Hej guys i hope u can help me...
Game crashes in loading screen while loading assets
mod list:
(http://i.imgur.com/xIBLQ7a.png)
error:
(http://i.imgur.com/Q6EAnRC.png)
output log code:
Loading game from file Neuer Stamm3 with mods Core, 818773962, 852998459, 739089840, 732569232, 732930564, 754095466, 735106432, 715565262, 715565817, 857164561, 822180758, 725219116, 835555932, 853043503, 712141500, 754081979, 754637870, 824759276, und 726951285
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception from asynchronous event: System.Exception: current/saved workgiver lists not initialized.
at Fluffy_Tabs.WorldObject_Priorities.GetSavedWorkgiverIndex (RimWorld.WorkGiverDef workgiver) [0x00000] in <filename unknown>:0
at Fluffy_Tabs.PawnPrioritiesTracker.LoadPrioritiesFromString () [0x00000] in <filename unknown>:0
at Fluffy_Tabs.PawnPrioritiesTracker.ExposeData () [0x00000] in <filename unknown>:0
at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
at Verse.Root_Play.<Start>m__736 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
edit:
https://drive.google.com/open?id=0Bz9hCv8BCCLteXhzcmxsVjdBbEU (https://drive.google.com/open?id=0Bz9hCv8BCCLteXhzcmxsVjdBbEU) <- save game
this happened to savegames with playtime > 2h and savegames < 10min, I just built some wood walls and it doesnt load anymore.
Disabling Fluffy WorkTab fixes the error
Have you posted this to fluffys thread, if not could you?