(http://ww2.sinaimg.cn/large/a15b4afegy1fcq6fxx59uj20ho09yjyp)
Adds some heavy industries to the game.
Author
Original Author: eatKenny
Current Maintainer: duduluu
Compatible with existing save and other mods, enjoy it.
Features
How to build a deep mine:
1. Buy a 'skydriller callmaker'
2. Install and active it
3. Wait for the plasma beam to make a 'mine hole'
4. Build a 'deep mine' on the mine hole
New stuff
- concrete
- high-grade steel
- copper
- aluminium
New bench
- concrete mixer
- electric arc furnace
- deep mine
New power building
- industrial cable
- industrial battery
- neclear power plant (20kW power output)
New trader ship
- deep space mining ship
Download and Subscribe
Steam Workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=863827593)
Github Release (https://github.com/RimWorld-zh/eatKenny-Industrialisation/releases)
Baidu Cloud Disk (http://pan.baidu.com/s/1skKKBql)
Source Code
Github (https://github.com/RimWorld-zh/eatKenny-Industrialisation)
License
Source code: MIT License (https://opensource.org/licenses/MIT)
Artwork: Creative Commons License Attribution-ShareAlike 4.0 International (http://creativecommons.org/licenses/by-sa/4.0/)
Congrats on taking over the mod! ;D
Up Up
A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
Quote from: 12qw34ert on February 24, 2017, 02:15:55 PM
A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
That is from a separate mod called Concrete Floor Patch.
Quote from: danielee on February 24, 2017, 04:15:46 PM
Quote from: 12qw34ert on February 24, 2017, 02:15:55 PM
A15 industrialization replaced material for concrete floor and paved tiles from steel to concrete from the mod. There is no such thing in version for A16. Could you restore this pls?
That is from a separate mod called Concrete Floor Patch.
Yes and this is for A15. I tried to remake this for A16 with no success. Or maybe you found latest version?
will you expand this mod or just update it?
Hi,
Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?
Thanks!
Jolly good job!
Quote from: kot_filemon on February 28, 2017, 06:13:54 AM
Hi,
Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?
Thanks!
Do you have Ductwork installed?
Quote from: ChairmanPoo on February 28, 2017, 08:48:07 AM
Quote from: kot_filemon on February 28, 2017, 06:13:54 AM
Hi,
Thanks for updating the mod for A16, really appreciate it. I got one problem tho - when I activate it, in rooms where there is an overhead mountain roof, the temperature is like "NaNC" or something like that - and pawns inside are both freezing and cooking at the same time. What could be the cause ?
Thanks!
Do you have Ductwork installed?
Yes! I think Ductwork is causing this, sorry for the confusion.
some small .xml issues:
1. concrete appears in both row resource and stone block category.
2. concrete wall should have a "plank" appearance rather than "bricks"(Formwork are mostly made of planks), it gives the concrete wall a unique looking.
3. industrial cables are somehow not visually connected with power plant and batteries, as you can see from preview image.
Great job! I'm thankfull.
Quote from: eatKenny on March 02, 2017, 02:02:16 PM
some small .xml issues:
1. concrete appears in both row resource and stone block category.
2. concrete wall should have a "plank" appearance rather than "bricks"(Formwork are mostly made of planks), it gives the concrete wall a unique looking.
3. industrial cables are somehow not visually connected with power plant and batteries, as you can see from preview image.
Got it. I'll fixed it tomorrow. ;)
Will you make a update to concrete and water patches?
Using a Skydriller.
[attachment deleted by admin due to age]
Hello, this is one of my favorite mods, will this be updated for A17?
Update to A17
its a shame i like using cupra's alloys but it already has copper and alum in it... do i get industrial or stick with cupra's.... the choices q.q
Thank you so much for taking care of the mod :)!
Humble request, in the past some people took pieces of this mod apart to use it separate.
For example the concrete only.
Sometimes for specific play through games, you want only one piece.
Would it be really hard to have it broken into separate mods ?
Please don't take away too much valuable time from your life if it does.
If its a quick thing that's cool, i literally have no idea how much work can it be.
Hello, I tried using this mod and it just replaced my vanilla refinery used to make chemfuel with the mod refinery, is there some mistake
Edit : Nevermind, I solved the problem by editing the xml file by myself, hope you dont mind
I can't find the Sky Driller in any of the menus. Does it have to be researched for it to show up?
You need to buy a 'skydriller callmaker' from a trader, mosttimes from an orbital trader.
Quote from: Canute on June 23, 2017, 03:27:32 AM
You need to buy a 'skydriller callmaker' from a trader, mosttimes from an orbital trader.
I didn't know since this mod is quite new to me. Had to find out it was an 'item' from looking at the coding, but thanks for letting me know!
Cant seem to find the Deep Mine building.
Do you need to buy it, research it or why its not showing up?
Turn on Develop mode, enable God mode.
Then check your production menu again if they show up, then you are missing a research.
But the "skydriller" device is only buyable from deep mining traders, maybe exotic.
There should be more precise information about how the skydriller actually works. I assumed that you can choose the spot after activating it and simply lost the device and ruined the aesthetic of my market place because of lack of information about what it really does. So I was forced to cheat to retrieve my callmaker back and also had to change the mining hole to destructible so I could get rid of the unwanted one. And it still pains me because my permadrath colony was corrupted due to cheats, but I worked on it too hard to start a new save, so I have to live on with that dirty feeling...
Seems like there is an option missing. Or am I missing something?
(https://image.prntscr.com/image/wpvrzVBoRhG0UqtjLx0rUQ.png)