Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: Goldenpotatoes on January 14, 2017, 06:59:53 PM

Poll
Question: What should I add next?
Option 1: Deathsquad votes: 43
Option 2: Cult votes: 28
Option 3: More Station Apparel votes: 14
Option 4: More Station Weapons votes: 20
Title: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Goldenpotatoes on January 14, 2017, 06:59:53 PM
(http://i.imgur.com/MiMdv5h.png)

What Is It?

Nanotrasen's Armory is a pack of various weapons/apparel based on the game SS13. More will be added depending on demand based on what I've already done. Individual weapon/apparel information can be found on the steam page. No direct sprite rips, as I've gone the route of recreating the items to help keep them in-line with the game's art direction.


Updates
19/1/16: Adds a 'serious' variant, that removes clown attire/gear. A Combat Realism patch is now available on the workshop.

19/1/16: Weapons can now be smelted down for steel, as well as having their own dedicated tab in the weapons listing to lessen clutter. Added a flamethrower that can be crafted at the machining table with steel, components, and some chemfuel.

16/1/16: More rebalancing, lowered all apparel's commonality, added a fire extinguisher and a toolbox. Fire extinguisher can douse small fires while the toolbox gives some slight construction bonuses when wielded. Added a clown costume and wig with a rare chance of being worn by raiders. People wearing a full clown set will be hilariously bad at combat/surgery, but have increased social interactions. Comes with a throwable pie that can temporarily debuff a pawn's vision, throwing off their aim. Use alongside clown costume for best results.

15/1/16: Price rebalance for apparel and weapons to be more in-line with vanilla equipment. Should be more reasonable.

14/1/16: Initial release.

Downloads

A17 Test Version (https://www.dropbox.com/s/5pkr12tbyxuh5wx/Nanotrasen%20Armory.zip?dl=0)

(http://i.imgur.com/cCOuSLM.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=841373810)(http://i.imgur.com/GJSBkIm.png) (https://www.dropbox.com/s/gon4dmdlblg69hk/Nanotrasen%20Armory.7z?dl=0)

Combat Realism Patch (https://www.dropbox.com/s/d32gjpdr699sued/Nanotrasen%20Armory%20-%20CR%20Patch.7z?dl=0)
Serious Version (https://www.dropbox.com/s/6nqagxi6gssl40g/Nanotrasen%20Armory%20-%20Serious.7z?dl=0)
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: A Friend on January 14, 2017, 09:15:18 PM
Clown costumes, provides 50% Social impact and -100% Surgery Success chance. It ain't SS13 without clowns honke honking around the colony.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Arira on January 14, 2017, 09:29:23 PM
You know what im going to say?
*Honk*
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Hayhorse on January 14, 2017, 11:13:49 PM
Honk!
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Goldenpotatoes on January 15, 2017, 09:57:25 AM
Pointing out balance issues or any inconsistencies you notice while using the pack is encouraged and welcomed, as I'm still trying to balance these to fit in with mid-late game vanilla and pricing might be too high/low.


Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Goldenpotatoes on January 16, 2017, 06:58:25 PM
Updated.

Further price rebalancing, lowed commonality for appearing on pawns like raiders. Included a syndicate blackmarket orbital ship to act as the primary method of getting ahold of decent quality Nanotrasen equipment.

Added a fire extinguisher and toolbox. Toolbox gives slight construction bonuses while the fire extinguisher can douse smaller fires or be used as a melee weapon if an aggressive pawn gets close enough.

Also added a clown wig, costume, and even a throwable pie. Pie leaves banana cream on whoever is hit and temporally debuffs their sight, making it harder for them to retaliate after the fact you just threw a pie in their face. Hilarious.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Goldenpotatoes on January 19, 2017, 07:12:22 PM
Updated.

Weapons can now be smelted down for steel, as well as having their own dedicated tab in the weapons listing to lessen clutter. Added a flamethrower that can be crafted at the machining table with steel, components, and some chemfuel.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Goldenpotatoes on January 22, 2017, 05:34:44 PM
Wowzers, another update!

A 'serious' version has been added for those who don't like the idea of raiders coming in clown gear and throwing banana cream pies at power-armor deathsquads.

A Combat Realism patch is now available, which changes the main weapons to require ammo and some stat changes. Further tweaking will be done after I get more feedback on their current stats. Load this after the main "Nanotrasen's Armory' and "Combat Realism".
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Huivn on January 22, 2017, 07:46:03 PM
*George Melons intensifies*
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Reviire on January 22, 2017, 08:16:37 PM
Honk
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Hayhorse on January 23, 2017, 10:56:13 PM
Quote from: Huivn on January 22, 2017, 07:46:03 PM
*George Melons intensifies*

*FLOOR PILLS INTENSIFIES*
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Reviire on January 29, 2017, 12:54:16 AM
OP, I am expecting walls, reinforced walls and grilles. An assistant enemy faction, and lets not forget shitcurity.

Also, it'd be amazing to see a proper space map, where you require space suits to get around outside. But I imagine that'd be a bitch to code.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: A Friend on January 29, 2017, 01:01:14 AM
Quote from: Reviire on January 29, 2017, 12:54:16 AM
An assistant enemy faction.

"The Greytide"
A tribal-esque army wearing gray jumpsuits and armed with blue toolboxes.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Reviire on January 29, 2017, 01:03:07 AM
Quote from: A Friend on January 29, 2017, 01:01:14 AM
Quote from: Reviire on January 29, 2017, 12:54:16 AM
An assistant enemy faction.

"The Greytide"
A tribal-esque army wearing gray jumpsuits and armed with blue toolboxes.
Red toolboxes are the more robust option.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Tgr on January 31, 2017, 04:03:58 AM
Love this mod but the grey, instead of black, outlines on some of the items stand out like a sore thumb.

The new weapons seem incredibly weak. Is a laser rifle worth that much supposed to hit so weakly? We're talking like, 20-30 shots to take down a grazing animal, let alone a bear. At the very least, if it does burning damage, it should have a chance to set the target on fire?
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: DukeAl on January 31, 2017, 09:20:58 PM
Hi,
i wanted to try your mod today (the serious version with the CR patch) and got the following error at start:

XML error: Could not register node named "BaseBullet" in mod Nanotrasen Armory - CR Patch because this name is already used in this mod.
Verse.Log:Error(String)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.XmlInheritance:TryRegisterAllFrom(LoadableXmlAsset, ModContentPack)
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: CitationNeeded on January 31, 2017, 11:38:00 PM
A Nar'Sie addition to Jecrell's cult mod would be a cool idea. Sacrifices give you the various rune powers with the final goal of nine sacrifices to summon him and end the game.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Goldenpotatoes on February 02, 2017, 09:18:05 AM
Quote from: DukeAl on January 31, 2017, 09:20:58 PM
Hi,
i wanted to try your mod today (the serious version with the CR patch) and got the following error at start:

XML error: Could not register node named "BaseBullet" in mod Nanotrasen Armory - CR Patch because this name is already used in this mod.
Verse.Log:Error(String)
Verse.XmlInheritance:TryRegister(XmlNode, ModContentPack)
Verse.XmlInheritance:TryRegisterAllFrom(LoadableXmlAsset, ModContentPack)
Verse.ModContentPack:LoadDefs()
Verse.ModContentPack:ReloadAllContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()

Not sure how I missed that, although it is a non-serious issue and you play without issues. I'll fix that later today.

Quote from: CitationNeeded on January 31, 2017, 11:38:00 PM
A Nar'Sie addition to Jecrell's cult mod would be a cool idea. Sacrifices give you the various rune powers with the final goal of nine sacrifices to summon him and end the game.

The Call of Cthulhu pack doesn't seem that difficult to expand on for additional deities, so I might look into that. I haven't personally played with the cult expansion so it might be a bit.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Silas_ on March 26, 2017, 11:56:57 PM
Thanks a lot for this.  SS13 fits perfectly with Rimworld, and you really nailed it with what you've made.  I hope you come out with some more!
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Dr_Zhivago on April 17, 2017, 08:45:23 PM
Getting an error with "Grenade Fix Rearmed"

Error fixed.
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Dieter9342 on April 22, 2017, 06:19:46 PM
Any way I could get a non 7zip version of the file, I'm on  a computer where I can't use it and I'd love to try this mod. Thanks ~Dieter
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Dragoon on April 23, 2017, 10:49:01 AM
Quote from: Dieter9342 on April 22, 2017, 06:19:46 PM
Any way I could get a non 7zip version of the file, I'm on  a computer where I can't use it and I'd love to try this mod. Thanks ~Dieter

Can you get winrar?
Title: Re: [A16] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Dieter9342 on April 23, 2017, 08:25:42 PM
I cant get anything like that, I'm limited to winzip :(
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Goldenpotatoes on May 03, 2017, 06:45:29 PM
An A17 version has been uploaded, happy spacemaning.
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Falkirk on May 31, 2017, 11:19:28 AM
How do you get focus lenses? Can you craft them?
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Rocket_Raccoon on July 20, 2017, 06:37:40 AM
Is there a version for a17 without the clown stuff? Albeit amusing, it kills the atmosphere rather drastically :D
Also, could you maybe make the armor from this mod craftable? Would be great.
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Silas_ on July 25, 2017, 04:40:24 PM
I love this mod.  Would really, really love to see Syndicate hardsuits. Maybe even a faction, but I know that's more work.
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Tgr on August 01, 2017, 07:30:20 PM
Seconding clown free version request...
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Dragoon on August 02, 2017, 11:26:11 AM
Quote from: TREH on August 01, 2017, 07:30:20 PM
Seconding clown free version request...

Does no one see the Serious Version (https://www.dropbox.com/s/6nqagxi6gssl40g/Nanotrasen%20Armory%20-%20Serious.7z?dl=0) in the links on the main page? It was added over 2 months ago. I can even quote the main page here.

"Updates
19/1/16: Adds a 'serious' variant, that removes clown attire/gear. A Combat Realism patch is now available on the workshop."
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Tgr on August 03, 2017, 03:58:44 AM
You mean the one for version 0.16.1393, smartass?
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: GngBngBus on August 03, 2017, 11:24:13 AM
does this work with combat extended ?????

Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Dragoon on August 03, 2017, 12:04:01 PM
Quote from: TREH on August 03, 2017, 03:58:44 AM
You mean the one for version 0.16.1393, smartass?

Yes, that one. Also you could have just said it needs an update, don't gotta be mean.
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Ramsis on August 03, 2017, 01:08:47 PM
Quote from: TREH on August 03, 2017, 03:58:44 AM
You mean the one for version 0.16.1393, smartass?

Why don't ya tone it down before I decide to warm up a fresh backhand sport. Correct people while being friendly, don't just stab at someone for a small mishap.
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Tgr on August 03, 2017, 01:42:54 PM
My bad yo. Sorry Dragoon.
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Goldenpotatoes on August 03, 2017, 02:05:25 PM
I haven't had time to do much stuff due to work, although I plan on attempting a full A17 update for all variants in a week or two.

CE version might take a bit longer as I'll have to rework some values to fit in better from CR.
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Dragoon on August 04, 2017, 02:41:51 AM
Quote from: TREH on August 03, 2017, 01:42:54 PM
My bad yo. Sorry Dragoon.

It's alright.
Title: Re: [A17] Nanotrasen's Armory - SS13 Weapons/Apparel
Post by: Morrigi on August 29, 2017, 02:06:47 PM
The energy gun seems rather underpowered. It doesn't seem to do a whole lot other then inflict a momentary and nearly useless stun. In my opinion it should temporarily put its target on the ground, and perhaps inflict minor (3-4) burn damage. As it stands, there's no real reason to use it instead of lethal weapons like the laser gun or combat shotgun.