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RimWorld => Mods => Topic started by: schlauewurst on February 14, 2017, 03:29:54 PM

Title: [A16] Must have Mods, for best Vanilla Experience
Post by: schlauewurst on February 14, 2017, 03:29:54 PM
Best Mods
for Vanillaplayers.
I've made a list with all the Must have Mods, hope you like it ;)


   
   
   
   
   
   
   
   
   
Mod                                               Author                Description
Autoclose Event Notifications (https://ludeon.com/forums/index.php?topic=26077.0)Dingo (https://ludeon.com/forums/index.php?action=profile;u=61474)Autoclose Event Notifications. Pretty usefull. This mod requires HugsLib (https://ludeon.com/forums/index.php?topic=28066) to be installed. Load HugsLib before this mod in your load order.
I Can Fix It! (https://ludeon.com/forums/index.php?topic=26623.msg269336#msg269336)ZorbaTHut (https://ludeon.com/forums/index.php?action=profile;u=61193)Destroyed buildings will now leave behind a construction ghost, meaning that your builders will automatically rebuild things once they get a chance. Also, due to how bright construction plans are, it'll be a lot easier to see what's been destroyed.
Blueprints (https://ludeon.com/forums/index.php?topic=16120.0)Fluffy (https://ludeon.com/forums/index.php?action=profile;u=12611)Copy and paste whole rooms
Smart Speed (https://ludeon.com/forums/index.php?topic=27551.0)AlcoholV (https://ludeon.com/forums/index.php?action=profile;u=64295)Allows the use of ultra fast speed and changing event speed multiplier.
Trading Spot (https://ludeon.com/forums/index.php?topic=25579.0)theubie (https://ludeon.com/forums/index.php?action=profile;u=11188)
You can control now where traders stop when they visit your colony.
Better Pathfinding (https://ludeon.com/forums/index.php?topic=26563.0)Zhentar (https://ludeon.com/forums/index.php?action=profile;u=62564)
Vanilla pawns have a tendency to make some... odd... decisions when finding their way to their destination. Like going out of their way to avoid those nice, fast paths you built to slowly trudge through dirt, snow, and debris. Better Pathfinding brings an end to that, teaching pawns (friend and foe alike) to take sane, near-optimal paths - while trying to keep performance near Vanilla.
Old researchmenu (https://ludeon.com/forums/index.php?topic=28609.0)skyarkhangel (https://ludeon.com/forums/index.php?action=profile;u=43540)
Simply does what it says.
Prepare Carefully (https://ludeon.com/forums/index.php?topic=6261.0)EdB (https://ludeon.com/forums/index.php?action=profile;u=11058)
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing.  Save your setup as a preset so that you can start your game the same way later.
Smarter food selection (https://ludeon.com/forums/index.php?topic=27315.0)Wishmaster (https://ludeon.com/forums/index.php?action=profile;u=61073)
This mod improves the food selection for prisoners, tame animals and visitors.

All Credits to the Modders
List made by Schlauewurst

Title: Re: [A16] Must have Mods, for best Vanilla Experience
Post by: grinch on February 23, 2017, 07:56:33 AM
i add caravan spot, defensive positions and the one for mass forbid/unforbid (dont remember exact name)
Title: Re: [A16] Must have Mods, for best Vanilla Experience
Post by: SpaceDorf on February 23, 2017, 08:52:55 AM
Allow Tool
https://ludeon.com/forums/index.php?topic=17218.0 (https://ludeon.com/forums/index.php?topic=17218.0)

And I concur ..

Everything from Fluffy, Zorba and Ubie, as long as it does not change game mechanics.

MineItAll, the new VeinMiner.

Zhentars Vanilla Tweaks & Fixes

Where is the Rich Soil by AlcoholV ( just makes the soil darker, better to see )

and of course : the Megatherium and Xerigium rename Mods
Title: Re: [A16] Must have Mods, for best Vanilla Experience
Post by: AngleWyrm on February 26, 2017, 05:56:22 PM






Mod                       Author               DescriptionImage
Allow Tool (https://ludeon.com/forums/index.php?topic=17218.0)UnlimitedHugs (https://ludeon.com/forums/index.php?action=profile;u=51533)Mass unforbid everything across the map. Quality of Life improvement during game start, and makes it reasonable to choose not to unforbid some things while your colonists are busy, until later.(http://i.imgur.com/eEgnM83.png)
PathAvoid (https://ludeon.com/forums/index.php?topic=29194.0)Vendan (https://ludeon.com/forums/index.php?action=profile;u=5071)Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas.(https://andyleap.net/PathAvoid/Preview.png)
Smart Speed (https://ludeon.com/forums/index.php?topic=27551.msg279563#msg279563)AlcoholV (https://ludeon.com/forums/index.php?action=profile;u=64295)Allows the use of ultra fast speed and changing event speed multiplier. Can also ignore speed slowdowns.(https://s6.postimg.org/pdz9axsr5/smartspeed_Logo.png)
Quality Builder (https://ludeon.com/forums/index.php?topic=25188.0)Hatti (https://ludeon.com/forums/index.php?action=profile;u=54297)With QualityBuilder you are able to set a minimum quality you want on a Object you want to build. If the finished object does not meet your minimum quality requirements, it will get deconstructed and replaced in same position until it does.(https://s6.postimg.org/jr2wdgq8h/qualityBuilder.png)
JTReplaceWalls (https://ludeon.com/forums/index.php?topic=26210.0)Jamestec (https://ludeon.com/forums/index.php?action=profile;u=63143)Replace wall type and doors on the fly. No need to deconstruct and then build another. Features smart building where it won't try to replace walls that are already that type.