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RimWorld => Releases => Mods => Outdated => Topic started by: jamieg on April 12, 2014, 10:05:43 PM

Title: [MOD] (Alpha 3) More-Edibles
Post by: jamieg on April 12, 2014, 10:05:43 PM
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn1/t1.0-9/10269493_722022674487697_1289773489555293530_n.png)

DOWNLOAD THE MORE-EDIBLES MOD FOR ALPHA 3 V:A3C (UPDATED) Downloads so far:185 - DL numbers updated daily (http://bit.ly/1kp2RNk)

ALTERNATIVE DOWNLOAD: http://www.modsaholic.com/forums/index.php/files/file/569-more-edibles/


DOWNLOAD THE MORE-EDIBLES MOD FOR ALPHA 3 V:A3C 1st release - outdated(64 downloads) (http://bit.ly/1ezfiAU)


This is my first release of this mod, I plan to add much more to this and focus more on the tuning of recipes. but for now I wanted to see what you guys thought, and also if anyone can take my drawings and make them better :p as I suck lol but I have seen alot of people talking about adding recipes a little more interesting than taters and simple meals so maybe you will like this!! PLEASE LEAVE FEEDBACK :D

THIS MOD ADDS:
-A new grill to your buildings tab.
-5 new meals to make using different recipes.
(Spaghetti Boomanaise, Kebabalo, Squirrel Stew, Cannibalized Carrot, Strange Smoothie)
-Agave and raspberries to the grow zone.
-Blueberries and carrots to the grow zone.

RECENT CHANGES
-Better Textures

FUTURE PLANS:
-more food
-more grow-ables
-higher skill needed for more complex meals
-freezer for preserving food
Title: Re: [MOD] More-Edibles Alpha 3
Post by: confusedwings on April 12, 2014, 10:13:32 PM
is it possible to make some kind of metal bush...?
sorry for asking this :p
Title: Re: [MOD] More-Edibles Alpha 3
Post by: jamieg on April 12, 2014, 10:16:05 PM
Yep its possible ill work on it and add it in tomoz, guess ill have to rename it more plants and more food lol
Title: Re: [MOD] (Alpha 3) More-Edibles(food)
Post by: iame6162013 on April 13, 2014, 06:30:24 AM
Yes now we have a use for a chef ;)
Title: Re: [MOD] (Alpha 3) More-Edibles(food)~TMPT~
Post by: zelldot on April 14, 2014, 08:28:03 AM
I know the texture are not that great at the moment, I will be working on new texture today for jamieg's mod today.
Title: Re: [MOD] (Alpha 3) More-Edibles(food)~TMPT~
Post by: jamieg on April 14, 2014, 08:33:32 AM
Quote from: zelldot on April 14, 2014, 08:28:03 AM
I know the texture are not that great at the moment, I will be working on new texture today for jamieg's mod today.

SHHHHWEEEEET!!
Title: Re: [MOD] (Alpha 3) More-Edibles(food)~TMPT~
Post by: zelldot on April 15, 2014, 10:25:27 AM
Texture done, have you updated this mode yet?
Title: Re: [MOD] (Alpha 3) More-Edibles(food)~TMPT~
Post by: Draevin on April 16, 2014, 02:57:45 PM
when i try to use this mod  blueberries and carrots don't show up in the growing area's menu, the rest of the mod seems to work though.
I've attached a screen shot of my error list
edit:
I fixed it by combining  rawcarrot.xml and rawblueberry.xml to Resources.xml  and their plant sources in to Plants.xml

[attachment deleted by admin: too old]
Title: Re: [MOD] (Alpha 3) More-Edibles(food)~TMPT~
Post by: jamieg on April 16, 2014, 03:08:09 PM
thanks for the heads up ill upload the new version when i upload the new modpack.
Title: Re: [MOD] (Alpha 3) More-Edibles
Post by: DarkXess on April 27, 2014, 09:06:36 AM
Thanks for posting your release. Please update your release post with our download links too :)

You can find our mirror here:

(http://www.modsaholic.com/forums/site_pics/downloadbut.png) (http://www.modsaholic.com/forums/index.php/files/file/569-more-edibles/)

You can always contact me for changes to be made to the above link, also any updates please be kind to
inform us or even submit the update yourself on our downloads section (http://www.modsaholic.com/forums/index.php/files/).
Title: Re: [MOD] (Alpha 3) More-Edibles
Post by: daft73 on April 27, 2014, 11:00:21 AM
I have a proper kitchen setup now, thanks for the mod!
(http://i57.tinypic.com/28bhbmx.png)
Title: Re: [MOD] (Alpha 3) More-Edibles
Post by: jamieg on April 27, 2014, 11:06:13 AM
Quote from: daft73 on April 27, 2014, 11:00:21 AM
I have a proper kitchen setup now, thanks for the mod!
(http://i57.tinypic.com/28bhbmx.png)

Your welcome! I recommend Clutter to go with this as it has a cool serving table that your guys store meals up on rather than the floor :p

also if you like this wait till you see the new mod we are working on!! theres more food to grow and more to do with it :D ive also changed Carrots to grow in clusters in the new mod so it looks alot better as a Carrot patch :)
Title: Re: [MOD] (Alpha 3) More-Edibles
Post by: daft73 on April 27, 2014, 12:29:25 PM
Quote from: jamieg on April 27, 2014, 11:06:13 AM....
Your welcome! I recommend Clutter to go with this as it has a cool serving table that your guys store meals up on rather than the floor :p.....
Ah well I have it, I just thought it was for looks. ??? ::)
(http://i59.tinypic.com/212h768.jpg)
Title: Re: [MOD] (Alpha 3) More-Edibles
Post by: haint on May 22, 2014, 06:52:26 PM
Might I suggest fixing the case of the .xml extensions on the files in ThingDefs?
It's probably no problem on Windows, but Linux is case sensitive.  8)
When for example RimWorld searches for RawCarrots, it searches for "RawCarrots.xml" but it will not find "rawcarrots.xml" or "RawCarrots.XML" or "RawCarrots.XMl".
Several of the files' extensions are mixed case and all caps, which leads to blueberries and carrots not being implemented and throwing missing cross-reference errors.
I just wanted to throw this out there for any other linux users too, since it took me a good bit to figure out. 
It's easily fixed for oneself by editing the extension to be ".xml".  ;D
Title: Re: [MOD] (Alpha 3) More-Edibles
Post by: jaredis1 on May 26, 2014, 01:24:21 PM
May I make a Addon for my mod and your mod?
Title: Re: [MOD] (Alpha 3) More-Edibles
Post by: mrofa on May 26, 2014, 11:45:53 PM
Quote from: daft73 on April 27, 2014, 12:29:25 PM
Quote from: jamieg on April 27, 2014, 11:06:13 AM....
Your welcome! I recommend Clutter to go with this as it has a cool serving table that your guys store meals up on rather than the floor :p.....
Ah well I have it, I just thought it was for looks. ??? ::)

Uhh no one reads items description :D

Jamieg, you could add toughts bonus (2) with small stack(3)  per type of food, so it would be better to make diffrent kinds of meals.
Title: Re: [MOD] (Alpha 3) More-Edibles
Post by: murlocdummy on June 03, 2014, 06:31:14 PM
(http://imageshack.com/a/img835/9051/jqbm.png)

I thought that the original More-Edibles carrot didn't look anything like what Rimworld food is supposed to look like, so I decided to change it.