Ludeon Forums

RimWorld => Ideas => Topic started by: TK on January 18, 2017, 08:21:29 AM

Title: Traps for hunting
Post by: TK on January 18, 2017, 08:21:29 AM
I've been playing purely tribals (140~hrs), haven't even touched the other gamemodes yet. Here's my suggestion to reduce hunter micromanagement.


This game is insanely addictive, well done devs!
-TK
Title: Re: Traps for hunting
Post by: Albionthegreat on January 19, 2017, 08:41:18 AM
I love your ideas. They are amazing and when playing the game I felt the same way about the hunting aspect. I always expected there be a lot of turrets or other defensive structures but to my surprise there weren't too many. That's why I love your idea so much. When a raider comes and he accidentally comes in contact with a bear iron there is a high chance the trap would trigger resulting in the raider getting hurt. The rope tightening around the legs could maybe hang from a tree, giving another use for them besides wood. There's always a chance that the trap doesn't trigger. Maybe this could depend on the hunting skill of the colonist who set the trap up? Anyway, absolutely love your idea and I am looking forward to maybe having this getting implemented in the game some day.

Best of luck,
- Albion
Title: Re: Traps for hunting
Post by: Stormfox on January 19, 2017, 06:04:35 PM
I really like the trapping concept. Perhaps someone could make a mod out of that?