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RimWorld => Mods => Topic started by: AngleWyrm on February 16, 2017, 02:13:07 PM

Title: Blueprints
Post by: AngleWyrm on February 16, 2017, 02:13:07 PM
Fluffy's Blueprints mod (https://github.com/FluffierThanThou/Blueprints/releases) makes it possible to export and import whole buildings between games.

So here's me tavern for entertaining the guests:
(https://s6.postimg.org/650systsh/Tavern.png)

Materials
1305 Wood
589 Granite blocks
210 Steel
10 Cloth

installation
Drop the bluprint file into the folder:
C:\Documents and Settings\USER_NAME\Local Settings\Application Data\Ludeon Studios\RimWorld by Ludeon Studios\Blueprints

[attachment deleted by admin due to age]
Title: Re: Blueprints
Post by: Hydromancerx on February 17, 2017, 04:37:04 AM
This is cool I have some saved for my tribal village such as ...

- Log Hut (http://i65.photobucket.com/albums/h202/Hydromancerx/Rimworld/hydronia01_zps0zkggmoe.png)
- Log Shop (http://i65.photobucket.com/albums/h202/Hydromancerx/Rimworld/chron_0012_zpsmtdch2th.jpg)
- Round House (http://i65.photobucket.com/albums/h202/Hydromancerx/Rimworld/flintstone_010_zpsg0cr281x.jpg)
- Log Barn (http://i65.photobucket.com/albums/h202/Hydromancerx/Rimworld/chron_0008_zpsvwp3nvyg.jpg)
- Longhouse
Its recommended you use the Log Wall mod (https://ludeon.com/forums/index.php?topic=10623.0) and the Primitive Floors mod (https://ludeon.com/forums/index.php?topic=27016.0). Also the barn uses the Animal Stalls and the Animal Feed Trough (https://ludeon.com/forums/index.php?topic=25580.0).

Download (https://www.dropbox.com/s/kidxnzwfpei1vl6/HydrosBlueprints.rar?dl=0)
Title: Re: Blueprints
Post by: ambivalence on February 18, 2017, 09:06:47 AM
Probably, you guys would like to share your bases' blueprints here (https://github.com/HaploX1/RimWorld-MapGenBaseBlueprints) for Haplo_X1's mod Misc. MapGen FactionBase (https://steamcommunity.com/sharedfiles/filedetails/?id=821655202) (but these xmls should be converted (https://github.com/HaploX1/RimWorld-MapGenBaseBlueprints/tree/master/Help/FluffyBlueprint2MapGenBlueprint/Blueprint2MapGenConverter) beforehand). It's a good idea to share it here and I'll share something too l8er, but it would be even better to see some of your buildings in-game. Screenshots appreciated :3
Title: Re: Blueprints
Post by: AngleWyrm on March 31, 2017, 02:30:09 PM

(https://s6.postimg.org/v8frg2spd/6br_apartment.png)Six-bedroom apartment

In each of the bedrooms is also a guest-bed from Orion's (https://ludeon.com/forums/index.php?action=profile;u=33462) Hospitality (https://ludeon.com/forums/index.php?topic=11444.0) mod, which I use as starting guest quarters. After I've got a proper Inn constructed then it's for guest overflow. The penalty for sharing is only -5, so it's survivable during the early game.

Guests tend to fill up from the front door, so it's possible to decide who must share a room first.