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RimWorld => General Discussion => Topic started by: minimurgle on March 31, 2017, 08:39:49 PM

Title: Round robin game (succession game)
Post by: minimurgle on March 31, 2017, 08:39:49 PM
Hello my name is minimurgle and I am currently organizing a round robin game of RimWorld. If the term round robin is unfamiliar to you allow me to explain it. This is where a group of people all pass take turns playing on the same save. You could also call it a succession game. A popular example of this is boatmurdered. The way we'll be doing it is simple.
That's about the gist of how it works. The numbers aren't absolute and are susceptible to change, and of course there are a few other rules. But those are less specific rule and more common decency.
If you're interested feel free to join us on the discord. Which you can find right here https://discord.gg/ukqPr9x
I'll be doing my best to answer questions both here and on the discord so feel free to contact me. I hope to see yo there. The more the merrier!
If you're interested please hop into the discord and leave a quick post in the participation request channel. This is set up to make sure I don't forget anyone and to easily accommodate newcomers.




The turn order has been decided. From here on out people will be added to the back of the list.




Questions that have been asked so far.
Q: Will there be mods
A: Not for this run through no. Though if we restart for whatever reason it's a possibility.

Q: When is this starting
A: There is no determined start date. We'll be starting once I feel that most the people who are interested have joined. Probably a day or two after this was postedSee below

Q: Can I launch some colonists into space
A: I will not stop you from doing that but you really should talk to your fellow players first. You must also be prepared to face the potential blowback from other players for doing it.

Q: Do you know when this is starting yet?
A: Yes I've determined that the turn order will be determined April 2nd at 11:30EDT(US eastern(Detroit time)) After that people are still welcome to join but they will be put at the back of the list.

Q: I have a question that I don't see here.
A: Check the discord there are more answers there. If you can;t find what you need private message me through the discord.
Title: Re: Round robin game
Post by: cmitc1 on March 31, 2017, 09:17:02 PM
I'm interesting..... are we going to do no mods to simplify things?
Title: Re: Round robin game
Post by: minimurgle on March 31, 2017, 09:19:22 PM
As of right now we will be using vanillia for simplicites sake. We may add some if we do this again though.
Title: Re: Round robin game
Post by: 123nick on March 31, 2017, 10:03:12 PM
AWESOME! i want a turn!
Title: Re: Round robin game
Post by: Ramsis on March 31, 2017, 10:11:46 PM
Supported by the Admin/Moderation team, and even Tynan is looking forward to the wild stories this thing will bring!

(http://i.imgur.com/N0pjZtQ.png)
Title: Re: Round robin game
Post by: Greep on March 31, 2017, 11:41:31 PM
One advantage of being recently unemployed:  I can totally do a season in 3 days.  Sign me up :D
Title: Re: Round robin game
Post by: minimurgle on March 31, 2017, 11:47:32 PM
Be glad to have you Greep. Feel free to hop in the discord and leave a quick post in the participation channel.
Title: Re: Round robin game
Post by: cmitc1 on April 01, 2017, 09:50:35 PM
Quote from: Ramsis on March 31, 2017, 10:11:46 PM
Supported by the Admin/Moderation team, and even Tynan is looking forward to the wild stories this thing will bring!

(http://i.imgur.com/N0pjZtQ.png)


that's awesome!

I'm so hyped for this! The only thing I'm afraid off is being the guy who kills everyone Xp
Title: Re: Round robin game
Post by: Quazimojojojo on April 02, 2017, 12:26:09 AM
Color me interested. How/when will we be notified? What difficulty? Randy rough? Permadeath no save-scum and no dev-mode (going on the honor system) for consistency and simplicity?
Title: Re: Round robin game
Post by: minimurgle on April 02, 2017, 12:49:49 AM
Quote from: Quazimojojojo on April 02, 2017, 12:26:09 AM
Color me interested. How/when will we be notified? What difficulty? Randy rough? Permadeath no save-scum and no dev-mode (going on the honor system) for consistency and simplicity?

All notifications and information are being handled through the discord.
Title: Re: Round robin game
Post by: XeoNovaDan on April 02, 2017, 04:16:46 PM
This'll certainly be interesting!
Title: Re: Round robin game
Post by: Granitecosmos on April 03, 2017, 11:35:53 AM
Let's get this started!

First turn is mine. First of all, let's get over with the essentials.

The planet (or rather the part we know about).
(http://i.imgur.com/mCMtoRk.png)

Wait a minute, what kind of name is Kalb? This is unacceptable!

(http://i.imgur.com/nGvKW0E.jpg)

There, much better. So, we have a tribal camp just one tile away. I'm sure they're OK with us taking their land.



(http://i.imgur.com/1ZQozq3.png)
Yeah, pretty sure they won't mind it.  ::)  Actually, let's see all the factions.



(http://i.imgur.com/lHxdZpC.png)

Three outlander unions, woohoo! But only one hostile faction... Oh well.

Now, let's take a look at the local area.

(http://i.imgur.com/PCpkbed.png)

That doesn't look too bad. Wait a second... Oh no. This can't be! THERE IS NO MINEABLE GRANITE! Heresy! I, Granitecosmos, am tasked to play on a map without granite?
Literally unplayable.  >:(



(http://i.imgur.com/n055xuH.png)
Well, at least it contains traces of granite.

I'll give this one a pass, for now.

The faction and colony name has been discussed on the discord chat. The faction shall be called The Mad Hatters and the colony Hat Factory.
(This was actually my suggestion. I get to play the first turn and also name the colony? Might as well buy a lottery ticket.)

Now let's unpause and see what we got.



(http://i.imgur.com/diTrHxq.png)
Looks like we got a sheriff wannabe. Abrasive synergizes well with masochist; this guy will probably get into social fights sooner than later. That scar also turns into a permanent +5 mood bonus. Nice chronological age, buddy!

I'll give this guy the pistol. Fire away!



(http://i.imgur.com/yFthENG.png)
...And another almost-sheriff. Hey, at least this one can haul, right? Double trash traits for extra !!FUN!! but high Research skill. Also nice chronological age... Why do I never get these in my games?  :(

I'll give this guy the survival rifle. Gregory has better shooting but trigger-happy bones his accuracy into the ground.



(http://i.imgur.com/R90pg1m.png)
Hey, this one is actually decent. Not much passion overall but high animal handling is nice. A psycho cook is always a welcome addition. Except this one doesn't really know how to cook... But holy moly, look at that chronological age! This lady is ancient!  :o

Trash military skills but otherwise the MVP? Obviously I shall give her the knife! Safety first, amirite?  ;)

So let's summarize:

I was told that every player can name one colonist as themselves. Obviously I won't miss out on this opportunity. I even have the luxury of being able to choose one out of three canidates!
Mirror, mirror on the wall, who's the shittiest of 'em all?

I shall choose Byte as my avatar in this game! His lack of skills will contribute to the colony. He shall die a horrible death bring glory to my name!
(http://i.imgur.com/rw7CZ0Z.png)

Oh, right. The pet. Almost forgot about the pet.


(http://i.imgur.com/CwvMk7x.png)


I hereby declare this cat blessed by Armok! Every colonist should consider their holy duty to defend this cat's life and feed it regularly. Letting the cat die in any way whatsoever is blasphemy and a crime punishable by death!

All right, now that the boring "share basic info pls" phase is over, I can finally play the damn game. Yay!  ;D



Let's start with a master plan!

(http://i.imgur.com/WHEJWkh.png)

The geyser in the workshop will provide central heating for free. Temperature can be easily controlled during the warmer seasons by deconstructing some of the roof tiles. This area will probably be changed in the future. For now, it will save us the hassle of building heaters and allow concentrating on non-geothermal research.

The power generating area should keep the colony supplied for now. It's compact enough for my taste. Batteries should be placed there too, there's enough space to build some roof tiles without affecting the future wind turbines.

We'll use a nutrient paste dispenser because I don't really enjoy the idea of having a permanent -50% conscioussness debuff due to a level zero cook. It should also save me time and food! One nutrient paste meal costs only 6 raw food to make while having more nutritional value than a simple meal.

The service tunnels should keep those pesky short circuit events (a.k.a. that goddamn Zzztt...) from doing harm to colonists and items. If the conduit is in the wall the explosion will damage things on both sides, this system should mostly prevent that. The tunnels will also be unroofed unless we want Colonist McFirefighter to cook alive. A lucky rain might also come in handy; there's honestly no reason to put a roof over the service tunnels.

The rest is pretty standard and not worth mentioning. I probably won't be able to properly finish the plan in my turn. Oh well. Now, on to job priorities.

(http://i.imgur.com/ngYVqp4.png)

This'll have to do for now. Lucero will build the colony while Gregory chops the trees for it. Yours truly will haul items. I'll keep editing it as I see fit so everyone gets to do something.

Well then, let's get started!

Let's build up the essentials first. The workshop is first since we'll get free heating that way. I won't bother with the roof, just a small area so I can make a stockpile under it and put deteriorating stuff there. I manage to finish that building, as well as the walls for the freezer and the first solar panel in the first day. Lucero leveled up her Construction skill to 1. I don't even want to think about how much wood she wasted on failed constructions already. Oh well, at least she can build, unlike the other two worthless scum.  ::)  ::)  ::)

Gregory chopped wood all day. Granitecosmos ensured no items suffer deterioration. Also started hauling steel. Not that they can actually do anything else anyway.

Everyone gets to sleep in the workshop. No beds, we need the wood elsewhere.



Day 2 of summer starts wonderfully.



(http://i.imgur.com/hWF3KEM.png)
That's -25 steel and -1 component. What a great start for a day! Gotta love that trash construction skill!

Next priority is the battery, conduits and the freezer. The battery can charge while Lucero works on the rest. The pedators are getting hungry so I restrict Lazarus to the workshop. If all goes well I might be able to tame the bear wandering near our future colony. I can't afford to waste time with that right now; Lucero has better things to do and Granitecosmos would just waste food with his level 6 Animal Handling.



(http://i.imgur.com/bHtmklU.png)
The local arctic fox is feasting on a rabbit. She won't eat all that, though. Scavenging time!

Now that the rush of the first day is over I can set up proper work schedules. Lucero is a night owl so I'll have to set her schedule accordingly. I'd have assigned someone on night shift anyway. Actually, I might assign everyone on night shift later. That way they won't be hunted bothered by the local bear too much.

(http://i.imgur.com/f9Ivp2h.png)

Making progress. I actually did build three beds now, as well as a few chairs and a table. All awful except for two beds which is lucky considering Lucero has a whopping 1 in construction. Obviously Granitecosmos gets to sleep in the awful bed.

(http://i.imgur.com/dbUJUtD.png)

This concludes day 2.



Day 3. I've noticed that another wolf entered the map. This raises our local predator count to 4. Everyone is having a fun time, keeping their mood bars around 50-60%. Progress is slow but steady.



(http://i.imgur.com/KV9j68e.png)
Seems like the local tribe sent scouts to check what's going on here.

(http://i.imgur.com/Iyh8if5.png)

I'll grab that tuque since we probably won't be able to make one for a long time. 61 silver isn't the end of the world. Better be overly prepared than to freeze to death, right?

Lucero takes up the hard task of carrying the tuque on her head. The dining/rec room is finished, she's building the final few pieces of conduits. Now that we have the paste dispenser I'll forbid the remaining survival meals to be used as emergency rations. Lazarus will be moved to the dining/rec room and will also have access to the fridge except the area where we'll store dead animal bodies. Storing a dead elk, for example, instead of immediately butchering it, will save us precious storage space in the freezer and we definitely don't want Lazarus chomping on that.

(http://i.imgur.com/XxCkqPE.png)



Day 4. The visitors leave at 1 AM. Work now begins on the individual bedrooms then a wall around the solar panel. The service tunnels are the last on the list. Lucero still manages to fail constructing wooden walls 5 times in a row. And this is our MVP, this game will be fun indeed!  ;)

Almost forgot the dead hare. No problem, Lucero constructed a butcher table and promptly stabbed the dead body until all that remains were small meat chunks. Zero cooking skill means 75% butchery efficiency and since the arctic fox got her share already all I got was 14 meat and 7 leather. Still free food so I'll take it.



(http://i.imgur.com/fDIyAu5.png)
Yours truly finally wants to name the colony and the faction. How appropriate! Of course we'll be using the name we agreed on.

(http://i.imgur.com/ieuNjQi.png)
Now that I think about it, the discussion revolving around the colony name was short and almost noone paid attention to it. Oh well, it's not a bad name anyway.

Two of the three bedrooms are done before Lucero goes to sleep. Meanwhile the arctic fox leaves us another gift.

(http://i.imgur.com/CQ8f1iE.png)

Another batch of free food. Further inspection reveals a third wolf in the area. Predator count is now 5. Gregory tried to put a move on Lucero but got the cold shoulder. Serves him right, sheriff-class trash shouldn't mix with actually tolerable colonists. Granitecosmos finished hauling all the steel scattered across the map; continues to work by chopping trees. I'll build up the base in a few days tops, then start cutting some limestone and gradually replace the walls, starting with the freezer. If I"m lucky I'll be able to make the base fireproof before the end of my turn.

(http://i.imgur.com/ATdRbC5.png)

All bedrooms are done. Time to build the wall around the power-related stuff.



Day 5. Construction of the colony is faster than expected. Lucero's mood is at 80%, Gregory is at 70%. Granitecosmos sits at 40% for now, thanks to his jealous trait.



(http://i.imgur.com/KV9j68e.png)
Tribals come to visit again. I grab a few herbal meds, just in case. Still so early in the game, better be prepared.
(http://i.imgur.com/lTX8S0m.png)

64 silver, not a big deal. A quick check on Lucero reveals she leveled up her construction skill again. Still bad but at least there's progression, unlike for Gregory and his deforestation.

I'm getting ready for phase 2. Granitecosmos is already busy hauling limestone chunks to a nearby dumping zone. Gregory is still cutting wood along with the occasional raspberry bush harvests.

(http://i.imgur.com/x0GjNmh.png)

Almost done.



Day 6. The walls are in place. Furniture, not so much. Gonna go with single beds since making double beds with such a trash construction skill is just wasting resources. Still missing the chess tables and several stools. That research bench will stay unused for now since Lucero is busy doing everything that's important, Granitecosmos is busy hauling and Gregory has a nice round zero in research. Might as well draft him and go hunting instead. Actually, that's what he'll do as soon as he chops those trees.

(http://i.imgur.com/6JWHRtJ.png)

A hare wanders close to Gregory. Can't give up on this opportunity, time to hunt!



(http://i.imgur.com/ylfS9wc.png)
Took him only two shots. Well, I did make him stand next to the poor thing for best results.

There's a herd of Ibexes nearby. I'll ignore them for now, since Gregory still has some wood to chop. On second thought, Granitecosmos stockpiled a nice amount of limestone chunks already. I'll draft him and hunt me some Ibex!

(http://i.imgur.com/iWj2Dw2.png)

I won't necessarily go for the kill, if the target is bleeding enough already I just switch to another one. A rain will eventually clean up the mess anyway. I end up with 2 dead goats and eventually 2 more bleeding to death. This herd is gone.



Day 7. Now that Lucero managed to craft 100 limestone blocks it's time to upgrade the freezer. She reaches construction level 3 and promptly celebrates her achievement by failing her current construction.  ::)

The goats have finally bled to death. What a beautiful sight! Armok would be pleased.

(http://i.imgur.com/2QT4TP7.png)

Just when I could enjoy the sight of my bloody hunting grounds, we get our first red envelope.

(http://i.imgur.com/70KNOe3.png)
Seems like we don't even have to go hunting; dinner comes to us instead!



(http://i.imgur.com/RGKy3Vt.png)
Speaking of hares, our local arctic fox has been busy again. Naturally we shall accept her third gift.



(http://i.imgur.com/RbJevg0.png)
The colonists swiftly subdue the mad hare. Gregory managed to tank all the damage. He loves pain anyway so this is for the best. Lucero will take care of his wounds on the spot.

Gregory finished cutting the trees. We don't need to go hunting so... What the hell should he do? Zero research and no passion means it's worthless to put him on paperwork duty. Well, seems like he'll make wooden large statues for now. Just like a true sheriff! But that means more wood required so he'll have to chop some more before that.



(http://i.imgur.com/ovSfYBr.png)
One of the timber wolves eats our friendly neighborhood arctic fox. The predator count is down to 4.



(http://i.imgur.com/HPkG3nt.png)
Lazarus does a good job at keeping the morale high. Everyone's mood is above 55%. Note the stacking awful meal debuff; the stacked effect usually lasts only an hour or so before the last one disappears, it's not a big deal.

Everyone is friendly with each other (well, except for the psycho for obvious reasons). Even the abrasive Gregory! Actually, he is the most liked colonist. I've seen one slighting the whole game, not even one insult so far. The colony seems socially stable.

Now that Lucero finished butchering the rabbits I have enough leather to make the first hat of Hat Factory. Not so fast, though; I still have stuff to do before that.

(http://i.imgur.com/jgGlNbD.png)The freezer is almost completely upgraded to stone. I'll finish that part tomorrow and continue upgrading the outer walls.



To be continued...
Title: Re: Round robin game (succession game)
Post by: Granitecosmos on April 05, 2017, 10:15:54 AM
Day 8. Two hours in and a spaceship chunk almost falls on our solar panel.

(http://i.imgur.com/pes7Cg8.png)

Another two hours and we get an escape pod. Randy's up to something... Whatever, let's see what we got.

(http://i.imgur.com/D3GgEE0.png)

Seven in construction, woohoo! Gimme gimme! Also another oldie, look at the chronological age! Why do I never get such chronological ages in my games?

Hmm...
Quote
Rescued people (especially space refugees etc) should sometimes join the colony. If the environment isn't survivable (e.g. bad temperature, toxic fallout) they should always join the colony.



(http://i.imgur.com/A1Hlt5p.png)
If his wounds take long enough to heal...



(http://i.imgur.com/iIPwuUc.png)(http://i.imgur.com/CaDmW8e.png)(http://i.imgur.com/RE0jatl.png)


(http://i.imgur.com/uoybugV.png)





...Goddamnit. Oh well, time for plan B. Oh, and we also got an eclipse.



(http://i.imgur.com/kDuhqcG.png)
He didn't put up a fight. Attaboy! I'll quickly make Lucero build a new bedroom for our "guest". Gregory has the highest social skill, seems like he has his few uses after all.



(http://i.imgur.com/x4aPzGp.png)
Couldn't care less about the eclipse. No crops, enough stored power for 2 days; suck on that, Randy! (Please don't pull a short circuit on me, I'll be a good boy, I promise!)



(http://i.imgur.com/upy3Hgq.png)
it's time to shine, Gregory!


(http://i.imgur.com/8cMWtlI.png)
...You bastard. You'll end up as a hat, I swear.

The freezer is now completely upgraded to stone. The new bedroom is also finished.



Day 9. Gregory has to wake up early today, can't waste any recruit opportunity. I want that construction 7!

(http://i.imgur.com/4dI59LL.png)

Come on Gregory, you don't want to become a hat, do you?



(http://i.imgur.com/pwgMOED.png)
See, I just have to motivate them! Rimkus will be put to work immediately. I'll put him on construction, growing, cooking and mining duty. Lucero will cut stones from now on. Gregory can resume his sculpting activities.

With less stuff to haul, Granitecosmos might actually get to use the research table. I set the current project to Microelectronics. That will allow the construction of the comms console as well as progress towards the more advanced projects.

With no joy object, the average toleance for meditative and social are ~30% and ~15% respectively. Who needs horseshoes pins anyway?

(http://i.imgur.com/F6727Qm.png)

An Ibex got self-tamed. Good for us, not so good for her. She'll be our mobile living meat storage. I'll make a new area for her, next to the power plant, with a small area inside the base. I'll put a sleeping spot there so she'll always be safe while asleep.

Rimkus is tasked with reinforcing his new quarters' outer walls with stone. The eclipse ends at noon.



(http://i.imgur.com/91dblY3.png)
Way to start socializing, buddy! You'll make a fine hat one day...

The first sculpture is complete! The shoddy quality reflects the artist's overall quality as a human being. The artwork depicts the capturing of Rimkus... I'll put it in his room so it reminds him what might happen if he becomes an annoyance.

A hare wanders too close to the base. Gregory kills it

after wasting several handfuls of bullets at point blank range. Once I get a grenade I'll make him hunt with that. He might blow himself up a few times but hey, he's a masochist so it's fine, right?

With 3 of the 4 colonists working at workbenches and one building, this day will surely fly by a lot faster. The dry thunderstorm turns into a rainy one outside. Getting a bit bored, I start inspecting the wildlife. An arctic wolf has appeared in the top left corner of the map while one of the timber wolves have apparently left. Predator count is still 4. No freebie carcasses this time.

(http://i.imgur.com/P5U1KDm.png)

The current base, illuminated by an exceptionally well-timed lightning bolt.



Day 10. Rimkus continues reinforcing the outer wall. I'll also make him build a few beds in hopes of getting better quality ones. The less time they waste sleeping, the more they can work instead.

Gregory's artistic skills have improved a bit, he's now level 6; Rimkus leveled his construction to 8, time to make those beds. Lucero got us supplied with enough stone, she's cutting trees now. Research is 30% done, that level 11 helps.

Apparently Lucero doesn't like sharing the MVP title. She's in rivalry with Granitecosmos and starts to dislike Gregory too. All the others like her, though... Maybe it's that time of the month.

Seems like Gregory really liked that tuque deal he made with the tribals, his second sculpture is centered around it. It's poor quality this time, he's getting better at this. His reward is him being kicked outside to chop wood since we don't have much on stock. Rimkus' mood is rather low since he's still in a moderate amount of pain, plus the greedy trait. He gets the second sculpture too.

Rimkus gets a lucky roll on the wooden chess table; it's a good one! The three beds he made aren't that great; an awful, a shoddy and a poor. Granitecosmos gets the shoddy one while Rimkus keeps the poor bed for himself, the greedy bastard.

By the end of the day the dining/rec room's outer walls are upgraded, as well as some of the northern side of the base. The tunnels are the next priority so there's less firefighting to be done in the unfortunate case of a short circuit.

(http://i.imgur.com/jWBzIsY.png)



Day 11. The end of the first summer is soon upon us which means another madman will take the role of the current equally insane overseer. The weather gets a bit more chilly every day.

I find it hilarius that the only abrasive colonist gets along with everyone the best. Well, I won't complain. It helps productivity. Gregory and Granitecosmos put out a nearby fire before it gets out of control; apparently Randy likes frequent dry thunderstorms.



(http://i.imgur.com/GToTGIC.png)
Just as they finish putting out the fire the weather changes to rainy thunderstorm. Figures.  ::)

A lightning bolt strikes the longer service tunnel. The rain makes short work of the fire but repairs will take some of Rimkus' valuable time. With 200+ limestone blocks Lucero has nothing to do; Rimkus proceeds with making an electric tailoring bench for her while she's off mining in the freezer. Can't have a Hat Factory without making at least one hat, right?

(http://i.imgur.com/SsuQlI5.png)

More spaceship chunks fall to the lower-right corner of the map. I'm not gonna waste my time with reclaiming these, I have enough materials and work to do already.



Day 12 starts with yet another spacecraft chunk falling event, with the same amount of chunks, to the exact same area. I think Randy either has mild alzheimer's or just brainfarted a bit. Or he just wants me to think he's stupid so he can screw me over later... It's Randy, you never know.

Just an hour after that a psychic drone activates. Since the colony has more males than females, it starts to wreck the mood of 3/4 of the colony.



(http://i.imgur.com/RSccUCr.png)
The first hat of Hat Factory! And it's a quite lucky roll, normal quality with level 4 crafting. Rimkus takes on the opportunity and snatches away the hat, the greedy bastard. ...Did I say that once already?

Now that there's more space in the freezer, it's time to assemble the hunting party. Granitecosmos and Gregory will hunt together this time. Rimkus keeps upgrading the outer walls while Lucero hauls limestone chunks.

The temperature is quite cold at nights. Rimkus roofs over the workshop. The temperature can be fine-tuned further by keeping certain doors open and roofing/unroofing more/less tiles. I extend Lazarus' zone to the workshop and bedrooms, and make him a sleeping box in the former. The box gets a nice roll of normal quality; Armok's blessed cat gets to sleep in better conditions than the colonists themselves. Yup, I can't see anything wrong with that priority order.



(http://i.imgur.com/TsYH2eK.png)
The local bear doesn't care about us yet. He happily feasts on the local wildlife. He won't leave anything for us to scavenge.

(http://i.imgur.com/i0S2miu.png)

There are some boars and elks at the lower-left corner of the map. The elks are the top priority. Wait a bit,
why isn't Rimkus' new hat shown properl- oh.

I've just noticed I left devmode enabled after my break at the end of day 7. Such unprofessionalism! I've quickly tested some things in another game yesterday and forgot to turn it off. Good thing having it turned on doesn't affect the gameplay! I'll fix it in a second, don't worry. This is the drawback of being a modder, I don't even notice devmode anymore... Might as well check the log; no errors. Yay, feedback!

The hunters reach the herd and open fire. Just after shooting a few times, yet another batch of ship chunk falls, again, close to the colony. Randy is being generous today. One elk is dead, the rest walk next to a timber wolf. This is getting dangerous, Gregory's trash accuracy might catch the wolf's attention. The wolf knows what's good for him and walks away from the herd. Damn, now he's standing between them and the herd... The huntsmen proceed with dancing around the wolf and shooting elks for a few more hours until all of them were dead.

(http://i.imgur.com/Qla29PU.png)

That's 4 carcasses, not bad! It'll fill up the fridge too, but... One more can't hurt, right? Let's kill a boar and this hunt is over.



(http://i.imgur.com/ZM4wVkT.png)
The boar is down! He'll bleed out in less than 5 hours. I could just make Gregory execute him but he might shoot or bash a bodypart off which means less meat. The predators aren't hungry right now anyway, there's no need to rush.

(http://i.imgur.com/bnoiVi4.png)
Our first trader caravan! Meanwhile, Gregory finishes another sculpture. This one is normal and shows how he coerced Rimkus into joining us. Rimkus and Granitecosmos both compete for the worst mood, being well under the minor break threshold. Thanks, psychic drone! Latter gets this statue since he has an awful bedroom modifier that will probably disappear with this sculpture in his room. Actually, it makes his bedroom the best of all the others, getting rid of the jealous debuff too.

(http://i.imgur.com/k1p0pFL.png)

These traders sure as hell make themselves feel right at home. The discord channel has spoken; we shall never sell the first hat. They have 5 yorkshire terriers... The temptation is great but I should concentrate on other things than having a uselessly slow zerg army this early on in the game.

(http://i.imgur.com/VL1DJR1.png)

I'll grab five antibiotics, you can never go wrong with those. Being a medical drug, Penoxycyline won't be a target for any potential drug binges in the future either. 212 silver is a small price to pay as life insurance in case of a major plague outbreak. It can be administered reactively too and will boost the immunity of the pawn. I'm not gonna sell our everfresh walking meat, nor our holy cat. The trader also had 80 granite blocks. Well, we don't swim in silver yet so I'll have to pass on that. We have more than enough steel and there are 11 ship chunks on the map, providing us with an adequate amount of components.

(http://i.imgur.com/eRKIRkK.png)

The wall is slowly but steadily replaced with stone. Sculptures are also being shaped and we made the first hat of the colony. The frezer is filled with carcasses. This was a productive day indeed.



To be continued...
Title: Re: Round robin game (succession game)
Post by: Granitecosmos on April 05, 2017, 10:16:34 AM
Day 13. Now that Lucero doesn't have to do everything by herself she can do the one thing she's the best at. Remember that bear lurking nearby? Time to tame him. The psychic drone ends around 4 AM. The trade caravan leaves at 7 AM.



(http://i.imgur.com/6mPnGo2.png)
Well, crap. This will take some time.

A rat and two squirrels wander close to the walls. Gregory is on pest control today.

(http://i.imgur.com/PgQ5Qls.png)

OH, COME ON! Just a few seconds and his mood would've been in the safe zone again. Damn psychic drone... And mood mechanics that prevent mood from changing during sleep! Well, he *is* urgently hungry; I'll let him eat the meal he already pulled from the dispenser. He got mental on the way to the table.  ::)

But of course he goes for the packaged survival meal instead. Nope. I'm sorry but I can't let you do that, Rimkus.



(http://i.imgur.com/FgJrPpV.png)
He doesn't resist; seems like he's clever enough to understand he's outnumbered. As soon as he's put into his bed he sleeps for a frame's worth or so; enough to free him from his mental break. He is immediately released and can enjoy the negative 10 mood for five days. That's what you get for ignoring my forbid command, you greedy bastard. Even the final straw was his greed, figures.  >:(

Gregory finished with his pest control duties but since he's on a roll he shall also hunt down the turkey south of the base. We'll keep it for christmas!



(http://i.imgur.com/BytfCh8.png)
Hunting at point-blank range, Gregory style! Even better if the target walks to the same tile as him!

As soon as he's done with that he finishes another statue. It seems like Gregory likes our justice system, he shaped his creation to represent the jailing of Rimkus. The artwork's name is Still XII; apparently Gregory is superstitious and doesn't want to accept that today is the 13th of summer. Which is definitely not a month. Oh well, game logic.  ::)  The statue goes to Rimkus' room; it seems like one reminder wasn't enough for him. The statue is normal quality, should calm down that greedy bastard a bit. This would upset Granitecosmos a bit though, that jealous son of a... Oh well, I'll just put the poor statue in his room. This ends up decreasing Rimkus' complaining from a -8 to a -6 while also giving him a +2. Granitecosmos gets a +3 with no jealousy. That's good enough for now, the next statue goes for one of the other two.

Since I only have a few days left, it's time to worry about the seasonal hat quota. It has been decreed on the discord channel that I have to produce five hats. Luckily I have more than enough carcasses and therefore leather to make enough hats. I'll get Lucero to work right away while Rimkus cuts open the dead ibexes. I'm two units short on hare leather so I draft Granitecosmos and go shoot a hare.



(http://i.imgur.com/AtDCrC9.png)
The first shot connects to the neck and destroys it. This was a very time-efficient hunt, I like it!

Rimkus didn't get to work on the walls today. The base is pretty much unchanged.



Day 14. Lucero spent the first four hours making hats. The results are two poor and one shoddy.



(http://i.imgur.com/AVixc3N.png)
One of the timber wolves killed an ibex, leaving most of the body for us to collect. More leather for Lucero to work with! Only one more hat and our quota is fulfilled. Still no luck with the bear.

I look around and see that a muffalo herd has arrived and has taken residence at the upper right corner of the map. It seems like we also have another timber wolf. Predator count increased to 5.

Rimkus finishes upgrading the power generator room's walls. The outer walls shall be fireproof by the time I finish my turn.

Gregory's new statue is a shoddy one and shows himself landing in a drop pod. We've certainly come a long way since then. He gets to keep his artwork this time; Lucero is fine due to her night owl buff. We're low on wood now so Gregory gets to chop wood. Again.

Proper regulation of woodcutting is important in this region. The plants, including the trees, won't grow for more than half a year due to cold temperature. I take my time and always designate trees only above 85% growth for chopping, often searching for fully grown ones before chopping the partially grown trees.

(http://i.imgur.com/42IhpDg.png)

My turn will end soon. It's only natural to leave a full freezer for the next overlord. The muffalos are easy prey, they're slower than humans; revenge shouldn't be a huge problem.

They manage to kill one before dusk. The muffalos start falling asleep. Our huntsmen quickly get close and shoot them from close up, enjoying the +750% "execution" accuracy buff. It only lasts for one shot though; the shot muffalo, as well as any other nearby animals, will wake up and wander for a bit before falling asleep again. But since Gregory is trigger-happy *and* has a pistol, he basically fires instantly. It's not hard to synchronize the two shots and I end up with two guns getting that sweet accuracy buff. They kill another one before the rest falls asleep again. Rinse and repeat.



(http://i.imgur.com/eqGTdGr.png)
Note that Gratitecosmos is just about to shoot with his gun. This is when I issue Gregory to shoot too; both bullets are in the air before the first connects, granting both the execution bonus. Accuracy calculations are done the moment a gun fires.

Three dead and two bleeding out. Meanwhile Lucero mined out the rest of the marked stone in the freezer. No need to expand any further now, overbuilding and overstocking is a rather bad idea in this game unless you intentionally want to set up a raider magnet.

Research is definitely not going well. Granitecosmos had to haul a lot in the past few days; mainly limestone chunks. That should come to an end tomorrow so the next overlord can ejoy putting that level 11 research skill to work.

The few remaining hours pass uneventfully save for the moment when Lucero finishes the fifth hat; unfortunately it's awful. We've fulfilled the seasonal quota!

(http://i.imgur.com/0Ocxg2v.png)

The base gets more and more stoney. Me likey!



Day 15, last day of summer. And the last day of my reign too, for a long time. Just as I'm about to speed through the first few hours...



(http://i.imgur.com/2E41NX7.png)
Yes! Finally, I get to fight a raid in my turn! And it's also one of those "not-astbraindead-as-usual" ones! Love you Randy, oh boy I'm so exci-

(http://i.imgur.com/BaLXYv1.png)

Oh, what a party killer... Randy, you bastard. Still love you, though. Well, at least it's not one of those one-man awful shiv raids. Nope, this is a one-woman poor heavy SMG raid! The local hostile faction is a pirate band, and this pirate certainly lives up to the title; she has a peg leg. Seems like traditions are still being respected, even on a Rim World. Let's get this over with...

Since we outnumber the attacker this will be easy indeed. However, I'm not gonna face her just like that. The strategy is simple: stay inside until the pirate hobbles to the doors and starts bashing it. Then we rush in and finish her with fisticuffs! I like using melee earlygame anyway. This also gives us the best chance for incapacitating instead of outright killing her. She might be a peg-legged pyro but we need some extra workforce. Her high research skill means she probably would stay inside anyway; a peg leg isn't gonna be a great burden in such case.

Our pirate guest spends the next two hours trying to reach our walls. Apparently she wants to bash the wooden door on the far side of the base... Meanwhile we also get our first few fallen cargo pods... Containing 254 limestone blocks! Seems like Lucero won't have to cut stone for a long time, this doubles our stone block stocks!

(http://i.imgur.com/XnPP4vk.png)

Poor thing doesn't know she's walking into our trap. Once she starts bashing the door I'll wait for her melee attack to go on cooldown, then Luero will engage. The rest will also hurry up hand haul their backsides there to claim their part in the upcoming brawl.



(http://i.imgur.com/UBpfvJ8.png)
It's on! I'll make Lucero retreat and then reengage so Emmo changes her target. The more colonists share the damage the faster it heals up overall.


(http://i.imgur.com/xjVMWsv.png)
Granitecosmos gets to tank the last hit. The pirate goes down.



(http://i.imgur.com/7beao3F.png)
Here's the cargo pod loot. Since dealing with our guest was more important I didn't take a screenshot of this until the raid got resolved.

(http://i.imgur.com/1Nd8lws.png)
I was wondering why this didn't show up earlier. Oh well, Charlon seems like a nice AI. Let's see where that ship is...

(http://i.imgur.com/zfqIDzt.png)

No wonder the ship remained hidden, it's in the middle of the frozen tundras. Not one settlement within 30 tiles' range. We'll see if we ever take on Charlon's offer... Not under my reign, though. Not now, anyway.

(http://i.imgur.com/hREWLaL.png)
Some outlanders are moving nearby. They keep to the eastern edge of the map and disappear. They don't even come close to our base.



(http://i.imgur.com/Y0aPAor.png)
A timber wolf left the remains of his prey for us to take. Don't mind if I do!


(http://i.imgur.com/D4WAaU0.png)
Caught this wolf in action. He won't leave anything for us.

Gregory didn't succeed with recruiting Emmo yet. The next overlord will have to decide whether Emmo is worth keeping (could be a nice research only pawn) or not. I personally would keep her, we need the extra workforce.

Lucero still has a hard time dealig with the bear. No taming success so far. Wolves should be a bit easier to tame but a bear is a lot better than a wolf.

Rimkus didn't finish upgrading all of the outer walls after all. He helped out with hauling a bit almost every day, that's probably why. His construction skill leveled up to 9 at the end of this last day.

Granitecosmos is the main haul bot and hunter right now. His skills don't improve much but he's still quite essential to the colony. Not that he could do much else with his slothful trait.

Joy threshold is low for everyone. Except for Granitecosmos. Somehow he racked up 43% tolerance on meditative. Oh well, he'll be fine.

Regarding social relations: Lucero is neutral towards everyone (expected from a psycho) except Granitecosmos. She hates him and the feeling is mutual; hard worker versus slothful, ouch. Gregory and Granitecosmos are BFF's. Gregory considers Lucero her friend too. Rimkus considers Lucero and Gregory his friends but noone gives a damn about him; everyone considers him just neutral. And that about sums it up; if I didn't mention something it's neutral relation. So there's only one rivalry so far and the abrasive colonist has been the most liked one for the while season. Working as intended.  ::)  ::)  ::)

Oh, by the way, there are some things I probably should've told you guys but I didn't. There are two visible gold deposits in the nearby hills and one uranium as well. No jade or silver so far. I'll let the other overseers post proper pictures of these, when they get to mine the goodies.

(http://i.imgur.com/lmCFl3z.png)


And that concludes the last day of summer.

(http://i.imgur.com/9KsjlsY.png)
Fall is here and winter is coming. My reign ends here and now. I can only hope the next overlord will be as successful as I was.



Well, since this is the end, let's make a quick recap and leave some notes for the next overlord.

I've built up what I wanted and almost made the outer layer completely fireproof. The fridge is stuffed with meat, one just has to butcher the carcasses. This will probably ensure the next season's hat quota is met as well. There's plenty of wood in the stockpile too.

The nearby dumping stockpile has more than enough chunks to work with, although it's probably better to just haul the extra limestone blocks Randy gave us. It's to the north from the base, can't miss it.

The stool in front of the tailoring bench is missing. I never got around to building it for whatever reason. Would also be a good idea to construct the second chess table (planned to be next to the existing one). But first, finish upgrading the outer wall.

I still had some chunks marked to be hauled; I've cancelled these orders. The bear is marked for taming and can be found to the west. The wolves reside in the southwestern and southern regions. Find them and remember their location; as fall gradually turns into winter the herbivores will start wandering off the map, leaving you with hungry predators around you.

Since there isn't any proper way to leave notes in-game I've decided to use the no-roof area to mark stuff with. I've marked each and every visible mineable ore, component and fallen spaceship chunk. The ores are marked with their corresponding chemical symbol. Since there's no coal in vanilla and compacted machinery isn't ore, I've marked components with a C. Here's a screenshot to demonstrate.

(http://i.imgur.com/bzCAerL.png)

So whenever you want to see what you can mine, just hit any of the roof area buttons and zoom out. Should save you some time.  ;)

All right, that's all. Let's see what the next overlord will do...
Title: Re: Round robin game (succession game)
Post by: Hans Lemurson on April 06, 2017, 03:42:42 AM
Very entertaining.  I wish the next player good fortune and many stories.  Dance for my amusement!
Title: Re: Round robin game (succession game)
Post by: minimurgle on April 08, 2017, 12:09:21 AM
We will very soon be launching a modded round robin to accompany the vanilla one
https://discord.gg/ukqPr9x
Title: Re: Round robin game (succession game)
Post by: Greep on April 08, 2017, 06:41:41 PM
Apparently unfazed is a lazy bum, so here's my reportings on his turn:

Season 2

<Charred remains of the tattered, smoldering journal entries left by "Greg" leave only clues of early fall.  GraniteCosmos survives a plague and valiantly fights against a raid but is caught and sold into slavery.  There's scattered mentioning of beaver hordes, milk raining from the sky, and raiders punching ibexes.  I can only assume the colonists were being driven mad with grief at Granite's loss.  Hereafter the journal becomes fully clear...>

Day 10

"THOSE RAIDERS WILL PAY FOR WHAT THEY'VE DONE TO GRANITE", Rimkel screamed holding a butcher knife.  Slowly, meticulously, he carved the meat and skin from the bones of the frozen corpses.  The colony eats the half frozen human flesh on the floor, apparently they shared the sentiment.

Hat factory would have a "special" brand of hat today.

Lucero continues attempts at taming the bear to raise an army of bears.  Unfortunately...  she brought along some of that human meat to tame it with.  And the bear... was still hungry.  FOR MANFLESH.

Lucero tries to run, but just isn't fast enough.  The bear rips its teeth into her legs, leaving lucero passed out and at it's mercy.

Greg and Rimkus rush out the save her, but the bear is too strong, and a stray bullet pisses off a local timber wolf!

(http://i1064.photobucket.com/albums/u375/Dontcare987/BearAttack_zpszu6p4hfy.png) (http://s1064.photobucket.com/user/Dontcare987/media/BearAttack_zpszu6p4hfy.png.html)

Rimkus is down!  Emmo has bled out!  TO THE TURRET!

Whew!  The bear bleeds out, leaving only the wolf

(http://i1064.photobucket.com/albums/u375/Dontcare987/WolfAttack_zpswe7kpolg.png) (http://s1064.photobucket.com/user/Dontcare987/media/WolfAttack_zpswe7kpolg.png.html)

We hide where we can until the wolf wanders off and sleeps.  Justice is administered swiftly.

(http://i1064.photobucket.com/albums/u375/Dontcare987/WolfDed_zpsfg8qjwdh.png) (http://s1064.photobucket.com/user/Dontcare987/media/WolfDed_zpsfg8qjwdh.png.html)

Or not...

(http://i1064.photobucket.com/albums/u375/Dontcare987/OrNot_zpshqzt7wye.png) (http://s1064.photobucket.com/user/Dontcare987/media/OrNot_zpshqzt7wye.png.html)

Greg snaps unfazed out of it.  And his spine.  Greg tries patching Unfazed's sorry ass ass but his heart just isn't in it.  Unfazed passes away, leaving greg all alone.

Day 11.

Greg the minstrel counts the things he CAN do with two hands and fails.  He doesn't know how to cook, and hauling.. oooh, he's got... a bad back.. or something... he had a doctor's note here somewhere but can't quite find it... 

There's a little food left, but with no alternatives left to get food for himself, he realizes there's only raw corpses to eat in the freezer, unbutchered, uncooked, just sinking his teeth into the flesh.

At times like this... there's only one thing you can do.  Play Chess!

Day 12.

The hours pass.  Greg can't quite figure out WHY he keeps losing to himself.  He knew he shouldnt't lead with his queen in the opening but just couldn't help himself..

Day 13.

THERE's hope!

(http://i1064.photobucket.com/albums/u375/Dontcare987/Wanderer_zpsaxv8fe0z.png) (http://s1064.photobucket.com/user/Dontcare987/media/Wanderer_zpsaxv8fe0z.png.html)

YOU BET!

ummm.. SHIT! molotovs!

(http://i1064.photobucket.com/albums/u375/Dontcare987/Molotovs_zpsiv2gfna8.png) (http://s1064.photobucket.com/user/Dontcare987/media/Molotovs_zpsiv2gfna8.png.html)

The flames surge in the fort.  We try to beat out the flames and hope they go away, but the raider just keeps burning down the fort.  Greg valiantly take on the raiders and pushes them back.  The cat scratches out the eyes of a raider, bores into its head, and rips out it's brain.  Fucking Metal.


(http://i1064.photobucket.com/albums/u375/Dontcare987/Irony_zpsoisrlkqr.png) (http://s1064.photobucket.com/user/Dontcare987/media/Irony_zpsoisrlkqr.png.html)

Previous raiders contact us saying they still have granite and are willing to give him back for only 250 silver!  We beg and plead, saying we have the money, but they apparently only want delivery and not carryout.

Day 14.

Greg relates to the new guy how all this is basically just an average day at the hat factory, and Kouhei just snaps.

<The journal ends here>

Day 15

https://ludeon.com/forums/index.php?topic=31588.0
Title: My turn : Days 1-5
Post by: Spdskatr on April 13, 2017, 08:44:24 AM
1st: Rise and shine! We need to get this power issue sorted. As soon as we finish our bedrooms. I'm in charge of the hospital.
(http://i.imgur.com/k9AKRsW.png)
Oh look, some pigs! I'll gladly take some. Just don't get the floor dirty.
(http://i.imgur.com/JlkHurk.png)
2nd: Hey, look. It's those tribals. I thought they hated us. I guess they're not that aggressive...
(http://i.imgur.com/Zrx1XMA.png)
He only has a pila to sell. Pass...
(http://i.imgur.com/cmyD9E8.png)
An escape pod crashed right down on our base. Now... strip their clothes first, then talk. Maybe I can use it as leverage.
(http://i.imgur.com/Y50WTco.png)
Some pemmican crashed down as well. Maybe from the same ship?
(http://i.imgur.com/nSVTSAv.png)
And here we go again. A fresh ship chunk. We've got the whole lot, haven't we?
(http://i.imgur.com/78e1I6q.png)
3rd: Kord, the woman we rescued, has joined our cause. A wise choice. Now let's get you dressed back.
(http://i.imgur.com/IuJrDcB.png)
*cutscene*
(whisper) Hey! Allessia! Over here! I have an idea for you. It seems that some of the colony have started to get a bit grumpy. I want you to hunt that little rat over there while I build a sarcophagus. Don't tell anyone...
(http://i.imgur.com/p075VUL.png)
Allessia: Here it is!
Ok. Hey everyone! I found a poor rat over here. He seems to have been bitten by some wolf. We need to give this rat a safe burial!
(http://i.imgur.com/oJB30Lf.png)
Cubith: Why bury a rat? And are those bullet holes? Spd, don't tell me you're lying.
(http://i.imgur.com/ZvJ7ik1.png)
Bah! My plan failed! At least Allessia and Greg are happy. They're planning on getting married.
(http://i.imgur.com/06dVYyI.png)
*end cutscene*
At last, the bedrooms are finished. Now let's focus on the perimeter.
(http://i.imgur.com/7oTg41M.png)
So, I had a chat with this Kord person. Turns out she's experienced with skilled labor. Let's see what you can do, Kord!
(http://i.imgur.com/uOwSaX9.png)
4th: Let's get our 5th bedroom up. We'll leave the rest of the space as an outdoor area.
(http://i.imgur.com/gEJhu6N.png)
This wind turbine is a disgrace. Let's clear out this area before we do anything.
(http://i.imgur.com/1wPieiG.png)
Success! Greg got the 5th room built. Go rest Greg, you deserve it. This day has been rather peaceful actually. Hope I don't jinx it though...
(http://i.imgur.com/HUb4HqW.png)
5th: Oh! It's you, Charlon! What took you so long? So where is this ship hidden?
(http://i.imgur.com/xjL9Lpa.png)
Oh... Ok, I might pass on that one.
(http://i.imgur.com/3lTbKGh.png)
Back to business. We need to get this wind turbine up and running.
(http://i.imgur.com/ZVfwVCA.png)
Cubith, go and get some more steel from the vein over there.
(http://i.imgur.com/pwe1zI1.png)
Cubith: How much do we need?
I don't know how much we need, get as much as you can.
Allessia: Raid! Raid! Quickly, get into position!
(http://i.imgur.com/nnuPDr3.png)
Yup... I jinxed it. Oh well...
Greg: Oh my lord, he's got a heavy SMG! This is serious everyone, not like the last. I feel exposed.
Relax, Greg, you're behind a wall.
(http://i.imgur.com/QTAMak4.png)
See? He's down. That wasn't so hard.
(http://i.imgur.com/6xCtjkw.png)
Greg: Easy for you to say.
Kord, you take the Heavy SMG, and put him in bed. We're gonna interrogate this guy.
Title: Re: Round robin game (succession game)
Post by: XeoNovaDan on May 14, 2017, 05:38:56 PM
Part 1/2 of my first turn on the RimWorld Round Robin

The Bad + Good News
Between Spdskatr's turn and my turn, The Hat Factory 2.0 unfortunately perished (123nick's footage) (https://www.youtube.com/watch?v=g800x-2KLeU) due to mechanoids gone wrong - but fear not, for I shall resurrect The Hat Factory in its 3rd incarnation!

Most images (all with more than 540-pixel height) shall be shrunk so that they don't take up large portions of the page, but you can click on shrunk images to expand them.

Generating The World
Seed: rimworldsquarerobin
Size: 30% (default)
Map Size: 250x250 (default)

I randomly selected a tile (as is RRR convention), and this is where the third iteration of The Hat Factory shall be located! This is going to be an interesting run...

(http://i.imgur.com/9jje9S4.png)

So there's no growing period (or at least not long enough to sustain crop growth without a homoeostasis environment), very little rainfall, temperatures are pretty much on par with that of an ice sheet, we're talking flat terrain, and we're working with sandstone and marble as our natural rock types. Let's meet the three randomly generated pawns upon clicking 'Next'!

Meeting the Hats Pawns!
As we've now got our world and the tile that we shall be working with under my season-long reign, it's time to see our glorious bunch of fantastic people that RNGesus cooked up for us! Let's go!

(http://i.imgur.com/6DN6DTB.png)(http://i.imgur.com/FXiz6tc.png)(http://i.imgur.com/QVCqz3e.png)

Quote from: rimworldgame.comA motley crew
In RimWorld, your colonists are not professional settlers

As you can see, we've been gifted a terrible fantastic trio of people - and it's hard to get much more motley than this - considering that we have an ex-married couple, and a pretty, young girl thrown into the mix, I think this is going to be interesting from a social standpoint.

We have Lilith the pretty baroness who isn't very capable at combat, but she sure can do social stuff (this synergises well with Pretty), she's passionate (but pretty terrible) about cooking, and interested in artistic stuff. She also has no injuries which is always a good thing. She's biologically a peachy 17 years old, and chronologically 108 years old.

Second in line is Malone the pessimistic sheriff who also happens to be a pyromaniac (double the !!FUN!! TIME). As is standard of a sheriff, she's near enough damn useless apart from being decent at combat, and will probably end up godlike at research because of how damn long she'll be doing it. She'd probably end up being an instant organ harvest and 'hat-ifying' in most peoples' books, but she's going to be my RimWorldian counterpart for the purpose of this third take on RRR! She's biologically 48 years old, and chronologically weighs in at a hefty 553 years old.

And last but not least, we have Dichter the cadet who grew up to become the leader of a pretty badass rimworld-delving fleet of ships. He too is decent at combat, he's got a thing for drugs, he's neurotic, and he also gets euphoric over the sight of death and getting his hands bloody. He certainly comes across as the most colourful character of the three! Although biologically 28 years old, he weighs in at a staggering 2,636 years of age chronologically.

Malone and Dichter must've gone through a messy divorce if Dichter went as far as to bite Malone on the leg - for her to retaliate with stabbing Dichter in the torso... oh well, so's life.  :o




Day 1 - Touchdown! (2nd of Summer, 5500)
Circa 5410 - Code Delta 30... evacuating Voyager XXVIII, we hope you have a safe trip and eventually land in some sort of hospitable environment...

5500 - Earth-like planet detected... Entering atmosphere... Initiating touchdown sequence... Initiating de-cryptostasis... 5000 feet above surface... 2500... 1000... 500... 250... 100... 50... 25... *THUD!!!*

6 AM - Landing successful, we wish you the best of luck on your survival... initiating pod-opening sequence... welcome to your new home.

(http://i.imgur.com/seooEfZ.png)

Group picture of our beautiful pawns and Dixie the Red Fox (unusual pet), who is bonded with Lilith. Along with that, the work priorities that I've set for each starting pawn... you know times are fun when you've only got one person capable of firefighting with a pyro on the loose, that same person is the only one that can do dumb labour, and your only miner is level 0. Feels strange seeing the red cross on medicines after having put plenty of time into A17, and the somewhat brighter work tab.

(http://i.imgur.com/cY48fOU.png)

These are the initial plans of the temporary shelter. Considering how bad our constructors are, I'd be surprised if we get all of this done as well as beds - but hopefully Dichter will be up for the challenge, with possible failing contributions from Lilith. As this area has the potential to plummet beyond -45°C (-49°F) - or even -65°C (-85°F) if there's a cold snap - heating's going to be pretty damn important for survival through the harsh winters to come. As you can see, the large room in the centre is going to be more or less a general purpose room for everything bar storage - until we get the manpower and resources to expand and start building dedicated workshops, dining halls, and proper bedrooms. I hope that whoever succeeds this will go for bigger than 3x3 bedrooms in the long run - I personally prefer 4x4 because you can still get impressive out of them - but 3x3 will suffice for now.

(http://i.imgur.com/FfrrCF2.png)

4 PM - We have a basic building, some power generation provided by a single wind turbine, ample (for now) heating provided by 2 heaters, and a table to eat at! We've also unfortunately trapped a Birch Tree, but I'll leave Dichter to brutally murder it sooner or later... I'm just being your average lazy-ass sheriff idling near the awful quality table, while I recently hurled an insult at my ex-husband Dichter too. Oh, and we also have a roofed stockpile area so Dichter can do all of the hauling work as me and Lilith are too lazy for that crap.

(http://i.imgur.com/LRZ4y3p.png)

10 PM - Thanks to Dichter (and sometimes Lilith) did such an amazing job of building the initial room, we all get to sleep in beds for the first night, woo-hoo! Lilith finally gets some time by herself as she can take a break from the incessant rabbling between myself and Dichter, as she consumes her MRE in the still silence, in the warmth... which poor Dixie doesn't get to enjoy because I forgot to designate an animal sleeping spot... oops. Additionally, Dichter had to lug some of the stuff under the roof so that it doesn't eventually decay from environmental conditions.

The tension is so high that myself and Dichter are facing away from eachother... oh, and I also just blew off in his direction, take that Dichter! Sorry Lilith if you can smell it a little... my last MRE didn't taste too good.

(http://i.imgur.com/MuqEXKS.png)

Also, here are some near-future plans on what we plan to do: Stonecutting so that we can reclaim some steel to use in other applications, and a solar panel to supplement the already plentiful wind power.

(http://i.imgur.com/3HVw5mb.png)




Day 2 - Back To The Stone Age (3rd of Summer, 5500)

5 AM - It's the second beautiful summer's day in this soon-to-be-frozen hell, I'm the first person to awake from a deep slumber on my shoddy quality bed - Lilith also has a shoddy bed, and Dichter thankfully has an awful bed to reflect what an awful person he is - and I dreamt of 'accidentally' doing to Dichter what Dwarven communities tend to do to their newly-appointed monarchs and other useless nobles.

(http://i.imgur.com/z2lrZMq.png)

5 PM - 12 hours later, we finally gathered up enough steel to construct the stonecutting shack - and Dichter the neanderthal is already on the case of stonecutting because that's all he's useful for in my eyes. Lil' Lilith is casually chipping away at some strange ruins fused into the hill in the hope of obtaining some usable steel, and she appears to be doing a remarkably good job at that despite her hardly ever swinging a pickaxe before in her life. It appears that Dichter has done some strange editing to the following image because between when I woke up and when the stonecutting shack was erected; I found the poor, innocent birch tree dead - brutally murdered by the likes of Dichter (as he's the only person who's evil enough to do such hideous things to plants).

(http://i.imgur.com/vfKYvrz.png)

10 PM - It's the end of yet another tiresome day, and we've been quite productive on the stonecutting front - and slightly less productive in other areas as stonecutting was the primary focus of this day. Dichter's managed to cut out 120 stone blocks in the space of 5 hours, and we've also finally marked an area for Lil's Dixie to sleep, so she no longer has to endure the (currently not-so) cold conditions outside... only downside is that she's now in the monster's presence at night time. Lilith seems to pretty much be the one holding everybody together with her good looks and upbeat personality - Dichter more than likes her as he even (vainly) flirted with her... oh well, negative moodlet for him.

(http://i.imgur.com/HS0Q3KW.png)




Day 3 - The Romantic Drama Unfolds! (4th of Summer, 5500)

11 AM - Yet another pleasant day in the RimWorldian tundras, Dichter's continuing to make moves on Lilith - while she's having a deep conversation with him... I think they have a mutual liking, but Lilith's currently too shy to admit it... good luck to Lilith if she actually gets involved with him on that level, and he'll probably end up screwing her over like he... did to... *cough* me. It's Lilith's turn to do stonecutting, and Dichter's just tearing down a nearby ancient wall to get sandstone that way.

(http://i.imgur.com/0q9wK8a.png)

2 PM - Dichter's starting work on the walls for the bedroom block. His failed attempts at romance are getting to him as he teeters on the Major Break threshold, and he somehow ate without a table even though it's only a few steps away... lazy bum. Glad to know that I'm hurting his feelings too... he... deserves it.

(http://i.imgur.com/2nHZNyY.png)

9 PM - Lilith's decided to offer Dichter a helping hand with getting the bedroom block going and... what's this? Dichter and Lilith have come together and are now lovers?! No!!! Meanwhile, I'm just a lonely middle-aged sheriff who just lurks around where I usually lurk.

(http://i.imgur.com/DQu5oPQ.png)

10 PM - Between now and then, Dichter hastily de-constructed his bed to make way for a crappily-built (still awful) double bed... I'm sorry, but the thought of Dichter having a happy life really disturbs me. In terms of progress, a considerable amount of work was done on the bedroom block, but we're not quite finished yet... I can't wait for the day I can finally stop sharing a room with that abomination known as 'Dichter'.

(http://i.imgur.com/D6gpZo3.png)




Day 4 - Half A Paste (5th of Summer, 5500)

6 AM - Lilith had a dream... a dream where this colony shall be known as 'The Mad Hatting Factory 3.0', and this particular settlement shall be known as 'Diclilith's Kingdom' - paying homage to Dichter's and Lilith's newfound love story, and how Lilith was a high-ranking member of society on her home planet. She decided on this civilisation's name in her dreams... and she shall burst out of bed in her underclothing to hastily make the announcement - her pigtails flailing wildly... all while I continue leeching on the colony's limited food reserves.

(http://i.imgur.com/6kzdToL.png)

10 PM - Considering this was the first day under our 'civilisation's new name, today was pretty uneventful. Dichter put together a nutrient paste dispenser, more progress was made on the bedroom block, and we are on our last day's worth of packaged survival meals... we better move on getting some food stocks if we're to last much longer!

"Why nutrient paste?" you might ask. Well, first of all: we have very little manpower so we need to be all hands on deck at this point - and second: our best cook is too tied-up with other stuff, which leaves Lilith who may be passionate about cooking, but she's not very good and will probably end up poisoning everybody. Nutrient paste is instant, and only involves a bit of hauling... ugh...

(http://i.imgur.com/BbIYXJo.png)




Day 5 - Earning Our Keep (6th of Summer, 5500)

2 AM - The first time Lilith and Dichter are going at it. How Dixie and myself slept through it is science that only Tynan and his crew know of... Just to further add insult to injury, Dichter insulted me that day. How dare he!

(http://i.imgur.com/kM6LtMc.png)

4 AM - The first time that temperatures drop below 0°C (32°F) since the initial crash landing. Today's objective shall be to build some hoppers so that food can be put into the nutrient paste dispenser and come out as horrible, slimy, green goo for us all to reluctantly eat - but it's saving our lives, and it's hard to argue against 6 raw food items for a fine meal's worth of nutrition with absolutely no risk of food poisoning - and partition the storage area in two rooms: one for general storage, and the other to serve as a freezer for the nutrient paste ingredients.

(http://i.imgur.com/3CbstOu.png)

4 PM - Nutrient paste dispenser is ready to go along with a shiny new butcher table... but meals aren't exactly going to synthesise into paste. Looks like I'm going to be fetching some ingredients to put in the dispenser; let's see what mother nature has in store... Oh, and me and Dichter aren't insulting eachother for once, so I guess that's an OK thing... I guess...

We also started sowing crops today, but I forgot to screenshot that... my bad.

(http://i.imgur.com/CoxLgLD.png)

6 PM - DIE CARIBOU DIE!!! WE NEED MEAT TO EAT... WE SHOOT CARIBOU, WE EAT CARIBOU, WE LIVE, WE KILL MORE CARIBOU!!!

OK, I maybe got slightly carried away there while taking well-aimed shots at a helpless reindeer who turned a blind eye to the bullets entering his body. Yes, I've made myself useful for the first time in several days - since we've landed. We also only have one meal left, not including the meals we've pocketed - so we've secured a food supply just in the nick of time.

(http://i.imgur.com/3aXnf9F.png)

10 PM - An abandoned child who likes to go by the nickname 'M' is requesting our help because some horny rats are chasing him? As much as we'd have loved to greet him and his pursuer(s) with open arms, real me was dumb and accidentally pressed the escape key... Sorry 'M' :(

(http://i.imgur.com/WgVTNZe.png)




Day 6 - Uneventful No. 2 (7th of Summer, 5500)

2 PM - Lilith is the first person to eat a Nutrient Paste Meal in The Mad Hatting Factory 3.0, while talking to me. Lady Lilith, as excited as you are to be eating such a disgusting blob of slime, talking while eating is incredibly bad manners, and I'm so terribly disappointed by the fact you'd commit such high treason, mi' lady! You shall be punished by eating nutrient paste meals until we get a decent cook and plenty of people... oh wait, we all are... well, point remains!

Oh fine, I'll let you off, Lil', because you actually had to butcher that poor, innocent reindeer, staring at you with its eyes... and we're almost done with the storage area building.

(http://i.imgur.com/l7Y1ifr.png)

10 PM - I'm back from my second hunt, proving my sliver of use to the progression of this fine factory. I shall also tell you how I'm currently feeling (via the following screenshot) so you can all feel sympathy for me as I had to actually do work! Isn't that simply outrageous?! We've also finished up the storage buildings, so we're now slightly more thief-proof.

(http://i.imgur.com/psCdbhX.png)




Day 7 - The Charge Of The Caribou Brigade! (8th of Summer, 5500)

7 AM - Dichter has built the first tailoring bench of The Mat Hatting Factory 3.0! On a less relevant note, Dixie's just hiding from Dichter exiting the storage room as I walk towards the paste dispenser... I don't quite get what's going on between Lilith and Dixie, I mean Dixie hasn't exactly been *cough* useful around here!

(http://i.imgur.com/YNspjO9.png)

4 PM - While shooting and all is fun, I shall tell you what's even more fun: en masse caribou revenge. I was just making my usual contributions, shooting at a herd of innocent caribous harmlessly grazing away on the barren tundra... and then one turns around and gives me an evil look. As that one gives me a look, the others suddenly look up, and also give me the same look - and then they start brushing their front hooves against the ground... the expression on my face drops, I feel shivers of fear running down my spine like electricity, and I immediately start bee-lining for the cabin with the herd of enraged caribous in pursuit - slowly closing the gap. Immediately, everybody (including Dixie) make way for the bedroom block, and I eventually make it back to the cabin, bolt through the doorway to the bedroom block, and slam it behind me as I hear several angry caribous bashing the flimsy wooden door in, and the loud crashing sound confirms that the strength of the wooden doors were insufficient - and gave way to flying hooves and antlers.

(http://i.imgur.com/wITdQvw.png)

6 PM - This is pretty much how everybody spent their evening and night - while one of the caribou continued to bleed out, and died at some point between now and the next day (I didn't see it actually die, just noticed the carcass). Also a good job that we moved the beds into the separate bedrooms between this morning and the herd mentality that occurred.

(http://i.imgur.com/JlFiZMq.png)

Next part is on the following post because of the 20,000 character limit.
Title: Re: Round robin game (succession game)
Post by: XeoNovaDan on May 14, 2017, 05:39:21 PM
Part 2/2 of my first turn on the RimWorld Round Robin

Day 8 - It's Raining, it's Pouring! (9th of Summer, 5500)

4 AM - What's this? The first rain we've ever had in this dry, barren wasteland?! No, I'm not talking about rain of the precipitous variety; I'm talking cargo pods! Not just useless cargo pods either, we're talking stacks of Megatherium (I simply refuse to call them that other name) Wool falling from the heavens! Well, looks like we have some decent hat material which also isn't too far from the base, and is excellent against the cold. On a side-note, all of the caribou have calmed down so it'll be safe for everybody to come out from hiding come 6 AM - and with good timing too as starvation is starting to set in because everybody missed dinner.

(http://i.imgur.com/GaAccYk.png)

3 PM - We finally have the solar panel set up, and we've also double-doored the entrance to increase the security of it. This is I believe the first time that the shack has been left completely empty as everybody's doing something: I'm hunting, and Lilith and Dichter are doing Lilith and Dichter things. The only organism left to look after the base during this brief time period is Dixie the daring fox. Socially, everything appears to have settled down, and we're all getting on OK... things are calm... too calm. I have a feeling that this is an immense 'calm before the storm' moment.

(http://i.imgur.com/PVHH6T7.png)

9 PM - We have our first eclipse - and coincidentally not very long after the solar panel has been built either. I've finally found time to be the lazy bum that I am again too, so I'm happy on that front.

(http://i.imgur.com/4I5zgWn.png)




Day 9 - Light In The Darkness (10th of Summer, 5500)

8 AM - Dichter's out foraging for any extra berries to add to the food stockpile, he tries the two bushes sitting pretty next to the stonecutting shack... no luck there because he's so DAMN TERRIBLE at growing - although he's plant cutting and not growing. I still think that Plant Cutting's relevant skill should show as 'Growing' because 'Growing' affects the speed and harvest success chance for yielding plants other than trees - but that's a completely different matter.

(http://i.imgur.com/NvrWuRR.png)

4 PM - We now have a standing lamp in the main room; while it's still pitch black outdoors because the damn moon won't move - I'll be soaking up light rays from the lamp, and I will be for a considerable amount of my time as I'm such a lazy bum, as I've said many a time before. Oh, and we also have a sculptor's table for Lilith to hopefully eventually use, when we get a surplus of materials or start cutting enough marble.

(http://i.imgur.com/KZtdxQI.png)

Immediately after showcasing the glorious new lamp in the main room, Krystian 'Cleros' Terepka has stumbled across Diclilith's Kingdom and has decided to support our cause to make only the finest hats, and boy does he have potential! Unfortunately, he's a careful shooter so he's a much better shot than me... this is not fair, just shut up and take my rifle! He can also do dumb labour, firefight, he's terrible at crafting but he's passionate so he's got shining potential to become the best of the best, and he's good at research and also interested. Cleros, you're hired!

Oh, and also the work priority setup following Cleros' arrival... he's definitely not going to fit in with this bunch of misfits.

(http://i.imgur.com/Kqu5cnp.png)

(http://i.imgur.com/HYWtteo.png)

6 PM - Group photo 2.0! We're so going to die because I'm now wielding a paltry pistol as opposed to a stalwart survival rifle, buuut we're going to have to make do for now. Dichter rightly doesn't deserve a weapon - but in reality, we're definitely going to need a short bow for Dichter so that he can still participate in ranged combat. Looks like Dichter will be making his own bow.

(http://i.imgur.com/MFEa08h.png)




Day 10 - Let's Get Hattin'! (11th of Summer, 5500)

3 AM - Cleros is already up and about, Dichter's got his short bow in the works so that he can shoot stuff again (any ranged weapon is better than none... to an extent) - and we already have a Poor quality hat, that's excellent stuff from a level 1 crafter! It has to be because it's Megatherium Wool surely... even though material type bears zero relevance to the outcome of a manufactured item. Two hours later, and he throws out an Awful quality cowboy hat, which is sadly to be expected, but he'll get better.

(http://i.imgur.com/PNz2nSG.png) (http://i.imgur.com/9zVb9nA.png)

6 AM - Me and Lilith are lookin' fiiinee with our hella' stylish hats on, yee-haw! Props to Cleros for his amazing work, and he shall gradually get even better! He's already working on his next masterpiece, bless him.

Lilith already looked great without a hat, but now it's hard to take eyes off her with that hat on - she's so damn pretty, future prisoners will have a hard time resisting her alluring style and great personality!

(http://i.imgur.com/IFvEjfp.png)

2 PM - Me and Cleros exchanging pleasantries as I shot a caribou to death with the pistol (still feels weird handling it), while he grandiosely struts out with his newfound rifle... *sigh* if only I could shoot like him.

(http://i.imgur.com/khVduVo.png)

5 PM - Our first solar flare, so it looks like we're eating raw food for a while! Dixie's already on the case of nibbling at some caribou meat which Lilith (not-so) skillfully butchered, and Cleros is still working hard on grinding those hats out - he's pretty industrious for somebody who isn't industrious!

(http://i.imgur.com/21ztSWx.png)

6 PM - Our second lot of cargo pods and this time it's 159 ears 'o' corn! I know there's a solar flare and all, but I don't think several dead caribou and some caribou meat's going to go off in the space of around 12 hours - especially when Winter hits. Randy, you're spoiling us.

(http://i.imgur.com/Fz0iqZu.png)

7 PM - Just myself and Cleros contributing to the piling-up of our carcass storage. The harvest's also starting to reap in, and Dichter's find out what it's like to eat glorious raw food. Yum!

(http://i.imgur.com/LfEOjgz.png)

8 PM - Just a shot of Lilith solemnly harvesting the rice plants in the lonely patch of rich soil. Nobody's in her company, it's just her and the plants... Oh, and you can also see the beautiful sight of dead caribou - all acting as 'compact meat storage' as they have yet to be butchered. All in all, today's been considerably eventful, since Cleros joined!

Oh, and Dichter... is now donning a hat too.

(http://i.imgur.com/bpvqsQk.png)




Day 10 - A Sibling's Never Too Far Behind (12th of Summer, 5500)

7 AM - Is it a bird, is it a plane? Nope, it's a refugee escape pod that's just crashed down - yes, just like we did! Lilith goes out to investigate while Cleros works on a Megatherium Wool duster, and it turns out that this refugee is actually Cleros' little brother - who'd know?! He's iron-willed, kind, has some potential in shooting, research, and he can do general heavylifting work. He's hired!

Besides, it'd be harsh to leave him out in 0°C (32°F) conditions.

(http://i.imgur.com/DtMpYfK.png)

11 AM - Whorton has been carefully patched up by Lilith's gentle hands, and they're both of similar age; I wonder if Dichter could be up for some competition in the future as the age gap between Whorton and Lilith is closer than that between Dichter and Lilith. 33% recruitment difficulty - alright Randy, now you're simply getting cocky, but that's fine because you're giving me one free person!

I've also been making myself useful by working on researching the complex science behind autodoors... I haven't quite got my finger on it, but I think I'm onto something! Meanwhile, Cleros is working on a duster.

(http://i.imgur.com/YuBIfPj.png)

2 PM - Nothing much to see here: just a sheriff being useful, Cleros being helpful with some stone blocks, Dixie walking in, and a general overview of the main building of the base. Oh yeah, do you like my duster by the way? I'm also the wearer of the original cowboy hat - so if I ever die or I replace my hat, be sure to put my hat somewhere really safe so it can be remembered as the first hat produced by The Mad Hatting Factory 3.0!

(http://i.imgur.com/jMZNh6f.png)

9 PM - Wait a second: 'New Recruit', 'Colonist needs rescue'?! This could only mean one thing: We've recruited Whorton! Excellent job Lilith! Also, you may have noticed by looking to the far-right of the screenshot that we've started replacing steel walls with sandstone.

(http://i.imgur.com/EgKcLVC.png) (http://i.imgur.com/n0v7FmO.png)




Day 11 - An Entertaining Project (13th of Summer, 5500)

1 PM - Instead of having a ravenous horde of alpha-Biebers start decimating every acre of tree on the map, Randy's decided to gift us with beaverskin from the heavens above! Also, Dichter's working on getting rid of the 'Need joy source' message, so he's currently having fun working on a day-long project that is a sandstone chess table!

(http://i.imgur.com/qiZHhVG.png)

10 PM - One entire working day later, Dichter's finally finished with building a chess table + all 32 chess pieces... but is it of any good quality considering Dichter's low construction skill and track record? The answer, surprisingly, is a resounding "YES!!!!!": an entire day's worth of building nearly non-stop has yielded a superior quality chess table, excellent job Dichter... although I'm still salty about that... divorce.

Whorton's helping with the autodoors, Cleros is making Bieber into a shirt, and Lilith is showing off her skills with a good ol' fashioned game of backwards-horseshoes - just try not to hit Dichter! (as much as I'd like her to) Also, Dixie got in a bit of a rough and tumble with a snowhare, but she's OK.

(http://i.imgur.com/lXtx8YU.png)




Day 12 - Upgrading (14th of Summer, 5500)

5 AM - Following Lilith's footsteps, Dichter's having a good old game of backwards horsehoes. Whorton's still endeavouring for that breakthrough to building automatically-opening doors, and Lilith's tucking into a delicious paste meal.

(http://i.imgur.com/31dvrxP.png)

11 AM - The southern wall of the main room has been upgraded to Sandstone, and what's this Randy; a 'Zzzt', after the wall's been upgraded and after Lilith has finished eating?! Joke's kinda on you, Mr. Random... maybe you'll actually take somebody out next time, rather than deal trivial damage to furniture.

(http://i.imgur.com/SoCyvK3.png)

8 PM - This time, Cleros is the idle one as opposed to myself, as I'm busy being a jerk and hogging the research bench. Sorry Cleros! Whorton' recuperating and also wearing the Bieberskin shirt that his older brother made; nothing but brotherly love, eh?

(http://i.imgur.com/G4XUS1o.png)




Day 13 - Frost 'n' Fire (15th of Summer, 5500)

4 AM - Temperatures plummet to -8°C (17.6°F) - dangerously close to the -10°C (14°F) threshold of crops starting to spontaneously die. Looks like it's time to designate any remaining rice to be harvested if possible!

(http://i.imgur.com/NzQa8fW.png)

And immediately after screenshotting that, we've researched autodoors! Atta-boy Whorton. Onto Microelectronics next.

(http://i.imgur.com/9eBvwft.png)

8 AM - Sweet Randy above, we have a raid! It's terrifying... they're going to wipe us all out... they'll never take us alive - oh wait, it's that one-drifter raid with a shoddy wooden club at 25% HP... Threat Level: 0.1

Disgracefully sub-par stats: Check - Disgusting Traits: Check - She'd make a splendid hat, but I want to consolidate mood, and she's only eighteen years old. She's so bad that she's worthy of a recruitment in my books... if she lives.

(http://i.imgur.com/EFJgYRn.png)

11 AM - Dichter and Whorton up to deal with Sally, and she survives the fall to the ground! Dichter (shoddy bow) got a few hits while tanking, while Whorton (awful bow) was taking shots. Well, capture time!

(http://i.imgur.com/eJtkidN.png)

And in response at sensing how bad this raider was stat-wise, and the fact we're going to attempt to recruit her, and the fact that SHE gets priority over me bed-wise and I therefore have to sleep on the GROUND in the main room; I decided to let my inner-pyromaniac show its face and go on a fire starting spree! If we're recruiting people as bad as Sally and drawing our graves, I might as well attempt to catalyse the process!

(http://i.imgur.com/CFeLi3n.png)

3 PM - After 4 hours of Dichter babysitting me, I decided to come to my senses - being in that man's presence makes me uncomfortable and edgy - and Cleros is busy patching up Sally. With her attitude and demeanour, she may be a minor challenge to recruit, but nothing too difficult. I don't expect that she'll be in the room for too long.

(http://i.imgur.com/yvHiDeL.png)

9 PM - While we're all generally pretty happy, Sally doesn't seem to be coping too well mood-wise... oh well, her smart-ass will have to deal with it - and if she suddenly throws a tantrum, I'm sure a couple of people other than me will help with 'restraining' her.

(http://i.imgur.com/4qX8Tty.png)




Day 14 - Preparing for Winter (1st of Autumn, 5500)

1 AM - Temperatures have dropped to -11°C (12.2°F), and the crops are definitely feeling it. This is the start of the last day under my control... I'm handing control over once the mouse-over text on the year/seasons section of the UI says that 15 days have passed.

(http://i.imgur.com/SQNAAdD.png)

And at the same time, this is just a shot of the last morning I'll be in control of this colony - for a long time as opposed to ever if things go well in the hands of the other players. While it's freezing outside; it's still a nice, cosy 20°C (68°F) indoors - apart from the western-most bedrooms as there's no warm air ventilating into them.

(http://i.imgur.com/DdtCqxc.png)

11 AM - The brothers are cutting marble together, it's a much chillier -6°C (21.2°F) outside - as opposed to the 0°C (32°F) only yesterday.

(http://i.imgur.com/xPgnkbf.png)

5 PM - A second heater has been built in the bedroom block to hopefully last through winter, and we've also now got vents so we no longer have to sleep in near-freezing conditions; we can sleep in considerably warmer 15/16°C (59/60.8°F) conditions instead and be somewhat content. Another strip of steel walls are being replaced by sandstone as well. Lilith's having one more chat with Sally, trying our luck...

(http://i.imgur.com/witVtww.png)




Day 15 - A New Era

3 AM - The last time I'll be able to lay eyes on my entire colony under my rule - Hopefully Cicero (drawer of Flanders), Jaxxa (the dude behind Enhanced Development), and Granitecosmos (we've come full circle by then!) continue to lead this colony into a strong, bright future and a new era shall begin! Sally's recuperating, Dixie's sharing a room with Sally, and Lilith and Dichter are making hard lovin'. Stay strong...

(http://i.imgur.com/gIqTba9.png)

6 AM - 15 days have now passed, and it's official changeover time. I hope you've enjoyed reading this, and you may be interested in participating in this RRR or the next RRR for A17 - which is imminent, and possibly very soon considering we haven't had a new unstable build today. Whether this base continues through to that time is probably unlikely, but I enjoyed documenting and writing this up, and again: I hope this was an entertaining read for this... it better be, or I shall set you on fire... muahahaha... We'll leave things off with a shot of the base (as well as the designations I've set), wealth progression, and work priorities. Meanwhile, Cleros the hat-maker is just enjoying a meal on his own...

Images Used Across Both Posts: 71
Hats Produced (this quarter): 4
Hats Produced (total): 4

(http://i.imgur.com/5IoNpLw.png)

(http://i.imgur.com/5oBUaOS.png)

(http://i.imgur.com/8SjajoB.png)

Farewell everybody! For now...
Title: Re: Round robin game (succession game)
Post by: Perq on May 15, 2017, 01:48:12 AM
Think you want to step down a little with the difficulty. :V With player styles varying so much, there is little possibility you will ever reach turn 3. Having it mixed is difficulty on its own. :S
Title: Re: Round robin game (succession game)
Post by: XeoNovaDan on May 15, 2017, 02:08:33 AM
As it stands, we're playing on Rough Difficulty, A16 for RRR. You're right though, there are people of varying skill levels - I for one am typically an Intense/Extreme player, so Rough's a relative breeze for me.

I'm confident that GraniteCosmos will do good, and I can't imagine Jaxxa would do too badly either - I don't know how good Cicero is though.
Title: Re: Round robin game (succession game)
Post by: Granitecosmos on May 24, 2017, 10:13:40 PM
Since Cicero is dead and Jaxxa skipped his turn, it's my job to carry the colony through Fall.

All right, I'm taking over. I'll have to choose a colonist to be my avatar... Obviously the most useless shall be my chosen one! Too bad Xeo already took her. Oh well, the second most useless will have to do. Dichter shall be renamed!

Okay, let's see what we have here.

Xeo is utter trash, no meaningful skill levels or passion outside of combat. At least she can defend the colony well. Pyro is gonna be annoying but with this amount of pawns shouldn't be too hard to manage. Pessimist sucks though. Like all sheriffs, she can't haul.

Yours truly isn't much better to be honest. Mediocre construction skill which is, actually, the best in this shithole. He'll be the guy to deal with any berserk colonist; even if he kills them at least he gets a mood boost for it. Chem interest isn't that terrible. Neurotic should prove worthwhile considering most of our things will be made out of stone. He'll be the butcher too, considering he has the highest cooking skill.

Lilith is gonna be our sculptor and warden. No other notable skills. No hauling either. Oh and she sucks at combat. Might have to let her hunt a bit to get 1-2 points in shooting, not that it helps much with trigger-happy's nonexistent accuracy.

Cleros is an incredible shot, like all careful shooters out there. Burning passion for crafting, that's more like it! Also passion and high levels in research. He'll probably just cut stones for now. He has 4 in medicine which makes him (and his brother) the best doctor around. Let's hope we won't have to deal with any serious wounds...

Whorton is our second best constructor and the other doctor around. He also has high social so Lilith won't have to do all the wardening alone if we get a lot of prisoners. He also has a mediocre research skill, as well as burning passion for shooting but otherwise a low skill in it. He'll need to hunt some so he gets better.

Sally is our current prisoner. She has no passion whatsoever but is too smart... Which raises her meaningless 33% experience gain to a pitiful ~59%. At least she can haul. Oh, she also has the chem fascination trait... Oh well, she can boost herself with some coke, it's not gonna be a big deal when she expires anyway.

Now, let's look at the base. Seems like we have plenty of medicine, stone and food. For whatever reason Xeo decided we should waste the megatherium (megasloth is heresy, Tynan pls) wool on cowboy hats instead of actually useful tuques. Luckily I have enough wool to make one tuque. The low crafting skill won't matter; a bug in A16 prevents cold insulation from being affected by quality anyway.

It also seems like Xeo didn't inspect the surrounding land. I've located 600+ steel scattered throughout the area, waiting to be picked up. There also is a dead squirrel half-eaten, probably Dixie's work, as well as no other predators on the map whatsoever.

(http://i.imgur.com/FYOxCyG.png)

Let's play "Spot The Problem"!

I'll give you a few seconds to spot the three main problems on the picture above.

Are you ready?

First one is the designated wall interfering with the windmill.
Second one is no extra space in the designated walled-off growing area for heaters.
Third one is power generation not being protected by an outer wall.

First isn't a real problem yet. Second can wait. Third, on the other hand, shall be taken care of as soon as possible. I'll probably have to relocate the generators entirely.

I'll be honest, I don't like the layout of the base. However, I don't really have the manpower or the materials to just quickly rebuild it. It'll have to do for now, although I might change bedroom sizes and the corridor's width.

The base is located a bit lower than the center of the map. It would be best to expand north but the main entrance is there too. I'll figure out something eventually.

Overall mood is pretty good. Except for Xeo's. Oh well, sheriff treatment! Sally's recruitment difficulty is 88% so I don't have to be very hasty with the extra bedrooms. Whorton will sleep in the diner/workshop since he's tough enough to handle it. Xeo's just too much of a weenie.

I'll have to pull paste for Dixie from now on. Although she can hunt hares herself, I can get a lot more out of those hares by hunting them myself and making paste. Although Dixie can only hold 0.55 nutrition, a paste only costs 6 meat (which would be 0.3 nutrition if eaten raw) which means it's still a lot better than her eating raw corpses or meat.

Whorton will be assigned to night shifts. This will hopefully mean easier hunting for him, as well as getting better mileage of the two high science skill pawns. Cleros will be working at day, Whorton at night. Xeo can help out with research when Cleros is crafting. Which will be all the time, at least for now.

Dichter Granite will be doing the butchering from now on. Although Lilith has burning passion for cooking, Granite has 4 points in it and is very close to reaching the 5th. This beginning stage of the game is the most food-intensive so forgive me for choosing the short-term boost over the long-term investment. Butchering doesn't give too much experience anyway.

Lilith will be sent out to hunt. She has no points in shooting whatsoever so it's rather important to train her. Melee without a personal shield is mostly suicide unless you know what you're doing.

(http://i.imgur.com/Z8K92BY.png)

I've modified the work priorities to match my personal standards. Research only when there's nothing else to do; we have plenty of other jobs waiting to be done anyway. I'll do the hunting manually, like always.

(http://i.imgur.com/aCFMWXo.png)

There, night shift for Whorton and some forced joy to keep everyone at +10 mood. Remember, if their joy is filled, the pawns will happily work during joy time. I've also changed all pawns' drug policies to no drugs.

Day 1

Yours truly started working on a new room. Lilith is going crazy with the pistol I gave her and is busy decimating the local hare population. Cleros is cutting stone, Xeo is researching, Whorton is getting accustomed to his new timetable. The remaining megatherium wool is now in a form of a new tuque for Lilith.

Day 2

(http://i.imgur.com/liVMfiQ.png)

We start with a female psychic drone. Xeo's mood will be pretty damn low. The new double bed is a wooden normal one. I've chopped a few fully grown trees nearby. Lilith murdered all small game so she goes for some caribous this time.

Granite is building some nice marble furniture to replace the wooden ones. All's well until the caribous get tired of the shooting and start rampaging.

(http://i.imgur.com/5yIYro5.png)

Thanks to Lilith's awful aim they're all wounded already. She easily outruns them. The others take potshots while doing the usual "dance around the door" strategy.

Day 3

(http://i.imgur.com/ftPlsqA.png)

We're making progress with the red paintjob for the surrounding area. Since breakfast decided to come to us this time, we should take our chance and feast on their flesh.

It doesn't take too long before the last of the caribous fall to the ground. All we have around us is a hare and a squirrel now. Lilith can continue her shooting training. Soon after that the psychic drone's broadcast ends as well.

(http://i.imgur.com/FiQCkQy.png)

More meat for the grinder! We've retrieved every carcass and Lilith will be busy making some more. Meanwhile Granite fails his construction twice in a row. Level 7 constructor...

A snowhare has gone mad. Big deal. Would've killed it soon anyway. By the end of the day all the wild animals are exterminated and Lilith gained a level in shooting. Another new room is being constructed.

Day 4

(http://i.imgur.com/e9AnHfK.png)

Looks like someone's enjoying their new room. Whorton found a new hare north from the base. Just as he was coming back home to eat he suffers a mental break a few tiles away from the dispenser. Figures. He's wandering the halls sadly but not for too long. I don't tolerate this kind of behavior and promptly ask his brother to fix this right now. He grabs Whorton and throws him in a cell. Since it'd be his shift's end anyway, he falls asleep. As soon as he wakes he'll be released.

The first statue is complete. Unfortunately it's awful so it'll be deconstructed. It depicts three carrots. Probably inspired by Lilith's bunny-killing spree.

Microelectronics has been researched. Next project: Devilstrand. I'll start redesigning the bedroom area. Bigger rooms, more rooms, more airlocks to get outside, double walls for better insulation. After that's done I'll secure and expand our power production.

Whorton is awake and gets released. He also gets his room back, for now. Apparently he wasn't tough enough. Iron-willed, what a joke!

Day 5

(http://i.imgur.com/Hb6aGo7.png)

It seems like the daily animal migration rate is only one hare. The fridge is stuffed with caribous so it should last for quite some while. The outside temperature is quite low now. Tuques should be mandatory but someone had to waste our wool on cowboy hats. ::)

Xeo keps getting cabin fever. She got it at day 2, got kicked out for a few moments, now again. Her duster will be Whorton's property, the night shift hauler needs the cold protection. Xeo just sits at the research bench all day anyway.

The second sculpture is complete. It's shoddy, not much better than awful. At least it won't give negative beauty. It shows Lilith recruiting Whorton. it'll be put in the corridor where Xeo sleeps. She could use some mood boost. Another hare appears; another meal for us.

(http://i.imgur.com/oPY2NTp.png)

Sally has gone berserk. I'll try not to kill her. I should probably get someone to clean up the blood. She goes down without losing any bodyparts.

Day 6

(http://i.imgur.com/RAtIxi9.png)

Whorton will have to clean up this bloody mess. Hopefully I can finish the building here in a day or who, then move on to relocate and wall off the power generators. The greenhouse reall isn't that high on my priority list with so many caribous lying in the freezer.

My turn shall end on the 1st of winter, 00:00 which means I've spent almost half of my time already. A small herd of six caribous showed up to the right of the colony. Although the freezer is almost full, the storage room is well below freezing point too. I can store the bodies there. Better be prepared for that winter. Lilith needs the shooting experience anyway.

The whole herd is about to bleed to death now. It's just a matter of hours before we can start collecting the bodies. The new rooms are being built at a steady pace, it will probably be finished tomorrow.

It's such a shame Sally doesn't want to join us, I could really use a dedicated cleaner/hauler. The third statue is out, this time it's a poor one. It's about Dichter and Lilith getting ready for some lovin'.

Five muffalos have arrived. I'll leave them alone for now. Xeo gets to sleep in a normal steel double bed and will also get the poor statue. Yeah, I'm sure she'll appreciate the statue of her ex-husband getting it off with another woman.

(http://i.imgur.com/v97HCE7.png)

Sally has been finaly recruited. We now have a dedicated hauler/cleaner! She really can't do much else anyway... She also lacks pants so she gets the naked debuff.

Devilstrand has been researched! Next one: Hydroponics.
Title: Re: Round robin game (succession game)
Post by: Granitecosmos on May 24, 2017, 10:14:37 PM
Day 7

(http://i.imgur.com/nO10zix.png)

Sally gets to wear a new poor snowhare leather pants. No more naked debuff! The rest of the day goes by uneventfully.

Day 8

The muffalos are getting hungry, it's time to kill them before they leave the map. Since she has nothing else to do at the moment, Lilith is dispatched to deal with them.

It's important to have several entrances to the base. Raiders will usually target doors, more outer doors means they get divided into several small groups. Finishing these small groups one by one is a lot more easier than engaging the whole attack force.

(http://i.imgur.com/pkAo6kJ.png)

Outside temperature is pretty damn cold by now. I'm making the outer walls out of sandstone for the extra sturdiness and to save some steel. Remember, one colonist can always hold the door for the others and since we have one guy on night shift, chances are one colonist is always at home. Bedroom doors are wooden, inner airlock doors are steel, any other inner door is again gonna be sandstone and will stay open at all times; unless something bad happens, in which case it will serve as a strong seal.

(http://i.imgur.com/gyPbOPz.png)

Trauma savant muffalo. Wonderful. Might even taste a bit different! Needless to say, they all hit the ground. Meanwhile, crafting a caribou leather parka is in the process.

Day 9

(http://i.imgur.com/i7AXfVQ.png)

Lilith is cutting stone now. There's nothing to shoot and she really can't do much else than social and combat. Cleros is still working on the parka. Since I need more stone I also assign Sally to stonecutting duty.

The parka is complete and it's a good one! Granite gets to wear it, while Xeo can enjoy Granite's synthread jacket. Now that Cleros can cut stone I reassign Sally to haulbot status.

Sally's parka is really tattered. Off with it! Also, her camelhair awful T-shirt is at 56% so I tell her to grab our 100% awful button-down shirt instead. Whorton gets a new steel double bed, too bad it's shoddy. Still better than his awful one, though!

(http://i.imgur.com/pDZhYKv.png)

Architects are incapable of dumb labor but get an awesome +5 construction and +7 artistic skill. They also get shafted with a -3 in crafting but it's OK, what I need is another capable builder! Hopefully with passion too!

(http://i.imgur.com/ZPSDyuw.png)

This is exactly what we need! Now, she came from the right edge from the map. Therefore the pirates will arrive there too. I don't really have tons of weapons but I can make this work.

(http://i.imgur.com/ie7PhNN.png)

The Rats of Thrusting sent 3 guys against us. Double incendiary launcher and a survival rifle. Mind you, only Cave has shooting experience (level 15), the others have zero skill in shooting. And with a poor 60% incendiary launcher, not even Cave is a real threat. This should be pretty damn easy.

(http://i.imgur.com/oX7cG0A.png)

I wait for them to come close and hopefully split up. Lennin gets separated and goes up, past the original entrance. He gets mobbed in melee and dies like a true russian. In tundra Hat Factory, colonists outnumber YOU! Rest in peace Lennin, may you build communism in a better place.

(http://i.imgur.com/DclpPCG.png)

The remaining two pirates will be mobbed simultaneously. No escape! I need those clothes and guns. As it can be seen, they are attacking *very important* targets, like a piece of stone wall and stone door. I mean, it's not like there's the power generator right over there, unprotected. ::)

(http://i.imgur.com/ARgQn5q.png)

They're done for. I'll drag them into the corridor and treat my wounded colonists first. But most importantly, grab the guns! Also, it's Day 10.

Day 10

Good thing one of our most capable doctors is on night shift. Although I won't call 4 points in medicine capable but it is the best we have right now. Stella builds her own steel double bed and it turns out to be of good quality. Meanwhile an eclipse starts.

So, let's talk about the prisoners. Lane isn't as lame as it seems, although he's a total beginner regarding pretty much every combat skills, he has 10 in medicine and has passion for it too. This automatically makes him good. Only incapable of firefighting, prosthophile and neurotic, latter being especially useful on a doctor since it increases treating and operating speed.

Cave has 15 in shooting and 10 in melee as well as passion for these. 10 in social with a burning passion is nice too. No other passion nor notable skills, except a 4 in cooking. This is important since he's a neurotic psychopath! Although ranite is about to hit 5and Lane has 6 in cooking, at least Cave can help with possible post-processing of pirates, tribals and other scum that comes here with ill intentions. He's also a capable and rather disposable soldier if you don't really want a psychopath butcher.

We need to relocate the power generators. It's time to build up a few wind turbines and properly wal off the area. Since everyone else is doing meaningful tasks, it's time for Xeo to raise her fat arse and go out to kill a helpless snowhare.

Although the colony could build autodoors to speed up traffic in the airlocks, I'd rather not waste components and power on such luxuries. Due to the nature of the breakdown event, autodoors would also increase component loss from breakdowns. We can't afford that right now.

The paste dispenser does a wonderful job conserving our quite limited food source. There are already plenty of us so the savings are great.

Day 11

(http://i.imgur.com/3UpQyGH.png)

Everyone's pretty much healthy by now. Generators are behind the wall, freezer is overflowing with dead animals, everyone has something to do. Time to expand southward and connect that fertile soil to our main building. But first, more entrances! More doors means more splits for incoming hostiles.

The proper description of the outside temperature is "really fucking cold". I'll need to build another heater in the hallway between the bedrooms. I could really use those megatherium wool tuques now, Xeo...

Somehow our dining room got decent. Maybe not having blood everywhere did the trick. Just to make sure it stays that way, Stella will build another marble short table. Stools wil follow as soon as we have more marble which, considering sandstone for walls is of much higher priority right now, will have to wait. I only have 4 more days to get this thing done, I'd better focus on the walls. The table ends up being good quality.

It has just occurred to me. The cooler. There's no heat chimney for the cooler. It's out in the open, with only 100 HP, being a major security concern. Time to fix this. We've also reached the point where solar panels don't really generate power anymore. 15 PM and light level is already just 27% and this'll get worse in winter. It's time to build the other wind turbine.

Since we're drowning in meat, it's time to train Dixie to be obedient. Hydroponics is researched! The next project: Electric Smelting.

Day 12

(http://i.imgur.com/cYEiXTL.png)

Place's getting along nicely, as well as the people. Except Stella, and the ex-married couple. Former is hated by everyone for being ugly and disfigured, latter for obvious reasons. No other hostilities whatsoever.

I've used up most of that 600 steel I've mentioned earlier. It's time someone started mining again. Wait a bit, what's that smell?

(http://i.imgur.com/zxOBiDu.png)

Oh. That sucks. This means we won't get any migrating animals for up to... 15 day? Something something maximum duration of fallout, don't really remember, don't really care. Since my reign ends in 3 days, this is Not My Problem™.

(http://i.imgur.com/dS5lFCr.png)

Slight, unnoticed miscalculation detected. Oh well, I wouldn't be human without human stupidity, right?

(http://i.imgur.com/7zUVmoy.png)

Well, this'll solve itself... However, I really can't afford to waste time now. Target practice! It's just two of them anyway. Muffalos are very slow and easily kited. Lilith is dispatched to deal with them. On second thought, I'll just mobilize everyone and deal with them schwiftly.

Had to tank a few hits here and there but it's done, and it's done fast. I want this construction job done as soon as possible. We also get our first breakdown event. Another parka is made, awful quality. Perfect for Sally.

Day 13

(http://i.imgur.com/QVRTx7Q.png)

We're making progress! Double walls are gonna be the next player's concern but I'll be able to finish walling off the fertile soil and the area already roofed. It should be a nice place for a real workshop. Oh, and the comms console. Yeah, I haven't built that one up yet. Have better things to do and more important things to provide with power.

Nothing importand happened this day. Just some more building.

Day 14

(http://i.imgur.com/a3RF97Q.png)

This is it. The last day. I started of the 2nd of Fall so this is the last day for me. Just after noon Xeo decides it's a good idea to start fires. I'll assign soeoneto follow him. If the fire doesn't prove to be in a dangerous location but still inside I'll let it burn. Could use the extra heat.

Xeo sets the researh bench on fire. And again. And again. Sally is standing next to him, drafted. After the 6th time I decide to let the fire burn for just a little while. Wait, what is this? All right, so the pyro in a mental state just started a party. This is getting suspicious.. and not productive at all! Anyway, she snaps out of it rather quickly. Guess a party can't hurt much, at least the next player won't have to worry about low mood. They can worry about building the greenhouse instead! I wake the two night duty colonists too. The mood boost is valuable; +15 mood for 10 days, for everyone.

WINTER HAS BEGUN.

(http://i.imgur.com/g9dJAjv.png)

That's it folks! My turn's end. Didn't go picture-heavy this time like I did before but it's still well-documented. Double wall should save us some of our quite limited power, so whoever takes over, make sure you'll finish it up. I've planned the whole thing out for you, shouldn't be a big deal. The old entrance shall be scrapped completely. There's marble tiles under those marble blocks in the diding room that Granite's deconstructing, make sure you remove those tiles too, for free marble. Sandstone makes for a better wall anyway. Even slate is better for walls than marble.

We're full of meat so food should be solved for another half year or so. The paste dispenser saves an incredible amount of food. Mood is at an all-time high thanks to that last-minute party.

Here's the wealth graph:

(http://i.imgur.com/i0DDxGC.png)

I've only made one hat, and even that one's just a tuque. Could've made more but noone assigned me a quota so I just saved the materials.

The dead pirate body didn't resist the fallout well so I just dragged the corpse to a galaxy far, far away so it can deteriorate in peace. I'm not gonna make a grave for someone who tried to murder us all. They can rot for all I care.

There's not much steel left. Wood is even lower than steel. Sally has 16% toxic buildup as she's our main haulbot. Not much more to say. I hope this colony doesn't die immediately after my turn like the last time.
Title: Re: Round robin game (succession game)
Post by: 2ToTheCubithPower on June 07, 2017, 12:39:58 PM
This spot reserved by me because I am a lazy bastard. Will post my history later.
Title: Re: Round robin game (succession game)
Post by: Qz on April 18, 2018, 03:20:26 PM
... anxiously waiting, still...  to read the rest of this wonderful story!

-Q
Title: Re: Round robin game (succession game)
Post by: Shurp on April 19, 2018, 06:37:44 AM
Ummm, the last post was a year and a version ago, what makes you think this is still going?

Or is today Random Thread Necro Day?