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RimWorld => Mods => Releases => Topic started by: Nitrodev on January 23, 2017, 12:47:39 PM

Title: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Nitrodev on January 23, 2017, 12:47:39 PM
(http://i.imgur.com/Xnd90Th.png)

Inspiration aims to make colonists skills level up a bit faster by giving them moments of inspiration.

INSPIRATION SHOULD WORK WITH OLD SAVES.


New events:
- Inspiring dream: A colonist had an inspiring dream and was given 200 xp to a random skill that has a level below 20. This gives also a thought of "Had an inspiring dream" which increases the mood of a colonist by 5 (does not stack) This event has two days of cooldown.
- Inspiration: This event fires when a colonist is doing a bill, mining, viewing art, doing joy activities, watching TV or constructing. It increases a random skills level by 1 as long as the skill is below 12. If the skill is 12 or above then 7 500 xp is given.

New trait:
- Inspiring: This allow a colonist to inspire others to gain xp in a skill, but only in skills where the colonist with the trait has a passion or a level above 10.

New social interaction:
- Inspired: This colonist inspired another, making the inspiree(?) get 500 xp in a random skill. (This interaction gives the opinion of "chitchat" to both the inspiree and the inspirer but this will most likely change in the near future.)

Changelog

[b]Ported to 1.0[/b]

B18 Version 1.1.0
FINAL MAJOR UPDATE (see my reply for more info)
*Translations added. (Will countinue adding languages eventually. If you want to see the texts in your language, tell me about it.)
*Mod settings to configure the xp given from the social interaction 'inspire' and the 'inspiring dream' event.
*Typos fixed.
*Bugs fixed.

B18 Version 1.0.6
*Fixed a bug where the game didn't recognize the events.

B18 Version 1.0.5
*Fixed a bug.

Version 1.3.0
*Made the Inspiration event to be triggered by watching TV, doing joy activities and viewing art.
*Fixed a few bugs that i forgot to fix while porting to A17, sorry about that.

Version 1.2.5
*Fixed the bug where i left the chance of a pawn inspiring another at 100%, i have changed this to 20% (same as chitchat).
*Colonists with the inspire trait will only give inspiration in skills they have a passion or high level (over 10).

Version 1.2.0
*Added a social interaction called "Inspire".
*Added a new trait "Inspiring"

Version 1.1.0
*Made the Inspiration event have diminishing returns. Check the mod description of more info.
*Made the Inspiring dream event have two days of cooldown after each time it fires.
*Fixed a bug.


You may make translations of this mod.
You may also use this mod in any modpacks without asking my permission.

Thanks to:
Erdelf
MarvinKosh
And everyone at the Rimworld modding community.

Download:
https://www.dropbox.com/s/st9gea0mi74cf6v/Inspiration%5Bv1%5D.zip?dl=0
Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1264593530
Title: Re: [A16] Inspiration (v1.0.0) Faster skill progression
Post by: AjaxTrinity on January 24, 2017, 11:36:49 AM
This is awesome thanks!
Title: Re: [A16] Inspiration (v1.1.0) Faster skill progression
Post by: Nitrodev on February 04, 2017, 06:01:03 AM
Update 1.2.0 is out!

Sorry for the long wait there, i had work stuff to do but i have two new features for the 1.2.0 version of Inspiration.

Added a social interaction called "Inspire".

Added a new trait "Inspiring"

Next update will most likely involve bug fixing and/or balancing.
Title: Re: [A16] Inspiration (v1.2.0) Faster skill progression
Post by: WereCat88 on February 04, 2017, 02:04:33 PM
I like the idea of this mod but i think it would be better if instead of getting a random skill level or xp for a skill, the colonist would get a temporary xp gain boost (10x), and only on skills with passion, the higher the passion the higher the chance to get inspired.

Also in connection with the first one, colonists with the inspire trait should only give inspiration in skills they have a passion or high level (over 10).

Also on average how often does the inspiration event occur? (5 days, random?)

You don't need to give a shit about this suggestion, it's just my opinion.
Title: Re: [A16] Inspiration (v1.2.0) Faster skill progression
Post by: Nitrodev on February 05, 2017, 06:06:02 AM
Thank you for your reply WereCat88. I always will at least consider any suggestions that i like and that seem to fit in the mods theme.

Quotecolonists with the inspire trait should only give inspiration in skills they have a passion or high level (over 10).

This suggestion is something i wanted to be on the inspiration event as well.

QuoteAlso on average how often does the inspiration event occur? (5 days, random?)

Looking at the debug tools, it seems to be random.
Title: Re: [A16] Inspiration (v1.2.0) Faster skill progression
Post by: AngleWyrm on February 05, 2017, 11:33:38 AM
Software engineering tip: Diminishing Returns is ALWAYS a bad idea, don't model it in-game. It is a misconception of a multi-dimensional quantity, being modeled on top of the unobserved and has produced tragic outcomes for every example where it has been tried.

This is an example of what happens: Diminishing returns for experience toward level-ups. The developer then creates "harder" encounters because killing a bajillion rats isn't fun. That becomes impossible to balance between one kill and a million, and so the developer abandons the project, giving level-ups as quest rewards or end-level boss fights.

Whenever the idea of diminishing returns comes up, think of water pouring onto a flat surface. The steady stream seems to make the pool grow slower over time. It is the area that is growing slower, a 2-dimensional quantity from a 1-dimensional stream.

Diminishing returns is a clue that you are thinking about something with two variables in it.
Title: Re: [A16] Inspiration (v1.2.0) Faster skill progression
Post by: Nitrodev on March 06, 2017, 07:45:19 AM
A month, that's how lazy i am... Sorry.

A new update to Inspiration. 1.2.5 bug and balance update is out!

Fixed the bug where i left the chance of a pawn inspiring another at 100% (same as chitchat).

Colonists with the inspire trait will only give inspiration in skills they have a passion or high level (over 10).
(Thank you to WereCat88 for this suggestion.)

i could not make it so the pawn gets a opinion buff from being inspired, but i will fix that.

This mod is pretty much done as far as features go. But if you have any suggestions and/or bug reports, please notify me about them.
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: Nitrodev on May 25, 2017, 11:05:05 AM
A17 is out. Which means that so is Inspiration!

Have fun!
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: ZE on May 25, 2017, 11:58:30 AM
as an artist you know what i find inspirational? observing other people's works of art, as a coder im inspired by observing interesting effects in video games, as a writer im inspired by interesting stories in movies videogames and in print

one could argue inspiration can be drawn from anywhere, perhaps this mod could be expanded?

- Art
- Watch tv
- other joy things (give you a reason to let a pawn "joy" other than staving off rebellion)
Title: Re: [A16] Inspiration (v1.2.0) Faster skill progression
Post by: Razzoriel on May 25, 2017, 12:25:31 PM
Game developer here. Coming here to completely debunk this BS notion.

Quote from: AngleWyrm on February 05, 2017, 11:33:38 AM
Software engineering tip: Diminishing Returns is ALWAYS a bad idea, don't model it in-game.

The best games ever done by the gaming industry always, and I mean, ALWAYS had some sort of diminishing return mechanic in it. It is the best mathematical and statistical method to prevent exploits, overspecialization (and, following, overpowered) in mechanics and is grounded on the curves that make part of our daily life.

Want a good example? Let's say you want to learn a foreign language. And let's assume you're taking a course and practicing it. If you know NOTHING from the language, and immerse yourself in it for two months, you'll dabble in it, and will understand core notions and structures. Now, let's say you already know a thing from this same language, and you can understand something from it. If you take this same amount of effort and apply it to yourself, the difference in skill you have from someone who never had contact with this same language is huge. This is why also, for instance, a master linguist in this same language that might have studied it for his entire life will not speak much better than a foreigner who took into learning it for a decade; diminishing returns. Let's say, the thirty-year gap in knowledge does not translate into knowing four-times more a language.

This applies to every skill you learn in life. Diminishing returns replicate this phenomenon by applying a variable resistance to experience, as in, the more you have, the less the gain per unit you have.

In Anglewyrm's example, killing bajillion rats, lazy software engineers create xp boosts and level-ups from quests. Good software engineers create challenging situations to prevent players from farming from rats. And in the same example, water filling a surface is a very bad example. Filling a pool from zero to one hundred is a quantity-based sum, and you can't compare that with knowledge. It is the same as trying to compare your work as a plumber with a structural engineer.

I have saw you talk a lot of bullshit in the forums from time to time, but this takes the prize as the biggest pile of horsemanure i've seen in a while. I respect Tynan as a developer because he did exactly what plenty of other developers should be doing; take what worked in the past and reapply it in more modern applications. Obviously, he makes mistakes IMO in his design proccess (such as weapon switching being "too code-intensive"), but no one is perfect, and he is the owner of the project, so he will of course have a much better long-short term view of what is archievable and what is not.

tl;dr -> Diminishing returns is awesome, but incompetent people make incompetent decisions and destroy good concepts.
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: Nitrodev on May 31, 2017, 12:14:15 PM
New update because new features were suggested to me by ZE.

Made the Inspiration event to be triggered by watching TV, doing joy activities and viewing art.

Fixed a few bugs that i forgot to fix while porting to A17, sorry about that.
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: wwWraith on June 18, 2017, 03:09:24 PM
Imho the Inspiring dream event deserves a some buff. It seems to be rather rare actually, and 200 xp is like nothing.
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: Beathrus on October 08, 2017, 02:03:17 PM
So...
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: AngleWyrm on October 08, 2017, 06:23:36 PM
Quote from: wwWraith on June 18, 2017, 03:09:24 PM
Imho the Inspiring dream event deserves a some buff. It seems to be rather rare actually, and 200 xp is like nothing.
That's what happens when tiers and levels are designed with a non-linear cost; the dev/modder doesn't recognize that there's a difference between buying a second tank and buying a 100th tank. The counter to the obsessive manufacture of non-linear growth functions is to express buffs as a percentage of level xp.

For example, make the buff 1/20th of what is needed to gain a level, no matter what level. This would have to be done as a patch, because anyone who designed an exponential cost function will pretend they invented the concept, and refuse to alter the formula. It's like a religious imperative to them.
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: SpaceDorf on October 08, 2017, 08:20:04 PM


Quote from: AngleWyrm on October 08, 2017, 06:23:36 PM
because anyone who designed an exponential cost function will pretend they invented the concept, and refuse to alter the formula. It's like a religious imperative to them.

(https://i.pinimg.com/736x/59/0a/60/590a60327a0383fdb00ed9dcac6a644c--buddy-christ-jesus-meme.jpg)
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: Valak on October 08, 2017, 10:38:41 PM
Looks like a fun mod. Would it be possible to the the attachment uploaded again?
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: AngleWyrm on October 09, 2017, 05:19:08 PM
Quote from: SpaceDorf on October 08, 2017, 08:20:04 PM
(https://i.pinimg.com/736x/59/0a/60/590a60327a0383fdb00ed9dcac6a644c--buddy-christ-jesus-meme.jpg)


(https://www.weeklygripe.co.uk/AImg/soap_box_speaker.png)

  • Include unit of measure with every variable; it will help you think
  • Avoid using percentages whenever possible, because they don't play well together. AKA unforseen consequences
  • Anything that can be adjusted should be a count of something, ie a linear variable. Non-linear models are for examining an aggregate; manipulation belongs to the ground level sub-components generally referred to as contributing factors.

One the one hand
Speed of 10 miles/hour is twice as fast as 5 miles/hour, and acceleration of 10 miles/hour2 doubles speed twice as fast as 5 miles/hour2. These examples are already reaching the edges of usable comprehension.  The units of measure are an identical size across their range, and perform according to basic arithmetic wherever they are used.

And on the other
Compare that to a system where level is a different number of xp at each tier. More expensive mobs are then thrown into the mix when it is later discovered that killing 300,000 sewer rats just isn't gonna do the do, and also begging the question of why the size changed for both in the first place. Shortly thereafter it is discovered the number of relatively high level mobs encountered has to be carefully balanced to the tier-level or else the character will either immediately jump up a tier or stall out.

The RNG takes a back seat and xp-based leveling is reduced to farming timed spawn points. The games generated by that system become scripted and episodic. The process eventually devolves into just handing out the necessary xp in end-boss/quest missions, putting the lie to leveling up with random creature xp.

What's really going on
What is really going on is deceleration of level-ups per xp, which has it's most direct unit of measure as levels/xp2
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: NicJames2378 on October 09, 2017, 10:26:32 PM
Quote from: Valak on October 08, 2017, 10:38:41 PM
Looks like a fun mod. Would it be possible to the the attachment uploaded again?

Second this. Anyone got a download I can get?
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: SpaceDorf on October 11, 2017, 05:31:45 AM
Quote from: AngleWyrm on October 09, 2017, 05:19:08 PM
Compare that to a system where level is a different number of xp at each tier. More expensive mobs are then thrown into the mix when it is later discovered that killing 300,000 sewer rats just isn't gonna do the do, and also begging the question of why the size changed for both in the first place. Shortly thereafter it is discovered the number of relatively high level mobs encountered has to be carefully balanced to the tier-level or else the character will either immediately jump up a tier or stall out. The RNG takes a back seat, and games generated by that system become scripted and episodic. The process eventually devolves into just handing out the necessary xp in end-boss/quest missions, putting the lie to leveling up with random creature xp.

WoW ... I wish I knew to which kind of games you were referring  ;D

And sorry .. You got me with this Mod, I don't have it.
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: asdfasfdawsefawsef on October 12, 2017, 12:08:14 PM
Quote from: NicJames2378 on October 09, 2017, 10:26:32 PM
Quote from: Valak on October 08, 2017, 10:38:41 PM
Looks like a fun mod. Would it be possible to the the attachment uploaded again?

Second this. Anyone got a download I can get?

Also would like a direct download
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: CourierSix06 on October 12, 2017, 01:40:41 PM
Quote from: asdfasfdawsefawsef on October 12, 2017, 12:08:14 PM
Quote from: NicJames2378 on October 09, 2017, 10:26:32 PM
Quote from: Valak on October 08, 2017, 10:38:41 PM
Looks like a fun mod. Would it be possible to the the attachment uploaded again?

Second this. Anyone got a download I can get?

Also would like a direct download

Would also like download.
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: Beathrus on October 12, 2017, 02:51:10 PM
I want dis.. but no download...
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: Nitrodev on October 12, 2017, 05:41:20 PM
Oh man. So sorry guys about the download going too old. I'll add it again tomorrow.
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: Beathrus on October 12, 2017, 06:13:58 PM
Quote from: Nitrodev on October 12, 2017, 05:41:20 PM
Oh man. So sorry guys about the download going too old. I'll add it again tomorrow.

But But But... D:
Title: Re: [A17] Inspiration (v1.2.5) Faster skill progression
Post by: Nitrodev on October 13, 2017, 05:12:00 AM
I have added a link to the download via Dropbox, since this is easier. And again, i apologize for being off for a long time.
[EDIT] Let me put the link here too: https://www.dropbox.com/s/ynr30zh0kf6dfe7/Inspiration_A17_v.1.3.0.zip?dl=0
Title: Re: [A17] Inspiration (v1.3.0) Faster skill progression
Post by: paulvin on October 13, 2017, 06:04:08 AM
finally thanks mate
Title: Re: [A17] Inspiration (v1.3.0) Faster skill progression
Post by: Valak on October 13, 2017, 06:40:56 AM
Awesome! Thank you for uploading!
Title: Re: [A17] Inspiration (v1.3.0) Faster skill progression
Post by: Beathrus on October 13, 2017, 11:15:15 AM
Thanks for the update!
Title: Re: [A17] Inspiration (v1.3.0) Faster skill progression
Post by: Kori on November 07, 2017, 12:54:19 AM
Would it be possible to make the XP boost configurable via XML, please?
I would like to raise the XP for an inspiring dream, since 200 isn't enough to even justify the alert.  :D
(I know there is also the mood boost, but still..)
Title: Re: [A17] Inspiration (v1.3.0) Faster skill progression
Post by: Nitrodev on November 18, 2017, 07:04:07 AM
Quote from: Kori on November 07, 2017, 12:54:19 AM
Would it be possible to make the XP boost configurable via XML, please?
I would like to raise the XP for an inspiring dream, since 200 isn't enough to even justify the alert.  :D
(I know there is also the mood boost, but still..)

I'll see what i can do.

In other news, since B18 came, would you guys be fine with me postponing the port to newest version in favor of doing what Kori suggested above? (The port will be coming regardless.)
Title: Re: [A17] Inspiration (v1.3.0) Faster skill progression
Post by: Kori on November 18, 2017, 08:20:40 AM
Thanks! :)
Title: Re: [B18] Inspiration (v1.0.5) Faster skill progression
Post by: Nitrodev on January 15, 2018, 10:03:56 AM
I fixed a bug that was happening with some people.

Download at:
https://www.dropbox.com/s/s7y2qaezqbo8zn5/Inspiration%5B18%5Dv1.0.5.zip?dl=0

Reply to this forum thread if there's more bugs or errors happening. I'll fix them as soon as i see them.
Title: Re: [B18] Inspiration (v1.0.5) Faster skill progression
Post by: Harry_Dicks on January 15, 2018, 11:43:04 AM
Oooh this looks great!
Title: Re: [B18] Inspiration (v1.0.5) Faster skill progression
Post by: wwWraith on January 18, 2018, 06:20:14 PM

Unimplemented incident Inspiration.IncidentWorker_SkillInspiration
Verse.Log:Error(String)
RimWorld.IncidentWorker:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
RimWorld.Storyteller:TryFire(FiringIncident)
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Title: Re: [B18] Inspiration (v1.0.5) Faster skill progression
Post by: Nitrodev on January 20, 2018, 05:24:56 AM
Quote from: wwWraith on January 18, 2018, 06:20:14 PM

Unimplemented incident Inspiration.IncidentWorker_SkillInspiration
Verse.Log:Error(String)
RimWorld.IncidentWorker:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms)
RimWorld.Storyteller:TryFire(FiringIncident)
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Are you using steam workshop or the forums to get the mod?
Title: Re: [B18] Inspiration (v1.0.5) Faster skill progression
Post by: wwWraith on January 20, 2018, 05:34:52 AM
Quote from: Nitrodev on January 20, 2018, 05:24:56 AM
Are you using steam workshop or the forums to get the mod?
Forums.
Title: Re: [B18] Inspiration (v1.0.5) Faster skill progression
Post by: Nitrodev on January 20, 2018, 05:56:03 AM
I now have fixed the bug where the game wouldn't recognize the events.

Download:
https://www.dropbox.com/s/d9s2c04ix3gjekj/Inspiration%5B18%5Dv1.0.6.zip?dl=0

Thank you to wwWraith for noticing.
Title: Re: [A17] Inspiration (v1.3.0) Faster skill progression
Post by: Kori on January 28, 2018, 07:58:05 AM
Quote from: Kori on November 07, 2017, 12:54:19 AM
Would it be possible to make the XP boost configurable via XML, please?
I would like to raise the XP for an inspiring dream, since 200 isn't enough to even justify the alert.  :D
(I know there is also the mood boost, but still..)

Any news about this feature? :)
Title: Re: [B18] Inspiration (v1.0.6) Faster skill progression
Post by: Nitrodev on March 14, 2018, 03:53:17 PM
FINAL MAJOR UPDATE!!!
It's been a while i know, but i had real life stuff to do and i was also lazy :P

This will be the final major update to the mod. Homeever, if you do find bugs or want something added, i consider adding it like before. I decided to give this one final update because i want to work on other mods.

Anyway, here's what's new:
*Translations added. (Will countinue adding languages eventually. If you want to see the texts in your language, tell me about it.)
*Mod settings to configure the xp given from the social interaction 'inspire' and the 'inspiring dream' event.
*Typos fixed.
*Bugs fixed.

Download link: https://www.dropbox.com/s/7pw4av24g5vbstg/Inspiration%5B18%5Dv1.1.0.zip?dl=0
Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1264593530
Title: Re: [B18] Inspiration (v1.1.0) Faster skill progression
Post by: Kori on March 16, 2018, 05:43:54 PM
Thank you!! :)
Title: Re: [B18] Inspiration (v1.1.0) Faster skill progression
Post by: Nitrodev on August 28, 2018, 10:45:38 AM
Port to Beta 19

Here's the port to the newest version to date, Beta 19.

No new features this time.

Again, if you want to see the texts in your language, just message them to me.

Download link: https://www.dropbox.com/s/2i8gbztjgwbj1zo/Inspiration%5B19%5Dv1.0.0.zip?dl=0
Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1264593530
Title: Re: [B19] Inspiration (v1.0.0) Faster skill progression
Post by: Nitrodev on October 23, 2018, 08:07:01 AM
Port to the version 1.0

It's finally here! The official 1.0 version of RimWorld. (Yes i know that it's been a week, sorry)

Anyway, here's the port:
https://www.dropbox.com/s/u8i31repkzdza7u/Inspiration%5Bv1%5D.zip?dl=0
Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1264593530
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Kori on December 19, 2018, 07:01:47 AM
Thank you very much for the update!
I noticed that when colonists have an inspiring dream, they only receive a fraction of the XP that are set. The notification says they got 2000, but they only received 700. Is the XP bonus affected by the learning speed multiplier of passions?
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Nitrodev on December 21, 2018, 11:55:45 AM
Quote from: Kori on December 19, 2018, 07:01:47 AM
Thank you very much for the update!
I noticed that when colonists have an inspiring dream, they only receive a fraction of the XP that are set. The notification says they got 2000, but they only received 700. Is the XP bonus affected by the learning speed multiplier of passions?

After looking into this, i found out that yes, the XP bonus given in both the dream and the working inspiration event are affected by passion and the global learning factor of a colonist. The passion multipliers are as such: No passion 35% of the xp, Interested passion 100% and Burning passion 150%. Also if the skill learning has been saturated, the amount of xp given increases further.
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Pelador on January 22, 2019, 04:56:41 AM
Not 100% certain this belongs here, but some of the wording hints to inspirations:

GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
Custom rules:
  INITIATOR_nameFull->Ishta Demetri
  INITIATOR_label->Demetri
  INITIATOR_definite->Demetri
  INITIATOR_nameDef->Demetri
  INITIATOR_indefinite->Demetri
  INITIATOR_nameIndef->Demetri
  INITIATOR_pronoun->she
  INITIATOR_possessive->her
  INITIATOR_objective->her
  INITIATOR_factionName->Pelador Paramedics
  INITIATOR_kind->colonist
  INITIATOR_title->paramedic
  RECIPIENT_nameFull->Bull Korogo
  RECIPIENT_label->Korogo
  RECIPIENT_definite->Korogo
  RECIPIENT_nameDef->Korogo
  RECIPIENT_indefinite->Korogo
  RECIPIENT_nameIndef->Korogo
  RECIPIENT_pronoun->he
  RECIPIENT_possessive->his
  RECIPIENT_objective->him
  RECIPIENT_factionName->Pelador Paramedics
  RECIPIENT_kind->colonist
  RECIPIENT_title->ascetic priest

Bare includes:
  logentry->Inspired [other_nameShortIndef].

Constants:
  INITIATOR_flesh: Normal
  RECIPIENT_flesh: Normal

0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:Resolve(String, GrammarRequest, String, Boolean, String)
Verse.PlayLogEntry_Interaction:ToGameStringFromPOV_Worker(Thing, Boolean)
Verse.LogEntry:ToGameStringFromPOV(Thing, Boolean)
Bubbles.Interface.Bubbler:Add(LogEntry)
Bubbles.Patch.Verse_PlayLog_Add:Postfix(LogEntry)
Verse.PlayLog:Add_Patch1(Object, LogEntry)
RimWorld.Pawn_InteractionsTracker:TryInteractWith(Pawn, InteractionDef)
Hospitality.Harmony.TryInteractRandomly:Replacement(Pawn_InteractionsTracker, Boolean&)
RimWorld.Pawn_InteractionsTracker:TryInteractRandomly_Patch1(Object)
RimWorld.Pawn_InteractionsTracker:InteractionsTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


The error message comes up about every 5 mins or so, not too intrusive but quite regular.
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: SirDhyne on January 25, 2019, 10:58:51 PM
The link for 1.0 on Dropbox is broken. Can we get a reupload please?
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Canute on January 26, 2019, 03:21:34 AM
Dropbox link work's fine.
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: SirDhyne on January 28, 2019, 01:55:10 AM
The link on Reply #42 gives me a "404 link not found". This link here: https://www.dropbox.com/s/u8i31repkzdza7u/Inspiration%5Bv1%5D.zip?dl=0

Perhaps an error in my internet? Idk, but I don't have issues downloading most other files from there.
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Canute on January 28, 2019, 03:19:53 AM
You should try the link from first posting.
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Nitrodev on February 01, 2019, 01:14:59 PM
Quote from: SirDhyne on January 28, 2019, 01:55:10 AM
The link on Reply #42 gives me a "404 link not found". This link here: https://www.dropbox.com/s/u8i31repkzdza7u/Inspiration%5Bv1%5D.zip?dl=0

Perhaps an error in my internet? Idk, but I don't have issues downloading most other files from there.

Use the original posts link, I changed the link. That link in the reply is no longer functional.
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Kori on February 04, 2019, 12:47:56 PM
I have guests from the Hospitality mod, and when they try to inspire someone, the event in their social tab says

"Could not resolve any root: R_logentry debugLabel: Interaction from initiator"

and I get this log error
GrammarResolver failed to resolve a text (rootKeyword: r_logentry)
Custom rules:
  INITIATOR_nameFull->Ronin 'Shield' Lawless
  INITIATOR_label->Shield
  INITIATOR_definite->Shield
  INITIATOR_nameDef->Shield
  INITIATOR_indefinite->Shield
  INITIATOR_nameIndef->Shield
  INITIATOR_pronoun->he
  INITIATOR_possessive->his
  INITIATOR_objective->him
  INITIATOR_factionName->Eastern Thena
  INITIATOR_kind->town councilman
  INITIATOR_title->space bartender
  INITIATOR_alienRace->Human
  RECIPIENT_nameFull->Bob 'Bobby' Widyanto
  RECIPIENT_label->Bobby
  RECIPIENT_definite->Bobby
  RECIPIENT_nameDef->Bobby
  RECIPIENT_indefinite->Bobby
  RECIPIENT_nameIndef->Bobby
  RECIPIENT_pronoun->he
  RECIPIENT_possessive->his
  RECIPIENT_objective->him
  RECIPIENT_factionName->Eastern Thena
  RECIPIENT_kind->town guard
  RECIPIENT_title->paramedic
  RECIPIENT_alienRace->Human

Bare includes:
  logentry->Was inspired by [other_nameShortIndef].

Constants:
  INITIATOR_flesh: Normal
  RECIPIENT_flesh: Normal

0 ->[r_logentry] UNRESOLVABLE: Cannot resolve subsymbol 'r_logentry'
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, Boolean&, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:ResolveUnsafe(String, GrammarRequest, String, Boolean, Boolean)
Verse.Grammar.GrammarResolver:Resolve(String, GrammarRequest, String, Boolean, String)
Verse.PlayLogEntry_Interaction:ToGameStringFromPOV_Worker(Thing, Boolean)
Verse.LogEntry:ToGameStringFromPOV(Thing, Boolean)
RimWorld.InteractionCardUtility:DrawInteractionsLog(Rect, Pawn, List`1, Int32)
RimWorld.SocialCardUtility:DrawSocialCard(Rect, Pawn)
RimWorld.ITab_Pawn_Social:FillTab()
Verse.<DoTabGUI>c__AnonStorey0:<>m__0()
Verse.ImmediateWindow:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)


Is Hospitality incompatible?
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Nitrodev on February 11, 2019, 11:32:28 AM
Hospitality is NOT incompatible, this error is a bug with the interaction itself. The reason i haven't seen this so far, is that the trait required for it is so rare to come by. Expect an update to fix this today.
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Nitrodev on February 11, 2019, 12:44:19 PM
A new update that fixes the interaction bug that came with the 'Inspirational' trait.

Download link:
https://www.dropbox.com/s/st9gea0mi74cf6v/Inspiration%5Bv1%5D.zip?dl=0

Steam Workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1264593530
Title: Re: [1.0] Inspiration (v1.0.0) Faster skill progression
Post by: Fallatus on May 10, 2019, 07:33:06 AM
Hey, just posting to say that 'NAME' in the TraitsDefs/Traits.xml needs to be changed to '[PAWN_nameDef]' for the pawns name to show up in the description.