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RimWorld => Releases => Mods => Outdated => Topic started by: System.Linq on January 09, 2017, 01:24:21 AM

Title: [A16] Hygiene (2017-1-14)
Post by: System.Linq on January 09, 2017, 01:24:21 AM
(https://i.imgur.com/wAZtAWX.png)

This mod adds a hygiene need to humanlike pawns. Over the course of the day it will decrease, and they will find a building to satisfy it. Pawns who are squeaky clean (90%+ hygiene) will get a mood bonus, and a pawn's hygiene determines how likely they are to pick up filth and track it around. Pawns with very low hygiene will be increasingly unhappy. Pawns resting medically will be washed by doctors.

There are two hygiene-fulfilling buildings: the bathtub, and the shower. The bathtub takes longer to bathe in, but gives your pawns more comfort and looks nicer. The shower is much faster, and smaller, and won't give your pawns an unhappy thought for bathing outside, but requires electricity.

You must design your colony's bathing facilities carefully. Colonists will prioritize showers over bathtubs, but will not use them if they are in a prisoner-marked area or another colonist's bedroom. Pawns will take their clothes off when they shower, and will seek out new clothes afterward, so place clothes nearby so they don't have to do the walk of shame to the stockpile. Prisoners should pick their clothes back up off the floor. Pawns also don't want to be seen by others when they're bathing, and will get an unhappy thought if observed.

Art by Shinzy!

Screenshots

(http://i.imgur.com/Ax4jF6d.jpg)

(http://i.imgur.com/MlGjH9d.jpg)

Download
I recommend you download it from the Steam Workshop to receive automatic updates. Visit the Steam Workshop page to subscribe here (http://steamcommunity.com/sharedfiles/filedetails/?id=838508097).

If you do not have RimWorld on Steam, but you have a forums account, you can also download it manually through the attachment. Note that the mod requires HugsLib (https://ludeon.com/forums/index.php?topic=28066) to function.

(http://i.imgur.com/9L4f8u7.png) (https://ludeon.com/forums/index.php?topic=28066)

License
Can include in modpacks with credit. Can reuse/edit code with credit.

[attachment deleted by admin due to age]
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Hydromancerx on January 09, 2017, 02:35:44 AM
How's this compare to Dub's Bad Hygene Mod (https://ludeon.com/forums/index.php?topic=29043.0)?
Title: Re: [A16] Hygiene (2017-1-8)
Post by: System.Linq on January 09, 2017, 02:52:56 AM
Exactly as it says on the tin.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Tgr on January 09, 2017, 03:04:02 AM
Hi Psychology,

I really love your Psych mod. I imagine given how diligently you have updated that there will be more coming to this mod, but currently the Dub mod is more feature complete. If your intent with this is to keep it simpler than Dub's hygiene implementation, it might be worth considering releasing a Dub Hygiene compatible version of any future Psychology releases which add hygiene-related traits - it's probably *relatively* simple to tweak which needs the traits are related to right?
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Tgr on January 09, 2017, 03:04:58 AM
That said I don't know if you plan on adding Psychology traits linked to specific moods or behaviors inherent to this mod that might not be so easy to modify.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: System.Linq on January 09, 2017, 03:10:32 AM
This is a standalone mod and probably won't get anything more than what it has now, except bugfixes. I made this mod before Dubs's mod was released, and if you'd rather use his then use his. I doubt I will tie it into Psychology, and I strongly discourage using the two together since they basically do the same thing.

Dubs's mod is not more "feature complete" than this mod. This mod is 100% feature complete, it simply has a different scope than Dubs's mod.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Tgr on January 09, 2017, 03:14:53 AM
Sorry, I didn't mean to suggest Dub's was *better*. It certainly adds more colony management overhead, which isn't everyone's cup of tea. I was mostly wondering about Psychology because you went to the effort of adding extra thoughts about being seen while showering and taking off clothes etc., which Dub's doesn't do but I could see branching into Psychology for traits like prude, etc.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: System.Linq on January 09, 2017, 03:21:02 AM
Quote from: TREH on January 09, 2017, 03:14:53 AM
Sorry, I didn't mean to suggest Dub's was *better*. It certainly adds more colony management overhead, which isn't everyone's cup of tea. I was mostly wondering about Psychology because you went to the effort of adding extra thoughts about being seen while showering and taking off clothes etc., which Dub's doesn't do but I could see branching into Psychology for traits like prude, etc.

I might add some hooks into Psychology's traits, yes, but the mod will not require Psychology and will work fine without it. And Psychology will not have any Hygiene-specific traits.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Grishnerf on January 09, 2017, 03:22:17 AM
i hope they can have sex under the shower, otherwise this is useless :D
Title: Re: [A16] Hygiene (2017-1-8)
Post by: System.Linq on January 09, 2017, 03:25:53 AM
Quote from: Grishnerf on January 09, 2017, 03:22:17 AM
i hope they can have sex under the shower, otherwise this is useless :D

I considered making it so pawns aren't bothered by being seen bathing by their lovers, but it was too difficult to do without detouring anything. If I ever change that, I will probably make it so that pawns can do lovin' in them.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: IHateRegistering on January 09, 2017, 07:16:56 AM
The additional micromanagement of stockpiles is something that is frightening, to say the least. Especially clothes since they don't stack and you need to make sure that everyone has a full set of clothes ready after showering or bathing or wait until someone hauls them to a nearby stockpile since pawns won't pick up equipment by themselves if it isn't located on a stockpile.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Goldenpotatoes on January 09, 2017, 07:30:13 AM
Yeah, taking clothes off to bathe makes sense but forcing them to grab a new set seems really unnecessary, especially if clothes don't actually get dirty and it's just to simulate it
Title: Re: [A16] Hygiene (2017-1-8)
Post by: System.Linq on January 09, 2017, 07:36:39 AM
Just put a clothes stockpile nearby like in the pictures. You don't really even have to, there's no penalty for them walking naked to the stockpile except that they have the naked mood penalty for longer.

Mostly they grab a new set because they won't wear clothes that aren't on a stockpile.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: IHateRegistering on January 09, 2017, 07:52:04 AM
Quote from: Psychology on January 09, 2017, 07:36:39 AM
Just put a clothes stockpile nearby like in the pictures. You don't really even have to, there's no penalty for them walking naked to the stockpile except that they have the naked mood penalty for longer.

Mostly they grab a new set because they won't wear clothes that aren't on a stockpile.

Yeah but clothes lying around on the floor will trigger the 'do until you have x' work order since they're not considered in your possession if they aren't located on a stockpile. I do find the clothing system frustrating enough as it is, with the whole tattered apparel and stockpile issues the game already has. Also if you have a smaller colony and the work is piling up there likely won't be enough haulers around to quickly grab the dropped stuff and haul it to the designated stockpile.

Which then might lead to a pawn sewing together a new set of clothes rather than pick up the stuff that is lying next door.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: System.Linq on January 09, 2017, 08:05:38 AM
Quote from: IHateRegistering on January 09, 2017, 07:52:04 AM
Quote from: Psychology on January 09, 2017, 07:36:39 AM
Just put a clothes stockpile nearby like in the pictures. You don't really even have to, there's no penalty for them walking naked to the stockpile except that they have the naked mood penalty for longer.

Mostly they grab a new set because they won't wear clothes that aren't on a stockpile.

Yeah but clothes lying around on the floor will trigger the 'do until you have x' work order since they're not considered in your possession if they aren't located on a stockpile. I do find the clothing system frustrating enough as it is, with the whole tattered apparel and stockpile issues the game already has. Also if you have a smaller colony and the work is piling up there likely won't be enough haulers around to quickly grab the dropped stuff and haul it to the designated stockpile.

Which then might lead to a pawn sewing together a new set of clothes rather than pick up the stuff that is lying next door.

You could try leaving a low-priority clothing stockpile where the colonist will drop the clothes.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Love on January 09, 2017, 10:02:55 AM
Could you do a version of this mod where you just add the shower and bath as joy activities? I'm not sure if I want to fully invest in the hygeine mechanic.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: System.Linq on January 09, 2017, 10:04:55 AM
Sure, I could probably do that.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Madpizzaboy on January 09, 2017, 03:42:42 PM
Quote from: Love on January 09, 2017, 10:02:55 AM
Could you do a version of this mod where you just add the shower and bath as joy activities? I'm not sure if I want to fully invest in the hygeine mechanic.
Quote from: Psychology on January 09, 2017, 10:04:55 AM
Sure, I could probably do that.

would love that   :)
Title: Re: [A16] Hygiene (2017-1-8)
Post by: potter3390 on January 09, 2017, 11:24:50 PM
Hi, i'm having problem with the mod, my pawn don't use the shower, but they have all the bad traits. Do i have to do anything, does this mod have any incompatibility with other mods?
Title: Re: [A16] Hygiene (2017-1-8)
Post by: Tenshi~Akari on January 09, 2017, 11:47:29 PM
Quote from: potter3390 on January 09, 2017, 11:24:50 PM
Hi, i'm having problem with the mod, my pawn don't use the shower, but they have all the bad traits. Do i have to do anything, does this mod have any incompatibility with other mods?

I seem to have a similar issue, though after about almost a half a season after the fact, one of my pawns managed to finally decide to take a shower... yet everyone else in my colony refuses to use either the shower or bathtub, even with their hygiene all the way gone. Is there some sort of threshold needed to be met that we've seem to have overlooked? Or, if possible, is there a way to have a right-click option to prioritize taking a bath/shower added in future updates of this? I think that would kind of help out in situations like this.  :)
Title: Re: [A16] Hygiene (2017-1-8)
Post by: System.Linq on January 10, 2017, 01:34:22 AM
I think it's because the way Tynan allows people to insert jobs into the think tree requires you either prioritize them above all normal colonist behavior or below it, so currently pawns will only bathe if they are otherwise idle. I'll look into a fix.
Title: Re: [A16] Hygiene (2017-1-10)
Post by: System.Linq on January 10, 2017, 04:40:14 AM
Updated to 2017-1-10:
-Bathing is prioritized normally as a need.
-Pawns will put their clothes back on if there are no wearable clothes in stockpiles.
-Doctors can now properly bathe patients.
Title: Re: [A16] Hygiene (2017-1-10)
Post by: Hydromancerx on January 11, 2017, 06:35:19 AM
Has anyone else noticed that their pawns stand around more doing nothing? I am not sure if its this mod. But the problem did happen soon after I added this mod.
Title: Re: [A16] Hygiene (2017-1-10)
Post by: System.Linq on January 11, 2017, 07:08:10 AM
This mod can't cause that. All it does is add new job/workgivers, which won't affect the other job/workgivers. It should not touch your pawns' behavior at all unless their hygiene need is low.
Title: Re: [A16] Hygiene (2017-1-10)
Post by: Hydromancerx on January 11, 2017, 07:15:31 AM
Oops wrong Hygiene Mod.
Title: Re: [A16] Hygiene (2017-1-8)
Post by: dismar on January 11, 2017, 07:39:15 AM
Quote from: Madpizzaboy on January 09, 2017, 03:42:42 PM
Quote from: Love on January 09, 2017, 10:02:55 AM
Could you do a version of this mod where you just add the shower and bath as joy activities? I'm not sure if I want to fully invest in the hygeine mechanic.
Quote from: Psychology on January 09, 2017, 10:04:55 AM
Sure, I could probably do that.

would love that   :)

I like this mod. But I would love it as a joy base mod!
Title: Re: [A16] Hygiene (2017-1-10)
Post by: XeoNovaDan on January 11, 2017, 01:40:45 PM
Hey, pretty cool but I noticed one thing: Pawns get the 'Observed Bathing' thought if two bathrooms have a vent between them, even if nobody walks in on them. Glitch or intended?
Title: Re: [A16] Hygiene (2017-1-10)
Post by: lllMWNlll on January 11, 2017, 02:12:10 PM
Any chance of coming up with toilets too, also "dump need"?

I like those "The Sims" details, it adds difficulty and fun.
Title: Re: [A16] Hygiene (2017-1-10)
Post by: System.Linq on January 11, 2017, 02:39:47 PM
Quote from: XeoNovaDan on January 11, 2017, 01:40:45 PM
Hey, pretty cool but I noticed one thing: Pawns get the 'Observed Bathing' thought if two bathrooms have a vent between them, even if nobody walks in on them. Glitch or intended?

I'll look into it. It uses the same code as observing dead bodies.

Quote from: lllMWNlll on January 11, 2017, 02:12:10 PM
Any chance of coming up with toilets too, also "dump need"?

I like those "The Sims" details, it adds difficulty and fun.

No, that's outside the scope of this mod. The real purpose of it is to provide a way to prevent pawns from tracking filth everywhere, am alternative to doormats. And to let you make your base prettier.
Title: Re: [A16] Hygiene (2017-1-10)
Post by: Fafn1r on January 12, 2017, 06:37:26 AM
What are the requirements for a pawn to use a shower, if their hygiene is low? Just that the shower is in a separate room and is powered? I ask, because my pawns aren't using the shower I built - 3x3 room with shower in the middle.
Title: Re: [A16] Hygiene (2017-1-10)
Post by: Tenshi~Akari on January 12, 2017, 08:01:53 AM
Finally got a chance to redownload with the updated version, works great now! As soon as I started up my save, the bathing area was fully occupied within seconds. Now all I have to do is keep preventing my pawns from walking halfway across the base to each new clothing item made that I forgot to forbid.  Half the time I have to lock them in the shower room just to keep that from happening. ;D 

(Tried doing a low priority stockpile nearby, but pawns wanted to wear everybody else's outfit except the ones they dropped, so that seems to be the only way that works out for me so far. No biggie.)  :D
Title: Re: [A16] Hygiene (2017-1-10)
Post by: System.Linq on January 12, 2017, 08:07:17 AM
Quote from: Fafn1r on January 12, 2017, 06:37:26 AM
What are the requirements for a pawn to use a shower, if their hygiene is low? Just that the shower is in a separate room and is powered? I ask, because my pawns aren't using the shower I built - 3x3 room with shower in the middle.

Shower just needs to be powered, reachable, and reservable.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: System.Linq on January 14, 2017, 06:13:43 PM
Updated to 2017-1-14. Real fix for prisoners not bathing. Fix for people thinking they were observed bathing when they weren't. No one considers themselves naked while bathing anymore. Added alerts for seen bathing, poor hygiene, and poor prisoner hygiene.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: XeoNovaDan on January 15, 2017, 08:32:36 AM
Yaas!
Title: Re: [A16] Hygiene (2017-1-8)
Post by: FRITZ35 on January 17, 2017, 01:06:35 PM
Quote from: Psychology on January 09, 2017, 08:05:38 AM
Quote from: IHateRegistering on January 09, 2017, 07:52:04 AM
Quote from: Psychology on January 09, 2017, 07:36:39 AM
Just put a clothes stockpile nearby like in the pictures. You don't really even have to, there's no penalty for them walking naked to the stockpile except that they have the naked mood penalty for longer.

Mostly they grab a new set because they won't wear clothes that aren't on a stockpile.

Yeah but clothes lying around on the floor will trigger the 'do until you have x' work order since they're not considered in your possession if they aren't located on a stockpile. I do find the clothing system frustrating enough as it is, with the whole tattered apparel and stockpile issues the game already has. Also if you have a smaller colony and the work is piling up there likely won't be enough haulers around to quickly grab the dropped stuff and haul it to the designated stockpile.

Which then might lead to a pawn sewing together a new set of clothes rather than pick up the stuff that is lying next door.

You could try leaving a low-priority clothing stockpile where the colonist will drop the clothes.

1.I don't know if it is possible or not but you could make the clothing invisible while bathing.

2.Also can you make the baths and showers personal like beds.

3.Need toilets too, even if it is just a joy object.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: System.Linq on January 17, 2017, 01:25:25 PM
Baths and showers are already personal like beds, colonists shouldn't use one in a room owned by another colonist. Also: no.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: Darkmark8910 on January 17, 2017, 01:41:56 PM
I love how straightforward this mod is :) It's nice and simple! I like that a lot, so thanks for making that!!!

One small request, if possible: maybe add in jacuzzis? :D Super bathtub moodlet buff!
Title: Re: [A16] Hygiene (2017-1-14)
Post by: Paulinas on January 17, 2017, 02:43:34 PM
Hey can u help me? how to uninstall it when i delete the mod my save file stops working :( HELP ME PLEASE :()
Title: Re: [A16] Hygiene (2017-1-14)
Post by: System.Linq on January 17, 2017, 02:45:23 PM
You can't uninstall the mod mid-save. It adds a new need to your pawns and new buildings to the map, which cause errors without the mod to handle them. Make a new save or re-install the mod.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: Paulinas on January 18, 2017, 09:13:33 AM
Thanks :) sad :( it cant be uninstalled
Title: Re: [A16] Hygiene (2017-1-14)
Post by: drakulux on January 18, 2017, 10:19:34 AM
Hi Psychology, is it possible to create a wardrobe that when placed in a bathroom has a high priority with a small radius that detects the pawn and makes him/her drop their clothes there before having a shower, and then after they pick up the clothes from the wardrobe. Mrofa has a wardrobe mod in his clutter furniture mod that allowed you to store and swap a set of clothing. Just an idea
Title: Re: [A16] Hygiene (2017-1-14)
Post by: XeoNovaDan on January 19, 2017, 04:34:50 PM
Quote from: drakulux on January 18, 2017, 10:19:34 AM
...

I second this indeed - or at least some sort of detour where the nearest clothing (possibly in terms of pathing cost) will be prioritised as opposed to the most appealing all around (not sure how difficult that will be), so that colonists will ideally pick up the clothes they had before they showered as opposed to taking the long 'walk of shame'
Title: Re: [A16] Hygiene (2017-1-14)
Post by: System.Linq on January 19, 2017, 05:58:17 PM
Colonists will already pick up the clothes they had before they showered if you don't have a clothing stockpile.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: XeoNovaDan on January 19, 2017, 06:50:40 PM
Odd. Can't possibly be another conflict in my list (even though I'm running about 65-70 other mods), as this is the only mod which I believe affects the clothing finding prioritising thingymadoohicker. Could be wrong though, as I'm running FashionRIMsta too, which may somehow change things up slightly..?
Title: Re: [A16] Hygiene (2017-1-14)
Post by: Crazytoast42 on January 20, 2017, 01:42:32 AM
Yeah.. I have Rimsenal but my Colonists have a tendency to even just wander around naked without clothes and do other jobs. They don't seem to like putting their clothes back on :(

https://gyazo.com/61c8a81581152e8067c3ac0ecc6eb085

Just a massive pile, going through walls.. it's a little bothersome and I've even put a stockpile in the bottom left.. not sure what else to do for it.

Looking at how the colonists are reacting and how the clothes are handled just from in game things, it seems that the colonists do reserve their own clothing while they're bathing, and that's handled fine, but the moment they stop bathing, it un-reserves their clothing and they look for the best possible clothing available, rather than the clothing nearest to them, while haulers also begin to move their clothing to appropriate stockpiles. That may be the reason that continues happening, as it prioritizes only one piece of clothing at once when they stop bathing, so priorities can get really wonky there when it comes to jobs, as well, hence my colonists ending up naked.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: System.Linq on January 20, 2017, 02:58:15 AM
Colonists will only put their clothing back on if there is no other clothing available in stockpiles.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: zzz1000 on January 20, 2017, 02:41:18 PM
Can it be added midgame?
Title: Re: [A16] Hygiene (2017-1-14)
Post by: System.Linq on January 20, 2017, 02:48:05 PM
Yes, unless a mod says it requires a new game it can usually be added midgame. However this mod requires infrastructure for your pawns that you'll have to plan out immediately when you load.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: zzz1000 on January 20, 2017, 02:54:22 PM
Quote from: Psychology on January 20, 2017, 02:48:05 PM
this mod requires infrastructure for your pawns
This is understandable. Thanks.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: szypkiyakwonsz on January 20, 2017, 03:16:02 PM
Hey Psychology, is there any chance You could add a "washer" building where the colonists could put their clothes instead of just throwing them around? Or simply force them to undress before bath to nearest stockpile?  They're making a lot of mess :D
Title: Re: [A16] Hygiene (2017-1-14)
Post by: zzz1000 on January 22, 2017, 12:29:05 PM
It kinda cute but I think negative mood can be reduced at least for poverty stricken colony, do not have everyday bath is not realy so big concern if you have nothing to eat, I assure you. Maybe only for people with glitterworld background. And maybe better to slow down gigene reduction in general.

But that constant clothing shuffle bother my OCD.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: gendalf on January 22, 2017, 02:51:27 PM
what about tribal start
Title: Re: [A16] Hygiene (2017-1-14)
Post by: picatso on January 23, 2017, 12:44:27 PM
Great mod, though I think there should be more medieval tub options, like wooden tub or barrel.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: nuschler22 on January 30, 2017, 04:55:35 AM
I'm not understanding how to keep people clothed. 

I have made a building about 25 by 25 with four individual shower stalls.  They are at the farthest part of the building.  I then made a clothing only stockpile that has ALL clothing in the colony in it.  The colonists have to walk through the stockpile to access the only door for the building.

I still have colonists that refuse to put back on new/good clothing after showering and walking through the stockpile. 

Any solution?
Title: Re: [A16] Hygiene (2017-1-14)
Post by: Minnigin on January 30, 2017, 07:51:24 AM
Quote from: nuschler22 on January 30, 2017, 04:55:35 AM
I'm not understanding how to keep people clothed. 

I have made a building about 25 by 25 with four individual shower stalls.  They are at the farthest part of the building.  I then made a clothing only stockpile that has ALL clothing in the colony in it.  The colonists have to walk through the stockpile to access the only door for the building.

I still have colonists that refuse to put back on new/good clothing after showering and walking through the stockpile. 

Any solution?

only thing that worked for me was to either destroy all clothing by using reclaiming or by forbidding them
Title: Re: [A16] Hygiene (2017-1-14)
Post by: nuschler22 on January 30, 2017, 09:10:56 AM
Quote from: Minnigin on January 30, 2017, 07:51:24 AM
Quote from: nuschler22 on January 30, 2017, 04:55:35 AM
I'm not understanding how to keep people clothed. 

I have made a building about 25 by 25 with four individual shower stalls.  They are at the farthest part of the building.  I then made a clothing only stockpile that has ALL clothing in the colony in it.  The colonists have to walk through the stockpile to access the only door for the building.

I still have colonists that refuse to put back on new/good clothing after showering and walking through the stockpile. 

Any solution?

only thing that worked for me was to either destroy all clothing by using reclaiming or by forbidding them

I don't understand.  How does that help the issue?  I'm very unclear on what's causing it. :)
Title: Re: [A16] Hygiene (2017-1-14)
Post by: Quad on February 12, 2017, 08:31:04 PM
I'm indeed having this same issue with colonists not putting back on their clothes. So you are saying to solve this we have to remove all clothes from other stockpiles?

I tend to put a bath tub in every bedroom and surround it with a clothes stockpile but this issue is really putting me off this mod. I love the simplicity and idea behind it and wish this feature was in the base game but until this issue is fixed I'm gonna have to pass. Great work on the mod and all but I don't want every play through to be a nudist colony, lol.

Reading a few posts back I want to say I fully support that wardrobe idea as a possible fix for this. Anything like that would be a huge boon to your mod as currently all the clothes dropped create a big mess.

Keep it up I'm sure you'll find the solution.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: DSR on February 19, 2017, 10:43:41 AM
Just for myself: fixed the shower not rotating fully and the tub not getting tinted. Modified files are in the attachment.
The "take clothes off -> bathe -> complete several tasks naked or mostly naked (including depositing clothes to storage) -> dress fully (once idle?)" routine and getting 'observed bathing' by pets - are indeed annoying issues. Also, I tried to make Hospitality visitors use the facilities, but no luck. Maybe there is a way?
Otherwise, the mod is simple and enjoyable. Thanks! ;D

[attachment deleted by admin due to age]
Title: Re: [A16] Hygiene (2017-1-14)
Post by: sefer on February 24, 2017, 10:17:25 PM
Is there anyway you could make a hospitality patch so that guests use baths too? I think it could be as simple as adding to guest logic to use Hygiene.JobGiver_GetHygiene or Hygiene.JobDriver_WashSelf

But everytime I try adding that into the xml files it throws up an error because it doesn't know what im talking about... I want to reference his mod but trying to open your project in sharpdevelop doesn't work and throws an error when i try... It seems like such a simple fix, to just add one of those above into Duties_Visit.xml but I need to be able to point it towards the hygiene mod in order to get it to accept those commands... I am pretty sure 1 of them is the right one, but I can't get it to work! If anyone can compile his script, could you try and let me know if this works? And if so..Could u please post the fix?
Title: Re: [A16] Hygiene (2017-1-14)
Post by: Mosart on April 23, 2017, 01:28:54 PM
Is it possible to change way colonists take shower from unweared to weared?

I see that problem:
1 step - colonist take shower (and drop off even foced weared clothing)
2 step - colonist immediately react to some kind of threats (fire for example)
3 step - colonist can't find his clothing cause of somebody else wear it

I want colonists wear their clothing again 100% times. I choose their clothing carefully and really hate it when colonists lose it  >:( >:(

Is this possible for player to switch off undressing for showers?

I really love this mod but with undressing this isn't playable for me (even killed one of my saves). :(
Title: Re: [A16] Hygiene (2017-1-14)
Post by: System.Linq on April 24, 2017, 07:58:30 PM
I'm aware of the issues but this mod is incredibly low on my priorities list. Thank you for your interest and I apologize for the problems you may have with it.
Title: Re: [A16] Hygiene (2017-1-14)
Post by: Mosart on April 24, 2017, 08:09:41 PM
Quote from: Linq on April 24, 2017, 07:58:30 PM
I'm aware of the issues but this mod is incredibly low on my priorities list. Thank you for your interest and I apologize for the problems you may have with it.

Thank you for reply. Already found alternative mod for this and will use it in that way.