PREVIEW(https://ludeon.com/forums/index.php?action=dlattach;topic=30374.0;attach=19008)(https://ludeon.com/forums/index.php?action=dlattach;topic=30374.0;attach=18981)
FeaturesYou can now use more animals to carry your stuff in caravans! This should help players in biomes that don't have easy access to Muffalos or Dromaderies. Should be save game compatible.
Available Pack Animals
- Bears
- Elephant
- Megasloth
- Thrumbo
- Alpaca
Planned Features
- Make it necessary to craft leather harness to pack animals
- Better harnesses increase bulk / weight capacity
- Unlock better harnesses with research
Downloadhttps://github.com/RenaudF/MorePackAnimals/releases
[attachment deleted by admin due to age]
Hi! Quick question, do the new pack animals get the saddlebags graphical indicator whenever they're carrying something on them?
Quote from: BlackGyver on February 08, 2017, 05:00:47 AM
Hi! Quick question, do the new pack animals get the saddlebags graphical indicator whenever they're carrying something on them?
They do! I'll add preview images later, thanks for reminding me :)
Ahhh, excellent! Adding this to my little collection, then! This is great stuff!
I also have a few extra questions:
1. Can this be added to an existing save?
2. Does the "Bears" category include both grizzly and polar bears?
3. Would you consider adding more animals to the list? (some that make sense to add: Rhinoceros, Elk, Caribou, Cow - and some that make slightly less sense but could be nice to have too, both for variety's sake and to cover a better range of climates: Alpaca, Ostrich, Warg, Ibex, Wild Boar)
Quote from: BlackGyver on February 08, 2017, 05:25:17 AM
1. Can this be added to an existing save?
I don't know yet but I'd say so, I will test this evening and report. Feel free to report if you want to test that yourself :)
Quote from: BlackGyver on February 08, 2017, 05:25:17 AM
2. Does the "Bears" category include both grizzly and polar bears?
Yes. I know Taiga creatures also adds a Black Bear variant, I'll have to think of a way to patch things up.
Quote from: BlackGyver on February 08, 2017, 05:25:17 AM
3. Would you consider adding more animals to the list? (some that make sense to add: Rhinoceros, Elk, Caribou, Cow - and some that make slightly less sense but could be nice to have too, both for variety's sake and to cover a better range of climates: Alpaca, Ostrich, Warg, Ibex, Wild Boar)
Yes. I'd like to make it configurable in the mod options perhaps, because there is no way everyone will ever agree on a standard set.
Quote from: sirgzu on February 08, 2017, 06:41:01 AM
Quote from: BlackGyver on February 08, 2017, 05:25:17 AM
1. Can this be added to an existing save?
I don't know yet but I'd say so, I will test this evening and report. Feel free to report if you want to test that yourself :)
My game is currently borked due to mod issues, I'm awaiting a critical mod update to keep playing, in the meantime I'm mod-shopping!
Thanks for answering my questions, and I'll be looking forward to a per-animal configuration, it's even better!
Good work Sirgzu glad you got this sorted!
https://steamcommunity.com/sharedfiles/filedetails/?id=823134509&searchtext=
Quote from: AlexDeluxe on February 08, 2017, 07:49:41 AM
https://steamcommunity.com/sharedfiles/filedetails/?id=823134509&searchtext=
your point?
Great mod :)
Haven't tried it yet but I've got a question - are the carrying weight for each animal different?
Quote from: Wraithling on February 08, 2017, 08:34:19 AM
Great mod :)
Haven't tried it yet but I've got a question - are the carrying weight for each animal different?
They are indeed! Preview is coming now
Quote from: skullywag on February 08, 2017, 07:51:57 AM
your point?
No :) The same mod has long been created by another person
It´s another mod, I think
Quote from: AlexDeluxe on February 08, 2017, 12:08:20 PM
Quote from: skullywag on February 08, 2017, 07:51:57 AM
your point?
No :) The same mod has long been created by another person
Not only it's a different mod, the code is already different, the available animals are different, the balance is different, some other (minor) things (the way the packs clip on animals, for instance), and so on. If sirgzu goes with what he has planned, they'll end up differentiating themselves even more. You'll also notice it's a Workshop-only mod, some people like to avoid automatic updates, or play with the DRM-free version bought from the Rimworld website, what about them?
So what was the purpose of your link, AlexDeluxe?
Heya! I've got a mod like this I made a month ago or so here (https://ludeon.com/forums/index.php?topic=30019.0). So if there's anything I can do to help lemme know! They should function the same and work fine together if you're using the same coding I am? So I'd imagine they're compatible! Not trying to steal your thunder, just offering my lil' ol' mod up!
Quote from: Ekksu on February 08, 2017, 06:16:16 PM
Heya! I've got a mod like this I made a month ago or so here (https://ludeon.com/forums/index.php?topic=30019.0). So if there's anything I can do to help lemme know! They should function the same and work fine together if you're using the same coding I am? So I'd imagine they're compatible! Not trying to steal your thunder, just offering my lil' ol' mod up!
Hi Ekksu,
I never noticed your mod otherwise I wouldn't have bothered... I'm happy to take help if you want to collab on the planned features :)
What kind of stuff do you have planned? So far the biggest problem I've run into is the fact that pack animals can't be bought from caravans because they're considered a part of the caravan.
There is a list of planned features on the github that I will copy to the OP. More specifically you can look at the issue tracker:
https://github.com/RenaudF/MorePackAnimals/issues
Editing xml and making textures isn't hard but for some of those things I'll have to write some code, I need to learn and I could definitely use some help.
Please add alpacas to this. It makes sense to include them.
update pls =X