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RimWorld => Releases => Mods => Outdated => Topic started by: dnks on February 16, 2017, 07:46:56 PM

Title: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 16, 2017, 07:46:56 PM
(http://oi68.tinypic.com/2n5114.jpg)
sorry about the size image, I was too lazy to resize.


What is this mod all about?
Well to start off, this is just a patch, I liked the seeds mod a lot but found it was unfair here and there, especially when the game constantly uses blight and cold snaps and you run out of seeds, which are super hard to find, cost a lot of money and the extraction bill most of the time set you behind on seeds instead of helping you make your garden bigger. The original mod's intention is to add immersion, this patch adds a little bit of "realism", or at least uses the mechanic of the original mod in a way that it feels like you can grow and scale with time.
It also adds a new trader, the "GreenHouse Trader" in both Caravan and Orbital Trader form, they sell raw foods for you to cook or extract seeds from, buy seeds and a couple of barn animals.


How did you even reach this super arbitrary numbers?
I did a little bit of simple math (and arbitrary numbers) to find better values for seeds and extraction rates, you can find the spreadsheet here with all the values (https://docs.google.com/spreadsheets/d/1RuovyWGvwReNuMJfTQKmchUWIdwCG5b-qkx3v_jAqrM/edit?usp=sharing).
If you think the balancing is bad/wrong/could be better, please do leave your suggestions here and I will get to them. If you check the spreadsheet you can see some "Hardcore" values, I am thinking about a harder version at some point, but I don't think it will be necessary.


Requirements
This mod has some requirements, you must have HugsLib (https://ludeon.com/forums/index.php?topic=28066.0) installed (I think it's best to load this one right after core since it's a very popular lib) and then Vegetable Garden (https://ludeon.com/forums/index.php?topic=12934.0), Mod Friendly Overrides (MFO), SeedsPlease! and SeedsPlease! Vegetable Garden Addon and load them in that order before this patch. You can find all three in the original SeedsPlease! thread (https://ludeon.com/forums/index.php?topic=24443.0).
(http://oi64.tinypic.com/2hf5cpj.jpg)


Notes and things you should know beforehand


Known Bugs

Credits where due!
I only sat down and fixed a couple of numbers for a few hours, most credits go to notfood (https://ludeon.com/forums/index.php?action=profile;u=47302) for maintaining the SeedsPlease! Mod and giving us the awesome MFO (if anyone out there is planning on making patches, MFO should be your go to tool), and all the people mentioned in the original thread's credits.


Download!
As an alternative, you can download this pack that contains Vegetable Garden 5.3, FMOverride and all the SeedsPlease files, including this patch. HugsLib is not included.

NOTE: This download is only for those NOT running Vegetable Garden! If you have it, ignore this download link


Compatibility & Patches

Changelog
[/list]
• v0.1 - All VG missing seeds were added and the values were updated. Sadly, I had issues with overrides and some errors popped up relating the flower seeds. Errors regarding SeedSmokeleaf and SeedPsychoid appear but can't recreate them.
• v0.2 - Flowers were removed and most of the overrides were rewritten, some overrides were deleted and a complete rewrite of certain seeds and extraction bills were made. Errors regarding SeedSmokeleaf and SeedPsychoid persist, but can't recreate them.
• v0.3 - Flowers readded, more bills and seeds were rewritten completely. Errors regarding SeedSmokeleaf and SeedPsychoid persist.
• v0.3a - A small bug regarding the Rice Plant showed up. It seems like the errors regarding SeedSmokeleaf and eedPsychoid might have to do with mod incompatibility or mod load error.
• v0.3b - Rice Plant fixed, no news regarding SeedSmokeleaf and SeedPsychoid so far.
• v0.3c - Trees not dropping wood fixed. Seems like SeedSmokeleaf and SeedPsychoid bug is gone.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 16, 2017, 08:11:21 PM
Sounds awesome. Especially the new greenhouse trader – we need it so much.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 16, 2017, 08:16:47 PM
Quote from: ambivalence on February 16, 2017, 08:11:21 PM
Sounds awesome. Especially the new greenhouse trader – we need it so much.
Glad you liked it, if you're gonna test it any time soon, be sure to let me know if the balancing worked out for you!
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: GideonHidolka on February 16, 2017, 08:20:53 PM
With the load order you suggest i'm getting this.

https://gist.github.com/5942818f823cbe4ceb2342e69f89f94f

http://imgur.com/a/IT28k

Granted it could be a conflict with another mod, but it was not there prior to installing your balance patch and I can not for the life of me figure out the issue.

EDIT: Ignore that log, I assumed it was only going to copy the errors I wanted not the whole log. Ill screenshot it or something.

EDIT EDIT: Posted image link.

In anycase thanks fro making the patch, hopefully I can get this sorted.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 16, 2017, 08:29:30 PM
Quote from: GideonHidolka on February 16, 2017, 08:20:53 PM
With the load order you suggest i'm getting this.

https://gist.github.com/5942818f823cbe4ceb2342e69f89f94f

Granted it could be a conflict with another mod, but it was not there prior to installing your balance patch and I can not for the life of me figure out the issue.

EDIT: Ignore that log, I assumed it was only going to copy the errors I wanted not the whole log. Ill screenshot it or something.

In anycase thanks fro making the patch, hopefully I can get this sorted.

It says here: TraderKinds_Orbital_Misc.xml, if I'm not wrong, that one specific error is not mine because my file is not named that way, I might be wrong, but that name reminds me of Combat Realism for a reason.

And I hate to be right, but yeah, just checked combat realism folder: http://imgur.com/1tTiGZb

This is what the top most of my mod list looks like and I have maybe like 5 mods less than you right now: http://imgur.com/a/QP0KV

EDIT: Aaah, now I see the error in the picture, the definition for the smokeleaf and others is failing for some reason, but that was implemented in SeedPlease! or SeedPleae! VG Addon, I just borrowed the name, try loading it without the patch and let me know
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: GideonHidolka on February 16, 2017, 08:37:41 PM
Yep loads fine without it. Its not just smoke leaf its a bunch of items but I can peg it down that your patch is fine, its just conflicting with another of my mods somewhere. I just have to figure out which one.

On an unrelated note I don't use combat realism. I've had that trader kinds error forever and never figured out what caused it. Its never seemed to mess anything up though.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 16, 2017, 08:39:47 PM
There's definitely (https://dl.dropboxusercontent.com/u/7717507/RimWorld/seeds.gif) a problem.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: GideonHidolka on February 16, 2017, 08:42:18 PM
Oh ambivalence has the same issue so perhaps its not a conflict on my end.

Wish I was more help. I am terribly bad with modding  :-[
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 16, 2017, 08:44:27 PM
Wow I feel really bad, my game loaded without troubles. I'm checking right now to figure out what the problem is, maybe I did something on the override that's messing with another mod, I doubt it but I'll check.
Try changing the other of the mods for a bit, just make sure my patch is at the end of the 4.

EDIT: Found the error, will reupload in a minute, sorry guys
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: GideonHidolka on February 16, 2017, 08:50:02 PM
Don't feel bad its your time that's gone in to it. I'm just a bum that gets to play with the fruits of the talented folks labors

If i figure something out ill let you know though

Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 16, 2017, 09:02:45 PM
The flowers were the ones causing the trouble, I was trying to override something that I had just created or something like that, I will look into it and find a way to fix it in the future.

Please delete the SeedsPlease! Rebalanced folder completely and use this one: https://drive.google.com/open?id=0B9F0MoDWyq7-MGxBRGlQTGJSVGc

As for the order, I tried several positions. The first one worked and this one worked, I think this one is the safest bet. http://imgur.com/a/JqmbL
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: GideonHidolka on February 16, 2017, 09:14:04 PM
On mine it seems to have solved some of it but its having issues with smokeleaf seeds and psychoid seeds. It twos errors that continuously repeat. I'm using the order suggested in your image. here is the error log below.

http://imgur.com/a/Fb9ma
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 16, 2017, 10:07:33 PM
SeedPlant gives the same too in my case.

Could not resolve cross-reference: No Verse.ThingDef named SeedPlant found to give to Verse.ThingCountClass (4x null)
Verse.Log:Error(String)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.CrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.XmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


upd: v0.3 fixed seedplant, but the other two still persist.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 16, 2017, 10:14:01 PM
Quote from: ambivalence on February 16, 2017, 10:07:33 PM
upd: v0.3 fixed seedplant, but the other two still persist.

Which two? The SeedSmokeleaf and SeedPsychoid error?
Did you delete the folder completely and then added it from scratch? I updated the order in which the mods are loaded as well, did you also check that?
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: Codexehow on February 16, 2017, 10:14:51 PM
Thanks! This is much needed.

But I'm also getting a screen full of error messages regarding drugs, mainly.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 16, 2017, 10:16:47 PM
Quote from: Codexehow on February 16, 2017, 10:14:51 PM
Thanks! This is much needed.

But I'm also getting a screen full of error messages regarding drugs, mainly.

Wow, I have no idea what my game has different, I don't get any errors regarding the seeds for smokeleaf and psychoid, I will try to rewrite those two from scratch.
Before I uploaded v03 I deleted all the mods, downloaded them fresh and tried again, no error regarding seeds.

EDIT: v0.3a no longer overrides SeedSmokeleaf and SeedPsychoid and rewrites them entirely instead, hopefully the error spam is gone, everything should work out with the mods in the right order.
(http://oi64.tinypic.com/2hf5cpj.jpg)
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 17, 2017, 01:05:53 AM
The problem is still persist. By the way there's another one addon you didn't mention in your list – it's SeedsPlease VG+ (https://ludeon.com/forums/index.php?topic=30392.msg309832#msg309832). But I've tried to turn it off and it didn't help.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 17, 2017, 07:04:18 AM
Quote from: ambivalence on February 17, 2017, 01:05:53 AM
The problem is still persist. By the way there's another one addon you didn't mention in your list – it's SeedsPlease VG+ (https://ludeon.com/forums/index.php?topic=30392.msg309832#msg309832). But I've tried to turn it off and it didn't help.

Why do I not get the error, thats's so weird.
You don't need VG+, that one adds missing vegetable garden plant seeds and I added them as well.

Edit: Also, can you leave all the other mods and just turn off my patch? Does the error stop at that point?
Edit Edit: I am unable to recreate the error. I deleted all my mod files and unsubscribed from the ones I had in steam. I re installed all of them manually one by one, after loading, no issues regarding SeedSmokeleaf or SeedPsychoid. I need help here, don't know what's going wrong.
Here's my log, I can't recreate that error: https://gist.github.com/0d576a06e05cb5d23f2ef1b95dc5054a
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 17, 2017, 12:21:03 PM
I've managed the problem. Don't know what was it. Just kept cutting bunches of mods until the very last VG/SeedPlease set left. Then I've doublechecked your mod, unpacked it one more time (the first time I did it was right too, but – just to be sure). Now it's gone, as some other errors despite of the same load order. Thanks, now it's time to test it out.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 17, 2017, 12:53:10 PM
Quote from: ambivalence on February 17, 2017, 12:21:03 PM
I've managed the problem. Don't know what was it. Just kept cutting bunches of mods until the very last VG/SeedPlease set left. Then I've doublechecked your mod, unpacked it one more time (the first time I did it was right too, but – just to be sure). Now it's gone, as some other errors despite of the same load order. Thanks, now it's time to test it out.

But you were able to reload all your old mods back? If not, when you have more free time, may I ask you to spend a little time turning them on to see which one is creating the error?
I was also thinking that maybe the fact that my vegetable garden and seeds are waaay up in the mod loading list may have something to do with it :)
Well, cheers man, rice has a bug that I'm trying to fix right now, just so you know

Edit: Rice plant fixed in v0.3b
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: GideonHidolka on February 17, 2017, 04:48:55 PM
For whatever reason I no longer have the error with your newest version.

EDIT: However i'm not getting any wood from cutting trees, only seeds
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 17, 2017, 05:32:54 PM
Quote from: GideonHidolka on February 17, 2017, 04:48:55 PM
For whatever reason I no longer have the error with your newest version.

EDIT: However i'm not getting any wood from cutting trees, only seeds
Oh god this is like error after error, alright, I already solved the same mistake for the rice, will upload 0.3c with the fix soon
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 18, 2017, 07:36:35 AM
One more mod to mention – Expanded Woodworking (https://ludeon.com/forums/index.php?topic=30459.0). As far as it changes trees, we need to figure out their compatibility.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 18, 2017, 01:55:27 PM
Quote from: ambivalence on February 18, 2017, 07:36:35 AM
One more mod to mention – Expanded Woodworking (https://ludeon.com/forums/index.php?topic=30459.0). As far as it changes trees, we need to figure out their compatibility.
I think it might work straight out of the bat, could be loaded before or after. Expanded Woodworking should not modify anything SeedPlease messes with, I will download and check it out.

Edit: I understood your request about Expanded Woodworking a bit late, a patch to modify the work bench and make it Woodworking compatible was made.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 18, 2017, 02:29:56 PM
You're awesome, really. VG, SeedsPlease and Extended Woodworking improve the game in a dramatic way – your balance-mod seems to polish them perfectly (although I haven't tested the patch for now). The last thing I can ask is this (https://ludeon.com/forums/index.php?topic=24443.msg311715#msg311715), if you have time for it.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 18, 2017, 02:46:40 PM
Quote from: ambivalence on February 18, 2017, 02:29:56 PM
You're awesome, really. VG, SeedsPlease and Extended Woodworking improve the game in a dramatic way – your balance-mod seems to polish them perfectly (although I haven't tested the patch for now). The last thing I can ask is this (https://ludeon.com/forums/index.php?topic=24443.msg311715#msg311715), if you have time for it.
Sure, I can work on those, but I might get to that later, I'm fixing some incompatibilities of mods I have installed.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 18, 2017, 03:07:06 PM
Alright. Meanwhile sma342 (https://ludeon.com/forums/index.php?topic=30392.0) gratefuly agreed to help with it, so probably it will require just a patch for your rebalance.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 18, 2017, 04:19:03 PM
Quote from: ambivalence on February 18, 2017, 03:07:06 PM
Alright. Meanwhile sma342 (https://ludeon.com/forums/index.php?topic=30392.0) gratefuly agreed to help with it, so probably it will require just a patch for your rebalance.
If you can get him to do the ZWCannaHerb I'd be happy, I speak german and still I don't understand anything related to this project, the order is confusing and there's a buch of symbols that make it long and hard to read, I couldn't even find the market values for 3 of the 7 plants products without having to install it, and I had to look into every single file which took way too much time, so I'm skipping it. Einer der dümmste mods ich gesehen habe, werde meine zeit nicht damit verschwenden.

About Jecrells Tobbaco, it's done (https://drive.google.com/open?id=0B9F0MoDWyq7-d3M5dnJXVUNmSXM). Try it and let me know if it works, add after rebalance (I didn't install Jecrells mod and I didn't test it).
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 18, 2017, 06:22:49 PM
Thanks, I'll try to test it, but it needs some time to find those seeds. I've also told sma342, that you have some problems with cannabis mod and I have a clue why.

One suggestion: mention that your patch is made for Qwynn's Extended Woodworking (https://ludeon.com/forums/index.php?topic=30459.0). There're two forks of the original itchyflea's EW: one is actively developing, another one – just an update for a16. We're dealing with the first one, despite of the fact, that they have the same grounds and mostly the same defs.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: Napple on February 18, 2017, 06:26:25 PM
Compatibility with T's more crops mod.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 18, 2017, 06:50:06 PM
Quote from: ambivalence on February 18, 2017, 06:22:49 PM
Thanks, I'll try to test it, but it needs some time to find those seeds. I've also told sma342, that you have some problems with cannabis mod and I have a clue why.

One suggestion: mention that your patch is made for Qwynn's Extended Woodworking (https://ludeon.com/forums/index.php?topic=30459.0). There're two forks of the original itchyflea's EW: one is actively developing, another one – just an update for a16. We're dealing with the first one, despite of the fact, that they have the same grounds and mostly the same defs.
Thanks for the suggestion, I forgot about the other mod. Do let me know if anything happens, I put the same extraction rates and values as I did for VG Tobacco. I don't know if it will be balanced well enough, do let me know since I didn't get to test it.

Quote from: Napple on February 18, 2017, 06:26:25 PM
Compatibility with T's more crops mod.
Hey man, next time ask for it politely, here you go (https://drive.google.com/open?id=0B9F0MoDWyq7-M3ZaRlhiZDZSS0k). I also didn't have time to test it, do let me know if it doesn't work. If you are also using Vegetable Garden I recommend you to load VG before T's Crops and add this patch after all other SeedsPlease mods.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: Napple on February 18, 2017, 07:58:12 PM
Quote from: dnks on February 18, 2017, 06:50:06 PM
Quote from: ambivalence on February 18, 2017, 06:22:49 PM
Thanks, I'll try to test it, but it needs some time to find those seeds. I've also told sma342, that you have some problems with cannabis mod and I have a clue why.

One suggestion: mention that your patch is made for Qwynn's Extended Woodworking (https://ludeon.com/forums/index.php?topic=30459.0). There're two forks of the original itchyflea's EW: one is actively developing, another one – just an update for a16. We're dealing with the first one, despite of the fact, that they have the same grounds and mostly the same defs.
Thanks for the suggestion, I forgot about the other mod. Do let me know if anything happens, I put the same extraction rates and values as I did for VG Tobacco. I don't know if it will be balanced well enough, do let me know since I didn't get to test it.

Quote from: Napple on February 18, 2017, 06:26:25 PM
Compatibility with T's more crops mod.
Hey man, next time ask for it politely, here you go (https://drive.google.com/open?id=0B9F0MoDWyq7-M3ZaRlhiZDZSS0k). I also didn't have time to test it, do let me know if it doesn't work. If you are also using Vegetable Garden I recommend you to load VG before T's Crops and add this patch after all other SeedsPlease mods.
Sorry I was just asking if there was compatibly with T's Mod since I don't use VG.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 18, 2017, 08:03:42 PM
Quote from: Napple on February 18, 2017, 07:58:12 PM
Sorry I was just asking if there was compatibly with T's Mod since I don't use VG.
I'll need to upload the vanilla only version.

Edit: Download the vanilla version and the T's Crop patch. Remember to get HugsLib, MFO and the original SeedsPlease, ignore all Vegetable Garden related content, if there are any troubles, missing seeds or bills let me know.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: Napple on February 18, 2017, 11:43:10 PM
Thanks
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 19, 2017, 08:45:13 PM
It seems that I forgot about the fact that I had tweaked the original SeedsPlease so that you could sell seed prices at a better value. Default is that you can only sell them for 0.01% of the market value, since that doesn't make any sense, Fix the market value of seeds! (https://drive.google.com/open?id=0B9F0MoDWyq7-MGMxRlUyWk5lSms) - Without this patch you will sell seeds at 0.01% of their market value, just throw it in your mod folder and replace the file.
Download the, throw the contents inside your mod folder and replace the file in question.

EDIT: Fixed link here
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 21, 2017, 12:20:34 AM
There's no working link included, something messed up with bb-code. Any news, by the way? Do you play now, how is the balance?

There's one more compatibility request, if it won't take a lot of time: Hot Coffee (https://steamcommunity.com/sharedfiles/filedetails/?id=764752651&searchtext=) (unoffical, but working a16 (https://github.com/Keeper93/UnofficialHotCoffeeA16)). Actually, there's not much to do – as far as I know, only one plant added. However, to do a coffee business on the same grounds, seeds are necessary :3
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 22, 2017, 03:07:17 PM
Oh, my bb code on that last post is broken, but, it's also on the first post anyway, get it from there.
I think the balance is okayish maybe even a bit on the hard side which is okay, don't think a hardcore version will be needed, I've played for a while and haven't encountered many mistakes or so other than the seed market value. The plant saver mode made it somewhat easy if you ask me, even if it's sometimes buggy and plants die for no reason, same goes for Pests, but it's a lot better than blight. Was playing on a 10 day growing tundra map, so it was hard alright. I think even in zones where you can grow all year it becomes a bit of a problem at higher game difficulties, which is the purpose of the mod.

I'll work on the compatibility patch for that, same as usual, won't test it so you have to let me know if it's working properly. Taking a look at the files and so, I'll make it so that only raw coffee beans can be used to extract seeds, that's how it should work in real life. You should probably but the hotcoffee mode after vg and before all the seed mods. It'll be ready in like 20mins or so.

BTW, I'm guessing you won't need to plant or extract seeds from the Vegetable Garden coffee beans, so it will replace the extraction bill for that.

EDIT: Here's the link (https://drive.google.com/open?id=0B9F0MoDWyq7-RnltWUgyM2RPazg)
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: ambivalence on February 22, 2017, 07:15:30 PM
Thanks for your patch (and for doing whole this thing), I'll try and test it :3 However, I really don't like the original «Hot Coffee» image of the plant, so I've made a simple override using the VG's png. There's also a fix – you forgot to change the label; it was called «tomato seed» in the patch you've shared. One question here though: will the greenhouse trader sell all the seeds added with the patches?

[attachment deleted by admin due to age]
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: dnks on February 22, 2017, 09:47:14 PM
ah, must have missed the description line.

Yes, the traders are set to generate seeds, any seeds and all seeds are accounted for.
Title: Re: [A16] SeedsPlease! Balance (for Vanilla & Vegetable Garden)
Post by: notfood on May 25, 2017, 02:50:04 AM
Thanks. I used this as base for A17 release.