photobucket.com/albums/l470/steptroll/Garrison.png)

White helmets are the infantry who man the defenses, brown power helmets are the artillerymen, brown beanies are the pioneers who repair gear and craft shells. In the back are the fully cyborged shocktroopers who leave the fort to assault the enemy directly. We have chefs and surgeons in the support crew.

Captain Meyers commands the Company, Lieutenants Coff and Stella command platoons A and B, and Commissar McClain enforces discipline with an iron fist.

(http://i331.photobucket.com/albums/l470/steptroll/rock.jpg)

This is The Rock. It is built into a coastal cliff and is protected by a line of plasteel machine gun bunkers. The field hospital has firing holes cut into it and spare machine guns in case we need to fight a heroic last stand.

(http://i331.photobucket.com/albums/l470/steptroll/defenses.jpg)

120mm cannons are important for anti mechanoid action

All of this seems like overkill right?

WRONG. THIS IS OUR AVERAGE TUESDAY MORNING.

(http://i331.photobucket.com/albums/l470/steptroll/zombie.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: AusTLaiN on May 29, 2015, 01:47:01 PM
Chonchon, nice colony : )
Title: Re: Show us your colony [Mega Thread]
Post by: Dive on May 29, 2015, 02:10:45 PM
Chonchon, now I really want to see the aftermath of this fight :D Hauling micromanagement must be fun :)
Title: Re: Show us your colony [Mega Thread]
Post by: Chonchon on May 29, 2015, 03:23:07 PM

(http://i331.photobucket.com/albums/l470/steptroll/swarm2.jpg)

An enormous swarm of alien monsters has arrived. Platoon A greets it with a barrage of machine gun and cannon fire.

(http://i331.photobucket.com/albums/l470/steptroll/defense.jpg)

This is no minor incursion. This is a major assault by the xeno hive mind. The troops are fully mobilized and rushed to battle. The Rock has begun spitting a wall of plasma and lead.

(http://i331.photobucket.com/albums/l470/steptroll/defense2.jpg)

The aliens have gotten close enough. They vomit globs of flaming bile and volleys of razor sharp spikes, forcing my men from their posts.

(http://i331.photobucket.com/albums/l470/steptroll/defense3.jpg)

The gate cannon magazines have detonated, killing private Danil and destroying one of the bunkers. The aliens have a way into The Rock.

(http://i331.photobucket.com/albums/l470/steptroll/defense4.jpg)

Xeno melee forms swarm in over the ruins of the bunker. Shocktrooper swordsmen rush to meet them.

(http://i331.photobucket.com/albums/l470/steptroll/defense5.jpg)

With superhuman strength and reflexes, the shocktroopers slay dozens of aliens. It's not enough. There are hundreds.

(http://i331.photobucket.com/albums/l470/steptroll/defense6.jpg)

Perimeter defenses have collapsed. The defenders pull back to secondary defensive positions. There is no time to rescue the wounded.

(http://i331.photobucket.com/albums/l470/steptroll/defense7.jpg)

The aliens rush through the gates and are funneled into two killing zones. They have taken more than 60% casualties so far.

(http://i331.photobucket.com/albums/l470/steptroll/attack.jpg)

The battle rages for hours at a stalemate. Slowly but surely, the aliens are reduced to a pitiful handful. Captain Meyers orders a charge to drive the aliens out of the fort.

(http://i331.photobucket.com/albums/l470/steptroll/victory.jpg)

The battle is won, but more than half of the company, including almost the entire shocktrooper brigade, have lost their lives. The surgeons work overtime treating severe burns and removing poisoned spikes. The defenses must be repaired, and new recruits trained and equipped. The next attack will come within three days.
Title: Re: Show us your colony [Mega Thread]
Post by: Adamiks on May 30, 2015, 12:32:46 AM
Wow :o These are amazing, Chonchon! Do you can upload your modpack? ^^
If no i just want these aliens ;D
Title: Re: Show us your colony [Mega Thread]
Post by: Chonchon on May 30, 2015, 12:45:20 AM
Quote from: Adamiks on May 30, 2015, 12:32:46 AM
Wow :o These are amazing, Chonchon! Do you can upload your modpack? ^^
If no i just want these aliens ;D

Here's the aliens

https://ludeon.com/forums/index.php?topic=10326.0

I also have wave survival and zombie apocalypse, and I screwed around with the storytellers to make raids really, really huge.

https://ludeon.com/forums/index.php?topic=9759.0

This mod is great because it makes guns not suck so much and also adds machine guns which are sexy as
Title: Re: Show us your colony [Mega Thread]
Post by: Adamiks on May 30, 2015, 12:49:43 AM
Thanks! I will avenge your soldiers!

*but first i need to make A10 patches for these mods*
Title: Re: Show us your colony [Mega Thread]
Post by: jaidens111 on May 30, 2015, 02:51:01 PM
Could you toss the A10 patch my way? I wanna kill bugs too.
also how the heck did he mod the storyteller?!
Title: Re: Show us your colony [Mega Thread]
Post by: Chonchon on May 31, 2015, 05:59:28 AM
Quote from: jaidens111 on May 30, 2015, 02:51:01 PM
Could you toss the A10 patch my way? I wanna kill bugs too.
also how the heck did he mod the storyteller?!

truth be told I just modified the Wave Survival Storyteller, but even then it doesn't satisfy me. So whenever an attack happens, I turn on godmode, roll a die, and whatever number happens is how many times I click "Send Raid"
Title: Re: Show us your colony [Mega Thread]
Post by: sparda666 on June 04, 2015, 12:08:20 AM
First time back since A6 or A7 and boy a lot has changed. My number 1 most hated enemy is ColdSnap/HeatWave.

After a lot of trial and error learning the new systems, here is a very utility-oriented colony.

Here is the farm where I get my resources and energy. Pretty boring, but its efficient and lets me worry about other things. maintaining the crops is a handful but having a plot for each type of growable plant is fun to explore and it lets my pseudo-OCD have fun organizing everything (note the sorted stockpiles for individual meat and vegetable types in the giant freezer, then). Also, Dat surplus
(http://i.imgur.com/clbUNaM.jpg)



The sorted edibles are frozen next to the kitchen with a little fridge unit to store cooked meals and beer. The rec room has a brewery next to the hops section of the freezer and some billiards tables for fun times. North of that, is the military medical ward containing weapons, medical beds and medicine. On the west side is the production area where materials are sorted in their individual stockpiles and excess materials and manufactured products are sorted and stored next to trade beacons in the northern room.
(http://i.imgur.com/9HKrnAL.jpg)



This is the barracks. Its not too fancy. I'm venting all rooms into the hall and then shoving an assload of coolers to blow heat into the unroofed clearing inside the mountain. This clearing also contains my trade beacon for storing silver and has a geothermal to the south off-screen.
(http://i.imgur.com/eCAO1yG.jpg)



And here is the whole colony. The northern side faces the open world and the turrets can be used to manually hunt game so my colonists don't have to. I originally built it to stop raids, but the moment i finished it, all the raids turned into sages anyway. there is a prisoner facility where I extract raider organs and then drag them into the butchering room to get their meat and leathers.
(http://i.imgur.com/TVUkurx.jpg)




And that's it! Any advice? I still kind of don't know how everything works.
Title: Re: Show us your colony [Mega Thread]
Post by: Trish42 on June 04, 2015, 04:59:37 AM
This is Rimton, the longest time I spent in a single colony and the largest one in both the colonist numbers (25) and overall space. Also with the highest beauty factor so far and a fairly good defense system.

(http://i.imgur.com/332kPSX.png)

http://imgur.com/a/2gieo

Ahhh, the days of immersion in this colony :) Most of the time as I play, leaving the planet is not my objective (I'm here to stay :)), but building a nice place for my colonists to be happy in :)

Didn't know about the F9 toggling UI at the time of taking screenshots, so that's a handy tip if you don't already know about it.
Title: Re: Show us your colony [Mega Thread]
Post by: Noobshock on June 04, 2015, 08:16:06 AM
(http://i.imgur.com/5ixgaew.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: zodium on June 05, 2015, 07:23:09 AM
We call this Tuesday in Hive V.

(https://i.imgur.com/z0IzVyS.png)
Title: Re: Show us your colony [Mega Thread]
Post by: sparda666 on June 06, 2015, 01:24:51 AM
Quote from: Chonchon on May 29, 2015, 12:46:48 PM
man, those berets are pretty awesome...

Hey Chonchon your army is amazing. Im trying to use hats to organize my army as well. I just got apparello but the crafting is really confusing. I looked in the recipe defs and I cant seem to find a def for berets. are a lot of the hats in apparello not craftable?
Title: Re: Show us your colony [Mega Thread]
Post by: Sujus on June 06, 2015, 04:08:12 PM
There are defence lines and more fields, but they didn't fit at the screenshot ^^
I hope there are more performance patches coming, because the game is a bit laggy with so many people :/
(http://i.imgur.com/y5FHXkM.png)
Title: Re: Show us your colony [Mega Thread]
Post by: RemingtonRyder on June 24, 2015, 03:13:01 PM
(http://marvinkosh.omniloth.net/wp-content/uploads/2015/06/th_screenshot34_reduced.jpg) (http://marvinkosh.omniloth.net/wp-content/uploads/2015/06/screenshot34_reduced.jpg)

A Yogscast-themed colony. :)
Title: Re: Show us your colony [Mega Thread]
Post by: Patrykbono20 on June 24, 2015, 04:34:14 PM
Quote from: sparda666 on June 04, 2015, 12:08:20 AM
First time back since A6 or A7 and boy a lot has changed. My number 1 most hated enemy is ColdSnap/HeatWave.

After a lot of trial and error learning the new systems, here is a very utility-oriented colony.
And that's it! Any advice? I still kind of don't know how everything works.

Seed of map and location, please :D
Title: Re: Show us your colony [Mega Thread]
Post by: Cdr.Keen on June 24, 2015, 05:25:39 PM
(http://oi61.tinypic.com/103vjpx.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: TwixFunSize on August 02, 2015, 03:21:41 AM
My biggest base has only made it to maybe 20 people :P
Title: Re: Show us your colony [Mega Thread]
Post by: muffins on August 02, 2015, 01:33:51 PM
This is PocketVale, originally named because it was started in a small, easily defended vale. Now it's a little bigger.

I have something like 90+ colonists and plan to keep growing the colony until my system starts to lag.

HUGE composite pic below.

(http://i.imgur.com/QK1rzQq.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: Daman453 on August 02, 2015, 05:22:28 PM
[quote Snip
[/quote]

I love me some sips  ;D
Title: Re: Show us your colony [Mega Thread]
Post by: A Friend on August 02, 2015, 07:03:47 PM
Wow, you guys a have freakin' huge bases.

Mine are usually compact ones in the open with populations mostly above 20+
Sadly no pic as my current save got corrupted by a bug.
Title: Re: Show us your colony [Mega Thread]
Post by: A Friend on August 22, 2015, 12:07:37 PM
Welp, before I fully convert to A12-ism and cut off my current colony, I want to show it off first!

Two and a half years in and not that impressive,
Welcome to malaria and death infested outpost of Fernshire!

(Album for further details.)
http://imgur.com/a/3QlS3#0

(http://i.imgur.com/DSMRxsR.jpg)

Meet the disgruntled denizens! (About 10 colonists dead already, RR extreme.)
(http://i.imgur.com/YPiQuGK.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: zenfur on August 22, 2015, 01:29:22 PM
Playing on the hardcore modpack, 2 weeks old base.

(http://i.imgur.com/PVKVvsb.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: RemingtonRyder on September 12, 2015, 09:06:18 PM
A zoomed-out view of my solar apocalypse base.

(http://marvinkosh.omniloth.net/wp-content/uploads/2015/09/screenshot43_reduced.jpg)

Supposed to be leaving the planet, not digging in. :D
Title: Re: Show us your colony [Mega Thread]
Post by: TheGentlmen on September 13, 2015, 01:07:41 PM
Using the UO modpack by Ninefingers
They say mountain bases are easy:
(https://drive.google.com/uc?export=download&id=0B20MnOEi81xJeThJaHNiRmUwZ00)
Cooling is a pain.
Title: Re: Show us your colony [Mega Thread]
Post by: TLHeart on September 13, 2015, 03:40:42 PM
mountain bases are far from easy, except for  defense... understanding heat and cooling needs of a mountain base is a engineers wet dream...
Title: Re: Show us your colony [Mega Thread]
Post by: RemingtonRyder on October 22, 2015, 03:42:34 PM
This is my latest! :)

(http://marvinkosh.omniloth.net/wp-content/uploads/2015/10/th_screenshot58_reduced.jpg) (http://marvinkosh.omniloth.net/wp-content/uploads/2015/10/screenshot58_reduced.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: TLHeart on October 22, 2015, 08:19:59 PM
My most recent base, at night with all those beautiful lights. Heavily modded, with a central grand room, and 14 bedrooms. Still have room for 4 more colonists. Mai has her own room, by the gardens.

(https://scontent-sea1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12042811_1039474426083917_4548732886697979730_n.jpg?oh=f2d434cabf542cb25d0304dd2b78b1cd&oe=56BDD4AD)

And the grand room, just a little bit impressive at the moment. They have pizza, stew, fine meals and sweet rolls to eat, along with blueberry soda, specatgo tea, and hard candy, all within easy reach of the bedrooms and the communal grand table.

We have rimworld, a tv, chess, go and reading tables, along with the billiards for the evening joy time.

(https://scontent-sea1-1.xx.fbcdn.net/hphotos-xpf1/v/l/t1.0-9/1502567_1039479086083451_6827839632198745584_n.jpg?oh=d8cd42a0aadf2000bc26c8f55211e118&oe=568D206E)
Title: Re: Show us your colony [Mega Thread]
Post by: Loki88 on October 23, 2015, 02:23:59 AM
Quote from: TLHeart on October 22, 2015, 08:19:59 PM
My most recent base, at night with all those beautiful lights. Heavily modded, with a central grand room, and 14 bedrooms. Still have room for 4 more colonists. Mai has her own room, by the gardens.


And the grand room, just a little bit impressive at the moment. They have pizza, stew, fine meals and sweet rolls to eat, along with blueberry soda, specatgo tea, and hard candy, all within easy reach of the bedrooms and the communal grand table.

We have rimworld, a tv, chess, go and reading tables, along with the billiards for the evening joy time.

Holy crap you are way more meticulous than I can ever be! It looks really good :)

My poor little minions are lucky if they get a lavish meal and a cup of tea with the occasional bottle of rum by the pool table :P
Title: Re: Show us your colony [Mega Thread]
Post by: CrayolaCrayon on October 25, 2015, 02:15:28 PM
Well my base is very functional.
(http://i.imgur.com/hFtNQxA.jpg)

(http://i.imgur.com/qnGVKOe.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: CrazyChris on October 25, 2015, 07:39:41 PM
CentCom 2.0, now with Vulcan cannons!

And nuclear power! soon TM.

(http://i.imgur.com/lFfTuVW.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: UnityIron on October 27, 2015, 05:12:02 AM
Gah every time I look at this thread, I have to start a new game. So many ways to lay things out, awesome stuff guys.
Title: Re: Show us your colony [Mega Thread]
Post by: code99xx on November 01, 2015, 09:09:06 AM
Hey,

Some of you people have bases that can only be described as "HOLY F**K" :)

Im not so good at building bases like that (i blame my lack of imagination) however here is my attempt at a base.
I've been playing since Alpha 8 (i skipped a version or two since tho and only recently returned for A12).

My game is also heavily modded so keep that in mind ... and Im not THAT good at the game anyway :D

This is my "largest" colony in alpha 12 that I havent really played in the last few days (its still quite early in its days) playing on Phoebe Extreme, Mountain, largest map (just bellow ludicrous size).

(http://s10.postimg.org/c9s08dj7t/screenshot1.png)

^ This is an overview of the outside of my base just after an attack. The base is still under construction and my defences are rather basic having to be rebuilt after every attack.

(http://s10.postimg.org/4bxl6q5xl/screenshot2.png)

^ This is an overview of the inside of my base. Pretty small and not so impressive but gets the job done. My hospital is equipped with a Dermal Regenerator and a few basic beds. I will add some proper hospital beds with vital analyzers soon™. Just bellow my hospital room, I can craft various prosthetics and bionic limbs if i need to.
The various stockpiles that you can see have advanced quantum storage platforms able to store a lot of items/resources in a single tile.

The bottom of my base you can see a hydroponics room thats still under construction, so is the room above my hospital, meant to grow medical plants and such, still under construction. (power was an issue)

(http://s10.postimg.org/en9xzdxmx/screenshot3.png)

This is my colony backup power in cases of eclipses and long lasting sieges. Each battery room has a switch at the entrance that allows me to cut said rooms from the rest of the network and keep the power stored there for emergencies. Each room also has a few fuses that help lower the risk of short circuits that can occur (more fuses are scattered throughout the base).
At the moment all battery rooms are active since I had a rather difficult attack ...

(http://s10.postimg.org/66afogsy1/screenshot4.png)

This is my failed attempt to create a room with geothermal energy to solve all my power problems but sadly because I failed to properly calculate the distance from each fissure, I couldnt fit all the geothermal plants and now it just looks dumb :D

No deaths in this colony so far.



This is my latest colony, just started so only a couple of weeks have passed. This is my very first attempt at a base thats not inside a mountain and so far im having problems with designing my base, as it stands it looks a bit dull ...

This is a more RP game than usual (RP=Role Play). I usually play my games with some story behind it with created characters via prepare carefully and so on. (first colony i showed above is also RP type of colony)
This colony in particular is sort of a followup to the colony i showed above. Long story short, this colony is made by a rescue team sent to investigate the disapearance of the above colony people (they were on a ship on their way someplace far far away when something happened etc etc, when the rescue team arrived they succumbed to the same fate, their ship got destroyed in orbit for some reason and only a few managed to reach the escape pods).
Essentially these guys are military, Alpha Squad, some of the best soldiers from the Novalith Corporation sent to investigate the whereabouts of the people in the other colony.

They however crashed on this planet ill equipped, most of the weapons and other equipment and the other people got destroyed in their ship. They only have a few standard issue combat rifles ...

(obviously my story is far more complicated than what I've written so far, dont want to bore you to death with it :D. I was thinking in making an AAR (After action report) or whatever you call em but dunno if thats a thing anymore.

Playing on Cassandra Extreme, largest of the large map size, small hills. None of the created colonists that I've started with are any good at growing or cooking (since they are just soldiers part of a quick response force. They are also rather poor at constructing anything too complicated, research and mining. Luckly tho, my first few colonists that I managed to "acquire" are good at mining, growing and constructing)

(http://s22.postimg.org/5r0yjma7l/screenshot5.png)

Overview of the base.

(http://s22.postimg.org/y6gbwwzld/screenshot6.png)

Closeup of the base, as you can see its still under construction, dirty and this is also just after a pretty large raid in which 3 parties had to fight it out. My team, some friendlies from a nearby town and some pirates.

(http://s22.postimg.org/w0m12ew4x/screenshot7.png)

Just the food source in form of fieds of rice, potatoes, strawberries and some medical plants.



There you have it, my attempt at this thread. Let me know if you want to see more or hear more of the story behind it.
Title: Re: Show us your colony [Mega Thread]
Post by: Damien Hart on May 19, 2016, 03:26:02 AM
So, I was curious what everyone's A13 colonies were like, and I was a little disappointed to see this thread had been forgotten in the break between A12 and A13. But I guess that just means I get to go first.

I present the five year progression of a boreal forest colony called Sparks. The screenshots are from the beginning of years 0, 1, 3 and 5.

Day 3
(http://i.imgur.com/WpvydsP.jpg) (http://imgur.com/WpvydsP)

Day60
(http://i.imgur.com/wQdcoUF.jpg) (http://imgur.com/wQdcoUF)

Day 188
(http://i.imgur.com/GJUn0fS.jpg) (http://imgur.com/GJUn0fS)

Day 300 (two images)
(http://i.imgur.com/jvuS0Oe.jpg) (http://imgur.com/jvuS0Oe)
(http://i.imgur.com/slclJlo.jpg) (http://imgur.com/slclJlo)

All four side by side for comparison
http://i.imgur.com/yRVhnNX.jpg (http://i.imgur.com/yRVhnNX.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: chchgreen on May 19, 2016, 04:44:56 PM
nice work lads, cool to see how other people like to set up their colonys. so heres mine im playing with at the moment, havent been playing long now, so im no pro. did a bit of dev mode to give my self a couple of extra steam geysers.
(http://i.imgur.com/QiaCRAE.png)

i just found out i could play with the terrain in dev mode, so prettied up the landscape.

http://imgur.com/a/owqDp
Title: Re: Show us your colony [Mega Thread]
Post by: laser_man6 on May 19, 2016, 06:15:31 PM
my colony hasn't been defeated even on a dev mode 9000+ (OVER 9000!) https://ludeon.com/forums/Smileys/default/cool.gif

https://www.dropbox.com/s/u3d954m1hosq10j/20160519181048_1.jpg?dl=0
Title: Re: Show us your colony [Mega Thread]
Post by: wayward vagabond on May 20, 2016, 07:27:17 AM
hey guys is there anyway to download and play someone else's map/colony?
Title: Re: Show us your colony [Mega Thread]
Post by: Damien Hart on May 20, 2016, 11:00:10 AM
Sure, someone just needs to upload their save file and you can download it and copy it into your own save folder.
Title: Re: Show us your colony [Mega Thread]
Post by: wayward vagabond on May 21, 2016, 10:51:37 AM
thanks buddy ;D, is there anywhere on the forms i can find the save links to maps and also how would i go about installing them?
Title: Re: Show us your colony [Mega Thread]
Post by: Damien Hart on May 21, 2016, 12:36:06 PM
I do remember some save sharing threads in the past, but I haven't seen any for A13. Probably best to make a new one specifically for A13 saves.

You can find your saves from the options menu in the game; just click the "Open save data folder" button, and copy any save files into the "Saves" folder.
Title: Re: Show us your colony [Mega Thread]
Post by: chchgreen on June 02, 2016, 02:53:47 AM
New Salvation
Colony is coming up to its 8th year
http://imgur.com/a/6e1LZ
Title: Re: Show us your colony [Mega Thread]
Post by: Listen1 on June 02, 2016, 07:08:15 AM
Quote from: chchgreen on June 02, 2016, 02:53:47 AM
New Salvation
Colony is coming up to its 8th year
http://imgur.com/a/6e1LZ

Gotta say, your defense looks really good. Making the enemies have little to no cover and ripping them apart. I love it!
Title: Re: Show us your colony [Mega Thread]
Post by: The-MathMog on June 02, 2016, 09:02:12 AM
This is my current one. It is 3 years in, and has 3 main entrances. It actually makes defending a lot easier, because attackers choose multiple places to attack when they do so, making it a lot easier. Even with mechanoids.

I am also trying to grow trees on most of the map, as it is quite barren after a few toxic fallouts and currently a volcanic winter.

(http://i.imgur.com/5yC6TBy.png)
Title: Re: Show us your colony [Mega Thread]
Post by: chchgreen on June 02, 2016, 11:38:56 AM
Quote from: Flying Rockbass on June 02, 2016, 07:08:15 AM
Quote from: chchgreen on June 02, 2016, 02:53:47 AM
New Salvation
Colony is coming up to its 8th year
http://imgur.com/a/6e1LZ

Gotta say, your defense looks really good. Making the enemies have little to no cover and ripping them apart. I love it!

thanks man, yeah that marsh is a killing field! once they get onto it my dudes pop out and hit them from the back and sides
Title: Re: Show us your colony [Mega Thread]
Post by: Elwo on June 02, 2016, 11:41:21 AM
I always thought that colonists behave just like bees, so about a year ago I came up with Hexagon pattern (just like in bee hives) for my colony, and since then it's my favoruite layout. I use it almost every time since it works excellent on both open area and inside the mountains. Also I tried to make my colony at least a little better looking, that's why I mined the caves kinda 'randomly' - it's also a heaven for the infestation durning the warm season. May I present to you - Hextown!
(http://i.imgur.com/QADUlck.jpg)

You might ask why I've put the marriage ceremony room inside the tomb - it may seen quite dumb but I like to think that EVERY colonist should attent the wedding in Hextown, dead or alive.
(http://i.imgur.com/X5h7K4d.jpg)

I know that the hydroponic area is highly inefficient, yet that's the only pattern I could come up with - it barely meets my food supply demands
(http://i.imgur.com/2hpXW9v.jpg)

My armory, an area I'm most proud of. I don't keep power armors on my guys because it slows down their manipulation ability.
(http://i.imgur.com/qeEZo5n.jpg)

And that's my killzone, works perfectly without sentry guns since I have over 18 colonists with charge rifles, I only get owned by manhunter packs - pawns are not able to kill 80 wargs fast enough. Though Rimworld God Randy has been kind to me - no sappers or mechs (only ships)
(http://i.imgur.com/kp9esCk.jpg)

Tell me what you think!

PS Here is a Hex pattern for anyone interested
(http://i.imgur.com/0ZTXhER.jpg)
Title: Re: Show us your colony [Mega Thread]
Post by: charkesd on June 03, 2016, 10:43:59 AM
(http://i.imgur.com/R0KqeQq.png)

BEHOLD MY CREAAAAATIOOOON
Title: Re: Show us your colony [Mega Thread]
Post by: chchgreen on June 10, 2016, 01:41:55 AM
i really liked those pentagons, so i did octagons
(http://i.imgur.com/DIuJTYO.png)
(http://i.imgur.com/zrnV040.png)
(http://i.imgur.com/dIwROpR.png)
Title: Re: Show us your colony [Mega Thread]
Post by: sharpjd on June 10, 2016, 04:50:45 PM
Here's a lil quick pic of my colony
I found surviving in deserts easier than forests.

[attachment deleted by admin - too old]
Title: Re: Show us your colony [Mega Thread]
Post by: Shurp on June 11, 2016, 08:29:20 AM
How do you deal with sappers with that layout?
Title: Re: Show us your colony [Mega Thread]
Post by: Headshotkill on August 16, 2017, 07:05:55 AM
^^^^

Which mod has these new textures?
Title: Re: Show us your colony [Mega Thread]
Post by: kubolek01 on August 16, 2017, 12:34:28 PM
Quote from: flonz on August 12, 2017, 07:53:48 PM
(https://puu.sh/x8C9W/efc2a1d122.jpg)
You took all mods from forum or what?! Approx. 250 mods here!
Title: Re: Show us your colony [Mega Thread]
Post by: Headshotkill on August 16, 2017, 04:09:11 PM
Quote from: kubolek01 on August 16, 2017, 12:34:28 PM
Quote from: flonz on August 12, 2017, 07:53:48 PM
You took all mods from forum or what?! Approx. 250 mods here!

And then you realise he's probably been playing that colony for many many hours and it didn't crash...
Title: Re: Show us your colony [Mega Thread]
Post by: BoogieMan on August 20, 2017, 01:12:11 AM
Here is most of my current one, minus some storerooms and a few bedrooms and some power utilities. Going to stop using the mud moat since it seems a bit OP.

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: MemeTurtle on September 19, 2017, 02:52:43 PM
Looks like this topic has not been receiving a lot of attention lately. Let me fix that with a couple of images of my fortress:

(https://steamuserimages-a.akamaihd.net/ugc/875244656067035018/B4ED4FD5D261243C82F119C7656800FDFD32A302/)

Instead of using an army of hauler huskies I have decided to rely on industrial rollers to solve my logistics problems. Everything from raw food and animal products to mortar shells and bionics is automatically picked up by rollers and transported to the designated stockpiles. Circular rollers in workshops ensure that crafters always have a full pile of necessary resources nearby to maximize crafting efficiency. External layer of rollers is used to delivery ammo supplies to mortars and fuel to pods.

The base requires almost 500kW of power, which is produced by 6 nuclear reactors. In case of emergency, such as solar flare, industrial sections as well parts of the defense grid can be turned off by switches in the central hub.

The external layer of turrets helps keep the colony safe and effectively turns the entire map into one giant killbox. Why have one, small area, designated for killing your enemies, when you can turn the entire desert into a land of death and destruction:

(https://steamuserimages-a.akamaihd.net/ugc/875244656067034714/22BB081FEBEDA9B1812F20ECCEDCE07F18F1400C/)

(https://steamuserimages-a.akamaihd.net/ugc/875244656074546528/55A8A5DCA37E66238BAA3EAA46CF428ECC3CF0F9/)

If only enemies knew how to coordinate(https://ludeon.com/forums/index.php?topic=35713.0) their drop-pod attacks
(https://steamuserimages-a.akamaihd.net/ugc/875244656074546278/DB4480BDB5C89BA208B082AF492E0FF17E840097/)
with regular raids they could have a chance in destroying my fortress.
Title: Re: Show us your colony [Mega Thread]
Post by: ZornieKins on September 28, 2017, 07:49:22 PM
With this Colony all I started with was a pawn and a housekeeper cat. This photo is a little outdated though, as I've since added a cooling room next to my heating one, and switched around my kitchen to be more effective.

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: Stormtrooper on October 12, 2017, 07:26:32 PM
My very own glittertech city.

https://imgur.com/a/0X8UD (https://imgur.com/a/0X8UD)
Title: Re: Show us your colony [Mega Thread]
Post by: Grishnerf on October 12, 2017, 07:52:46 PM
(https://steamuserimages-a.akamaihd.net/ugc/200806909882388297/9E9F0410FE7FF470893D6756160915158E5A5D37/)

ill Play chess against myself on the ingame built chessboard :D
mostly vanilla, most game-play changing mods : tilled Soil and rt-fuse.
Title: Re: Show us your colony [Mega Thread]
Post by: Traven on October 15, 2017, 07:42:17 AM
Some Pawn Fortress)

(https://ludeon.com/forums/index.php?action=dlattach;topic=2824.0;attach=22718;image)

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: LouisTBR on October 20, 2017, 12:24:11 PM
It's nothing huge. It's a nice, humble, slow-paced way of playing, with each colonist living their own lives. Each person grows their own food for winter, everybody does their own work. Meals aren't stockpiled high, we cook each morning and night. Each little 'cabin' is personal, with focus put into decoration so each cabin is unique but not overflowing with plant pots simply for beauty's sake. The gates are locked for each of their respective owners, and all cleaning, sowing and repairing in that area is done by the dwellers.

It makes for a more personable colony, with each character having a wildly different story as opposed to being a drone for a huge base.


[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: BioFringe on October 23, 2017, 08:46:41 PM
This is obviously not my full colony but I thought that I'd share this. Hope that it's ok. The Barn connects with the Spider Den left to right (READ: Barn on the left).  Also, you might have to scroll sideways to get the full picture...

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: BioFringe on October 23, 2017, 08:48:15 PM
Sorry. I could only attach 1 per post because of the size limit, which seems rather small but o'well.

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: sadpickle on October 23, 2017, 10:04:08 PM
Quote from: LouisTBR on October 20, 2017, 12:24:11 PM
It's nothing huge. It's a nice, humble, slow-paced way of playing, with each colonist living their own lives. Each person grows their own food for winter, everybody does their own work. Meals aren't stockpiled high, we cook each morning and night. Each little 'cabin' is personal, with focus put into decoration so each cabin is unique but not overflowing with plant pots simply for beauty's sake. The gates are locked for each of their respective owners, and all cleaning, sowing and repairing in that area is done by the dwellers.

It makes for a more personable colony, with each character having a wildly different story as opposed to being a drone for a huge base.
I like it, your colony is very comfy. Looks actually livable.
Title: Re: Show us your colony [Mega Thread]
Post by: Chortles on October 27, 2017, 02:28:19 AM
I'll upload my colony as well.  I hope I can still load it for A18 considering the amount of mods that I have.

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: marc0910 on October 27, 2017, 03:25:03 AM
full medieval no guns no nades

https://imgur.com/a/hygC7 (https://imgur.com/a/hygC7)
Title: Re: Show us your colony [Mega Thread]
Post by: Sarge on January 08, 2018, 09:18:23 AM
My modular base's base template (shit's confusing) to start up with and expand on with electricity, indoor farming etc etc.

(https://puu.sh/yWSSG/45942b6810.png)

(https://puu.sh/yWTOM/218e2eb661.jpg)

Excel grid design attached.

[attachment deleted by admin: too old]
Title: Re: Show us your colony [Mega Thread]
Post by: Harry_Dicks on January 09, 2018, 07:12:29 PM
Quote from: Sarge on January 08, 2018, 09:18:23 AM
My modular base's base template (shit's confusing) to start up with and expand on with electricity, indoor farming etc etc.

(https://puu.sh/yWSSG/45942b6810.png)

(https://puu.sh/yWTOM/218e2eb661.jpg)

Excel grid design attached.

You should try 3 tile wide hallways like a boss. Sculptures, or a chess table with 2 chairs, cool stuff in the middle lane. Streetlights?
Title: Re: Show us your colony [Mega Thread]
Post by: Sarge on January 10, 2018, 10:22:53 AM
Quote from: Harry_Dicks on January 09, 2018, 07:12:29 PM
You should try 3 tile wide hallways like a boss. Sculptures, or a chess table with 2 chairs, cool stuff in the middle lane. Streetlights?

Yeah dude, now you're talking. After getting wrecked by an infestation yesterday I want to pop traps inside as well so I'll need at least 2 wide, but symmetry you know, so 3 it is. Also thieves, so indoor traps may very well be a thing now.
Title: Re: Show us your colony [Mega Thread]
Post by: Pipotin on January 19, 2018, 12:19:58 PM
My colony : Ice sea, extreme difficulty, year 18, cassandra, no mods.
The red corridor is my killbox.
(https://i.imgur.com/6NBv624.jpg)