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RimWorld => Releases => Mods => Outdated => Topic started by: MayPeX on January 06, 2017, 07:31:41 AM

Title: [B18] Rimfall: The Frontier (1.42) (22/12/2017)
Post by: MayPeX on January 06, 2017, 07:31:41 AM
(https://i.imgur.com/5qS94V6.png)

Description:
A Titanfall mod. Over the course of the mod's development. Weapons, apparel, structures, items, creatures and other utility options will be implemented. As the mod progresses, the mod will be obtainable as a master file containing all content in one package. The mod will be split down into modular segments to allow users to pick and choose what they want added to their Rimworld experience.

The mod will bolster familiar weapons, armour, uniforms, equipment and more.

Inside the mod:

Weapons:
- 33 Ranged Weapons craftable via Machining Table (A separate crafting table to be added soon due to the amount of weapons added.)

Research:

- 5 researchable techs done via Research Bench
- advanced frontier firearms (Unlocks the CARSMG, Smart Pistol Mark 5, G2A4 Rifle, Longbow DMR and Spitfire LMG.)
- anti-titan rifle production (Unlocks the Kaber AP Sniper.)
- anti-titan weaponry (Unlocks the Archer Heavy Rocket Launcher, Sidewinder Micro-Missile Launcher and the Mag Launcher.)
- precision charge rifle design (Prerequisite for the Precision Charge Rifle, also require Charge Shot research.)
- firearm refinement (Gain access to 4 weapon variants of iconic Titanfall weapons.)
Does not require new save.

Changelog:
Update 1.42:
- Patched an issue that caused unfinished Titanfall guns to have the prefix "Wood", "Steel" or other materials, potentially causing the finished gun not to be produced and resulted in wasted resources.


Update 1.41:
Patched for B18.
- B3 Wingman Elite added as a weapon variant researchable from Refined Arms research.
- Several weapon balance changes, some weapons should feel more indivudal from one another.


Download Rimfall 1.42:
Dropbox (https://www.dropbox.com/s/8oadzrf70r4rego/Rimfall_TheFrontier%201.42.zip?dl=0)
Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=835928669)

Does not require new save. (Back up any saves on the off-chance the mod causes a conflict.)

Mod development Stages:
  - Stage One: Rearmament (Weapons) - Finished
  - Stage Two: IMC Kit Outfitting (IMC based Uniforms, Armour and other clothing.) - Planned
  - Stage Three: Militia Resupply (Militia Based Uniforms, Armour and other clothing.) - Planned
  - Stage Four: Colony Structural Planning (Titanfall lore friendly structures, production tables and other building pieces.) - Planned
  - Stage Five: Wildlife Re-Education (Implementation of Titanfall creatures.) - Planned
  - Stage Six: Spectre Program Reactivation (Implementation of Spectre drones, both colonial and combat.) - Planned.

License:
- You may include this in mod-packs and if you feel it is needed, adjust the mod to fit your criteria. Do send a private message first.
- I would rather there are no derivatives of this mod outside of the mod-pack realm.
- You may create compatibility patches for this mod of your own choosing, do link the patch here in this thread.
Title: Re: [A16] Rimfall: The Frontier - Initial Release
Post by: Sally Smithson on January 06, 2017, 08:43:42 AM
sounds cool and all but....
*sits down and pray for titans*
...excuse me *cough* it called titanfall for a reason
would be more awsome if functional titans where in this mod
but i get it patience = key
Title: Re: [A16] Rimfall: The Frontier - Initial Release
Post by: Akrakorn on January 06, 2017, 09:39:59 AM
Very cool! Looking forward to building Spectres.
Title: Re: [A16] Rimfall: The Frontier - Initial Release
Post by: SNKcell on January 06, 2017, 11:49:49 AM
is this save compatible?
Title: Re: [A16] Rimfall: The Frontier - Initial Release
Post by: Helixien on January 06, 2017, 11:52:50 AM
Quote from: SNKcell on January 06, 2017, 11:49:49 AM
is this save compatible?

Since it is only weapons and research being added, it should be yes. But better wait for the mod author himself.
Title: Re: [A16] Rimfall: The Frontier - Initial Release
Post by: MayPeX on January 06, 2017, 12:03:55 PM
Quote from: Helixien on January 06, 2017, 11:52:50 AM
Quote from: SNKcell on January 06, 2017, 11:49:49 AM
is this save compatible?

Since it is only weapons and research being added, it should be yes. But better wait for the mod author himself.

It should not require a new colony to work, you should be able to load the mod on existing saves you currently have. That being said, it is always safe to create a backup save before doing so in-case of one off conflicts.
Title: Re: [A16] Rimfall: The Frontier (1.20) (1/9/2017)
Post by: MayPeX on January 15, 2017, 01:05:30 PM
[A16] Rimfall: The Frontier updated to 1.20
- Alternator sub-machine gun added.
- V-47 Flatline art update and damage increase!
- Spitfire LMG slight resource increase, reduced damage and reduced projectile speed.
- CARSMG reduced range to be more in line with other SMGs.
- SmartMk5 projectile speed increased.
- Archer Heavy Rocket resource cost adjustment.

See changelog on first post, Steam Workshop description or the in-game mod description.
Title: Re: [A16] Rimfall: The Frontier (1.20) (1/9/2017)
Post by: MisterMasada on January 19, 2017, 09:12:31 AM
Do you have any plans for Combat Realism compatibility?
Title: Re: [A16] Rimfall: The Frontier (1.20) (1/9/2017)
Post by: MayPeX on January 19, 2017, 03:23:15 PM
Quote from: MisterMasada on January 19, 2017, 09:12:31 AM
Do you have any plans for Combat Realism compatibility?

Short answer, yes.

However I feel I will work on Combat Realism compatibility once all weapons have been accounted for. So it may be some time before you see a patch from me. Saying that, I have no issue with anyone else making a patch in the mean time and sharing it. My reasoning is that I don't want to have to updates the base mod and update a CR patch every time a new weapon is added. I'd rather get it all done in one go after all the weapons are in.
Title: Re: [A16] Rimfall: The Frontier (1.20) (1/9/2017)
Post by: MisterMasada on January 20, 2017, 04:55:11 PM
Quote from: MayPeX on January 19, 2017, 03:23:15 PM
Quote from: MisterMasada on January 19, 2017, 09:12:31 AM
Do you have any plans for Combat Realism compatibility?

Short answer, yes.

However I feel I will work on Combat Realism compatibility once all weapons have been accounted for. So it may be some time before you see a patch from me. Saying that, I have no issue with anyone else making a patch in the mean time and sharing it. My reasoning is that I don't want to have to updates the base mod and update a CR patch every time a new weapon is added. I'd rather get it all done in one go after all the weapons are in.

...Maybe it's time for me to learn how to do a little modding.
Title: Re: [A16] Rimfall: The Frontier (1.20) (1/9/2017)
Post by: MisterMasada on January 22, 2017, 11:36:38 AM
Question, where did you find the caliber information for the weapons?
Title: Re: [A16] Rimfall: The Frontier (1.20) (1/9/2017)
Post by: MayPeX on January 22, 2017, 02:14:47 PM
I took sources from the Titanfall wikia page on Ammunition. http://titanfall.wikia.com/wiki/Ammunition

And notably from Ahoy's channel, he mentions cartridges roughly a minute into each video. https://www.youtube.com/playlist?list=PLOQZmjD6P2Hl5SosoDVcVt1w3xR3WgkZ9

Regarding Titanfall 2's additional weapons there is solely a lack of information on them. Making an educated guess would be the best thing to do.
Title: Re: [A16] Rimfall: The Frontier (1.20) (1/9/2017)
Post by: MisterMasada on January 22, 2017, 08:52:34 PM
Quote from: MayPeX on January 22, 2017, 02:14:47 PM
I took sources from the Titanfall wikia page on Ammunition. http://titanfall.wikia.com/wiki/Ammunition

And notably from Ahoy's channel, he mentions cartridges roughly a minute into each video. https://www.youtube.com/playlist?list=PLOQZmjD6P2Hl5SosoDVcVt1w3xR3WgkZ9

Regarding Titanfall 2's additional weapons there is solely a lack of information on them. Making an educated guess would be the best thing to do.

Danke, I will continue my work, it's slow going (but I'm also completely new to this)
Title: Re: [A16] Rimfall: The Frontier (1.30) (1/9/2017)
Post by: MisterMasada on January 24, 2017, 05:54:21 PM
I have everything but the anti-Titan weapons and the SMR working.
EDIT: and the Volt, forgot about the Volt
Title: Re: [A16] Rimfall: The Frontier (1.30) (1/9/2017)
Post by: MisterMasada on January 24, 2017, 11:51:17 PM
Rimfall: The Frontier (1.30) Combat Realism Patch (A1.0) is a go.

https://mega.nz/#!eFcgATiJ!eaJ4-CeACXobqwqhFjC28ujA4sSKqFy3hTzDyzoycDo (https://mega.nz/#!eFcgATiJ!eaJ4-CeACXobqwqhFjC28ujA4sSKqFy3hTzDyzoycDo)

Feel free to PM or quote about any balance concerns.

EDIT: I should mention, I have not tested any of the Anti-Titan weapons or the Volt, I just finished those up and I'm too tired.
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: Fregrant on June 14, 2017, 10:19:55 AM
CE patch coming?
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: MayPeX on June 16, 2017, 08:26:07 AM
I have no intention of creating a CE patch currently. I've only just rebuilt my machine, I'd rather finish off the remaining weapons to be included before doing a compatibility patch. It will create a lot of unecessary work and breakup development.

Now that I am more available I will focus my attention on implementing the remaining weapons then look at a CE patch.
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: rambo on June 18, 2017, 06:17:14 AM
Yes the patch is there go on the replies on the ce mod page

Ps: will there be some actual titans or you dont have plans at all for it
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: MayPeX on June 21, 2017, 06:02:31 PM
Quote from: rambo on June 18, 2017, 06:17:14 AM
Yes the patch is there go on the replies on the ce mod page

Ps: will there be some actual titans or you dont have plans at all for it

Planned, yes.
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: rambo on June 21, 2017, 08:02:22 PM
Great
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: WereCat88 on August 26, 2017, 04:06:34 PM
About that that Rimfall CE patch on the CE post, where do you put the xml file? i cant get it to work.
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: KLk on August 26, 2017, 04:34:49 PM
Quote from: WereCat88 on August 26, 2017, 04:06:34 PM
About that that Rimfall CE patch on the CE post, where do you put the xml file? i cant get it to work.
And where it is
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: MayPeX on August 26, 2017, 10:32:32 PM
Quote from: KLk on August 26, 2017, 04:34:49 PM
Quote from: WereCat88 on August 26, 2017, 04:06:34 PM
About that that Rimfall CE patch on the CE post, where do you put the xml file? i cant get it to work.
And where it is

There is no CE Patch for Rimfall, at least not done by me. If you are refering to MisterMasada then he created a patch for Combat Realism which is discontinued.
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: WereCat88 on August 27, 2017, 03:07:51 AM
Page 8 on the CE post by IHateRegistering:

Quote from: IHateRegistering on June 17, 2017, 02:49:45 AM
I made a patch for Rimfall: https://ludeon.com/forums/index.php?topic=29191.0

Pretty sure it works, haven't had any issues so far.

He has an xml attached to his post called weapons that's supposed to be the patch but i cant figure out where to put it.
Title: Re: [A17] Rimfall: The Frontier (1.31) (04/06/2017)
Post by: Ohmmie on December 08, 2017, 11:35:03 AM
Will you by any chance upload B18 version here too? I don't have the game on Steam  :-\
Title: Re: [B18] Rimfall: The Frontier (1.41) (18/12/2017)
Post by: MayPeX on December 18, 2017, 05:16:09 PM
Updated to B18
Moving forward the Rimfall mod will expand into apparel related to the main two factions of the Titanfall universe, The IMC and the Militia. To be expected is various armour grades from Grunt to Pilot kits, (plate carriers, helmets, uniforms, accessories, jump kit, etc.)

Secondly, I'm not very keen on retaining old and previous versions of the mod. This includes the mod on Steam Workshop. However I am also not into breaking save files of other users. If there comes a time where the mod will cause a save file to become corrupt due to an update, a second version of the mod will be uploaded separately with appropriate warnings stating so.

Download Beta 18 Rimfall:
Dropbox (https://www.dropbox.com/s/g06vwkn0gpenc5a/Rimfall_TheFrontier.zip?dl=0)
Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=835928669)
Title: Re: [B18] Rimfall: The Frontier (1.41) (18/12/2017)
Post by: Ohmmie on December 19, 2017, 03:03:27 AM
Thank you very much, I am a big fan of Titanfall series, seeing someone as passionate about the game, even goes out of your way to make mod about it is really awesome.
Title: Re: [B18] Rimfall: The Frontier (1.42) (22/12/2017)
Post by: MayPeX on December 22, 2017, 01:03:56 PM
Updated to 1.42 [B18]
Patched an issue that caused unfinished Titanfall guns to have the prefix "Wood", "Steel" or other materials, potentially causing the finished gun not to be produced and resulted in wasted resources.

Download Beta 18 Rimfall 1.42:
Dropbox (https://www.dropbox.com/s/8oadzrf70r4rego/Rimfall_TheFrontier%201.42.zip?dl=0)
Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=835928669)