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RimWorld => Mods => Unfinished => Topic started by: ChaosChronicler on March 27, 2017, 10:01:43 PM

Title: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on March 27, 2017, 10:01:43 PM
First I would like to acknowledge that there is already a thread started by SundayTuseday. The reason for this thread is that I would like to start modding and thought it be easy to do a weapons/armor mod that can be expanded on. That also I want to dust off the old artistic skills I let waste for a good five years.

Goals: introduce the weapons, and armor of the movie Starship Troopers including squeals.
Long Term: Structures, static* Dropships to pretty up your outpost, and BUGS!

(*) There is a great mod by Cpt.Ohu that is working on flying ships. I might ask him how he does it, but that's a long way

Types of weapons: There aren't a lot of weapons admittedly, but very iconic. Wouldn't be a SST Mod without the Morita series of assault rifles and it's variants. Along with the Morita I will also work on some of the weapons seen in the television series Roughnecks: Starship Trooper Chronicles.

Morita Rifle:
Carbine-Basic automatic that has a slight shorter range than it's bigger cousins, but can still blow off warrior limbs all the same.
Long-Standard issued to all M.I. the Morita Long has a better range than the carbine and has under-slung options ranging from shotguns, G.L's, and micro-R.P.G's! (idea came from this artist: http://wolff60.deviantart.com/gallery/11968675/Starship-Troopers )
Morita D.M.R/Sniper-Semi-auto variant used to pick out targets with accuracy, but suffers from low R.P.M and aim time.

P.A issued Morita III-Seen in the animated movie Invasion this version has more power and kick behind it. It can have both a U.G.L and mini-gun.
Morita III LGM-Ice Blonds weapon of choice, slight longer range than the standard Morita III and more control than the mini-gun.
Morita XXX-Trig's custom made sniper variant, this thing is both anti-material and anti-tankerbug.

Armor: From flack vests to power suits the M.I uses it all. A few words on naming, in Mongoose Publishing O.O.P wargame they gave an actual name to the armor seen in the first three movies as the Raider Light Armor.

Raider Light Armor-The Raider is made up of a high impact flack armor covering the torso and back along with a tactical helmet. Underneath is a well insulated undersuit made up of a durable material.
 
Undersuit-This will come in both pants and upper suit along with variants such as the purple long sleeved, Rico's black Tee, and a more grey colored version.

Tac Helmet-this too will come in variants such as the standard, red and blue team, and visor.

Medic-This has it's own upper suit and flack armor along with a cap and backpack. Have some ideas for special abilities to it.

Ammo pack-Seen on Corp. Birdie before having her arm burn off, I'm thinking about having it give a weapon bonus on warm up and cool down. Heck even so far as giving it to pawns close to it that bonus.

FedNet pack-Seen on the ill fated cameraman this will be cosmetic (till I find an interesting use to it)

Comm Pack-Cosmetic comms pack, have ideas for it but none look promising

Power Suit-Seen in Invasion the power suit is a better form of power armor. Made up of an undersuit and outer armor. There will be variations to it such as:
-Clean version
-A-01 Version
-K-12 version
-Shock Jock's medic helmet
-Trig's Helmet
-"Shark Face" helmet for both clean and K-12

So that's what's on the drawing board for now. Going to work on art assets first while I read more on XML coding and C#. But any thought and questions would be appreciated
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on March 28, 2017, 10:42:06 PM
Update: Spent a lot of my time sketching on paper... only for the scanner to start acting up. So I decided to just jump head first into vector drawings. One hour doing this (90% of the time just messing with it) I think I nailed a basic shape for the front.   

Any suggestions are welcomed

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Title: Re: Rimworld Trooper [SST Mod]
Post by: jimthenoob on March 29, 2017, 01:02:58 PM
looks cool. are you planning on doing any custom events. like bug waves and things?
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on March 29, 2017, 01:53:44 PM
Quote from: jimthenoob on March 29, 2017, 01:02:58 PM
looks cool. are you planning on doing any custom events. like bug waves and things?

Bugs are the last thing on my mind right now but thanks. Right now I'm just starting small, just spent the last hour and a half working on the armor. Making custom shapes is proving a hassle  :-\

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Title: Re: Rimworld Trooper [SST Mod]
Post by: jimthenoob on March 29, 2017, 02:08:15 PM
It can be, so I thought I would help you along. I got bored today and made up an assault rifle texture you can use if you want.


https://www.dropbox.com/sh/pkee1w1i1kswp3a/AAC34mSPNn9uqYVHBKAHxg5ea?dl=0
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on March 29, 2017, 03:40:29 PM
Ooo nice. Thanks for that. I would have preferred starting this project with my sketches of the armor since pen and graphite give me more control. A mouse doesn't give me much room for error. Anyways here's some crappy phone pic 

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on March 30, 2017, 01:18:51 PM
okay wanted to post this last night but I thought I should cool it with the posts.

Anyways started to play around with some of the other body types and did the basic back area of the armor. Again these are just the basic shapes. Now interesting enough I thought the body types I imported would be the same size to one another. Matching up their boundary box this turned out untrue :P

Also imported the shirt image and found I should have the neck line lower. Keep forgetting that the pawns and items are at an angle for the top down view.



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Title: Re: Rimworld Trooper [SST Mod]
Post by: Smexy_Vampire on March 31, 2017, 05:48:39 AM
i was thinking of something like this as i re watched the cgi tv show
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on March 31, 2017, 12:31:36 PM
Quote from: Smexy_Vampire on March 31, 2017, 05:48:39 AM
i was thinking of something like this as i re watched the cgi tv show
Man that was a fun show waking up on a Saturday morning eating a bowl of fruity pebbles and watching bugs getting splattered.

I will at some point work on the weapons and other neat things from it. Right now still having a hard time just trying to fit the basic armor shapes on. Might have to drop the side straps on the front and back and have it only show up on the side view.

And I want to ask anyone here how I should stat out the weapons. I already have a rough sheet for what I want in range, damage, accuracy, bursts, still trying to work out ticks for warm-up/cool-down and all that.

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Title: Re: Rimworld Trooper [SST Mod]
Post by: jimthenoob on March 31, 2017, 03:27:59 PM
i would say start with the stats from the base AR and dial it up from there if needed (or down).  once its release with your range and burst settings we can try it and give better feedback.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 01, 2017, 01:53:22 PM
Good news, I found an app that works like a scanner. Potential good news Inkscape has a convert bitmap to vector tool. Going to experiment with this.

update: so I might have to ink the sketches for a better image when tracing from bitmap :P

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 06, 2017, 01:49:02 PM
Update: Bitmap to vector is a bust, but work on the carbine is going well enough. Been bouncing between this and personal life so that's why there wasn't anything in the past what five days? I guess that's what to expect when working on a hobby. Anyways pic below

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Title: Re: Rimworld Trooper [SST Mod]
Post by: jimthenoob on April 06, 2017, 04:53:55 PM
looking good, still missing the mag though?
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 06, 2017, 07:08:08 PM
Quote from: jimthenoob on April 06, 2017, 04:53:55 PM
looking good, still missing the mag though?
and part of the stock  :P

no doing that separate since I want to focus on the main body of the carbine. It will be the base for the others.

Also I'm still trying to wrap my head around coding but does anyone know if it is possible to put two attributes on a weapon? Like one is the assault rifle part and the other shot gun? Was thinking that if it was the pawn would automatically fire the morita in combat but the player can manually set it for the pawn to switch to the underslung part of the weapon (set target with _ weapon)

Quick update pic 

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 09, 2017, 01:05:03 PM
Been doing this on and off but I think I'm getting use to doing vector graphics again.
Also quick question would you guys want me to include the gun emplacements from Whisky Outpost?

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 10, 2017, 10:58:24 PM
So I think I've nailed down the Morita Carbine which in turn would be the base for the others (except Morita III).
The Morita Carbine was mostly used by officers of both the Fleet and the Mobile Infantry. Though lacking in range and secondary weapon system it is still effective against the Arachnid threat as demonstrated by Fleet Officer Zander.

Though in all seriousness guys if you have opinions or suggestions on how the carbine looks please say it. I'm really open to it 

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 11, 2017, 10:17:29 PM
testing to see if the image works

Edit never mind

anyways started on the long variation as seen in the attachment

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 12, 2017, 04:02:44 PM
Two word: Shot Gun
(wait that's one word crap)

Edit: The other two are done after 2 1/2 hours straight

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Title: Re: Rimworld Trooper [SST Mod]
Post by: Silas_ on April 21, 2017, 09:32:01 AM
Man oh man, it's a crying shame nobody has ever made a Starship Troopers mod for RW.  Your work looks great, keep it up!  We're all counting on you.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 22, 2017, 10:53:18 PM
Quote from: Silas_ on April 21, 2017, 09:32:01 AM
Man oh man, it's a crying shame nobody has ever made a Starship Troopers mod for RW.  Your work looks great, keep it up!  We're all counting on you.
Sorry for going radio silent, depression kind of kicked me in the balls the past couple of weeks. That and have been working on a D&D game that sort of blew up in my face.

Anyways there was already an arachnid mod back in A12 so I'm not the first to come up with a mod related to SST. Thinking of modifying the GL and MRPG to not have the bottom clip. Speaking of which inkscape is still frustrating me when doing curves so the back clip has been put on hold as I work on the Morita III and the raider armor.

Along with this been thinking on other things to add such as if I should do just the warrior bugs or include the other types in both movies and tv show. Along with the gun turrets seen in the outpost and special build objects like a FEDNET computer for "joy" or connecting tents seen in both outpost and bootcamp. 
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 23, 2017, 06:45:44 PM
rough draft of the Morita III. Still wish I can tack on the pic here with the text instead of using the attachment feature. Turns out you can't see it unless you're logged in.  :-\

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 25, 2017, 11:39:00 AM
Well done with the base gun and GL version. Still don't know if I should add the reflex sights on the GL gun.

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Title: Re: Rimworld Trooper [SST Mod]
Post by: Dragoon on April 25, 2017, 04:45:03 PM
Joining the follow club.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 25, 2017, 08:05:02 PM
Quote from: Dragoon on April 25, 2017, 04:45:03 PM
Joining the follow club.
Thanks. Almost done with most of the weapons, though redesigning MRPG and clip for the first Moritas. But here have an LMG:

Edit: File Corrupted for Morita III, FML :(

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Title: Re: Rimworld Trooper [SST Mod]
Post by: Silas_ on April 26, 2017, 08:18:56 AM
They look great!  My sympathies on the corrupt file.

Quote from: ChaosChronicler on April 22, 2017, 10:53:18 PM
....a FEDNET computer for "joy" 

Clever idea.

Are the fatigues and helmet easy?
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 26, 2017, 10:11:55 AM
Thanks. As for fatigues and armor I'm debating either using one size fits all or unique body types. Helmet should be easy.
Though right now I got to redo the last three which should be easy with having .PNG files to trace over. Whether or not it would take 8 hours (total time it took to make all three) I don't know.

Also updated Morita rifles which honestly I redid the MRPG and cut the clip for the UGL. 

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 28, 2017, 11:35:51 AM
Quick update, real life has gotten me busy but I recreated the base gun. But I want to know what changes should I make for it and the other rifles? Also what other weapons do you guys want to see be it from the videogame, miniatures game (I have most of the books), or from the T.V series? Equipment ideas are welcomed too.
Title: Re: Rimworld Trooper [SST Mod]
Post by: Silas_ on April 29, 2017, 09:20:30 AM
The only 'changes' I can think of are decent balancing, really. Not too powerful and not too weak.  The Aliens mod, for example, has extremely overpowered weapons that ruin the game if you use them.

The other weapon that comes to mind is the rocket launcher they use with their miniature nukes.  But that sounds like a bit of work.  For Equipment, maybe the grey work cap and the black officer's cap?

Sorry, I know I've been chiming in a lot but you asked.! :D

Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 29, 2017, 02:33:46 PM
Quote from: Silas_ on April 29, 2017, 09:20:30 AM
The only 'changes' I can think of are decent balancing, really. Not too powerful and not too weak.  The Aliens mod, for example, has extremely overpowered weapons that ruin the game if you use them.

The other weapon that comes to mind is the rocket launcher they use with their miniature nukes.  But that sounds like a bit of work.  For Equipment, maybe the grey work cap and the black officer's cap?

Sorry, I know I've been chiming in a lot but you asked.! :D
No problems.
As for weapon balance I have the Aliens mod and holy crap does the sentry guns clean house. Looking at vanilla weapons stats the assault rifle rifle does 7 damage. Thinking back on the movie I've been wondering if the Morita would do the same amount of damage. I don't want it to be a reskin for the assault rifle, but don't want it to ruin balance. Then there is the fact I want to tie in two weapons in one with the underslung systems. What I want to do with that is see if I can implement limited ammo for them (shotgun might be an exception). Also have them not default fire them as I want the player to pause combat, select the attachment, pawn fires attachment then goes back to firing the rifle (again shotgun might be an exception).
Title: Re: Rimworld Trooper [SST Mod]
Post by: Silas_ on April 29, 2017, 11:57:00 PM
It is a futuristic assault rifle, and the Mobile Infantry are tough hombres so I think it's totally fair for it to do more damage than the assault rifle.  They do have quite the rate of fire in the film as well.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on April 30, 2017, 01:16:05 AM
Quote from: Silas_ on April 29, 2017, 11:57:00 PM
It is a futuristic assault rifle, and the Mobile Infantry are tough hombres so I think it's totally fair for it to do more damage than the assault rifle.  They do have quite the rate of fire in the film as well.
Wiki says it uses .308 rounds in a 75 capacity mag. Which in reality is B.S due to the fact the weapon used to make the "hero" prop guns uses 5.56 NATO. But I might crank it but to that level, but to compensate have worst accuracy than a standard assault rifle.

Also I think I will add the launcher but only have it fire regular explosives. Unless you guys want tactical nukes. The only reason to have something like that is if I would ever add Plasma Bugs.     
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 01, 2017, 06:43:22 PM
So trying to size some of these weapons to pawns I decided to use base male as a start point. Didn't change the size of the parts which the image is straight out of the games files. Export them as .png then placed them in another inkscape file so I could do this line up. Did not expect the .png image to come out blurry. Did I add too much detail to them?

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 01, 2017, 07:50:40 PM
small update working on helmet

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Title: Re: Rimworld Trooper [SST Mod]
Post by: Dragoon on May 01, 2017, 08:40:05 PM
I think the amount of detail is fine.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 02, 2017, 03:24:15 PM
Did some slight modification to some of the shapes. Then overlay them over the six male head types. Found for the narrow heads I had to slightly stretch and squish to make it look decent.

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 02, 2017, 04:29:08 PM
Decided I liked the narrow version and works for the regular heads so one size fits all kind of deal. And got the back to boot

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Title: Re: Rimworld Trooper [SST Mod]
Post by: Silas_ on May 03, 2017, 11:33:51 AM
Good choice on the helmet.  The detail is great!
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 03, 2017, 07:34:43 PM
"Finished" helmet (basic trooper) but going to have to mess with it for the narrow heads (*ANGRY SCREAMING*)

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 04, 2017, 06:53:46 PM
Trying to think what other helmets from the movies there are but I think I got all the noticeable ones (might do a visor one but would that really make a difference?).

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Title: Re: Rimworld Trooper [SST Mod]
Post by: Silas_ on May 05, 2017, 05:51:24 PM
I mean, in the book they use powered armor suits, so if you were going to make something that functions like the power armor ingame is the only other type I can think of.  But that could be complicated.

Those are the best looking helmets I've seen a modder make for Rimworld, TBH.  The profile and detail really is nice.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 05, 2017, 11:38:24 PM
Quote from: Silas_ on May 05, 2017, 05:51:24 PM
I mean, in the book they use powered armor suits, so if you were going to make something that functions like the power armor ingame is the only other type I can think of.  But that could be complicated.

Those are the best looking helmets I've seen a modder make for Rimworld, TBH.  The profile and detail really is nice.

Books I'm not doing as they only describe it as a giant suit like a gorilla with a big head. There are many interpretations to this by many artists that I'm not really going to dive into. The power armor is going to be from the fourth animated movie Invasion which look like this:
(https://s-media-cache-ak0.pinimg.com/236x/47/9b/f6/479bf6f8eadeeb59bac32340e939b87a.jpg)

They can jump higher than a normal person and run faster. It offers more protection too. Might incorporate the side mounted lights since Rikiki did with the mining helmets. 
Title: Re: Rimworld Trooper [SST Mod]
Post by: SundayTuesday on May 06, 2017, 12:56:00 AM
OH WOW SOMEONES ACTUALLY DOING THIS SORT OF!

Okay well. In the SST Lore, there's a plethora of weapons actually, it depends on the universe. There's the films, the animation, and the book.

If you're going off the films, theres 4 version of the Morita present in the first film (SST1). Theres the Morita Mark 1 with the underbarrel 8 gauge shotgun, the Morita Mark 1 Carbine variant used by fleet personnel and Mobile Infantry officers, and theres the DMR varient with its incredible optical zoom. All of these are capable of penetrating 2 inches of titanium due to their specifications. Each has a 75 round magazine. As for the 4th, the 4th is a prototype variant of the weapon you see in SST3 which acts as a sort of 'grenade' launcher, though it has no formal designation.

In the chronicles of 'rough necks' there were mech suits and the individual suits the mobile infantry wore. I know this stuff like the back of my hand, so if you'd like detailed information from the book, the chronicles, the films or the animated series, please message me. I'm so happy to finally see this happening.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 07, 2017, 02:04:49 PM
Started on the BDU. This one would be the middle layer as they wear a T-shirt underneath. Still on the fence if I should make a separate t-shirt with the M.I logo or not.

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 09, 2017, 01:21:23 PM
BDU front and back along with pants. Also almost forgot the DRM.

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Title: Re: Rimworld Trooper [SST Mod]
Post by: Orpheus on May 09, 2017, 08:30:00 PM
One of the Star Wars mods has lightsabers with switchable crystals that affect their stats.  If you still want multiple fire modes, that might be a good place to look for tips on how to do it.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 10, 2017, 04:32:16 PM
Quote from: Orpheus on May 09, 2017, 08:30:00 PM
One of the Star Wars mods has lightsabers with switchable crystals that affect their stats.  If you still want multiple fire modes, that might be a good place to look for tips on how to do it.
Haven't gotten that far with the force mod to make my own but can you switch on the fly with that? What I really want is a button when drafted that either allows you to use the shotgun attachment or rifle while things like the GL, MRPG, mini-gun to have ammunition to limit spamming it.
Also got front and back for the BDU and now working on sides.

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Title: Re: Rimworld Trooper [SST Mod]
Post by: Orpheus on May 11, 2017, 09:02:39 AM
I haven't played that far with it either.  I don't know how the switching is implemented there, but I'm pretty sure you should be able to adapt it to be triggered by an activated ability.
About limited ammo, I know Combat Realism did it but I'm not sure how.  I personally found that whole mod to be a pain in the arse in a number of ways, but there were some good ideas there and you can probably scavenge some useful code from it.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 14, 2017, 06:53:51 PM
I think I goofed with the side(s) since the heads look to cover up where the shoulder strip (damn words are failing me right now). Any suggestions?
Title: Re: Rimworld Trooper [SST Mod]
Post by: WalkingProblem on May 19, 2017, 10:22:38 PM
Hi People,

I just launched STARSHIP TROOPERS ARACHNIDS 1.0 for A16.

https://ludeon.com/forums/index.php?topic=32625.0

I think you guys would be interested~

If this Rimworld StarShip Troops mod get launched, would be a perfect matched for the Arachnids mod~ =P
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 19, 2017, 11:37:46 PM
Quote from: Walking Problem on May 19, 2017, 10:22:38 PM
Hi People,

I just launched STARSHIP TROOPERS ARACHNIDS 1.0 for A16.

https://ludeon.com/forums/index.php?topic=32625.0

I think you guys would be interested~

If this Rimworld StarShip Troops mod get launched, would be a perfect matched for the Arachnids mod~ =P

Well that made things a little easier. Thank you.

As for progress some things came up IRL but should get back to it. Also might see if I can partner with someone with programming skills cause I can't program worth sh*t
Title: Re: Rimworld Trooper [SST Mod]
Post by: WalkingProblem on May 21, 2017, 09:34:15 AM
Quote from: ChaosChronicler on May 19, 2017, 11:37:46 PM
Quote from: Walking Problem on May 19, 2017, 10:22:38 PM
Hi People,

I just launched STARSHIP TROOPERS ARACHNIDS 1.0 for A16.

https://ludeon.com/forums/index.php?topic=32625.0

I think you guys would be interested~

If this Rimworld StarShip Troops mod get launched, would be a perfect matched for the Arachnids mod~ =P

Well that made things a little easier. Thank you.

As for progress some things came up IRL but should get back to it. Also might see if I can partner with someone with programming skills cause I can't program worth sh*t

So what do you have now?

Or what have you done so far?
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on May 21, 2017, 10:34:34 AM
art assets mostly. Moritas are done. Morita III's still need the lmg and minigun (still kind of mad at what happened). Working still on BDU sides, suspenders are weird for the sides so I might have to reference from that one mod that has suspender pants.
After that will do the main armor seen in the first three along with the medic version.
Power armor is after that. Then from there I would have looked more into programing.
Starting to think I'm more of an artist than anything
Title: Re: Rimworld Trooper [SST Mod]
Post by: WalkingProblem on May 21, 2017, 11:45:01 PM
Quote from: ChaosChronicler on May 21, 2017, 10:34:34 AM
art assets mostly. Moritas are done. Morita III's still need the lmg and minigun (still kind of mad at what happened). Working still on BDU sides, suspenders are weird for the sides so I might have to reference from that one mod that has suspender pants.
After that will do the main armor seen in the first three along with the medic version.
Power armor is after that. Then from there I would have looked more into programing.
Starting to think I'm more of an artist than anything

I see, let me know if you want me to collaborate on this.

I can do everything from coding c# (limited though), to coding xml/defs, to artwork, etc... (all my mods are fully developed by myself)

So let me know what help you need to help make this mod a reality. (although need to take note that A17 is coming soon)
Title: Re: Rimworld Trooper [SST Mod]
Post by: SundayTuesday on June 02, 2017, 06:58:23 AM
I need this in my life
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on June 11, 2017, 05:41:54 PM
okay back from sabbatical. Suspenders are weird but I think I know what I want to do. For the uniform I decided to cut the bottom so the pants would show; in turn will put more detail with it as it does have a texture to it. As for the side I saw that the straps show in the neckline with the outer B.D.U. A solution would have a separate "side" that doesn't have the straps, but I don't know how that would all work coding wise as I want the straps to show over any of the bottom clothing (shirts and what not). However when a middle and outer layer is applied it should use the strapless sides or it will show.

Oh and broke down and finished the LMG. Mini-gun variants a bit troubling as there are no good screen shots on the net so I'm going to have to track down a copy for myself to get screen shots

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Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on June 14, 2017, 10:07:06 PM
Okay so far happy with what I have so far for male and female body bdu. One infantry and one with the medic badge. I'm going to hold on bdu for now since I keep cursing at inkscape for making snapping points a pain in the rear for odd shapes. So next on the list I just added is the M55 Rocket Launcher with both a normal explosive rocket and the famous Tactical Oxygen Nuke a.k.a "mini-nuke".

[attachment deleted by admin due to age]
Title: Re: Rimworld Trooper [SST Mod]
Post by: daman2501 on June 15, 2017, 12:17:30 PM
Nice, can`t wait to try it :3
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on June 24, 2017, 07:56:00 PM
Well M-55 Missile Launcher is "done". And by done I mean I'm still thinking on doing different sides for the pawns. Weapons that are shoulder mounted look weird to me in rimworld so having a front/side/back like a pawn might fix that.
Also added the side buttons from the launcher attached to the mrpg version of the Morita. 

[attachment deleted by admin due to age]
Title: Re: Rimworld Trooper [SST Mod]
Post by: SundayTuesday on July 05, 2017, 10:44:49 PM
Hi. Just had a suggestion, wanted to see what people thought.

So, I play on a starship troopers roleplay server on a different game, inwhich we have divisions, and within those divisions are some uniform differences

We've got 2 different BDU colors, albeit I'm not sure if they're canon or not.


(https://steamuserimages-a.akamaihd.net/ugc/815558460584086237/C493DFF82D397D3345C2B9380DF2141EA85DCFD3/)

Command staff and psi-operatives wear black BDUs, vests, and helmets,

while the rest of the infantry wear purple BDUs with a black (but not as black as the command / psi-operative black) vest and helmet.

(https://steamuserimages-a.akamaihd.net/ugc/165906247215459863/AF818A799C52F6C679462E57419EB943D318F40E/)

Dunno, just thought the different BDU colors would be nice down the road for some variety. In invasion, different units wore different colored power armor so its feasible imo.

Thanks

Title: Re: Rimworld Trooper [SST Mod]
Post by: Silas_ on July 15, 2017, 07:10:32 AM
So looking forward to this.  Keep up the good work!
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on July 16, 2017, 02:50:31 PM
sorry I went radio silent, life decided to kick me in the teeth yet again. Bank account got hack and all my cash stolen plus overdraw. Will get back to this soon
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on July 18, 2017, 06:57:13 PM
https://www.youtube.com/watch?v=8R0yLRoevnA

*Inhails* Well that's interesting. Also picking this back up since I got things more or less straighten out. Oh and for got to show this, not much and will show a larger png

[attachment deleted by admin due to age]
Title: Re: Rimworld Trooper [SST Mod]
Post by: Silas_ on July 18, 2017, 09:19:17 PM
Quote from: ChaosChronicler on July 18, 2017, 06:57:13 PM
Oh and for got to show this, not much and will show a larger png

Oh wow.  Very cool.
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on September 19, 2017, 06:27:13 PM
started work on this again (*sigh*). anyways anyways here is the B.D.U. Split the bottom part to show the pants. I added some minor texture to them. The pants also don't have the suspenders attached to them as I plan to have "two" pants. The reason being is if I overlay the top suit the suspenders would still show.
(https://68.media.tumblr.com/3c93f478db91d804aee313a36aed32fe/tumblr_owjsj5S3uS1rlo1lto1_400.png)
The last two pawns has rooki1's Rimsenal mod.

Next I made a missile and warhead graphic for the M-55. Red is nuke while I made a green one for an HE warhead.
(https://68.media.tumblr.com/3d5fef6607c4c0da494d7630f709fcc2/tumblr_ow6imyLiiz1rlo1lto1_540.png)

Also made headway with the power armor helmet. Not much but "eh?"
(https://68.media.tumblr.com/280c9fdaaceafba590c630d464329ca7/tumblr_ow6imyLiiz1rlo1lto2_540.png)

And last just a mock-up
(https://68.media.tumblr.com/96f61c952ef28ee79edd349faf2f0c2e/tumblr_owaazifQWL1rlo1lto1_540.png)
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on September 20, 2017, 10:15:50 PM
Working on the flak armor. Liking how it's turning out
(https://68.media.tumblr.com/b54bacb205b54959833312f79b68e7c5/tumblr_owly69POt61rlo1lto1_400.png)
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on September 21, 2017, 02:20:01 PM
Decided to do another one of my mock-ups. I see a lot of color correction in the future :P
(https://68.media.tumblr.com/2ef5b4501afbe4eff730bc25196f6f41/tumblr_own6mq0dSM1rlo1lto1_400.png)
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on September 25, 2017, 07:33:50 PM
update:
(https://78.media.tumblr.com/1e89215a779f4d58eb5a5c147336f8e6/tumblr_owuzzgSvXR1rlo1lto1_540.png)

So I have a question. Is it possible to have two different images overlap each other? Trying to keep some shape consistency since the back has a different shape that would show up in the front. 
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on October 01, 2017, 04:25:12 PM
(https://78.media.tumblr.com/0916e9629f5f84c7023a56e385de9023/tumblr_ox5v150iiy1rlo1lto1_540.png)

Started work on the actual power armor since I got a little frustrated by drawing the side view of the flak armor.

Been contemplating whether to keep going with this and start a new project since Walking Problem's working on a similar mod. They have more experience than I do on coding and vector imaging. Wouldn't really be a loss since all I really want to see is the Terran Federation in Rimworld, and hey it be a better product.
Title: Re: Rimworld Trooper [SST Mod]
Post by: tonsrd on October 02, 2017, 01:06:44 AM
 8)nice work
Title: Re: Rimworld Trooper [SST Mod]
Post by: SundayTuesday on October 05, 2017, 09:40:04 PM
I hope you continue this. It seems like the other mod is strictly arachnids, no weapons or armor or UCF / Terran Federation
Title: Re: Rimworld Trooper [SST Mod]
Post by: ChaosChronicler on October 05, 2017, 11:46:58 PM
Look at his signature, SST: Federation is in his to do
Title: Re: Rimworld Trooper [SST Mod]
Post by: WalkingProblem on October 06, 2017, 02:57:20 AM
Quote from: ChaosChronicler on October 05, 2017, 11:46:58 PM
Look at his signature, SST: Federation is in his to do

You shouldnt give up.

Its all a learning process. I mean, the first mod I announced I want to work on is actually the dinosaur mod. 2 dinosaur mods appeared since, and I'm still not finished with mine (in fact, i need to restart as I lost 90% of my work due to a hard disk failure)