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RimWorld => Mods => Releases => Topic started by: XeoNovaDan on April 04, 2017, 06:11:49 PM

Poll
Question: Do you want any of the following weapons to be renamed? (ending 10/4/2017 @ 3PM GMT)
Option 1: Marksman Rifle -> Battle Rifle votes: 3
Option 2: Fifty Cal Rifle -> Heavy Sniper votes: 2
Option 3: Vintage Assault Rifle -> Automatic Rifle votes: 4
Option 4: They're OK as they are votes: 6
Title: [B18] Vanilla-Friendly Weapon Expansion v2.4b (22nd Jan 2018)
Post by: XeoNovaDan on April 04, 2017, 06:11:49 PM
(https://i.imgur.com/eVIm3UY.png)

Multilingual Support
日本語に翻訳された (by Namsan)

Compatibility
VFWE is compatible with Combat Extended RC2 for Beta 18 and the current version of the 'A18' branch. The patch is integrated within Combat Extended itself; no additional external patch is needed.

This mod can safely be added to existing savegames, but there may be issues removing it from existing savegames.

Download
GitHub (https://github.com/XeoNovaDan/VanillaFriendlyWeaponExpansion/releases/latest)
Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=898543416)

Like this mod? Check out my other mods here (https://ludeon.com/forums/index.php?topic=29503)!


Overview
The Vanilla-Friendly Weapon Expansion (or simply VFWE) aims to increase the variety of weapons in RimWorld while maintaining an overall consistent balance and aesthetic, as well as having as little functional redundancy as possible. Most weapons that this pack introduces are mid-tier, but there are a few outliers both above and below.

To be slightly more precise, VFWE adds one new melee weapon; two neolithic ranged weapons; four conventional firearms; one high-tech weapon and two mechanoid-only weapons.

Weapon Document (https://docs.google.com/document/d/1xFXuPYfICOgr5sZof7dEFT2PhJMNHN1KSZfgAnXBIZc/edit?usp=sharing)
Weapon Stats (https://docs.google.com/spreadsheets/d/1jysPBNJI2VUi0nYcJQ5RWyJvPpLNarpe617jit9R7R4/edit?usp=sharing)

Regarding weapon suggestions, I'm unlikely to accept any since pretty much every niche that the vanilla combat system can possibly accommodate has been filled - suggestions must be distinct but also balanced, and nothing that requires C# since I can't program in said language.

Credits
Marnador for the RimWorld-style font.
Namsan for the Japanese Translation.
Shotgunfrenzy for the 'Combat Extended Compatible' text on the thumbnail.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.0.1 (5/4/2017)
Post by: XeoNovaDan on April 05, 2017, 07:02:31 AM
v1.0.1 is upon us already!

- Vintage Assault Rifle changes
    - Accuracy: 73% - 50% - 33% - 22% -> 77% - 62% - 41% - 22%
    - Damage: 11 -> 10
- Infosheet now available for viewing
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.0.1 (5/4/2017)
Post by: Alistaire on April 05, 2017, 03:19:38 PM
Looking good. The sprites are nice first attempts at replicating the vanilla style, though I would personally colour-grab the wooden stocks for the weapons from vanilla and keep them consistent between all of your weapons. It may not seem like it, but the vanilla weapons have a well-defined colour scheme which your sprites massively benefit from using. It's no good having each one of your weapons come from a slightly different reference with slightly different lighting and ending up with weapons in every shade of the rainbow so to speak.

I like the criticism on weapon packs in general. In my experience it's impossible to 1) maintain a small weapon pack and 2) accept new weapon requests. We'll see how you manage :P
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.0.1 (5/4/2017)
Post by: XeoNovaDan on April 05, 2017, 03:56:40 PM
Woo, didn't expect feedback from the author of the colossus that is RimFire, thanks :)

I'll bear what you've said in mind, perhaps try to compromise between absolute vanilla and slight deviation for that slight 'uniqueness'. Already got a first set of requests on the sub which I'm currently considering and picking apart to see which will be the most suitable.
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.0.1 (5/4/2017)
Post by: Swat_Raptor on April 05, 2017, 04:37:02 PM
I like that you plan to make your mod well balanced and try to tie the stats and mechanics to those present in the Vanilla Game, mods made with this philosophy are the most attractive to myself.

The quarter staff sounds like it would be a good policing / subduing weapon. Very few mods which actually add melee weapons, another plus in my book.

Name seems to be a possible contradiction in terms, Vanilla Friendly + Expansion, but since the term Vanilla friendly doesn't have a common and clear meaning it just very ambiguous. Carefully Balanced Weapon Expansion, perhaps just doesn't roll off the tongue as well.

but I'm of the camp that if your mod adds items or features, your adding content and it thus makes the game no longer vanilla.
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.0.1 (5/4/2017)
Post by: XeoNovaDan on April 05, 2017, 05:09:30 PM
This is pretty much, as you said: an addition so the game indeed isn't vanilla, but it's balanced around vanilla stuff to almost blend in. Vanilla-friendly weapon expansion was almost the first thing that came to mind, as it's a weapon expansion... and it's vanilla-friendly
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.0.1 (5/4/2017)
Post by: Lethe on April 05, 2017, 09:39:57 PM
"Guided Pulse SMG" (SMG is no doubt short for 'Sexual Missile Gratifier'.)

Between the name and the weapon's graphics I'm left to think that this weapon also serves double duty at night for the loverless pawn.

I'm somewhat seriously thinking about creating a buff for this gun when equipped by a single pawn. Buff: Tool assisted self lovin' +6 for 10 or 12 hours after a single pawn who has this weapon equipped goes to bed [most of it would be slept away, so it wouldn't impact the game too much, imho].

Man, if this mod released on the 4/1 it'd be 1000% needful to get that in there.
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.0.1 (5/4/2017)
Post by: XeoNovaDan on April 06, 2017, 05:41:34 AM
Hmm, I might want to slightly alter the texture if it really looks that phallic... I initially wanted twin energy cells, and as you can imagine that would've looked worse.

I'm taking a slight break for now, so we're talking at least a week until the next version releases, which I may have slightly tweaked the texture by then. Your post was an amusing read though
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.1 (10/4/2017)
Post by: XeoNovaDan on April 10, 2017, 10:15:23 AM
Updated to v1.1!

Overview of changes:
    - No renaming was done (too few votes on poll)
    - Two new weapon additions
    - Minor tweaks to vintage assault rifle and marksman rifle stats
    - Minor texture enhancements
Title: Re: [A16] Vanilla-friendly Weapon Expansion v1.1 (10/4/2017)
Post by: XeoNovaDan on May 07, 2017, 09:58:04 AM
A spreadsheet is now up for viewing which compares the stats of each weapon included in this mod with all vanilla weapons (bar ranged weapons with forced miss radius)
Title: Re: [A17] [A16] Vanilla-friendly Weapon Expansion v1.2 (23/5/2017)
Post by: XeoNovaDan on May 23, 2017, 04:12:45 PM
Updated to v1.2! (23/5/2017) - exclusive to A17 because of the new XML patching feature that it has

Changes:
- New weapon: Repeater Rifle (Winchester Model 1873), replaces the Marksman Rifle (SR-25).
- Various re-balances carried out on certain weapons
- 'Woody' weapons have even darker wood texture, almost identical to vanilla weapons' shade now.
- 'Slinger' pawn type that uses the sling; no more archers using slings!
- Patch to increase the commonality of short bows in tribal raids, as great bows are much more common in vanilla - and nearly 2x as powerful
- VFWE ranged weapons that used wood in their recipes (e.g. sawn-off shotgun) no longer use it
- Quarterstaff buffed to keep in line with A17's lower-tier weapon buffs

Note: This version won't hit the Steam Workshop until A17 officially releases.
Title: Re: [A17] [A16] Vanilla-Friendly Weapon Expansion v1.2 (23/5/2017) - New Spreadsheet
Post by: XeoNovaDan on May 25, 2017, 03:40:45 PM
Made a new spreadsheet so that the data is much easier to compare, and I've also thrown all possible weapons that I can think of in there too.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v1.3 (10/06/2017)
Post by: XeoNovaDan on June 10, 2017, 10:39:57 AM
Updated to v1.3! (10/06/2017)

Changes:
- Two new mechanoid-only weapons: Charge Scattergun and Radiation Cannon
- Various weapon tweaks and small re-balances
- Infosheet is fully up-to-date
- Spreadsheet has been renovated and has more depth
- Strawpoll for a CE version of VFWE.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v1.3 (10/06/2017) - Mechanoid Weapons!
Post by: SpaceDorf on June 10, 2017, 11:20:42 AM
Me likey. good mod. interesting stuff you made
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.0 (13/06/2017) - 99% Less Phallic
Post by: XeoNovaDan on June 17, 2017, 04:09:16 PM
Updated to v2.0! (17/06/2017)

Changes:
- Compatibility patch with CE released (temporary until CE 1.2 releases)
- Guided Pulse SMG has a new texture; no longer that weird, phallic texture
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.0.1 (25/06/2017)
Post by: Muffalo Wool on June 26, 2017, 02:05:17 PM
I don't know if this is a bug but for some reason, one of my colonist died instantly due to an unfinished infection he got from a burn from an EMP shell. http://imgur.com/a/bdU6w
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.0.1 (25/06/2017)
Post by: XeoNovaDan on June 26, 2017, 02:15:18 PM
That's got nothing to do with this mod?

It's a vanilla thing: The EMP shell (Combat Extended) did a large amount of damage to the pawn's torso, putting its efficiency at a very low number. Infection took the torso efficiency down to 0%, therefore the pawn died.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017)
Post by: XeoNovaDan on July 09, 2017, 01:46:18 PM
Updated to v2.1! (09/07/2017)

Changes:
- Guided Pulse SMG Changes
    - Elite Mercenaries can now spawn with the Guided Pulse SMG
    - Market Value: 1600 -> 1800
    - Generate Commonality: 1 -> 0.2
    - Shooting Accuracy Bonus: 50% -> 45%
    - Accuracy (T/S/M/L): 63/55/37/22 -> 77/62/41/22
    - Range: 21.5 -> 20
    - Cooldown: 1.02 -> 1
- Repeater Rifle Changes
    - Renamed to 'Lever-Action Rifle'
    - Damage: 18 -> 16
    - Range: 34 -> 29
- All weapons and bullet defNames are now prefixed with 'VFWE_'
- Various weapon descriptions now worded more like vanilla weapons

Direct downloads will also be from GitHub as opposed to Dropbox from now on. The same migration will happen to my other mods in the future.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017)
Post by: bladerunner170 on July 13, 2017, 01:30:56 AM
Hm. Any chance of a compatibility patch for CE-Guns? Because it adds quite a few guns and some of them make some of yours redundant (CEG's AK-47 and the Vintage Assault Rifle, for example). Not to mention checking the balance between crafting recipes and stuff.


I love this mod, but it really bugs me having to choose between which versions of what gun is the best.

In addition, CE - Guns renames most guns to their real life names. If you WERE to make a patch, could you shift the gun names to those in the spreadsheet? For consistency?

I'd be happy to help, if you wanted. I'm decent with editing the XML's from different mods. I love this mod.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017)
Post by: XeoNovaDan on July 13, 2017, 05:58:23 AM
@bladerunner170 Now that you mention it, I could utilise one of CE's custom patches to remove the Vintage AR if CE Guns is active. VFWE 2.1 lost its compatibility with CE and CE Guns due to defName prefixing, but that should be fixed with the next update for both.

Edit: Just made a pull request for VFWE 2.1 compatibility with CE guns, including the aforementioned Vintage AR removal XML patch.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017) -Spreadsheet Renovated
Post by: XeoNovaDan on July 15, 2017, 12:30:40 PM
Just posting to say that the VFWE spreadsheet has been expanded and renovated: There's a second sheet which details the Combat Extended stats (along with a comparison to CE + CE Guns), and the aesthetic's gone from multi-coloured to greyscale. There's also a new field detailing any research prerequisites for all weapons.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017) - Spreadsheet Update
Post by: Soupy Delicious on July 19, 2017, 11:38:40 PM
Got my first siege yesterday, and with it my first taste of your weapons (as well as the sensation of soiled underpants).  Also, previously, I'd captured a girl from a tribe and converted her, and the next day her ex-lover comes strolling in from the north with an improvised pistol right as a group of mechanoids were attacking. 

I could deliciously imagine him setting out with the village smith's pet project tucked into his pants (or maybe he picked it off a trader along the way?) and leaving the tribe to follow his one true love, then arriving in the nic of time, quite actually coming into our village square from the top as his honey and her sister, coming in from the left, catch a scattergun scyther in the middle.

That was the first time I'd seen a scattergun scyther and it was impressively scary up until the point when I realised that it happily sat at max-weapon range to fire it's gun. Maybe you can't fix that; it was still an intense battle and it bested my usual tactic of sending my camels in to attack (that was gruesome to witness).

I was thinking, though, with the addition of the sling and improvised pistol, doesn't it actually make raids slightly easier?  Maybe-problems aside, I'm so happy I found this mod. Thanks :)
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017) - Spreadsheet Update
Post by: XeoNovaDan on July 20, 2017, 03:06:10 AM
Thank you very much for the extensive feedback, and I'm glad to see that you appreciate this mod too! :)

Yeah, the Improvised Pistol was aimed more at the early-game 'drifter' raiders and a last resort weapon. As for the Sling, tribal slingers actually have a lower combat power rating than conventional archers, so you'll get more slingers. I think part of the difficulty drop is to do with the fact that I made a patch that raises Short Bow's generate commonality to 2.5, since it made little sense that tribals would just spam great bows which are medieval weapons. I'll backtrack on that though.

I may consider dropping the Improvised Pistol's generate commonality though if it's too much of a problem by late-game in regards to difficulty. As for the scattergun, yeah, that's a scary weapon. Due to the way that body size works in accuracy calculation, along with charge scattergun's low per-shot accuracy, it'll benefit greatly against large targets. The max range is also an AI limitation too AFAIK.

I wouldn't recommend grouping your colonists close together when confronted by a charge scattergun scyther, that's for sure :P

Anyway, thanks again!
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017) - Spreadsheet Update
Post by: Soupy Delicious on July 20, 2017, 04:29:39 AM
Hey woah, don't backtrack on my part!  I've been through two raids, one tribal one pirate siege; I'm in no position to be swaying others' positions, I only wanted to point out something that may be. I haven't noticed a difficulty drop.  I don't even know how the game determines who spawns with what (and I don't want to know ;P)

So yeah, no actual criticisms from me, except for the scyther attacking from range thing, but that's not too bad.

As an aside, I love that the revolver has one of the shortest warm-up times.  Quickdrawing, n that.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017)
Post by: dannyslag on July 29, 2017, 02:54:18 PM
I don't seem to have the recopies to craft any of these at the machining table, is there a specific research for it?
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.1 (09/07/2017)
Post by: XeoNovaDan on July 29, 2017, 03:19:04 PM
Quote from: dannyslag on July 29, 2017, 02:54:18 PM
I don't seem to have the recopies to craft any of these at the machining table, is there a specific research for it?

Not entirely sure what's up then without a screenshot and a list of other mods, because these weapons use vanilla bases so they should all be producible at a machining table without any additional research.

If you're using Combat Extended; I believe it's the revolver, sawn-off shotgun, and lever-action rifle that are accessible without the 'Advanced Firearms' research.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2 (30/07/2017)
Post by: Sebastian Cigar on July 30, 2017, 01:39:54 PM
Hey, I think I've just had a tribal raider spawn in with an Improvised Pistol - is that intended?
http://puu.sh/wX81Y/ef495d8b43.jpg
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2 (30/07/2017)
Post by: XeoNovaDan on July 30, 2017, 01:44:51 PM
Quote from: Sebastian Cigar on July 30, 2017, 01:39:54 PM
Hey, I think I've just had a tribal raider spawn in with an Improvised Pistol - is that intended?

That is strange behaviour indeed! I'll need to look into the CE patch again at some time. I'm still currently preparing v2.2's direct download and patch notes; I've done the title and preview image ahead of time. I certainly don't remember giving the improvised pistol the 'NeolithicRanged' tag while making the patch, and it certainly doesn't have that tag in the baseline version.

Unless tribals are capable of equipping literally anything in their budget with CE, which could be a possibility given that the improvised pistol has an extremely low market value.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2 (30/07/2017)
Post by: XeoNovaDan on July 30, 2017, 02:16:14 PM
Now officially updated to v2.2! (30/07/2017)

does anybody even read these? <.<

Changes:
- New weapon: Crossbow
    - 'Neolithic' medium-long range weapon
    - High damage
    - Low fire rate
    - I'd also appreciate if somebody could do a better sprite than I did
- Extensive balance tweaks to many existing weapons
- No longer modifies Short Bow's GenerateCommonality

For details, see the GitHub release... the full changelog is quite a hefty one!
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2 (30/07/2017)
Post by: Soupy Delicious on July 31, 2017, 09:58:04 AM
Updates.  Balance updates, delicious.  New weapon, delicious.  Did it turn out to be a re-textured Pila?  Joke question, I have faith.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.1 (01/08/2017)
Post by: XeoNovaDan on August 01, 2017, 12:45:42 PM
Updated to v2.2.1! (01/08/2017)

Changes:
- Japanese Translation courtesy of Namsan
- Somewhat reduced Guided Pulse SMG's accuracy bonus

Quote from: Soupy Delicious on July 31, 2017, 09:58:04 AM
Did [the crossbow] turn out to be a re-textured Pila?

I think it's distinguishable enough from the pila and great bow :P
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017)
Post by: XeoNovaDan on August 07, 2017, 06:20:35 PM
Updated to v2.2.2 (7th August 2017)

Changes:
- Sling no longer uses high-value leathers (i.e. thrumbofur, chinchilla, rhino, or human leathers) by default
    - Should solve any raider budget problems
- Improvised pistol is now stuffed, and no longer has a fixed market value of 78
    - Can be made out of 'Woody' and 'Metallic' stuff
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017)
Post by: kubolek01 on August 07, 2017, 07:40:18 PM
Only weapon mod in my collection, ptobably the most balanced with other complex mods.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017) - New CE Patch
Post by: XeoNovaDan on August 09, 2017, 03:51:28 PM
@kubolek Thanks :)

I've made a new patch which makes v2.2.2 of this mod fully compatible with Combat Extended. For the sake of ease on my behalf, I've only provided a direct download version; I don't want to maintain two versions of an on-and-off temporary fix. However, somebody else is more than welcome to maintain a Steam version of this. If so, please let me know and I'll provide a link to that.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017) - New CE Patch
Post by: Spino on August 09, 2017, 04:55:57 PM
Gotta say, I really love you are using descriptive, very 'Rimworldy' names for the weapons and not actual names of actual real world guns! Because of how well it fits the vanilla game, it's also the only weapon mod in my collection, so thanks a lot for it :]
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017) - New CE Patch
Post by: kraftwerkd on August 16, 2017, 03:12:59 AM
Hi, I'm getting a lot of exceptions thrown when I load your mod after CE.  I have the patch.

https://gist.github.com/HugsLibRecordKeeper/f035a328b2a835d82aff1d8955ca8856
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017) - New CE Patch
Post by: XeoNovaDan on August 16, 2017, 03:51:31 AM
Had a little bit of a conversation about this on GitHub when I PR'ed the patch; ammo bases seem to be a fairly new thing from what I've gathered. That seems to have something to do with it.

I may need to change the patch up at some time, but I've burnt out on RimWorld and modding it for now.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017)
Post by: SpaceDorf on November 22, 2017, 04:32:48 AM
I hate to be that guy, but when will the B18 version of my favority plasma shotgun be available ?
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017)
Post by: Soupy Delicious on November 22, 2017, 06:41:01 AM
I'm that guy too ;)
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017)
Post by: XeoNovaDan on November 22, 2017, 11:35:01 AM
Sorry to say, but I've abandoned this mod. Just mulling it over, these weapons seemed to really blur the lines a bit too much, and that killed my motivation to maintain this.
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017)
Post by: Canute on November 22, 2017, 01:13:19 PM
+1
Rimworld allready got far to much weapons mods ! :-)
Title: Re: [A17] Vanilla-Friendly Weapon Expansion v2.2.2 (07/08/2017)
Post by: SpaceDorf on November 22, 2017, 01:58:18 PM
Quote from: Canute on November 22, 2017, 01:13:19 PM
Rimworld allready got far to much weapons mods ! :-)

But not enough good ones that I like, and now it is one less ..

Quote from: XeoNovaDan on November 22, 2017, 11:35:01 AM
Sorry to say, but I've abandoned this mod. Just mulling it over, these weapons seemed to really blur the lines a bit too much, and that killed my motivation to maintain this.

Still I understand, thank you for answering.
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.3 (4th Jan 2018)
Post by: XeoNovaDan on January 04, 2018, 01:54:00 PM
Updated to v2.3

Changes:

* Various balance tweaks made to various weapons within the weapon pack
    * Buffed Improvised Pistol
    * Tweaked Crossbow
    * Tweaked Sawed-Off Shotgun
    * Nerfed Charge Scattergun
    * Nerfed Guided Pulse SMG
* Weapons cut from the pack
    * Revolver (now vanilla)
    * Vintage Assault Rifle
* All weapons except the sling use the new 'tools' melee system
* Re-textured the crossbow
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.3 (4th Jan 2018)
Post by: SpaceDorf on January 05, 2018, 03:18:43 AM
Thank you  ;D
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.3.1 (6th Jan 2018)
Post by: XeoNovaDan on January 06, 2018, 07:20:38 AM
Updated to v2.3.1

Changes:

* Various tweaks made to the Sling
    * Projectile now uses the vanilla hoopstone ring stone's texture
    * Projectile has been renamed to 'sling bullet'
    * Increased damage
    * Increased time between shots
    * Increased touch accuracy and increased accuracy dropoff
    * Slightly reduced the time to make
    * No longer has quality
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.3.1 (6th Jan 2018)
Post by: crusader2010 on January 06, 2018, 12:37:05 PM
Hi,
I'm getting the following console error twice when opening the game:
[Vanilla-Friendly Weapon Expansion] Patch operation Verse.PatchOperationAdd(/FactionDefs/FactionDef[defName = "Tribe"]/pawnGroupMakers/li[1]/options) failed
file: D:\Games\RimWorld B18\Mods\VanillaFriendlyWeaponExpansion\Patches\FactionDefs\VFWE_Factions_Misc.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Mod list attached. Any ideas?

Thanks

[attachment deleted by admin: too old]
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.3.1 (6th Jan 2018)
Post by: XeoNovaDan on January 06, 2018, 12:54:04 PM
Just checked. Turns out that I made an oversight with the direct download version by leaving the old XML patch file in there. Will fix, but everything should still work fine.

Thanks for reporting. :)
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.3.1 (6th Jan 2018)
Post by: crusader2010 on January 06, 2018, 05:19:44 PM
Quote from: XeoNovaDan on January 06, 2018, 12:54:04 PM
Just checked. Turns out that I made an oversight with the direct download version by leaving the old XML patch file in there. Will fix, but everything should still work fine.

Thanks for reporting. :)

Removing the file "VFWE_Factions_Misc.xml" from the "Patches" subfolder seems to fix the errors :) thank you for the quick response!
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.4 (9th Jan 2018)
Post by: XeoNovaDan on January 09, 2018, 02:02:23 PM
Updated to v2.4

Changes:

* Various changes made to the Arbalest (formerly Crossbow) - a nerf overall
    * Increased cooldown from 2.4 to 3.6
    * Increased damage from 23 to 27
    * Increased projectile speed from 55 to 70
    * Increased range from 35 to 37
    * Accuracy: 75/83/87/64 -> 67/89/83/75
    * Increased weapon bulk from 100% to 200%
    * Increased melee DPS to be in line with 'rifle' weapons
    * Increased mass from 3.4 Kg to 6 Kg
    * More difficult to produce and now requires the 'Greatbows' research
    * Updated sprite
* Buffed the Lever-Action Rifle
    * Accuracy: 75/85/72/60 -> 75/87/77/64
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.4 (9th Jan 2018)
Post by: Harry_Dicks on January 23, 2018, 06:03:29 PM
IMO these are the best kind of weapon packs. Not knocking any other weapon mods, but really, why do I need 40 different assault rifles from the 20th century, or 30 types of semi auto pistols? I think we are in agreement that everything should fill a niche. Sure, give us some variety, but don't make things redundant!
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.4b (22nd Jan 2018)
Post by: XeoNovaDan on February 11, 2018, 01:16:01 PM
Been a little slow to announce this, but this mod's officially compatible with Combat Extended for Beta 18. Enjoy!
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.4b (22nd Jan 2018)
Post by: Soupy Delicious on October 25, 2018, 09:09:56 AM
My favorite weapons mod from days of old.  WTB a revive
Title: Re: [B18] Vanilla-Friendly Weapon Expansion v2.4b (22nd Jan 2018)
Post by: WereCat88 on January 19, 2019, 03:59:08 PM
just wondering what does the charge scatter shoot in CE?
did you add a new caliber or used an existing one?