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RimWorld => Releases => Mods => Outdated => Topic started by: scuba156 on January 11, 2017, 11:06:12 AM

Title: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on January 11, 2017, 11:06:12 AM
(http://i.imgur.com/g8lNtmZ.png)

Description
Backup and restore the currently loaded mods into 20 different nameable slots! Import a mod list from a save file! Never have to lose your mod order again!

Features

Known Issues

Author

Thanks

Required Mods
(http://i.imgur.com/9L4f8u7.png) (https://ludeon.com/forums/index.php?topic=28066)

Downloads
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: XeoNovaDan on January 11, 2017, 11:10:01 AM
Looks to be somewhat useful, as switching between modded and vanilla and vice-versa can be tedious, especially with load order.

Thanks :)
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: BlackSmokeDMax on January 11, 2017, 12:30:52 PM
That was quick. Nice job!
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: Lobstercraft on January 11, 2017, 12:47:16 PM
Finally i can test that mars mod.
Thanks
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: WoodyDaOcas on January 11, 2017, 01:03:51 PM
somewhat ? Is awesome !:) Thank you
Yeah, exactly, for total overhaul mods that wanna run alone :) like Mars mod
Now, if I would be able to somehow convert this modlist to a "subscribe to all" on Steam, I don't have it there, but I'd buy it, to to update all them mods is a pain :)
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: Thane on January 11, 2017, 02:45:27 PM
That moment when you necro a thread and a mod that fixes your issue is made within 24 hours.

Thanks Man I'll give this a go!
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: System.Linq on January 11, 2017, 02:45:46 PM
Don't mind me, just installing a mod for my mods.
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: scuba156 on January 11, 2017, 07:42:02 PM
Quote from: WoodyDaOcas on January 11, 2017, 01:03:51 PM
somewhat ? Is awesome !:) Thank you
Yeah, exactly, for total overhaul mods that wanna run alone :) like Mars mod
Now, if I would be able to somehow convert this modlist to a "subscribe to all" on Steam, I don't have it there, but I'd buy it, to to update all them mods is a pain :)
I'm not sure if its possible, I don't think steam allows games to subscribe to workshop items, I could be wrong though.

Quote from: Thane on January 11, 2017, 02:45:27 PM
That moment when you necro a thread and a mod that fixes your issue is made within 24 hours.

Thanks Man I'll give this a go!
Ask and you shall receive! (Sometimes)

I will post an update later, won't really change functionality. I'll add google translated Russian/simplified Chinese and clean up some code.

I want to make the code as clean and readable as possible, so hopefully others can learn how easy it is to do, and in case this gets abandoned in the future. I have commented every variable, function, and class to give a description on what they do, with some extra commenting where it seemed needed.

I am currently debating on moving all references to the RimWorld API into a separate dll. This makes it easy to update in the future for new RimWorld builds as anything that calls the API will all be in the one place making it easy to find and update.
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: A NaCl N Battery on January 11, 2017, 07:44:04 PM
Thank you so much... Makes things far less hairpulling when you add a mod, and it breaks the game by unselecting all of your other mods... Or for trying to find out which mod is interacting with another mod to make you unable to right click things... v.v I'm an addict...
Title: Re: [A16] Mod List Backup (v0.1.1a) (Source code updated)
Post by: scuba156 on January 12, 2017, 12:00:14 AM
Mod List Backup v0.1.1 alpha

Downloads
Title: Re: [A16] Mod List Backup (v0.1.1a) (Source code updated)
Post by: Hydromancerx on January 12, 2017, 02:47:34 AM
Thank yooooou!!!  ;D ;D ;D

This is soooo awesome!!!  8)
Title: Re: [A16] Mod List Backup (v0.1.1a) (Source code updated)
Post by: scuba156 on January 12, 2017, 05:58:08 AM
Mod List Backup v0.2 alpha

Downloads
Title: Re: [A16] Mod List Backup (v0.2a) (Steam Cloud Support Added)
Post by: scuba156 on January 12, 2017, 08:20:46 AM
Mod List Backup v0.2.2 alpha

Downloads
Title: Re: [A16] Mod List Backup (v0.2.2a) (Steam Cloud Support Added)
Post by: BlackGyver on January 12, 2017, 07:23:41 PM
This might be user error at work here, but I haven't found how to use that mod yet; no options in the mod settings, there doesn't seem to be any UI on the main menu Mods category either, and there also isn't anything appearing in the ModListBackup user settings folder. Can you post a quick rundown of how to use it?

Edit: So this seems to have been happening with 0.2A, with 0.2.2A the automatic backup works, but the only options available are the Steam Cloud Sync options in the mod settings. Was the idea of six different save slots and manual loading/saving of mod backups scrapped?
Title: Re: [A16] Mod List Backup (v0.2.2a) (Steam Cloud Support Added)
Post by: scuba156 on January 12, 2017, 08:54:41 PM
Quote from: BlackGyver on January 12, 2017, 07:23:41 PM
This might be user error at work here, but I haven't found how to use that mod yet; no options in the mod settings, there doesn't seem to be any UI on the main menu Mods category either, and there also isn't anything appearing in the ModListBackup user settings folder. Can you post a quick rundown of how to use it?

Edit: So this seems to have been happening with 0.2A, with 0.2.2A the automatic backup works, but the only options available are the Steam Cloud Sync options in the mod settings. Was the idea of six different save slots and manual loading/saving of mod backups scrapped?
Hmm that's strange. I assume you have the latest hugslib other is the backup would not be created. Do you have any other mods installed that may interact with the mods menu?

As long as core and hugslib are the first two mods loaded and then Mod List Backup can be anywhere after there. Once those 3, at least, are active then restart RimWorld and then the 'mods' menu from the main menu will have extra buttons (as shown in the screenshot) to the right of the close button.

Multiple slots with backup/restore is still included (Next update will have namable slot)
Title: Re: [A16] Mod List Backup (v0.2.2a) (Steam Cloud Support Added)
Post by: BlackGyver on January 12, 2017, 09:35:21 PM
So that was indeed user error, I have to do manual updates and I had an older version of HugsLib (2.2.4), downloading the latest package fixed it. All good! :-[
Title: Re: [A16] Mod List Backup (v0.2.2a) (Steam Cloud Support Added)
Post by: scuba156 on January 12, 2017, 10:08:50 PM
Quote from: BlackGyver on January 12, 2017, 09:35:21 PM
So that was indeed user error, I have to do manual updates and I had an older version of HugsLib (2.2.4), downloading the latest package fixed it. All good! :-[
Haha phew. Sorry about that. HugsLib has a required version flag which I will set in the next update so the confusion won't happen again.
Title: Re: [A16] Mod List Backup (v0.2.2a) (Steam Cloud Support Added)
Post by: scuba156 on January 13, 2017, 06:16:37 AM
The next update should be done in the next 12 hours. It will be a bump to version 1.0, and will be considered as finished except for bug fixes, translations, and maybe if there is a good idea for a feature.

If you have any feature requests, please let me know (named states is already done)
Title: Re: [A16] Mod List Backup (v0.2.2a) (Steam Cloud Support Added)
Post by: scuba156 on January 14, 2017, 12:02:49 AM
Mod List Backup v1.0

Downloads
Title: Re: [A16] Mod List Backup (v1.0) (14/01/17) (Many new features!)
Post by: scuba156 on January 14, 2017, 04:56:53 AM
Mod List Backup v1.0.1
Important Bug Fix!

Downloads
Title: Re: [A16] Mod List Backup (v1.0.1) (14/01/17) (Many new features!)
Post by: Lerin on January 14, 2017, 06:45:37 AM
scuba156, can you add a categories to this big mod list ?

i want sort my mods by categories like a:

--- Always First---
Core
HugLibs
CCL
etc..

---- Surgeries -----
EPOE
DE surgeries
etc..
etc..

---- In Game Addons ----
Furnitures
New structures
New objects
etc..

--- TABS ----
Numbers
WildLife
Colony Manager
etc..

This is possible ?
Title: Re: [A16] Mod List Backup (v1.0.1) (14/01/17) (Many new features!)
Post by: minakurafto on January 14, 2017, 08:16:51 AM
how to rename slot?
Title: Re: [A16] Mod List Backup (v1.0.1) (14/01/17) (Many new features!)
Post by: scuba156 on January 14, 2017, 11:07:08 AM
Quote from: Lerin on January 14, 2017, 06:45:37 AM
scuba156, can you add a categories to this big mod list ?

i want sort my mods by categories like a:

--- snip ---
Do you mean in the games list of active mods or the list of save able slots? If it's the first one then I can't do that with this mod as it draws the new buttons over the top of the mod menu, everything else is already drawn before I touch it. It would require a complete rewrite of the mod menu, which can but done but it not the intention of this mod. Maybe someday I will look at doing that but I have some other things I would like to work on. The code for this mod is available (and HEAVILY commented) so others can learn from it too and apply it too a new menu.

Sorry for the long and slightly trailing off topic reply :/

Quote from: minakurafto on January 14, 2017, 08:16:51 AM
how to rename slot?
Go to Settings > Mod settings and click the show button next to 'slot names' and you can rename till your hearts content!
Title: Re: [A16] Mod List Backup (v1.1) (16/01/17) (Many new features!)
Post by: scuba156 on January 15, 2017, 01:03:18 PM
Mod List Backup v1.1

Downloads
Title: Re: [A16] Mod List Backup (v1.1) (16/01/17) (Many new features!)
Post by: BlackGyver on January 16, 2017, 04:10:27 AM
Damn, do you work fast! I'd like to thank you again for the mod, it's really useful!
Title: Re: [A16] Mod List Backup (v1.1) (16/01/17) (Many new features!)
Post by: Demonlord091 on January 16, 2017, 11:38:40 PM
We look forward to trying this mod saver. This has to be one of the most useful ideas I've ever seen made for Rimworld. If it works it definitely deserves to be added to the base vanilla game.

Keep up the good work.
Title: Re: [A16] Mod List Backup (v1.1) (16/01/17) (Many new features!)
Post by: HanFox on January 17, 2017, 10:20:04 PM
When used on Linux the paths are messed up as Linux only uses forward slashes for paths (in fact Windows also understands forward slashes for paths, but they purposely use backslashes locally as a way to show the difference between local and remote).

So currently on Linux you get this:
http://i.imgur.com/XIvuKA5.png (http://i.imgur.com/XIvuKA5.png)
Title: Re: [A16] Mod List Backup (v1.1) (16/01/17) (Many new features!)
Post by: scuba156 on January 17, 2017, 11:24:56 PM
Quote from: HanFox on January 17, 2017, 10:20:04 PM
When used on Linux the paths are messed up as Linux only uses forward slashes for paths (in fact Windows also understands forward slashes for paths, but they purposely use backslashes locally as a way to show the difference between local and remote).

So currently on Linux you get this:
http://i.imgur.com/XIvuKA5.png (http://i.imgur.com/XIvuKA5.png)
Sorry about that. I'm not use to thinking of linux when working on a dotnet project and just appended "\" for paths. I'll use the correct platform-specific directory separator in the next update.
Title: Re: [A16] Mod List Backup (v1.1) (16/01/17) (Many new features!)
Post by: scuba156 on January 18, 2017, 02:37:25 PM
Mod List Backup v1.2

Downloads
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: whoishigh on January 19, 2017, 11:27:36 PM
This mod just saved my ass! I vowed "never again" and installed this mod after Steam inexplicably ate my modconfig file following an internet outage, and prayed I would never need to use it.

Fast forward to January 19th, 2017, when a client update inexplicably shit the bed. Once all my mods returned (closing the game out and restarting Steam fixed the issue for me), I found that our lord Gaben had once again reset my modconfig just for fun.

But this time I was prepared. I didn't even need the multiple backups I had made (though they were still there, thankfully), I just used the import option and ripped the mod order straight from my last save!

So thank you (again), Scuba156. I owe you some intimate favors.
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: Cassiopea on January 20, 2017, 06:10:56 AM
Same here! Client update knocked down my load order and your mod just laughed at it and restored it in one click. Your utility is so good it should a part of the base game really. Thank you for your hard work!
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: Rellicus on January 20, 2017, 10:26:04 PM
How do you install this? I have a hundred other mods, but this one doesn't seem to work normally. I understand it's an extension for Hugslib, but I can't figure out where to place it, or how to load it...
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: scuba156 on January 20, 2017, 10:29:38 PM
Quote from: Rellicus on January 20, 2017, 10:26:04 PM
How do you install this? I have a hundred other mods, but this one doesn't seem to work normally. I understand it's an extension for Hugslib, but I can't figure out where to place it, or how to load it...
Just like any other mod. HugsLib has to be the first mod loaded after core. Mod List Backup can be loaded in any order. Are you using the steam version or local folder?
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: Der Failer on January 21, 2017, 05:44:47 PM
For some reason the texture for the undo button doesn't load for me. Log (https://gist.github.com/HugsLibRecordKeeper/57de5e2bc08e889bd3c16c0432aa179b) spams this as soon as i enter the mods menu.
null texture passed to GUI.DrawTexture
I already forced steam to redownload the mod and also made sure that the .img file is present.
Ahem... any ideas?

[attachment deleted by admin due to age]
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: scuba156 on January 21, 2017, 05:50:45 PM
Quote from: Der Failer on January 21, 2017, 05:44:47 PM
For some reason the texture for the undo button doesn't load for me. Log (https://gist.github.com/HugsLibRecordKeeper/57de5e2bc08e889bd3c16c0432aa179b) spams this as soon as i enter the mods menu.
null texture passed to GUI.DrawTexture
I already forced steam to redownload the mod and also made sure that the .img file is present.
Ahem... any ideas?
Are you on Windows or OS X/Linux? Could be a pathing issue.

Edit: Just tested on OS X and it is indeed missing so it's most likely pathing. I'll post a fix very soon
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: System.Linq on January 21, 2017, 05:58:28 PM
The import feature is just delightful.
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: Der Failer on January 21, 2017, 06:03:19 PM
I'm using Windows 7.

Also while i'm already posting here, i have a feature request. Could you add a button or option to, after changing mod, exit the game without reloading all mod (with longer mod lists this can take quite a bit). This would be very useful when looking for bugs and in the process many mods get activated/deactivated. Also restarting is essential after changing mods anyway, so skipping the initialization seem rather logical to me.
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: scuba156 on January 21, 2017, 06:09:02 PM
Quote from: Der Failer on January 21, 2017, 06:03:19 PM
I'm using Windows 7.

Also while i'm already posting here, i have a feature request. Could you add a button or option to, after changing mod, exit the game without reloading all mod (with longer mod lists this can take quite a bit). This would be very useful when looking for bugs and in the process many mods get activated/deactivated. Also restarting is essential after changing mods anyway, so skipping the initialization seem rather logical to me.
Great idea! I'll fix/release the image issue and then see what I can do.

Edit: I looked at the source and found the issue. I will fix it once I get to a PC.

Quote from: Psychology on January 21, 2017, 05:58:28 PM
The import feature is just delightful.
It's super useful for testing for bugs.
Title: Re: [A16] Mod List Backup (v1.2) (19/01/17) (Undo feature, translations, fixes!)
Post by: scuba156 on January 21, 2017, 07:14:25 PM
Mod List Backup v1.2.1

Downloads
Title: Re: [A16] Mod List Backup (v1.2.1) (22/01/17) (translation update, fixes!)
Post by: Der Failer on January 21, 2017, 07:27:11 PM
Sorry to say, but the problem still exists, same error as before (redownloaded on steam again just to make sure).
Edit: Just downloaded form Git and now it is working fine...
Title: Re: [A16] Mod List Backup (v1.2.1) (22/01/17) (translation update, fixes!)
Post by: scuba156 on January 21, 2017, 07:43:14 PM
Quote from: Der Failer on January 21, 2017, 07:27:11 PM
Sorry to say, but the problem still exists, same error as before (redownloaded on steam again just to make sure).
Edit: Just downloaded form Git and now it is working fine...
Oh that makes sense. Derp. Because the image is being stored in the steam workshop folder and I'm looking for it in RimWorlds mod folder. My bad, will fix it soon.
Title: Re: [A16] Mod List Backup (v1.2.1) (22/01/17) (translation update, fixes!)
Post by: scuba156 on January 21, 2017, 08:31:44 PM
Mod List Backup v1.2.2

Downloads
Title: Re: [A16] Mod List Backup (v1.2.2) (22/01/17) (translation update, fixes!)
Post by: scuba156 on January 22, 2017, 09:08:35 AM
Mod List Backup v1.3

Downloads
Title: Re: [A16] Mod List Backup (v1.2.2) (22/01/17) (translation update, fixes!)
Post by: Der Failer on January 22, 2017, 10:20:55 AM
Quote from: scuba156 on January 22, 2017, 09:08:35 AM

  • add restart on close when a change has been made
Wonderful, thank for this update/mod. :)

Did you consider submitting your mod to get put in to vanilla (here (https://ludeon.com/forums/index.php?topic=29505.0))? I know that is doesn't exactly fit in any of the categories Tynans names, none the less it makes the modding experience much better.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: asquirrel on January 22, 2017, 04:22:07 PM
Shweet!  Great idea for a mod!  Hey, got a question.  I wanted to nuke my rimworld config folder.  If I do that will I lose my mod configuration backup?  It looks like mod configuration is in a separate folder though (ModListBackup).
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: EldVarg on January 24, 2017, 01:58:32 AM
Great mod!
I suggest a refresh button - when you have added, changed mods while the window where open, so you dont have to close mod list and open it again.
Title: Re: [A16] Mod List Backup (v1.2.2) (22/01/17) (translation update, fixes!)
Post by: scuba156 on January 24, 2017, 06:39:37 AM
Quote from: Der Failer on January 22, 2017, 10:20:55 AM
Wonderful, thank for this update/mod. :)

Did you consider submitting your mod to get put in to vanilla (here (https://ludeon.com/forums/index.php?topic=29505.0))? I know that is doesn't exactly fit in any of the categories Tynans names, none the less it makes the modding experience much better.
I have thought about it but I think there a few things that would need changing before it could be integrated seamlessly. There definitely will be after my next update anyhow.

Quote from: EldVarg on January 24, 2017, 01:58:32 AM
Great mod!
I suggest a refresh button - when you have added, changed mods while the window where open, so you dont have to close mod list and open it again.
Suggestions are great, and I always try my best to implement them.

Are you able to clarify on a refresh button? Currently, the mod list will update as mods change and the latest update allows you to restart rimworld after changing mods.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: EldVarg on January 24, 2017, 06:41:45 AM
If I add a mod from steam or manually, I have to first exit mod screen then enter it again to see the new mods.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: scuba156 on January 24, 2017, 08:17:57 AM
Quote from: EldVarg on January 24, 2017, 06:41:45 AM
If I add a mod from steam or manually, I have to first exit mod screen then enter it again to see the new mods.
Ah I see. I thought steam workshop mods did this at least. I will add it to the next update.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: asquirrel on January 24, 2017, 11:13:37 AM
Man, I would love to see a mod where you could search for a mod in your mod list, then right click on it and it opens the mod location in explorer. :)
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: Der Failer on January 24, 2017, 12:07:57 PM
Quote from: scuba156 on January 24, 2017, 08:17:57 AM
Quote from: EldVarg on January 24, 2017, 06:41:45 AM
If I add a mod from steam or manually, I have to first exit mod screen then enter it again to see the new mods.
Ah I see. I thought steam workshop mods did this at least. I will add it to the next update.
It does, but only if you add mods form the Steam ingame overlay. But i found that it seems to crash RW from time to time...
If i find a way to reproduce it reliable i'll post about it in Bugs section.

Also +1 for asquirrel idea.


Edit: Just tested a bit and the crashes are a vanilla problem.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: scuba156 on January 24, 2017, 05:35:39 PM
Quote from: asquirrel on January 24, 2017, 11:13:37 AM
Man, I would love to see a mod where you could search for a mod in your mod list, then right click on it and it opens the mod location in explorer. :)
Great idea! I had expiremented a bit with this before by opening file explorer when you click the folder icon next to the mods name. I could do it on windows easily, but I had no platform detection code to handle osx/linux at the time but I do now. :)

Future updates will be making this into more of a mod manager rather than just what it is currently, so suggestions are really appreciated at the moment.

Quote from: Der Failer on January 24, 2017, 12:07:57 PM
It does, but only if you add mods form the Steam ingame overlay. But i found that it seems to crash RW from time to time...
If i find a way to reproduce it reliable i'll post about it in Bugs section.

Also +1 for asquirrel idea.


Edit: Just tested a bit and the crashes are a vanilla problem.
Thanks for testing it for me, it helps a lot!
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: asquirrel on January 24, 2017, 05:50:45 PM
I'll keep my eyes open for possible implementation of those features.  It would be super helpful because sometimes the mod name and folder name are different.  :)
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: scuba156 on January 24, 2017, 08:48:01 PM
Quote from: asquirrel on January 24, 2017, 05:50:45 PM
I'll keep my eyes open for possible implementation of those features.  It would be super helpful because sometimes the mod name and folder name are different.  :)
Hopefully I won't keep you waiting too long :)

I'm fishing for feature ideas, big or small, so please let me know if anyone has any. Thanks!
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: EldVarg on January 26, 2017, 09:04:29 AM
I suggest add a: copy active/all mods to clipboard feature.
Good to have if you want to share what mods you are using.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: Der Failer on January 29, 2017, 07:37:17 PM
Bugs:
If mods were changed and the old game takes a moment to close, while the new game gets started, steam sometimes (like 1/10 times or so) blocks the game from starting, saying it's already running. The easiest solution would probably be a small delay.

Also changing the mod load order does not seem to trigger a restart, on the other hand it also does not trigger a "reload" of the game either, so restarting manually isn't as much of a pain. If I'm not mistaken this is normal vanilla behavior (another one for the "How is this still a thing?" list), but since the loading order can make big difference i think it should be fixed.

Another small(?) feature request:
The possibility change the order of backups. ATM I have 3 "active" mod lists, the problem is that the one i'm playing most is the second, so every now and then is accidentally overwrite the first, when i meant to overwrite the second (undo to the win).
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: scuba156 on January 30, 2017, 10:05:55 AM
I expected to have the next update out by now but got side tracked adding some features to HugsLib which I can use here. I'm also in the process of moving house so there's that too.

I'm still looking for ideas. I am completely rewriting the entire mod menu so the next version will be more of a mod manager rather than only a backup manager. Let me know what you would like to see out of a full mod menu overhaul.
Quote from: EldVarg on January 26, 2017, 09:04:29 AM
I suggest add a: copy active/all mods to clipboard feature.
Good to have if you want to share what mods you are using.
Good idea, I shall add it.

Quote from: Der Failer on January 29, 2017, 07:37:17 PM
Bugs:
-snip-
Thanks for the bug reports. The first issue should already be fixed for the next version. You are correct that the second is the normal vanilla behaviour, it uses a hash of the active mods when the mod menu is open and compares it to the the changed list when the mod menu closes, changing the order wont make the hash change. I'll have this fixed in the next update.

Good idea, I would have to add that to the edit names dialog, the pop up context menu I use to show all the slots is very limited.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: b4d on January 30, 2017, 09:48:02 PM
Quote from: scuba156 on January 30, 2017, 10:05:55 AM
I'm still looking for ideas

Is it possible to add search / highlight function for a specific mod in the list?
With a long list of mods it's hard to spot the one you're looking for
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: asquirrel on January 30, 2017, 10:06:00 PM
Quote from: b4d on January 30, 2017, 09:48:02 PM
Quote from: scuba156 on January 30, 2017, 10:05:55 AM
I'm still looking for ideas

Is it possible to add search / highlight function for a specific mod in the list?
With a long list of mods it's hard to spot the one you're looking for

I second that.  :)
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: scuba156 on January 30, 2017, 10:09:07 PM
Quote from: b4d on January 30, 2017, 09:48:02 PM
Quote from: scuba156 on January 30, 2017, 10:05:55 AM
I'm still looking for ideas

Is it possible to add search / highlight function for a specific mod in the list?
With a long list of mods it's hard to spot the one you're looking for
Yes this is something I will be adding.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: EldVarg on February 05, 2017, 01:01:34 PM
Would it be possible for you (with help of others) made a list of links to many files found from the forum, so you can update a mod when it gets a new version. Similar to steam.
Title: Re: [A16] Mod List Backup (v1.3) (23/01/17) (new restart feature!)
Post by: scuba156 on February 07, 2017, 05:19:40 AM
Just a bit of an update. Things will be slow over the next week or two as I will be a bit busy.

As I've said, I have been working on a new mod menu which I have been adding bits and pieces when I get the chance. There is still a bit of work to do and changes to be made but I have attached heap of screenshots of how it currently looks and some of its new functions. Any suggestions, especially on the design are welcome.

Quote from: EldVarg on February 05, 2017, 01:01:34 PM
Would it be possible for you (with help of others) made a list of links to many files found from the forum, so you can update a mod when it gets a new version. Similar to steam.
I wouldn't be able to put any time into maintaining such a list, but if the community had a list, I would use it. I can update some mods via github, but have decided to wait on implementing it for now.

[attachment deleted by admin due to age]
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: EldVarg on February 07, 2017, 06:19:21 AM
Nice condensed hud. Like it!
Maybe warn if you have a mod from both steam and manual?
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 07, 2017, 07:55:05 AM
Quote from: EldVarg on February 07, 2017, 06:19:21 AM
Nice condensed hud. Like it!
Maybe warn if you have a mod from both steam and manual?
I could put an exclamation mark icon near the activate mod button with a tooltip that explains it has a duplicate.

I want to add user selectable colours to the names of mods, so users can highlight specific mods etc. I would have to find another way to display that a mod is deactivated tho as it currently changes the text to red, not sure on the best way to do it yet.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: BlackSmokeDMax on February 07, 2017, 09:00:28 AM
Like your "install locally" feature!

Any chance you are renaming the folder to something more readable when copying it over? Even leaving the Steam number and appending the actual mod name to the folder would be awesome, hell maybe leaving the Steam number as part of the folder name would even be preferable. Easy to see where that folder came from that way.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: Lerin on February 07, 2017, 09:18:17 AM
Core Mods
Dependencies
Others

Category 1
Category 2
Catergory 3
Category 4

If category names are not fixed, just let us to rename it.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 07, 2017, 10:40:04 AM
I've created a custom widget that I want to show off :P

A new button designed for floatmenus, used for the state selector and the mod list sort type. I've move the save button to the bottom of the mod list. Screenshot attached.

Quote from: BlackSmokeDMax on February 07, 2017, 09:00:28 AM
Any chance you are renaming the folder to something more readable when copying it over?
-snip-
It currently creates a folder using the mod name and removes the spaces. I could do something like mods/modName-steamID/ I will end up doing a dialog before installing that allows you to rename it from the default.

Quote from: Lerin on February 07, 2017, 09:18:17 AM
-snip-
If category names are not fixed, just let us to rename it.
I can add extra renamable categories, might not be in the first release though.

[attachment deleted by admin due to age]
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: BlackSmokeDMax on February 07, 2017, 11:29:51 AM
Quote from: scuba156 on February 07, 2017, 10:40:04 AM
I could do something like mods/modName-steamID/ I will end up doing a dialog before installing that allows you to rename it from the default.

I think that would be ideal! I'd love for it to default to the mods/modName-steamID/ and then with the option to rename it would be perfect, IMO.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 07, 2017, 12:05:55 PM
Quote from: BlackSmokeDMax on February 07, 2017, 11:29:51 AM
I think that would be ideal! I'd love for it to default to the mods/modName-steamID/ and then with the option to rename it would be perfect, IMO.
I might add a few default paths to choose from as well, for example:

mods/modName-steamID/
mods/steamID-modName/
mods/modName(steamID)/
mods/modName/
etc
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: BlackSmokeDMax on February 07, 2017, 07:34:12 PM
That would be great!
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: Fumble on February 07, 2017, 08:34:28 PM
I guess a date would be good, too, like
/mods/steamId-modName-17-02-08/
Because of the steam auto updater, it would be hard to know from when a snapshot was otherwise.

Great job, by the way, love it, especially once the search bar is in, that's the most annoying thing for me at the moment (>200 installed mods).

I'm working on yet another mod manager at the moment. If I make enough progress with the database I'll gladly let you know.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 08, 2017, 03:46:18 AM
Quote from: Fumble on February 07, 2017, 08:34:28 PM
I guess a date would be good, too, like
/mods/steamId-modName-17-02-08/
Because of the steam auto updater, it would be hard to know from when a snapshot was otherwise.

Great job, by the way, love it, especially once the search bar is in, that's the most annoying thing for me at the moment (>200 installed mods).

I'm working on yet another mod manager at the moment. If I make enough progress with the database I'll gladly let you know.
Date would be good, but its got me thinking that I have to be careful with how long the full folder path is as there is a limit before windows starts throwing a fit.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: drakulux on February 08, 2017, 04:15:08 AM
Hi, Just wanna throw in my input. I think having it as
/mods/modname-[last updated date]

Would allow for the modlist to be easily manageable especially as each mod tends to update quite often with this game (MOD AUTHORS LET ME PLAY. STOP UPDATING FOR 1 WEEK SO I CAN PLAY RIMWORLD). If it can also pull the last update date off steam then you can have that displayed either always by the modname or possibly utilizing your new float menu to display on hover so as not be too cluttered? Eagerly anticipating this as someone that uses 145 mods, with no errors mind you ;)
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 08, 2017, 07:42:49 AM
Quote from: drakulux on February 08, 2017, 04:15:08 AM
Hi, Just wanna throw in my input. I think having it as
/mods/modname-[last updated date]

-snip-
I'm pretty sure I can get the last updated date, I would have to check tho. It seems like it would be the better default path.

I'm considering increasing each mods row height so I can display more information under the mods name. Last updated date would go well there.

Mods will be able to add a file in the about folder that will set its category and priority. Category types so far are Core, Dependency, Texture and Other. Priority types so far are Default, High and Highest. I'll post an example file soon so mods can start including it if they wish.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: BlackGyver on February 08, 2017, 02:21:41 PM
Hi!

Small issue here: checking the "Restart On Close" option doesn't have any effect on my end, game has the usual vanilla behavior on closing the old mod menu, no error appears in the console, nothing.

Not giving you a lot of concrete things here, so if I can provide any extra information, let me know!
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 08, 2017, 08:33:06 PM
Quote from: BlackGyver on February 08, 2017, 02:21:41 PM
Hi!

Small issue here: checking the "Restart On Close" option doesn't have any effect on my end, game has the usual vanilla behavior on closing the old mod menu, no error appears in the console, nothing.

Not giving you a lot of concrete things here, so if I can provide any extra information, let me know!
I would recommend updating to the latest HugsLib and disable restart on close. HugsLib will handle the restart now instead.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: BlackGyver on February 09, 2017, 02:04:18 AM
Quote from: scuba156 on February 08, 2017, 08:33:06 PMI would recommend updating to the latest HugsLib and disable restart on close. HugsLib will handle the restart now instead.

Thanks, will do!
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 09, 2017, 06:52:46 AM
Mods can place a "Meta.xml" in their about folder to specify its category and load priority.

Category types so far are Core, Dependency, Texture and Other. Priority types so far are Default, High and Highest. An example:
<?xml version="1.0" encoding="utf-8"?>
<MetaData>
  <category>Dependency</category>
  <priority>Default</priority>
</MetaData>
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: BlackGyver on February 09, 2017, 11:42:39 AM
Your latest feature gave me this thought, and I'm not sure about the feasibility, but what do you think of a set load priority relative to other mods? Given the number of submods or mods that don't play well if placed before/after another, I think there's a definite market for this!
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 09, 2017, 06:45:57 PM
Quote from: BlackGyver on February 09, 2017, 11:42:39 AM
Your latest feature gave me this thought, and I'm not sure about the feasibility, but what do you think of a set load priority relative to other mods? Given the number of submods or mods that don't play well if placed before/after another, I think there's a definite market for this!
I had thought about it but felt that I wouldn't be able to do it cleanly.

There would need to be a lot of entries in the meta.XML to specify what mod to load before/ after in case a specific mod wasn't installed.

I also cannot 100% reliably confirm that another mod is what is says it is. The mod identifier is the steam workshop ID for steam mods and local mods use the name of the folder in the mods directory. Since we can now install steam mods locally, the mod identifier can be whatever the user sets the name as. This would break the load order.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: BlackGyver on February 10, 2017, 02:16:22 AM
Well, the mod identifier could be another tag in the XML file, it would make it consistent no matter where the file was downloaded from, and wouldn't break if you decided to rename the folder. You wouldn't have to set the order relative to all other mods either, just some specific ones. For instance, a compatibility patch for A Dog Said+EPOE could have some tags specifying to load it after both after A Dog Said and EPOE, assuming both these mods are also properly ID tagged.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 11, 2017, 10:21:28 AM
Quote from: BlackGyver on February 10, 2017, 02:16:22 AM
-snip-
I must of been tired before, since the name is in the about file. I've added a loadBefore and loadAfter property to the meta file. loadAfter currently takes priority over loadBefore.

I'll be taking a few days off coding as I'm moving house during that time. I only have my phone for internet until then too, then I will be on fiber :)

There isn't a whole lot left to do before I release it for testing. There's a few major bugs to fix too that I hopefully won't have much trouble with. I haven't touched the right side of the mod menu much but will do that later. I'll post some new screenshots when I have better internet.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 16, 2017, 06:59:28 AM
Just an update on what's currently happening. I've moved into the new house with 50/20 fiber internet.

I have one major bug to fix then I can release. Manual reordering of mods is currently broken, I might have to rewrite the reorderable widget, I need to do some more testing first, I'll start on that tonight.

The new mod list will be disabled by default and can be turned on in settings > mod settings. I've done it this way because a lot of testing will be needed before I will consider the new mod menu stable.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: ambivalence on February 16, 2017, 07:00:19 PM
Feature request/idea: color-mapping a group of mods to navigate a load order quickly. For example, something like: selecting some mods + shift+1 = group 1 (animals) = has a red color-names.

Thanks.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on February 17, 2017, 10:39:08 PM
Well I don't have to rewrite the reorderable widget which is a lot of work I don't have to do, it was just a stupid mistake on my part. I do have to rethink and rewrite how I handle to load order though for reordering to work correctly and there is no point in having a mod menu that the user can't change.
Quote from: ambivalence on February 16, 2017, 07:00:19 PM
Feature request/idea: color-mapping a group of mods to navigate a load order quickly. For example, something like: selecting some mods + shift+1 = group 1 (animals) = has a red color-names.

Thanks.
I'm planning on adding colourized labels after I get some basic things done.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on March 27, 2017, 03:42:11 AM
Hey everyone.

I apologise for the lack of updates lately. I've been having a bit of a tough time. I've been wanting to get back on to this for a while so I plan to familiarize myself with the code tonight and continue from there.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on March 28, 2017, 10:07:16 PM
I've spent 2 nights updating the apps I use for developing, and searching for through the code for where I had left off since I didn't have my previous workspace layout. It looks like all that's left to do is fix the resorting issue.

I plan to get it to a working state and then release as is. Then I can fix whatever issues come up and add new things.
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: scuba156 on May 07, 2017, 07:44:29 AM
Look out for (MME)
Title: Re: [A16] Mod List Backup (v1.3) (07/02/17) (New mod menu sneak peek!)
Post by: AngleWyrm on May 14, 2017, 10:39:24 PM
Could you add a button that quits to the operating system after making changes to mod order?
Title: Re: [A17] Mod List Backup (v1.4) (Now A17 compatible!)
Post by: scuba156 on June 03, 2017, 09:40:15 AM
Mod List Backup v1.4

An A16 version of 1.3 has been put up on steam here (http://steamcommunity.com/sharedfiles/filedetails/?id=938727315) and the main steam page has been updated to A16

Downloads
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on June 05, 2017, 03:44:10 PM
Mod List Backup v1.5.1

Downloads
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Sixdd on June 05, 2017, 04:05:46 PM
I gotta say I am super glad you decided to keep this alive. Keep up the awesome work :D
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on June 06, 2017, 11:02:34 PM
Could you xml the color palette?
I find the blue hard on the eyes against the backdrop
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: fmauNeko on June 07, 2017, 06:32:22 AM
Be careful, this doesn't work on Linux, crashes the game when clicking on Load or Mods.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: damnationltd on June 07, 2017, 09:06:21 AM
Confirmed broken on OS X as well. Love the mod! :(
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: ImStereotype on June 08, 2017, 08:44:28 PM
Didn't work for me either. Even after I changed the About.xml to the correct version.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on June 09, 2017, 10:11:29 AM
Quote from: AngleWyrm on June 06, 2017, 11:02:34 PM
Could you xml the color palette?
I find the blue hard on the eyes against the backdrop
I can but I'd rather do it right rather than spending time on an intermediate solution. You can change the rgb values in the Mod List Backups settings files but its an individual file per mod. I'll be working on a full rgb color picker dialog very soon so you can edit the colours to choose from in the menu.

I picked the colors without really thinking of it much, but I'll edit the blue in the next update so its easier to read. Blue text is never easy to read, it was a bad choice on my part.

Quote from: fmauNeko on June 07, 2017, 06:32:22 AM
Be careful, this doesn't work on Linux, crashes the game when clicking on Load or Mods.
Thank you for notifying others. It does crash on OS X and Linux, I assume its a pathing issue but I haven't had access to a unix machine yet to do tests. I'll try and fix it asap but unfortunately I can't give a time frame. I'm very sorry.

Quote from: ImStereotype on June 08, 2017, 08:44:28 PM
Didn't work for me either. Even after I changed the About.xml to the correct version.
Sorry but I'm not sure I understand about changing the about.xml file to the correct version? Everything in it should be correct afaik. TargetVersion is set to 0.17.0 as there should be no major changes in any future A17 updates that would break compatibility.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Sixdd on June 15, 2017, 12:03:05 PM
Any updates on whether we will get linux support?
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: hoaxdream on June 20, 2017, 09:52:45 AM
doesnt work as well on windows 7

RimWorld 0.17.1557 rev1153
Verse.Log:Message(String)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()

Mod ModListBackup has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.17.1557</targetVersion>
Verse.Log:Error(String)
Verse.Log:ErrorOnce(String, Int32)
Verse.ModMetaData:Init()
Verse.ModMetaData:.ctor(String)
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.<>c__Iterator211:MoveNext()
Verse.<>c__Iterator211:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84E()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

[HugsLib] v3.1.1 initialized ColonistBarKF, AllowTool, DefensivePositions
Verse.Log:Message(String)
HugsLib.Utils.ModLogger:Message(String, Object[])
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

ColonistBarKF injected.
Verse.Log:Message(String)
ColonistBarKF.NoCCL.DetourInjector:Inject()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Injector_StorageSearch : Injected
Verse.Log:Message(String)
StorageSearch.Injector_StorageSearch:Inject()
StorageSearch.NoCCL.DetourInjector:Inject()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

StorageSearch injected.
Verse.Log:Message(String)
StorageSearch.NoCCL.DetourInjector:Inject()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on June 20, 2017, 02:23:05 PM
Quote from: hoaxdream on June 20, 2017, 09:52:45 AM
Mod ModListBackup has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.17.1557</targetVersion>
Is the mod correctly installed? Sometimes mod distribution packaging confuses the issue so that the game can't find the About.xml

[Rimworld]/Mods/modThrowingAboutError/modThrowingAboutError/About/About.xml
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: hoaxdream on June 20, 2017, 02:41:58 PM
Quote from: AngleWyrm on June 20, 2017, 02:23:05 PM
Quote from: hoaxdream on June 20, 2017, 09:52:45 AM
Mod ModListBackup has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.17.1557</targetVersion>
Is the mod correctly installed? Sometimes mod distribution packaging confuses the issue so that the game can't find the About.xml

[Rimworld]/Mods/modThrowingAboutError/modThrowingAboutError/About/About.xml

yes i checked twice and still get the same error i also check the about.xml
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on June 20, 2017, 08:54:42 PM
Download from the mod releases page (https://github.com/scuba156/ModListBackup/releases), as it looks a lot like that's a folder installation issue. Here is a link to the About.xml (https://github.com/scuba156/ModListBackup/blob/master/ModListBackup/Output/ModListBackup/About/About.xml#L5) (targetVersion:0.17.0) as it is presented in the master branch.

That path reads:
ModListBackup/ModListBackup/Output/ModListBackup/About/About.xml
And so a zip resulting from downloading the master branch can't just be unzipped to the mods folder.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: hoaxdream on June 20, 2017, 09:54:17 PM
its working fine now, thank you very much  :)
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: RxSniper007 on June 21, 2017, 02:50:52 AM
This is DEFINITELY a MUST HAVE mod for playing around with mods in rimworld,
hopefully this gets integrated into the BASE game [🎮] in the future hehe




:D 🍪 [+1 COOKIE] 🍪 :D
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on June 28, 2017, 10:17:16 PM
Quote from: scuba156 on June 09, 2017, 10:11:29 AM
I picked the colors without really thinking of it much, but I'll edit the blue in the next update so its easier to read. Blue text is never easy to read, it was a bad choice on my part.
Here's some shades of blue (https://ludeon.com/forums/index.php?topic=33846.msg344893) that seem to work well against the grey in the forum; maybe they'll work as well with the in-game menu background:

royal blue, steel blue, dodger blue, deep sky blue, cornflower blue
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Der Failer on July 02, 2017, 09:24:33 AM
I'm back and i managed to break a mod (read: your mod) in less then 5 min ingame... That's a new personal record!

Anyway just pressed the unsubscribe button on a mod and confirm the action:
Exception filling window for RimWorld.Page_ModsConfig: System.NullReferenceException: Object reference not set to an instance of an object
at ModListBackup.UI.Page_ModsConfig_Controller.DoModRow (Verse.Listing_Standard,ModListBackup.Mods.ModMetaDataEnhanced,int,int) <0x00266>
at ModListBackup.UI.Page_ModsConfig_Controller.DoWindowContents (RimWorld.Page_ModsConfig,UnityEngine.Rect) <0x00a3e>
at ModListBackup.Patches.Page_ModsConfig_Patches.DoWindowContents_Patch.Prefix (RimWorld.Page_ModsConfig,UnityEngine.Rect&) <0x00048>
at (wrapper dynamic-method) RimWorld.Page_ModsConfig.DoWindowContents_Patch1 (object,UnityEngine.Rect) <0x002bc>
at Verse.Window/<WindowOnGUI>c__AnonStorey2C4.<>m__1B1 (int) <0x00735>

Full log attached.

E: I know how to English, i swear!

[attachment deleted by admin due to age]
Title: Re: [A16] Mod List Backup (v0.1a)
Post by: Wonker on July 10, 2017, 04:54:19 AM
how do you even install this mod? it doesnt look to work then i put it in the rimworld mod folder??!?!?!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Wonker on July 10, 2017, 04:57:46 AM
How do you even install this mod?!?!?!?!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Sixdd on July 10, 2017, 06:29:52 AM
You put it in the mods folder and enable it like any other mod, no special instructions needed.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: faltonico on July 10, 2017, 06:37:32 AM
Feature request:
Can you please add an "x" to the end of the search bar to clear out the text?
Thank you in advance!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on July 10, 2017, 08:45:31 PM
Quote from: Der Failer on July 02, 2017, 09:24:33 AM
I'm back and i managed to break a mod (read: your mod) in less then 5 min ingame... That's a new personal record!
Thanks! I've fixed it but am holding back releasing until I finish my mod Dependency Checker.
Quote from: faltonico on July 10, 2017, 06:37:32 AM
Feature request:
Can you please add an "x" to the end of the search bar to clear out the text?
Thank you in advance!
This has also already been added but am holding releasing until I finish my mod 'Dependency Checker'. The search box depends on another mod 'Extra Widgets' which I packaged with Mod List Backup to avoid errors when people don't have it, but it really should be separate. 'Dependency Checker' will ensure all dependencies are loaded and allow me have Extra Widgets as an external package that can be updated freely.

The same goes for the colour picker too. I have a dialog that allows you to pick any custom colours from a colour wheel or RGB values, but it is a part of 'Extra Widgets'.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on July 11, 2017, 03:22:13 AM
Ever download the latest version from github, with a folder name that includes "*-master"?

For your dependency checker, a good predicate would be to inspect Mods/*/About/About.xml for the ModMetaData/name.

The config data that uses folder names has renaming issues; In my current mod set are folder names that contain author name, game version, mod version, game fiction flavor text, and various forms of acronyms that carry meaning for only the smallest possible audience. Since folder names are generated by a population, which includes modders, players and even automated tools, there's no consistency and the names are subject to change without notice.

The mod name stored in the about.xml is far more stable.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on July 11, 2017, 05:27:55 AM
Quote from: AngleWyrm on July 11, 2017, 03:22:13 AM
Ever download the latest version from github, with a folder name that includes "*-master"?

For your dependency checker, a good predicate would be to inspect Mods/*/About/About.xml for the ModMetaData/name.

The config data that uses folder names has renaming issues; In my current mod set are folder names that contain author name, game version, mod version, game fiction flavor text, and various forms of acronyms that carry meaning for only the smallest possible audience. Since folder names are generated by a population, which includes modders, players and even automated tools, there's no consistency and the names are subject to change without notice.

The mod name stored in the about.xml is far more stable.
Yes, this is a pain. I'm not using the about.xml file directly but I am using 'ModMetaData.Name' for the required mod which resolves to the name within the about.xml file.

It shouldn't matter so much on the mod names anyway as the dependency checker will be a dll included with each mod that has a dependency. On RimWorld startup, the first Dependency Checker (that's the official name so far unless I hear something better) instance to execute will store all Dependency Checker enabled mods rootDirs and find the latest version of Dependency Checker installed. The latest version will then check for missing/uninstalled/outdated mods by name and show a dialog if there are issues.

I'm mainly struggling with the UI design so if anyone has any layout ideas, let me know. I've attached a screenshot of what I have so far. The text in the upper right shows a tooltip that lists all required mods and is clickable to toggle disabling those mods. The close button will be replaced with 3 buttons ignore, restart and mod menu.

[attachment deleted by admin due to age]
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: System.Linq on July 13, 2017, 01:41:44 PM
Getting an NRE with this mod:


Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Page_ModsConfig.PreOpen () [0x00000] in <filename unknown>:0


Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at HugsLib.ModBase.set_ModContentPack (Verse.ModContentPack value) [0x00000] in <filename unknown>:0


Only happens on Mac. Confirmed works fine without this mod. Can't get much helpful out of the crash logs, though.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on July 15, 2017, 03:22:58 AM
Quote from: scuba156 on July 11, 2017, 05:27:55 AM
The latest version will then check for missing/uninstalled/outdated mods by name and show a dialog if there are issues.

I'm mainly struggling with the UI design so if anyone has any layout ideas, let me know.

What if I (the user) can't or won't change the status of a given issue? Will this become an extra pop-up box that I'll have to close every time I start the game?
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on July 15, 2017, 06:45:47 AM
Quote from: Linq on July 13, 2017, 01:41:44 PM
Only happens on Mac. Confirmed works fine without this mod. Can't get much helpful out of the crash logs, though.
Thanks. It's a unix issue, I was working on it until my hard drive died. I will get back to finding the issue when I can.

Quote from: AngleWyrm on July 15, 2017, 03:22:58 AM
What if I (the user) can't or won't change the status of a given issue? Will this become an extra pop-up box that I'll have to close every time I start the game?
Yes, but the only issues it detects are missing or incorrect dependencies. If the issue isn't fixed then the mod in question won't work correctly, or most likely won't work at all.

For example, if you have Mod List Backup enabled but don't have HugsLib enabled, then this UI will show on startup allowing you to install it if it's not already installed, or enable it and restart if it is. If the issue is ignored, then Mod List Backup will not work and show an error in the log that isn't useful to the user.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Thorbane on July 16, 2017, 08:38:59 PM
I get this and a CTD during initialization using this mod on my Linux mint install:

ExecutionEngineException: SIGILL
at Verse.Window.ExtraOnGUI () <0x00002>
at (wrapper dynamic-method) Verse.Window.ExtraOnGUI_Patch1 (object) <0x00014>
at Verse.WindowStack.WindowStackOnGUI () <0x00090>
at Verse.UIRoot_Entry.UIRootOnGUI () <0x000aa>
at Verse.Root.OnGUI () <0x000ed>
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on July 18, 2017, 11:43:29 AM
@scuba156

A feature - feature request.

I would very much prefer if I had the option to not restart Rimworld when I leave a changed modlist.
May it be because I left by accident, I wanted to change something else before the restart ( language comes to mind which requires also a restart )
Or when I started with console properties, which get ignored by an automatic restart ..

Pretty Please.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on July 18, 2017, 05:59:51 PM
I've resorted to using notepad++ to edit the config file before firing up the game :/
My mod load-out takes several minutes to get to the main screen, and I just can't put up with the restarts.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on July 19, 2017, 11:19:00 AM
Quote from: AngleWyrm on July 18, 2017, 05:59:51 PM
I've resorted to using notepad++ to edit the config file before firing up the game :/
My mod load-out takes several minutes to get to the main screen, and I just can't put up with the restarts.

I am not quite there yet .. I mean the motivation to do everything by hand .. but my loadout takes several minutes as well ..
What I do on the other hand is renaming the mod folders of important mods so they appear on top of the list when opening the mod settings.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Igan on July 19, 2017, 03:30:41 PM
Any word about the Linux/MacOS crashes? Is there anything we can do for help?
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: LAWolves on July 22, 2017, 08:55:52 PM
Quote from: Sixdd on July 10, 2017, 06:29:52 AM
You put it in the mods folder and enable it like any other mod, no special instructions needed.

This is not working for me either and the Debug Log gives me this message at startup:
Mod ModListBackup-master has incorrectly formatted target version 'Unknown'. For the current version, write: <targetVersion>0.17.1557</targetVersion>
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Sixdd on July 22, 2017, 09:45:21 PM
That error happens when you have a mod folder inside another folder, double check that isn't the case and if it isn't you can just add the version number that the error tells you it needs to the About.xml file.

EDIT: I checked and the direct download and steam versions are both working fine, definitely check your mod folders.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: GngBngBus on July 23, 2017, 09:56:50 PM
I need some help, for some reason when =ever i try to enable this mod it just keeps saying this mod is not made for this version of RimWorld even though i am in Alpha 17 pls help
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: System.Linq on July 23, 2017, 10:06:27 PM
Quote from: Igan on July 19, 2017, 03:30:41 PM
Any word about the Linux/MacOS crashes? Is there anything we can do for help?

Quote from: scuba156 on July 15, 2017, 06:45:47 AM
Thanks. It's a unix issue, I was working on it until my hard drive died. I will get back to finding the issue when I can.

Yes. Wait.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on August 04, 2017, 03:20:06 PM
Hi Scuba how far along is the new release ?

I really really want that "HELL NO!! " Button for restart.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Ragnarok1294 on August 11, 2017, 07:28:04 PM
So when I install a new mod and break the game, everything gets uninstalled. I then need to install HugsLib and Mod Backup (this), then restart. When it loads again, I use Mod Backup to add other mods then need to restart AGAIN.

My question is, can I move both HugsLib and Mod Backup to the Core folder and skip the middle step? So then after a mod breaks I can just restore and restart ONCE.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on August 11, 2017, 08:07:55 PM
No, so awesome as the idea sound, I don't think the game will like it.

What you could do, though is backup your modlist with modlist backup before you add new mods,
then copy the backup into the config folder of rimworld instead of rimworlds modlistcfg.xml ( renaming etc. included .. )
then you can restart with all your mods active ..

or you could copy the modlist out of your savegame ..

---- EDIT ----

you got me thinking .. your proposal could actually work .. clearly it is not recommended .. but have a try and tell us how it went  ;D

Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Der Failer on August 25, 2017, 10:47:12 AM
Look like i broke something again -.-'

Exception filling window for RimWorld.Page_ModsConfig: System.NullReferenceException: Object reference not set to an instance of an object
at ModListBackup.UI.Page_ModsConfig_Controller/<>c__DisplayClass40_0.<GetModByIdentifier>b__0 (ModListBackup.Mods.ModMetaDataEnhanced) <0x00026>
at System.Linq.Enumerable.First<ModListBackup.Mods.ModMetaDataEnhanced> (System.Collections.Generic.IEnumerable`1<ModListBackup.Mods.ModMetaDataEnhanced>,System.Func`2<ModListBackup.Mods.ModMetaDataEnhanced, bool>,System.Linq.Enumerable/Fallback) <0x0008b>
at System.Linq.Enumerable.First<ModListBackup.Mods.ModMetaDataEnhanced> (System.Collections.Generic.IEnumerable`1<ModListBackup.Mods.ModMetaDataEnhanced>,System.Func`2<ModListBackup.Mods.ModMetaDataEnhanced, bool>) <0x0003a>
at ModListBackup.UI.Page_ModsConfig_Controller.GetModByIdentifier (Verse.ModMetaData) <0x00070>
at ModListBackup.UI.Page_ModsConfig_Controller/<ModsInListOrder>d__42.MoveNext () <0x001d6>
at ModListBackup.UI.Page_ModsConfig_Controller.DoWindowContents (RimWorld.Page_ModsConfig,UnityEngine.Rect) <0x00a59>
at ModListBackup.Patches.Page_ModsConfig_Patches.DoWindowContents_Patch.Prefix (RimWorld.Page_ModsConfig,UnityEngine.Rect&) <0x00048>
at (wrapper dynamic-method) RimWorld.Page_ModsConfig.DoWindowContents_Patch1 (object,UnityEngine.Rect) <0x002bc>
at Verse.Window/<WindowOnGUI>c__AnonStorey2C4.<>m__1B1 (int) <0x00735>

Verse.Log:Error(String)
Verse.<WindowOnGUI>c__AnonStorey2C4:<>m__1B1(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Full log (https://gist.github.com/51d8f143885559f9747129860e1ac957)

I loaded the game with only HugsLib and your mod active and them loaded this mod list.

Core
HugsLib
Mod List Backup
[sd] chicken nest
Mending
Relations Tab
ResearchPal
Miscellaneous 'CORE'
Misc. Robots
Allow Tool
AC-Enhanced Crafting - A17
AllowDeadMansApparel
Apparello 2
Architect Sense
Stack Merger
[T] MoreFloors
Alpha 16 Stone Tiles Addition
Area Unlocker
Blueprints
CleaningArea
Colony Manager
Hospitality
I Can Fix It!
Infused
Stuffed Floors
A Dog Said...
Animal Feed Trough V1.1
Barn Stall V1.0
CaveworldFlora
Chemfuel Generator
Chemicals &amp; Neutroamine
Conduit Deconstruct
Dubs Hygiene and Central Heating
ED-Embrasures
ED-ReverseCycleCooler
ElectricStonecutting
Enlighten
Expanded Prosthetics and Organ Engineering 2.0
Faction Discovery
Fluffy Breakdowns
Hand Me That Brick
LT-DoorMat
Mad Skills
Medical Tab
MiningCo. ForceField
MiningCo. MMS
MJ - MiniMap (A17)
Moody
More Planning
Mountain Miner
Plant Cutting is for Growers!
PowerSwitch
Practise Target
PrisonerRansom
QualityBuilder
QualitySurgeon
Quarry
RimFridge - A17
Rimsenal - Storyteller pack
Roof Support A17
RT Fuse
RT Power Switch
RT Solar Flare Shield
RTGs
Rimworld Search Agency
The Birds and the Bees
Vegetable Garden
Veinminer
Zen Garden
Facial Stuff 0.17.1.2
[SS]Lovely Hair Style
Rimsenal - Rimhair
Xeva's Rimhair (A15, A16, A17)
More Vanilla Turrets
Psychology
Zombieland
BetterCoolers
BetterVents
ExtendedStorageFluffyHarmonised
AdditionalLighting
Miniaturisation
Notifications Archiver
[RF] Pawns are Capable! (No Traits) [a17]
Work Tab
Death Rattle
RuntimeGC
MiningCo. MiningTurret
Path Avoid - A17

I attached the file, as well.

[attachment deleted by admin: too old]
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: megrim on September 15, 2017, 01:22:43 PM
Help! The mod has been removed from Steam!!!! Anyone know why???
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Legion on September 15, 2017, 01:30:37 PM
well, yeah. help.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: megrim on September 15, 2017, 01:33:22 PM
I Pm'ed the author and received no reply.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: megrim on September 15, 2017, 01:37:28 PM
I have secured a copy of the A17 English version of this mod. It seems the author is deleting himself off the internet . Please PM me if you would like a copy.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Autosleep on September 15, 2017, 03:10:01 PM
I hate steam workshop...

One of my saves is broken because the author deleted this mod and steam immediately removed it from my mods folder...
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Rustic Fox on September 15, 2017, 04:58:02 PM
New Steam Workshop version ReUploaded http://steamcommunity.com/sharedfiles/filedetails/?id=1135879647
We can't let this mod die it is one of the best mods
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 16, 2017, 03:06:24 AM
Quote from: Rustic Fox on September 15, 2017, 04:58:02 PM
New Steam Workshop version ReUploaded http://steamcommunity.com/sharedfiles/filedetails/?id=1135879647
We can't let this mod die it is one of the best mods
I understand what you're trying to do but please remove it promptly. It is my intellectual property, that has been removed for a reason. Sorry but you, or anyone else, do not have permission to redistribute my own work on Steam or any other platform.

Thank you.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: LiteEmUp on September 16, 2017, 06:26:06 AM
Mod author, i hope whatever is happening to you IRL gets sorted out..


I know you have all the right to this mod and its redistribution, this is kinda a d1kmove since removing a mod on aomeone's campaign can corrupt their saves...

This has mad me realize, its time to back uo all mods im using


Anyways, where do you load this mod on the order??
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Canute on September 16, 2017, 07:02:56 AM
LiteEmUp,
maybe you should backup ALL workshop mods, because this is a feature of steam not from a mod author.

QuoteAnyways, where do you load this mod on the order??
Core
Hugslib
Modlistbackup
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 16, 2017, 07:08:40 AM
Quote from: LiteEmUp on September 16, 2017, 06:26:06 AM
Mod author, i hope whatever is happening to you IRL gets sorted out..


I know you have all the right to this mod and its redistribution, this is kinda a d1kmove since removing a mod on aomeone's campaign can corrupt their saves...

This has mad me realize, its time to back uo all mods im using


Anyways, where do you load this mod on the order??
I understand and sincerely apologize.

References to this mod can be removed from save files by navigating to 'C:\Users\[Your user here]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves', opening the save in a file editor and remove '840043916' and/or 'Mod List Backup'.

Your save file will then work as normal.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 09:21:21 AM
You decision to remove this fucked me and a play thru I had for weeks like 150 hrs just gone!!! THIS IS THE KIND OF SHIT THAT MAKES YOU LOOSE SUPPORT! I know I am going to be very wary of getting any mod your behind from here on out. You have also striped the fun away from Rimworld for me and I cant even bring myself to turn on the game anymore, time will change that but YOU are the cause of me loosing interest in the game for awhile.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 09:23:25 AM
DONKEY HOLE!!!!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 16, 2017, 09:31:37 AM
Quote from: sirskips on September 16, 2017, 09:21:21 AM
You decision to remove this fucked me and a play thru I had for weeks like 150 hrs just gone!!! THIS IS THE KIND OF SHIT THAT MAKES YOU LOOSE SUPPORT! I know I am going to be very wary of getting any mod your behind from here on out. You have also striped the fun away from Rimworld for me and I cant even bring myself to turn on the game anymore, time will change that but YOU are the cause of me loosing interest in the game for awhile.
Literally read the post above yours to fix the issue.

There will be no more RimWorld Mods from me. I don't require support.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 09:35:55 AM
Then let somebody else put this up its a must have. Its also a stab in the face to anybody who has ever sent you shit for your hard work. Moders like you need a sign that says may delete my mods dont get to attached and I dont give a fuck about the community that helps test fix and build upon my mods. I hate moders like you with a burning passion. You made my life easy only to fuck it all up again get bent!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 16, 2017, 09:46:14 AM
Quote from: sirskips on September 16, 2017, 09:35:55 AM
Then let somebody else put this up its a must have. Its also a stab in the face to anybody who has ever sent you shit for your hard work. Moders like you need a sign that says may delete my mods dont get to attached and I dont give a fuck about the community that helps test fix and build upon my mods. I hate moders like you with a burning passion. You made my life easy only to fuck it all up again get bent!
No one has ever given me anything at all for my hard work other than kind words, I've never asked for anything, and I spent a lot of money repairing my laptop so I could get this mod out, then spent a hell of a lot of time on multiple RimWorld projects. The community has been using this for a while, someone else can create and maintain a mod with similar functionality if they wish, but they cannot use my direct work.

This is my work, no one else's. It is my intellectual property, no one else's. I need it gone and that is my final decision.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on September 16, 2017, 09:51:06 AM
Before you all explode in a Ball of Rage and Insults ..

The non Steam Link is still up .. rather than redistribute the Mod you could just download the Non-Steam Version
and put it into your modfolder and it will work as before.
And when you  install Mod-E from Pardeike you don't even have to clean the savegame yourself.


@Scuba156 : I hate to see you leave. Farewell you have been awesome and your mod saved more colonies of mine than I can remember.


@STEAM ... HA ! HA !


=== EDIT ===

I removed the mod from my Googe Drive Archive.

Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 09:52:13 AM
Thanks so much I can tell you care have a great fucking life, do us all a favor and stay away from making mods or doing anything with a PC. Fade away so we can forget you even existed. Like a bad break up get on with your life and forget about modding forever ya cunt!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 09:55:27 AM
Quote from: SpaceDorf on September 16, 2017, 09:51:06 AM
Before you all explode in a Ball of Rage and Insults ..

The non Steam Link is still up .. rather than redistribute the Mod you could just download the Non-Steam Version
and put it into your modfolder and it will work as before.
And when you  install Mod-E from Pardeike you don't even have to clean the savegame yourself

Um no you cant there is no other version still up. I wouldnt be pissed if i could still get it somewhere!
https://github.com/scuba156/ModListBackup/releases/latest
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 09:58:09 AM
he can stop moding he can stop updating but dont remove the ability for people to still get and use the mod!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 16, 2017, 10:02:46 AM
Quote from: sirskips on September 16, 2017, 09:52:13 AM
Thanks so much I can tell you care have a great fucking life, do us all a favor and stay away from making mods or doing anything with a PC. Fade away so we can forget you even existed. Like a bad break up get on with your life and forget about modding forever ya cunt!
Your argument faded away and turned to abuse, the highlight of any intellectual. Congratulations.

Attached you will see how long I spent on this project alone (with testing and merging into Mod Menu Enhanced, also not counting any other projects), but sure, I never cared for the community ;)

[attachment deleted by admin: too old]
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Barky on September 16, 2017, 10:05:53 AM
I'm not here to be a dick to you, and it's your right to stop modding. But why actively go out of your way to make sure others can't use it anymore? It's quite a shame to be honest, as it was one of the most popular mods. I'm sure most people would be more okay with it if you provided any context to your actions.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Ramsis on September 16, 2017, 10:07:11 AM
Quote from: sirskips on September 16, 2017, 09:58:09 AM
he can stop moding he can stop updating but dont remove the ability for people to still get and use the mod!

Oh god, please skips say something else stupid. You're already looking at a 2 week ban and I would love to have an excuse to perm-ban you for your abusive treatment of scuba for making a decision that you aren't even a speck of concern when making said decision.

Please give me the excuse.

Of course you can apologize and save us both the trouble.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 10:21:01 AM
Quote from: Ramsis on September 16, 2017, 10:07:11 AM
Quote from: sirskips on September 16, 2017, 09:58:09 AM
he can stop moding he can stop updating but dont remove the ability for people to still get and use the mod!

Oh god, please skips say something else stupid. You're already looking at a 2 week ban and I would love to have an excuse to perm-ban you for your abusive treatment of scuba for making a decision that you aren't even a speck of concern when making said decision.

Please give me the excuse.

Of course you can apologize and save us both the trouble.
Do it my opinion stands and I wont apologize moders like this pollute the air for the community. I will check my emotions however will not change my mind ban me for that if you want PEACE!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 10:25:26 AM
Quote from: Ramsis on September 16, 2017, 10:07:11 AM
Quote from: sirskips on September 16, 2017, 09:58:09 AM
he can stop moding he can stop updating but dont remove the ability for people to still get and use the mod!

Oh god, please skips say something else stupid. You're already looking at a 2 week ban and I would love to have an excuse to perm-ban you for your abusive treatment of scuba for making a decision that you aren't even a speck of concern when making said decision.

Please give me the excuse.

Of course you can apologize and save us both the trouble.
Also ban me for what the only time I insulted him was when I called him a C*** and there are messages to prove it so ban away my friend!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: sirskips on September 16, 2017, 10:26:16 AM
HE ABUSED ME BY DELETING HIS MOD WITHOUT WARNING OR REASON!
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 16, 2017, 10:27:21 AM
Quote from: sirskips on September 16, 2017, 10:21:01 AM
Do it my opinion stands and I wont apologize moders like this pollute the air for the community. I will check my emotions however will not change my mind ban me for that if you want PEACE!
You are not entitled to any of my work, or anyone else's work. I think you need to re-evaluate what community and Intellectual Property means.

Edit: You also need to re-evaluate what abuse means.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Ramsis on September 16, 2017, 10:36:02 AM
Sirskips has been banned for three weeks for his hostility and overall breaking of three rules.

Modders in the community make things better, we are all in agreement and I personally do everything in my power to cultivate the modding scene in any way I can, at the same time they are people first and creators second. Nobody here is entitled to the work, tears, sweat, or blood of our modding community and if scuba decides they want their work over with and not posted here that is their decision first and foremost. Ludeon staff will do their best to make sure the modder's efforts are protected and respected, even if it means having to step in directly to settle problems.

I'll make this as clear as humanly possible; staff are now watching this thread. If you want to groan, moan, and lightly complain about scuba's decision then fine. If you want to try and talk them into allowing future effort and work on his mod, that's fine.. any rule breaking from this point forward will be met with swift bans and I will personally take a few moment of my time to laugh at you irl.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: TheAkbars on September 16, 2017, 10:40:25 AM
Shame to see this mod go, very useful mod. I wish you well on your endeavours.

Sidenote: Ramsis, what's with the shit stirring instead of handing out swift 2 week bans?
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Canute on September 16, 2017, 10:41:59 AM
Quote from: sirskips on September 16, 2017, 10:26:16 AM
HE ABUSED ME BY DELETING HIS MOD WITHOUT WARNING OR REASON!
What does we should await from someone like you ?
Not the modder remove the mod from your harddisk Steam Workshop did.
If you would even think a little bit, you just would download it from other source, add it to your modlist and keep playing.

But i think that is a bit beyong your abilities, you don't even find the Modify button and just press replay in your personal rage.
Lets hope you didn't die from an traffic accident when you move at your current mental break on the streets.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: robohunterx on September 16, 2017, 10:42:34 AM
Well, that's disappointing, but it's your call obviously. Sorry that you feel that all of your modding work has gone to no avail, and that you feel that making it open source just isn't worth the effort. I can personally say I loved the mod and it was a great addition to my list.

I also love that you included directions about how to remove it from your games; I'd suggest possibly editing it into your top post? Idk.

Best of luck to you o7
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: XeoNovaDan on September 16, 2017, 10:56:16 AM
It's such a shame to see such a great mod go, but hey-ho, we've all got business to attend to.

This mod shall be forever engraved in my memory, and everybody else's memories, since it was such an amazing QoL mod which has saved countless hours of tedious micromanagement when it came to mod profile switching.

Scuba, sir, I salute you. Whatever the future brings, best of luck. :)
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: exuvo on September 16, 2017, 11:48:35 AM
To remove everything just seems like a dick move to me. It takes more effort to remove the mod from the internet than to just let it remain on github and for someone else to keep working on it.

Really stupid in my opinion, but then again I have never understood people who actively work against letting others continue using it as open source.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Jazavik on September 16, 2017, 01:10:05 PM
While I don't understand why the mod author would do this, I respect his decision, as he must have his reasons. You don't delete something you have spent so much time on for no reason. It's just a mod, the author shouldn't let it take priority over real life issues. While I am sad to see this mod go, hopefully someone else will eventually create a mod to fill the void. Good luck, scuba.
Also, let's just put our memories of sirskips into the dark corner of our minds where we put all our other repressed memories. You know the ones.
EDIT: Grammar error triggered OCD
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Madman666 on September 16, 2017, 02:38:26 PM
Well, crap. Usually I don't give a shit about intellectual property, but with mods its another story, since they are done by enthusiastic people, that mostly don't ask for anything in return, so I understand that its your right to remove it... But really, why? Why not leave it to the community for someone to pick up? It was such a useful utility mod.

Too bad. But oh well, I think its my duty to say my sincere thanks for the ability to use this thing even if it was yanked away at some point. I really appreciate that we had it in the first place. Whatever your circumstances are, I hope that everything will be fine for you. Cheers.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Sixdd on September 16, 2017, 03:33:42 PM
Man I'm really bummed to see this get shelved but I'm sure you have your reasons. This kind of reminds me of the Wyrmstooth mod for Skyrim, that author had his reasons too. Just goes to show that life will go on. I wish the best of luck to you and thank you for a great mod.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: LiteEmUp on September 16, 2017, 03:44:46 PM
Quote from: scuba156 on September 16, 2017, 07:08:40 AM
Quote from: LiteEmUp on September 16, 2017, 06:26:06 AM
Mod author, i hope whatever is happening to you IRL gets sorted out..


I know you have all the right to this mod and its redistribution, this is kinda a d1kmove since removing a mod on aomeone's campaign can corrupt their saves...

This has mad me realize, its time to back uo all mods im using


Anyways, where do you load this mod on the order??
I understand and sincerely apologize.

References to this mod can be removed from save files by navigating to 'C:\Users\[Your user here]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves', opening the save in a file editor and remove '840043916' and/or 'Mod List Backup'.

Your save file will then work as normal.

As a parting gift from you, thank you for providing tips on how to save edit references from this mod

Quote from: Canute on September 16, 2017, 07:02:56 AM
LiteEmUp,
maybe you should backup ALL workshop mods, because this is a feature of steam not from a mod author.

QuoteAnyways, where do you load this mod on the order??
Core
Hugslib
Modlistbackup
yes i realized d drawbacks of steam support since i started using it.. its convenience of autoupdates on mods is what keeps me on using it.. i just didnt realized the reality of getting borked saves when a mod author removes mod up until now.. i have mods from other games disappear and my saves didnt get borked, so i kept playing..

For rimworld, im gonna keep using workshop for now coz there are quite a few mods that has active authors that their mods keep getting updated.. its gonna be abit a work having to manual update it on my end, when a new version arrives quite often..
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: whoishigh on September 16, 2017, 06:31:51 PM
Is there an alternative to this mod yet?
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: DoctorVanGogh on September 16, 2017, 07:25:35 PM
Yes ;) Gimme a minute  8)
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Madman666 on September 16, 2017, 07:32:25 PM
Quote from: DoctorVanGogh on September 16, 2017, 07:25:35 PM
Yes ;) Gimme a minute  8)

Like for real? I love you, man! I already worship you for your OmniDrill mod and work on Extended Storage and now you're making Mod Backup substitute? Amazing.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 16, 2017, 07:37:40 PM
Sorry everyone, i just .... can't do it anymore. Anything. :'(
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: DoctorVanGogh on September 16, 2017, 07:41:36 PM
For those who really need a tool to switch mods on the fly, here's a WIP replacement: ModSwitch (https://ludeon.com/forums/index.php?topic=35674.0).

Since I need sleep, it just does two things for now: Import ModListBackup sets of mods, and enable/disable mods from existing sets. Creating new sets, renaming, all the fancy stuff will come later (or sooner).

Also @scuba: If you want to tell me where you stuck those custom names I'd gratefully take that hint :D And don't worry - you gave us a really nice tool. It was great while it lasted.


Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Madman666 on September 16, 2017, 07:47:59 PM
Quote from: scuba156 on September 16, 2017, 07:37:40 PM
Sorry everyone, i just .... can't do it anymore. Anything. :'(
@scuba hey, dunno what happened, but hang in there) Shit happens, ya know? Its sad to lose such a good utility mod, but we wouldn't have it in the first place without your hard work. So as one of those who used it, I say - "Don't mind, if you think it has to be done - do it and don't give a flying shit about some whining ingrates, that sometimes surface here in this wonderful community." I am sure most people here who used your mod and are grateful for having it will say the same.

Quote from: DoctorVanGogh on September 16, 2017, 07:41:36 PM
For those who really need a tool to switch mods on the fly, here's a WIP replacement: ModSwitch (https://ludeon.com/forums/index.php?topic=35674.0).

Since I need sleep, it just does two things for now: Import ModListBackup sets of mods, and enable/disable mods from existing sets. Creating new sets, renaming, all the fancy stuff will come later (or sooner).

Oh, it can even import sets from Mod Backup. As I said you're amazing. I am taking that, thousand thanks.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Dellamorte on September 16, 2017, 07:53:47 PM
I thought Mod List Backup was under GPL (I could be wrong)  and therefore able to to study, copy, modify, and redistribute it. I could be wrong as I did not look before but most mods are released under GPL, if it was not GPL then what was it?
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: BlackSmokeDMax on September 16, 2017, 10:27:16 PM
Quote from: Madman666 on September 16, 2017, 07:47:59 PM
Quote from: scuba156 on September 16, 2017, 07:37:40 PM
Sorry everyone, i just .... can't do it anymore. Anything. :'(
@scuba hey, dunno what happened, but hang in there) Shit happens, ya know? Its sad to lose such a good utility mod, but we wouldn't have it in the first place without your hard work. So as one of those who used it, I say - "Don't mind, if you think it has to be done - do it and don't give a flying shit about some whining ingrates, that sometimes surface here in this wonderful community." I am sure most people here who used your mod and are grateful for having it will say the same.

Well said! <clap><clap><clap>
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Iridescens on September 17, 2017, 08:44:46 AM
For all those concerned with mod disappearance - did you try to google for it on the Web? I have found a copy on first page on some fan's mods site. Not gonna post the link, as not to anger the author (and also to not give him a hint where to demand a removal)
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on September 17, 2017, 08:49:56 AM
Quote from: scuba156 on September 16, 2017, 07:37:40 PM
Sorry everyone, i just .... can't do it anymore. Anything. :'(

Been there. I would not wish this on my worst enemy.
I hope you have/find the right people to help you recover.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: DoctorVanGogh on September 17, 2017, 09:21:45 AM
Quote from: Iridescens on September 17, 2017, 08:44:46 AM
For all those concerned with mod disappearance - did you try to google for it on the Web? I have found a copy on first page on some fan's mods site. Not gonna post the link, as not to anger the author (and also to not give him a hint where to demand a removal)
Dont send people on a while goose chase to some Chinese website... It's his stuff, he wants it gone - deal with it. Grab something that does the same work instead. Don't point out to people that there might be a window in some back alley where you might be able to break in to sleep another night in that now shut-down hotel...
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on September 17, 2017, 01:11:01 PM
Quote from: DoctorVanGogh on September 17, 2017, 09:21:45 AM
Dont send people on a while goose chase to some Chinese website... It's his stuff, he wants it gone - deal with it.
Sorry, no, that's not how history works.

There's a body of law that has developed to address such matters, and it is required during release that the author specify two conditions:
1. Policy for distribution/sharing and mod packs.
2. Policy for derivative works.

That cannot be altered at some later date; time travel is still not permitted in this realm.
Only new versions can be released with new rules.

This is also a good reason to include a legal text file in zip distributions that states those policies.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: faltonico on September 17, 2017, 01:29:44 PM
Thank you for you hard work scuba156, because i don't use steam I'll keep using your mod at least as long as A17 lasts.
Unfortunately I saw that coming. Hopefully you'll sort out your matters soon, look for help if needed be, and maybe return in the future.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Kalre on September 17, 2017, 02:06:19 PM
I was missing this today, damn, why would you like totally remove it from steam and github :(

Guess you have strong reasons so thanks and hope everything gets better ! Also if someone could provide me with a link to the A17 version i would love that
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: DoctorVanGogh on September 17, 2017, 02:15:22 PM
Quote from: Kalre on September 17, 2017, 02:06:19 PM
Also if someone could provide me with a link to the A17 version i would love that
Seriously? :o

Why don't you try this instead?
Quote from: DoctorVanGogh on September 16, 2017, 07:41:36 PM
For those who really need a tool to switch mods on the fly, here's a [...] replacement: ModSwitch (https://ludeon.com/forums/index.php?topic=35674.0).
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: WalkingProblem on September 17, 2017, 07:51:33 PM
Quote from: scuba156 on September 16, 2017, 07:37:40 PM
Sorry everyone, i just .... can't do it anymore. Anything. :'(

Omg.... sounds like something really damn serious had happened....

I feel so sorry and sad for you as a fellow modder (and a lover of your mod, which helped me so much while I was testing my mods while juggling countless number of other mods at the same time) .

I feel a little devastated of what had just transpired in this past 2-3 days... 

Take care bro, I hope you will be back and re-release the mod again when you feel alright/better.

---

I need a drink now... and its 7.51am in Singapore....
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 18, 2017, 09:16:30 AM
I'm about to start working through a reply now. I don't know when I will get around to posting it, maybe sometime tomorrow.

Thank you for your patience. :-[
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: megrim on September 18, 2017, 10:32:27 AM
The part that really bothers me is that Steam Workshop has the power to delete a mod from your system, without your explicit permission.

So essentially, when the author delete their mod through Steam Workshop, they have issued a kill command that deletes the mod on all end-users computer.

In my opinion, this is completely unethical, and a malicious action, equivocating almost to a mod author writing a virus or malware that disrupts a user's gameplay.

I'm well aware of the mod authors rights to stop further distribution of the mod, or prevent others from altering it, or even to try and charge us money (the future), but to issue a clandestine delete command with no prior warning is tantamount to a denial of service action aimed at gamers.

Instead, the author could have chosen to quietly fade to the background and not respond to other requests, or even told us, "I'm done modding. Don't bother me ever again. Here's the keys to the kingdom." Instead, he or she chooses to self-destruct all of their property and causes collateral damage and chaos throughout the RimWorld community. So I would like to know, board moderators, why do you support such behavior in your modder community? Do you realize modders are not as precious as you may believe, and that many people may be able to pick up such skills and produce their own content? Do you also realize that such behavior continues to set a bad example for other modders, and perpetrates a negative stereotype about the modding community? I await your civil response and further discourse, or your 2-week/perma-ban, depending on how you interpret my queries.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on September 18, 2017, 10:52:34 AM
Without knowing the reasons behind the decission you can discuss yourselves to death about why this happened.

The fact that remains is that it really sucks if a third party has power not only over other parties content but actually over content you legally aquired.

Remember the great outcry when Diablo3 introduced a money based marketplace and the always on condition for singleplayer. How much flak Blizzard got.
I wonder when people will finally notice that Steam is just the same. DRM, Contentpolice, Performance Sucker and Privacy Invasion in one nice package.


Don't blame your fellow users over a inherently faulty system. You support the shitshow live with it or go complain to the people responsible for it.

There I said it. 
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: AngleWyrm on September 18, 2017, 11:21:08 AM

(https://orig00.deviantart.net/aedd/f/2007/317/7/c/vulture_sphinx_by_d_mac.jpg)
Quote from: SpaceDorf on September 18, 2017, 10:52:34 AM
Remember the great outcry when Diablo3 introduced a money based marketplace...

Yeah, that was hilarious.

PvE environment traders & loot drops selling an endless supply of increasingly common junk, and player traders buying and selling the differences in bulk price while the prices drop.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Neen on September 18, 2017, 12:03:06 PM
The most important thing to say: thank you for making this mod and supporting it as long as you did, and thank you for instructions on how to fix saves that included it.
I'm sorry about the backlash you got for your decision, and for whatever lead to it.
I could make some... political or ethical statement on the resulting situation, but honestly, that's much less important here compared to the above sentiments. At least, I think it should be.
And as a parting note: I wouldn't have even looked here if not for the mod being removed from the workshop - so, at least, that's a positive result to me, motivation to say something.
Good luck, and hang in there.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 18, 2017, 12:32:00 PM
Quote from: megrim on September 18, 2017, 10:32:27 AM
The part that really bothers me is that Steam Workshop has the power to delete a mod from your system, without your explicit permission.

So essentially, when the author delete their mod through Steam Workshop, they have issued a kill command that deletes the mod on all end-users computer.

In my opinion, this is completely unethical, and a malicious action, equivocating almost to a mod author writing a virus or malware that disrupts a user's gameplay.

I'm well aware of the mod authors rights to stop further distribution of the mod, or prevent others from altering it, or even to try and charge us money (the future), but to issue a clandestine delete command with no prior warning is tantamount to a denial of service action aimed at gamers.

Instead, the author could have chosen to quietly fade to the background and not respond to other requests, or even told us, "I'm done modding. Don't bother me ever again. Here's the keys to the kingdom." Instead, he or she chooses to self-destruct all of their property and causes collateral damage and chaos throughout the RimWorld community. So I would like to know, board moderators, why do you support such behavior in your modder community? Do you realize modders are not as precious as you may believe, and that many people may be able to pick up such skills and produce their own content? Do you also realize that such behavior continues to set a bad example for other modders, and perpetrates a negative stereotype about the modding community? I await your civil response and further discourse, or your 2-week/perma-ban, depending on how you interpret my queries.
I'll quickly reply to this.

You're first two paragraphs outlines one of the major flaws of the Steam Workshop perfectly, but it's no ones fault but Valves as that is what they choose to do once content is removed from the workshop.

It was something unintended on my part. There is no 'Delete this from everyones machine' button when you remove content, there is only a 'Delete' button on the workshop page.

It's not something Ludeon or Tynan can control. The process for removing content from the workshop just plain sucks as demonstrated by this event.

I can only ask reuploaded content be removed as per the Steam ToS regarding content must be originally created or contributed to by the uploader. (http://store.steampowered.com/subscriber_agreement/#6)

On a side note, I also don't recommend installing ANYTHING from 'some chinese' website. Just for a mod, it is extremely easy to inject an exe into the mod, and execute it when you start RimWorld, encrypting your drive and holding your data for ransom. Or even just adding code to open up a bunch of links to malicious sites in the background. Always use trusted sources.

This is also another major issue with the Steam Workshop.

Edit: Shit, I can't just put that information up and not do anything about it. I'm going to prove to Valve that there is a security issue with the Steam Workshop with a non-destructive Proof of Concept. Maybe that will seriously prompt a response from them in doing something about the Workshop. I have to do this.

The mod is currently up on GitHub (https://github.com/scuba156/ModListBackup/releases). Do with it what you will. I'm only a hobbyist programmer, there is more talented people out there.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on September 18, 2017, 01:05:58 PM
Quote from: scuba156 on September 18, 2017, 12:32:00 PM

I have to do this.


Go get them :)
Seldom has being right felt so good.

And thank you for republishing.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 18, 2017, 01:42:14 PM
Quote from: SpaceDorf on September 18, 2017, 01:05:58 PM
Quote from: scuba156 on September 18, 2017, 12:32:00 PM

I have to do this.


Go get them :)
Seldom has being right felt so good.

And thank you for republishing.
Thank you.

I know exactly how I'm going to do it, I won't say exactly how as I would really hate for it to be sneakily patched in by Valve (paranoid) but I can say it will be safe and non-destructive as it is only to prove what malicious things can be done, and that I seriously believe that this could trigger some serious exposure to the issue. Serious.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: DoctorVanGogh on September 18, 2017, 02:26:14 PM
I'm sorry scuba - but I think you're so far off base, you don't even see the stands any more....

As for the mod being back up (for now?)... oh well... just when the hard stuff was done ;)

Regarding your 'perceived' issue with steam... you're conflating so many issues here... first you imply bad stuff comes from chinese websites... well maybe.... then you suddenly veer into that being an issue with steam... well, if you get something from a third party site then it's decided not from steam...

Then you suddenly notice that 'hey this is a managed assembly.... this can do stuff' well... duh... yes - and it's not an issue with steam... like in at all.
Because, as you implied... you can get this from anywhere... If anything this might be an issue with Unity or even Rimworld, because Unity can load assemblies, and Rimworld supports user written assemblies in mods...

Brilliant idea trying to get that restricted...

So... why don't you try taking a long walk instead of planning to light the world on fire while screaming "ATTENTION! DANGER! This is flammable!" 8)
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: scuba156 on September 18, 2017, 03:00:06 PM
Quote from: DoctorVanGogh on September 18, 2017, 02:26:14 PM
I'm sorry scuba - but I think you're so far off base, you don't even see the stands any more....

As for the mod being back up (for now?)... oh well... just when the hard stuff was done ;)

Regarding your 'perceived' issue with steam... you're conflating so many issues here... first you imply bad stuff comes from chinese websites... well maybe.... then you suddenly veer into that being an issue with steam... well, if you get something from a third party site then it's decided not from steam...

Then you suddenly notice that 'hey this is a managed assembly.... this can do stuff' well... duh... yes - and it's not an issue with steam... like in at all.
Because, as you implied... you can get this from anywhere... If anything this might be an issue with Unity or even Rimworld, because Unity can load assemblies, and Rimworld supports user written assemblies in mods...

Brilliant idea trying to get that restricted...

So... why don't you try taking a long walk instead of planning to light the world on fire while screaming "ATTENTION! DANGER! This is flammable!" 8)
Use the code to improve your own mod at your own will. A18 will be out at some point. I won't be adding to it or fixing it's issues at all. As I said, "Do with it what you will. I'm only a hobbyist programmer, there is more talented people out there."

Sorry but I don't really care for your opinion on the security issue with the Steam Workshop. If it can be done, then I will do it. Yes assembly can do damage, duh, but Steam can easily allow for it to happen on a pretty large scale without notice. I'd rather not have the potential for damage.

Regarding "some chinese" website, that was quoted from you. My other mod that has the exact same features is still up on a fans website which is what I believe the original person who you were talking to was referring to. It was YOU that imparted that it was "some chinese website".

I didn't just imply bad stuff can come from "some chinese" websites either. Things should be installed from a trusted source. Please quote me anything anywhere that would suggest it is a good idea to install anything from an unknown source. Anywhere. Please contradict it.

I believe you need to reread what I actually wrote carefully.

Edit: Even if I do anything with an exe or sites, there is still quite a few problems with Steamworks that can be heavily abused, I just won't be saying anything more about them.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Dellamorte on September 19, 2017, 12:53:03 AM
Someone else has uploaded this to steam, you may want to ask for it to be removed. http://steamcommunity.com/sharedfiles/filedetails/?id=1138512520
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Canute on September 19, 2017, 03:10:13 AM
scuba156,
anything got a pro and contra thing.
None mod-site are checking the mod the author are uploading, they only remove them when some bad comments/request pop up. So these safety reason is valid for any site that share mods to the community.
And i think the author of the game need to check if a mod can excute a systemfile or not, lets hope that no script kiddies get some bad ideas now.

The workshop just more comfortable and reach more user then other ones.
And when you remove your mod, you basicly remove your agreement to distribute your mod, and basicly it is a good idea to remove it from the users database too. They avoid licence/copyright violations at this way.
Sure you notice the users arn't happy about this behavior, but they shouldn't blame the author for this.

And no i don't even got an steam account.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: RimworldOx on September 19, 2017, 01:01:11 PM
Twas a great mod, hate to see it go.

Thank you though for your hard work, good modding is something most people cant do, so its great when talented people get involved in such a great game as Rimworld.

Hope your issue gets settled in your personal life, just take it one day at a time. And reach out to others for help, still some good people out there!

MUCH LOVE <3 <3 <3
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: mastice on September 23, 2017, 10:18:29 PM
Quote from: scuba156 on September 16, 2017, 07:37:40 PM
Sorry everyone, i just .... can't do it anymore. Anything. :'(

Don't know what you're going through and don't know what happened but I too hope things settle down and work out for you.  I thank you for all your hard work on this mod as it was one of my long time favorites!  Thank you also for providing the Github download so that we may be able to, at least, finish out a17 with this wonderful mod.

I often wondered why Ludeon hasn't included this in their core game engine yet.  Perhaps now that you have set the torch down maybe enough people will petition them to do it?  One can only hope.   ;)

-mastice
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on September 30, 2017, 04:26:13 AM
Quote from: Valashu on September 30, 2017, 03:18:14 AM
All i see here is alot of avoidance of questions.
I am glad your mod is gone for good, competent modders will take over the job.
Emos are not needed in the modder scene, or in general.
Nearly as stupid as the religious fanatic of C&P who works against other mods.

A real community does not support this asocial behaviour in the first place.
Seeing alot of feetlickers here.
#kys

Thanks for your honest answer.
You now belong on the very short list of people I wish to experience a true depressive episode.

Scuba was a valuable member of this community before whatever happened to him,
and he will be again if he decides to return.

What a community should not support is haters :)

I think it is time someone closed this thread.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Sylph on September 30, 2017, 05:03:55 AM
Quote from: Valashu on September 30, 2017, 03:18:14 AM
All i see here is alot of avoidance of questions.
I am glad your mod is gone for good, competent modders will take over the job.
Emos are not needed in the modder scene, or in general.
Nearly as stupid as the religious fanatic of C&P who works against other mods.

A real community does not support this asocial behaviour in the first place.
Seeing alot of feetlickers here.
#kys

Crawl back in the hole you came from.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Ramsis on September 30, 2017, 05:58:50 AM
I love it when edgy kids try to make proxy accounts but forget that our server collects more than just an IP ;)

Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: SpaceDorf on September 30, 2017, 06:56:36 AM
Quote from: Ramsis on September 30, 2017, 05:58:50 AM
I love it when edgy kids try to make proxy accounts but forget that our server collects more than just an IP ;)

So what about closing the thread for good ?
I think everything is said by now.
Let's keep Scuba and ModListBackup in good memory.
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Valashu on September 30, 2017, 08:28:44 AM
Quote from: Ramsis on September 30, 2017, 05:58:50 AM
I love it when edgy kids try to make proxy accounts but forget that our server collects more than just an IP ;)



I love it when people lie, thinking they are anything but not just weak :)
If i had an account earlier on this side-i forgot about it. Thats how powerfull anything here is to me. xD
Aslong im entertained by some feetlickers...
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: DoctorVanGogh on September 30, 2017, 11:51:12 AM
What the hell... quit attacking someone who did this community a service!

He gave you a mod to use... for free... you are entitled to nothing here... so stuff your indignation. Be glad for what you had as long as you had it.
The stuff is gone now... well - that sucks, but that's life. To put it into terms that seem age appropriate to me: You favorite pizza joint will close sometime... deal with it.

I hope scuba finds what he needs. Ffs... learn to leave a guy/girl alone when they're down...
Title: Re: [A17] Mod List Backup (v1.5.1) (Search/Install/Colors)
Post by: Ramsis on September 30, 2017, 11:52:45 AM
Quote from: Valashu on September 30, 2017, 08:28:44 AM
Quote from: Ramsis on September 30, 2017, 05:58:50 AM
I love it when edgy kids try to make proxy accounts but forget that our server collects more than just an IP ;)



I love it when people lie, thinking they are anything but not just weak :)
If i had an account earlier on this side-i forgot about it. Thats how powerfull anything here is to me. xD
Aslong im entertained by some feetlickers...

Bye bye lil' one o/