I'm starting work on a new mod that will allow the playing of music in zones like a TV does. I am starting with Industrialization and Working towards Spacer. I might even do Medieval music via lutes & bards etc.
Anyway, I wonder if anyone is interested in sending me royalty free music that is Rimworld-based (western songs about Muffalo, for example) that i can incorporate into the mod. Musical samples should be about 30 seconds long, I think. Hopefully I will be able to have enough so when you zoom in on the play-to area you can actually find it fun to hear. I'm NOT trying to overwrite the soundtrack.
Thoughts? Comments?
EDITED:
Due to lack of enthusiasm for my old title of "Stereo Furniture" I'm reworking this post. I've made a fair bit of progress and could use some programming advice or at least a code auditor to help me clean it up and/or find bugs before they rear their heads. C# has been fun thus far, and not too unfamiliar, and of course the XML is a breeze. I also found a wealth of music in the form of royalty-free MIDI scores, which I can play and record on my own gear. If anyone is interested in contributing to this project, I'm on github (https://github.com/gustable/MusicJoy (https://github.com/gustable/MusicJoy)), and on Discord.
@Zhentar made the music detours, but I'd prefer to just play chiptues (low sample rate snippets) for now as sounds, so that's what I'll be working on for a while.
Please, any ideas or comments are truly appreciated...
Saw an old post about instruments on reddit a time ago, absolutely loved the concept, you've got my support. Sadly all that's worth is play testing since I can't do nada. But good luck anyways!
Fantastic idea, the complete absence of music as a source of enjoyment/skill within the game has always irked me!
So here's what my original artwork looks like...
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So I'm realizing that due to time constraints and my desire to finish this Mod:
I need an ARTISTE!!!
Anyone with any desire to help out, please message me. v0.2 will be out today or maybe next week, with two instruments and lots of sounds hopefully.
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Done...
Hey, you need some help with the textures?, you can contact me on Discord if you need some help.
Some musical instruments for RimWorld would be welcome!
MusicJoy Works!
(https://ludeon.com/forums/index.php?action=dlattach;topic=30759.0;attach=19815;image)
Description:A RimWorld Mod that provides players with a variety of musical instruments and music playback devices from drums and phonographs to SubSpace Radio.
Sub Topicv0.3 Now includes Neolithic to Industrilisation instruments and the phonograph, as well as basic sounds. All sounds are royalty free MIDI files played through Windows Media Player, and recorded in OGG format. The instruments only provide joy to those playing them at the moment. Further improvements should be forthcoming.
Author/Mod Team
- white_altar
- Source (thanks for the textures, mate!)
Downloadhttps://github.com/gustable/MusicJoy/raw/master/MusicJoy0.3.zip
How to install:- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
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What a FANTASTIC addition for a fantasy mod this makes! Bards ahoy!
:o
Ok, people listen up...i gots a hard one for you. I've got a pawn carrying a lute. She wants to play it, but can't access the billsTab to select a song. Ideas?
A good solution to this would allow a grenade launcher underneath a gun, with selectable one-shot grenades.
Doing a Kingkiller Chronicles colony, and would really love to add a lute to my Kvothe to play :P There are lutes, right?
You betcha!
The Final Ingredient :)
SEX AND DRUGS AND ROCK&ROLL !!!
Ok, MusicJoy has made it back to the front burner again, and after a few failed attempts, my C# is improving. What I really need is a C# buddy. Big Ups and Thanks to @source for the textures, and as is the instruments only give joy to those that play them. However, there is a LOT of coding to do, mostly repetitive once I figure it out.
Alpha Version four will hopefully have group listening and you can play for your pawns while they work.
Also, still looking for samples and ideas.
To the Headbanger's Ball!
-White
MusicJoy is a fantastic idea... keep up the good work!
I recommend maybe reviewing some of the music themed mods for Terraria or Starbound. The implementation is approximately the same for what you're working on here: instruments that use instrument appropriate midi files. For many of the "free" classical works, their are midi files for each instrument in a given work, and in theory if they were all synchronized/started at the same time, it would end up being the entire musical (symphony?)
In the short term, you might focus on solo tunes and individual instruments though.
Nice mod! I made a Xylophone if you want it you can use it.
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So im getting those errors. Sounds don't want to load.
(http://i.imgur.com/3JTCFeB.png)
(ignore that red error. its from other mod)
Thanks @sma342. I will look into this!
(http://i.imgur.com/1oMu1c8.png)
here's a sprite that I drew last night after seeing your mod. I call 'The Cherry Axe' Feel free to use it! I just saw your mod and thought maybe an electric guitar would spice it up :)
AWESOME, @Wolf619! I will surely use this texture for electric guitars.
;D awesome!
Now working on Testing and Re-vamping the setup of this mod. I do realize that I need a way to incorporate the soundDefs into the mod package.
- Reverse-engineering jobs and job code (see attached)
- Core ListenMusicJob code is finished, so rework into JobDefOf system may occur
- Build Package with SoundDefs Included
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Prepeare carefully not working with you mod. )
Noted, thanks @Koanii!
Status Update:
UML BUILDING
============
SEQUENCE diagram will get it done
STATECHART diagram will get it done smoothly
ACTIVITY diagram (flowchart) describes the flow of control
OBJECT diagram
POSSIBLE ADDITIONS
==================
- JoyGiverDefOf(might be done, check with Xen)
- A JobGiver that should not require a drive and toils (cause music don't cause toil)...a JoyGiver
THINGS TO BUILD
===============
- TravelJoy: HorseJoy, TruckJoy, CarJoy, CamperJoy, SpeedJoy, SportsJoy, Car crashes
- BeerJoy: FancyJoy (dinner parties), BarJoy (dosing others drinks), AtleticsJoy (including stadiums & raider patrons)
- SexJoy: RomanceJoy (dating, long conversations, animated sex), RowdyJoy (moaning, spanking, toys, abuse), BeatJoy (porn, sperm banking, toys, oils)
- Amorphous settings (react to player or style or mood)
- BattleJoy: ArmourJoy (Hydraulic Heavy Armor, Ceramic Light Armor, Chroma Anti-Laser Armor, NBC Light Armor, GlitterBoy)
- StealthJoy: Invisibility & blur belts, Secret doors, More traps, Disguises?,
- PowerJoy: NukaJoy, SSMs, Bribery?
Status Update 2:
Just in case you're following the MusicJoy saga, I have a friend who has just purchased the game (@serus716) and they are willing to help me with debugging my already written code. Something about crosslinking my files is keeping the Joy from flowing. Hopefully we'll have a good mod and a release by V18.