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RimWorld => Releases => Mods => Outdated => Topic started by: deadlyreg on March 03, 2017, 03:07:28 AM

Title: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: deadlyreg on March 03, 2017, 03:07:28 AM
Diesel Generators

Power your colony with more efficient fuel!
(http://imgur.com/ZTZrrGy.png)

Description
Chemfuel is a wonderful resource but it only gets used to fire space age pods around the map. Surely some bright spark in your colony can build an internal combustion engine? I mean they crack solar power pretty quick so why not something dirtier? Diesel Generators has you covered! Hook one up and burn through that refined wood.

Stats
Type Buildings – Power
Size 2 ˣ 2
HP 400
Power + 1500W
Buy Steel 175  Component 3
Tech required: Electricity

I did some maths on the return you get from work required using clothes and food as a basis. In numbers terms you get about 4 times the duration of burn for the equivalence of wood:chemfuel loaded and you get 50% more power, though the generator is a little more expensive. It faces stiff competition though at that tech grade though.


Author
deadlyreg

Download
Get it from Steam here (http://steamcommunity.com/sharedfiles/filedetails/?id=948854479) or in the attachment below

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
- Same as it ever was

Potential world drowning issues
Should be conflict free, but if there's any issues let me know! Feedback appreciated too, it's my first Rimworld mod but it's super basic so it should be fine?

[attachment deleted by admin due to age]
Title: Re: [A16] Diesel Generators (1.0) - Chemfuel burning power plants
Post by: Ashardalon411 on June 11, 2017, 03:45:23 PM
Does it be possible to have an A17 Update ? Already Ty !
Title: Re: [A16] Diesel Generators (1.0) - Chemfuel burning power plants
Post by: Ashardalon411 on June 12, 2017, 09:02:56 AM
Hello all ! The modder does'nt have a look on his post after 2 months, so i have make an UNOFFICIAL update of the mod to the A17 !
My update change nothing else excepted the power output who change a little 1500=>2500 W

Deadlyreg, if you want that i delete the version that i purpose here, pls take contact with me !

Enjoy the Chemfuel ! ^^

[attachment deleted by admin due to age]
Title: Re: [A16] Diesel Generators (1.0) - Chemfuel burning power plants
Post by: deadlyreg on June 12, 2017, 09:23:30 AM
Quote from: Ashardalon411 on June 12, 2017, 09:02:56 AM
Hello all ! The modder does'nt have a look on his post after 2 months, so i have make an UNOFFICIAL update of the mod to the A17 !
My update change nothing else excepted the power output who change a little 1500=>2500 W

Deadlyreg, if you want that i delete the version that i purpose here, pls take contact with me !

Enjoy the Chemfuel ! ^^

I yet live! I haven't been around for a while as I've been working on newer, better C# involving mods that have now got to be updated for Alpha 17, and I just got notification that people cared enough about this old mod to want to use it. Ashardalon411's update is hereby dubbed official until I get a chance this weekend to potentially tweak and update it!
Title: Re: [A16] Diesel Generators (1.0) - Chemfuel burning power plants
Post by: Ashardalon411 on June 12, 2017, 09:49:51 AM
Ty for your trust ! I've just fixed a minor issue who produce an error in the output log ! Now it will be totally compatible with A17 and i am now in testing for the compatibilities and bug tracking with a huge amouth of 110 mods ;-)

ps: Deadlyreg, its possible to mention in the title that version is now updated for A17 ? Already ty !

so before this, lets eat some kebab  ::)
Title: Re: [A16] Diesel Generators (1.0) - Chemfuel burning power plants
Post by: hiepbg on June 13, 2017, 02:51:34 AM
Quote from: Ashardalon411 on June 12, 2017, 09:49:51 AM
Ty for your trust ! I've just fixed a minor issue who produce an error in the output log ! Now it will be totally compatible with A17 and i am now in testing for the compatibilities and bug tracking with a huge amouth of 110 mods ;-)

ps: Deadlyreg, its possible to mention in the title that version is now updated for A17 ? Already ty !

Thank you :D
so before this, lets eat some kebab  ::)
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: Moonsong on June 14, 2017, 01:30:14 AM
75 chemfuel for two weeks of 1500W is very generous dont you think? Considering that it's not that big of a deal to build it.
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: Ashardalon411 on June 14, 2017, 04:36:37 AM
Its the first time that i touch to the modding so i can't have now a good idea of the balance.
Usually i play with a very power hungry style (survive to all the modded invasions (zergs, zombies etc. require a lot of power with ed shields and M.V.Turrets) so for me its not a problem that is 2500W.
My second objective was to make this mod a little more attractive.
But if you want i can make a version at 1500w, its just one line of code to change.
Does that you want ?
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: deadlyreg on June 14, 2017, 05:02:59 AM
Whoops! I missed that you'd adjusted the power output on the generator; my design intention was to match the work/output of processing the wood in a similar way to other materials and 50% more power was in line with that. The major benefit of the generator is to condense the fuel and reduce refuelling by using Chemfuel, rather than upping output quite so much.

I'll make my own adjustments this weekend but the output should only be 1500W to be more in line with vanilla.
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: Ashardalon411 on June 14, 2017, 05:56:08 AM
ok ! Sorry for that, i thought well do... :-[

But i am curious, i will make some test for double the consomption rate (150 chemfuel for two weeks), the chemfuel capacity to 150 and push the power output to 3000. I think keep this version for my personnal use, but i want see if this testing version still balanced (for don't do the same error), does you have keep you equations ?   ;)
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: deadlyreg on June 14, 2017, 06:29:58 AM
Yeah, I'll dig out my working when I get home.
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: DDRMANIAC007 on June 14, 2017, 08:48:35 PM
OP you forgot to mark the mod for A17.
The game says the mod was built for 0.16.1393.
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: Canute on June 15, 2017, 06:30:07 AM
1. I think you add the wrong file to the attachment, at the about.xml is no info about the power generation.

2. I just want ask,
why should a chemfuel fueled generator deliver more power then a
generator behind a steam/sterling engine ?
The generator should be allways the same, just the method to create the mechanical rotation is different.

A chemfueld generator is prolly more fuel and space efficient then a woodfueled one.
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: Ashardalon411 on June 15, 2017, 07:05:40 AM
1. I have delete my post who apparently be too complicated, and i have do two attachment for the A17 1500 and A17 2500 W.
It will be easy now.

2. 1500W is half than the 3000W of the geothermal generator and same the version at 2500W is'nt more than 3000W.
At start of this point, i don't anderstand which is your intention:
You think that 2500 W is too high or you think the diesel generator must be at 3000 W ?  ???
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: Canute on June 15, 2017, 08:51:50 AM
I don't care if you made them 1500,2500,3000 or 30000.
I just want say The chemfuel and the woodfuel should have the same generator. That means ingame, when you research/unlock that the woodfuel should have the same poweroutput.
Ok since this mod don't got a research, you just should inject that the fueled generator got the same poweroutput then chemfueled one.


Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: deadlyreg on June 17, 2017, 12:58:52 PM
My little mod is now up and running for A17! Find it in the description above as I'm sure everyone is excited to have it.
Quote from: Canute on June 15, 2017, 08:51:50 AM
I don't care if you made them 1500,2500,3000 or 30000.
I just want say The chemfuel and the woodfuel should have the same generator. That means ingame, when you research/unlock that the woodfuel should have the same poweroutput.
Ok since this mod don't got a research, you just should inject that the fueled generator got the same poweroutput then chemfueled one.

The reason the output is higher is based on the return from working; with food and clothing the value multiplier for working is around 1.5, which is to say you get 150% of what you put in with some gating of skill (e.g. 0.8 nutrition of raw food becomes 1.2 for a fine meal) so a boost in yield seemed appropriate.

The duration was a function of the duration of burning wood with a multiplier based on the amount of work to convert wood into chemfuel. I don't have my working to hand but it was around 60 units of work I think? I used the return from the brewing table as a base to work that out.

If it simply had the return of a wood generator it wouldn't have a place, as it is it's a little more effort to run for a larger return in efficiency.
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: zarathustra_bezbozhnik on June 17, 2017, 02:01:05 PM
Thanks a lot, deadlyreg!

We don't need no solar power,
Give us car bon dio xide!
..and some rads on top, maybe))
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: deadlyreg on June 17, 2017, 02:26:50 PM
Quote from: zarathustra_bezbozhnik on June 17, 2017, 02:01:05 PM
Thanks a lot, deadlyreg!

We don't need no solar power,
Give us car bon dio xide!
..and some rads on top, maybe))

Just wait for step 2, where the chemfuel generators produce fumes while operating. Release TBA
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: thinkpad on June 17, 2017, 11:24:10 PM
Can you reupload the A16 version as well please?
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: Canute on June 18, 2017, 04:12:25 AM
About the effectivity:
70 wood -> 35 chemfuel.
fuelConsumptionRate     22 (wood)  5.5 (chemfuel)

5.5 if you count that in wood, 11.
And since both got the same fuelcap, the chemfuel generator would run 4 times longer.
This mean you just need half the wood a fueled generator would burn.
Thats is one reason why i think both generators should have the same power output.
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: thinkpad on June 28, 2017, 10:57:54 PM
Is that possible?  Re-uploading A16 version?
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: deadlyreg on June 29, 2017, 04:29:17 AM
Quote from: thinkpad on June 28, 2017, 10:57:54 PM
Is that possible?  Re-uploading A16 version?

Not a bother, I'll add it later tonight. Just a few lines of code to change.
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: SNKcell on June 29, 2017, 05:05:56 AM
I think your mod is just fine, power output and all, great blue glow

Thanks for the mod
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: thinkpad on June 30, 2017, 09:31:49 PM
Quote from: deadlyreg on June 29, 2017, 04:29:17 AM
Quote from: thinkpad on June 28, 2017, 10:57:54 PM
Is that possible?  Re-uploading A16 version?

Not a bother, I'll add it later tonight. Just a few lines of code to change.

Thanks
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: Ashardalon411 on July 03, 2017, 07:40:15 AM
Quote from: Ashardalon411 on June 14, 2017, 05:56:08 AM
But i am curious, i will make some test for double the consomption rate (150 chemfuel for two weeks), the chemfuel capacity to 150 and push the power output to 3000. I think keep this version for my personnal use, but i want see if this testing version still balanced (for don't do the same error), does you have keep you equations ?   ;)
@Deadlyreg, some week have pass, now does you have the answer to this question ? Already ty
Title: Re: [A17] Diesel Generators (1.1) - Chemfuel burning power plants
Post by: thinkpad on July 13, 2017, 10:36:20 PM
Any chance of getting that A16 link for this please?  You said you were gonna to add it to the first post 2 weeks ago.