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RimWorld => Releases => Mods => Outdated => Topic started by: Nandonalt on January 15, 2017, 07:39:43 PM

Title: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Nandonalt on January 15, 2017, 07:39:43 PM
(http://i.imgur.com/R3TQQrv.png)
-> Requires HugsLib (https://ludeon.com/forums/index.php?topic=28066.0).

DOWNLOAD:
Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=843437166)
Dropbox (https://www.dropbox.com/s/6nqqvw713ekc9i8/Nandonalt%20-%20Pests.rar?dl=0)

Changelog:

01/20/2017 - VERSION 0.1.1
-> Now up to 20 bugs can be spawned, proportional to the number of crops on the colony
-> Cropeaters have more "sharp" armor, meaning they will resist more against bullets and such
-> They now have a chance to become manhunter, but their attack is weak (but can be effective when in large numbers)


This mod replaces the "Blight" event with a new "Pests!" event.
Reason: the blight event is unliked because it suddenly kills your farms arbitrarily, and you can't do anything about it.
Now, instead of blight, a number of cropeating insects (a mutated form of the megascarab) will invade your farm and eat your plants until they are killed.

SUMMARY:
-> Replaces the blight event, but I didn't alter the chance of happening;
-> Adds a new insect, the Cropeater. They aren't aggressive and can be killed easily.

(http://i.imgur.com/kJPmdX0.png)
(http://i.imgur.com/j0YT2vy.png)
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: lost_RD on January 15, 2017, 07:53:18 PM
Great idea! This is not only more balanced but also more interesting than blight.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: pktongrimworld on January 15, 2017, 08:16:05 PM
niiice
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: twoski on January 15, 2017, 08:19:26 PM
i think this is a step in the right direction. blight is a good event in that it introduces some random hazards to botany but not being able to mitigate its effects at all is a bit of a bummer.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: drakulux on January 16, 2017, 04:31:25 AM
Will this work in hydroponic rooms too? I hope so...i think...
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: Serpyderpy on January 16, 2017, 05:07:52 AM
Thank you for this. The Blight event is incredibly annoying, in real life crops don't just wither and vanish from existence almost immediately when hit with a plague. This makes it a lot more interesting to deal with.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: szypkiyakwonsz on January 16, 2017, 05:36:48 AM
First Set up camp, then camping stuff and now this? Goddam awesome!

(https://i.imgflip.com/1hqw5c.jpg)

Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: sledrave on January 16, 2017, 05:41:42 AM
Just wanted to say, this is a small addition, but it makes a world of difference. Thanks!
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: Madman666 on January 16, 2017, 06:06:24 AM
Exactly! Mysterious blight, yeah. Mysterious my ass! Now crops don't just suddenly dissapear into thin air and we have something actually responsible for that, something we can put a bullet in. Beyond awesome. Genius ideas are simple.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: hwfanatic on January 16, 2017, 09:04:15 AM
Kill it with fire!  :)
A nice addition.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: WoodyDaOcas on January 16, 2017, 12:15:14 PM
Excellent ! :) Thank you very much
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: RazorHed on January 16, 2017, 01:47:48 PM
This is wonderful.

I think blight should still be active though but only if it works differently. It should only affect one crop at a time and only spreading to other crops if they are close enough for long enough , and not just disappear your plants.  You should get a warning about your so and so crop looking strange. Which would give you time to fight it off , sort of like fighting a fire.
You should have to decide whether or not you want to battle the blight , let the crop die, keep it from spreading to nearby crops.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: vlad_1492 on January 16, 2017, 02:43:18 PM
Yeah, all plants of all kinds getting blighted is odd.

Now have some mutate and attack the farmers by surprise...
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: RazorHed on January 18, 2017, 01:24:52 PM
Day of the Triffids is one of my favorite movies.

Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: Komyets on January 18, 2017, 02:30:42 PM
Wow, i need to try this next time i play
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: leestriter on January 18, 2017, 07:40:33 PM
Could you make it a version that adds the event and keeps the vanilla blight event?
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.0
Post by: EldVarg on January 18, 2017, 08:19:22 PM
Quote from: RazorHed on January 16, 2017, 01:47:48 PM
I think blight should still be active though but only if it works differently. It should only affect one crop at a time and only spreading to other crops if they are close enough for long enough , and not just disappear your plants.  You should get a warning about your so and so crop looking strange. Which would give you time to fight it off , sort of like fighting a fire.
You should have to decide whether or not you want to battle the blight , let the crop die, keep it from spreading to nearby crops.

I concur. Pests are wonderful, but a disease for one type of plant would be nice to have too.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Madman666 on January 20, 2017, 01:58:59 PM
I think that should be a mod's option. Crops mysteriously just vanishing to Hades is not balanced at all. Pests are something you can deal with - spontaneous crop disintegration - not so much. Either a crop disease needs to be implemented in a way, that has a possibility of treating it if timed right or just flat out removed and replaced with pests, which I am content having.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Stormfox on January 20, 2017, 11:50:33 PM
I agree that the pests AND a selective blight would be nice. I also find the pests to be a tad too easily exterminated.

Perhaps the event should spawn a few waves over a short duration, so you have to maintain some kind of "pest control" for a while? Lets say the event lasts for 3-5 days, and during each day, sometime during daylight, a bunch of pests spawn.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Xevion on January 29, 2017, 05:06:15 PM
I think I might have found a bug, Pests will spawn on my flower pots...
Great mod, and I just found them all over my flower pots, good thing I have the Wildlife tab to quickly send them to the butcher's table (rarely gets any action).
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: SynsPlayground on February 01, 2017, 09:25:05 PM
Literaly 10000x better than the standard blight, thank you for making this
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Wraithling on February 17, 2017, 07:34:00 AM
Been using this for days and I prefer this much more than vanilla blight. There is however a small problem during my last play through - these cropeaters have joined my colony during a random 'farm animals wandering' event. It felt weird  ;D
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Stormfox on February 17, 2017, 09:42:26 AM
Quote from: Wraithling on February 17, 2017, 07:34:00 AM
Been using this for days and I prefer this much more than vanilla blight. There is however a small problem during my last play through - these cropeaters have joined my colony during a random 'farm animals wandering' event. It felt weird  ;D

What, you don't want your personal pet cricket?
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Chortles on February 25, 2017, 04:39:14 PM
I found an issue with this mod due to the behavior of the cropeaters.  They eat all crops regardless of growth size.  However, this behavior have also spread to my livestock animals like muffalo and chickens.  I created a pasture for the animals, but they ignore the fully grown grass and only eat the 5% grown grass right outside their door.  My growers have to constantly sow new grass while the animals will eat the new grass immediately that barely fills nutrition.  This issue makes it difficult to start a livestock farm.
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: IValerian on March 02, 2017, 12:09:50 PM
Does this one of your mods require a new save?
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Sebastian Cigar on March 13, 2017, 06:21:39 PM
(http://puu.sh/uHsZ0/e3f59ac024.jpg)
I do realise that it's a terrible pet to keep, worse than the alphabeaver, but I haven't heard stories of people keeping Colorado beetles at home. So, you might want to add a wildness start for these little guys. Or don't. It's a great mod anyway, the Blight was probably one of the least irritating events to me, but now even that's fixed, thanks!
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Juujika on June 04, 2017, 11:48:40 PM
Quote from: Sebastian Cigar on March 13, 2017, 06:21:39 PM
I do realise that it's a terrible pet to keep, worse than the alphabeaver, but I haven't heard stories of people keeping Colorado beetles at home. So, you might want to add a wildness start for these little guys. Or don't. It's a great mod anyway, the Blight was probably one of the least irritating events to me, but now even that's fixed, thanks!
Oh, you got the beetle, that is funny^^
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Thundercraft on June 15, 2017, 02:59:49 AM
[Fingers crossed for an A17 version.]  :)
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: drakulux on June 15, 2017, 09:37:17 AM
Toes crossed for an A17 version soon   :D
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Plasmatic on June 16, 2017, 02:00:48 AM
other parts of my anatomy crossed for a A17 version ;)
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: phmalu on June 18, 2017, 05:34:59 PM
Wow this mod seem just great. Too bad it's not compatible with A17 =(
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Lady Wolf on August 23, 2017, 08:54:29 PM
Any chance of seeing an a17 version?
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: kaptain_kavern on August 23, 2017, 10:30:58 PM
I think I've read on the Steam (in comments, here (http://steamcommunity.com/sharedfiles/filedetails/?id=1107285558)) that it's still working in A17.

Edit:

Ok it was bullshit, I tried and it's not true
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Lupin III on August 24, 2017, 01:13:21 PM
I'd really like to see this mod for A17 as well (although it quite often meant a few of my pawns ended up in hospital or dead when going haywire on the small critters ;) ). In the meantime I'd suggest Blight Containment (https://ludeon.com/forums/index.php?topic=34953). It's not similar, but it still gives blights a little bit more of a realistic feel (mostly only hits one type of crop and can be contained by walls).
Title: Re: [A16] Pests! (Blight Replacement) v.0.1.1
Post by: Modraneth on April 08, 2021, 01:28:43 PM
i know this is dead.
but can someone update it to v1.2?