(https://github.com/Midnighters/MoreDifficulties/blob/master/MoreDiffs.png?raw=true)
Making Rimworld Great Again
(https://github.com/Midnighters/MoreDifficulties/blob/master/Description.png?raw=true)
I became rather bored with the extreme modes on all the story tellers, so I decided to create
a few difficulties myself, thus comes about Madness and Impossible.
I was also a little annoyed with the look of the storyteller UI, so I spiced up some of the text
within it, as well as adding custom ASCII Symbols to somewhat correspond with the
difficulties.
I know that this is a fairly simple thing to do, but I am sure there are others much like
myself, who have grown bored of vanilla difficulties, but have no knowledge of how to
expand what is already there, so I decided to do so myself, and release it.
(https://github.com/Midnighters/MoreDifficulties/blob/master/AdditionalInfo.png?raw=true)
Madness Mode
✶ 2x the Enemies
✶ 70% Market Value
✶ 70% Crop Yield
✶ Permanent -10 Colonist Mood Buff
Impossible Mode
✶ 4x the Enemies
✶ 40% Market Value
✶ 40% Crop Yield
✶ Permanent -13 Colonist Mood Buff
✶✶ More Difficulties to Come ✶✶
Author
DaemonDeathAngel - Myself
Download
Github Release Page (https://github.com/Midnighters/MoreDifficulties/releases)
Direct Download (https://github.com/Midnighters/MoreDifficulties/releases/download/v1.0/MoreDifficulties.zip)
Incompatabilities
- Any Mods that Edit the Core Storytellers or Difficulty Defs
- Shouldn't conflict with any other Mods
- Report any Bugs that are found in this thread or on Github
Installation Instructions
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
For when crying at your PC is your favorite past time
Quote from: Huntakilla on December 30, 2016, 05:10:36 PM
For when crying at your PC is your favorite past time
Pretty much, I liked A10-A12 Randy Extreme, but he seems too easy anymore.
I like the new description for Randy kek
Quote from: Bob_Namg on December 30, 2016, 05:15:25 PM
I like the new description for Randy kek
Randy is supposed to be a dick, and his description wasn't quite "Dick-ish" enough lol
Randy's new description is basicly
'what do you want? why are you reading this you cunt,fu*k off' xD
Quote from: Jakub k. on December 30, 2016, 07:18:55 PM
Randy's new description is basicly
'what do you want? why are you reading this you cunt,fu*k off' xD
PRETTY MUCH! But it fits how I think Randy should talk lol
Going to be adding storytellers and new incidents to this eventually as well.
hello.
I once had an idea about custom difficulty mod, where you could select separately raid sizes and other events(mood/disiase and other difficulty multipliers). Hmm my English is bad .
Basically so you can set raids to small and other events very hard , or very hard raids but less other events.
Or maybe it would be easier to add 2 custom difficulties with thous settings.
Just wanted to share my idea cause im probably never going to do it myself :)
Quote from: ajaviide on December 31, 2016, 08:18:05 AM
hello.
I once had an idea about custom difficulty mod, where you could select separately raid sizes and other events(mood/disiase and other difficulty multipliers). Hmm my English is bad .
Basically so you can set raids to small and other events very hard , or very hard raids but less other events.
Or maybe it would be easier to add 2 custom difficulties with thous settings.
Just wanted to share my idea cause im probably never going to do it myself :)
This is something that could potentially be done using Huglibs Library, but it requires C#, which I have not had time to learn just yet. Once I do have time, I will look into it, and try adding this to it. Thanks a lot for the suggestion!
If I add this, I will be sure to credit you!
Just so you all know, Randy Random on Impossible mode is unpredictable and a pain in the arse. Within 20 minutes of starting a game, I had 4 pirate raids, 2 tribal raids, and a manhunter pack of elephants. Then my colonists decided to run headlong into a mechanoid ruin. Needless to say, 30 minutes in, it was game over.
Cool that you consider it.
Take care
Quote from: ajaviide on January 01, 2017, 04:51:43 AM
Cool that you consider it.
Take care
Of course, you as well.
I can't see an impossible difficulty for Randy and I can't see permadeath option for any storyteller, seems like it jsut doesn't fit within UI (and randy has longer description). I am amazed it haven't been reported yet. Using 1600x900 resolution.
Well, problem can be seen even on your previews.
I will see what I can do in fixing this.
Do you have any plans for updating this mod?
Works on alpha 17?