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RimWorld => General Discussion => Topic started by: mcawesome on December 22, 2016, 08:10:38 AM

Title: Water
Post by: mcawesome on December 22, 2016, 08:10:38 AM
So I find it odd that with so many survival elements, water is not one of them. Does anyone know if this is going to be added? Something like hand operated wells/electric wells, storage tanks, water catchment system etc.

Just curious thanks!
Title: Re: Water
Post by: Alenerel on December 22, 2016, 08:31:49 AM
Sounds interesting but it could add an unneeded headache to add another need, still I think that its worth a try.

Now Im not sure if Tynan already tried it in his dev build or if he already discarded the idea after thinking it.
Title: Re: Water
Post by: piranha on December 22, 2016, 09:29:58 AM
Absolutly! And i would also love to be able to do some fishing in the water, have people drown in there and have some flooding after heavy rainfall!
Btw.. why don't we have toilets?

I guess there are still endless things that could be added to the game :)
Title: Re: Water
Post by: Lys on December 22, 2016, 11:14:23 AM
1. Open the search (https://ludeon.com/forums/index.php?action=search;advanced)
2. Type "water" in search field
3. Choose board to search in -> "Suggestions"
3. ? ? ?
4. Profit
Title: Re: Water
Post by: mcawesome on December 22, 2016, 12:24:36 PM
Quote from: piranha on December 22, 2016, 09:29:58 AM
Absolutly! And i would also love to be able to do some fishing in the water, have people drown in there and have some flooding after heavy rainfall!
Btw.. why don't we have toilets?

I guess there are still endless things that could be added to the game :)

I guess youre right, there is a lot that could be added! I didnt even think of toilets till now. My guess is their digestive track is 100% efficient.
Title: Re: Water
Post by: mcawesome on December 22, 2016, 12:26:08 PM
Quote from: Lys on December 22, 2016, 11:14:23 AM
1. Open the search (https://ludeon.com/forums/index.php?action=search;advanced)
2. Type "water" in search field
3. Choose board to search in -> "Suggestions"
3. ? ? ?
4. Profit

Are you telling me there was already this suggestion or that I should myself suggest it? Because that sounds like a lot of work.
Title: Re: Water
Post by: Bozobub on December 22, 2016, 02:11:29 PM
It's far more work to actually implement the change, is it not?
Title: Re: Water
Post by: LordMunchkin on December 22, 2016, 09:43:16 PM
People have been suggesting water for years. Honestly though, I'd rather have non-combat roles expanded than another survival mechanic added.
Title: Re: Water
Post by: MikeLemmer on December 23, 2016, 02:32:25 AM
Yeah, it feels like there's enough survival mechanics already in the game that worrying about water as well would just be too much. Food already covers daily survival concerns quite well. The main effect adding water management would have would be to limit the locations you can build a thriving base at.
Title: Re: Water
Post by: Elixiar on December 23, 2016, 02:53:23 AM
I'd rather see water explored in terms of 'water powered generators, moats, sea raids (Viking style), transport etc.

I think toilets is abit far. I don't want to play the sims. Though having no some generalised dependence on water would be really nice. For instance if water was required as good source, fresh water springs, sea filtration and water holes and wells would be really cool to see. Would also add another layer of depth to playing in desert regions.

Also, rain collection.
Title: Re: Water
Post by: Listy on December 23, 2016, 02:55:19 AM
Quote from: piranha on December 22, 2016, 09:29:58 AM
Absolutly! And i would also love to be able to do some fishing in the water,

And then when you're guy is fishing you'd get a red event saying something like

"Bob chose a fishing spot that was in the territory of a MegaHippo. This has enraged the MegaHippo."
That spawns a MegaHippo, in the water close to the Colonist whose fishing, and the MegaHippo has the Manhunter condition.

Come on you know that's how Tynan's mind works.


Title: Re: Water
Post by: Headshotkill on December 23, 2016, 07:39:57 AM
There's a Mars mod that has implemented both the need to empty bladder/bowls and a need for hygiƫne.
To be honest it works really well and boosted realism a lot for me, the only thing is that the mod hasn't implemented alternatives to a functioning toilet or shower. There should be primitive options so you don't have to build an expensive shower/sewage system right away with the little resources you have.
Title: Re: Water
Post by: Xolotle on December 27, 2016, 06:23:46 PM
While I agree that water as another survival mechanism is a little much, I'm disappointed that water is really nothing more then a barrier. I know that Fish industries mod, but it seems like it would be common sense to utilize water as a potential resource in the vanilla game. Fishing, Irrigation, Transport, Leisure.. There's just so much potential for water resources in the game.
Title: Re: Water
Post by: PieroSgri on December 28, 2016, 07:35:18 AM
Tynan expressed himself more than once about the balance between realism and fun.
If the game is really accurate it will be fun only for a restricted group of strategy game fanatics.
If the game is only for fun and casual it will be played only by raging kid or casual gamers.

The thing I liked more about Rimworld indeed is its balance between complexity and fun.
I like the idea behind dwarf fortress but really... It's just too much! Way over the top!
Tynan gifted this midway to us which for me is pure GOLD!

After this, if you read that far... Drinking and Toilet would be a nice addition to realism but I think scavenge water along with food will just give headache always monitoring stockpile and resource.
Also, I dont know about you, but a lot of people (myself included) play on harsh environment like sea ice, tundra, desert, extreme desert; in those biome caring about water too will be just so tedious.

On the other hand, I'm okay with fishing, and/or actually doing something with those lake on the map, or if you choose the tileset with the water on one side.
Title: Re: Water
Post by: Catastrophy on December 28, 2016, 07:56:12 AM
Not really interested in managing water items, rather than water, it's flow and further uses. It's just like lava after all. Kind of.
Title: Re: Water
Post by: Xolotle on December 28, 2016, 04:42:43 PM
Quote from: PieroSgri on December 28, 2016, 07:35:18 AM
Also, I dont know about you, but a lot of people (myself included) play on harsh environment like sea ice, tundra, desert, extreme desert; in those biome caring about water too will be just so tedious.

You say tedious, but the Inuit basically live off fishing, and Irrigation is fundamental in desert cultures.The ability to turn desert into arable land would bring a whole new dimension to desert maps.

I don't really think drinking water should be added, but we mine mountains.. why not use water?

Title: Re: Water
Post by: RemingtonRyder on December 28, 2016, 04:43:27 PM
Water is a major ballache in Minecraft. Especially when there's a recipe which needs three buckets of water but you have no way of automating the refilling of said buckets and putting them back in the crafting table.

Why would you want water as a thing in RimWorld?
Title: Re: Water
Post by: Anomaly on December 29, 2016, 07:30:55 PM
Id like to have water because its more important than food in a survival situation. It seems odd, given the game's other complexities that we never have to secure clean water or dig a hole out back. Its more complex, yes, but its complexity that I miss.

Water doesn't need to function as an item unless you are filling canteens. It would be a matter of source and distribution with only a source being needed at first then distribution as a colony implements running water, showers and toilets.  At first just making sure the kitchen is near a spring would do it.

Prison architect would be a better reference for water than Minecraft and others.
Title: Re: Water
Post by: Bozobub on December 29, 2016, 09:22:36 PM
It would also open the possibility of hydropower ^^ .
Title: Re: Water
Post by: Headshotkill on December 30, 2016, 02:51:12 AM
Quote from: Bozobub on December 29, 2016, 09:22:36 PM
It would also open the possibility of hydropower ^^ .

I think for now OP's requesting water as a collectable resource that pawns must consume, actuall water physics would likely require a LOT of work.
Title: Re: Water
Post by: Bozobub on December 30, 2016, 03:15:07 AM
I'm aware.  It was simply an observation.
Title: Re: Water
Post by: Andy_Dandy on December 30, 2016, 04:10:25 AM
Oh yeah! Securing drinking water, and building showers (and perhaps water toilets) in pawn apartments and prisons. Hydropower, water pipelines, wells, water pumps, sewers and fishery. Pawns and prisoners pooping on the floor if no access to a toilet, and starting to smell like rotten cowshit if not showering. What's not to like?

Of course there needs to be some primitive alternatives before you have a good water pipe line system automatically running, like outdoor toilets and bathing in a tub.
Title: Re: Water
Post by: Daguest on December 30, 2016, 09:27:09 AM
Quote from: PieroSgri on December 28, 2016, 07:35:18 AM
Also, I dont know about you, but a lot of people (myself included) play on harsh environment like sea ice, tundra, desert, extreme desert; in those biome caring about water too will be just so tedious.
I play on "harsh environment" all the time, and I think water would be great to the game. Mostly because right now, it's ridiculously easy to survive in harsh "hot" environment compared to "cold". Parka have high speed/manipulation penalty, while duster doesn't. Cowboy hat have a social bonus, while the tuque doesn't have any kind of bonus. You can grow crops all year (despite what the tooltip say when you pick a colony), and you don't need a sun lamp/temperature control for the crops. Terrain is 100% water free, so you can build pretty much anywhere you want, while boreal forest for example have tons of marshes and pond.

Not only it's unrealistic but it's also way too easy for no reason (want an easy play ? Temperate is for you). Water would solve all of that, and not make cold places harder. You'll just melt snow or use one of the numerous pond for water. OFC, the game would need ways to have water in hot areas (oasis, recycling water, whatever), but that's a minor balance issue quickly fixed.
Title: Re: Water
Post by: Headshotkill on December 30, 2016, 10:24:59 AM
Quote from: Daguest on December 30, 2016, 09:27:09 AM
OFC, the game would need ways to have water in hot areas (oasis, recycling water, whatever)

Condensation, dig a hole, put plastic bag in hole and press it against the sides so you have a bowl with plastic borders, pee in hole, put leaves and plants in hole, basicly put anything that could contain moisture in hole.
Now put a small cup or watertight container in the middle on top of your moisture soup.
Next you span another sheet of plastic over the hole and and attach it to the sides of the hole, make sure it's stretched and doesn't have any folds in it, also make sure it's airtight.
Lastly, you'll put a small weight (rock,...) in the middle of the sheet of plastic you spanned over the hole so there's a depression over your cup, what will happen is the heat from the sun will warm up your urine and the plant material, this will evaporate the water and create condensation on the plastic sheet you spanned over the hole, this condensation will be pulled down by gravity towards the depression of the sheet (rock) and drip into the cup. Now you have water.

This is a Bear Grylls technique btw.


Other than that you can also search a dried up riverbed and dig a hole until you reach ground waterlevel.