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RimWorld => Releases => Mods => Outdated => Topic started by: TheWireLord on January 09, 2017, 02:15:47 AM

Title: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: TheWireLord on January 09, 2017, 02:15:47 AM
--- UPDATE: Mod now updated to B18! A17 as well as A16 versions can be found at the Github Link ---

This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time.

With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the "Place Conduit" tool) but also designate mass amounts of conduits to be deconstructed.

It is a very simple concept that I believe will be very useful to players out there like me.

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Updates:
[v1.1] - Added the ability to cancel conduit plans ("frames") with the Conduit Deconstruct Tool.

[v1.2] - Added compatibility with Haplo_X1's PowerSwitch mod and the 'Invisible Power Conduits'.
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YouTube Video: https://www.youtube.com/watch?v=T2LjiaS3NfU&t=4s (https://www.youtube.com/watch?v=T2LjiaS3NfU&t=4s)
GitHub: https://github.com/TheWireLord/ConduitDeconstructMod (https://github.com/TheWireLord/ConduitDeconstructMod)
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=838336462 (http://steamcommunity.com/sharedfiles/filedetails/?id=838336462)

Note: If you would like to use this mod in a mod pack, please ask me first (I'll most likely say yes ;) )

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Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: Fafn1r on January 09, 2017, 04:49:24 AM
I like it. Does it also deconstruct Haplo's underground power conduit from his PowerSwitch mod?
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: TheWireLord on January 09, 2017, 11:42:37 AM
Quote from: Fafn1r on January 09, 2017, 04:49:24 AM
I like it. Does it also deconstruct Haplo's underground power conduit from his PowerSwitch mod?

Thanks and it does not at the moment, but maybe that's something I can work on! Ill keep updating to let you know.
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: Lobstercraft on January 09, 2017, 01:34:41 PM
Very usefull mod. ty
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: hwfanatic on January 12, 2017, 08:44:59 AM
Well done! Thank you.
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: asquirrel on January 14, 2017, 06:30:18 PM
Sweet!  Thanks dude! :)
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: picatso on January 18, 2017, 01:35:53 AM
quality of life mod when you redesign your base many times, thanks!
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: hwfanatic on January 19, 2017, 05:23:42 AM
Consider applying: https://ludeon.com/forums/index.php?topic=29505.0

I know it doesn't add content per say, but I'm sure most of us have been waiting for this mod for the longest time.  :)
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: Sci-Fly-Guy on January 27, 2017, 04:37:44 PM
Is this the same version that on the Workshop? My brother is still using the non-Steam version of the game and manual install says this is for the wrong version of the game.
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: AnNyeong on January 28, 2017, 12:49:47 PM
Quote from: Sci-Fly-Guy on January 27, 2017, 04:37:44 PM
Is this the same version that on the Workshop? My brother is still using the non-Steam version of the game and manual install says this is for the wrong version of the game.
It's a folder in a folder when you unzip, you need to take the folder inside the extracted folder.
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: Smexy_Vampire on January 30, 2017, 05:45:02 PM
need a patch for hipplos power switch so this works with his hidden cables
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: TheWireLord on February 27, 2017, 11:28:33 PM
Quote from: Smexy_Vampire on January 30, 2017, 05:45:02 PM
need a patch for hipplos power switch so this works with his hidden cables

Ta-Da! This mod is now compatible with Haplo_X1's PowerSwitch mod!
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: TheWireLord on February 27, 2017, 11:32:27 PM
[UPDATE] Sorry for the length of time that I have been gone. College and work has been getting in the way. Thanks to everyone for the support! I have now updated the mod to work with Haplo_X1's PowerSwitch mod as requested...(several times)! Please let me know if there are any bugs found or other issues! Thanks again to everyone!

*Special thanks to T-REX for giving me a hand on making this update!*
Title: Re: [A16] (First Mod) Power Conduit Deconstruction Mod
Post by: BlueLance213 on February 28, 2017, 04:33:19 AM
I experienced this issue yesterday and it bummed out my mood and made me stop playing as I have 3 seperate power grids which unfortunately overlap now, but this mod, has saved my life and I will be downloading it.
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: XeoNovaDan on May 30, 2017, 06:14:52 AM
Will this mod ever see an update to A17? It's a great QoL mod which I personally think should be part of the base game. I 100% endorse it.

Edit: OK, I didn't see '/A17' in the title, oops.
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: brbfapping on July 09, 2017, 04:32:35 PM
hi, i was wondering if you could give resources back when we deconstruct power conduits? i tried to make the modifications myself but cant find where deconstruct resource definitions reside 
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: XeoNovaDan on July 09, 2017, 04:34:32 PM
By default a deconstruction yields 75% of a building's resources. A conduit is 1 piece of steel, so there's a 75% chance of return upon deconstruction.
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: SpaceDorf on July 09, 2017, 04:37:40 PM
thanks for posting here, how have I missed this mod ..

I did not see it updatet.

@brbfapping  ... first I very much approve of your nick.
Second. I think the amount of ressourced returned on deconstruct is in the def of the building itself rather than in the deconstruct funtion .. but since I am not a modder myself, I could be wrong.

==========
Ninjad by Dan ..

still I have the feeling the drop chance of steel is seriously lowered in A17 ,..
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: TheWireLord on July 09, 2017, 05:39:21 PM
Yea no problem! I will update the description in order to make it a bit more clear as well! Thanks for the support and I hope you enjoy the mod!  :D
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: MisterVertigo on July 09, 2017, 06:48:00 PM
Wow, I asked about a mod like this a long time ago, but somehow I missed that it existed! I can't wait to try this out. Thank you!
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: TheWireLord on July 09, 2017, 07:00:09 PM
Quote from: MisterVertigo on July 09, 2017, 06:48:00 PM
Wow, I asked about a mod like this a long time ago, but somehow I missed that it existed! I can't wait to try this out. Thank you!

I'm glad you found the mod! It is my first mod and it was something I really wanted to make happen in Rimworld. I hope you enjoy it! Feel free to spread the word about it as well!
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: wreckcelsior on July 17, 2017, 06:13:29 PM
Using game version 17.1557..

Not having any luck with this one at all... no conflicts are shown, no errors are thrown... icons appear in menu, mouse icon is there, but nothing is acknowledged as wanting to be removed, and no "you cant' do that" beep occurs.....

I think it is conflicting with the Allow Tool by Unlimited Hugs which has a 'select similar' function that can do essentially the same thing except show you the 'Power'  overlay at the same time you want to deconstruct.... 100% just a guess with the conflict though, as I am no modder.

Thanks for your work, though, I really do appreciate the modding community around this great game/experience.

cheers
Title: Re: [A16/A17] (First Mod) Power Conduit Deconstruction Mod
Post by: TheWireLord on July 17, 2017, 06:29:56 PM
I hate to hear that you are experiencing troubles with the mod! I also use the Allow Tool and have not had any issues as of yet. Is it possible to get a list of the mods you currently use? Feel free to message me with details and I will try to help solve the issue!

You can also find me (along with hundreds of other modders who may be able to help) at the Rimworld Discord link http://discord.gg/ak5ab5m if that is an easier way of communicating.

Hopefully we can fix the issue that you seem to be experiencing!