Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: O Negative on December 28, 2016, 05:47:52 PM

Title: [A16] Bulk Meals [REMOVED]
Post by: O Negative on December 28, 2016, 05:47:52 PM
Bulk Meals [REMOVED]



Summary
This mod has been removed from Steam and Ludeon Forums.
Some users made it rather clear that this one functioned far too closely to Feed The Colonists.

The goal of this mod was to ease the min/max urge a lot of people feel when designing their colony's kitchen(s).

You Broke My Save, Jerk! [Steam]
My sincere apologies, honestly.
I take full responsibility for your frustration.
I should have tested how saves would react before purging on Steam.

Fix Your Save
Hope is not lost.

Quote from: SvPateyl on March 01, 2017, 06:35:03 PM
It seems Lethe uploaded some older version of the mod, which does not contain recipe for bulk kibble. That's probably why the game still won't load.
I've managed to edit my save to remove Bulk meals and so far the surgery seems to have been successfull :]

How I did it:
- Make a copy of the save.
- Open it in Notepad++ or something similar that displays XML nicely.
- Search for texts:

  • <recipe>BulkMakeKibble</recipe>
  • <recipe>BulkCookMealSimple</recipe>
  • <recipe>BulkCookMealFine</recipe>
  • <recipe>BulkCookMealLavish</recipe>
- Those are active bills. In my case they were enclosed within <li> element under stove and butcher table. I removed the whole <li> elements.
- Load the edited save, confirm missing mod (click Load anyway).
- Check if the stove and butcher table works correctly, if you can add the classic work bills it's fixed. Probably.

I provide no guarantee, it might make your computer explode for all I know :) but mine hasn't exploded yet...

Download
Download should be below.
Will be removed upon release of A17.

[attachment deleted by admin due to age]
Title: Re: [A16] Bulk Meals
Post by: asquirrel on December 29, 2016, 01:03:12 PM
"The work amount is 2.5 times greater, which means it takes 2.5 times longer to do, making this method twice as efficient regardless of base architecture."

Not sure what that means.  Are you saying it takes 2.5 more time to cook 5 meals than 1 meal?  That can't be right.  How long does it take to cook 1 bulk meal (5 items) vs. 1 single meal?  Thanks for the info! :)
Title: Re: [A16] Bulk Meals
Post by: Headshotkill on December 29, 2016, 02:44:24 PM
I think he means cooking 5 meals in bulk is 2.5x the time it takes to make 1 meal of same quality.
In other words it's 2x faster to make 5 meals in bulk rather than cooking 5 meals in series.
Title: Re: [A16] Bulk Meals
Post by: O Negative on December 29, 2016, 02:51:03 PM
Yeah, it essentially takes 2.5 times longer to cook 1 bulk meal (5 items) vs. 1 single meal. :)


I did this for a few reasons,

1) Balance: I wanted bulk meals to be the (obvious) preferred method of preparing food, without it being overwhelmingly overpowered. 500% efficiency would be a bit much, in my personal opinion.

2) Realism: While not first priority, I do like to consider realism an important factor. People are only capable of suspending disbelief up to a certain point. It doesn't make sense - in a real-world scenario - for a bulk meal (5 items) to only take as long as cooking a single meal, but it also doesn't make sense for it to take 5 times as long. It's kind of related to the reason why you can't just double the temperature of the stove to cut the cook time in half when preparing cookies/brownies/etc.
Title: Re: [A16] Bulk Meals
Post by: asquirrel on December 29, 2016, 03:02:39 PM
Ah, thanks for that clarification folks! :)
Title: Re: [A16] Bulk Meals
Post by: O Negative on December 30, 2016, 07:04:42 AM
I've updated the description, in hopes of avoiding any further confusion :)

I'm not always great at explaining things, but I hope the new layout helps!
Title: Re: [A16] Bulk Meals
Post by: animagus_kitty on January 02, 2017, 12:36:25 AM
I simply can't play without this mod. Thanks for your contribution to the game!
Title: Re: [A16] Bulk Meals
Post by: Owlchemist on January 02, 2017, 12:51:44 AM
Regarding efficiency and balance, if you're open to feedback about it, I personally wouldn't mind seeing it nerfed more.... because you're already gaining an enormous amount of time-saving due to 5x less legwork running around.

Besides, realistically there'd only be noteworthy time savings for certain types of work... like mixing and bulk grilling. Food prep like cutting up veggies and meat? That'd just be straight up 5x more work.
Title: Re: [A16] Bulk Meals
Post by: O Negative on January 02, 2017, 05:01:39 AM
I'm always up for constructive criticism; especially when it's accompanied by sound arguments.

I don't think I'll force everybody into the nerfed version, though. I can upload a similar (nerfed) version in this same thread, for those of you that want it :)
Title: Re: [A16] Bulk Meals
Post by: Tinkerer on January 02, 2017, 08:30:02 PM
Quote from: O Negative on January 02, 2017, 05:01:39 AM
I'm always up for constructive criticism; especially when it's accompanied by sound arguments.

I don't think I'll force everybody into the nerfed version, though. I can upload a similar (nerfed) version in this same thread, for those of you that want it :)

What are numbers for the nerfed version?

Thank you!
Title: Re: [A16] Bulk Meals
Post by: O Negative on January 03, 2017, 04:31:43 AM
Mostly the same. Instead of 200% efficiency, bulk meals are "only" 125% efficient in the nerfed version.


BillWork Amount
Simple Meal
300
Bulk Simple Meals
1200
Fine Meal
450
Bulk Fine Meals
1800
Lavish Meal
800
Bulk Lavish Meals
3200


Hope that helps :)
Title: Re: [A16] Bulk Meals
Post by: Smexy_Vampire on January 04, 2017, 06:48:07 PM
another mod makes bulk batches of 5 as the increse incroments of the bill is +1 +5  ect
Title: Re: [A16] Bulk Meals
Post by: O Negative on January 04, 2017, 11:38:01 PM
Quote from: Smexy_Vampire on January 04, 2017, 06:48:07 PM
another mod makes bulk batches of 5 as the increse incroments of the bill is +1 +5  ect

Oooo, how neat! Link? :o

Hopefully, Tynan or Ison will see these bulk production mods and incorporate something like them into the base game.
Title: Re: [A16] Bulk Meals
Post by: Smexy_Vampire on January 05, 2017, 12:26:20 AM
Quote from: O Negative on January 04, 2017, 11:38:01 PM
Quote from: Smexy_Vampire on January 04, 2017, 06:48:07 PM
another mod makes bulk batches of 5 as the increse incroments of the bill is +1 +5  ect

Oooo, how neat! Link? :o

Hopefully, Tynan or Ison will see these bulk production mods and incorporate something like them into the base game.
as requested for link http://steamcommunity.com/sharedfiles/filedetails/?id=830545304 (http://steamcommunity.com/sharedfiles/filedetails/?id=830545304)
Title: Re: [A16] Bulk Meals
Post by: O Negative on January 05, 2017, 01:59:56 AM
Thank you, much. Yeah, that's fairly easy to do as well.
I thought maybe it was something more C#-esque when you first mentioned it.
Like, maybe you meant you could choose exactly how many meals you wanted produced at a time. +1 or +5 buttons to increase increment.
That's the end goal, I think :)
Title: Re: [A16] Bulk Meals
Post by: BTAxis on January 05, 2017, 09:15:13 AM
The nerfed version seems to be broken, it generates errors when loading the mod.

The problem is in Recipes_BulkFood.xml line 69: the closing tag for <workSkillLearnFactor> is missing a slash.
Title: Re: [A16] Bulk Meals
Post by: O Negative on January 05, 2017, 03:49:52 PM
Fixed, sorry about that.

i know exactly how that happened, too ::)
Title: Re: [A16] Bulk Meals
Post by: sirgzu on January 07, 2017, 08:20:00 AM
could the nerf-factor be made configurable through mod options perhaps?
Title: Re: [A16] Bulk Meals
Post by: O Negative on January 08, 2017, 10:48:22 AM
Mmmmmm, I'm sure it could. Something like what the XL stack mod does. I'm still in the early learning phases of C# though, and I don't care to steal code from other mods :/
Title: Re: [A16] Bulk Meals
Post by: Smexy_Vampire on January 09, 2017, 03:30:10 AM
patch to use this with (t) cook stove :D bulk meals on faster stove omg i need this !
Title: Re: [A16] Bulk Meals
Post by: WoodyDaOcas on January 09, 2017, 05:09:58 PM
Thank you very much for the mod, took the nerfed version :) I just won't build a second stove, my colony is 17 ppl atm and I think 1 cook should be handle that :D So this mod is very welcomed, thank you
Title: Re: [A16] Bulk Meals
Post by: Smexy_Vampire on January 10, 2017, 02:54:33 AM
how would i add a new stove ?
Title: Re: [A16] Bulk Meals
Post by: asquirrel on January 10, 2017, 09:13:19 AM
Quote from: Smexy_Vampire on January 09, 2017, 03:30:10 AM
patch to use this with (t) cook stove :D bulk meals on faster stove omg i need this !

Hey man.  Are the cooking tools not working for you as well?  Did you figure out where the conflict is?  Is it Vegetable Garden mod with bulk meals mod that's causing it?  Thanks!
Title: Re: [A16] Bulk Meals
Post by: Smexy_Vampire on January 10, 2017, 07:01:34 PM
Quote from: asquirrel on January 10, 2017, 09:13:19 AM
Quote from: Smexy_Vampire on January 09, 2017, 03:30:10 AM
patch to use this with (t) cook stove :D bulk meals on faster stove omg i need this !

Hey man.  Are the cooking tools not working for you as well?  Did you figure out where the conflict is?  Is it Vegetable Garden mod with bulk meals mod that's causing it?  Thanks!
thos mods probly overlap and the one work station booster is missing
Title: Re: [A16] Bulk Meals
Post by: O Negative on January 10, 2017, 07:27:46 PM
Mods that alter the vanilla cooking stoves (fueled and electrical) aren't going to play friendly with this mod, unfortunately. It wouldn't be hard to make a patch, but I'd prefer to not get carried away with making patches for different combinations of mods.

Depending on the mod order, you would add the recipes found in the first loaded to the last loaded stoves .XML file.

Not really anything I can do for right now; on vacation :(
Title: Re: [A16] Bulk Meals
Post by: Komyets on January 12, 2017, 02:42:17 AM
Thank you Thank you THANK YOU. Been looking for a mod that does exactly this for a while now :D
Title: Re: [A16] Bulk Meals
Post by: Zebukin on January 12, 2017, 11:23:20 AM
Thank you for mod. Really helpfull, especially for 10+ colonists. Even with nerfed version.
It would be great to have compatibility with camping stove:

https://ludeon.com/forums/index.php?topic=29145.msg294659
Title: Re: [A16] Bulk Meals
Post by: Komyets on January 23, 2017, 08:48:30 PM
I've been playing with this mod for some time and I must say, im satisfied with it, it is very convenient, and time saving. However I have noticed one small thing.
Pawns using the stove to make bulk meals do not get cooking experience as much as they would by cooking one meal at a time. Its a bit weird, but I guess it makes sense lol, i'll still add a lesser bill to make individual meals to balance this out, I like my cooks to be skilled :P
Title: Re: [A16] Bulk Meals
Post by: O Negative on January 23, 2017, 10:34:19 PM
Quote from: Komyets on January 23, 2017, 08:48:30 PM
I've been playing with this mod for some time and I must say, im satisfied with it, it is very convenient, and time saving. However I have noticed one small thing.
Pawns using the stove to make bulk meals do not get cooking experience as much as they would by cooking one meal at a time. Its a bit weird, but I guess it makes sense lol, i'll still add a lesser bill to make individual meals to balance this out, I like my cooks to be skilled :P

Hm, strange. I attempted to remedy that early after initial release. Maybe I missed something.
Title: Re: [A16] Bulk Meals
Post by: Komyets on January 24, 2017, 01:46:22 AM
Quote from: O Negative on January 23, 2017, 10:34:19 PM
Quote from: Komyets on January 23, 2017, 08:48:30 PM
I've been playing with this mod for some time and I must say, im satisfied with it, it is very convenient, and time saving. However I have noticed one small thing.
Pawns using the stove to make bulk meals do not get cooking experience as much as they would by cooking one meal at a time. Its a bit weird, but I guess it makes sense lol, i'll still add a lesser bill to make individual meals to balance this out, I like my cooks to be skilled :P

Hm, strange. I attempted to remedy that early after initial release. Maybe I missed something.
Wait, dont, I just tested it in a fake colony with two paws with similar traits, cooking level, and cooking exp, and the pawn cooking bulk did actually earn more exp than the one cooking single(Bulk earned about 350 more exp than single after each one cooked exactly 50 meals with both methods(10x for bulk and 50x regular meals for single))... my bad sorry! I must have been too sleepy or something when I posted the "issue" :s
Title: Re: [A16] Bulk Meals
Post by: TheAuraKing on March 01, 2017, 12:43:20 PM
May i ask why the mod was taken down on steam? it ruined my game when it was taken down. all the stuff i made from my start as a tribe is all gone
Title: Re: [A16] Bulk Meals
Post by: Lethe on March 01, 2017, 04:13:46 PM
Uploaded a copy of it up. Hope O Negative doesn't mind. I really don't like people's saves being broken over steam's auto-mod removal. :\

People downloading: I guess you'll need to rename the folder "827839100" instead of "Bulk Meals". Someone correct me if that's not right. I'm not using steam for any games I like to play moded [rimworld, skyrim, etc]. I'm so glad because of things like this. :\

Dropbox: https://www.dropbox.com/s/gm3jn481d3m3bor/Bulk%20Meals%20A16.zip?dl=0

Zippyshare: http://www91.zippyshare.com/v/qsqUSpXx/file.html

Edit: For anyone reading: Since the mod's author is trying to kill off their mod, if possible you should switch over to a different mod and use it instead. I'm using Feed the Colonists which offers similar functionality. https://ludeon.com/forums/index.php?topic=25128.0

I guess if you can't do it on your current colony without losing a ton of supplies or breaking it, then use a different mod on your next colony. I uploaded a copy of the mod to help people get their saves working again.

You might be able to cleanly remove this mod if you remove any current cooking bills that uses this mod [ie any Bulk X meals]. So, step by step directions: put a unextracted copy of the mod in the mod folder*. Boot up your game, remove any current bulk bills, save a new copy [not over anything], remove mod. Try to boot your new save and check if a bunch of your food is gone or not. Report back if this works or not.

*in case you need instructions on how to manually add a mod to a steam game: https://ludeon.com/forums/index.php?topic=6223.0

Title: Re: [A16] Bulk Meals
Post by: Mistrornge on March 01, 2017, 05:13:20 PM
Yep broke mine as well.  Several days gone
Title: Re: [A16] Bulk Meals
Post by: Akire-Chan on March 01, 2017, 06:17:16 PM
So I downloaded the mod and put it in my load order where it was before but my map still wont load. Do you guys have any advice on getting it to work?
Title: Re: [A16] Bulk Meals
Post by: SvPateyl on March 01, 2017, 06:35:03 PM
It seems Lethe uploaded some older version of the mod, which does not contain recipe for bulk kibble. That's probably why the game still won't load.
I've managed to edit my save to remove Bulk meals and so far the surgery seems to have been successfull :]

How I did it:
- Make a copy of the save.
- Open it in Notepad++ or something similar that displays XML nicely.
- Search for texts:
- Those are active bills. In my case they were enclosed within <li> element under stove and butcher table. I removed the whole <li> elements.
- Load the edited save, confirm missing mod (click Load anyway).
- Check if the stove and butcher table works correctly, if you can add the classic work bills it's fixed. Probably.

I provide no guarantee, it might make your computer explode for all I know :) but mine hasn't exploded yet...

Edit: I think the version with bulk kibble is downloadable here: https://ludeon.com/forums/index.php?action=dlattach;topic=28801.0;attach=18078
at least judging by XMLs inside.
Title: Re: [A16] Bulk Meals
Post by: Akire-Chan on March 01, 2017, 08:50:26 PM
Gosh darnit, she ain't workin. I tried to manually reinstall at first, that didn't work. Then i went into the save file and too out the <li>BulkWhatvever lines like SvPateyl suggested and it still wont load. I'm getting an error message with the mod's stuff still listed, see here: http://steamcommunity.com/sharedfiles/filedetails/?id=875118743
Am I being stupid and missing something or is there anything else to try? I really want this save to work again...
Title: Re: [A16] Bulk Meals
Post by: BlackSmokeDMax on March 01, 2017, 09:17:27 PM
Are the download links in the first post of this thread not working, or the wrong ones? I'd check myself but posting now from mobile.
Title: Re: [A16] Bulk Meals
Post by: goozi on March 02, 2017, 09:52:52 AM
Hey. My savefile was also corrupted by the removal of this mod. I fixed it by finding stoves from savefile, removing all bills from them and adding </bills> </billstack> and </thing> after them. Somehow those closings had been moved to all the way to the bottom just before </things>. Works fine now! GL guys.
Title: Re: [A16] Bulk Meals
Post by: Lethe on March 02, 2017, 04:15:25 PM
Quote from: SvPateyl on March 01, 2017, 06:35:03 PM
It seems Lethe uploaded some older version of the mod, which does not contain recipe for bulk kibble. That's probably why the game still won't load.
I've managed to edit my save to remove Bulk meals and so far the surgery seems to have been successfull :]

How I did it:
- Make a copy of the save.
- Open it in Notepad++ or something similar that displays XML nicely.
- Search for texts:

  • <recipe>BulkMakeKibble</recipe>
  • <recipe>BulkCookMealSimple</recipe>
  • <recipe>BulkCookMealFine</recipe>
  • <recipe>BulkCookMealLavish</recipe>
- Those are active bills. In my case they were enclosed within <li> element under stove and butcher table. I removed the whole <li> elements.
- Load the edited save, confirm missing mod (click Load anyway).
- Check if the stove and butcher table works correctly, if you can add the classic work bills it's fixed. Probably.

I provide no guarantee, it might make your computer explode for all I know :) but mine hasn't exploded yet...

Edit: I think the version with bulk kibble is downloadable here: https://ludeon.com/forums/index.php?action=dlattach;topic=28801.0;attach=18078
at least judging by XMLs inside.

Yeah, his method should work for removing the bills from your save file. If you don't want to install a program to change it you can use good old notepad. If it doesn't look formatted nicely, then open it up with wordpad. Half of the time it looks good in one of them, but not the other.

As long as you have back up copies of your save this shouldn't be risky at all.

You're correction that the link you provided has kibble in it. The author had two versions of this mod. The normal, (not nerfed), version of this mod does not have kibble in it. I uploaded that one. Only the nerfed version has the kibble (and pemmican) in it. I don't know why, I suppose she goofed. The copies I provided are up to date to whatever she posted to the forums here. You can actually still grab them from the first post if you sign in/make an account. I figured lurkers would be coming in to fix their saves and if you're not signed in you'd have no idea there was any file attached to anything. :\ My links are for the lurkers and insurance if she/he decides to remove the files from her/his main post too.

Dropbox link to the Bulk Meals w/kibble & pemmican version (aka the nerfed one): https://www.dropbox.com/s/814rg8455z362yh/Bulk%20Meals%20A16%20-%20Nerfed.zip?dl=0

Unofficial version - quick mash up - This has the normal non-nerfed meals, but I tossed in the nerfed pemmicans and kibble. In case someone wanted no nerf, but still have some kibble & pemmican access.
https://www.dropbox.com/s/59bm3n4vhta6w53/A16%20Bulk%20Meals%20-%20%28no%20nerfed%20meals%2C%20but%20nerfed%20version%20of%20kibble%20%26%20pemmican%20are%20in%5D.rar?dl=0

If you want the values changed (de-nerf the kibble) then it's super easy to do yourself. Open the "Recipes_BulkFood.xml" and change the work amount. Line would look like "<workAmount>1200</workAmount>" Lower number = faster (less work), higher number = longer (more work).

The 'nerf' mentioned throughout this posts refers to how much work it'd take to create the meals. Some folks thought it was too quick/efficient and they wanted a version that didn't make things too easy.
Title: Re: [A16] Bulk Meals
Post by: skullywag on March 03, 2017, 03:50:57 AM
Can we not report posts just because the OP has taken his mod down. He has his reasons and will make them known if he feels like it, but im guessing due to the other similar mod he feels this is superfluous....maybe.

Again stop reporting this.
Title: Re: [A16] Bulk Meals
Post by: travin on March 11, 2017, 09:05:30 PM
Confirmed: the editing notes above to remove associated Bills allowed me to continue my save.

Thanks folks!
Title: Re: [A16] Bulk Meals [REMOVED]
Post by: O Negative on March 12, 2017, 08:35:59 AM
Whoa, forgot this thread existed...
The original post has been updated with information regarding removal and save fix.

Sincere apologies to users and moderators for the frustration involved here.
Title: Re: [A16] Bulk Meals [REMOVED]
Post by: thesoupiest on May 28, 2017, 09:07:37 PM
Please update this for A17. Please.
Title: Re: [A16] Bulk Meals [REMOVED]
Post by: BlackSmokeDMax on May 29, 2017, 11:00:28 AM
Quote from: thesoupiest on May 28, 2017, 09:07:37 PM
Please update this for A17. Please.

If you read the first post, you'll see OP is no longer doing this mod as it is very similar to another mod: Feed The Colonists.

That mod is ready for A17 and can be found here: https://ludeon.com/forums/index.php?topic=25128.0
Title: Re: [A16] Bulk Meals
Post by: lolitsroger on November 15, 2017, 06:51:24 PM
Quote from: TheAuraKing on March 01, 2017, 12:43:20 PM
May i ask why the mod was taken down on steam? it ruined my game when it was taken down. all the stuff i made from my start as a tribe is all gone
That is why I don't use steam, I just download the mod. Ya, it may be good for auto-updating, but it is bad when it comes to stuff being taken down.