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RimWorld => Releases => Mods => Outdated => Topic started by: sera13 on March 12, 2017, 06:28:30 PM

Title: [A17] Apini – Playable Bee race 🐝
Post by: sera13 on March 12, 2017, 06:28:30 PM

Apini Mod
A mod where you can play as giant sentient bees.

(http://i.imgur.com/dEwOenN.png)



Features
• Bees as a playable race
• Apini neolithic factions
• Custom Bee name lists & backgrounds
• Apini scenario to start with (neolithic)
• Honey and Beeswax production
• Beeswax walls & floors
• Lore friendly
• Bee aprons!

Requirements
This mod requires Humanoid Alien Framework 2.0 to run. Put this mod below HAF 2.0 in the load order.

Ludeon (https://ludeon.com/forums/index.php?topic=29353.0)

Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=839005762)

Mod Download

Direct Download (https://drive.google.com/open?id=0B_HlPyysySXtRE9DMk43NjQzQTg)

Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=881864390)

Add-ons
EPOE Plug-in (http://steamcommunity.com/sharedfiles/filedetails/?id=912267364) by Xen
ApiniTech (https://ludeon.com/forums/index.php?topic=34088.0) by ZE

Credits

Sera Art, Design & XML
CHjees C# Code, XML & Design
Erdelf Additional help and the framework (https://ludeon.com/forums/index.php?topic=29353.0) in the first place
Xen Created the EPOE Plug-in (http://steamcommunity.com/sharedfiles/filedetails/?id=912267364). Also has a GITHUB (https://github.com/XenEmpireAdmin)
ZE Azuri Sprite Edits & Apitech

How you can help!
You can submit Apini backstories here: Survey (https://docs.google.com/forms/d/e/1FAIpQLSenjaRXjONpC6twZBbEN6bPnIJyd0Ha78beg-VVGQifq1WEqw/viewform?usp=sf_link)
You can also suggest features and bee names in this thread.

I now have a ko-fi page!
(http://i.imgur.com/fhpwT46.png) (http://ko-fi.com/missbones)

FAQ

Q. Is this compatible with mods that already add honey?
A. Yes.

Q. Is this compatible with the previous alien framework (v1)?
A. No.

Q. Can I add this to a pre-existing save?
A. Yes, but Apini factions will not appear unless you have orions's faction discovery (https://ludeon.com/forums/index.php?topic=25159.0).

Q. Can I remove this safely from a save?
A. No.

Q. How do I do X or Y?
A. Turn on the learner helper, it has tutorial tips on how to use features of this mod.

Q. My apini have respiratory failure???
A. Highlight for answer: Apini suffer respiratory failure from smoking. As long as they don't smoke again for a while it will wear off.

Q. Is there an EPOE patch?
A. Right here! (https://ludeon.com/forums/index.php?topic=31076.msg326672#msg326672) Thank you to Xen for making this.

Q. Why can't Apini have bionic legs?
A. Balancing issues: imagine, four bionic legs.
Nyoooooooooooooooooooom

Q. Apini suck at mining!
A. That is intentional. Apini are much better at building their homes than digging them out.

Q. Why don't Apini have stings?
A. Lore wise Apini were genetically engineered by humans for terraforming. The first thing humans would remove from giant bees is the sting.

Q. Can I get a queen Apini?
A. No. Queen Apini will never be playable pawns.

Q. Can I use parts of this mod/edit this mod for my own purposes?
A. Sure! But if you publish something with what you use, please credit this page.

Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on March 12, 2017, 06:44:08 PM
Screenshots

(https://cdn.discordapp.com/attachments/282995683609280512/288634376864923648/unknown.png)
(http://i.imgur.com/lt4CwTe.jpg)
(http://i.imgur.com/Le2h9V5.png)
(https://dl.dropboxusercontent.com/u/547140/Rimworld/EarlyVat.gif) (http://i.imgur.com/iXUVLUV.png) (http://i.imgur.com/0LtK1oA.png)
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Trigon on March 12, 2017, 07:31:53 PM
Interesting. I must test this to see if I can find insane compatibility errors with my already too long modlist. Otherwise this'll definitely serve as it's own sort of standalone I'm sure.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Spdskatr on March 14, 2017, 04:44:34 AM
This mod has the most commitment (apart from VG) I've ever seen from any other xml-focused mod. (I know there are assemblies, I said FOCUSED, also erdelf's framework doesn't count) ;D

//There used to be stuff here

Thx ^_^
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: PhantomR on March 14, 2017, 03:24:40 PM
According to all known laws o f modification there should be no way to make a bee mod in Rimworld.
the XML would be too much to create. Of course the modders make it anyways.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on March 14, 2017, 03:58:04 PM
Update
(http://i.imgur.com/Bnn0HKS.png)

The DRM free version has also been updated
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: 死亡领主鸩毒 on March 14, 2017, 04:03:03 PM
Quote from: sera13 on March 14, 2017, 03:58:04 PM
Update
(http://i.imgur.com/Bnn0HKS.png)

The DRM free version has also been updated

Which update we can expect epoe patch any ETA currently ?

Greetings
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Spdskatr on March 15, 2017, 05:14:37 AM
Quote from: PhantomR on March 14, 2017, 03:24:40 PM
According to all known laws o f modification there should be no way to make a bee mod in Rimworld.
the XML would be too much to create. Of course the modders make it anyways.
WRONG ;D

Making a race mod is not a pure xml project, you need C# for some things.

Modders: Aww

*Enter Erdelf*

Erdelf: Here use this (https://ludeon.com/forums/index.php?topic=29353.msg296373#msg296373) ^^

Modders: Yay!

And so begins the golden age of Orassans, Crystalloids and of course, bees.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Shinzy on March 15, 2017, 07:04:00 AM
Quote from: Spdskatr on March 15, 2017, 05:14:37 AM
Quote from: PhantomR on March 14, 2017, 03:24:40 PM
According to all known laws o f modification there should be no way to make a bee mod in Rimworld.
the XML would be too much to create. Of course the modders make it anyways.
WRONG ;D

Making a race mod is not a pure xml project, you need C# for some things.

Modders: Aww

*Enter Erdelf*

Erdelf: Here use this (https://ludeon.com/forums/index.php?topic=29353.msg296373#msg296373) ^^

Modders: Yay!

And so begins the golden age of Orassans, Crystalloids and of course, bees.

now now now! don't forget Captain Ohu and Mipen! Erdiepoo *only*  ::) polished and made better what they started
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on March 15, 2017, 09:08:21 AM
for epoe: I need to do vanilla prosthetics before I tackle that
Quote from: Shinzy on March 15, 2017, 07:04:00 AM
Quote from: Spdskatr on March 15, 2017, 05:14:37 AM
Quote from: PhantomR on March 14, 2017, 03:24:40 PM
According to all known laws o f modification there should be no way to make a bee mod in Rimworld.
the XML would be too much to create. Of course the modders make it anyways.
WRONG ;D

Making a race mod is not a pure xml project, you need C# for some things.

Modders: Aww

*Enter Erdelf*

Erdelf: Here use this (https://ludeon.com/forums/index.php?topic=29353.msg296373#msg296373) ^^

Modders: Yay!

And so begins the golden age of Orassans, Crystalloids and of course, bees.

now now now! don't forget Captain Ohu and Mipen! Erdiepoo *only*  ::) polished and made better what they started
lol
erdiepoo, thats adorable

but seriously he has added MANY new features (mainly at my request >_>)
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: PhantomR on March 15, 2017, 11:17:50 AM
I was just making a bee movie joke I didn't know poeple would take it so seriously lol  ;D
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Diana Winters on March 15, 2017, 07:50:31 PM
Quote from: Shinzy on March 15, 2017, 07:04:00 AM
<snip>

now now now! don't forget Captain Ohu and Mipen! Erdiepoo *only*  ::) polished and made better what they started

I may or may not have whined at Erdelf to update my mod and alien framework back when framework was made just by Ohu...
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: AllenWL on March 22, 2017, 11:12:17 AM
Very interesting.
Slightly bare at the moment but all the important things seems to be in place.

Just an thought though, but I think Apini(4.5 c/s movement speed) should be faster than humans(4.61 c/s movement speed), or at the very least not slower.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Syrchalis on March 29, 2017, 08:09:07 PM
Once there is an EPOE (and possibly prepare carefully) patch I will definitely try this out. Sounds like a lot of fun, especially since it's encouraged to build in the open, which is something I want to do anyway (for a change).
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Mitz on April 09, 2017, 10:27:02 AM
Quote from: dayday246 on April 09, 2017, 08:37:36 AM
Quote from: dayday246 on April 08, 2017, 09:52:43 PM
I'd love to see an egg and larvae mechanic that allows the bee colony to grow like actual bees. Perhaps the mammalian DNA allowed the bees to reproduce sexually? Rather than needing a queen. Resulting in 'loving' producing an egg. I mean if they are meant for terraforming they'd need to self reproduce somehow.
I had a bit of an idea today while taking a shower, perhaps in the crafting spot an egg could be crafted, while a brood cell (Much like honey capsule) would be needed to develop the egg. Then the larval cell (same idea) would take in large amounts of honey and need a season to create a young apini.
Hey, this would make apini my favourite race, if they could reproduce instead of some random shits joining!
apinis produced would level up skills extremely fast, but to make up for it they start at 0 of everything. why they would level up fast is because, i remember a mechanic from another game with breeding, raising a creature by hand instead of just getting one through events, it would make progression easier.
another thing is, the bred apini would eventually lose their learning buff because they've already chosen their professions. the highest SKILLS, in level, not in points, so multiple could do this, would get burning passion, and the 2nd highest skills, again levels not points would get an interested passion.
although this would take a lot of work, it'd be fun breeding bees instead of imprisoning and recruiting.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Canute on April 09, 2017, 06:43:03 PM
It is wanted that Apini can't wear standard appearal ?
Then they realy need somemore appearal beside the apron that don't give any protection.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: deshara218 on April 09, 2017, 08:59:50 PM
disappointed that OP didn't justify no-sting by making it stingless honeybees instead
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Canute on April 14, 2017, 03:33:34 AM
QuoteQ. Where are the prsothetics?
A. They are coming out in version 2.

That is realy needed soon, nearly all bee's got broken/missing legs and wings.

What do you think about some unique way about protetic and bionics ?

Apini are an bionetic engeneered race you wrote, then the designer could gave them some other abilities too.
I mean natural regrowth, they take a special medicin/drug, that give a special status to the whole body to increase hunger and made them tiered.
The status hold a few days, like an infection or toxic buildup. Then the healing effect

1. Chitin regrowth to remove scars, craft with herbal medicin and pollen
2. Extremities regrowth in 2 stages, let missing legs/wings regrowth as weak ones, and let weak ones growth to normal ones.  Craft with medicine and pollen.
3. Body strenght, kinda replacement for bionics. Craft with glitterworld medicine and pollen. Give a Whole body perma effect to increase all the body stats like bionics/synth. organs would do, but only by 1%.
You can use that multiple time to increase the effect unlimited. But after 10/20% there is a chance to let the pawn die or turn them into an abnormation.


1. stage : Scar remove, craft
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Mitz on April 14, 2017, 06:59:34 AM
Quote from: Canute on April 14, 2017, 03:33:34 AM
*snip*
1. Chitin regrowth to remove scars, craft with herbal medicine and pollen
2. Extremities regrowth in 2 stages, let missing legs/wings regrowth as weak ones, and let weak ones growth to normal ones.  Craft with medicine and pollen.
3. Body strength, kinda replacement for bionics. Craft with glitterworld medicine and pollen. Give a Whole body perma effect to increase all the body stats like bionics/synth. organs would do, but only by 1%.
You can use that multiple time to increase the effect unlimited. But after 10/20% there is a chance to let the pawn die or turn them into an abnormation.
that does sound good... could be a replacement for prosthetics. i think not being able to install prosthetics on apini, but making medicine to replace the limbs or remove scars sounds great.
i also think since they're bio-engineered certain chemicals, like the ones that come with medicine/herbal medicine, should make a reaction to regrow limbs from sensory memory.
another thing, the replacement limbs should always scar, but are faster to heal than normal injuries with the chitin regrowth medicine.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on April 20, 2017, 12:52:44 AM
Update
Both the steam and google drive versions have been updated.
Version 2.0 Patch Notes

New Features
• Apini now suffer claustrophobia (Thanks to ChJees)
• Apini now love the colour blue! (Thanks to ChJees)
• More backstories! (Thanks to the rimworld community for submitting them)
• Apini now buzz
• Apini can now receive heart and lung transplants.
• Apini can now utilise the following prosthetics:
– Peg Leg
– Simple Prosthetic Leg
– Simple Prosthetic Arm
– Bionic Arm
– Powerclaw

Fixes
• fixed the bug of traders appearing as humans infiltrating bee society
• Honey capsule filling optimised (Thanks to ChJees)
• Added more honey to the starting scenario.


Known issues
• Prepared carefully may bug out if it tries to set body types other than female
• Human player caravans won't recognise honey as a food source for their journeys.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Mitz on April 20, 2017, 04:18:51 PM
Quote from: sera13 on April 20, 2017, 12:52:44 AM
New Features
... *snip*
• Apini can now utilise the following prosthetics:
– Peg Leg
Simple Prosthetic Leg
– Simple Prosthetic Arm
– Bionic Arm
Powerclaw
... does that mean someone like xen can work on a apini EPOE mod? because you figured out the prosthetic things?
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Diana Winters on April 21, 2017, 12:42:36 AM
Quote from: Mitz on April 20, 2017, 04:18:51 PM
<snip>
... does that mean someone like xen can work on a apini EPOE mod? because you figured out the prosthetic things?
Geez, I feel so forgotten ;~;
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Mitz on April 21, 2017, 07:13:20 AM
Quote from: Diana Winters on April 21, 2017, 12:42:36 AM
Quote from: Mitz on April 20, 2017, 04:18:51 PM
*what i said*
Geez, I feel so forgotten ;~;
sorreh, xen came first to mind... well, whoever can get a epoe for bees would be great!... even if it doesn't include wings. i want to have my bees be bionic tribals, 'cause reasons.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Shinzy on April 21, 2017, 07:40:54 AM
Did you mean Beeonic tribals Mitzy?
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Mitz on April 21, 2017, 03:11:24 PM
Quote from: Shinzy on April 21, 2017, 07:40:54 AM
Did you mean Beeonic tribals Mitzy?
Beeonic
Beeonic
SHIT
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Vaperius on April 23, 2017, 12:20:14 AM
Pollen needs to be valued less. One large harvest can bring in 20-30k pollen. At an average of 1.25 per that's 37,500 silver.

That is absolutely ludicrous for what it is man; maybe reduce the market value to a base of .75 and increase the plant growth time(it grows so fast my Apini never have time for other crops)?
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on April 23, 2017, 12:46:52 AM
Quote from: Vaperius on April 23, 2017, 12:20:14 AM
Pollen needs to be valued less. One large harvest can bring in 20-30k pollen. At an average of 1.25 per that's 37,500 silver.

That is absolutely ludicrous for what it is man; maybe reduce the market value to a base of .75 and increase the plant growth time(it grows so fast my Apini never have time for other crops)?
I definitely agree with your suggestion on the price value.

As for your second suggestion, the point of pollen is that its entirely viable for Apini to harvest enough to make enough honey to solely survive on. Thats what I based the production numbers on.
(http://i.imgur.com/JMEu7dm.png)
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Vaperius on April 23, 2017, 01:53:32 AM
Quote from: sera13 on April 23, 2017, 12:46:52 AM
Quote from: Vaperius on April 23, 2017, 12:20:14 AM
Pollen needs to be valued less. One large harvest can bring in 20-30k pollen. At an average of 1.25 per that's 37,500 silver.

That is absolutely ludicrous for what it is man; maybe reduce the market value to a base of .75 and increase the plant growth time(it grows so fast my Apini never have time for other crops)?
I definitely agree with your suggestion on the price value.

As for your second suggestion, the point of pollen is that its entirely viable for Apini to harvest enough to make enough honey to solely survive on. Thats what I based the production numbers on.


Fair enough, but the value of the pollen needs to come down because right now its more viable to just grow pollen and mass sell it at near by towns than it is to wait for the honey to ferment. Also are the honey capsules a fermenting vat essentially for mechanics? The Apini never interact with them even with cooking or crafting at max priority and enormous volumes of pollen available.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on April 23, 2017, 02:36:42 AM
Quote from: Vaperius on April 23, 2017, 01:53:32 AM
Fair enough, but the value of the pollen needs to come down because right now its more viable to just grow pollen and mass sell it at near by towns than it is to wait for the honey to ferment. Also are the honey capsules a fermenting vat essentially for mechanics? The Apini never interact with them even with cooking or crafting at max priority and enormous volumes of pollen available.
Huh
Chjees added code which helps with the priority much better than vanilla rimworld already
I will report to him this issue
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Canute on April 23, 2017, 03:02:12 AM
Maybe you should made pollen nontradeable.
Fair enough you can made honey with nearly no craftpower out of them, and craft then into wax.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Vaperius on April 23, 2017, 04:34:19 AM
Quote from: sera13 on April 23, 2017, 02:36:42 AM
Quote from: Vaperius on April 23, 2017, 01:53:32 AM
Fair enough, but the value of the pollen needs to come down because right now its more viable to just grow pollen and mass sell it at near by towns than it is to wait for the honey to ferment. Also are the honey capsules a fermenting vat essentially for mechanics? The Apini never interact with them even with cooking or crafting at max priority and enormous volumes of pollen available.
Huh
Chjees added code which helps with the priority much better than vanilla rimworld already
I will report to him this issue

I managed to get them to do it but it took a lot of playing around with priorities to force them.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Vaperius on April 23, 2017, 04:35:19 AM
Quote from: Canute on April 23, 2017, 03:02:12 AM
Maybe you should made pollen nontradeable.
Fair enough you can made honey with nearly no craftpower out of them, and craft then into wax.

Honestly they should be non-tradeable to any non-Apini faction AND have a severely reduced cost to Apini. It has no real use to other factions anyway.
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on April 23, 2017, 06:34:16 AM
Minor Update
(http://i.imgur.com/SOtCNtI.png)
One of the new features in action:
(https://cdn.discordapp.com/attachments/282995683609280512/305641673222914048/Screen_Shot_2017-04-23_at_7.50.35_pm.png)
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Pepelnica1488 on April 23, 2017, 10:18:40 AM
Compatible with RAH's bionics??
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on April 24, 2017, 06:02:39 AM
Announcement
The EPOE patch/plug-in is here! Thank you so much to Xen (of Xens wolf badass 80's race and spirit wolves) for doing the leg work on this one. Told you guys I was going to outsource this >_>

STEAM (http://steamcommunity.com/sharedfiles/filedetails/?id=912267364)

GITHUB (https://github.com/XenEmpireAdmin/ApiniEPOE)

(http://i.imgur.com/Qy86g1J.png)
(For now its steam only)
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Pepelnica1488 on April 24, 2017, 06:27:57 AM
Quote from: sera13 on April 24, 2017, 06:02:39 AM
Announcement
The EPOE patch/plug-in is here! Thank you so much to Xen (of Xens wolf badass 80's race and spirit wolves) for doing the leg work on this one. Told you guys I was going to outsource this >_>

STEAM (http://steamcommunity.com/sharedfiles/filedetails/?id=912267364)

GITHUB (https://github.com/XenEmpireAdmin/ApiniEPOE)


(For now its steam only)

Your patch compatible with RAH's bionics??
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: sera13 on April 24, 2017, 06:40:51 AM
Quote from: Pepelnica1488 on April 24, 2017, 06:27:57 AM
Quote from: sera13 on April 24, 2017, 06:02:39 AM
Announcement
The EPOE patch/plug-in is here! Thank you so much to Xen (of Xens wolf badass 80's race and spirit wolves) for doing the leg work on this one. Told you guys I was going to outsource this >_>

STEAM (http://steamcommunity.com/sharedfiles/filedetails/?id=912267364)

GITHUB (https://github.com/XenEmpireAdmin/ApiniEPOE)


(For now its steam only)

Your patch compatible with RAH's bionics??
No its for EPOE,
I hadn't heard of RAH's bionics before today >_>
Title: Re: [A16] Apini – Playable Bee race 🐝
Post by: Pepelnica1488 on April 24, 2017, 06:51:53 AM
it's epoe clone but better...
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: sera13 on May 27, 2017, 08:01:37 AM
Updated to A17
On both steam & direct download!
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: Fluffydodo1 on May 29, 2017, 04:56:30 AM


I don't know what I did wrong but can  you peeps help me with this problem. ty in advance :))

Exception in Apini.ThinkNode_ConditionalPawnMatchesAnyDef TryIssueJobPackage: System.MissingMethodException: Method not found: 'Verse.GenClosest.ClosestThingReachable'.
  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00042] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ThinkNode_JobGiver.cs:33
  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, JobIssueParams jobParams) [0x00019] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:22)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\ThinkNodes\ThinkNodes_Conditionals.cs:27)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\ThinkNodes\ThinkNodes_Conditionals.cs:27)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\ThinkNodes\ThinkNodes_Conditionals.cs:27)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
RimWorld.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\ThinkNodes\ThinkNodes_Conditionals.cs:27)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_SubtreesByTag.cs:46)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:451)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:397)
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:297)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:105)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:485)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:126)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:276)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:481)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: TOG II on June 02, 2017, 04:12:39 PM
Quote from: Fluffydodo1 on May 29, 2017, 04:56:30 AM
I don't know what I did wrong but can  you peeps help me with this problem. ty in advance :))

Could be a version mismatch. (Emphasys on "could".)
Try re-installing the mod, the game, or both.
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: sera13 on June 14, 2017, 11:27:50 PM
Quote from: Fluffydodo1 on May 29, 2017, 04:56:30 AM


I don't know what I did wrong but can  you peeps help me with this problem. ty in advance :))
Could you please give the context of the situation that caused this error?
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: tgbps4 on June 15, 2017, 06:53:55 PM
Could you update the EPOE patch for A17?
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: sera13 on June 15, 2017, 11:43:44 PM
Quote from: tgbps4 on June 15, 2017, 06:53:55 PM
Could you update the EPOE patch for A17?
Ask Xen nicely in the EPOE thread (https://ludeon.com/forums/index.php?topic=31915)
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: Katarumi on June 19, 2017, 10:33:25 PM
I have a bee. His name is Carrot. He likes carrots. He's adorable! Thank you for the mod!

Twelve hours later: And he's dead. RIP Carrot
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: ZE on June 28, 2017, 09:04:41 PM
Quote from: tgbps4 on June 15, 2017, 06:53:55 PM
Could you update the EPOE patch for A17?
Im not a genie but i can answer at least one wish https://ludeon.com/forums/index.php?topic=34088.0
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: mrsebseb on July 04, 2017, 03:16:54 PM
Any time an Azuri is on screen I get spammed with this error:

Exception drawing torment: System.NullReferenceException: Object reference not set to an instance of an object
at AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix (Verse.PawnGraphicSet) <0x00a47>
at (wrapper dynamic-method) Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (object) <0x00016>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x001aa>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00061>
at (wrapper dynamic-method) Verse.Pawn_DrawTracker.DrawAt_Patch1 (object,UnityEngine.Vector3) <0x0002a>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x00032>
at Verse.Thing.Draw () <0x00047>
at Verse.ThingWithComps.Draw () <0x00010>
at Verse.DynamicDrawManager.DrawDynamicThings (Verse.DrawTargetDef) <0x003f6>

Verse.Log:Error(String)
Verse.DynamicDrawManager:DrawDynamicThings(DrawTargetDef)
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


It seems to only be the Azuri pawns that cause it to happen.
Any idea what might be wrong?

EDIT:
Alright, seeing as a new game does not generate bases for the Azuri, I'm guessing they're not meant to show up. That is unless I'm getting multiple issues.
If that is the case Faction Discovery is the "bad guy" as it generates bases for them.
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: InfinityKage on September 04, 2017, 10:25:08 PM
I want to start by saying I really like this mod and thanks for making it. I was thinking you and the guy behind the Arachnophobia mod could get together and make a spider version.

Anyway, the only thing I don't like about this mod is that the Apini can't wear any clothing other than the Apini apron. I know that was a design decision on your part and I'm not asking you to change it. However I was wondering what I would have to change in my own files to make it to where they can wear anything.
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: Canute on September 05, 2017, 03:50:45 AM
Yep, that i allready mention at the old version, some more kinds of aprons.
At last apron with made from devil,synth,hyper.  got some better protection.
But together with the apini protestic mode, the bees get some unique protestic that enhance them at serveral ways.
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: InfinityKage on September 05, 2017, 04:53:37 PM
Quote from: Canute on September 05, 2017, 03:50:45 AM
Yep, that i allready mention at the old version, some more kinds of aprons.
At last apron with made from devil,synth,hyper.  got some better protection.
But together with the apini protestic mode, the bees get some unique protestic that enhance them at serveral ways.

True. I guess I can't complain too much. I do love the little guys.
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: ScorchingBlaze on October 09, 2017, 06:55:40 PM
Amazing mod, a bit of a shame they can't wear armour but Apitech and EPOE help a lot in mid to late game
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: DiamondBorne on October 10, 2017, 05:24:39 AM
Hello, there is a def file called Apparel_HoneyGlassHelmet.xml in Apini's thingdef folder but it is in a zip file. Is this intentional? Or there is indeed another hidden apparel besides the apron?
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: Modraneth on December 26, 2017, 05:06:37 AM
will we see a B18 version for no steam users??
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: Call me Arty on April 10, 2018, 03:35:30 PM
 One of the first mods I downloaded back in A16, and I miss it dearly. I'm not going to beg for an update, but I will leave a comment here so I can be notified the moment there is one.
Title: Re: [A17] Apini – Playable Bee race 🐝
Post by: CrazyMalk on April 10, 2018, 07:24:25 PM
Posting here for future notifications  :'(
Title: B18
Post by: ZE on April 17, 2018, 01:01:56 AM
(https://photos-1.dropbox.com/t/2/AADrMIHU8kCD1QAblE_CyuvAcxhCjpQCkbkSAgvLSLWHrQ/12/66815315/png/32x32/1/_/1/2/Screenshot%202018-04-17%2000.57.30.png/END79jMYyRsgAigC/jxE5yjpFE-P3NJQYjCx8UtIY378nc07HUYLmFOGQeTs?preserve_transparency=1&size=1600x1200&size_mode=3)

is this buzz worthy?