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RimWorld => Ideas => Topic started by: JuicyPVP on January 13, 2017, 12:44:03 PM

Title: "Water Bomb" or "FirePopper Mortar"
Post by: JuicyPVP on January 13, 2017, 12:44:03 PM
Quote from: PrincessZulu on January 13, 2017, 12:22:00 PM
maybe even being able to launch water bombs to fight forest fires from afar. Also launching captured pirate members at the attacking pirate crew would be hilarious

Saw this in the mortar page. Wanted to expand upon it. Adding a mortar that shoots a fire fighting agent would be really cool. We already have fire poppers. Maybe we can add a firepopper mortar- even place it in the tree so it requires both mortars and fire poppers to have been researched. This would make the random forest fires that start and kill your whole map easier to combat. Also- launching pirates is cool. lol. Quoted PrincessZulu because it was her idea.
Title: Re: "Water Bomb" or "FirePopper Mortar"
Post by: schizmo on January 13, 2017, 12:56:56 PM
I would love a fire foam mortar shell, those flashstorms and dry thunderstorms can be a hugely impactful negative situation even when you have a stone wall and a firebreak and your colony is 100% safe.
Title: Re: "Water Bomb" or "FirePopper Mortar"
Post by: NeverPire on January 14, 2017, 05:01:36 PM
And it solves the problem to be forced to expand our base area to extinguish forest fire.
Title: Re: "Water Bomb" or "FirePopper Mortar"
Post by: Serenity on January 14, 2017, 05:12:00 PM
Illumination rounds might also be cool to give you an advantage when fighting at night
Title: Re: "Water Bomb" or "FirePopper Mortar"
Post by: SpaceDorf on January 26, 2017, 12:19:11 PM
Sounds familiar :)

https://ludeon.com/forums/index.php?topic=23545.0 (https://ludeon.com/forums/index.php?topic=23545.0)
Title: Re: "Water Bomb" or "FirePopper Mortar"
Post by: JimmyAgnt007 on January 26, 2017, 12:33:28 PM
A catapult that fires rock chunks and/or people would be a good primitive version of the mortar.
Title: Re: "Water Bomb" or "FirePopper Mortar"
Post by: b0rsuk on January 26, 2017, 01:10:39 PM
Sounds cool, but would be useless:
1. Far away fires will be invariably extinguished by raid. Rain always comes when fire grows big enough.
2. Colony fires can't be extinguished because of mortars' minimum range.

Quote from: Serenity on January 14, 2017, 05:12:00 PM
Illumination rounds might also be cool to give you an advantage when fighting at night

In A16, accuracy tooltip no longer display darkness penalty. This leads me to believe it has been removed because it was too easy to exploit against AI.