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RimWorld => Mods => Unfinished => Topic started by: darkrown on January 01, 2017, 08:40:02 PM

Title: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: darkrown on January 01, 2017, 08:40:02 PM

ADVANCED ROBOTICS
~a new era~



Advanced Robotics: A New Era is a mod concept that aims to set up your colonists with a suite of mechanoids that perform various tasks around the colony, from medical assistance, to tending to crops, to defending it from raiders.(this is my first mod effort, so any input on balance + coding assistance is definitely welcome. hope I managed to post this in the right forum ;_;)



OVERVIEW


Research the Robotics Assembly prompt to gain access to the Robotics Assembly Table, where you can construct robot parts, which can then be assembled at a Machining Table to produce your future mechanoid colonists.


(http://i.imgur.com/qhfMVkJ.png)


To fully assemble a mechanoid, you will need a Head Frame and a Body Frame, which are generic, and a Personality Core ((http://i.imgur.com/bH98e9w.png)) which is more specific and will determine the abilities and behaviour of the mechanoid.


By doing further research, you will also be able to unlock new tiers for your mechanoids, which grant them new abilities and improve their existing ones. To upgrade a mechanoid, you will first need to disassemble it and separately upgrade the Head and Body Frames, along with their Personality Core.


Mechanoids can be repaired with Plasteel/ Components instead of being healed with medicine. They obviously don't need sleep, but they do need to recharge their batteries at a Recharging Station once a week. They also don't receive any kind of mood modifiers and can't improve their skills through other means other than an upgrade. Mechs start with all other skills other than their relevant ones at 0.

Colonists can't really interact with bots (the Meidobots are an exception) other than upgrading them.

(http://i.imgur.com/cI8VFaC.png)

A Mark 2 Meidobot powering up at a Recharging Station

MECHANOID VARIETIES

ASSAULT TYPE [RANGED]


(http://i.imgur.com/3VnYX8Z.png) MK-AR03: Vaettir

The most basic defensive type; this agile mechanoid is able to wield common firearms in order to defend an area, although its frail frame makes it rather easy to dispatch by an accurate marksman.
(http://i.imgur.com/I03fuFg.png)MK-AR07: Dis

A popular choice of escort for mercenary companies, the Dis variant is quicker and slightly more resilient than the MK-03, and is also able to wield two small firearms at once.

(http://i.imgur.com/4mLr3bs.png)MK-AR11: Valkyrie

A state of the art mechanoid, Valkyrie platoons are routinely dispatched on alien infestation missions due to their excelent mobility and their ability to dual wield even the heaviest weapons at the same time.


(http://i.imgur.com/KiWP1ux.png)MK-AR2K: Hel

The Hel unit's extended frame allows it to control up to four weapons through its neural network, to devastating effect. A mechanical nightmare.

ASSAULT TYPE [MELEE]

(http://i.imgur.com/04jaUOy.png)MK-AM00: Promethean

A common presence in glitterworld order forces, the Promethean is often used to settle conflicts that involve civilians.

(http://i.imgur.com/RAT5Jb3.png)MK-AM04: Behemoth

Behemoths are usually called in to break up riots or hostage situations. They are also occasionally encountered as caravan guards travelling with interplanetary traders.

(http://i.imgur.com/18YQMdU.png)MK-AM14: Titan

Titan enforcers are an extremely popular choice for VIP bodyguards, mostly due to their custom personal shields which can draw a would-be assasin's shot away from their target.


(http://i.imgur.com/64QHxQa.png)MK-AM77: Hekaton

Hekaton units are moving fortresses. They are extremely well armored and possess a shield unit that can reflect shots at their attacker.


MEDICAL TYPE

(http://i.imgur.com/VUTXyk7.png)MM-MTreg: Dryad

The Dryad type is a common medical unit that is equipped for basic surgery and medical assistance.


(http://i.imgur.com/BL9Zf0X.png)MM-MTadv: Nereid

The Nereid variant expands on older models with an internal supply storage unit, for maximum efficiency and lightning quick intervention.


(http://i.imgur.com/1aiiPtC.png)MM-MTexp:Lampades

Lampades varieties are equipped with nanites that speed up treatment and can heal minor permanent conditions.


(http://i.imgur.com/qszOqlp.png)MM-MTleg: Caladria

The pinnacle of modern medicine. The Caladria is equipped with countless facilities and can perform feats of miraculous healing.


CONSTRUCTION TYPE

(http://i.imgur.com/nJfNhPF.png)CT-1: WXT

WXT units are routinely used on construction or digging sites as labour hand. They are unusually nimble for their large size.


(http://i.imgur.com/gQRNqgO.png)CT-1: WX6

WX6 can lift up to 500 KG worth of weight, but are also programmed for more delicate handiwork.


(http://i.imgur.com/GWhWomK.png)CT-1: WX6.2

Many of the ruined monuments that dot the lost rimworlds have been built by the hands of WX6.2 models.


(http://i.imgur.com/QZZQ5lQ.png)CT-1: Dragoon

The exceptionally hardy Dragoon unit can hold up to 100 times its weight. It works at an extraordinary speed for its size.


AGRICULTURAL TYPE

(http://i.imgur.com/XfE6cTX.png)Type: Duster

Duster units are equipped with a basic spray type dispenser for quick crop tending.


(http://i.imgur.com/GyFVvh0.png)Type: Grower

Growers possess larger water and pesticide tanks, for more efficient routines.


(http://i.imgur.com/EkVOYYI.png)Type: Harvester

Harvesters zip across tilled fields with lighting quick movements. A single unit can boost production to incredible levels in mere days.


(http://i.imgur.com/RTFfTPF.png)Type:Demeter

Demeter units possess advanced seed drills that allow them to sow large fields in movement. They can also use nanites to boost hydroponic production.



HOUSEKEEPER TYPE

(http://i.imgur.com/tblu35B.png)Meidobot Mark 1: Vanilla

Meidobots are typically used as housekeepers through glitterworld homes. Their extensive supply of cooking utensils and humanoid appearance makes them perfect for human interaction.


(http://i.imgur.com/ecjhCwl.png)Meidobot Mark 2: Pudding

The Pudding variant gains an extended body frame that allows for raw foodstuff storage, for improved production and efficiency.


(http://i.imgur.com/tWImS2i.png)Meidobot Mark 3: Cream

Aside from being used as personal chefs by A-list celebrities, Cream types are used in medical clinics in assisting with mental trauma, as per their AI framework programming.


(http://i.imgur.com/UoJQrvZ.png)Meidobot Mark 4: Orchid

Legendary caretakers. A single Orchid unit can sustain an entire colony all by itself.


NETWORK TYPE


(http://i.imgur.com/KpkKH4Z.png) Arq Inition: Deimos

A simple AI planner, Deimos units are usually shipped with colony freighters in order to organize future settlements.
(http://i.imgur.com/W9ITFsa.png)Arq Secunda: Hebe

The Hebe unit possess advanced microprocessors capable of complex calculations. It can easily process and organize substantial amounts of data.

(http://i.imgur.com/EXMycCf.png)Arq Tertia: Eileithyia

The Eileithyia unit houses two powerful AI cores which boost processing speed exponentially. Its neural dispensers allow it to optimize other surrounding mechanoids as well.


(http://i.imgur.com/5sKyo3a.png)Arq Extremus: Harmonia

Boasting three cutting-edge AI cores, the Harmonia unit can process trillions of terabytes in a split second. It can localize and optimize any defects in an instant.

POSSIBLE EVENTS



~as mentioned above, this is still in the planning phase, so if anyone is willing to help, I'd gladly accept :D anyway, thanks for dropping by and showing interest in this mod! make sure to come by every now and again, there will be progress~
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Hydromancerx on January 01, 2017, 10:19:34 PM
Looks nice! How will this compare to the other robot mods? Such as MAI?
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: 14m1337 on January 01, 2017, 10:54:43 PM
there are no kitchen, cleaning and hauling bots :(
guess I'm gonna try your mod anyways, in my next colony
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: DaemonDeathAngel on January 01, 2017, 11:24:12 PM
Oh boy, I really hope this gets finished, when I get home, I am going to message you, if you dont mind
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Primal Lord on January 01, 2017, 11:31:50 PM
I'd still like a scyther army, but this sounds amazing! And those medical drones look incredible
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Lennbolt7 on January 01, 2017, 11:35:23 PM
Holy crap! Please let this be a thing.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Smexy_Vampire on January 02, 2017, 01:32:44 AM
mai on staroids XD
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: darkrown on January 02, 2017, 04:26:00 AM
Quote from: 14m1337 on January 01, 2017, 10:54:43 PM
there are no kitchen, cleaning and hauling bots :(
guess I'm gonna try your mod anyways, in my next colony

construction bots are supposed to also be the haulers! more deets on the others soon :D

Quote from: DaemonDeathAngel on January 01, 2017, 11:24:12 PM
Oh boy, I really hope this gets finished, when I get home, I am going to message you, if you dont mind

please do! I need all the help I can get :P
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: darkrown on January 02, 2017, 06:12:05 AM
Added a Housekeeper type that cooks, cleans and wardens + other skills
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Hydromancerx on January 02, 2017, 06:53:35 AM
What about an robotic dog that trains animals and uh ... hunts ... i guess?

Also interesting to see all the types of robots in rimworld now ...

(http://s5.postimg.org/4rta50wg7/Rim_World_Forum_Robots.jpg)
Cleaner Bot & Hauler Bot

(http://s5.postimg.org/wzl0ltavb/Rim_World_Forum_MAI.jpg)
MAI (Mobile Artificial Intelligence)

(http://s14.postimg.org/6wd1bmc0x/RPP.png)
Builder Bot, Crafter Bot, ER Bot and Kitchen Bot

(http://simon-82.github.io/ModVarietyPack/images/robots_featureimage.jpg)
Cleaner Bot, Haulter Bot, Farmer Robot and Cooking Robot

(http://i.imgur.com/ImdOvJS.png)
Basic Combat Droid, Crematorius, Builder Droid, Medic Droid and Logistics Droid

(http://i.imgur.com/q2Lq9Qm.png)
Unknown Droid

(http://orig09.deviantart.net/ced7/f/2015/072/d/9/peacekeeper_front_by_rooki1-d8lm7vi.png)(http://orig01.deviantart.net/f580/f/2015/072/d/0/federator_front_by_rooki1-d8lm7vg.png)(http://orig06.deviantart.net/427d/f/2015/072/f/1/peacebringer_front_by_rooki1-d8lm7v8.png)(http://orig00.deviantart.net/0962/f/2015/075/b/1/peacemaker_by_rooki1-d8m0zvz.png)(http://orig15.deviantart.net/7a80/f/2015/075/a/0/peacemonger_by_rooki1-d8m104d.png)(http://orig02.deviantart.net/6738/f/2015/075/9/8/ordinator_front_by_rooki1-d8m10fd.png)
Federation Mechs

(http://i.imgur.com/SxSXTu7.png)
Raiderpede

let me know if i missed any.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: darkrown on January 02, 2017, 09:08:29 AM
Quote from: Hydromancerx on January 02, 2017, 06:53:35 AM
What about an robotic dog that trains animals and uh ... hunts ... i guess?

hey, robotic pets are an awesome idea! added to my list :D

for now I've added the network type, an immobile mech that boosts production and (at later levels) buffs other mechs
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Lennbolt7 on January 02, 2017, 10:01:25 AM
What do you think of giving the network mechanoids a chance of resisting an ai takeover? At least the fully upgraded one.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Smexy_Vampire on January 02, 2017, 05:25:38 PM
i want it and i want it now! i need a good house keeper for my mountin bunker
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Primal Lord on January 02, 2017, 05:42:53 PM
Quote from: Lennbolt7 on January 02, 2017, 10:01:25 AM
What do you think of giving the network mechanoids a chance of resisting an ai takeover? At least the fully upgraded one.

Rather than relying on upgrades, may i suggest the same thing except use base chance on thoughtdefs? For example, a recently charged, undergone recent maintenance, bonded mecha would have less of a chance of going maverick than a low power, damaged, overworked (overheating?) mecha? Similar to how pawns have higher chances to have mental breaks the lower their mood is.

+1 to anyone who gets the maverick reference :)

Edit: Except of course the mecha would always have a chance to go berserk, thus always leaving the player wondering when the inevitable will happen
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: darkrown on January 03, 2017, 05:32:51 AM
Quote from: Primal Lord on January 02, 2017, 05:42:53 PM
Quote from: Lennbolt7 on January 02, 2017, 10:01:25 AM
What do you think of giving the network mechanoids a chance of resisting an ai takeover? At least the fully upgraded one.

Rather than relying on upgrades, may i suggest the same thing except use base chance on thoughtdefs? For example, a recently charged, undergone recent maintenance, bonded mecha would have less of a chance of going maverick than a low power, damaged, overworked (overheating?) mecha? Similar to how pawns have higher chances to have mental breaks the lower their mood is.

+1 to anyone who gets the maverick reference :)

Edit: Except of course the mecha would always have a chance to go berserk, thus always leaving the player wondering when the inevitable will happen

actually I was thinking the opposite, haha. I'd like mechanoids to be a step away from the mood system. since a lot of the progression of rimworld is based around efficiency upgrades and keeping pawns happy so that they're more efficient, I see mechs as sort of the endgame goal: workers that are always productive, even with minimal management. compensated, of course, by making them terribly expensive to craft.

also the ai takeover should be a very rare event, so I think it would be better off being disabled by difficulty than through the network type. but I am thinkining about tying the network type to certain other events~
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: skullywag on January 03, 2017, 05:47:44 AM
Im interested to see the code behind this, ive been working on my own droids mod for a bit now but mine has all the worktypes covered with custom work scanners etc, interested to see if you did things the same way.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Ames on January 03, 2017, 04:03:22 PM
How about a Mecha Dragon or Mecha Wyvern?
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Primal Lord on January 03, 2017, 04:35:33 PM
Quote from: Ames on January 03, 2017, 04:03:22 PM
How about a Mecha Dragon or Mecha Wyvern?

This is going to sound like I'm joking or I'm making fun of you but I'm 100% serious here, reading this gave me an idea..... Mecha Alpacas that give HyperMechaAlpaca WoolWeave, the ultimate synthetic fabric that has both the best heat and cold insulation multipliers along with the best armor multipliers :0
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Ames on January 03, 2017, 05:07:58 PM
That sounds so cool!!! I am so glad I could help!! An ultimate armour is kind of one of the things I am still searching for too. BTW, still interested in that Mecha Dragon tho. :P
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: vgex on January 03, 2017, 06:30:41 PM
So... I'm impatient and I want this now. But I love this idea make it happin cappin
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Nomsayinbrah on January 04, 2017, 01:57:16 PM
My oh my, this looks amazing! Please let this happen, don't let it die off x(

One thing though - How would that last construction bot work? the 25% chance it doesn't cost resources?
Won't people just be able to spam a construction, deconstruct, construct, deconstruct etc etc to gain resources?

It's an amazing idea! Only that part might be a little OP?

Looks sooooo good though
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: KEBW1144 on January 08, 2017, 05:33:26 PM
Defiantly looks like one of the better robot mods would love to see this released. Really like the art the more I come back here to look the more it grows on me.

Cheers!
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Pink Omega on January 09, 2017, 03:05:10 PM
It looks really good, keep it up please.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Cassiopea on January 10, 2017, 12:11:30 PM
Quote from: darkrown on January 03, 2017, 05:32:51 AM
also the ai takeover should be a very rare event, so I think it would be better off being disabled by difficulty than through the network type. but I am thinkining about tying the network type to certain other events~

Solar flare causing the managing AI to go haywire? Solar flares severely slowing down the robot caretakers?

I'm looking forward to this mod!  :D
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Madman666 on January 10, 2017, 04:25:01 PM
This definitely needs to exist! Mechanoids is an unexplored part of the game for now, they rarely attack and you can't do anything with them, but destroy and scrap for parts. So I am really looking forward to it. Probably won't be easy to balance all that with vanilla game though. The artwork is also looking fantastic.

I hope for your success, but coding all that will probably be sooo hard... Or maybe partly even impossible, like one pawn having 4 weapons and separate aiming\shooting etc. But this is reeeeally good concept. I will come by to read the news now and then for sure))
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Lennbolt7 on January 10, 2017, 07:05:39 PM
So what's the progress on this?
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 10, 2017, 09:20:51 PM
So I'm guessing this isnt out yet, but any chance for an ETA? And also if you have something rudimentary done, is there any chance of us getting a beta/basic version please? I'm so excited, the models look freaking awesome!
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TheSoloGamer on January 12, 2017, 04:46:55 PM
The whole mod seems like a great idea, but I want to know if there could be the same robots but with different brands like RIMkea's rustic and rug lines etc. For example, current line/tier could be a mid/urb world line, A Transcendent line with higher quality and a lower quality Industrial/Experimental line. Each is researched using different techs (Experimental Robot tech, Urbworld Robotic tech etc.)
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Scythah on January 12, 2017, 10:27:34 PM
I don't really have anything helpful to add, just like to say that this looks like an amazing mod in the works. The artwork alone is really good, fits the vanilla style very well. Can't wait to see this one come out!

No pressure of course, haha.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: megatech2795 on January 12, 2017, 10:30:26 PM
Same I can't wait to see this release! The art is very well done I have to say. I would ABSOLUTELY replace my robot mod with this one if it came out!!
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Nomsayinbrah on January 13, 2017, 04:37:45 AM
I keep coming back to this thread hoping for an update :(

(sorry im too excited)
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: SigmaPrometheus on January 13, 2017, 07:22:20 PM
Sincerely, this mod surely becomes one of the most beloved mods, simply miss the android to convince the prisoners and an option to cybernetize the pawns, to have an army of cyborgs ... ;D
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: PiggyBacon on January 14, 2017, 05:00:58 PM
This is what my GlitterWorld colonies need.....Slaves to do the grunt work rich intelligent pawns living in beautiful marble homes. And an army of murdering droids. I am prepared to offer you bionic muffalo for an early release.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Xevion on January 15, 2017, 01:24:33 AM
I'm currently in love with the art just by looking at it, currently getting ready to roll around on the floor for a few hours in love with the thought of just installing these.
I've been having way too many problems with cleaning and huge workloads, but this...this...has solved my god damn problem.
Thank you so much for making this!
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Scythah on January 15, 2017, 02:40:49 AM
I had a thought, seems to me the only thing that's really missing is some kind of mining robot. Maybe the higher tiers have a chance to extract extra minerals from veins? Possibly a chance to produce small amounts of precious metals when mining normal stone blocks? Just some ideas.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 15, 2017, 05:44:14 PM
Maybe buff the positive mood bonus for the final housekeeper tier or lower the negation of negative effects. With stacked effects, the negation would be really high. Also if you can, try to change the colors between the melee and ranged bots because it can be pretty hard to tell. Scythah's idea is also pretty cool but maybe combine it with other types of labor to make a worker bot?
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Stinguerx on January 15, 2017, 06:28:03 PM
Quote from: Scythah on January 15, 2017, 02:40:49 AM
I had a thought, seems to me the only thing that's really missing is some kind of mining robot. Maybe the higher tiers have a chance to extract extra minerals from veins? Possibly a chance to produce small amounts of precious metals when mining normal stone blocks? Just some ideas.

The construction type is also the "mining type".
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Scythah on January 15, 2017, 07:58:45 PM
Quote from: Stinguerx on January 15, 2017, 06:28:03 PM
Quote from: Scythah on January 15, 2017, 02:40:49 AM
...

The construction type is also the "mining type".

Oh whoops, GGWP on my reading skills. Disregard then.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Xevion on January 16, 2017, 02:58:07 AM
Quote from: Scythah on January 15, 2017, 07:58:45 PM
Quote from: Stinguerx on January 15, 2017, 06:28:03 PM
Quote from: Scythah on January 15, 2017, 02:40:49 AM
...

The construction type is also the "mining type".

Oh whoops, GGWP on my reading skills. Disregard then.
I was looking at this, and thinking "I really want to reply to this and tell this idiot about how intellectually behind he is, but that'd be mean and he is probably wanting a separate type that isn't construction, and definitely hasn't just failed to read a large portion of the thread...".
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: darkrown on January 17, 2017, 06:02:41 AM
bad news, guys: my coder just bailed on me so unless I can find someone else to help, this is canned. will post more updates when/if anything happens
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Madman666 on January 17, 2017, 08:02:10 AM
Yup, it was too good to be true. Damn. Lets pray for a gift of Heavens, I guess, - a heavenly coder dropped from the sky. I wish I could be of help, but my coding experience is limited by little projects based on me learning by example from existing codes making little changes.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Smexy_Vampire on January 17, 2017, 09:40:24 AM
T_T the dream of mechinodes in mycollany to fight off pandora storry
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: skullywag on January 17, 2017, 10:55:01 AM
ok, here goes, as per my last post here I am working on a bot mod, its not dissimilar to this mod, it has tiers of bot but its a lot more simplified with the bots doing the core jobs the colonists can do so far (hauling, mining, cooking, cleaning, growing). Im currently using Shinzys art from the MD2 mod (outdated) with his blessing, but due to the fact that they all look the same (ive coloured them slightly) and the fact that I want to add tiers to my mod in a simple way I would need to make art for those simpler tiers with his droids being the upper tier, im no artist. Your art lends itself quite well to that model.

So in short I can bring your bots to life but not exactly in the way envisioned in this mod. If thats appealing let me know.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: SihvMan on January 18, 2017, 11:54:51 AM
If you have the art assets ready, you could try using the Misc Robot eXtension mod to add the basics of your robots to the game. It even works well because your robots look kinda like Misc MAI.

If you give me a month, I'm willing to learn to code to bring this to life.   :D
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 20, 2017, 10:05:33 AM
MY GOD these are amazing, lets hope its not a colonists in disguise, I really miss mipen droids mod. I'm more than willing to test any new robotics prototype mods out there, beta testing has been the core of my gaming life.

@hydromancer is just everywhere...
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 20, 2017, 10:26:53 AM
What now guys? Anyone have any coding experience? If the author of this mod is considering it, I say do a joint effort with skullywag, pass him the textures and any code you have in exchange for a part of the development process, or at the very least ask him to right up a trial beta and see if the community likes the code to stall for more time to find a coder or decide on your next step.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 21, 2017, 08:48:39 AM
Be nice to have more options concerning robotics to mod rimworld.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Smexy_Vampire on January 21, 2017, 10:26:39 AM
i realy love this idea there like the mai mod but on staroids and more spessified :D
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Lennbolt7 on January 21, 2017, 07:42:58 PM
Perhaps you can change the title to advertise for a coder?
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 23, 2017, 10:18:42 AM
Creator, may I ask how far the mod is code wise an what kind of things still need to be coded for?
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 23, 2017, 11:04:01 AM
Also you could advertise this on reddit really quickly, it'll attract a lot of people. Not trying to steal anything okay?, but if you'd like I can send up a quick post about it for you.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: megatech2795 on January 24, 2017, 12:16:50 PM
That's a great idea! I'm very active in the community and with checking my mail so if you'd like I can also set up some posts around the forums to direct possible coders to you and your project! Again as said above with the others I'm just trying to help advertise this if you would like. I am very excited to see this mod get finished up  and released! Even as a beta! So if you'd like me to advertise around for some assistance let me know on this thread or PM me! I'd be more than happy to set up and manage a few threads directing coders and such to you and this epic project!  ;D
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 24, 2017, 12:23:54 PM
Doesn't seem like the creator has been on in a while...
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 24, 2017, 12:50:33 PM
Well.. thats very bad
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Archadeas on January 24, 2017, 01:42:43 PM
Well, that's sad, I was looking forward to dropping in waves of expendable infantry drones, a constructor drone and supplies to make a war front against enemy raiders, throw up a few sandbags, barbed wire, build a recharger, batteries, fuel generator, etc. Would have been fun. I know that at one point, I may or may not have put all my colonists into crypto-sleep and ran my colony with MAIs and rumbas <.< .... >.> ... -_- take that cold snaps and heat waves, and flus, and age, and just about everything else wrong with biological beings.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 24, 2017, 10:02:55 PM
Yeah I guess we're all just going to have to wait here and have mental breaks from the mood penalty of "Abandoned Mod -10".
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 25, 2017, 09:20:09 AM
Amazing potential mod abandoned -100 mood

Self-Harm state initiated.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Archadeas on January 25, 2017, 09:40:48 AM
Quote from: Techgenius on January 25, 2017, 09:20:09 AM
Amazing potential mod abandoned -100 mood

Self-Harm state initiated.
No need for that, heh, we still have MAIs, they are just not as easily mass produced(though late game I can pump out 10 a year to function as a standing army and shock fodder.)
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 25, 2017, 10:07:48 AM
Yeah MAI just got updated so there's that...
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 25, 2017, 03:13:51 PM
Whats changed?
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 25, 2017, 03:20:01 PM
I haven't checked but you can use it for A16 now, and I'm curious if it's compatible with teaching and leaders and if they can elected...
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Archadeas on January 25, 2017, 03:55:44 PM
That is one of the things I want to be checking, I made a new colony and I am working towards setting up a MAI production line, I have a psychopathic marine with 20 shooting and 18 melee, so I am hoping that will work to make a warrior teacher, then seeing if I can make a mass produced robot military, I also have a medic with 16 doctoring to hopefully help train medic drones before I crypto sleep my new colony, or at least the vital units.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Rilamus on January 30, 2017, 02:19:44 PM
I love the look of this mod so far, can't wait for a playable version!
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 30, 2017, 02:24:56 PM
Quote from: Rilamus on January 30, 2017, 02:19:44 PM
I love the look of this mod so far, can't wait for a playable version!

Hahaha! you sir are a dreamer, not sure this will ever leave the box, this makes me so sad  :'(
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Rilamus on January 30, 2017, 02:30:21 PM

Hahaha! you sir are a dreamer, not sure this will ever leave the box, this makes me so sad  :'(
[/quote]

True ... more or less just an idea really. but I can dream .... sigh I can dream :'(
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Madman666 on January 30, 2017, 03:18:05 PM
People reeeeeally wanted ability to raid locations and travel the world - here it is in A16. RW still in alpha, so even if this mod will not work out, I think mechanoid related techs and even vehicles might be added later. There is a hint to vehicles or other chemfuel fed stuff coming up in chemfuel item description. So we wait and hope.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 30, 2017, 05:57:19 PM
Quote from: Madman666 on January 30, 2017, 03:18:05 PM
People reeeeeally wanted ability to raid locations and travel the world - here it is in A16. RW still in alpha, so even if this mod will not work out, I think mechanoid related techs and even vehicles might be added later. There is a hint to vehicles or other chemfuel fed stuff coming up in chemfuel item description. So we wait and hope.

I'd be more interested in airships, fighter crafts, droids and the like, people been moaning about riding animals for as long I can remember, some even tried to mod animals to add mounts, but it never works, but trade caravans, caravans in itself are a HUUUUUUGE improvement, being able to raid enemies was always a must, fkn pirates, take revenge.

I've always been a huge fan of robotics in games, specially simulation games, played and helped invent quite a few mods on the subject of robotics, however it seens Rimworld has yet to get a proper technology driven, robotics mod, yeah.. there are quite a few mods for it, misc mai and misc robots for the latest v, but.. well. Not to throw more salt in the wound, the "bots", are not really.. "Robots", people kept saying that mipen droids were truly the real experience, that them droids had mechanical parts, they needed to be researched and more importantly, they were not "pawns in clever disguise", I feel depression everytime I see "AI meat" in the storage, frankly. Thats all Mobile AIs are, incognito pawns, I mean, trying to hide isnt wrong, but instead of trying to make it pass as robots is just very basic, why not go the fallout 4 route and make Synthetic-like Robo-Pawns? with their Synthmeat, wired limbs and "synth" components as bodyparts, plastic like skin and researcheable intelligence that can be improved with tech research and memory improvement chips?

I don't mean to be rude or worse - ungrateful, however. That is all it is.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 30, 2017, 06:31:21 PM
The easiest thing to change the issue of that is to make the bots explode on death and burn to destroy any corpse left behind that could be butchers
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 30, 2017, 06:48:47 PM
Quote from: TerrorThomasCao on January 30, 2017, 06:31:21 PM
The easiest thing to change the issue of that is to make the bots explode on death and burn to destroy any corpse left behind that could be butchers

Too counterintuitive I'm afraid. The most useful reason to use robots is that they can be repaired with spare parts and components and still function. As a human, you lose a arm, hand, leg you're royally Fkd, yeah.. robots can still be manufactured to replace other robots or increase labour effectiveness, that said they're still just machines with machine parts, fit only for a specific set of functions, advanced robotic types require advanced intelligence, with sentient intelligence being the most puzzling, confusing and yes, feared set of superintelligence, for in it there is only logic without conscience, without barriers, dangerous indeed. In the near feature, we'll become slaves of our iphone overlords and their unbreakable nokia shook troopers.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Madman666 on January 30, 2017, 07:04:27 PM
I think those airships, figher craft are an overkill, its not an RTS, you know? Although I do agree on that RW should definitely have saddled horses at least and ideally horses for tribes and light transport vehicles for colonies. Combat vehicles kinda ok too if not too much variety, just to make raids even more interesting and dangerous. Colony-controlled mechs are a dream of many. To be fair I would welcome it too, having something else to shoot at for pirates could be nice.

And I also agree, that while MAI mod is interesting, its way too obvious, that its just a pawn with new sprite, as are haulers and cleaners. Unfortunately making them use mechanoid race class, that won't bleed, don't moods, needs and needs power, reqiores advanced level of coding, otherwise assigning them to mechanoid race will make them spawn along with mechs in ancient evil rooms and mech raids, while also making them unavailable for player to order around...
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 30, 2017, 07:18:43 PM
Completely agree with you, the last one could be accomplished by putting them in the spawn algorithm with scythers or stuffing them in the ancient cry to sleep pods
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 30, 2017, 07:25:37 PM
Quote from: Madman666 on January 30, 2017, 07:04:27 PM
I think those airships, figher craft are an overkill, its not an RTS, you know? Although I do agree on that RW should definitely have saddled horses at least and ideally horses for tribes and light transport vehicles for colonies. Combat vehicles kinda ok too if not too much variety, just to make raids even more interesting and dangerous. Colony-controlled mechs are a dream of many. To be fair I would welcome it too, having something else to shoot at for pirates could be nice.

And I also agree, that while MAI mod is interesting, its way too obvious, that its just a pawn with new sprite, as are haulers and cleaners. Unfortunately making them use mechanoid race class, that won't bleed, don't moods, needs and needs power, reqiores advanced level of coding, otherwise assigning them to mechanoid race will make them spawn along with mechs in ancient evil rooms and mech raids, while also making them unavailable for player to order around...

I mean... we've got spaceships flying around.. So.. why not buy a single fightercraft that requires e enormous amount of chemfuel to fly around faster than anything, or a transport aircraft with the same requirements, whilst allowing huge amounts of goods and people to be moved around, fighter drones for some measure of autonomous defence mechanisms against aircraft, or Anti-aircraft turrets, I want those huge spacer APCs that can transport whole colonies arround allowing them to live as nomads, travelling bases like in some games, allowing us to explore more and more, attack and raid as necessary. Only settle as necessary. I'd pay for such feature, some games 4x space strategy games allow players to have their civilization live on a nomad fleet, or a huge planet-like ship that transports their entire species around, something small, for planet exploration is just awesome, I can already image several types of events happening just for it

Engine malfunction, gotta settle in order to repair, chemfuel shortage, gotta settle and refine more, improved raids and ambushes, locals are trying to stop the APC, defend it, our APC is downed we need to reconstruct it while under fire, roadblocks, vehicular siege

All this with a HUGE fog on the map, requiring your oolonists to travel around it, exploring and gathering, facing very dangerous hostile animals and angry locals. Now... I crave for something like this  :'( might wanna put a mod request

The mechanisms for Mechanoids are just too basic, IMO, maybe something in future updates could change this. Updates for rimworld, thankfully are slow, but substantial. Our modding community gotta keep up.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on January 30, 2017, 07:27:40 PM
To balance further, we won't be able to trade unless we settle, limited to local communities, the chemfuel price can higher and only available in industrial/spacer communities
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: darkrown on January 30, 2017, 08:03:22 PM
wow, this started quite the discussion, haha. I'm sorry for vanishing like that for such a long time, but I still check the thread often and I've been talking in private with a few people about continuing work on this mod. don't give up on it just yet :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Madman666 on January 30, 2017, 08:14:53 PM
Yeah well as I said - way too many new stuff and mechanics... Its a colony simulator, not a nomad-trader-strategy. Just not that genre. I guess you can play it like nomad-trader colony, but its still more of a crew management sim. This game is incredibly complex already, to push into space-war-base level would be an overkill. Fighter craft, AA turrets, just too RTS-y. Well, why not autoassembling factories like in factorio then? Add automining facilities, which generate money, add remote controlled tank-drones, let us send them to destroy enemy bases - here we are, RTS ready. Nope. If you want RTS - thats easy - there are a lot of them. Just too many mechanics, that make it not what it is now. And I am not even trying to imagine what  amount of code it would be to just introduce vehicles...

Also fighters and flying vehicles is a z-level, which Tynan said he won't be doing at all ever. I don't really want to dissapoint you, but really with this amount of features you are going to request - you'll probably need a whole army of c# coders, because thats just basically a new game on the same engine, with additional dimensions (at least z one for pawns and items in flight, space one can be done in the manner of a sprite moving on a planets surface), incidents, etc... I can't say for sure, since I myself can at best rummage through game's xmls to add a few items and change some values, but I don't think someone can pick that huge request... Even just adding mechs in this thread's idea is damn lot of work.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 30, 2017, 08:53:44 PM
Holy moly, the thread it has been revived :P
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Madman666 on January 30, 2017, 09:00:12 PM
Quote from: TerrorThomasCao on January 30, 2017, 08:53:44 PM
Holy moly, the thread it has been revived :P

Got kinda off topic there though :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on January 30, 2017, 09:08:00 PM
Welp, off topic is better than no topic  ;) :D ¯\_(ツ)_/¯
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on February 06, 2017, 06:45:35 PM
For example, now it has absolutely no topic.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: prince on February 06, 2017, 06:50:10 PM
This looks amazing. I don't want to see this fail, but I don't know any coders who I could invite over. Is there any news about the future of this? :(
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on February 06, 2017, 06:56:22 PM
I don't know the author's definitely watching us creeping and lurking here, he commented once, but it seems like no progress is being made. I would like a WIP version or at least access to the textures right now.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: prince on February 06, 2017, 07:20:10 PM
It's because of the lack of a coder, right? darkrown did say they were talking to some people about continuing the mod, so hopefully they can help. I wish I knew how to code, or at least had friends who could, so I could help out, but alas, I don't. I was hoping for them to post an update soon xD
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Dragoon on February 09, 2017, 12:58:36 PM
I hope this is not dead, it looks amazing :D
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on February 10, 2017, 07:24:57 PM
Yes, these synths here look alot better than MAIs, improved. Wish mod author would release some of the resources if all else fails.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on February 13, 2017, 12:54:09 AM
That's what I said. The textures really got everyone obsessed with this
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on February 23, 2017, 06:50:15 PM
Hello? Anyone here?
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: PhantomR on February 24, 2017, 11:28:56 AM
I'm still lurking
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Aladgal on February 24, 2017, 09:05:39 PM
as am I, sadly i'm not too hopeful though
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on February 24, 2017, 09:28:45 PM
Yeah, I'm really sad nothings come of this
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: skullywag on February 25, 2017, 05:41:12 AM
My offer still stands, given the textures I can have these ingame doing jobs in seconds, I have a bot mod in progress currently using the old Mech Def 2 bot textures from Shinzy but would happily switch to these as these have the tiered approach im going for in this mod.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Shinzy on February 25, 2017, 05:59:47 AM
Quote from: skullywag on February 25, 2017, 05:41:12 AM
My offer still stands, given the textures I can have these ingame doing jobs in seconds, I have a bot mod in progress currently using the old Mech Def 2 bot textures from Shinzy but would happily switch to these as these have the tiered approach im going for in this mod.
What, how dare you even suggest switching my crummy ones to something better! Shame
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on February 26, 2017, 10:36:00 AM
*Butchering a MAI into AI meat*
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: skullywag on February 26, 2017, 04:51:23 PM
Quote from: Shinzy on February 25, 2017, 05:59:47 AM
Quote from: skullywag on February 25, 2017, 05:41:12 AM
My offer still stands, given the textures I can have these ingame doing jobs in seconds, I have a bot mod in progress currently using the old Mech Def 2 bot textures from Shinzy but would happily switch to these as these have the tiered approach im going for in this mod.
What, how dare you even suggest switching my crummy ones to something better! Shame

Make me tiered versions.....problem solved.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: SpaceDorf on February 26, 2017, 05:00:42 PM
How is it, that I missed this thread.

Funny thing though, I was thinking about a mechanoid - turret , mechanoid - disassembling mod to improve all kind of stuff.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on February 26, 2017, 09:20:33 PM
Quote from: SpaceDorf on February 26, 2017, 05:00:42 PM
How is it, that I missed this thread.

Funny thing though, I was thinking about a mechanoid - turret , mechanoid - disassembling mod to improve all kind of stuff.

I think someone should fix or at least build a new mod using Mipen droids -with permission provided-, still. Robot mods for rimworld are all in a infant state as most tend to be reskinned colonists or MAI synths :/
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Smexy_Vampire on February 26, 2017, 09:57:50 PM
Quote from: Techgenius on February 26, 2017, 09:20:33 PM
Quote from: SpaceDorf on February 26, 2017, 05:00:42 PM
How is it, that I missed this thread.

Funny thing though, I was thinking about a mechanoid - turret , mechanoid - disassembling mod to improve all kind of stuff.

I think someone should fix or at least build a new mod using Mipen droids -with permission provided-, still. Robot mods for rimworld are all in a infant state as most tend to be reskinned colonists or MAI synths :/

but i want Kos-Mos T_T she is best synth human
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: skullywag on February 27, 2017, 06:14:43 AM
Quote from: Techgenius on February 26, 2017, 09:20:33 PM
Quote from: SpaceDorf on February 26, 2017, 05:00:42 PM
How is it, that I missed this thread.

Funny thing though, I was thinking about a mechanoid - turret , mechanoid - disassembling mod to improve all kind of stuff.

As per the above this is what im doing/have done (just havent released). Ill get a test version up on the forums soon.

I think someone should fix or at least build a new mod using Mipen droids -with permission provided-, still. Robot mods for rimworld are all in a infant state as most tend to be reskinned colonists or MAI synths :/
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: Techgenius on February 27, 2017, 09:46:43 AM
@Skullywag, Just do it! make our dreams come true! :D
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on March 02, 2017, 01:32:03 AM
Yes! Skullywag, we look to you for salvation! Save us from this dark day of idle mods and idle robots and lead us into a new age of Technology! or just make a mod for Rimworld, that works too.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: caiowb on March 10, 2017, 02:45:37 AM
I give my blessings to this mod, It would be great to come to life
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: TerrorThomasCao on March 19, 2017, 12:56:54 AM
Hey author, are you still alive? Still wait to win this lurking contest.
Title: Re: [A16][WIP] Advanced Robotics: A New Era
Post by: kobar on March 19, 2017, 02:50:26 PM
We need this masterpiece
Stay alive pls
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: max_286 on March 29, 2017, 06:16:32 AM
We need this masterpiece
Stay alive pls
bumb up
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on March 29, 2017, 09:13:44 AM
Everybody let's go, bump it up to the top😀
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: SpaceDorf on March 29, 2017, 09:54:30 AM
aaa .. aaa .. aaaaaa. Staaaaain' AAallliiiiiive !!
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: skullywag on March 29, 2017, 10:03:25 AM
This was a triumph!
I'm making a note here:
Huge success!
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: SpaceDorf on March 29, 2017, 10:58:57 AM
So when can we expect a release :-D
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on March 29, 2017, 06:58:43 PM
Ooh oh living on a prayer... yes I know it's a different song but deal with it. XD
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: skullywag on March 30, 2017, 03:16:25 AM
OooooOOOOH we're half way there.....we have art.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Fluffy (l2032) on March 30, 2017, 03:38:37 AM
/sarcasm
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: max_286 on April 10, 2017, 02:30:44 AM
We need this masterpiece
Stay alive pls
bumb up
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on April 17, 2017, 11:02:19 AM
Bumpy bump
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Kiwiroo on April 17, 2017, 12:26:44 PM
I am just learning to mod Rimworld, I'm seeing if this is something I can practically integrate (partially as practice, partially to help get this off the ground if you still need programming help)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: darkrown on April 18, 2017, 01:51:35 PM
Wow, this thread is still going! I'd be lying if I said I hadn't almost forgotten about it. Gives me a real warm, fuzzy feeling to see how passionate people are about this idea :)

Sadly, the programmer situation hasn't changed yet, and I've been too busy with life to actually go out and search for a new one. Checking back a few posts on this thread, it seems like some new kind people are offering their help. I will be messaging them about developing the mod and I will post an update when/if anything comes out of it.

In regard to the modders that are asking for a release of the assets previewed in the main post, I'm sad to say that it's not going to happen, because of two main reasons. The first (and most important) is that the assets aren't finished yet. Even if I wanted to release a usable pack, I couldn't, because some of the pngs aren't completed or even started yet. The second reason is that I actually don't want people to be using them for a different purpose than this mod. When I first drafted the concept of Advanced Robotics, I had a very clear vision of what I wanted the mod to be like, including the visual direction. I'm very flattered that so many people have messaged be about using the work that I've done, but these assets were made specifically with this mod in mind and I'd like to keep it that way. I realize this might sound selfish, but after all, it's my work and my time that's going into making them, so I feel like I should be able to decide how they're going to be used.

Thanks for understanding, and thank you for showing so much interest in this project! In case this sounds like a quitting post, please rest assured that it's anything but. After seeing how many people are excited for this concept to become a real usable mod, I'm definitely motivated to continue. It might just take a little bit longer than originally expected, but please bear with me :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on April 18, 2017, 07:04:18 PM
Yay!
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: pmcd124 on April 21, 2017, 06:06:56 PM
@darkrown I made an account here just to encourage you to keep looking! I'd recommend making a post on r/rimworld about your mod and link it here, I'm sure there's ample users on reddit who would want to help make your idea a reality. Don't give up yet man, once you get the right guy helping you out your project could be the next big mod on the workshop :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on April 21, 2017, 06:12:07 PM
Yeah the art and planned features sound like they're could be as good as EPOE.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: ilawz on April 25, 2017, 02:20:59 AM
Hey there, I'd like to help you code this mod. Pm me on here or add me on steam (same name) if you want to discuss further :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on April 28, 2017, 01:18:54 AM
Just a little bumpy bump.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: SURU on April 28, 2017, 01:50:27 AM
Yay, i would like to help but I'm noob. Anyway, if you need someone PM me - do my best :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: pmcd124 on May 05, 2017, 11:54:01 AM
bumpin this thread, hope OP checks their post
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: SeanMungo on May 08, 2017, 12:48:34 AM
Simply incredible art and setup.

Will be following closely, would love to see this finished or at least with a release one day. :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on May 31, 2017, 08:41:34 PM
Bumping again lol, but mostly to ask if there will be an A17 version for this
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: SpaceDorf on June 02, 2017, 04:34:58 PM
There isn't any version for this yet.

Skullywag who wanted to continue the project has no time for modding at all atm.
So either someone else does all the work, or the Idea stays dormant for the moment.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: skullywag on June 03, 2017, 07:32:57 AM
Well technically i dont have time to mod for the next month or so (I will be back as soon as i can) until i move into my new house and stuff, but that wasnt the reason for not doing this, what I was doing with robots didnt meet what the OP wanted to do so he declined my request to help which he has every right to do.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: SpaceDorf on June 03, 2017, 10:28:43 AM
Must have missed that .. to bad :(
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Ballagarraidh on June 09, 2017, 10:02:28 AM
Please...
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on August 06, 2017, 01:23:53 PM
Dead mod T.T
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Madman666 on August 07, 2017, 01:17:01 PM
All good things to those who wait. I don't believe there won't ever be a good mod about building robots and mechanoids. Patience and faith.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on August 07, 2017, 02:14:04 PM
Lol, yeah still waiting,  been here a while... is poster still lurking?
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: tonsrd on August 08, 2017, 08:19:23 AM
sounds like it could of been a good mod :( shame it was never came to be...

shame no other mod maker whos done robots could pick this up
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: SpaceDorf on August 08, 2017, 08:46:53 AM
Quote from: tonsrd on August 08, 2017, 08:19:23 AM
sounds like it could of been a good mod :( shame it was never came to be...

shame no other mod maker whos done robots could pick this up

go back and read the last page, then you know why. There is a pretty clear statement from the creator.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: megatech2795 on October 17, 2017, 04:03:02 PM
I have been following this project for a long time almost since it launched and I am excited to see work resume on it and to see the time it eventually comes out! Hope to see progress and work on this amazing and beautiful mod!!  :) :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on October 18, 2017, 12:51:22 AM
THIS IS BACK? Wait, how do you know?
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on December 13, 2017, 12:23:54 AM
I NECRO THIS POST FROM THE DEAD!!!
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on December 17, 2017, 12:49:46 AM
*sigh* just read through everything here again and now I'm sad all these cool ideas and amazing textures will remain unused forever... :(
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Zaxmyss on January 16, 2018, 11:53:24 AM
I believe that one day this mod will rise from its ashes and shine all over Rimworld!
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on January 16, 2018, 04:33:36 PM
Honestly I'm not sure OP even plays anymore
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Harry_Dicks on January 17, 2018, 04:11:55 AM
Quote from: TerrorThomasCao on January 16, 2018, 04:33:36 PM
Honestly I'm not sure OP even plays anymore

What a shame those art assets look AMAZING and I would have probably liked to swap them out for Misc. Robots ++ someday. Too bad there aren't any side or back views.

OP, if you ever decide you aren't going to complete this project, would you consider letting others use your art assets? Or maybe at least for our personal use? Thanks :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on February 28, 2018, 12:49:16 AM
Wait a minute, OP logged on yesterday (yes I checked because it came up elsewhere), I play my necro card!
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Harry_Dicks on February 28, 2018, 02:53:13 AM
I can't help but always wonder when stuff like that happens. Like, c'mon, we can see you've logged in guys :) But I can also understand when some people don't want to post. I can't help but feel conflicted though, they post here to tease everyone with this fantastic looking content.

I fully understand it is the author's and their's to do with as they please and they owe everyone here nothing. But I would like to imagine that if I was the author, and it seemed like I got as far as I did and never released anything, then what's the point of holding on to it of you never plan to do anything with the work you half finished? Will it all just be in vain and sit on an idle hard drive just to be lost to time?

Why not release what you have so that others could enjoy the fruits of your labor? In the digital age, it's not like it costs the author anything for us to copy and paste their work.

Ah well, I won't pretend to speak for any author or their work, just my thoughts on it.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on February 28, 2018, 02:58:29 AM
Yeah, I understand if they don't want to post but last time we bumped this, OP did update us a bit on the situation, but it is completely fair if they want to let this thread rest. Although I will still be mourning these incredible textures.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Adamiks on June 22, 2018, 02:55:53 PM
This. I've been looking for a good AI mod all over the place, the ones that are out rn are either not polished enough, too op, or just cleaning bots etc. I wish the author finishes it someday or someone does it for them.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on July 03, 2018, 12:16:40 PM
Dang looks like you've been looking deep, but it's pretty unlikely this is going to be finished at all :( Any code is probably also a bit outdated as well now :(
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: daisuke6000 on July 20, 2018, 02:16:08 AM
this mod i wish one day will be complete this is such a great idea :)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: --LukeNation-- on August 01, 2018, 12:22:04 AM
hi, can i help you with programming, i can  offer you a trate, talk with me in Steam Chat i'm L.Nation (my photo is a wolf and a moon)
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Shadow336 on August 14, 2018, 11:41:32 PM
My soul hurts seeing this mod not become a thing. The textures look so damn good and the concept behind everything seems so good.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: TerrorThomasCao on September 12, 2018, 12:32:20 AM
For those of you who are still hanging around here, I've heard rumors that this mod may yet become a mod, seems that there's some work going on for a mod.
Title: Re: [A16][WIP] Advanced Robotics: A New Era - Looking for a programmer~
Post by: Spectrosity on May 25, 2019, 09:35:47 PM
What has happened to this mod? Is it still being worked on. If so, what can I do to help? I would love to see this thing released.