Ludeon Forums

RimWorld => Mods => Releases => Topic started by: System.Linq on January 03, 2017, 07:45:48 PM

Title: [1.0] Less Arbitrary Surgery (2018-10-30)
Post by: System.Linq on January 03, 2017, 07:45:48 PM
(http://i.imgur.com/QotnOF3.png)

This mod changes surgery success to be less arbitrary and random. It doesn't change your surgeon's chance of success, but it does change failures in the following ways:
   
-If they don't succeed, they get a second chance to succeed with non-lethal injuries.
-If they fail, they have a chance to only give non-lethal injuries based on their surgery skill (as they identify that the patient is dying and abort the surgery).
-If they fail that, then the death on failed surgery chance is reduced by their chance to successfully complete the surgery.
-If the surgery is not lethal, the difference between catastrophic and minor failure is based on the surgery success chance, instead of being a literal coin flip.
-Only impaired pawns will ever have ridiculous surgery injuries.
-Surgery failures will cause infection. Pawns injured during a successful surgery may get an infection, depending on the doctor's skill.
-Instead of doing 30 damage on a minor failure and 65 on a catastrophic failure, minor failures do 10-20 damage and catastrophic failures do 30-60. This makes it so that some surgeries (like on the head) are not disproportionately lethal even on minor failures.
-Instead of doing between 50-100% of a part's remaining health in damage per surgery injury, failures do between 10-25% of a part's remaining health, so that an injury is far less likely to kill or sever a part on a patient unless its total damage exceeds the part's remaining health.
-You will receive the body part or implant back on a minor failure.
   
Compatible with Psychology (https://ludeon.com/forums/index.php?topic=24648.0), EPOE, A Dog Said, DE Surgeries, and Mechanite Augmentation. If you've tested your mod with this and confirmed its compatibility, contact me to add it to the list.

Download
I recommend you download it from the Steam Workshop to receive automatic updates. Visit the Steam Workshop page to subscribe here (http://steamcommunity.com/sharedfiles/filedetails/?id=834016280).

If you do not have RimWorld on Steam, but you have a forums account, you can also download it manually through the attachment. Note that the mod requires HugsLib (https://ludeon.com/forums/index.php?topic=28066) to function.

(http://i.imgur.com/9L4f8u7.png) (https://ludeon.com/forums/index.php?topic=28066)

License
Can include in modpacks with credit. Can reuse/edit code with credit.

[attachment deleted due to age]
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: Dryerlint on January 03, 2017, 08:08:28 PM
But I like surgically murdering prisoners...
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: System.Linq on January 03, 2017, 08:11:23 PM
Then euthanize them. This mod is to avoid surgically murdering your colonists.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: Lem Wright on January 03, 2017, 08:43:02 PM
But is it compatible with EPOE, and if not, when will there be a compatibility patch?
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: System.Linq on January 03, 2017, 08:48:45 PM
EPOE doesn't detour anything to my knowledge, so it's compatible.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: Dryerlint on January 03, 2017, 09:24:12 PM
Quote from: Psychology on January 03, 2017, 08:11:23 PM
Then euthanize them. This mod is to avoid surgically murdering your colonists.

Actually I've found that I love this mod. Makes training surgeons much more... efficient.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: Pichu0102 on January 04, 2017, 05:24:57 AM
I've noticed that sometimes it will say there's an infection in the bionic body part I was adding, but when I check, even looking at debug diffs, there's no infection. Is it supposed to be infecting the part, or is this a workaround to just say it failed the first check but got the second one and they're minorly damaged, as opposed to putting up a notice that says it partially failed?
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: Thirite on January 04, 2017, 09:36:36 AM
Oh cool, I was waiting for Better Surgeries, but this sounds like it does a similar fix. Did you modify the damaged body parts on failure to actually reflect where the operation was taking place? ie: no more broken legs/stabbed kidneys while trying to install prosthetic hand
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: kunyomi on January 04, 2017, 11:32:10 AM
Does this only make surgeries less wacky when it fails, as in does it not alter the success rate of the initial failure check?
Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: Canute on January 04, 2017, 02:07:51 PM
QuoteI recommend you download it from the Steam Workshop to receive automatic updates. Visit the Steam Workshop page to subscribe here.
Sorry i don't use steam mashines !:-)

But very nice mod, but could you add that a failure don't destroy the implant ?

Title: Re: [A16] Less Arbitrary Surgery (2017-1-3)
Post by: System.Linq on January 04, 2017, 02:51:29 PM
Quote from: Pichu0102 on January 04, 2017, 05:24:57 AM
I've noticed that sometimes it will say there's an infection in the bionic body part I was adding, but when I check, even looking at debug diffs, there's no infection. Is it supposed to be infecting the part, or is this a workaround to just say it failed the first check but got the second one and they're minorly damaged, as opposed to putting up a notice that says it partially failed?

It has a chance to add the infection when you succeed on the surgery with minor injuries, though it may not work with bionic body parts. I haven't tested it. I'm not sure what you mean that there's no infection. Maybe it tries to add it, gives you a message about it, and then fails to add it?

Quote from: Thirite on January 04, 2017, 09:36:36 AM
Oh cool, I was waiting for Better Surgeries, but this sounds like it does a similar fix. Did you modify the damaged body parts on failure to actually reflect where the operation was taking place? ie: no more broken legs/stabbed kidneys while trying to install prosthetic hand

Yes, ridiculous failures will only ever happen when a doctor is impaired and fails critically.

Quote from: kunyomi on January 04, 2017, 11:32:10 AM
Does this only make surgeries less wacky when it fails, as in does it not alter the success rate of the initial failure check?

Correct, though the next version will add medical tending offset (i.e. hospital beds and vital monitors) to the success rate.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: System.Linq on January 04, 2017, 03:28:06 PM
Updated to 2017-1-4.

-Instead of doing 30 damage on a minor failure and 65 on a catastrophic failure, minor failures do 10-20 damage and catastrophic failures do 30-60. This makes it so that some surgeries (like on the head) are not disproportionately lethal even on minor failures.
-Instead of doing between 50-100% of a part's remaining health in damage per surgery injury, failures do between 10-25% of a part's remaining health, so that an injury is far less likely to kill or sever a part on a patient unless its total damage exceeds the part's remaining health.
-You will receive the body part or implant back on a minor failure.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Canute on January 04, 2017, 04:05:40 PM
Did you do the wrong attachment maybe ?  Psychology 2017-1-4.rar
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: System.Linq on January 04, 2017, 04:06:59 PM
Whoops! Let's just say it was stealth advertising.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Canute on January 04, 2017, 05:59:13 PM
Quote-Instead of doing between 50-100% of a part's remaining health in damage per surgery injury, failures do between 10-25% of a part's remaining health, so that an injury is far less likely to kill or sever a part on a patient unless its total damage exceeds the part's remaining health.
I think that is too harmless, because of the "remaining health" at this way that part never get  broken. 10-25% of max. HP is better and not lethal except someone keep cutting on a few failures.

Quote-You will receive the body part or implant back on a minor failure.
You should add a damage to the implant, 25-49% of max. HP.  Then you got 3 tries to install it.


Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: System.Linq on January 04, 2017, 06:30:44 PM
That's per injury. The failures themselves still do a max of 20-60 damage depending on type. An individual cut can do a maximum of 25% of the part's health, so it can go over that number. It's just that with the old system, it was supposed to do 20 damage, but it could do 55 randomly for no reason.

I can damage the implant on a failure, sure.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Kyna Tiona on January 04, 2017, 07:02:39 PM
...Okay, so other than the person who made Morrowind's LoKKen mod, you're now my favorite modder.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: asquirrel on January 04, 2017, 07:27:59 PM
Great mod!  Thanks dude! :)
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Encrtia on January 04, 2017, 08:25:40 PM
I'd just like to say. Today, my lvl 20 surgeon did 2 miraculous operations.

On one, he was trying to adjust my colonist's nose. He must've sneezed, because his scalpel jerked downwards (?@!) & literally, sliced off my colonists head. Hmm. Ok.

Then. Bloodthirsty for another Top Class Surgery from the renowned level 20 Medicine expert, he began to operate on someone's eye. I should've seen it coming. But then again, I was totally not prepared for him to accidentally slice off Both of my colonists hands. But... how? What?

I just. I. Thank you for this mod. I pray my surgeon reflects his status now, with a full bionic body for enhanced skills & perfectly healthy patients bar the part being operated.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Kyna Tiona on January 04, 2017, 08:36:39 PM
This forum is sorely in need of a like button. Like~
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: asquirrel on January 04, 2017, 09:10:54 PM
Getting an error message when I use this mod:

[attachment deleted by admin due to age]
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Iwillbenicetou on January 04, 2017, 09:38:59 PM
What diseases does the failure cause
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: System.Linq on January 04, 2017, 09:39:50 PM
Quote from: asquirrel on January 04, 2017, 09:10:54 PM
Getting an error message when I use this mod:

You're using another mod that's incompatible.

Quote from: Iwillbenicetou on January 04, 2017, 09:38:59 PM
What diseases does the failure cause

Infection.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Kyna Tiona on January 04, 2017, 10:09:19 PM
Quote from: Psychology on January 04, 2017, 09:39:50 PM
Quote from: Iwillbenicetou on January 04, 2017, 09:38:59 PM
What diseases does the failure cause

Infection.

Don'tcha know, when you get infected, it causes Infection. Obviously~
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Canute on January 05, 2017, 02:25:45 AM
QuoteOn one, he was trying to adjust my colonist's nose. He must've sneezed, because his scalpel jerked downwards (?@!) & literally, sliced off my colonists head. Hmm. Ok.
I got the same a few times, now i think all chirug use chainsaw's instead scalpel's or this kind.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: XeoNovaDan on January 05, 2017, 03:16:38 AM
Looks pretty damn swell :)
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Canute on January 05, 2017, 05:01:45 AM
The penoxcyline got no effect on your infections.
Shouldn't they give the patient an immunity boost to x% ?
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: 123nick on January 05, 2017, 05:49:15 AM
an error in the error log:

(http://i.imgur.com/LTaEiaY.png)

(http://i.imgur.com/nsCji5L.png)

mods: Core, HugsLib, Miniaturisation, Medieval Times, Rimfire 2.2, Rimsenal, Right Tool For The Job, Rimsenal - Storyteller pack, Rimsenal - Feral, Rimsenal - Federation, Rimsenal - Security pack, More Vanilla Turrets, AC-Smart Speed, AC-Enhanced Crafting, A World Without Hat, I Can Fix It!, Silly Builder, Surgery is for Doctors, Look At Me, I'm The Worker Now, OSHA Compliance, The Mad Rabbits of Caerbannog, Apparello 2, Miscellaneous 'CORE', Misc. Bees'n'Honey, Misc. Training, Misc. MapGenerator, Misc. MapGen FactionBase, Plowed Earth, Chemfuel Generator, P-Music, MineItAll, JTExport, Blueprints, Medical Tab, Area Unlocker, Fluffy Breakdowns, Colony Manager, Animal Tab, Relations Tab, The Birds and the Bees, Set-Up Camp, Camping Stuff, WorkTab, Numbers, AC-Enhanced Hauling, Step Away From The Medicine, [T] ExpandedCloth, [T] RawCropThoughts, [T] ExpandedCrops, More Furniture, [T] MoreBedsCloth (for More Furniture), [T] MoreFloors, RomanceDiversified, Rumours And Deception, Prepare for Romance!, Rim Disorders, Psychology, Industrial Rollers, Roof Support A16, AC-Enhanced Stack, More vanilla factions, Packified Animals, Hospitality A16, Better Shooting Skill v1.1, Dubs Rimkit(Medkit), Patchwork Leather, Less Arbitrary Surgery, Expanded Prosthetics and Organ Engineering, A Dog Said...NoCrafting, A Dog Said-EPOE compatibility patch, Glitter Tech (No Surgery), RTGs, Better Pathfinding, Super Soil, Furnace, Barbed Wire, [sd] round tables, Mending, ResearchList, RimFridge, Acid Chamber, Additional Joy Objects, Animal Hide Working, Reuse pods, and DeadMansClothing



Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Kyna Tiona on January 05, 2017, 05:55:54 AM
Based on the log, I'd imagine it most likely came from Reuse Pods. Try disabling it and see if the error still occurs.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: asquirrel on January 05, 2017, 10:04:30 AM
Quote from: Caraise Link on January 05, 2017, 05:55:54 AM
Based on the log, I'd imagine it most likely came from Reuse Pods. Try disabling it and see if the error still occurs.

Hey Caraise!  I tried disabling it but no luck.  But then I discovered I was using an old version of Hugslib and updated it.  After that, the error went away. :)
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Kyna Tiona on January 05, 2017, 10:14:21 AM
Quote from: asquirrel on January 05, 2017, 10:04:30 AM
Quote from: Caraise Link on January 05, 2017, 05:55:54 AM
Based on the log, I'd imagine it most likely came from Reuse Pods. Try disabling it and see if the error still occurs.

Hey Caraise!  I tried disabling it but no luck.  But then I discovered I was using an old version of Hugslib and updated it.  After that, the error went away. :)

Cool cool~
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: System.Linq on January 05, 2017, 11:45:44 AM
Quote from: Caraise Link on January 05, 2017, 04:11:02 AM
So I haven't interacted much with Prude and Lecherous yet, although I'm looking forward to it. Would it be possible to round out the two predominantly negative libido-related traits with a more positive one? Like, a trait called "Pervert" that causes the character to initiate [cough] "lovin' " more often and get a mood bonus in the presence of nude characters they find attractive? (Though I guess that latter might be at the expense of the other character's mood...)

Are you sure you posted this in the right thread?
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Zakhad on January 05, 2017, 11:54:40 AM
An awesome addition, well done :)
Title: Re: [A16] Less Arbitrary Surgery (2017-1-4)
Post by: Kyna Tiona on January 05, 2017, 11:59:08 AM
Quote from: Psychology on January 05, 2017, 11:45:44 AM
Quote from: Caraise Link on January 05, 2017, 04:11:02 AM
So I haven't interacted much with Prude and Lecherous yet, although I'm looking forward to it. Would it be possible to round out the two predominantly negative libido-related traits with a more positive one? Like, a trait called "Pervert" that causes the character to initiate [cough] "lovin' " more often and get a mood bonus in the presence of nude characters they find attractive? (Though I guess that latter might be at the expense of the other character's mood...)

Are you sure you posted this in the right thread?

...No, in fact I am not. Just how tired was I last night?...
Title: Re: [A16] Less Arbitrary Surgery (2017-1-5)
Post by: System.Linq on January 05, 2017, 12:53:44 PM
Updated to 2017-1-5. Recovered parts on failure now take 10-50% damage. Infections should no longer spawn on bionic limbs and removed body parts should no longer get infected.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-6)
Post by: System.Linq on January 06, 2017, 10:08:00 AM
Updated to 2017-1-6.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-7)
Post by: System.Linq on January 07, 2017, 03:14:53 AM
Updated to 2017-1-7. There was a nasty bug that prevented you from amputating limbs and other such ingredient-less operations. Fixed now.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-7)
Post by: Pichu0102 on January 09, 2017, 09:39:18 AM
Bug: If you install something like a bionic foot but the leg it was on was destroyed during surgery as a partial fail, the foot remains attached despite there being no leg it is attached to.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-7)
Post by: System.Linq on January 09, 2017, 09:47:48 AM
Thanks, I'll get that fixed.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: System.Linq on January 11, 2017, 11:26:47 AM
Updated to 2017-1-11.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: Ruptga on January 13, 2017, 04:37:33 PM
This mod isn't working for me, and on load I get these errors.  I installed through Steam and since I'm not sure how it handles prerequisites I tried it with and without hugslib installed, also through steam, and got errors every time.

https://gist.github.com/1aea45462f036de5b812afc1e37f4823

Derp, mod order.  Loading hugslib first helps.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: System.Linq on January 13, 2017, 05:27:52 PM
Thanks for the bump!
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: skullywag on January 18, 2017, 05:53:36 AM
Hey Psychology  can you take a look at:

https://gist.github.com/HugsLibRecordKeeper/67a57e58f5f17328c3b8db9644c0906b

which is from https://ludeon.com/forums/index.php?topic=29565.0

The detours in your mod are failing to load for some reason. Might not be you as there are other issues in this guys setup.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: Pichu0102 on January 21, 2017, 02:06:34 PM
Found something amusing: If a patient is wearing high enough armor, some damage from the second attempt or the failure can be blocked by the armor (but not the infection). I'm sure it's a bug, but I like it. It's kinda funny.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: Deathawaits4 on January 24, 2017, 12:40:51 PM
i get this error on a failed surgery, and it seems that the mod doesnt work then because i just cut off someones head while trying to add a peg foot

Tried to add health diff to missing part BodyPartRecord(LeftFoot parts.Count=5)
Verse.Log:Error(String)
Verse.HediffSet:AddDirect(Hediff, Nullable`1)
Verse.Pawn_HealthTracker:AddHediff(Hediff, BodyPartRecord, Nullable`1)
LessArbitrarySurgery.Detour._Recipe_Surgery:_CheckSurgeryFail(Recipe_Surgery, Pawn, Pawn, List`1, BodyPartRecord)
RimWorld.Recipe_InstallArtificialBodyPart:ApplyOnPawn(Pawn, BodyPartRecord, Pawn, List`1)
RimWorld.Bill_Medical:Notify_IterationCompleted(Pawn, List`1)
Verse.AI.<FinishRecipeAndStartStoringProduct>c__AnonStorey418:<>m__674()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.<DoRecipeWork>c__AnonStorey417:<>m__66F()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: Smexy_Vampire on January 24, 2017, 01:38:05 PM
Quote from: Deathawaits4 on January 24, 2017, 12:40:51 PM
i get this error on a failed surgery, and it seems that the mod doesnt work then because i just cut off someones head while trying to add a peg foot

Tried to add health diff to missing part BodyPartRecord(LeftFoot parts.Count=5)
Verse.Log:Error(String)
Verse.HediffSet:AddDirect(Hediff, Nullable`1)
Verse.Pawn_HealthTracker:AddHediff(Hediff, BodyPartRecord, Nullable`1)
LessArbitrarySurgery.Detour._Recipe_Surgery:_CheckSurgeryFail(Recipe_Surgery, Pawn, Pawn, List`1, BodyPartRecord)
RimWorld.Recipe_InstallArtificialBodyPart:ApplyOnPawn(Pawn, BodyPartRecord, Pawn, List`1)
RimWorld.Bill_Medical:Notify_IterationCompleted(Pawn, List`1)
Verse.AI.<FinishRecipeAndStartStoringProduct>c__AnonStorey418:<>m__674()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.<DoRecipeWork>c__AnonStorey417:<>m__66F()
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

loading this on top of any other medical mods this one needs to be first
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: Deathawaits4 on January 24, 2017, 02:10:11 PM
it is, infact, it is just 1 below hugslib, making it third in the load order.
Also the error looks to me like, the mod is trying to add damage to the foot, that isnt even there anymore. but i could be wrong, im bad at reading error logs.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: baronjutter on January 24, 2017, 05:49:27 PM
Any chance you could add surgery options to fix some of the unfixable health problems in vanilla?  There's another mod that sort of does that but also adds a million new workbenches and implant types.  I've always just wanted a couple more surgery options like "heal scar" or "reconstructive surgery"
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: System.Linq on January 24, 2017, 07:20:20 PM
Sorry, this is a very targeted mod. It's intended only to fix the rather boring and terrible way surgery works in A16, not add new content.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: gendalf on January 29, 2017, 04:55:02 PM
it seems to affect mechanoids (like they're getting infections)
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: System.Linq on January 29, 2017, 06:24:35 PM
Make sure you are using the latest version.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: faltonico on February 07, 2017, 02:41:17 PM
Both Scythers and peg legs are getting infections, I made sure I had the latest forum version:
(https://www.mediafire.com/convkey/a6fb/f9c9vjsc50a761l4g.jpg) (http://www.mediafire.com/view/f9c9vjsc50a761l/Scyther.png)
(https://www.mediafire.com/convkey/5d10/f9hgu8u767cj05n4g.jpg) (http://www.mediafire.com/view/f9hgu8u767cj05n/infected_peg_leg.png)
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: pinguin42 on March 06, 2017, 11:55:04 AM
Using this together with EPOE results in infections on eyepatches, bionic legs, wooden feet and errors in the log. Removing the part fixes it.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: JABBA2000 on March 20, 2017, 01:08:27 PM
Is this mod compatible with this mod https://ludeon.com/forums/index.php?topic=24975.0 ?
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: JMC on April 01, 2017, 12:10:59 AM
Thank god for this.. I'd raged at a few too many games were leg implants ended up in decapitations and this is a breath of fresh air.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: System.Linq on April 24, 2017, 07:54:51 PM
I use this mod with EPOE. If I can track down the infection problems I'll fix them, but it's not am issue with me.
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: Ruptga on June 04, 2017, 12:07:31 AM
Medicine is better in A17, but I still like the more nuanced behavior with this mod (chance to minimize damage during a failed surgery, etc.), do you have plans to continue it?
Title: Re: [A16] Less Arbitrary Surgery (2017-1-11)
Post by: zarathustra_bezbozhnik on June 15, 2017, 01:25:49 PM
Thanks a lot for this! It would be mighty great and greatly appreciated if you'd update the mod for A17 when you have the time.

So tired of save-loading every time before the complicated surgery, which (save-load) totally breaks the immersion and overall fun.

Btw, as funny and actual as Tynan's reference on surgery (https://en.wikipedia.org/wiki/Robert_Liston#Liston.27s_most_famous_cases) is, the percentage of such "qualified" surgeons is practically nonexistent among pawns(astronauts) having prerequisites in medicine (any skill and\or education and\or experience in surgery). That's why I can't in the right mind let the game just flip the coin and decide to kill Ben aka "Turbo", the main constructor and elected leader of the colony while the 16 skilled doctor is giving him a simple prosthetic leg!!! phoi, I've said it! :)

Thanks again and good luck with your future mods!
Title: Re: [A16] Less Arbitrary Surgery (2017-7-9)
Post by: System.Linq on July 09, 2017, 09:10:44 PM
Updated to 2017-7-9:
-Now compatible with A17.
Title: Re: [A17] Less Arbitrary Surgery (2017-7-9)
Post by: crowman on July 09, 2017, 10:32:21 PM
Sir, could we please get a dropbox/drive download link? Much appreciated.
Title: Re: [A17] Less Arbitrary Surgery (2017-7-9)
Post by: System.Linq on July 09, 2017, 11:12:24 PM
You have an account. You can just download it from the first post.
Title: Re: [A17] Less Arbitrary Surgery (2017-7-9)
Post by: Kiame on July 09, 2017, 11:43:00 PM
Wooooo thank you for the update!
Title: Re: [A17] Less Arbitrary Surgery (2017-7-9)
Post by: XeoNovaDan on July 10, 2017, 05:46:59 AM
It's great to see this updated to A17, thank you very much!
Title: Re: [A17] Less Arbitrary Surgery (2017-7-9)
Post by: Soupy Delicious on July 11, 2017, 06:23:52 AM
Hey!  Compatible with JT's Field Surgeries?
Title: Re: [A17] Less Arbitrary Surgery (2017-7-9)
Post by: Questops on November 28, 2017, 07:05:38 PM
Would someone do me the immense justice of updating this?
Title: Re: [B18] Less Arbitrary Surgery (2017-12-2)
Post by: System.Linq on December 02, 2017, 06:18:12 PM
Updated to B18.
Title: Re: [B18] Less Arbitrary Surgery (2017-12-2)
Post by: Questops on December 02, 2017, 07:50:30 PM
Quote from: Linq on December 02, 2017, 06:18:12 PM
Updated to B18.

Thank you so much, I really appreciate it!
Title: Re: [B18] Less Arbitrary Surgery (2017-12-2)
Post by: Harry_Dicks on December 03, 2017, 01:42:39 PM
Is the attachment in the OP for downloading now gone?
Title: Re: [B18] Less Arbitrary Surgery (2017-12-2)
Post by: System.Linq on December 03, 2017, 02:03:26 PM
Nope.
Title: Re: [B18] Less Arbitrary Surgery (2017-12-2)
Post by: Ser Kitteh on December 04, 2017, 07:02:14 AM
Hey, I found a conflict with Rah's Bionic surgery. If put after it, the bionics installed dissapear. Not sure what happens if I put it BEFORE Rah's though.
Title: Re: [B18] Less Arbitrary Surgery (2017-12-2)
Post by: System.Linq on December 04, 2017, 12:58:45 PM
If Rah's Bionic Surgery changes the code, it is probably incompatible. You cannot put it before or after.
Title: Re: [B18] Less Arbitrary Surgery (2017-12-8)
Post by: System.Linq on December 08, 2017, 09:45:28 PM
Updated to 2017-12-8. Should have fixed a problem with partial successes.
Title: Re: [B18] Less Arbitrary Surgery (2017-12-8)
Post by: Beddie on December 17, 2017, 03:29:04 PM
Something seems to have gone with the archiving, I tried extracting it but winrar is saying there is no archive found.
Great mod btw!
Title: Re: [B18] Less Arbitrary Surgery (2017-12-8)
Post by: andresc00l on December 22, 2017, 04:05:06 PM
im having the same error, but this time with 7zip, it says that it cant be opened as a comprised archive, and i dont know whats happening, please help
Title: Re: [B18] Less Arbitrary Surgery (2017-12-8)
Post by: Canute on December 22, 2017, 05:32:09 PM
I just  download the file from the first posting.
Using 7zip 15.14 for Windows and don't have any trouble to open and extract the files.
So the archiv is definitiv intact and working. Maybe update 7zip or use a different archiv-tool.
Title: Re: [B18] Less Arbitrary Surgery (2017-12-8)
Post by: V on December 26, 2017, 06:59:48 PM
It seems like something odd is going on with this mod and other previously compatible ones. Harvest Everything! used to work with this, but after the update, it hasn't been working properly.
Title: Re: [B18] Less Arbitrary Surgery (2017-12-26)
Post by: System.Linq on December 26, 2017, 07:04:34 PM
Fixed a bug that inverted surgery chances, causing easy operations to fail 100% of the time.
Title: Re: [B19] Less Arbitrary Surgery (2018-9-1)
Post by: System.Linq on September 01, 2018, 04:33:40 AM
Updated to B19.
Title: Re: [B19] Less Arbitrary Surgery (2018-9-1)
Post by: iceball3 on October 15, 2018, 11:44:44 PM
Is the download for the B18 version gone, then?
Title: Re: [B19] Less Arbitrary Surgery (2018-9-1)
Post by: System.Linq on October 16, 2018, 06:34:40 AM
It's still available on the Nexus.
Title: Re: [1.0] Less Arbitrary Surgery (2018-10-30)
Post by: System.Linq on October 31, 2018, 12:31:28 AM
Updated to 1.0.
Title: Re: [1.0] Less Arbitrary Surgery (2018-10-30)
Post by: Malacai on November 01, 2018, 07:48:04 AM
The steam link on the first page still leads you to the A17 version
Title: Re: [1.0] Less Arbitrary Surgery (2018-10-30)
Post by: Stm85 on November 05, 2018, 09:30:18 AM
Where is the attachment for non-steam versions?
Title: Re: [1.0] Less Arbitrary Surgery (2018-10-30)
Post by: Canute on November 05, 2018, 10:19:14 AM
You only can see attachments if you are logged into the forum.
Since you are now a registered user, you should see it.