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RimWorld => Releases => Mods => Outdated => Topic started by: etoire on January 17, 2017, 02:04:35 PM

Title: [A17]Additional Traits (2.2) (6/24/2017) STEAM + GITHUB
Post by: etoire on January 17, 2017, 02:04:35 PM
Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got just the mod for you with Additional Traits! Introducing a wide selection of traits that'll make your game fun and interesting.

These new traits will have a major impact on the variety of pawns you'll be getting.

A list of traits added by this mod can be found here or by scrolling down further: https://ludeon.com/forums/index.php?topic=29661.msg300473#msg300473


Requires:
Nothing. I recommend having EdB Prepare Carefully so you can choose what traits your starting pawns get, but pawns have a chance to have these traits just by randomizing them.

Acknowledgements:
Thanks to DaemonDeathAngel for showing me that traits can be modified via XML.
Everyone on the modding Discord for encouraging me to continue.

Feedback:
At the time, I'm unable to make modifications and updates to the Additional Traits mod. Thank you for your support!

Downloads:
- Recommended: http://steamcommunity.com/sharedfiles/filedetails/?id=844563435 A17 version by Swenzi
- Github: https://github.com/yliankuo/Additional-Traits

Installation:
- Save-game compatible!
- Unzip into your RimWorld/Mods folder.
- Activate in the in-game mods menu and restart the game. Newly created pawns have a chance to have the new traits!

Update Log:
1/17/2017: Release of version 1.0! Removed Social Impact from Near-sighted trait. Accidentally left that in there.
1/18/2017: Release of version 1.1, introducing thought-impacting traits! Re-balanced commonality of traits so you'll see new traits slightly less frequently. Grammar fixes, some description edits. Hotfix: Confident was making colonists easier to break.
1/19/2017: Release of version 2.0, adding over 20 new traits. New traits are separated into two classes, professional and heroic. Professional traits make a pawn perform well in one particular skill, but their others suffer as a result. Heroic traits are incredibly rare, and a heroic pawn can completely affect the progress of your colony. You'd better hope that the God of War isn't raiding you.
1/22/2017: Made several changes to traits because they weren't working as intended.
1/24/2017: Removed Godly and Heroic traits, rebalanced other traits. Fixed compatibility issue with Psychology, I think.
6/24/2017: With my permission, Swenzi has updated the mod to A17. The updated mod can be found in the links above.


License stuff:
Feel free to tear this one apart to learn how traits are coded in XML or use it in a mod pack or whatever. Just give me some credit if you post the whole thing elsewhere, or a little tagline if I've inspired you somehow!

Current plans:
- None.

Note:
The gods and heroes update introduced new traits that make a pawn, well, godly. If you don't spawn one in via Prepare Carefully, however, note that it only has a fraction of a chance to spawn.
Title: Re: [A16]Additional Traits (1.0) (1.17.2017)
Post by: etoire on January 17, 2017, 03:19:15 PM
Ver 1.0 Traits:

Ver 1.1 Traits:
Introducing THOUGHTS!

Version 2.0, professions!

Title: Re: [A16]Additional Traits (2.0) (1.19.2017)
Post by: Senio on January 19, 2017, 11:40:11 AM
thanks
Title: Re: [A16]Additional Traits (2.0) (1.19.2017)
Post by: 123nick on January 22, 2017, 12:43:41 AM
is it possible to have a version without heavy sleeper? and maybe some other ones, as pyschology already adds in a heavy sleeper trait? maybe just change its name into something else fitting like "deep sleeper" or something, probably sounds dumb but its only too differentiate which perk is from which mod, and maybe compatability reasons.
Title: Re: [A16]Additional Traits (2.0) (1.22.2017)
Post by: Senio on January 22, 2017, 11:56:57 AM
Tanhk you
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: etoire on January 24, 2017, 12:18:14 AM
Heavy Sleeper was renamed to fix that compatibility issue. Thanks for the report!
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: topmango18 on January 24, 2017, 11:36:20 AM
I'm confused, are the godlike traits removed in the most recent update or not? I may hold off on upgrading if they have been.
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Anarcraft on January 24, 2017, 04:22:50 PM
I think 2.1 causes an error when loading my save file.  I want to downgrade to 2.0 to test but where do I find this download?
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Icefrenzy on January 24, 2017, 08:23:34 PM
Same problem here. The update broke my save files completely. Link for 2.0 please?
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: TerrorThomasCao on January 24, 2017, 10:19:12 PM
Very deep! Good job, I especially like the last few ones!
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Anarcraft on January 25, 2017, 03:24:28 PM
I've been bitten in the ass so many times by Steam Workshop mods auto updating (which you can't disable) and breaking things (or when a new RimWorld comes out you're completely screwed) that I'm going to manually copy all of the mod folders into RimWorld's "Mods" folder.  Once you do this it automatically starts loading these "local" mods over the Workshop versions.  Then I will evaluate the mods that get automatically updated (using a smart folder on my computer) and CHOOSE if I want to update the mod in the "Mods" folder or not, one at a time, and setting aside the previous version because I will inevitably need it.  I figured I'd share this method here since I just came up with it.  This will also have the added benefit of letting you play offline and/or without Steam.

Still can't confirm if it's this mod that broke things or not...
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Anarcraft on January 26, 2017, 07:12:57 PM
Yes!  I hacked my save file enough and got it working!
Step 1: Delete any arrays of items that are throwing errors.  They are in the first "Subnode" listed and in the "id" array. You need to delete one at a time after each load attempt, checking the output_log.  I had to delete 4 items, Apparel_TacVest498500, Gun_ChargeBR919176, Gun_EMPRifle919182 and Apparel_Exoframe402735.
Step 2: To fix the saving errors delete the "taleManager" array.

Hint: Use a good text editor like TextWrangler so you can collapse the arrays for easy viewing/selecting the XML.  Alt-click the disclosure triangles on the left to collapse/expand all.
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: etoire on January 27, 2017, 09:09:37 AM
Just to clarify, the 2.1 update isn't save-game breaking, none of those items are a part of my mod. The only change people reported after the update is that their pawns had a randomly assigned trait added to them.

People have been requesting that I upload a version with the Gods and Heroic traits, so attached is the old file (with a new name.) Pick one, don't turn them both on because they'll override each other.

[attachment deleted by admin due to age]
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Anarcraft on January 27, 2017, 05:50:22 PM
During my testing I agree that it probably wasn't your mod.  The mod that adds the items I had to delete wasn't updated, I have a list of the ones that were (Psychology, Additional Traits, Expanded Incidents, Blueprints, More Furniture).  My guess is Psychology.  Thanks for releasing a version with the other traits.  I'll end the off-topic discussion here of the issue and create another thread if needed.
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: 123nick on February 02, 2017, 01:19:16 AM
were traits like achilies, etc removed? if so, will they be in another mod or addon?
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: MsMeiriona on February 06, 2017, 07:02:03 PM
Is this compatible with romance diversified/prepare for romance? I would THINK so, but I want to be sure.
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Trigon on February 07, 2017, 12:27:24 AM
Is this compatible with romance diversified/prepare for romance? I would THINK so, but I want to be sure.
Ive been playing with those mods and encountered zero issues. So you should be good to run both. I don't think mod order matters.
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Autocthon on March 24, 2017, 01:45:56 AM
Sadly I didn't get back into Rimworld until after the gods and heroes traits were removed. Could you possibly release them in an addon?

So I found the old version with the heroes and god traits on Steam and modified it for my own use, stripping out the traits that are already present in this version so as to avoid any conflicts or duplicate traits. It was surprisingly easy so If anyone is missing the gods and heroes traits it's not hard to whip up a version that will work with this version.
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Swenzi on June 14, 2017, 05:29:26 PM
Hi, I updated your mod it's available now at:
http://steamcommunity.com/sharedfiles/filedetails/?id=946944965

I was wondering if I could have permission to also update your heroic and godly traits mod?
Also if you would like the to update this mod to A17, I can send you the code I modified so you can host it on this page and the forum.
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: tgbps4 on June 14, 2017, 08:28:07 PM
Hi, I updated your mod it's available now at:
http://steamcommunity.com/sharedfiles/filedetails/?id=946944965

I was wondering if I could have permission to also update your heroic and godly traits mod?
Also if you would like the to update this mod to A17, I can send you the code I modified so you can host it on this page and the forum.

Is there any possibility that you could add an external link for us non-steam users?
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: Swenzi on June 15, 2017, 12:33:11 PM
Ya sure here's a github link,
https://github.com/yliankuo/Additional-Traits
Title: Re: [A16]Additional Traits (2.1) (1.24.2017)
Post by: tgbps4 on June 15, 2017, 06:19:09 PM
Ya sure here's a github link,
https://github.com/yliankuo/Additional-Traits

Thanks man! You´re awesome
Title: Re: [A17]Additional Traits (2.2) (6/24/2017) STEAM + GITHUB
Post by: etoire on June 24, 2017, 08:04:18 AM
Hip hip for Swenzi, who was willing to update the mod in my stead. I've made the relevant changes to the Ludeon and Steam postings linking to your updated mod.

You also have my full consent and go-ahead to update the Gods and Heroes update.

See your message box for a suggestion when doing so.