Hi all,
Anyone knows how the Drunk and Psychite states work in A16?
<stateEffecter>Drunk</stateEffecter>
<chemical>Psychite</chemical>
It used to work like this:
<comps>
<li>
<compClass>HediffComp_Disappears</compClass>
<disappearsAfterTicks>
<min>6000</min>
<max>9000</max>
</disappearsAfterTicks>
<stateEffecter>Drunk</stateEffecter>
<chemical>Psychite</chemical>
</li>
</comps>
Now that <compClass>HediffComp_Disappears</compClass> changed to Class="HediffCompProperties_Disappears", Drunk and Psychite is not working :(
Keep getting errors:
<stateEffecter>Drunk</stateEffecter> doesn't correspond to any field in type HediffCompProperties.
Need help,
Thanks!
You might want to take a look at https://ludeon.com/forums/index.php?topic=22120.msg301439#msg301439