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RimWorld => Releases => Mods => Outdated => Topic started by: duduluu on February 14, 2017, 05:30:40 AM

Title: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: duduluu on February 14, 2017, 05:30:40 AM
(http://ww2.sinaimg.cn/large/a15b4afegy1fcq6fxx59uj20ho09yjyp)

Adds some heavy industries to the game.

Author

Original Author: eatKenny
Current Maintainer: duduluu

Compatible with existing save and other mods, enjoy it.

Features

How to build a deep mine:
1. Buy a 'skydriller callmaker'
2. Install and active it
3. Wait for the plasma beam to make a 'mine hole'
4. Build a 'deep mine' on the mine hole

New stuff
- concrete
- high-grade steel
- copper
- aluminium

New bench
- concrete mixer
- electric arc furnace
- deep mine

New power building
- industrial cable
- industrial battery
- neclear power plant (20kW power output)

New trader ship
- deep space mining ship


Download and Subscribe

Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=863827593)
Github Release (https://github.com/RimWorld-zh/eatKenny-Industrialisation/releases)
Baidu Cloud Disk (http://pan.baidu.com/s/1skKKBql)


Source Code

Github (https://github.com/RimWorld-zh/eatKenny-Industrialisation)


License

Source code: MIT License (https://opensource.org/licenses/MIT)
Artwork: Creative Commons License Attribution-ShareAlike 4.0 International (http://creativecommons.org/licenses/by-sa/4.0/)


Title: Re: [A16] eatKenny's Industrialisation
Post by: Hydromancerx on February 14, 2017, 06:04:05 AM
Congrats on taking over the mod!  ;D
Title: Re: [A16] eatKenny's Industrialisation
Post by: danielee on February 19, 2017, 05:24:23 PM
Up Up
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: 12qw34ert on February 24, 2017, 02:15:55 PM
A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: danielee on February 24, 2017, 04:15:46 PM
Quote from: 12qw34ert on February 24, 2017, 02:15:55 PM
A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
That is from a separate mod called Concrete Floor Patch.
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: 12qw34ert on February 24, 2017, 06:42:10 PM
Quote from: danielee on February 24, 2017, 04:15:46 PM
Quote from: 12qw34ert on February 24, 2017, 02:15:55 PM
A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
That is from a separate mod called Concrete Floor Patch.

Yes and this is for A15. I tried to remake this for A16 with no success. Or maybe you found latest version?
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Raccoon on February 26, 2017, 12:36:41 PM
will you expand this mod or just update it?
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Jagerius on February 28, 2017, 06:13:54 AM
Hi,

Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?

Thanks!
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Andy_Dandy on February 28, 2017, 07:10:16 AM
Jolly good job!
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: ChairmanPoo on February 28, 2017, 08:48:07 AM
Quote from: kot_filemon on February 28, 2017, 06:13:54 AM
Hi,

Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?

Thanks!

Do you have Ductwork installed?
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Jagerius on March 01, 2017, 07:21:46 AM
Quote from: ChairmanPoo on February 28, 2017, 08:48:07 AM
Quote from: kot_filemon on February 28, 2017, 06:13:54 AM
Hi,

Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?

Thanks!

Do you have Ductwork installed?

Yes! I think Ductwork is causing this, sorry for the confusion.
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: eatKenny on March 02, 2017, 02:02:16 PM
some small .xml issues:
1. concrete appears in both row resource and stone block category.
2. concrete wall should have a "plank" appearance rather than "bricks"(Formwork are mostly made of planks), it gives the concrete wall a unique looking.
3. industrial cables are somehow not visually connected with power plant and batteries, as you can see from preview image.
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Andy_Dandy on March 08, 2017, 11:06:12 AM
Great job! I'm thankfull.
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: duduluu on March 09, 2017, 08:33:31 AM
Quote from: eatKenny on March 02, 2017, 02:02:16 PM
some small .xml issues:
1. concrete appears in both row resource and stone block category.
2. concrete wall should have a "plank" appearance rather than "bricks"(Formwork are mostly made of planks), it gives the concrete wall a unique looking.
3. industrial cables are somehow not visually connected with power plant and batteries, as you can see from preview image.
Got it. I'll fixed it tomorrow. ;)
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: creeper857 on April 21, 2017, 02:48:48 PM
Will you make a update to concrete and water patches?
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Robbie on April 26, 2017, 01:50:41 PM
Using a Skydriller.

[attachment deleted by admin due to age]
Title: Re: [A16] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: TrustyShoes on May 30, 2017, 02:54:41 PM
Hello, this is one of my favorite mods, will this be updated for A17?
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: duduluu on June 06, 2017, 05:38:19 AM
Update to A17
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Kolljak on June 06, 2017, 11:22:43 AM
its a shame i like using cupra's alloys but it already has copper and alum in it... do i get industrial or stick with cupra's.... the choices q.q
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: PGMP1979 on June 06, 2017, 11:24:53 AM
Thank you so much for taking care of the mod :)!

Humble request, in the past some people took pieces of this mod apart to use it separate.
For example the concrete only.

Sometimes for specific play through games, you want only one piece.
Would it be really hard to have it broken into separate mods ?

Please don't take away too much valuable time from your life if it does.
If its a quick thing that's cool, i literally have no idea how much work can it be.
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: ecchi on June 09, 2017, 05:52:04 AM
Hello, I tried using this mod and it just replaced my vanilla refinery used to make chemfuel with the mod refinery, is there some mistake

Edit : Nevermind, I solved the problem by editing the xml file by myself, hope you dont mind
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: 1337x on June 22, 2017, 07:25:41 PM
I can't find the Sky Driller in any of the menus. Does it have to be researched for it to show up?
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Canute on June 23, 2017, 03:27:32 AM
You need to buy a 'skydriller callmaker' from a trader, mosttimes from an orbital trader.
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: 1337x on June 23, 2017, 07:37:57 AM
Quote from: Canute on June 23, 2017, 03:27:32 AM
You need to buy a 'skydriller callmaker' from a trader, mosttimes from an orbital trader.

I didn't know since this mod is quite new to me. Had to find out it was an 'item' from looking at the coding, but thanks for letting me know!
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: ertzuiop on July 03, 2017, 04:46:39 AM
Cant seem to find the Deep Mine building.
Do you need to buy it, research it or why its not showing up?
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Canute on July 03, 2017, 04:52:10 AM
Turn on Develop mode, enable God mode.
Then check your production menu again if they show up, then you are missing a research.
But the "skydriller" device is only buyable from deep mining traders, maybe exotic.
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Stormtrooper on September 18, 2017, 06:02:40 AM
There should be more precise information about how the skydriller actually works. I assumed that you can choose the spot after activating it and simply lost the device and ruined the aesthetic of my market place because of lack of information about what it really does. So I was forced to cheat to retrieve my callmaker back and also had to change the mining hole to destructible so I could get rid of the unwanted one. And it still pains me because my permadrath colony was corrupted due to cheats, but I worked on it too hard to start a new save, so I have to live on with that dirty feeling...
Title: Re: [A17] eatKenny's Industrialisation : Nuclear Power Plant & Sky Driller
Post by: Shutter on October 29, 2017, 07:16:55 AM
Seems like there is an option missing. Or am I missing something?
(https://image.prntscr.com/image/wpvrzVBoRhG0UqtjLx0rUQ.png)